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  • Recognize active objects with a capacitive touch screen display

    - by lucgian84
    I'm trying to develop an app that can recognize an active object (for example: a memory) that touch the smartphone display. Before I start to develop I've to know if there's any objects that my touch screen display can recognize? Which device can be recognizable by a smartphone display? I'm interested to know that for iPhone or for Android phone. I found this app and you can see that with a card I can interact with a mobile device, now I'm asking you if anyone know how to do this kind of app with an iPhone or with an Android phone. Does anyone knows how to do that? There's a library (iOS or Android) to recognize object that I put over the display?

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  • iPhone developing FOR jailbroken devices (not USING jailbroken devices!)

    - by Marek
    I would like to dig into developing for jailbroken devices, just to test what the device could do. I would like, for instance, to alter the ipod music based on geo-location, so i have to program a new daemon that runs in background and fetch gps informations at regular interlavs and then make something with them. Longitude, longitude, for instance, does exactly this, even when the device is locked, and then upload the informations on google latidude. I have some experience as an iphone developer, but i'm not sure on where to find documentation to accomplish such a task. I know about the books "iphone open application development" and "the iphone developer's coockbook", but i don't own them and i'm not sure they have what i'm looking for. Any advice on this?

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  • Image Size for Animation!

    - by taimur-hamza
    Hi Everybody, I m new to iphone app development and i need some help. I have a list of 30 images that i have to animate and display with 0.1 second interval. I put all the images in an Array using this imageletter.animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:@"1.png"], ...... ,nil] And then animate it using these statements, [imageletter setAnimationDuration:16]; [imageletter startAnimating]; [NSTimer scheduledTimerWithTimeInterval:mytime target:self selector:@selector(StopAfterCertainTime) userInfo:nil repeats:NO]; Now the problem is that the size of each image is 8kb , it runs fine on iphone simulator but crashes on device. When i used 30 other images of 4kb each it runs fine both on simulator and device. Can anybody tell me what is the ideal size for such kind of task. Thanks

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  • Resizing the Camera Preview

    - by uday
    I have implemented a camera application, which will show the preview in the entire screen of the device. But my requirement is to show the Camera preview in a small screen. My device resolution is 800x480(WxH) i.e, Nexus one. I can able to show the preview in the entire screen without scale down the preview. Its coming perfectly, but when i try show the preview in small screens(part of my total mobile screen), the preview is getting stretched and not looking good. Is there any way to show the preview correctly in a small screen. I think we need to scale down the image preview. But when i try to scale down the image preview, the android system itself doesn't allowing to set the scaled preview size. Could any one please help me how to scale the image preview in small screen.

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  • Positioning the dialog box in the centre of the screen

    - by ame
    I have a dialog box developed in mfc for a Windows CE device and want it to occupy the entire screen. I used the following code to center my dialog box on the lcd screen of the device: CWnd* pWnd = GetDesktopWindow(); CenterWindow(pWnd); However, I still get a tiny sliver of space on the left side of the dialog box, resizing the dialog merely makes it overflow on the right side of the LCD while the tiny space on the left remains (I can see the blue of the win CE desktop behind.) Are there any suggestions to solve this problem? I checked the margin settings for this dialog box in my .rc files and leftmargin and topmargin are both set to 0. I was wondering if I could get the coordinates of the centre of the screen and then place my window one or two points to the left to deal with the current offset. A messy approach I know!

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  • Why am I getting a Java NoSuchPortException when the port exists?

    - by user258526
    Got the following production code below, I'm using it for a new driver. portName is COM4 and this port exists on the PC (and I can connect to it with hyperterminal), so why does Javacomm throw a NoSuchPortException? COM4 shows up fine in device mgr. too final String portName = getSerialPort(); try { final CommPortIdentifier id = CommPortIdentifier.getPortIdentifier(portName); port = (SerialPort) id.open(getName(), 1000); } catch (NoSuchPortException nspe) { report(SeverityCode.LEVEL2, getName(), "PIN Pad is not connected to " + portName + " port, or the port does not exist."); return; } catch (PortInUseException piue) { report(SeverityCode.LEVEL2, getName(), portName + " port is already in-use by some other device. Reason: " + piue.getMessage()); return; }

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  • WPF: capturing XAML into subclassed control

    - by Sonic Soul
    hello, i narrowed down what i want my wpf button to look like using XAML. now i would like to create a sub classed button control that i can just re-use w/out having to write all that markup <Button Click="TestGridColumnButton_Click" Background="Transparent" Width="16" Height="16" Margin="0,0,0,0" Padding="0,0,0,0" BorderBrush="{x:Null}"> <Button.Template> <ControlTemplate> <Image HorizontalAlignment="Center" VerticalAlignment="Center" Style="{StaticResource SourceStyle}" /> </ControlTemplate> </Button.Template> </Button> how can i set all these properties using C# ?

