Search Results

Search found 29791 results on 1192 pages for 'iphone os 4 0'.

Page 242/1192 | < Previous Page | 238 239 240 241 242 243 244 245 246 247 248 249  | Next Page >

  • Is it possible to bundle a unique file for each copy of iPhone app downloaded from App Store?

    - by futureelite7
    Hi, I would like to verify the identity of each instance of the iPhone application that a user might use to connect to my service. To that end, I would like each instance of the iPhone app downloaded to include a certificate that I generate, or even some sort of UUID that I have generated. Does the App Store support the inclusion of unique files in an app bundle? Or, must such identifiers be downloaded only after the app is installed? If that is the case, is there a mechanism to ensure that the app downloaded is trusted (from me), instead of from an impersonator?

    Read the article

  • cannot upgrade current target for ipad

    - by choise
    Hi everyone, i try to upgrade my old existing app to make it a universal application for iphone and ipad. i clicked on my target and tryed to select "upgrade current target for ipad", but i cannot click it, because its not clickable. my project settings are: The Base SDK is set to iPhone Device 3.2 The iPhone OS Deployment Target is set to iPhone OS 3.1 The Targeted Device Family is set to iPhone/iPad are there any other things i have to pay attention? please help, to get my application upgraded.

    Read the article

  • Clever ways to better test GPS code using only the iPhone simulator?

    - by Patty
    I've been playing around with the iPhone SDK, using MapKit and Core Location. What are some of the tricks you can use to better test things... while still on the simulator (long before I have to try it out on my iPhone). Is there a way to use NSTimer and regularly get 'pretend' values for location, heading, speed, etc? The simulator only giving 1 location... and no movement... really limits its 'testing' usefulness.

    Read the article

  • What challenges are there in making an iPhone IDE for Windows/Linux?

    - by Moshe
    First of all, is this possible? If so: What challenges would I encounter in making an XCode imitation for iPhone/iPod development for Windows or Linux? I was thinking about using gcc as the actual compiler for the objecitve-c. Will that work? It doesn't need to compile to iPhone OS until it is to be tested on the device or submitted to the app store. Perhaps it will be easier to compile to the local OS format (Windows or Linux) until "prime-time".

    Read the article

  • How to get accuracy memory usage on iphone device.

    - by Favo Yang
    I want to output accuracy memory usage on iphone device, the method I used was taking from, http://landonf.bikemonkey.org/code/iphone/Determining%5FAvailable%5FMemory.20081203.html natural_t mem_used = (vm_stat.active_count + vm_stat.inactive_count + vm_stat.wire_count) * pagesize; natural_t mem_free = vm_stat.free_count * pagesize; natural_t mem_total = mem_used + mem_free; The issue is that the total value is always changed after testing on device! used: 60200.0KB free: 2740.0KB total: 62940.0KB used: 53156.0KB free: 2524.0KB total: 55680.0KB used: 52500.0KB free: 2544.0KB total: 55044.0KB Have a look for the function implementation, it already sum active, inactive, wire and free pages, is there anything I missing here?

    Read the article

  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

    Read the article

  • REST authentication internal project (iPhone to grails app) using 2 legged oauth?

    - by Rael
    Hi, I'm creating an iPhone project, and will be communicating with a server via REST. I will be sending push notifications, initiated from another service. I would like to authenticate all communication from the iPhone to my server (e.g., synchronising notifications with the server as the push request is not guaranteed to go through) 2 legged Oauth seems to be the ideal solution, however there is not a lot of information regarding it, especially as most of the libraries seem to be oriented towards consumers and not providers. What library should I use? Is Oauth overkill? If so what do you recommend? I'm looking for the simplest possible solution at the moment; If it is going to take me more than a week to implement Oauth, it's simply not worth it. Thanks

    Read the article

  • How to simulate a mouse click in Cocoa for the iPhone?

    - by eagle
    I'm trying to setup automated unit tests for an iPhone application. I'm using a UIWebBrowser and need to simulate clicks on different links. I've tried doing this with JavaScript, but it doesn't produce the same results as when the I manually click on the links. The main problem is with links that have their target property set. I believe the only way for this automated unit test to work correctly is to simulate a mouse click at a specific x/y coordinate (i.e. where the link is located). Since the unit testing will only be used internally, private API calls are fine. It seems like this should be possible since the iPhone app isimulate seems to do something similar. Is there any way to do this in the framework?

    Read the article

  • Current iOS version/device statistics?

    - by hotpaw2
    The answer to this SO question has become stale: iOS version/device statistics - where can i find? because time currency wasn't part of that question, and iOS version updates have been release since this question was asked. Is there a web site or other publicly available source which keeps a current or frequently updated list of the percentages of iOS devices and OS versions in use, perhaps by continual monitoring of app analytics or web site logs or other means? And what device or OS information are iOS app analytics currently allowed to report, if any? (...assuming an appropriate privacy policy and adhering to such, of course.)

    Read the article

  • Using Ruby/Python code in an iPhone OS app?

    - by igul222
    My app needs to use a library which is only available for Python and Ruby. From my understanding, Apple allows Ruby to run on iPhone as long as users can't execute arbitrary code (Rhomobile uses Ruby). How can I bundle Ruby/Python with my app, call a function from my Obj-C code, and get the result (a string) back in C or Obj-C format?

    Read the article

  • 0.00006103515625 GB of RAM. Is .NET MicroFramework part of Windows CE?

