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  • C++ - Conway's Game of Life & Stepping Backwards

    - by Gabe
    I was able to create a version Conway's Game of Life that either stepped forward each click, or just ran forward using a timer. (I'm doing this using Qt.) Now, I need to be able to save all previous game grids, so that I can step backwards by clicking a button. I'm trying to use a stack, and it seems like I'm pushing the old gridcells onto the stack correctly. But when I run it in QT, the grids don't change when I click BACK. I've tried different things for the last three hours, to no avail. Any ideas? gridwindow.cpp - My problem should be in here somewhere. Probably the handleBack() func. #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { isRunning = false; QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Pauses timer before clearing. connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); // Connects to clear function to make all cells DEAD/white. buttonRow->addWidget(clearButton); // Forward Button - Steps one step forward. QPushButton *forwardButton = new QPushButton("FORWARD"); forwardButton->setFixedSize(100,25); connect(forwardButton, SIGNAL(clicked()), this, SLOT(handleForward())); // Signals to handleForward function.. buttonRow->addWidget(forwardButton); // Back Button - Steps one step backward. QPushButton *backButton = new QPushButton("BACK"); backButton->setFixedSize(100,25); connect(backButton, SIGNAL(clicked()), this, SLOT(handleBack())); // Signals to handleBack funciton. buttonRow->addWidget(backButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Deletes current timer if there is one. Then restarts everything. connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); // Signals to handleStart function. buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); // Signals to pause function which pauses timer. buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); // Signals the quit slot which ends the program. buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) // Loops through the rows'columns' cells. { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { isRunning = true; // It is running. Sets isRunning to true. this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { if(isRunning) // If it is running... this->timer->stop(); // Stops the timer. isRunning = false; // Set to false. } void GridWindow::handleForward() { if(isRunning); // If it's running, do nothing. else timerFired(); // It not running, step forward one step. } void GridWindow::handleBack() { std::vector<std::vector<GridCell*> > cells2; if(isRunning); // If it's running, do nothing. else if(backStack.empty()) cout << "EMPTYYY" << endl; else { cells2 = backStack.peek(); for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } cout << "PRE=POP" << endl; backStack.pop(); cout << "OYYYY" << endl; } } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } /* TimerFired function: 1) 2D-Vector cells2 is declared. 2) cells2 is initliazed with loops/push_backs so that all its cells are DEAD. 3) We loop through cells, and count the number of LIVE neighbors next to a given cell. --> Depending on how many cells are living, we choose if the cell should be LIVE or DEAD in the next simulation, according to the rules. -----> We save the cell type in cell2 at the same indice (the same row and column cell in cells2). 4) After check all the cells (and save the next round values in cells 2), we set cells's gridcells equal to cells2 gridcells. --> This causes the cells to be redrawn with cells2 types (white or black). */ void GridWindow::timerFired() { backStack.push(cells); std::vector<std::vector<GridCell*> > cells2; // Holds new values for 2D vector. These are the next simulation round of cell types. for(unsigned int i = 0; i < cells.size(); i++) // Loop through the rows of cells2. (Same size as cells' rows.) { vector<GridCell*> row; // Creates Gridcell* vector to push_back into cells2. cells2.push_back(row); // Pushes back row vectors into cells2. for(unsigned int j = 0; j < cells[i].size(); j++) // Loop through the columns (the cells in each row). { GridCell *cell = new GridCell(); // Creates new GridCell. cell->setType(DEAD); // Sets cell type to