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  • Problems moving a rectangle in Pygame.

    - by Yann Core
    Hi guys! I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. I also want targeted units to have a small green circle around them, so I made it in GEDIT. I have made a function that draws everything on the screen (the background, the player, objects, etc) and in the part where it draws the units it checks if the variable "targeted" is true and if it is it should move that little green circle over the enemy units. here is the code that does that: screen.blit(enemy_unit.pic, enemy_unit.rect) #draw the unit if enemy_unit.targeted == True: #if the unit has been targeted then draw a circle over it target_rect.move_ip(enemy_unit.pos) #move the circle to the unit target_rect.fit(enemy_unit.rect) #there are some bigger units and some smaller ones, so we have to "scale" the circle screen.blit(target_pic, target_rect) #actually draw the circle This doesn't work, when I target the unit the circle just appears for a 1/5 of second next (not on, but just next) to the unit and then disappears. I am sure that I am keeping a good track of "enemy_unit.pos" because I tested it (I added a piece of code that would print one units position and mouse's position every time i clicked the mouse and when i was near him the numbers were same). If you could give me a hint about what I'm doing wrong. I think its in move_ip function, but I tried just move and it didn't work either (the circle didn't even show at all)!

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  • Custom widgets/controls in application indicators

    - by markitusss
    I want to develop an app for ubuntu, that integrates inside the calendar indicator/menu. It should allow to enter info right from it, and have several controls like input boxes, drop downs, spinners and buttons. Is this possible to integrate/replace the standard date/time indicator? If not, is it possible to create it as a separate indicator that when clicked opens a popup with all the controls and stuff? I want it to look as part of the sys tray and not as a separate desktop app. I'm using Quickly for this. Thanks for your help!

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  • Pygame - CollideRect - But How Do They Collide?

    - by Chakotay
    I'm having some trouble figuring out how I can handle collisions that are specifically colliding on the top or bottom a rect. How can specify those collisions? Here's a little code snippet to give you an idea of my approach. As it is now it doesn't matter where it collides. # the ball has hit one of the paddles. send it back in another direction. if paddleRect.colliderect(ballRect) or paddle2Rect.colliderect(ballRect): ballHitPaddle.play() if directionOfBall == 'upleft': directionOfBall = 'upright' elif directionOfBall == 'upright': directionOfBall = 'upleft' elif directionOfBall == 'downleft': directionOfBall = 'downright' elif directionOfBall == 'downright': directionOfBall = 'downleft' Thanks in advance. **EDIT** Paddle rect: top ____ | | | | | | Sides | | ---- bottom I need to know if the ball has hit either the top or the bottom.

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  • Getting collision detection in Pygames

    - by user36010
    I am writing a game in Pygame, I want to get collision detection. The aim is when a object hits another, the target object disappears. I want to avoid having classes and just have my code class less for now, in one script. This makes it difficult to get collision detection because the Rect method in Pygame is called on by an object(class). The logic I want to achieve is: object hits a target object target object disappears. is there an easy way to achieve this?(with minimal code possible)

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  • pygame.Rect around circle

    - by geekkid
    I'm trying to make a pong game in pygame , but i can't figure out how to but a ball circle , which i can create with pygame.draw.circle into a pygame.Rect object so i can use the colliderect function and manipulate the ball's position. For example, with rectangles, i can do something like this : rect = pygame.Rect(255, 255, 100, 100) pygame.draw.rect(screen, yellow, rect) and then when i change the pygame.Rect object position , the drawing primitives position also changes. How can the same effect be achieved when i want to draw a circle, instead of a rectangle? Thank you.

