Search Results

Search found 8344 results on 334 pages for 'count'.

Page 242/334 | < Previous Page | 238 239 240 241 242 243 244 245 246 247 248 249  | Next Page >

  • Correcting color-shifted mirrored i915 driver in 12.04?

    - by Will Martin
    I was called in to fix a friend's malfunctioning HP Pavilion. She's not sure exactly which model, but the sticker on the bottom says "G60". The problem was a failed upgrade to 12.04. I was able to mostly repair it with sudo apt-get -f install, which ran setup and configuration for several hundred packages. The biggest problem at the moment is Xorg. The login screen (lightdm) loads normally but at a reduced resolution (1024x768 instead of 1366x768). But once you log in, it looks like this: Observe that the colors of the dock on the left and the bar at the top are normal. But the background is filled with bizarro color-skewed ghost images of the desktop. In all cases, the actual contents of any programs you run is a totally illegible mess, except that the bar at the top of any program windows looks and acts normally. And the ghost images are interactive! For example, if you click the icon in the top right corner to get the "shut down" menu, the same menu will appear in the ghost images below. Starting a terminal will start a terminal window in both the real desktop and the ghost images, and moving it around updates both the real and ghost desktops. I suspect Xorg is using some kind of wrong driver and/or parameter for the graphics hardware. Here is the graphics-relevant portion of the lspci -v output: 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Capabilities: [e0] Vendor Specific Information: Len=0a <?> Kernel driver in use: agpgart-intel 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) (prog-if 00 [VGA controller]) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at d0000000 (64-bit, non-prefetchable) [size=4M] Memory at c0000000 (64-bit, prefetchable) [size=256M] I/O ports at 5110 [size=8] Expansion ROM at <unassigned> [disabled] Capabilities: [90] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [d0] Power Management version 3 Kernel driver in use: i915 Kernel modules: i915 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 09) Subsystem: Hewlett-Packard Company Device 360b Flags: bus master, fast devsel, latency 0 Memory at d2500000 (64-bit, non-prefetchable) [size=1M] Capabilities: [d0] Power Management version 3 I'm not sure what to check next. I would ordinarily check xorg.conf to see what it says, but that apparently doesn't exist any more, and my googling has not yielded any useful techniques for getting Xorg to tell me what settings it decided to use. The weird part is that it works fine on the login screen. It's only when you actually log in as a user that the display gets screwed up. Suggestions?

    Read the article

  • SceneManagers as systems in entity system or as a core class used by a system?

    - by Hatoru Hansou
    It seems entity systems are really popular here. Links posted by other users convinced me of the power of such system and I decided to try it. (Well, that and my original code getting messy) In my project, I originally had a SceneManager class that maintained needed logic and structures to organize the scene (QuadTree, 2D game). Before rendering I call selectRect() and pass the x,y of the camera and the width and height of the screen and then obtain a minimized list containing only visible entities ordered from back to front. Now with Systems, originally in my first attempt my Render system required to get added all entities it should handle. This may sound like the correct approach but I realized this was not efficient. Trying to optimize It I reused the SceneManager class internally in the Renderer system, but then I realized I needed methods such as selectRect() in others systems too (AI principally) and make the SceneManager accessible globally again. Currently I converted SceneManager to a system, and ended up with the following interface (only relevant methods): /// Base system interface class System { public: virtual void tick (double delta_time) = 0; // (methods to add and remove entities) }; typedef std::vector<Entity*> EntitiesVector; /// Specialized system interface to allow query the scene class SceneManager: public System { public: virtual EntitiesVector& cull () = 0; /// Sets the entity to be used as the camera and replaces previous ones. virtual void setCamera (Entity* entity) = 0; }; class SceneRenderer // Not a system { vitual void render (EntitiesVector& entities) = 0; }; Also I could not guess how to convert renderers to systems. My game separates logic updates from screen updates, my main class have a tick() method and a render() method that may not be called the same times. In my first attempt renderers were systems but they was saved in a separated manager, updated only in render() and not in tick() like all other systems. I realized that was silly and simply created a SceneRenderer interface and give up about converting them to systems, but that may be for another question. Then... something does not feel right, isn't it? If I understood correctly a system should not depend on another or even count with another system exposing an specific interface. Each system should care only about its entities, or nodes (as optimization, so they have direct references to relevant components without having to constantly call the component() or getComponent() method of the entity).

    Read the article

  • Broken package after update: linux-headers, error brokencount >0

    - by escozul
    Ubuntu 12.04. After an update, I get a red warning icon in the system tray, warning about an error: broken count 0 Opening Update manager, I see that the broken package is linux-headers-3.2.0-33-generic-pae (new install) Specificaly I have my ubuntu on an AspireOne with 8gb internal storage. I tried apt-get clean as suggested in another question on this site, and tried reinstalling the package in Synaptic. I have tried to reboot but to no avail. I have also tried apt-get install --fix-broken and I get the following: sudo apt-get install --fix-broken [sudo] password for elina: Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: linux-headers-3.2.0-33-generic-pae The following NEW packages will be installed: linux-headers-3.2.0-33-generic-pae 0 upgraded, 1 newly installed, 0 to remove and 38 not upgraded. 1 not fully installed or removed. Need to get 0 B/977 kB of archives. After this operation 11,3 MB of additional disk space will be used. Do you want to continue [Y/n]; y (Reading database ... 437051 files and directories currently installed.) Unpacking linux-headers-3.2.0-33-generic-pae (from .../linux-headers-3.2.0-33-generic-pae_3.2.0-33.52_i386.deb) ... dpkg: error processing /var/cache/apt/archives/linux-headers-3.2.0-33-generic-pae_3.2.0-33.52_i386.deb (--unpack): unable to create `/usr/src/linux-headers-3.2.0-33-generic-pae/include/config/usb/gspca/sonixb.h.dpkg-new' (while processing `./usr/src/linux-headers-3.2.0-33-generic-pae/include/config/usb/gspca/sonixb.h'): No space left on device No apport report written because the error message indicates a disk full error dpkg-deb: error: subprocess paste was killed by signal (Broken pipe) Errors were encountered while processing: /var/cache/apt/archives/linux-headers-3.2.0-33-generic-pae_3.2.0-33.52_i386.deb E: Sub-process /usr/bin/dpkg returned an error code (1) I've tried all suggestions I could find: sudo apt-get clean sudo apt-get autoclean sudo apt-get autoremove sudo apt-get update sudo apt-get upgrade sudo apt-get -f install sudo apt-get install --fix-broken Then I saw that on the error there was a mention about free space. So I did a df -h and the result was: Filesystem Size Used Avail Use% Mounted on /dev/sda1 7,0G 5,5G 1,1G 84% / udev 235M 4,0K 235M 1% /dev tmpfs 97M 816K 96M 1% /run none 5,0M 0 5,0M 0% /run/lock none 242M 352K 242M 1% /run/shm I see that on my root folder I have 1.1Gb free. The broken package is linux-headers-3.2.0-33-generic-pae_3.2.0-33.52_i386.deb which only takes up 11.3Mb on my hard drive. I'm soooo lost. I really hope there is something I'm missing here. I don't want to go about reformatting this bucket. It's really not worth the time. Any help for fixing this would be hot.

