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  • OS X Server DNS management

    - by Sorin Buturugeanu
    I have an OS X 10.6 Server running, which has PHP, Apache, MySQL, and DNS running on it. I want to take the DNS management out of the Server Admin App. I know that the DNS configuration files (the ones BIND uses) are plain text files (which have to obey some rules, obviously). The main reason for this is because I wanted to setup DKIM for one of my domains, and I had to add a TXT record to the subdomain pm._domainkey.example.com. Server Admin did not let me add that subdomain, because of the "invalid" underscore character. I searched for web based DNS management tools (the ones that I would install on my server and would allow me to manage my DNS records), but I couldn't find any good ones. (There were a couple that I managed to install, but they didn't see the configuration that I already had setup in Server Admin). Now I'm looking into editing the config files directly, but I don't know where they're located. This is a test / development server, so messing it up wouldn't be such a disaster. I know "I shouldn't do this", but I want to :). Thanks for your help.

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  • Speaking at NDC 2010!

    - by Chris Hardy (ChrisNTR)
    Hello all, A few weeks ago it was announced that I will be speaking at the Norwegian Developers Conference 2010 on MonoTouch. I'll be doing two session, an introduction to MonoTouch and developing for iPhone, iPod Touch and the iPad as well as deep dive into MonoTouch and the ecosystem that is around MonoTouch and not just the MonoTouch product itself. The conference itself is (what looks to be) in the lovely surrounding of Olso so I'm excited both to visit the country, attend the conference and...(read more)

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  • How To Watch Live Streaming of Oscars 2011 (Academy Awards)

    - by Kavitha
    The Academy Awards or more popularly known as Oscars for this year will go live on Sunday,  February 27, 2011 (8PM ET/5pm PT) at the Kodak Theatre (Hollywood), Los Angeles, California. It’s a star studded event every movie lover wish to follow and watch live. We at Tech Dreams always love to write about live streaming of popular events happening across the globe. Here is our guide to follow Oscars 2011. Oscars 2011 Live Streams Last year we did not have many choices to view the Oscars online. But this year there are plenty of them available from the best of the media power houses APLive Oscars coverage on livestream.com (embedded below) Oscars.com – The Official Web Site of Academy Awards Oscars.org Live Streaming Academy Awards – Official Live Steaming Channel on livestream.com(embedded below) APLive Oscars coverage on Facebook Watch Oscars 2011 On Your iPad / iPhone You can catch Oscars 2011 on your iOS devices – iPhone, iPad and iPods for the time ever using the official oscar’s application. Application cost $0.99 and you can download it from AppStore Websites To View Highlights & Exclusive Clips Of Oscars 2010 If you miss to catch the live streaming of Oscars 2011, here are few sites you can check to view video highlights of the entire event.  Few websites like Hulu have access to exclusive moments. Oscar’s Official YouTube Channel Hulu Award Season 2011 coverage Oscar’s 2011 Event Schedule Oscars 2011 will begin at on 27th February Sunday 8PM EST in California. The local time in India will be around 9:30 AM on Monday. Here is list of major cities and the local time at which Oscars 2011 are going to start   Date & Time California February 27th, Sunday 20:00 Adelaide February 28th, Monday 14:30 Bangkok February 28th, Monday 11:00 Beijing February 28th, Monday 12:00 Brisbane February 28th, Monday 14:00 Cape Town February 28th, Monday 06:00 Dubai February 28th, Monday 08:00 Frankfurt February 28th, Monday 05:00 Hong Kong February 28th, Monday 12:00 Delhi/Chennai/Mumbai/Kolkata February 28th, Monday 09:30 New York February 27th, Sunday 23:00 Paris February 28th, Monday 05:00 Washington February 27th, Sunday 23:00 London February 28th, Monday 04:00 or more cities visit this link This article titled,How To Watch Live Streaming of Oscars 2011 (Academy Awards), was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Mac OS ? Assembly Language Esoteria