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  • sprite group doesn't support indexing

    - by user3956
    I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method) How would I retrieve the nth sprite in this group? Code like this does not work: mygroup = pygame.sprite.Group(mysprite01) print mygroup[n].rect It returns the error: group object does not support indexing. For the moment I'm using the following function: def getSpriteByPosition(position,group): for index,spr in enumerate(group): if (index == position): return spr return False Although working, it just doesn't seem right... Is there a cleaner way to do this? EDIT: I mention a "position" and index but it's not important actually, returning any single sprite from the group is enough

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  • Capslock as modifier key for AutoKey

    - by nil
    I want to use Capslock as a modifier key for AutoKey shortcuts, and I've successfully remapped it to its own custom key using the terminal command xmodmap -e 'clear Lock' -e 'keycode 66 = F13'. However, AutoKey seems to only allow the modifiers Ctrl Shift Alt Super when setting shortcuts. As a work-around, could I somehow define the shortcuts within the script itself? Would this even be the most efficient work-around? P.S. I found a relevant page, though I'm not exactly sure how to implement it. P.P.S. I found a cheap way to do this by mapping Capslock to Shift+Alt and then setting all appropriate shortcuts in AutoKey with the modifier Shift+Alt. However, I'd really prefer having Capslock as its own modifier. Any help would be appreciated.

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  • How to copy the file from source to destination only once at a time?

    - by Viswa
    I have to copy the file from my desktop to my mounted directory. I was using the following command to copy the file from my desktop to mounted directory. os.system("cp -f /home/Desktop/filename /media/folder_1"). It works fine. But the problem is while copying the file from my source to mounted directory(folder_1) if any interruption is happens like network down, then the system continuously keep on trying. It couldn't skip that process. Finally, when the network comes the files are again copy to my mounted directory. Due to this continuous trying, next time i try to move the content it throws "permission denied" error. How do i copy the file only once, if any network issues happen then it will not keep try to copy, instead of that, it throws the error. If you know, Let me. Its very useful to me.

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  • Has the Appindicator or GtkMenu API changed in Saucy?

    - by marxjohnson
    I've written a custom application indicator, which isn't working properly on saucy. The menu is initialised with a few items, then updates regularly, adding or removing menu items. This worked fine <13.10, but on 13.10, the line that adds the menu to the indicator produces the following warning: Warning: /build/buildd/glib2.0-2.38.0/./gobject/gsignal.c:2475: signal 'child-added' is invalid for instance '0x24390e0' of type 'GtkMenu' self.ind.set_menu(self.menu) And the items added to the menu subsequently dont appear. A bug has been filed against several indicators for the same problem, but it's not clear to me whether this is a problem with the indicators as a result of an API change, or a bug in the GTK or Appindicator libraries. Does anyone know?

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  • What's the difference between Pygame's Sound and Music classes?

    - by Southpaw Hare
    What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in an unintuitive way such as using Sound objects to play music files or visa-versa? Are there specifically issues with channel limitations, and do one or both have the potential to be dropped from their channel unreliably? What are the risks of playing music as a Sound?

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  • Why does GtkCalendar counts months from 0?

    - by int_ua
    So I spent several hours in rage, figuring out why isn't my code writing to the /sys/class/rtc/rtc0/wakealarm correctly. The problem is that it doesn't return anything if the value is wrong. And finally I noticed this small 5 between the year and the day. Why isn't it counting days and years from zero for consistency? For comparison: QCalendarWidget counts month from 1 to 12 (docs) So GtkCalendar... F**k You!

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  • How to access parent window in dialog

    - by Bruce
    I am using Quickly and created the main window and a dialog. In the main window I am setting access to database (u1db) in the finish_initializing method (self.db=...). After an action I open a dialog where I need access to the database. I thought that I can use self.get_parent() in the dialog to get instance of the main window and access the database, but return value of the get_parent() is None. My question is, how can I access the instance of the parent window in the dialog or perhaps where should I place the instance of the database wrapper? Shortened code: class GuitestWindow(Window): def finish_initializing(self, builder): ... self.db = u1db.open( db_path, create=True ) def on_addaccountbutton_clicked(self, widget): dialog = NewAccountDialog.NewAccountDialog() result = dialog.run() dialog.hide()

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  • Is it OK to write a programming language in Jython? [closed]

    - by Christopher
    I've been looking at the tools for writing a programming language and I had a bizarre idea. What If I wrote a full blown programming language in Jython? Is that a practical solution? Will distribution and bundling be a problem? Can that make or break the language's success? In other words, I'm asking if writing a programing language written in Jython is a practical solution for production enviroments?