DEAD/white. cells2.at(i).push_back(cell); // Pushes back the DEAD cell into cells2. } // This makes a gridwindow the same size as cells with all DEAD cells. } for (unsigned int m = 0; m < cells.size(); m++) // Loop through cells' rows. { for (unsigned int n = 0; n < cells.at(m).size(); n++) // Loop through cells' columns. { unsigned int neighbors = 0; // Counter for number of LIVE neighbors for a given cell. // We know check all different variations of cells[i][j] to count the number of living neighbors for each cell. // We check m > 0 and/or n > 0 to make sure we don't access negative indexes (ex: cells[-1][0].) // We check m < size to make sure we don't try to access rows out of the vector (ex: row 5, if only 4 rows). // We check n < row size to make sure we don't access column item out of the vector (ex: 10th item in a column of only 9 items). // If we find that the Type = 1 (it is LIVE), then we add 1 to the neighbor. // Else - we add nothing to the neighbor counter. // Neighbor is the number of LIVE cells next to the current cell. if(m > 0 && n > 0) { if (cells[m-1][n-1]->getType() == 1) neighbors += 1; } if(m > 0) { if (cells[m-1][n]->getType() == 1) neighbors += 1; if(n < (cells.at(m).size() - 1)) { if (cells[m-1][n+1]->getType() == 1) neighbors += 1; } } if(n > 0) { if (cells[m][n-1]->getType() == 1) neighbors += 1; if(m < (cells.size() - 1)) { if (cells[m+1][n-1]->getType() == 1) neighbors += 1; } } if(n < (cells.at(m).size() - 1)) { if (cells[m][n+1]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1)) { if (cells[m+1][n]->getType() == 1) neighbors += 1; } if(m < (cells.size() - 1) && n < (cells.at(m).size() - 1)) { if (cells[m+1][n+1]->getType() == 1) neighbors += 1; } // Done checking number of neighbors for cells[m][n] // Now we change cells2 if it should switch in the next simulation step. // cells2 holds the values of what cells should be on the next iteration of the game. // We can't change cells right now, or it would through off our other cell values. // Apply game rules to cells: Create new, updated grid with the roundtwo vector. // Note - LIVE is 1; DEAD is 0. if (cells[m][n]->getType() == 1 && neighbors < 2) // If cell is LIVE and has less than 2 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && neighbors > 3) // If cell is LIVE and has more than 3 LIVE neighbors -> Set to DEAD. cells2[m][n]->setType(DEAD); else if (cells[m][n]->getType() == 1 && (neighbors == 2 || neighbors == 3)) // If cell is LIVE and has 2 or 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); else if (cells[m][n]->getType() == 0 && neighbors == 3) // If cell is DEAD and has 3 LIVE neighbors -> Set to LIVE. cells2[m][n]->setType(LIVE); } } // Now we've gone through all of cells, and saved the new values in cells2. // Now we loop through cells and set all the cells' types to those of cells2. for (unsigned int f = 0; f < cells.size(); f++) // Loop through cells' rows. { for (unsigned int g = 0; g < cells.at(f).size(); g++) // Loop through cells columns. { cells[f][g]->setType(cells2[f][g]->getType()); // Set cells[f][g]'s type to cells2[f][g]'s type. } } } stack.h - Here's my stack. #ifndef STACK_H_ #define STACK_H_ #include <iostream> #include "node.h" template <typename T> class Stack { private: Node<T>* top; int listSize; public: Stack(); int size() const; bool empty() const; void push(const T& value); void pop(); T& peek() const; }; template <typename T> Stack<T>::Stack() : top(NULL) { listSize = 0; } template <typename T> int Stack<T>::size() const { return listSize; } template <typename T> bool Stack<T>::empty() const { if(listSize == 0) return true; else return false; } template <typename T> void Stack<T>::push(const T& value) { Node<T>* newOne = new Node<T>(value); newOne->next = top; top = newOne; listSize++; } template <typename T> void Stack<T>::pop() { Node<T>* oldT = top; top = top->next; delete oldT; listSize--; } template <typename T> T& Stack<T>::peek() const { return top->data; // Returns data in top item. } #endif gridcell.cpp - Gridcell implementation #include <iostream> #include "gridcell.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); // Sets type and redraws cell. } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } Thanks a lot. Let me know if you need anything else.

