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  • Sell Yourself As an SEO Expert

    It seems that we are now all of a sudden living in a time where the search engines (such as Yahoo and Google) rule the world (certainly the business world at least) and where SEO (Search Engine Optimisation) experts are the mercenaries of that world. It also seems that if you know a thing or two about SEO you can quickly find yourself a lot of work, depending on how well you sell and advertise yourself.

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  • What is SEO and Why Does it Matter?

    SEO, or Search Engine Optimization, is the act of optimizing your website for search engines like Google, Bing, Yahoo and others. Back in 2008 Google's blog mentions 1 trillion unique URLs, that's incredible and according to the blog that is the number of sites they were aware of and that the actual number is infinite!

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  • Should You Hire Someone For SEO?

    The search engine optimization is extremely important and there is hardly any substitute for it. If you do not hire an expert or a company to optimize your website, you will be making a mistake.

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  • How to get the blocks seen by the player?

    - by m4tx
    I'm writing a Minecraft-like game using Ogre engine and I have a problem. I must optimize my game, because when I try draw 10000 blocks, I have 2 FPS... So, I got the idea that blocks display of the plane and to hide the invisible blocks. But I have a problem - how do I know which blocks at a time are visible to the player? And - if you know of other optimization methods for such a game, write what and how to use them in Ogre.

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  • Inexpensive SEO Tips

    Search engine optimization or SEO is the best way to guide targeted traffic to your internet site. This maximizes the benefits of a correctly optimized web site will yield lots of income for the internet marketer. Conversely, optimizing your internet site might cost you 1000's of dollars if you are not skilled in this area.

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  • Helpful Tips For SEO Learners

    SEO is all about the keywords or you can say game of words. A fair SEO practitioner should have good command over English or good content writer. Opt keyword rich title tag so that spiders of search engine will came to know what you site is all about as well as it is favorable for user also.

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  • SEO - Coaching Newbies

    All search engines use algorithms and each search engines have different ones. An algorithm is the formula that the search engine uses to evaluate your web pages. The robots will crawl all pages on your site but not all pages will be indexed.

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  • Should I disallow(robots.txt) archive/author pages with links already available on the front page? [on hold]

    - by WPRookie82
    I am working on a simple Wordpress blog where when an article is published, it appears on ALL these pages: Homepage - Headline(clickable) + 3-line summary Parent category page - Headline(clickable) + 3-line summary Child category page - Headline(clickable) + 3-line summary Author page - Headline(clickable) sitemap.xml I've been told that I should add all author pages to my robots.txt, under disallow, so as search engine bots do not spider /author/* since all links on these pages are available elsewhere. Is this a good approach or maybe rel=nofollow is better, or maybe I shouldn't worry about this at all?

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  • How to Get Niche Specific Back Links

    Ever since the day search engines came into existence, webmasters have been trying to get their websites to the much coveted top page ranks on search engine results page (SERPS). For people who have little knowledge about getting niche specific backlinks to their website, link building is a serious headache.

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  • How to Get Quality Backlinks For SEO Success

    Acquiring backlinks can be an incredibly important mix in your SEO, search engine optimization efforts, ignore them at your own peril. Back links can be useful in a number of ways, firstly, most search engines, particularly Google like to see quality backlinks, and the emphasis here is on the word quality.

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  • How to place rooms proceduraly (rule based) on in a game word

    - by gardian06
    I am trying to design the algorithm for my level generation which is a rule driven system. I have created all the rules for the system. I have taken care to insure that all rooms make sense in a grid type setup. for example: these rooms could make this configuration The logic flow code that I have so far Door{ Vector3 position; POD orient; // 5 possible values (up is not an option) bool Open; } Room{ String roomRule; Vector3 roomPos; Vector3 dimensions; POD roomOrient; // 4 possible values List doors<Door>; } LevelManager{ float scale = 18f; List usedRooms<Room>; List openDoors<Door> bool Grid[][][]; Room CreateRoom(String rule, Vector3 position, POD Orient){ place recieved values based on rule fill in other data } Vector3 getDimenstions(String rule){ return dimensions of the room } RotateRoom(POD rotateAmount){ rotate all items in the room } MoveRoom(Room toBeMoved, POD orientataion, float distance){ move the position of the room based on inputs } GenerateMap(Vector3 size, Vector3 start, Vector3 end){ Grid = array[size.y][size.x][size.z]; Room floatingRoom; floatingRoom = Room.CreateRoom(S01, start, rand(4)); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } // fill used grid spaces floatingRoom = Room.CreateRoom(S02, end, rand(4); usedRooms.Add(floatingRoom); for each Door in floatingRoom.doors{ openDoors.Add(door); } Vector3 nRoomLocation; Door workingDoor; string workingRoom; // fill used grid spaces // pick random door on the openDoors list workingDoor = /*randomDoor*/ // get a random rule nRoomLocation = workingDoor.position; // then I'm lost } } I know that I have to make sure for convergence (namely the end is reachable), and to do this until there are no more doors on the openDoors list. right now I am simply trying to get this to work in 2D (there are rules that introduce 3D), but I am working on a presumption that a rigorous algorithm can be trivially extended to 3D. EDIT: my thought pattern so far is to take an existing open door and then pick a random room (restrictions can be put in later) place that room's center at the doors location move the room in the direction of the doors orientation half the rooms dimension w/respect to that axis then test against the 3D array to see if all the grid points are open, or have been used, or if there is even space to put the room (caseEdge) if caseEdge (which can also occur in between rooms) then put the door on a toBeClosed list, and remove it from the open list (placing a wall or something there). then to do some kind of test that both the start, and the goal are connected, and reachable from each other (each room has nodes for AI, but I don't want to "have" to pull those out to accomplish this). but this logic has the problem for say the U, or L shaped rooms in my example, and then I also have a problem conceptually if the room needs to be rotated.