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  • Making a sldprt to PDB file converter?

    - by user122083
    I wanted to create a parser that can read a solidworks file and turn it into a protein data bank file. This has already been done in a program called DiamondCAD. http://www.zyvex.com/Research/DiamondCAD.html I waant to make a parser that can parse the data and then visualize it the same way as DiamondCAD. I have downloaded and opened solidworks files before and they make no sense to me with never before seen symbols and looks like ancient writing. Does anyone know how a sldprt. file is structured and how it can be parsed into a PDB file? (A software called VMD converts a PDB to Obj. file so it is proof of concept)

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  • Python 3.4.0a4 disponible en téléchargement, nouvelles fonctions intégrées, amélioration des modules et de la sécurité

    Python 3.4.0a4 disponible en téléchargement, nouvelles fonctions intégrées, amélioration des modules et de la sécurité La Python Software Foundation a publié la quatrième et dernière alpha de Python 3.4. Le langage de programmation objet revient avec de nouveaux modules dans la bibliothèque, de nouvelles fonctions intégrées, une amélioration de la sécurité et également de certains modules. En revanche aucune nouvelle fonctionnalité n'a été apportée à la syntaxe. Côté bibliothèque, Python...

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  • Colliding Rects [migrated]

    - by user73400
    I have been working on this game, but I have a question when it comes to collision detection. Can I check for collision and have it return True: example: def collide(self, EnemyTank): tank_collision = pygame.sprite.collide_rect(self.rect, EnemyTank.rect) if tank_collision == True: return True And then make it perform an action like this: if player.collide == True: e_tank_x += 0 I am new to programming so please bear with me, I am trying as hard as I can and any comments or suggestions would also be very appreciated.

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  • Rundeck get verbose output of command executing on node

    - by Leon Stafford
    I have Rundeck executing a remote script, which is in python is using print statements to return output normally such as: $ python mytest.py PASS: Condition 1 passed PASS: Condition 2 passed PASS: and so on... When I run this via Rundeck, however, it doesn't show me the same print generated outputs as above. In Rundeck's most detailed Debug output mode, I only receive the following: 06:31:12 Permanently added 'myremotenode.com' (RSA) to the list of known hosts. 06:31:12 SSH_MSG_NEWKEYS sent 06:31:12 SSH_MSG_NEWKEYS received 06:31:12 SSH_MSG_SERVICE_REQUEST sent 06:31:13 SSH_MSG_SERVICE_ACCEPT received 06:31:13 Authentications that can continue: publickey,password,keyboard-interactive 06:31:13 Next authentication method: publickey 06:31:13 Authentication succeeded (publickey). 06:31:13 /cygdrive/c/Program Files (x86)/Mozil... 06:32:06 Adding reference: ant.PropertyHelper 06:32:06 Setting project property: sshexec.output -> /cygdrive/c/Prog... I know that the remote script is actually executing just as usual, as I'm receiving other emails generated by the ~30min long script. Obviously, I don't want to have to wait 30mins to see the result of each print statement within the python script. How can I get the same level of output in Rundeck as I do in the bash shell directly?

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  • Problem with deploying django application on mod_wsgi