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  • Connecting PHP Server and Android?

    - by user3439988
    I am trying to create a simple test application to transfer data back and forth between my server and Android device. The following are the things I aim for: Ability to upload data and files to the server. To be able to view my files on the server. To be able to download the files from the server to my android device. Ability of the server to send me updates on the files or notifications to my phone. I need a safe and secure way to do these things. I have tried these: HTTPPost requests onto the server and echoing the output accordingly and capturing the HTTPresponse and parsing it. For files I have tried using MultipartEntity, but I think that has been deprecated.

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  • This javascript works in every browser EXCEPT for internet explorer!

    - by user309641
    The webpage is here: http://develop.macmee.com/testdev/ I'm talking about when you click the ? on the left, it is supposed to open up a box with more content in it. It does that in every browser except IE! function question() { $('.rulesMiddle').load('faq.php?faq=rules_main',function(){//load page into .rulesMiddle var rulesa = document.getElementById('rulesMiddle').innerHTML; var rules = rulesa.split('<div class="blockbody">');//split to chop off the top above rules var rulesT = rules[1].split('<form class="block');//split to chop off below rules rulesT[0] = rulesT[0].replace('class=','vbclass');//get rid of those nasty vbulletin defined classes document.getElementById('rulesMiddle').innerHTML = rulesT[0];//readd the content back into the DIV $('.rulesMain').slideToggle();//display the DIV $('.rulesMain').center();//center DIV $('.rulesMain').css('top','20px');//align with top }); }

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  • why my ProgressBar can't capture the mouse down event?

    - by donarlee
    I use a custom skin as the track skin, but i can't get the mouse down event protected function application1_creationCompleteHandler(event:FlexEvent):void { pBar.addEventListener(MouseEvent.MOUSE_DOWN, onEvent, true); } protected function onEvent(event:MouseEvent):void { trace("mouse down"); } ]]> </fx:Script> <s:layout> <s:VerticalLayout horizontalAlign="center" verticalAlign="middle" /> </s:layout> <mx:ProgressBar id="pBar" width="518" height="15" labelPlacement="center" trackSkin="skins.CustomTrackSkin" mode="manual" label="" minimum="0" maximum="100"/>

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  • Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting

    - by mP
    i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals. PROS no bitmaps required pixel plotting of stuff like "fire" can react to wind. no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen). CONS slower to plot pixels than blit bitmaps need lot of animation frames. WISHES id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough. PERFORMANCE Q... Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ? if full screen is not practical what window size should be able to handle such refreshes

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  • JQuery tools overlay opens at the top of page instead of overlaying in IE, works fine in FF/Chrome

    - by culov
    Here is the sandbox version of my site: http://3.latest.truxmapper.appspot.com/ To reproduce the error, hover over to the toolbar and go to Support -- FAQ. In Chrome/FF, this will work as expected. In IE, the background image will quickly move to the center of the page, but when its time to insert the div over the background image, its inserted on top of the page rather than the center of the page. The plugin example ( http://flowplayer.org/tools/overlay/apple.html ) works fine in IE, so i know it ought to be possible. I've tried messing around with the div placement on the html and with the css to no avail. Does anyone know what could be the problem? Thanks!

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  • Not enough storage is available to complete this operation - Program or Storage memory?

    - by Grant Crofton
    I've been given a Windows Mobile app written in .Net CF 3.5 to fix, and one of the problems is to do with storage. The message 'Not enough storage is available to complete this operation' has appeared a few times - it's logged in the SQL CE database, and always happens during data access (but not the same bit of data access). The thing I'm slightly confused about is whether this refers to Program Memory (e.g. RAM) or Storage Memory (e..g permanent storage). It would appear to be storage memory, but the devices seem to have plenty free. While there are some OutOfMemoryExceptions, these appear totally unrelated to this problem (in that that happen at a different time due to an image-related issue). We're using SQL CE 3.5 with a single connection, which is stored along with the app on the device (as opposed to the storage card). The device is a Motorola MC75 running Windows Mobile 6.1. Any thoughts?

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  • How to Implement chat application for Android?

    - by user396530
    I am working on a chat application for android. This chat application is for sending messages from one device to another using internet(GPRS,3G,etc) from this application. please tell me a way to implement this. I thought using web services is more data(internet) consuming and less efficient.is this right? I worked on server and client sockets. I ran both server and client classes in single device and messages can be transfered from client socket to server socket and vice versa.Now i want to message between two devices using server socket on web server and how to connect to server from Android Devices. please help me thank you very much.