    - by Rocket Surgeon
    The .NET MicroFramework claims to work on 64K RAM and has list of compatible targets vendors. At the same time, same vendors who ship hardware and create Board Support Packages (vendors like Adeneo) keep releasing something named Windows 7 CE BSP for the same hardware targets. Obviously the OS as heavy as WinCE needs more than 64K RAM. So, somehow .NET MicroFramework is relevant to WinCE, but how ? Is it part of bigger OS or is it base of it, or are both mutually exclusive ? Background: 0.00006103515625 GByte of RAM is same as 64Kbyte of RAM. I am looking for possiblity to use Microsoft development tools for small target like BeagleBone. http://www.adeneo-embedded.com/About-Us/News/Release-of-TI-BeagleBone Nice. Now .. where is a MicroFramework for the same beaglebone ? Is it inside the released pile ?

    Read the article

  • How can I get a writable path on the iPhone?

    - by Kendall Helmstetter Gelner
    I am posting this question because I had a complete answer for this written out for another post, when I found it did not apply to the original but I thought was too useful to waste. Thus I have also made this a community wiki, so that others may flesh out question and answer(s). If you find the answer useful, please vote up the question - being a community wiki I should not get points for this voting but it will help others find it How can I get a path into which file writes are allowed on the iPhone? You can (misleadingly) write anywhere you like on the Simulator, but on the iPhone you are only allowed to write into specific locations.

    Read the article

  • I'm implement http live streaming video from my webserver to iPhone. Will I get rejected for bandwi

    - by yujean
    Apache webserver setup added: AddType application/x-mpegURL .m3u8 AddType video/MP2T .ts to "httpd.conf" file. Movie file preparation I have 3 movie files (9mb - 25mb each). Used QuickTime to convert movies into iPhone format. Used mediafilesegmenter to convert .m4v into 10-second segments of .ts files, with an accompanying .m3u8 file. Placed these in a folder on webserver. iPhone App implementation Created UIWebView whose URL points to http://71.191.59.68/~yujean/stream.html Simulator accesses the site and streams the movie-files just fine. Question Will I still get rejected by apple for bandwidth issues over the 3G and/or Edge network? Do I need to somehow check which network the end-user is on first? And then provide a different movie accordingly? If so, how do I do that ...? Thank you in advance, Eugene

    Read the article

  • SDL2 with OpenGL -- weird results, what's wrong?

    - by ber4444
    I'm porting an app to iOS, and therefore need to upgrade it to SDL2 from SDL1.2 (so far I'm testing it as an on OS X desktop app only). However, when running the code with SDL2, I'm getting weird results as shown on the second image below (the first image is how it looks with SDL, correctly). The single changeset that causes this is this one, do you see something obviously wrong there, or does SDL2 have some OpenGL nuances I'm unaware of? My SDL is based on changeset dd7e57847ea9 from HG (since then there is one "Allow specifying of OpenGL 3.2 Core Profile on Mac OS X" commit, not sure if that would help).

    Read the article

  • iPhone OS SDK: Possible to download SDK 3.0 w/o Xcode?

    - by Cirrostratus
    I recently downloaded the iPhone SDK 4 along with Xcode and neglected to install 3.0 and 3.1. I've since deleted the install package. I of course can re-download the whole package, but for future reference, I wonder if you are able to download individual SDK versions separately and independent of Xcode, like you would with almost any open source package.

    Read the article

  • Possibility to introduce iPad capability for iPhone-App via Update?

    - by samsam
    Hi there. There has been a lot of talk around iPad-Apps / Approval / Store-related Questions. I've recently built an App which I'm just about to release / send to Apple for approval. I'm thinking about developing a dedicated iPad-App as well. Now, in order to not have two seperate Apps in the Store (one for the iPhone, one for the iPad) i want to create an universal-App for both platforms. However, i couldn't figure out if it is possible to first send in my iPhone-only app and later publish an update that enables my app to run on both platforms. Does anyone have an idea on that topic? thanks in advance sam

    Read the article

  • I'm mplement http live streaming video from my webserver to iPhone. Will I get rejected for bandwid

    - by yujean
    Apache webserver setup added: AddType application/x-mpegURL .m3u8 AddType video/MP2T .ts to "httpd.conf" file. Movie file preparation I have 3 movie files (9mb - 25mb each). Used QuickTime to convert movies into iPhone format. Used mediafilesegmenter to convert .m4v into 10-second segments of .ts files, with an accompanying .m3u8 file. Placed these in a folder on webserver. iPhone App implementation Created UIWebView whose URL points to http://71.191.59.68/~yujean/stream.html Simulator accesses the site and streams the movie-files just fine. Question Will I still get rejected by apple for bandwidth issues over the 3G and/or Edge network? Do I need to somehow check which network the end-user is on first? And then provide a different movie accordingly? If so, how do I do that ...? Thank you in advance, Eugene

    Read the article

  • How to embed cover art in an MP3 file so that the iPhone player displays it when downloaded

    - by Paul Dixon
    I want to be able to provide a URL to a music track, and when that track is played on an iPhone, to show the cover art. I've tried embedding the cover art as an ID3 v2.3 tag, and while desktop players like VLC and Windows Media Player can see it, it seems the iPhone doesn't. Is this possible? Does anyone know of a way to achieve this - preferably a method which can be automated? Edit: this may not be possible - even if I add cover art with iTunes, the resulting file will still not have the coverart displayed when played as a download :(

    Read the article

  • How to restrict html body width when not displayed on iPhone?

    - by Curyous
    I have set up a web page to look good on the small screen of an iPhone, but when viewed on the desktop, and going right across the width of the browser, it looks terrible. Is there a way I can restrict the width to say, 480px when viewed on a big screen? I tried body { margin-left:auto; margin-right:auto; max-width:480px; } but it seems to just set the width at 480px, even on an iPhone on portrait mode.

    Read the article

< Previous Page | 238 239 240 241 242 243 244 245 246 247 248 249  | Next Page >