    Read the article

  • Customer won't decide, how to deal?

    - by Crazy Eddie
    I write software that involves the use of measured quantities, many input by the user, most displayed, that are fed into calculation models to simulate various physical thing-a-majigs. We have created a data type that allows us to associate a numeric value with a unit, we call these "quantities" (big duh). Quantities and units are unique to dimension. You can't attach kilogram to a length for example. Math on quantities does automatic unit conversion to SI and the type is dimension safe (you can't assign a weight to a pressure for example). Custom UI components have been developed that display the value and its unit and/or allow the user to edit them. Dimensionless quantities, having no units, are a single, custom case implemented within the system. There's a set of related quantities such that our target audience apparently uses them interchangeably. The quantities are used in special units that embed the conversion factors for the related quantity dimensions...in other words, when using these units converting from one to another simply involves multiplying the value by 1 to the dimensional difference. However, conversion to/from the calculation system (SI) still involves these factors. One of these related quantities is a dimensionless one that represents a ratio. I simply can't get the "customer" to recognize the necessity of distinguishing these values and their use. They've picked one and want to use it everywhere, customizing the way we deal with it in special places. In this case they've picked one of the dimensions that has a unit...BUT, they don't want there to be a unit (GRR!!!). This of course is causing us to implement these special overrides for our UI elements and such. That of course is often times forgotten and worse...after a couple months everyone forgets why it was necessary and why we're using this dimensional value, calling it the wrong thing, and disabling the unit. I could just ignore the "customer" and implement the type as the dimensionless quantity, which makes most sense. However, that leaves the team responsible for figuring it out when they've given us a formula using one of the other quantities. We have to not only figure out that it's happening, we have to decide what to do. This isn't a trivial deal. The other option is just to say to hell with it, do it the customer's way, and let it waste continued time and effort because it's just downright confusing as hell. However, I can't count the amount of times someone has said, "Why is this being done this way, it makes no sense at all," and the team goes off the deep end trying to figure it out. What would you do? Currently I'm still attempting to convince them that even if they use terms interchangeably, we at the least can't do that within the product discussion. Don't have high hopes though.

    Read the article

  • How can I attach a model to the bone of another model?

    - by kaykayman
    I am trying to attach one animated model to one of the bones of another animated model in an XNA game. I've found a few questions/forum posts/articles online which explain how to attach a weapon model to the bone of another model (which is analogous to what I'm trying to achieve), but they don't seem to work for me. So as an example: I want to attach Model A to a specific bone in Model B. Question 1. As I understand it, I need to calculate the transforms which are applied to the bone on Model B and apply these same transforms to every bone in Model A. Is this right? Question 2. This is my code for calculating the Transforms on a specific bone. private Matrix GetTransformPaths(ModelBone bone) { Matrix result = Matrix.Identity; while (bone != null) { result = result * bone.Transform; bone = bone.Parent; } return result; } The maths of Matrices is almost entirely lost on me, but my understanding is that the above will work its way up the bone structure to the root bone and my end result will be the transform of the original bone relative to the model. Is this right? Question 3. Assuming that this is correct I then expect that I should either apply this to each bone in Model A, or in my Draw() method: private void DrawModel(SceneModel model, GameTime gametime) { foreach (var component in model.Components) { Matrix[] transforms = new Matrix[component.Model.Bones.Count]; component.Model.CopyAbsoluteBoneTransformsTo(transforms); Matrix parenttransform = Matrix.Identity; if (!string.IsNullOrEmpty(component.ParentBone)) parenttransform = GetTransformPaths(model.GetBone(component.ParentBone)); component.Player.Update(gametime.ElapsedGameTime, true, Matrix.Identity); Matrix[] bones = component.Player.GetSkinTransforms(); foreach (SkinnedEffect effect in mesh.Effects) { effect.SetBoneTransforms(bones); effect.EnableDefaultLighting(); effect.World = transforms[mesh.ParentBone.Index] * Matrix.CreateRotationY(MathHelper.ToRadians(model.Angle)) * Matrix.CreateTranslation(model.Position) * parenttransform; effect.View = getView(); effect.Projection = getProjection(); effect.Alpha = model.Opacity; } } mesh.Draw(); } I feel as though I have tried every conceivable way of incorporating the parenttransform value into the draw method. The above is my most recent attempt. Is what I'm trying to do correct? And if so, is there a reason it doesn't work? The above Draw method seems to transpose the models x/z position - but even at these wrong positions, they do not account for the animation of Model B at all. Note: As will be evident from the code my "model" is comprised of a list of "components". It is these "components" that correspond to a single "Microsoft.Xna.Framework.Graphics.Model"

    Read the article

  • Loading levels from .txt or .XML for XNA

    - by Dave Voyles
    I'm attemptin to add multiple levels to my pong game. I'd like to simply exchange a few elements with each level, nothing crazy. Just the background texture, the color of the AI paddle (the one on the right side), and the music. It seems that the best way to go about this is by utilizing the StreamReader to read and write the files from XML. If there is a better, or more efficient alternative way then I'm all for it. In looking over the XNA Starter Platformer Kit provided by MS it seems that they've done it in this manner as well. I'm perplexed by a few things, however, namely parts within the Level class which aren't commented. /// <summary> /// Iterates over every tile in the structure file and loads its /// appearance and behavior. This method also validates that the /// file is well-formed with a player start point, exit, etc. /// </summary> /// <param name="fileStream"> /// A stream containing the tile data. /// </param> private void LoadTiles(Stream fileStream) { // Load the level and ensure all of the lines are the same length. int width; List<string> lines = new List<string>(); using (StreamReader reader = new StreamReader(fileStream)) { string line = reader.ReadLine(); width = line.Length; while (line != null) { lines.Add(line); if (line.Length != width) throw new Exception(String.Format("The length of line {0} is different from all preceeding lines.", lines.Count)); line = reader.ReadLine(); } } What does width = line.Length mean exactly? I mean I know how it reads the line, but what difference does it make if one line is longer than any of the others? Finally, their levels are simply text files that look like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### It can't be that easy..... Can it?