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  • Calculating the angle between two points

    - by kingrichard2005
    I'm currently developing a simple 2D game for Android. I have a stationary object that's situated in the center of the screen and I'm trying to get that object to rotate and point to the area on the screen that the user touches. I have the constant coordinates that represent the center of the screen and I can get the coordinates of the point that the user taps on. I'm using the formula outlined in this forum: How to get angle between two points? -It says as follows "If you want the the angle between the line defined by these two points and the horizontal axis: double angle = atan2(y2 - y1, x2 - x1) * 180 / PI;". -I implemented this, but I think the fact the I'm working in screen coordinates is causing a miscalculation, since the Y-coordinate is reversed. I'm not sure if this is the right way to go about it, any other thoughts or suggestions are appreciated.

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  • AbstractPhoneListener not responding second time:

    - by java-webline
    --I use custom screen on call initiated , connected, disconnected with blackberry5.0. First time when invike call , application can get respond of every event like call initiated , call connected, call disconnected and shows respected custom screens. --After call disconnected , it shows the custom call history of my application. --Now from my application when user click back button, it shows device call logs. --Now on back it will return control to my application from where user can initiate call. --But this time, When user invoke call from application ,phone listener is added but it shows device call screens not mine custom call screens.Phone listener not responding this time.

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  • Internet Explorer and Google Chrome different showup of content

    - by NDLombardi
    I'm setting up an online form where to choose boxes and stuff. I almost finished the whole thing when I said to my self "Let's try it in IE". This is the result I want and what comes up in Google Chrome: And this is what happens in IE: And this is the CSS and HTML for that part: <!--- HTML ---> <div id="choosen"><img src="img.jpg" class="center-img" /></div> /* --- CSS --- */ img.center-img{ margin-top:15px; position:relative; width: <?php echo $width; ?>px; left:50%; margin-left:-<?php echo $width/2; ?>px; } Basically the image is centered into the div as this page I'm writing will be included into another one which I never saw and someone else will do it.

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  • username is not available on the welcome page

    - by user640893
    identify the reason why the username is not being displayed on the welcome page using the following code? String custId = (String) session.getAttribute("customerId"); String emailId = (String) session.getAttribute("emailId"); String phoneNumber = (String) session.getAttribute("phoneNumber"); <body> <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> <p>&nbsp;</p> <table width="70%" align="center" border="1"> <tr> <td align="center">Welcome to Going Green !</td> </tr>

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  • App crashing on open on Motorola Backflip only

    - by anakin78z
    I have recently published my second app on the Android Market. I've gotten a few e-mails about the app crashing on open, and all users were using the Motorola Backflip. It seems to work fine on all other devices. The app shows the background image, but crashes right after that. Is there something different I have to do when coding for that device? The strange thing is that it is very similar to my first app, which seems to work just fine for them. The major difference is that my second app is a paid app, and uses Android Licence Verification. My implementation should catch any license errors though, and I've tested this on my device. Users have uninstalled and reinstalled the app without success. I'm stumped. The other thing they're reporting is that the icon doesn't even show properly, but rather is a gear in a box, which makes me think that something goes awry very early in the installation process.

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  • How do I make my applet turn the user's input into an integer and compare it to the computer's random number?