    - by veryfoolish
    I've been playing around with assembly and object files in general on Mac OS ? and was wondering if somebody could provide some edification. Specifically, I'm wondering what the extra code GCC generates when compiling the C file in the following example does. I have a toy C program so I can comprehend the assembly output. int main() { int a = 5; int b = 5; int c = a + b; } Running this through gcc -S creates the following assembly: .text .globl _main _main: LFB2: pushq %rbp LCFI0: movq %rsp, %rbp LCFI1: movl $5, -4(%rbp) movl $5, -8(%rbp) movl -8(%rbp), %eax addl -4(%rbp), %eax movl %eax, -12(%rbp) leave ret LFE2: .section __TEXT,__eh_frame,coalesced,no_toc+strip_static_syms+live_support EH_frame1: .set L$set$0,LECIE1-LSCIE1 .long L$set$0 LSCIE1: .long 0x0 .byte 0x1 .ascii "zR\0" .byte 0x1 .byte 0x78 .byte 0x10 .byte 0x1 .byte 0x10 .byte 0xc .byte 0x7 .byte 0x8 .byte 0x90 .byte 0x1 .align 3 LECIE1: .globl _main.eh _main.eh: LSFDE1: .set L$set$1,LEFDE1-LASFDE1 .long L$set$1 LASFDE1: .long LASFDE1-EH_frame1 .quad LFB2-. .set L$set$2,LFE2-LFB2 .quad L$set$2 .byte 0x0 .byte 0x4 .set L$set$3,LCFI0-LFB2 .long L$set$3 .byte 0xe .byte 0x10 .byte 0x86 .byte 0x2 .byte 0x4 .set L$set$4,LCFI1-LCFI0 .long L$set$4 .byte 0xd .byte 0x6 .align 3 LEFDE1: .subsections_via_symbols The LCFI1 section seems to contain the actual logic for the program, but I'm not sure what the misc. other stuff is for... also, is there any scheme these labels are following? I'm sorry this is such a vague question. I'd appreciate anything, including being pointed to a resource where I can find out more about this. Thanks!

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  • Xcode workspace with Unity3D as a sub-project?

    - by Di Wu
    Let's say we're developing a 2D game with Cocos2d-iPhone and UIKit and CoreAnimation. But we're also considering leveraging the 3D capabilities of Unity 3D. Is it possible that we add the Unity3D-generated Xcode project as a sub-project into the workspace and expose the 3D UI element as some kind of UIView subclass so that the native UIKit and CoreAnimation code could use them without the need to mess up with their underlying Unity3D implementation?

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  • Mac OS ? Assembly Language Esoteria

    - by veryfoolish
    I've been playing around with assembly and object files in general on Mac OS ? and was wondering if somebody could provide some edification. Specifically, I'm wondering what the extra code GCC generates when compiling the C file in the following example does. I have a toy C program so I can comprehend the assembly output. int main() { int a = 5; int b = 5; int c = a + b; } Running this through gcc -S creates the following assembly: .text .globl _main _main: LFB2: pushq %rbp LCFI0: movq %rsp, %rbp LCFI1: movl $5, -4(%rbp) movl $5, -8(%rbp) movl -8(%rbp), %eax addl -4(%rbp), %eax movl %eax, -12(%rbp) leave ret LFE2: .section __TEXT,__eh_frame,coalesced,no_toc+strip_static_syms+live_support EH_frame1: .set L$set$0,LECIE1-LSCIE1 .long L$set$0 LSCIE1: .long 0x0 .byte 0x1 .ascii "zR\0" .byte 0x1 .byte 0x78 .byte 0x10 .byte 0x1 .byte 0x10 .byte 0xc .byte 0x7 .byte 0x8 .byte 0x90 .byte 0x1 .align 3 LECIE1: .globl _main.eh _main.eh: LSFDE1: .set L$set$1,LEFDE1-LASFDE1 .long L$set$1 LASFDE1: .long LASFDE1-EH_frame1 .quad LFB2-. .set L$set$2,LFE2-LFB2 .quad L$set$2 .byte 0x0 .byte 0x4 .set L$set$3,LCFI0-LFB2 .long L$set$3 .byte 0xe .byte 0x10 .byte 0x86 .byte 0x2 .byte 0x4 .set L$set$4,LCFI1-LCFI0 .long L$set$4 .byte 0xd .byte 0x6 .align 3 LEFDE1: .subsections_via_symbols The LCFI1 section seems to contain the actual logic for the program, but I'm not sure what the misc. other stuff is for... also, is there any scheme these labels are following? I'm sorry this is such a vague question. I'd appreciate anything, including being pointed to a resource where I can find out more about this. Thanks!

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  • python: os.system does not execute shell comand

    - by capoluca
    I need to execute shell command in python program (I have ubuntu). More specifically I want to create graph using graphviz in python script. My code is os.system("dot -Tpng graph.dot -o graph.png") It does not work, but if I just type dot -Tpng graph.dot -o graph.png in command line then everything is fine. Do you know what the problem? Thank you! Edit: Does not work means that nothing happens, there are no errors. Output from dot -v -Tpng graph.dot -o graph.png: dot - graphviz version 2.26.3 (20100126.1600) Activated plugin library: libgvplugin_pango.so.6 Using textlayout: textlayout:cairo Activated plugin library: libgvplugin_dot_layout.so.6 Using layout: dot:dot_layout Using render: cairo:cairo Using device: png:cairo:cairo The plugin configuration file: /usr/lib/graphviz/config6 was successfully loaded. render : cairo dot fig gd map ps svg tk vml vrml xdot layout : circo dot fdp neato nop nop1 nop2 osage patchwork sfdp twopi textlayout : textlayout device : canon cmap cmapx cmapx_np dot eps fig gd gd2 gif gv imap imap_np ismap jpe jpeg jpg pdf plain plain-ext png ps ps2 svg svgz tk vml vmlz vrml wbmp x11 xdot xlib loadimage : (lib) eps gd gd2 gif jpe jpeg jpg png ps svg