    Read the article

  • Perl syntax error [closed]

    - by Linny
    I am a beginner taking a Perl programming course. We are trying to write a basic program for counting nucleotides in a DNA string. I'm getting syntax errors on the lines that have a single bracket on lines 28 & 70 and don't know why. It also reads that I have compilation errors. I have no idea where to start figuring that out. # The purpose of this program is to count the number of nucleotides in a strand. Each protein is counted separately # print "/n NOTE: Nucleotide counting /n"; # use strict; # enforce variable declarations use warnings; # enable compiler warnings # Display number of A,a,T,t,G,g,C,c, nucleotides in a word or sequence of letters. # my ($base) = ''; # an extracted letter from a string my ($nuceotide_count) = 0 ; # the current position within the word my ($position) = 0 ; # number of vowels in user-supplied word my ($word) = ''; # word to be processed my ($A_count) = 0 ; # of A nucleotides in the user-supplied sequence my ($a_count) = 0 ; # of A nucleotides in the user-supplied sequence my ($C_count) = 0 ; # of C nucleotides in the user-supplied sequence my ($c_count) = 0 ; # of C nucleotides in the user-supplied sequence my ($G_count) = 0 ; # of G nucleotides in the user-supplied sequence my ($g_count) = 0 ; # of G nucleotides in the user-supplied sequence my ($T_count) = 0 ; # of T nucleotides in the user-supplied sequence my ($t_count) = 0 ; # of T nucleotides in the user-supplied sequence word = (STDIN) for ($position = 0);($position if (($base eq 'a') or ($base eq 'A')) { ++$A_count; } # end if ++$position; if (($base eq 'T') or ($base eq 't')) { ++$T_count; } end if ++$position; if (($base eq 'G') or ($base eq 'g')) { ++$G_count; } # end if ++$position; if (($base eq 'C') or ($base eq 'c')) { ++$C_count; } # end if ++$position; } # end for # Display final results. # print " \n The number of A or a neucleotides is: $A_count"; print " \n The number of T or t neucleotides is: $T_count"; print " \n The number of G or g neucleotides is: $G_count"; print " \n The number of C or c neucleotides is: $C_count"; print " \n\n Program completed successfully. \n" ; exit ;

    Read the article

  • RPG Monster-Area, Spawn, Loot table Design

    - by daemonfire300
    I currently struggle with creating the database structure for my RPG. I got so far: tables: area (id) monster (id, area.id, monster.id, hp, attack, defense, name) item (id, some other values) loot (id = monster.id, item = item.id, chance) spawn (id = area.id, monster = monster.id, count) It is a browser-based game like e.g. Castle Age. The player can move from area to area. If a player enters an area the system spawns, based on the area.id and using the spawn table data, new monsters into the monster table. If a player kills a monster, the system picks the monster.id looks up the items via the the loot table and adds those items to the player's inventory. First, is this smart? Second, I need some kind of "monster_instance"-table and "area_instance"-table, since each player enters his very own "area" and does damage to his very own "monsters". Another approach would be adding the / a player.id to the monster table, so each monster spawned, has it's own "player", but I still need to assign them to an area, and I think this would overload the monster table if I put in the player.id and the area.id into the monster table. What are your thoughts? Temporary Solution monster (id, attackDamage, defense, hp, exp, etc.) monster_instance (id, player.id, area_instance.id, hp, attackDamage, defense, monster.id, etc.) area (id, name, area.id access, restriction) area_instance (id, area.id, last_visited) spawn (id, area.id, monster.id) loot (id, monster.id, chance, amount, ?area.id?) An example system-flow would be: Player enters area 1: system creates area_instance of type area.id = 1 and sets player.location to area.id = 1 If Player wants to battle monsters in the current area: system fetches all spawn entries matching area.id == player.location and creates a new monster_instance for each spawn by fetching the according monster-base data from table monster. If a monster is fetched more than once it may be cached. If Player actually attacks a monster: system updates the according monster_instance, if monster dies the instance if removed after creating the loot If Player leaves the area: area_instance.last_visited is set to NOW(), if player doesn't return to data area within a certain amount of time area_instance including all its monster_instances are deleted.

    Read the article

  • Reduce weight in healthy way - Day 2

    - by krnites
    My second day of reducing weight and it seems most of the blog are correct in saying that you can reduce weight if your calorie consumption is less than what you burn. In one day I have lost 1 lbs without doing anything. My current weight is 177.4 lbs. Yesterday I ate small portion of dinner that I used to eat that also around 7 PM. Normally I eat my dinner around 10 PM and withing 2 hour of eating I go for sleep, but yesterday I ate around 7 PM and went for sleep only after 12.On my second day I have eaten noodles and 3 eggs in breakfast and sesame chicken ( I love it) and fried rice in lunch, I still have not gone for running but had plan to go for running and then swimming. I hope it will at least burn the calories that I had taken. On some site it was written that a normal men body needs around 2000 Calorie a day. So if I am eating less than 2000 calorie ( noodles + 3 eggs = 400+200, rice + sesame chicken = 1300, total = 1900) and burning around 300 calorie, my total calorie intake will be 1600 which is less than what my body needs. So most probably by tomorrow I should come under 176 lb bracket.Apart from counting the calorie that I am taking in everyday and approx number of calorie that I am burning everyday, I had also starting tracking my physical activities on my mobile. I have got a beautiful Samsung Focus S Windows 7.5 mobile. And after browsing through the market I have downloaded couple of health Apps.1. 6 Week training - this has set of exercise and lets you choose the number of sets you want to do for all exercise. Its focus on your core muscles.2. Fast food Calories - This apps has all the fast food chain listed and give the calorie count of each of the food item available on there menu. Like for Burger King's French Fries Large (Salted) contains 500 Calorie.3. Gym Pocket Guide - Contains instructions for different kind of exercise and tells a right way of doing them.4.  RunSat - kind of GPS based application. Its mark the distance you have run, shows the path you have taken on a map, total calorie burnt, laps completed. I love this apps.5. Stop Watch I also have noticed that If I am running in GYM and have television in front of me where a movie or serial is going on which I like,  I normally didn't notice the time. Most of the time running on treadmill is very boring, but if some music video is playing or some kind of sitcom is going, I can run for  a hour or half.So on day 2 I have lost 1 lbs and had learnt that calorie intake should be less then calorie burnt for a given day.