    - by Kitteran
    I'm in beginning programming and I don't fully understand applets yet. However, (with some help from internet tutorials) I was able to create an applet that plays a game of guess with the user. The applet compiles fine, but when it runs, this error message appears: "Exception in thread "main" java.lang.NumberFormatException: For input string: "" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:48) at java.lang.Integer.parseInt(Integer.java:470) at java.lang.Integer.parseInt(Integer.java:499) at Guess.createUserInterface(Guess.java:101) at Guess.<init>(Guess.java:31) at Guess.main(Guess.java:129)" I've tried moving the "userguess = Integer.parseInt( t1.getText() );" on line 101 to multiple places, but I still get the same error. Can anyone tell me what I'm doing wrong? The Code: // Creates the game GUI. import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Guess extends JFrame{ private JLabel userinputJLabel; private JLabel lowerboundsJLabel; private JLabel upperboundsJLabel; private JLabel computertalkJLabel; private JButton guessJButton; private JPanel guessJPanel; static int computernum; int userguess; static void declare() { computernum = (int) (100 * Math.random()) + 1; //random number picked (1-100) } // no-argument constructor public Guess() { createUserInterface(); } // create and position GUI components private void createUserInterface() { // get content pane and set its layout Container contentPane = getContentPane(); contentPane.setLayout( null ); contentPane.setBackground( Color.white ); // set up userinputJLabel userinputJLabel = new JLabel(); userinputJLabel.setText( "Enter Guess Here -->" ); userinputJLabel.setBounds( 0, 65, 120, 50 ); userinputJLabel.setHorizontalAlignment( JLabel.CENTER ); userinputJLabel.setBackground( Color.white ); userinputJLabel.setOpaque( true ); contentPane.add( userinputJLabel ); // set up lowerboundsJLabel lowerboundsJLabel = new JLabel(); lowerboundsJLabel.setText( "Lower Bounds Of Guess = 1" ); lowerboundsJLabel.setBounds( 0, 0, 170, 50 ); lowerboundsJLabel.setHorizontalAlignment( JLabel.CENTER ); lowerboundsJLabel.setBackground( Color.white ); lowerboundsJLabel.setOpaque( true ); contentPane.add( lowerboundsJLabel ); // set up upperboundsJLabel upperboundsJLabel = new JLabel(); upperboundsJLabel.setText( "Upper Bounds Of Guess = 100" ); upperboundsJLabel.setBounds( 250, 0, 170, 50 ); upperboundsJLabel.setHorizontalAlignment( JLabel.CENTER ); upperboundsJLabel.setBackground( Color.white ); upperboundsJLabel.setOpaque( true ); contentPane.add( upperboundsJLabel ); // set up computertalkJLabel computertalkJLabel = new JLabel(); computertalkJLabel.setText( "Computer Says:" ); computertalkJLabel.setBounds( 0, 130, 100, 50 ); //format (x, y, width, height) computertalkJLabel.setHorizontalAlignment( JLabel.CENTER ); computertalkJLabel.setBackground( Color.white ); computertalkJLabel.setOpaque( true ); contentPane.add( computertalkJLabel ); //Set up guess jbutton guessJButton = new JButton(); guessJButton.setText( "Enter" ); guessJButton.setBounds( 250, 78, 100, 30 ); contentPane.add( guessJButton ); guessJButton.addActionListener( new ActionListener() // anonymous inner class { // event handler called when Guess button is pressed public void actionPerformed( ActionEvent event ) { guessActionPerformed( event ); } } // end anonymous inner class ); // end call to addActionListener // set properties of application's window setTitle( "Guess Game" ); // set title bar text setSize( 500, 500 ); // set window size setVisible( true ); // display window //create text field TextField t1 = new TextField(); // Blank text field for user input t1.setBounds( 135, 78, 100, 30 ); contentPane.add( t1 ); userguess = Integer.parseInt( t1.getText() ); //create section for computertalk Label computertalkLabel = new Label(""); computertalkLabel.setBounds( 115, 130, 300, 50); contentPane.add( computertalkLabel ); } // Display computer reactions to user guess private void guessActionPerformed( ActionEvent event ) { if (userguess > computernum) //if statements (computer's reactions to user guess) computertalkJLabel.setText( "Computer Says: Too High" ); else if (userguess < computernum) computertalkJLabel.setText( "Computer Says: Too Low" ); else if (userguess == computernum) computertalkJLabel.setText( "Computer Says:You Win!" ); else computertalkJLabel.setText( "Computer Says: Error" ); } // end method oneJButtonActionPerformed // end method createUserInterface // main method public static void main( String args[] ) { Guess application = new Guess(); application.setDefaultCloseOperation (JFrame.EXIT_ON_CLOSE); } // end method main } // end class Phone

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  • Display the y value of a uiImageView during an animation

    - by user1422132
    I have the following code: NSString *yValue; yValue=[[NSString alloc] initWithFormat:@"%1.2f" , imageView.center.y]; CGRect labelFrame = CGRectMake( 10, 100, 200, 50 ); UILabel* label5 = [[UILabel alloc] initWithFrame: labelFrame]; [label5 setBackgroundColor:[UIColor blackColor]]; [label5 setText: yValue]; [label5 setTextColor: [UIColor orangeColor]]; [self.view addSubview: label5]; This correctly shows the y value of the UIimageView but the problem is that it only shows the ending y value. When a person flicks the UIImageView I animate it using: [UIView animateWithDuration:2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{ recognizer.view.center = finalPoint; } What I want is the label5 to display the y value of the imageView during the animation not just after. Is it possible to do this?

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  • Lightbox effect with Jquery

    - by Sarfraz
    Hello, I just wanted to know how to create lightbox effect with JQuery, I mean let's suppose I have div, and when i click some button it shows that div at the center of the browser window across all browsers with a transparent background behind. In this div i could show just about anything including a form, image, or some text so it becomes sort of stylish alert box. So how to: Center a div across all browsers and behind this div put a transparent background covering entire screen of browser. Note: I know there are a host such effects out there, i just want to know how do i create a simple centered div with transparent background behind. So please don't suggest any pre-made solution, would be great if you could write sample code for that. Thanks

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  • how can resize the page?

    - by Ryliatron
    im designing a website and i have screen resolution problem. I want to scale my page but i cant do it. Its my website and 21.5 inc mac screen: (its done, no problem) Its my laptop screen 1366 x 768 px resolution; I tryed this on css; body, html {height:100%;} and this on html; <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1, maximum-scale=1"> <link rel="stylesheet" href="css/style.css" type="text/css" media="all" /> Doctype is: XHTML 1.0 Transitional but doesnt work. How can i do it? Thanks!

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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