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  • mysql database that can be accessed over a vpn?

    - by user225269
    I have 2 computers. Both with w7 as os. I have installed wampserver on one of them. I have mysql database on wampserver. Then I have made a vb.net program to connect to mysql database. I have put the program on both computers. What I want to do is for those two programs to see the same database that is on one computer. For them to be able to add, delete, update that 1 database. How do I do that? How do I network the mysql database? Do I also have to install wampserver on the other computer? What do I do? Please enlighten me.

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  • acessing network shared folder with a username and password string in vb.net

    - by Irene
    i am using the following code to read the details from a network folder which is restricted for only one user shell("net use q: \\serveryname\foldername /user:admin pwrd", AppWinStyle.Hide, True, 10000) Process.Start(path) shell("net use q: /delete") when i run this to open any pdf or jpg or any other files except word/excel/powerpoint, everything is working fine. but the problem comes only when i access a word file. in the step one, i am giving permission to access the word file. in the step two, word file is open. in the third, i am deleting the q drive. the problem is the word file is still open. so i am getting a dos window, saying that "some connections of still connected or searching some folders, do you want to force disconnect" please help.... how to access a word file (editable files) providing user name and password from the code and at the same time he shoud not have access to any other folders directly.

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  • Sharepoint: Is there a maximum number of permission levels?

    - by moontear
    Hi, I get an error when trying to add a new permission level that due to a "contingency limit" I cannot add another permission level. I should delete an existing one and try again. (Sorry, no original error msg as this originates from a German WSS install, hence this is just a translation). There are about 1000 permission levels already. I know about Sharepoint's (WSS 2007 / WSS3) limitations relating to security principals like explained here, but I don't know of any limitations relating to permission levels. Is there any way to group the permission levels? I need as much as 2000 permission levels as there are many constellations of access rights per group.

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  • How do laziness and I/O work together in Haskell?

    - by Bill
    I'm trying to get a deeper understanding of laziness in Haskell. I was imagining the following snippet today: data Image = Image { name :: String, pixels :: String } image :: String -> IO Image image path = Image path <$> readFile path The appeal here is that I could simply create an Image instance and pass it around; if I need the image data it would be read lazily - if not, the time and memory cost of reading the file would be avoided: main = do image <- image "file" putStrLn $ length $ pixels image But is that how it actually works? How is laziness compatible with IO? Will readFile be called regardless of whether I access pixels image or will the runtime leave that thunk unevaluated if I never refer to it? If the image is indeed read lazily, then isn't it possible I/O actions could occur out of order? For example, what if immediately after calling image I delete the file? Now the putStrLn call will find nothing when it tries to read.

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  • Core Data (NSFetchedResultsController) displaying one row per section

    - by Urizen
    I have a CoreData application which uses NSFetchedResultsController. NSFetchedResultsController is useful in that it allows me to access the fetched objects more easily etc. but I find that I have problems with the following: I get a crash when I display a single row for each section (irrespective of the number of actual rows present) as a summary of the information in that section (e.g. showing a statistical analysis of the data contained in the fetched rows for that section). I understand that the NSFetchedResultsControllerDelegatemethods have to agree with the number of rows reported per section by the UITableView Delegate method but I would like to be able to fetch all of the records for each section without necessarily displaying each of the rows. The above causes me inconsistency crashes, when I try to insert or delete data for a section, which reports that the number of rows for each section is not as it should be given the number of insertions/deletions. Is there any way I can do what I'm trying to achieve? Thanks for any help.

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  • How can I run a user script before any inline scripts run on a webpage?

    - by Telanor
    I want to make a greasemonkey type script for firefox that runs before the scripts on the page. Greasemonkey scripts run after scripts on the page, so that won't work. The reason I need this is because I want to edit one of the scripts on the page. Specifically, I want to delete a script that forces the page to load inside a frame since having the page inside a frame breaks F5 (Pressing F5 makes the page jump back to the front page instead of reloading the current page). Also, I don't want to load the page through a proxy with AJAX and switching to chrome/opera is not an option either. I was thinking maybe the Jetpack add-on would work but it seems to only have the same event that greasemonkey uses, DOMContentLoaded. Any ideas?