    Read the article

  • Function Folding in #PowerQuery

    - by Darren Gosbell
    Originally posted on: http://geekswithblogs.net/darrengosbell/archive/2014/05/16/function-folding-in-powerquery.aspxLooking at a typical Power Query query you will noticed that it's made up of a number of small steps. As an example take a look at the query I did in my previous post about joining a fact table to a slowly changing dimension. It was roughly built up of the following steps: Get all records from the fact table Get all records from the dimension table do an outer join between these two tables on the business key (resulting in an increase in the row count as there are multiple records in the dimension table for each business key) Filter out the excess rows introduced in step 3 remove extra columns that are not required in the final result set. If Power Query was to execute a query like this literally, following the same steps in the same order it would not be overly efficient. Particularly if your two source tables were quite large. However Power Query has a feature called function folding where it can take a number of these small steps and push them down to the data source. The degree of function folding that can be performed depends on the data source, As you might expect, relational data sources like SQL Server, Oracle and Teradata support folding, but so do some of the other sources like OData, Exchange and Active Directory. To explore how this works I took the data from my previous post and loaded it into a SQL database. Then I converted my Power Query expression to source it's data from that database. Below is the resulting Power Query which I edited by hand so that the whole thing can be shown in a single expression: let     SqlSource = Sql.Database("localhost", "PowerQueryTest"),     BU = SqlSource{[Schema="dbo",Item="BU"]}[Data],     Fact = SqlSource{[Schema="dbo",Item="fact"]}[Data],     Source = Table.NestedJoin(Fact,{"BU_Code"},BU,{"BU_Code"},"NewColumn"),     LeftJoin = Table.ExpandTableColumn(Source, "NewColumn"                                   , {"BU_Key", "StartDate", "EndDate"}                                   , {"BU_Key", "StartDate", "EndDate"}),     BetweenFilter = Table.SelectRows(LeftJoin, each (([Date] >= [StartDate]) and ([Date] <= [EndDate])) ),     RemovedColumns = Table.RemoveColumns(BetweenFilter,{"StartDate", "EndDate"}) in     RemovedColumns If the above query was run step by step in a literal fashion you would expect it to run two queries against the SQL database doing "SELECT * …" from both tables. However a profiler trace shows just the following single SQL query: select [_].[BU_Code],     [_].[Date],     [_].[Amount],     [_].[BU_Key] from (     select [$Outer].[BU_Code],         [$Outer].[Date],         [$Outer].[Amount],         [$Inner].[BU_Key],         [$Inner].[StartDate],         [$Inner].[EndDate]     from [dbo].[fact] as [$Outer]     left outer join     (         select [_].[BU_Key] as [BU_Key],             [_].[BU_Code] as [BU_Code2],             [_].[BU_Name] as [BU_Name],             [_].[StartDate] as [StartDate],             [_].[EndDate] as [EndDate]         from [dbo].[BU] as [_]     ) as [$Inner] on ([$Outer].[BU_Code] = [$Inner].[BU_Code2] or [$Outer].[BU_Code] is null and [$Inner].[BU_Code2] is null) ) as [_] where [_].[Date] >= [_].[StartDate] and [_].[Date] <= [_].[EndDate] The resulting query is a little strange, you can probably tell that it was generated programmatically. But if you look closely you'll notice that every single part of the Power Query formula has been pushed down to SQL Server. Power Query itself ends up just constructing the query and passing the results back to Excel, it does not do any of the data transformation steps itself. So now you can feel a bit more comfortable showing Power Query to your less technical Colleagues knowing that the tool will do it's best fold all the  small steps in Power Query down the most efficient query that it can against the source systems.

    Read the article

  • Disqus integration in website.. what is wrong??

    - by Thieme Hennis
    hi, I try to embed a disqus forum in a website I created. I used the exact code and instructions they give on the installation instructions. I just don't get it. Not much on Google either. Is something wrong in the code? Should I change anything? <!DOCTYPE HTML> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <link rel="shortcut icon" href="../favicon.ico"> <title>Little Louie | Hennis &amp; Blaisse Lovers Productions</title> <META NAME="keywords" CONTENT="some,tags"> <link href="../style2.css" rel="stylesheet" type="text/css"> </head> <body> <p><b>Some text</p> <p> <div id="disqus_thread"></div> <script type="text/javascript"> (function() { var dsq = document.createElement('script'); dsq.type = 'text/javascript'; dsq.async = true; dsq.src = 'http://littelouie.disqus.com/embed.js'; (document.getElementsByTagName('head')[0] || document.getElementsByTagName('body')[0]).appendChild(dsq); })(); </script> <noscript>Please enable JavaScript to view the <a href="http://disqus.com/?ref_noscript=littelouie">comments powered by Disqus.</a></noscript> <a href="http://disqus.com" class="dsq-brlink">blog comments powered by <span class="logo-disqus">Disqus</span></a> </p> <p> <script type="text/javascript"> var disqus_shortname = 'littelouie'; (function () { var s = document.createElement('script'); s.async = true; s.src = 'http://disqus.com/forums/littelouie/count.js'; (document.getElementsByTagName('HEAD')[0] || document.getElementsByTagName('BODY')[0]).appendChild(s); }()); </script> </p> </body> </html>

    Read the article

  • Particle System in XNA - cannot draw particle

    - by Dave Voyles
    I'm trying to implement a simple particle system in my XNA project. I'm going by RB Whitaker's tutorial, and it seems simple enough. I'm trying to draw particles within my menu screen. Below I've included the code which I think is applicable. I'm coming up with one error in my build, and it is stating that I need to create a new instance of the EmitterLocation from the particleEngine. When I hover over particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); it states that particleEngine is returning a null value. What could be causing this? /// <summary> /// Base class for screens that contain a menu of options. The user can /// move up and down to select an entry, or cancel to back out of the screen. /// </summary> abstract class MenuScreen : GameScreen ParticleEngine particleEngine; public void LoadContent(ContentManager content) { if (content == null) { content = new ContentManager(ScreenManager.Game.Services, "Content"); } base.LoadContent(); List<Texture2D> textures = new List<Texture2D>(); textures.Add(content.Load<Texture2D>(@"gfx/circle")); textures.Add(content.Load<Texture2D>(@"gfx/star")); textures.Add(content.Load<Texture2D>(@"gfx/diamond")); particleEngine = new ParticleEngine(textures, new Vector2(400, 240)); } public override void Update(GameTime gameTime, bool otherScreenHasFocus, bool coveredByOtherScreen) { base.Update(gameTime, otherScreenHasFocus, coveredByOtherScreen); // Update each nested MenuEntry object. for (int i = 0; i < menuEntries.Count; i++) { bool isSelected = IsActive && (i == selectedEntry); menuEntries[i].Update(this, isSelected, gameTime); } particleEngine.EmitterLocation = new Vector2(Mouse.GetState().X, Mouse.GetState().Y); particleEngine.Update(); } public override void Draw(GameTime gameTime) { // make sure our entries are in the right place before we draw them UpdateMenuEntryLocations(); GraphicsDevice graphics = ScreenManager.GraphicsDevice; SpriteBatch spriteBatch = ScreenManager.SpriteBatch; SpriteFont font = ScreenManager.Font; spriteBatch.Begin(); // Draw stuff logic spriteBatch.End(); particleEngine.Draw(spriteBatch); }