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  • pdflatex reads .eps files saved in OS/X, but not in Ubuntu

    - by David B Borenstein
    Sorry if this is a stupid question; I'm a newbie. I am preparing a manuscript in LaTeX. The journal (Physical Biology, an IOP publication) requires that figures be saved in .eps format, so I am trying to do that. However, I cannot get my LaTeX file to build when I have generated the .eps files on my Ubuntu computer. If I save the images on my Mac, the file build just fine. So far, I have tried saving images in ImageJ, FIJI and Inkscape. The same problem occurs in all three. When using kile, I get the following error: /usr/share/texmf-texlive/tex/latex/oberdiek/epstopdf-base.sty:0: Shell escape feature is not enabled. In TexWorks, the error is different, but still there: Package pdftex.def Error: File `./figures4/figure4a-eps-converted-to.pdf' not found. Now, if I fire up Inkscape, FIJI or ImageJ on OS/X, everything works fine. The Mac also can't build with the Ubuntu-saved images. The images generated on the Ubuntu machine open fine using Document Viewer. I am building the same LaTeX file on both computers, with the exact same results. The header of my LaTeX file is: \documentclass[12pt]{iopart} \usepackage{graphicx} \usepackage{epstopdf} \usepackage{parskip} \usepackage{color} \usepackage{iopams} And then the code for the figure is: \begin{figure} \center{\includegraphics[width=4in] {./figures4/figure4a.eps}} \footnotesize{\caption{ \label{fig:4a} (4a) lorem ipsum dolor sic amet.}} \end{figure} I'd be happy to send an example of both .eps files. Again, sorry if this is a dumb question. I tried everything I could think of before posting here. Thanks, David

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  • Microsoft releases Bing iPhone app

    As its officials have been hinting and promising for a while now, Microsoft announced it has developed a version of its Bing search app for the iPhone. The new Bing app is available on the iPhone app store as of tonight (December 15). Microsoft already offers Bing on a number of mobile phones, and has a five-year deal with Verizon to provide Bing on a number of phones available to Verizon Wireless customers. A mobile version of Bing already is available for Windows Mobile, Blackberry, BREW and Sidekick devices on Verizon. In other Bing news, Microsoft has finally hit the 10 percent market share mark with Bing, according to the November U.S. search share data from comScore. Bing’s growth is continuing to come at the expense of Yahoo, not Google. Update: To those wondering why Microsoft would deliver a version of Continue... span.fullpost {display:none;}

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  • Having trouble installing guest additions for a Xubuntu 13.10 guest OS in Virtualbox 4.2.10

    - by Duval Pearson III
    I am using Ubuntu 13.04 64-BIT as my host operating system running Virtual Box 4.2.10. I get this message when I tell virtualbox to install guest additions(CTRL+D),mounting the volume in the guest OS and run the VBoxLinuxAdditions.run file using root by: sudo ./VBoxLinuxAdditions.run It starts and then comes to these error messages: Verifying archive integrity... All good. Uncompressing VirtualBox 4.2.10 Guest Additions for Linux.......... VirtualBox Guest Additions installer Removing existing VirtualBox non-DKMS kernel modules ...done. Building the VirtualBox Guest Additions kernel modules The headers for the current running kernel were not found. If the following module compilation fails then this could be the reason. Building the main Guest Additions module ...done. Building the shared folder support module ...fail! (Look at /var/log/vboxadd-install.log to find out what went wrong) Doing non-kernel setup of the Guest Additions ...done. Installing the Window System drivers Warning: unknown version of the X Window System installed. Not installing X Window System drivers. Installing modules ...done. Installing graphics libraries and desktop services components ...done. allusers@allusers-VirtualBox:/media/allusers/VBOXADDITIONS_4.2.10_84104$ I followed everything from the official VirtualBox manual on installing guest additions for linux I used some other commands such as: sudo apt-get install build-essential linux-headers-$(uname -r) dkms and: sudo apt-get install virtualbox-guest-x11 I rebooted after executing those command and it still wont work. It still says the kernel modules are missing and the window is not seamless. Any idea what could be the problem?