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  • Get forum page by PostID

    - by cem
    I can't figure out how it's working. Like this. How is this get page number -and records- by post id? I think the first option is; declare an index / int variable in post table and increase-decrease it when adding and deleting post. but whats happen when i delete first row and if table has one million records? Do you have any idea about this? by the way, i'm using nhibernate and sql server 2005. Thank you

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  • FTP in NetBeans 6.1

    - by Ross
    Is there an FTP browser hiding away in NetBeans 6.1? The help manual doesn't even suggest FTP exists. All I've been able to find so far is a tree viewer in the Services panel (no edit controls) and the ability to upload projects, folders and specific files from the Projects/Files views. Is there anywhere to delete or rename or will I have to keep switching back to my browser? I can see from the previews that there's a nice FTP controller in 6.5 but I'm not desperate enough to completely convert to a beta (yet).

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  • Serializing chinese characters with Xerces 2.6

    - by Gianluca
    I have a Xerces (2.6) DOMNode object encoded UTF-8. I use to read its TEXT element like this: CBuffer DomNodeExtended::getText( const DOMNode* node ) const { char* p = XMLString::transcode( node->getNodeValue( ) ); CBuffer xNodeText( p ); delete p; return xNodeText; } Where CBuffer is, well, just a buffer object which is lately persisted as it is in a DB. This works until in the TEXT there are just common ASCII characters. If we have i.e. chinese ones they get lost in the transcode operation. I've googled a lot seeking for a solution. It looks like with Xerces 3, the DOMWriter class should solve the problem. With Xerces 2.6 I'm trying the XMLTranscoder, but no success yet. Could anybody help?

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  • Remove registry key during uninstall

    - by zacharyrsnow
    Hello there. I have a simple C# application that allows users to specify that it should be (or should not be) started with Windows; it does so by setting (or deleting) a registry key (namely, ...\Software\Microsoft\CurrentVersion\Run\MyApplicationHere). I am using a VS setup project to create the installer for this program. I don't want the installer to create this key; it should only be created when the user selects the option from within the program. Here is the issue: I would like the uninstaller to delete this key if it exists, preferably without resorting to any sort of hackery; if there is a simple "built-in" solution I would love to hear it. Thanks!

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  • How can I implement forum privileges

    - by RobertPitt
    I've started developing a forum application in PHP on my MVC Framework and I've got to the stage where I assign permissions to members (for example: READ, WRITE, UPDATE, DELETE). Now, I know I can add 5 columns under the user table in my database and set them to 1 | 0, but that to me seems like too much if I want to add other rules, like MOVE for example. And how can I dynamically assign these privileges them to users individually? I've heard of using a bitmasks, but it would be really good if I could fully understand them before I continue. Do you have an example of how I might implement this?

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  • C++: how to truncate the double in efficient way?

    - by Arman
    Hello, I would like to truncate the float to 4 digits. Are there some efficient way to do that? My current solution is: double roundDBL(double d,unsigned int p=4) { unsigned int fac=pow(10,p); double facinv=1.0/static_cast<double>(fac); double x=static_cast<unsigned int>(x*fac)/facinv; return x; } but using pow and delete seems to me not so efficient. kind regards Arman.

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  • Guide for http://www.ch-werner.de/javasqlite java wrapper library for SQlite?

    - by Tom Nielsen
    I'm working on a large computer science school project using java and SQlite. After finding out that the zentus.org wrapper errors on databases with ON DELETE and ON UPDATE clauses set, I have changed to the other wrapper found at http://www.ch-werner.de/javasqlite. However, I find the documentation lacking somewhat when trying to get an overview on how it works and how to use it, and the function descriptions are very very short, and you have to scan through every function and somewhat guess how they work and what they do. I wasn't able to find any guides on google on how to use it. My question: Does anyone know a link for a guide or tutorial for the ch-werner.de/javasqlite wrapper, or else can give me a basic code example, or give a quick overview of querying the database and the most used functions, and how to use them?