    Read the article

  • When a problem is resolved

    - by Rob Farley
    This month’s T-SQL Tuesday is hosted by Jen McCown, and she’s picked the topic of Resolutions. It’s a new year, and she’s thinking about what people have resolved to do this year. Unfortunately, I’ve never really done resolutions like that. I see too many people resolve to quit smoking, or lose weight, or whatever, and fail miserably. I’m not saying I don’t set goals, but it’s not a thing for New Year. The obvious joke is “1920x1080” as a resolution, but I’m not going there. I think Resolving is a strange word. It makes it sound like I’m having to solve a problem a second time, when actually, it’s more along the lines of solving a problem well enough for it to count as finished. If something has been resolved, a solution has been provided. There is a resolution, through the provision of a solution. It’s a strangeness of English. When I look up the word resolution at dictionary.com, it has 12 options, including “settling of a problem”. There’s a finality about resolution. If you resolve to do something, you’re saying “Yes. This is a done thing. I’m resolving to do it, which means that it may as well be complete already.” I like to think I resolve problems, rather than just solving them. I want my solving to be final and complete. If I tune a query, I don’t want to find that I’m back in there, re-tuning it at some point. Strangely, if I re-solve a problem, that implies that I didn’t resolve it in the first place. I only solved it. Temporarily. We “data-folk” live in a world where the most common answer is “It depends.” Frustratingly, the thing an answer depends on may still be changing in the system in question. That probably means that any solution that is put in place may need reinvestigating at some point later. So do I resolve things? Yes. Am I Chuck Norris, and solve things so well the world would break first? No. Do these two claims happily sit beside each other? No, unfortunately not. But I happily take responsibility for things, and let my clients depend on me to see it through. As far as they are concerned, it is resolved. And so I resolve to keep resolving, right through 2011.

    Read the article

  • How to suggest using an ORM instead of stored procedures?

    - by Wayne M
    I work at a company that only uses stored procedures for all data access, which makes it very annoying to keep our local databases in sync as every commit we have to run new procs. I have used some basic ORMs in the past and I find the experience much better and cleaner. I'd like to suggest to the development manager and rest of the team that we look into using an ORM Of some kind for future development (the rest of the team are only familiar with stored procedures and have never used anything else). The current architecture is .NET 3.5 written like .NET 1.1, with "god classes" that use a strange implementation of ActiveRecord and return untyped DataSets which are looped over in code-behind files - the classes work something like this: class Foo { public bool LoadFoo() { bool blnResult = false; if (this.FooID == 0) { throw new Exception("FooID must be set before calling this method."); } DataSet ds = // ... call to Sproc if (ds.Tables[0].Rows.Count > 0) { foo.FooName = ds.Tables[0].Rows[0]["FooName"].ToString(); // other properties set blnResult = true; } return blnResult; } } // Consumer Foo foo = new Foo(); foo.FooID = 1234; foo.LoadFoo(); // do stuff with foo... There is pretty much no application of any design patterns. There are no tests whatsoever (nobody else knows how to write unit tests, and testing is done through manually loading up the website and poking around). Looking through our database we have: 199 tables, 13 views, a whopping 926 stored procedures and 93 functions. About 30 or so tables are used for batch jobs or external things, the remainder are used in our core application. Is it even worth pursuing a different approach in this scenario? I'm talking about moving forward only since we aren't allowed to refactor the existing code since "it works" so we cannot change the existing classes to use an ORM, but I don't know how often we add brand new modules instead of adding to/fixing current modules so I'm not sure if an ORM is the right approach (too much invested in stored procedures and DataSets). If it is the right choice, how should I present the case for using one? Off the top of my head the only benefits I can think of is having cleaner code (although it might not be, since the current architecture isn't built with ORMs in mind so we would basically be jury-rigging ORMs on to future modules but the old ones would still be using the DataSets) and less hassle to have to remember what procedure scripts have been run and which need to be run, etc. but that's it, and I don't know how compelling an argument that would be. Maintainability is another concern but one that nobody except me seems to be concerned about.

    Read the article

  • Isometric layer moving inside map

    - by gronzzz
    i'm created isometric map and now trying to limit layer moving. Main idea, that i have left bottom, right bottom, left top, right top points, that camera can not move outside, so player will not see map out of bounds. But i can not understand algorithm of how to do that. It's my layer scale/moving code. - (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event { _isTouchBegin = YES; } - (void)touchMoved:(UITouch *)touch withEvent:(UIEvent *)event { NSArray *allTouches = [[event allTouches] allObjects]; UITouch *touchOne = [allTouches objectAtIndex:0]; CGPoint touchLocationOne = [touchOne locationInView: [touchOne view]]; CGPoint previousLocationOne = [touchOne previousLocationInView: [touchOne view]]; // Scaling if ([allTouches count] == 2) { _isDragging = NO; UITouch *touchTwo = [allTouches objectAtIndex:1]; CGPoint touchLocationTwo = [touchTwo locationInView: [touchTwo view]]; CGPoint previousLocationTwo = [touchTwo previousLocationInView: [touchTwo view]]; CGFloat currentDistance = sqrt( pow(touchLocationOne.x - touchLocationTwo.x, 2.0f) + pow(touchLocationOne.y - touchLocationTwo.y, 2.0f)); CGFloat previousDistance = sqrt( pow(previousLocationOne.x - previousLocationTwo.x, 2.0f) + pow(previousLocationOne.y - previousLocationTwo.y, 2.0f)); CGFloat distanceDelta = currentDistance - previousDistance; CGPoint pinchCenter = ccpMidpoint(touchLocationOne, touchLocationTwo); pinchCenter = [self convertToNodeSpace:pinchCenter]; CGFloat predictionScale = self.scale + (distanceDelta * PINCH_ZOOM_MULTIPLIER); if([self predictionScaleInBounds:predictionScale]) { [self scale:predictionScale scaleCenter:pinchCenter]; } } else { // Dragging _isDragging = YES; CGPoint previous = [[CCDirector sharedDirector] convertToGL:previousLocationOne]; CGPoint current = [[CCDirector sharedDirector] convertToGL:touchLocationOne]; CGPoint delta = ccpSub(current, previous); self.position = ccpAdd(self.position, delta); } } - (void)touchEnded:(UITouch *)touch withEvent:(UIEvent *)event { _isDragging = NO; _isTouchBegin = NO; // Check if i need to bounce _touchLoc = [touch locationInNode:self]; } #pragma mark - Update - (void)update:(CCTime)delta { CGPoint position = self.position; float scale = self.scale; static float friction = 0.92f; //0.96f; if(_isDragging && !_isScaleBounce) { _velocity = ccp((position.x - _lastPos.x)/2, (position.y - _lastPos.y)/2); _lastPos = position; } else { _velocity = ccp(_velocity.x * friction, _velocity.y *friction); position = ccpAdd(position, _velocity); self.position = position; } if (_isScaleBounce && !_isTouchBegin) { float min = fabsf(self.scale - MIN_SCALE); float max = fabsf(self.scale - MAX_SCALE); int dif = max > min ? 1 : -1; if ((scale > MAX_SCALE - SCALE_BOUNCE_AREA) || (scale < MIN_SCALE + SCALE_BOUNCE_AREA)) { CGFloat newSscale = scale + dif * (delta * friction); [self scale:newSscale scaleCenter:_touchLoc]; } else { _isScaleBounce = NO; } } }