    - by Shehzad009
    Hello, I seem to have a problem deploying django with mod_wsgi. In the past I've used mod_python but I want to make the change. I have been using Graham Dumpleton notes here http://code.google.com/p/modwsgi/wiki/IntegrationWithDjango1, but it still seem to not work. I get a Internal Server Error. django.wsgi file: import os import sys sys.path.append('/var/www/html') sys.path.append('/var/www/html/c2duo_crm') os.environ['DJANGO_SETTINGS_MODULE'] = 'c2duo_crm.settings' import django.core.handlers.wsgi application = django.core.handlers.wsgi.WSGIHandler() WSGIScriptAlias / /var/www/html/c2duo_crm/apache/django.wsgi Apache httpd file: <Directory /var/www/html/c2duo_crm/apache> Order allow,deny Allow from all </Directory> In my apache error log, it says I have this error This is not all of it, but I've got the most important part: [Errno 13] Permission denied: '/.python-eggs' [Thu Mar 03 14:59:25 2011] [error] [client 127.0.0.1] [Thu Mar 03 14:59:25 2011] [error] [client 127.0.0.1] The Python egg cache directory is currently set to: [Thu Mar 03 14:59:25 2011] [error] [client 127.0.0.1] [Thu Mar 03 14:59:25 2011] [error] [client 127.0.0.1] /.python-eggs [Thu Mar 03 14:59:25 2011] [error] [client 127.0.0.1] [Thu Mar 03 14:59:25 2011] [error] [client 127.0.0.1] Perhaps your account does not have write access to this directory? You can [Thu Mar 03 14:59:25 2011] [error] [client 127.0.0.1] change the cache directory by setting the PYTHON_EGG_CACHE environment [Thu Mar 03 14:59:25 2011] [error] [client 127.0.0.1] variable to point to an accessible directory.

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  • Pip installs on Archlinux fails to build egg

    - by stmfunk
    I was trying to install nltk on my Archlinux server but it repeatedly fails with the following error output /usr/lib/python3.3/distutils/dist.py:257: UserWarning: Unknown distribution option: 'entry_points' warnings.warn(msg) /usr/lib/python3.3/distutils/dist.py:257: UserWarning: Unknown distribution option: 'zip_safe' warnings.warn(msg) /usr/lib/python3.3/distutils/dist.py:257: UserWarning: Unknown distribution option: 'test_suite' warnings.warn(msg) usage: setup.py [global_opts] cmd1 [cmd1_opts] [cmd2 [cmd2_opts] ...] or: setup.py --help [cmd1 cmd2 ...] or: setup.py --help-commands or: setup.py cmd --help error: invalid command 'bdist_egg' /tmp/pip_build_root/nltk/distribute-0.6.21-py3.3.egg Traceback (most recent call last): File "./distribute_setup.py", line 143, in use_setuptools raise ImportError ImportError During handling of the above exception, another exception occurred: Traceback (most recent call last): File "", line 16, in File "/tmp/pip_build_root/nltk/setup.py", line 23, in distribute_setup.use_setuptools() File "./distribute_setup.py", line 145, in use_setuptools return _do_download(version, download_base, to_dir, download_delay) File "./distribute_setup.py", line 125, in _do_download _build_egg(egg, tarball, to_dir) File "./distribute_setup.py", line 116, in _build_egg raise IOError('Could not build the egg.') OSError: Could not build the egg. ---------------------------------------- Cleaning up... Command python setup.py egg_info failed with error code 1 in /tmp/pip_build_root/nltk Storing complete log in /root/.pip/pip.log This error is also occurring for matplotlib buts thats the only other library I found it to fail on so far. pyyaml installs fine. The install works perfectly under virtualenv on my mac which is using python 2.7 but the server is using python 3.3. Any help is appreciated.

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  • Mercurial hook fails on Windows

    - by Nick Hodges
    I am trying to use the headcount hook (https://bitbucket.org/dgc/headcount/overview) with my main develop repository. I pulled the code and placed it in C:\Python26\Lib\site-packages. I made the following entries into my hgrc file: [hooks] pretxnchangegroup.headcount = python:headcount.headcount.hook [headcount] push_ok = * commit_ok = * warnmsg = %(headcount)d new heads detected. You may not push new heads to this repository. debug = False All this is as per the install instructions. I then cloned the repository, created a branch, committed a change to that branch, and then issued: hg push -f as a test. However, this fails with: C:\junk\htmlwriter>hg push -f pushing to c:\code\htmlwriter searching for changes adding changesets adding manifests adding file changes added 1 changesets with 1 changes to 1 files transaction abort! rollback completed abort: pretxnchangegroup.headcount hook is invalid (import of "headcount.headcou nt" failed) I then ran this: C:\Python26>python c:\Python26\Lib\site-packages\headcount\headcount.py Traceback (most recent call last): File "c:\Python26\Lib\site-packages\headcount\headcount.py", line 2, in <modul e> import mercurial.node ImportError: No module named mercurial.node I'm far from a python expert, so can someone help me figure out how to get the headcount hook to run inside my mercurial environment? Details: Windows 7, Mercurial 1.7.2, TortoiseHg 1.1.7

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  • I created a Python egg!!! Now... what do I do with it?