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  • Creating Instance of a DataContract Class on the client side

    - by hgulyan
    I'm not sure, if it's right to do this, but I'd like to ask this question again ( http://stackoverflow.com/questions/2498644/creating-instance-of-a-service-side-datacontract-class-on-client-side-in-wcf ). The main question is - why there's difference between creating instance on the client side and creating it on the server side? Why there're some properties, that lose their values when you create them on the client side and pass it to service's functions? What could be the issue? Any version will be appreciated. I've written about my problem in the update part of the question in that link. Thank You. p.s. If this is against the rules, I'll delete it.

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  • remove json attribute where attribute is a variable

    - by pedalpete
    I have a news feed where items in the feed are created from JSON returned from a server. When the user takes an action on an item, I want to remove it from the object via javascript. The feed looks like this: {"newsFeed":[{"feedId":"1", "title":"item1 title", "desc":"description of the item"}, {"feedId":"2", "title":"item2 title", "desc":"description of the item"}]} I'm trying to remove a JSON attribute or entry where the feedId is passed in via a variable using jQuery. I'm not sure exactly where I'm going wrong here, but when I alert the feed before and after the removal of the object, I'm getting the same response: function removeFromFeed(feedId){ var newsFeed=jQuery('div#newsFeed').data('newsFeed'); alert(newsFeed.toSource()); delete newsFeed.feedId[feedId] jQuery('div#newsFeed').data('newsFeed',newsFeed); alert(newsFeed.toSource()); }

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  • What is this error Found widget <g:ListBox class='dropdownbx' name='deleteDigits' ui:field='deletedi

    - by arinte
    I get this error when I run my Gwt app Found widget in an HTML context Here is a snippet of the xml that it complains about: ... `<g:HTML ui:field="localPanel">` `<fieldset>` `<legend>Local</legend>` `<label for="btn" >BTN:</label><input type="text" ui:field="btn" class="txtbx numeric" maxlength="10" name='btn'/>` `<label for="stdprt">SDT PRT:</label><input type="text" ui:field="stdprt" class="txtbx" readonly="readonly" name='stdPrt'/>` `<label for="rateArea">Rate Area:</label><input type="text" ui:field="ratearea" class="txtbx" readonly="readonly" name='rateArea'/>` `<br/>` `<label for="deleteDigits">Delete Digits:</label><g:ListBox ui:field='deletedigs' class="dropdownbx" name='deleteDigits'/>` `</fieldset>` `</g:HTML>` `<g:Button ui:field="submit2">Submit</g:Button>` `</g:HTMLPanel>` </ui:UiBinder>

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  • Client-side Replication for SQL Server?

    - by Mighty Z
    I'd like to have some degree of fault tolerance / redundancy with my SQL Server Express database. I know that if I upgrade to a pricier version of SQL Server, I can get "Replication" built in. But I'm wondering if anyone has experience in managing replication on the client side. As in, from my application: Every time I need to create, update or delete records from the database -- issue the statement to all n servers directly from the client side Every time I need to read, I can do so from one representative server (other schemes seem possible here, too). It seems like this logic could potentially be added directly to my Linq-To-SQL Data Context. Any thoughts?

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  • What is the easiest way to get the primary groupName from AD in C#?

    - by madhatter84gn
    I am currently using PrincipalContext and UserPrincipal to return the users primary groupid. How can I take this id and find the actual group name? Also I have code that works correctly to assign the user's primary group, but once I assign them to the group I can not delete them from Domain Users which is the default primary group prior to my change. I have called Save() before trying to remove the domain users group. My requirements state I must add the user to AD then assign their primary group and then remove them as a member of Domain Users.