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  • Using polygons instead of quads on Cocos2d

    - by rraallvv
    I've been looking under the hood of Cocos2d, and I think (please correct me if I'm wrong) that although working with quads is a key feature of the engine, it should't be dificult to make it work with arrays of vertices (aka polygons) instead of quads, being the quads a special case of an array of four vertices by the way, does anyone have any code that makes cocos2d render a texture filled polygon inside a batch node? the code posted here (http://www.cocos2d-iphone.org/forum/topic/8142/page/2#post-89393) does a nice job rendering a texture filled polygon but the class doesn't work with batch nodes

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  • Error during XML parsing of file /tmp/qt_temp.******/iTunes_Control/iTunes/PlayCounts.plist

    - by lemann
    When iPhone/iPod plugged to Clementine (Ubuntu 12.04) an error occures: Error during XML parsing of file /tmp/qt_temp.**/iTunes_Control/iTunes/PlayCounts.plist** Google gave out the following: http://ubuntuforums.org/archive/index.php/t-1662972.html http://forum.ubuntu-it.org/viewtopic.php?p=3856689 https://groups.google.com/forum/?fromgroups=#!topic/clementine-player/XVsuTqY4CP4 Nothing works. Any ideas?

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  • "Même un enfant peut jailbreaker un iPhone", avec l'invention de l'iDongle

    "Même un enfant peut jailbreaker un iPhone", avec l'invention de l'iDongle Pour débloquer un iPhone, il fallait auparavant se lancer dans un processus complexe et laborieux. C'était avant l'arrivée de l'iDongle : un petit appareil qui se branche directement sur le smartphone pour le "libèrer". Il est très facile à utiliser, comme le montre la vidéo source. Il permet de jailbreaker un mobile tout neuf, mais n'est actuellement opérationnel qu'avec la version 3GS 3.2 (ainsi qu'avec l'iPod Touch 2G/3G). Sa production est très limitée mais son créateur appelle aux dons pour augmenter sa production. Source : L'iDongle en action :

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  • GUI device for throwing a ball

    - by Fredrik Johansson
    The hero has a ball, which shall be thrown with accuracy in a court on iPhone/iPad. The player is seen from above, in a 2D view. In game play, the player reach is between 1/15 and 1/6 of the height of the iPhone screen. The player will run, and try to outmaneuver his opponent, and then throw the ball at a specific location, which is guarded by the opponent (which is also shown on the screen). The player is controlled by a joystick, and that works ok, but how shall I control the stick? Maybe someone can propose a third control method? I've tried the following two approaches: Joystick: Hero has a reach of 1 meter, and this reach is marked with a semi-opaque circle around the player. The ball can be moved by a joystick. When the joystick is moved south, the ball is moved south within the reach circle. There is a direct coupling with the joystick and the position of the ball. I.e. when the joystick is moved max south, the ball is max south within the player reach. At each touch update the speed is calculated, and the Box2d ball position and ball speed are updated. NB, the ball will never be moved outside the reach as long as the player push the joystick. The ball is thrown by swiping the joystick to make the ball move, and then releasing the joystick. At release, the ball will get a smoothed speed of the joystick. Joystick Problem: The throwing accuracy gets bad, because the joystick can not be that big, and a small movement results in quite a large movement of the ball. If the user does not release before the end of the joystick maximum end point, the ball will stop, and when the user releases the joystick the speed of the ball will be zero. Bad... Touch pad A force is applied to the ball by a sweep on a touchpad. The ball is released when the sweep is ended, or when the ball is moved outside the player reach. As there is no one to one mapping between the swipe and the ball position, the precision can be improved. A large swipe can result in a small ball movement. Touch Pad Problem A touchpad is less intuitive. Users do not seem to know what to do with the touch pad. Some tap the touchpad, and then the ball just falls to the ground. As there is no one-to-one mapping, the ball can be moved outside the reach, and then it will just fall to the ground. It's a bit hard to control the ball, especially if the player also moves.

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  • How to set up an inter-OS partition?

    - by Confuzzled Persun
    I need a working partition configuration for use and accessibility on both Ubuntu and Windows. I have an 8GB USB flash drive onto which I am installing Ubuntu 11.10 so that I can have a personal bootable OS wherever I go. I've installed Ubuntu several times, but I just can't seem to get this one partition right. This is my own configuration: Partition 1: Primary - 200MB - Beginning - Ext4 - /boot Partition 2: Primary - 1300MB - End - swap area Partition 3: Logical - 5200MB - Beginning - Ext4 - / Partition 4: Logical - 1258MB - Beginning - Ext4 - /home Partition 5: Logical - 42MB - End - FAT32? - /windows? What I want to do is to get partition 5 configured so I can access it on both the installed Ubuntu system and a Windows system (when the USB drive is connected while Windows is booted). Basically, what I want is Ubuntu installed on the USB drive along with a partition that I can access with other operating systems. I'm thinking I just need the technical configuration of "Use as:" and "Mount point:" for my final partition. But I don't know. Any help with this is appreciated. And any other tips are appreciated as well.

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