    Read the article

  • SQL Azure Security: DoS Part II

    - by Herve Roggero
    Ah!  When you shoot yourself in the foot... a few times... it hurts! That's what I did on Sunday, to learn more about the behavior of the SQL Azure Denial Of Service prevention feature. This article is a short follow up to my last post on this feature. In this post, I will outline some of the lessons learned that were the result of testing the behavior of SQL Azure from two machines. From the standpoint of SQL Azure, they look like one machine since they are behind a NAT. All logins affected The first thing to note is that all the logins are affected. If you lock yourself out to a specific database, none of the logins will work on that database. In fact the database size becomes "--" in the SQL Azure Portal.   Less than 100 sessions I was able to see 50+ sessions being made in SQL Azure (by looking at sys.dm_exec_sessions) before being locked out. The the DoS feature appears to be triggered in part by the number of open sessions. I could not determine if the lockout is triggered by the speed at which connection requests are made however.   Other Databases Unaffected This was interesting... the DoS feature works at the database level. Other databases were available for me to use.   Just Wait Initially I thought that going through SQL Azure and connecting from there would reset the database and allow me to connect again. Unfortunately this doesn't seem to be the case. You will have to wait. And the more you lock yourself out, the more you will have to wait... The first time the database became available again within 30 seconds or so; the second time within 2-3 minutes and the third time... within 2-3 hours...   Successful Logins The DoS feature appears to engage only for valid logins. If you have a login failure, it doesn't seem to count. I ran a test with over 100 login failures without being locked.

    Read the article

  • How to show pending messages using WLST?

    - by lmestre
    Here are the steps: 1. . ./setDomainEnv.sh2. java weblogic.WLST3. connect('weblogic','welcome1','t3://localhost:7001')4. domainRuntime()5. cd('ServerRuntimes/MS1/JMSRuntime/MS1.jms/JMSServers/JMSServer1/Destinations/JMSModule1!Queue1')6. cursor1=cmo.getMessages('true',9999999,10)                                                 **String(selector),Integer(timeout),Integer(state)7. msgs = cmo.getNext(cursor1, 10)                  ** This step gets 10 messages, you can call again cmo.getNext(cursor1, 10) to get the next 10 msgs8. print(msgs)My assumption, is that you had created:a. Managed Server MS1.b. JMS Server JMSServer1.c. Module called JMSModule1.d. Inside of JMSModule1, a Queue called Queue1.If you read my previous post:How to get Messages Pending Count from a Queue using WLST? https://blogs.oracle.com/LuzMestre/entry/how_to_get_messages_pendingYou can see that both are very similar.  Sometimes it is difficult to get a WLST Script sample, but you can use ls() function to know about other functionalities you don't have a sample code.***Until step 5, nothing new comparing to my previous post.5. cd('ServerRuntimes/MS1/JMSRuntime/MS1.jms/JMSServers/JMSServer1/Destinations/JMSModule1!Queue1')6. ls()You will see, MessagesPendingCount, getMessages along a lot of other functionalities available in this Queue. e.g, you can see:-r-x   getMessages                                  String : String(selector),Integer(timeout),Integer(state)Here you can check the complete MBean Reference:http://docs.oracle.com/cd/E23943_01/apirefs.1111/e13951/core/index.htmlSee JMSDestinationRuntimeMBean.Enjoy!

    Read the article

  • How are Reads Distributed in a Workload

    - by Bill Graziano
    People have uploaded nearly one millions rows of trace data to TraceTune.  That’s enough data to start to look at the results in aggregate.  The first thing I want to look at is logical reads.  This is the easiest metric to identify and fix. When you upload a trace, I rank each statement based on the total number of logical reads.  I also calculate each statement’s percentage of the total logical reads.  I do the same thing for CPU, duration and logical writes.  When you view a statement you can see all the details like this: This single statement consumed 61.4% of the total logical reads on the system while we were tracing it.  I also wanted to see the distribution of reads across statements.  That graph looks like this: On average, the highest ranked statement consumed just under 50% of the reads on the system.  When I tune a system, I’m usually starting in one of two modes: this “piece” is slow or the whole system is slow.  If a given piece (screen, report, query, etc.) is slow you can usually find the specific statements behind it and tune it.  You can make that individual piece faster but you may not affect the whole system. When you’re trying to speed up an entire server you need to identity those queries that are using the most disk resources in aggregate.  Fixing those will make them faster and it will leave more disk throughput for the rest of the queries. Here are some of the things I’ve learned querying this data: The highest ranked query averages just under 50% of the total reads on the system. The top 3 ranked queries average 73% of the total reads on the system. The top 10 ranked queries average 91% of the total reads on the system. Remember these are averages across all the traces that have been uploaded.  And I’m guessing that people mainly upload traces where there are performance problems so your mileage may vary. I also learned that slow queries aren’t the problem.  Before I wrote ClearTrace I used to identify queries by filtering on high logical reads using Profiler.  That picked out individual queries but those rarely ran often enough to put a large load on the system. If you look at the execution count by rank you’d see that the highest ranked queries also have the highest execution counts.  The graph would look very similar to the one above but flatter.  These queries don’t look that bad individually but run so often that they hog the disk capacity. The take away from all this is that you really should be tuning the top 10 queries if you want to make your system faster.  Tuning individually slow queries will help those specific queries but won’t have much impact on the system as a whole.

    Read the article

  • How to refactor my design, if it seems to require multiple inheritance?

    - by Omega
    Recently I made a question about Java classes implementing methods from two sources (kinda like multiple inheritance). However, it was pointed out that this sort of need may be a sign of a design flaw. Hence, it is probably better to address my current design rather than trying to simulate multiple inheritance. Before tackling the actual problem, some background info about a particular mechanic in this framework: It is a simple game development framework. Several components allocate some memory (like pixel data), and it is necessary to get rid of it as soon as you don't need it. Sprites are an example of this. Anyway, I decided to implement something ala Manual-Reference-Counting from Objective-C. Certain classes, like Sprites, contain an internal counter, which is increased when you call retain(), and decreased on release(). Thus the Resource abstract class was created. Any subclass of this will obtain the retain() and release() implementations for free. When its count hits 0 (nobody is using this class), it will call the destroy() method. The subclass needs only to implement destroy(). This is because I don't want to rely on the Garbage Collector to get rid of unused pixel data. Game objects are all subclasses of the Node class - which is the main construction block, as it provides info such as position, size, rotation, etc. See, two classes are used often in my game. Sprites and Labels. Ah... but wait. Sprites contain pixel data, remember? And as such, they need to extend Resource. But this, of course, can't be done. Sprites ARE nodes, hence they must subclass Node. But heck, they are resources too. Why not making Resource an interface? Because I'd have to re-implement retain() and release(). I am avoiding this in virtue of not writing the same code over and over (remember that there are multiple classes that need this memory-management system). Why not composition? Because I'd still have to implement methods in Sprite (and similar classes) that essentially call the methods of Resource. I'd still be writing the same code over and over! What is your advice in this situation, then?