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  • Eclipse 3.5 and Ubuntu 9.10, subversion client does not work

    - by Cédric Girard
    Hi, I had installed Eclipse 3.5 Yoxos on my Ubuntu 8.04 for month, and run fine. I had upgraded to 9.10 last week, and the subversion plugin does not work since upgrade. When I try to update or commit, Subversion work for hours without any progress in console or progress bars. I can delete files or add them to SVN, but commands wich involve network just hang. SVN run fine using command line. I have already patched the GDK problem. Since this I can cancel update/commit without crashing Eclipse. Regards Cédric

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  • jQuery addClass to a tag problem

    - by lander
    I have this in my html code: <ul id="navlist" <li id="tabItem1"><a href="#">Item one</a></li> <li id="tabItem2"><a href="#">Item two</a></li> <li id="tabItem3"><a href="#">Item three</a></li> <li id="tabItem4"><a href="#">Item four</a></li> </ul> I want to add a class to the a element with jquery like this: (its not working) var currentTab = 1; $(document).ready(function() { $("li#tabItem" + currentTab + ":has(a)").addClass("navlistHover"); //console.log("li#tabItem" + currentTab + ":has(a)"); }); When a delete the a element and do it like the next example, than there is no problem. $("li#tabItem" + currentTab).addClass("navlistHover");

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  • Should I stop redirecting after successful POST or PUT requests?

    - by Andres Jaan Tack
    It seems common in the Rails community, at least, to respond to successful POST, PUT or DELETE requests by redirecting instead of returning success. For instance, if I PUT a legal change to my user profile, the idiomatic response would be a 302 Redirect to the profile page. Isn't this wrong? Shouldn't we be returning 200 OK from the request? Or a 201 Created, in the case of a POST request? Either of those, in the HTTP/1.1 Status Definitions are allowed to (or required to) include a response, anyway. I guess I'm wondering, before I go and "fix" my application, whether there is there a darn good reason why the community has gone the way of redirects instead of successful responses.

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  • Foundation framework. No NSString.h file

    - by pawelini1
    Hello I'm getting a few errors just after I updated my working copy via SVN. /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:8:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:8:32: error: Foundation/NSString.h: No such file or directory /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:45:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSCharacterSet.h:45: error: expected ')' before 'unichar' /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSPathUtilities.h:10:0 /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.2.sdk/System/Library/Frameworks/Foundation.framework/Headers/NSPathUtilities.h:10: error: cannot find interface declaration for 'NSString' All that errors tell that compiler is unable to find NSString.h file in Foundation framework and I have opened the Foundation framework in Xcode/Frameworks/Foundation.framework/Headers and noticed that there is no NSString header file there. Could anyone tell me what happened? I tried to delete the framework and add it again but it failed to. Still I don't have NSString header file.

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  • Flash, parameters, security

    - by Quandary
    Hi, I have a question: In Flash, I have the ability to save certain info onto the server. Now the problem is the user needs to be authenticated as admin in order to do so. I can't use sessions, since if you work longer than 20 minutes in the Flash application, the session is gone. The way I see it, I have 2 possibilities: 1. passing a parameter (bIsAdmin) to Flash from the Website. 2. Launch a http-get request, to get this value (bIsAdmin) from an ashx handler on application startup, when the session has not yet exired. In my opinion, both possibilities are not really secure... So, Which one is safer, 1 or 2? Or does anybody have a better idea ? In my opinion, 1 is safer, because with 2, you can just switch a packet tamperer in between, and bang, you're admin, with permission to save (or overwrite, =delete) anything.

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  • Classes, constructor and pointer class members

    - by pocoa
    I'm a bit confused about the object references. Please check the examples below: class ListHandler { public: ListHandler(vector<int> &list); private: vector<int> list; } ListHandler::ListHandler(vector<int> &list) { this->list = list; } Here I would be wasting memory right? So the right one would be: class ListHandler { public: ListHandler(vector<int>* list); private: vector<int>* list; } ListHandler::ListHandler(vector<int>* list) { this->list = list; } ListHandler::~ListHandler() { delete list; }

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