    - by froadie
    I've finally figured out how to create a Python egg and gotten it to work. Now... what do I do with it? How do I use it? How do I ensure that everything was correctly included? (Simple steps please... not just redirection to another site. I've googled, but it's confusing me, and I was hoping someone could explain it in a couple of simple bullet points or sentences.)

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  • PyCrypto and GMP library not found error [Mac OS 10.6.3]

    - by sarasota
    I'm trying to install pycrypto-2.1.0 but attempt to do with 'python setup.py build' elicits: running build running build_py running build_ext warning: GMP library not found; Not building Crypto.PublicKey._fastmath. I installed GMP (gmp-4.3.2) and it's in: /usr/local/lib How do I get python/pycrypto to recognize that GMP is already present on my system? Mac OS: 10.6.3 Python version: 2.6.1

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  • the Memory problem about MySQL "SELECT *"

    - by Austin Huang
    Dear all: I'm new to MySQL, and I have a question about the memory. I have a 200mb table(MyISAM, 2,000,000 rows), and I try to load all of it to the memory. I use python(actually MySQLdb in python) with sql: SELECT * FROM table. However, from my linux "top" I saw this python process uses 50% of my memory(which is total 6GB) I'm curious about why it uses about 3GB memory only for a 200 mb table. Thanks in advance!

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  • build .pyc prob

    - by Apache
    hi experts, i build .py as follow python /root/pyinstaller-1.4/Makespec.py test.py then python /root/pyinstaller-1.4/Build.py test.spec this working fine then i test to build with my .pyc as follow python /root/pyinstaller-1.4/Makespec.py test.pyc then python /root/pyinstaller-1.4/Build.pyc test.spec but its generating error as follow checking Analysis building because inputs changed running Analysis outAnalysis0.toc Analyzing: /root/pyinstaller-1.4/support/_mountzlib.py Analyzing: /root/pyinstaller-1.4/support/useUnicode.py Analyzing: test.pyc Traceback (most recent call last): File "/root/pyinstaller-1.4/Build.py", line 1160, in main(args[0], configfilename=opts.configfile) File "/root/pyinstaller-1.4/Build.py", line 1148, in main build(specfile) File "/root/pyinstaller-1.4/Build.py", line 1111, in build execfile(spec) File "test.spec", line 3, in pathex=['/root/test']) File "/root/pyinstaller-1.4/Build.py", line 245, in init self.postinit() File "/root/pyinstaller-1.4/Build.py", line 196, in postinit self.assemble() File "/root/pyinstaller-1.4/Build.py", line 314, in assemble analyzer.analyze_script(script) File "/root/pyinstaller-1.4/mf.py", line 559, in analyze_script co = compile(string.replace(stuff, "\r\n", "\n"), fnm, 'exec') TypeError: compile() expected string without null bytes why this error occur, cannot we build using .pyc, or there is other way to build it,

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  • How to install mysql connector

    - by Naresh
    I have downloaded mysqlDb, and while installing it I am getting errors like: C:\Documents and Settings\naresh\Desktop\MySQL-python-1.2.3c1setup.py build Traceback (most recent call last): File "C:\Documents and Settings\naresh\Desktop\MySQL-python-1.2.3c1 \setup.py",line15, in metadata, options = get_config() File "C:\Documents and Settings\naresh\Desktop\MySQL-python-1.2.3c1 \setup_windows.py", line 7, in get_config serverKey = _winreg.OpenKey(_winreg.HKEY_LOCAL_MACHINE, options['registry_key']) WindowsError: [Error 2] The system cannot find the file specified What can I do to address this?

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