    Read the article

  • Does it make the game more fun when the user is forced to progress thru the levels sequentially rather than letting them pick and play?

    - by BeachRunnerJoe
    Hello. For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user has to solve one puzzle at a time before moving to the next. However, I'm finding the user occasionally gets stuck on a puzzle, at which point they can no longer play until they solve it. This is obviously bad because many people will just quit playing the game and delete the app since they get frustrated and can't play any other puzzles until the current puzzle is solved. The only elegant solution I can find to helping the player get unstuck is changing the design of the game to allow the users to pick any puzzle to play at any time. This way, if they get stuck, they can come back to it later and at least they have other puzzles to play in the meantime. It's my opinion, however, that this new flow design doesn't make the game as fun as the original flow design where the player has to complete a puzzle before moving to the next. To me, it's like anything else, when you only have one of something, it's more enjoyable, but when you have 30 of something, it's far less enjoyable. In fact, when I present the user with 30 puzzles to choose from that they need to solve before unlocking the next level, it almost seems as tho I'm making them feel like it's work they have to do. I even had a tester voluntarily tell me that being forced to complete a puzzle before moving to the next is more motivating. My questions are... Do you agree/disagree? Do you have any suggestions for how I can help the player get unstuck? Thanks so much in advance for your thoughts! EDIT: I should mention that I've already considered a few other solutions to helping the user get unstuck, but none of them seem like good ideas. They are... Add more hints: Currently, the user gets two hints per puzzle. If I increase the hint count, it only makes the game more easy and still leaves the possibility of the user getting stuck. Add a "Show Solution" button: This seems like a bad idea because it's my opinion this takes the fun out of the game for many people who would probably otherwise solve the puzzle if they didn't have the quick option to see the solution.

    Read the article

  • The Internet Key Wave MW833UP is not recognized in Ubuntu

    - by gio900
    I can't use my Onda MW833UP... :( Any advice? Here is something that someone else may understand: ~$: lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 11.10 Release: 11.10 Codename: oneiric ~$: lsusb Bus 001 Device 005: ID 1ee8:0012 ~$: dmesg [ 22.709475] cdc_acm 1-1:1.0: ttyACM0: USB ACM device [ 22.714856] usbcore: registered new interface driver cdc_acm [ 22.714866] cdc_acm: USB Abstract Control Model driver for USB modems and ISDN adapters [ 23.520490] ieee80211 phy0: wl_ops_bss_info_changed: arp filtering: enabled true, count 1 (implement) [ 24.244530] usbcore: registered new interface driver usbserial [ 24.244575] USB Serial support registered for generic [ 24.244673] usbcore: registered new interface driver usbserial_generic [ 24.244681] usbserial: USB Serial Driver core [ 24.265879] USB Serial support registered for GSM modem (1-port) [ 24.285680] usbcore: registered new interface driver option [ 24.285691] option: v0.7.2:USB Driver for GSM modems [ 24.425878] EXT4-fs (sda9): re-mounted. Opts: errors=remount-ro,commit=600 [ 24.736540] EXT4-fs (sda8): re-mounted. Opts: commit=600 [ 35.705796] Easy slow down manager: checking for SABI support. [ 35.706002] Easy slow down manager: SABI is supported (f5189) [ 36.060099] usbcore: deregistering interface driver uvcvideo [ 139.508061] CE: hpet increased min_delta_ns to 20113 nsec [ 6798.378917] usb 1-1: USB disconnect, device number 5 [ 6809.108232] usb 1-1: new high speed USB device number 6 using ehci_hcd [ 6809.242692] scsi5 : usb-storage 1-1:1.0 [ 6810.241257] scsi 5:0:0:0: CD-ROM Onda Datacard CD-ROM 0001 PQ: 0 ANSI: 0 [ 6810.241841] scsi 5:0:0:1: Direct-Access Onda Storage 0001 PQ: 0 ANSI: 0 [ 6810.271410] sr0: scsi3-mmc drive: 0x/0x caddy [ 6810.272099] sr 5:0:0:0: Attached scsi CD-ROM sr0 [ 6810.272852] sr 5:0:0:0: Attached scsi generic sg1 type 5 [ 6810.279954] sd 5:0:0:1: [sdb] Attached SCSI removable disk [ 6810.281210] sd 5:0:0:1: Attached scsi generic sg2 type 0 [ 6810.380591] sr0: CDROM (ioctl) error, command: Xpwrite, Read disk info 51 00 00 00 00 00 00 00 02 00 [ 6810.380617] sr: Sense Key : Hardware Error [current] [ 6810.380625] sr: Add. Sense: No additional sense information [ 6810.613937] sr0: CDROM (ioctl) error, command: Xpwrite, Read disk info 51 00 00 00 00 00 00 00 02 00 [ 6810.613972] sr: Sense Key : Hardware Error [current] [ 6810.613984] sr: Add. Sense: No additional sense information [ 6810.673716] usb 1-1: USB disconnect, device number 6 [ 6815.572142] usb 1-1: new high speed USB device number 7 using ehci_hcd [ 6815.706828] cdc_acm 1-1:1.0: ttyACM0: USB ACM device The last 3 lines are where I inserted the Internet key, then reconnected it. usb-device T: Bus=01 Lev=01 Prnt=01 Port=00 Cnt=01 Dev#= 7 Spd=480 MxCh= 0 D: Ver= 2.00 Cls=ef(misc ) Sub=02 Prot=01 MxPS=64 #Cfgs= 1 P: Vendor=1ee8 ProdID=0012 Rev=00.01 S: Manufacturer=Onda S: Product=MW833UP S: SerialNumber=9230B35D870F9CB7AE684EACC5C12BE5EC33B26E C: #Ifs= 2 Cfg#= 1 Atr=a0 MxPwr=500mA I: If#= 0 Alt= 0 #EPs= 1 Cls=02(commc) Sub=02 Prot=01 Driver=cdc_acm I: If#= 1 Alt= 0 #EPs= 2 Cls=0a(data ) Sub=00 Prot=00 Driver=cdc_acm Then there is /dev/ttyACM0. When the key is connected to the USB port, everything that will meant...