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  • 10 Effective and Free of Charge SEO Tips

    Building a website doesn't end up in polished web design and error-free programming codes. You have to be aware of the search engine optimization tips you should consider right after your purchasing of domain name. So here are the 10 free yet efficient SEO tips.

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  • Simulate 'Shock absorbtion' with tire rubber in PhysX (2.8.x)

    - by Mungoid
    This is a kinda tricky question and I fear there is no easy enough solution, but I figured I'd hit SE up before giving up on it and just doing what I can. A machine I am working on has no suspension or shocks or springs of any sort in the real machine, so you would think that when it drives over bumps, it would shake like crazy but because its tires (6 of them) are quite large they seem to absorb a lot of shock from the bumps. Part of this is because the machine is around 30k lbs and it just smashes/compresses any bumps in the ground down (This is another issue im still working on) and the other part is that the tires seem to have a lot of flex to them with a lot of air as well. So my current task is to simulate shock absorption in physx without visibly separating the tires from the spindle/axle.. I have been messing with all kinds of NxMaterial, NxSpring, Joints, etc. and have had no luck getting this to work. The main problem is that the spindle attached to the tire is directly in the center and the axle is basically solidly attached to the chassis, so if i give it any spring or suspension travel, that spindle on the tires will move upwards or downwards, looking very odd because now its not any longer in the center of the tire. I tried giving it a higher restitution but that just makes it bouncy without any shock absorption. Another avenue I am messing with is to actively smooth the terrain in front of the tires so that before it hits a bumpy patch, that patch is smoothed and it doesn't bounce. The only issue with this is that it is pretty expensive to do with 6 tires, high tesselation of the terrain and other complex things going on at the same time in this simulation. I am still working on this but I am hoping to mix and match a few different aspects to get the best possible outcome. This is a bit of a complex issue so I'm not expecting anyone to have a definitive answer, just hoping someone may think of something I haven't =-) -Side note: Yes i know PhysX 2.8.x is quite outdated but we have to stick with it for this implementation. We are in the process of going to another physics engine but it is out of scope to apply that engine to this project.

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  • Benefits of SEO & SEM

    Search engine optimization is the service that allows the website owners to generate more and more traffic to their web portal. By using this facility, you can easily produce internal links as well.

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  • SEO Techniques to Make Your Website Visible

    SEO techniques are no hidden secrets, though they work only for websites that exploit them profusely. Misinterpreted as tricks to please search engines, Search Engine Optimization techniques are actually the codes of conduct for well-behaved websites.

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  • Link Building As an Effective Internet Marketing Strategy

    People do not look anywhere else except the online portals to get details about the products and services. The search engine ranking for your site should be such that a lot of visitors come searching for the content of your site. Most of them look for either products or services on major search engines like Google, Yahoo or MSN.

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  • Press Releases - A New Tool in SEO

    As technology arises and the use of Internet is everywhere, the traditional news media has become more fragmented. Press release on the other hand found it's way on the Internet with a new purpose through search engine optimization or SEO.

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  • Does Yahoo Using the Bing Algorithm Make SEO Easier For a Small Business?

    In 2009, it was announced that internet superpowers Microsoft and Yahoo would team up to become partners in the search engine business. Having received clearance from the United States Department of Justice and European Commission, the two companies are now focused on implementing the deal. Per the agreement, Yahoo will be using Microsoft's Bing algorithm to power its search results and paid listings.

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  • Do it Yourself SEO?

    This article talks about why you need to leave the search engine optimization of your web site to the professionals. Why would you want to take chances with your web site traffic and sales? The professionals can get the job done right for you in no time.

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  • Importance of Keywords in Anchor Text or Title Text

    Keywords are indisputably, the single most important element of an anchor text. Keywords or keyphrases placed properly on the webpage can make all the difference when it comes to search engine positioning of any website. It has been seen that mere tweaking of keywords or keyphrases has made a remarkable difference in the ranking of the website in major search engines.

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