    Read the article

  • Profiling Startup Of VS2012 &ndash; Ants Profiler

    - by Alois Kraus
    I just downloaded ANTS Profiler 7.4 to check how fast it is and how deep I can analyze the startup of Visual Studio 2012. The Pro version which is useful does cost 445€ which is ok. To measure a complex system I decided to simply profile VS2012 (Update 1) on my older Intel 6600 2,4GHz with 3 GB RAM and a 32 bit Windows 7. Ants Profiler is really easy to use. So lets try it out. The Ants Profiler does want to start the profiled application by its own which seems to be rather common. I did choose Method Level timing of all managed methods. In the configuration menu I did want to get all call stacks to get full details. Once this is configured you are ready to go.   After that you can select the Method Grid to view Wall Clock Time in ms. I hate percentages which are on by default because I do want to look where absolute time is spent and not something else.   From the Method Grid I can drill down to see where time is spent in a nice and I can look at the decompiled methods where the time is spent. This does really look nice. But did you see the size of the scroll bar in the method grid? Although I wanted all call stacks I do get only about 4 pages of methods to drill down. From the scroll bar count I would guess that the profiler does show me about 150 methods for the complete VS startup. This is nonsense. I will never find a bottleneck in VS when I am presented only a fraction of the methods that were actually executed. I have also tried in the configuration window to also profile the extremely trivial functions but there was no noticeable difference. It seems that the Ants Profiler does filter away way too many details to be useful for bigger systems. If you want to optimize a CPU bound operation inside NUnit then Ants Profiler is with its line level timings a very nice tool to work with. But for bigger stuff it is certainly not usable. I also do not like that I must start the profiled application from the profiler UI. This makes it hard to profile processes which are started by some other process. Next: JetBrains dotTrace

    Read the article

  • How to get better at solving Dynamic programming problems

    - by newbie
    I recently came across this question: "You are given a boolean expression consisting of a string of the symbols 'true', 'false', 'and', 'or', and 'xor'. Count the number of ways to parenthesize the expression such that it will evaluate to true. For example, there is only 1 way to parenthesize 'true and false xor true' such that it evaluates to true." I knew it is a dynamic programming problem so i tried to come up with a solution on my own which is as follows. Suppose we have a expression as A.B.C.....D where '.' represents any of the operations and, or, xor and the capital letters represent true or false. Lets say the number of ways for this expression of size K to produce a true is N. when a new boolean value E is added to this expression there are 2 ways to parenthesize this new expression 1. ((A.B.C.....D).E) ie. with all possible parenthesizations of A.B.C.....D we add E at the end. 2. (A.B.C.(D.E)) ie. evaluate D.E first and then find the number of ways this expression of size K can produce true. suppose T[K] is the number of ways the expression with size K produces true then T[k]=val1+val2+val3 where val1,val2,val3 are calculated as follows. 1)when E is grouped with D. i)It does not change the value of D ii)it inverses the value of D in the first case val1=T[K]=N.( As this reduces to the initial A.B.C....D expression ). In the second case re-evaluate dp[K] with value of D reversed and that is val1. 2)when E is grouped with the whole expression. //val2 contains the number of 'true' E will produce with expressions which gave 'true' among all parenthesized instances of A.B.C.......D i) if true.E = true then val2 = N ii) if true.E = false then val2 = 0 //val3 contains the number of 'true' E will produce with expressions which gave 'false' among all parenthesized instances of A.B.C.......D iii) if false.E=true then val3=( 2^(K-2) - N ) = M ie. number of ways the expression with size K produces a false [ 2^(K-2) is the number of ways to parenthesize an expression of size K ]. iv) if false.E=false then val3 = 0 This is the basic idea i had in mind but when i checked for its solution http://people.csail.mit.edu/bdean/6.046/dp/dp_9.swf the approach there was completely different. Can someone tell me what am I doing wrong and how can i get better at solving DP so that I can come up with solutions like the one given above myself. Thanks in advance.

    Read the article

  • SEO effects of intermix of WP blog, custom PHP site and FB app game

    - by melbournetechlover
    We're a melbourne tech company in the process of building a custom site in PHP. We plan to launch a "pre-launch" page which is also custom coded (CSS3 on twitter bootstrap framework + HTML5 front end and PHP back end). On that site will be a link to a blog - the idea behind this is to build up ranking for a variety of relevant keywords prior to the full site going live (given the majority of the site is a member only community anyway so the blog is really the main way we'll be able to execute on-site SEO. Ideally, we would like to install wordpress in a subdirectory on our servers and just customise the header to look the same as the landing page of the website. But some questions and concerns... Is there any detrimental effect on SEO efforts in having two separate systems (one custom PHP, the other an installation of wordpress) to manage the blog vs the rest of the site? Are there any benefits or detriments to installing on a sub domain such as blog.sitename.com vs. sitename.com/blog. My preference would be sitename.com/blog as it feels neater - but open to suggestions based on knowledge of Google preferences. Separately, we are building a Facebook app which is under another site name. Again because we are launching this app first, from an SEO perspective, would it actually be better to run it from a sub domain on the main site - e.g. gamename.mainsitename.com instead of on app.gamename.com? Currently we have it on app.gamename.com, but if there are SEO benefits to moving it to the other domain and server then we'll do it. Basically we don't want to have our SEO efforts divided - will Google algorithms prefer two sites heavily referring traffic, or is it better to focus our efforts on one. I guess that's the crux of the issue. But the other one is - does Google care about traffic accessing a page built for the Facebook app iFrame - does that count toward rankings? Sorry I hope these questions aren't too complex - but we're in the tech world every day and still can't seem to find a good answer to these ones...hence I'm taking to the forums!! Free beer for whoever can give me a solid answer!

    Read the article

  • Identifying which pattern fits better.

    - by Daniel Grillo
    I'm developing a software to program a device. I have some commands like Reset, Read_Version, Read_memory, Write_memory, Erase_memory. Reset and Read_Version are fixed. They don't need parameters. Read_memory and Erase_memory need the same parameters that are Length and Address. Write_memory needs Lenght, Address and Data. For each command, I have the same steps in sequence, that are something like this sendCommand, waitForResponse, treatResponse. I'm having difficulty to identify which pattern should I use. Factory, Template Method, Strategy or other pattern. Edit I'll try to explain better taking in count the given comments and answers. I've already done this software and now I'm trying to refactoring it. I'm trying to use patterns, even if it is not necessary because I'm taking advantage of this little software to learn about some patterns. Despite I think that one (or more) pattern fits here and it could improve my code. When I want to read version of the software of my device, I don't have to assembly the command with parameters. It is fixed. So I have to send it. After wait for response. If there is a response, treat (or parse) it and returns. To read a portion of the memory (maximum of 256 bytes), I have to assembly the command using the parameters Len and Address. So I have to send it. After wait for response. If there is a response, treat (or parse) it and returns. To write a portion in the memory (maximum of 256 bytes), I have to assembly the command using the parameters Len, Address and Data. So I have to send it. After wait for response. If there is a response, treat (or parse) it and returns. I think that I could use Template Method because I have almost the same algorithm for all. But the problem is some commands are fixes, others have 2 or 3 parameters. I think that parameters should be passed on the constructor of the class. But each class will have a constructor overriding the abstract class constructor. Is this a problem for the template method? Should I use other pattern?

    Read the article

< Previous Page | 238 239 240 241 242 243 244 245 246 247 248 249  | Next Page >