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  • Oneric Aspire One. After latest 11.10 update to Linux 3.0.0-9 boot hangs at staement "Starting Bluetooth"

    - by hevh
    I have today updated the version of Linux on Ubuntu on my Acer Aspire One. The boot hangs on the statement "Starting Bluetooth". Help please!! EDIT1: I get the grub menu when I start the netbook and it doesn´t matter which version of linux I choose the resulkt is the same. It gets as far as the Ubuntu spash screen then drops into command line mode then hangs on the line "Starting Bluetooth". I can log in and have tried various forms of the apt-get command to fix the system but with no result. I do not need bluetooth at the moment and so could remove the application if I knew how. (have tried apt-get remove bluez). When I use the command sudo apt-get -f install I get an error message saying "There's not enough space in /var/lib/mysql/" folowed by several other error messages. I have spent some time looking for similar problems and solutions using google but so far got to nothing to help. Thanks EDIT2: I have since discovered when running Knoppix or slitaz from a usb stick that the file managers report the hard disc as having no space. However GPARTED reports it as having 3.69gb. I do recall making space on the hard drive by deleting some old files and emptying trash whilst the update was running; perhaps its related. Any suggestions for how I can recover the apparently lost space from hard disc without losing the data. I have backups of the actual data but do not wnat to lose the applcations configuration. Thanks Kev

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  • cannot log in to all account except guest after mounting new partition

    - by student
    I really really need help. to do my homework from school, since two days ago, I was installing oracle 11g on my ubuntu. through that process, there was lots of problems also, but searching a lot, in somehow I could go to the next phase installing it. (because it was the first time to install on ubuntu by myself..) but when I was making password for oracle and clicked next, it says there are not enough space for home/oracle folder, So to make another space, I mounted another space after checking Gparted and using Software device management, I mounted it. And when I rebooted it, since then, I cannot log in to my own administrator account and even to oracle account(that I made for oracle 11g on ubuntu ) when I type the passwords for it, it seems to work but it redisplay the first page to log in, without really logging in it.. So I loggined to here as guest account... and even I cannot try gnome console manipulation to restore or fix it.. because it is guest account... I`m struggling for three days and... help me, how do I need to do? and at the time oracle said it needs enough space for its home folder, how I should have done?

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  • Growing your VirtualBox Virtual Disk

    - by Fat Bloke
    Don't you just hate it when this happens: Fortunately, if you're running inside VirtualBox, you can resize your virtual disk and magically make your guest have a bigger disk very easily. There are 2 steps to doing this... 1. Resize the virtual disk Use the VBoxManage command line tool to extend the size of the Virtual Disk, specifying the path to the disk and the size in MB: VBoxManage modifyhd <uuid>|<filename> [--type normal|writethrough|immutable|shareable| readonly|multiattach] [--autoreset on|off] [--compact] [--resize <megabytes>|--resizebyte <bytes>]   If you booted up your guest at this point, the extra space is seen as an unformatted area on the disk, like this: So we now need to tell the guest about the extra space available. 2. Extend the guest's partition to use the extra space How you do this step depends on you guest OS type and the tools you have available. Linux guests often include the excellent gparted partition editor, whereas Windows 7 and 8 provide the Computer Management tool which can resize partitions. Unfortunately, my Windows XP vm has no such tool. But I do have a couple of other options: Most Linux installable .isos include the aforementioned gparted tool, so I could simply attach, say, an Ubuntu.iso as a Virtual CD/DVD in my Windows XP vm and boot off that. Then use gparted to extend the Windows XP partition, before finally rebooting. But I took another route and attached my resized virtual disk to a Windows Server 2012 vm I had lying around. Then I used the Computer Management tool in Windows Server 2012 to extend the partition of the Windows XP disk, before shutting down, unplugging the disk and reattaching to my Windows XP vm. (Note that if your vm's use different disk controllers, Windows will check the disks on booting). When I finally boot up my Windows XP guest I see the available disk space and all is well. At least until the next time - FB 

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  • NPOI License (opensource fear)

    - by nCdy
    I was noticed that using Open source is dangerous, because some Open Source could be allowed only for Open Source projects. So my project is "For sell" and I'm scared using it... Can someone tell me : Can I use NPOI in my commerce project ? And maybe someone can clear my fears of using open source libraries and open source at all... Thank you.

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  • Accessing Sharepoint 2007 documents outside network

    - by Ruby
    Hello, I just installed MOSS 2007 and configure it on a machine. The machine is not in a domain. When I try to create a new document in my document library (Server is on a remote location and my laptop is not a part of the domain), MS Word 2007 opens, asks me for login credentials 3 times and then disappears leaving me with a new blank word document. Is there any way to enable remote access of MOSS 2007 documents? Thanks :)

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  • F# Add Constructor to a Record?

    - by akaphenom
    Basically I want to have a single construct to deal with serializing to both JSON and formatted xml. Records workd nicley for serializing to/from json. However XmlSerializer requires a parameterless construtor. I don't really want to have to go through the exercise of building class objects for these constructs (principal only). I was hoping there could be some shortcut for getting a parameterless constructor onto a record (perhaps with a wioth statement or something). I can't get it to behave - has anybody in the community had any luck? module JSONExample open System open System.IO open System.Net open System.Text open System.Web open System.Xml open System.Security.Authentication open System.Runtime.Serialization //add assemnbly reference System.Runtime.Serialization System.Xml open System.Xml.Serialization open System.Collections.Generic [<DataContract>] type ChemicalElementRecord = { [<XmlAttribute("name")>] [<field: DataMember(Name="name") >] Name:string [<XmlAttribute("name")>] [<field: DataMember(Name="boiling_point") >] BoilingPoint:string [<XmlAttribute("atomic-mass")>] [<field: DataMember(Name="atomic_mass") >] AtomicMass:string } [<XmlRoot("freebase")>] [<DataContract>] type FreebaseResultRecord = { [<XmlAttribute("code")>] [<field: DataMember(Name="code") >] Code:string [<XmlArrayAttribute("results")>] [<XmlArrayItem(typeof<ChemicalElementRecord>, ElementName = "chemical-element")>] [<field: DataMember(Name="result") >] Result: ChemicalElementRecord array [<XmlElement("message")>] [<field: DataMember(Name="message") >] Message:string } let getJsonFromWeb() = let query = "[{'type':'/chemistry/chemical_element','name':null,'boiling_point':null,'atomic_mass':null}]" let query = query.Replace("'","\"") let queryUrl = sprintf "http://api.freebase.com/api/service/mqlread?query=%s" "{\"query\":"+query+"}" let request : HttpWebRequest = downcast WebRequest.Create(queryUrl) request.Method <- "GET" request.ContentType <- "application/x-www-form-urlencoded" let response = request.GetResponse() let result = try use reader = new StreamReader(response.GetResponseStream()) reader.ReadToEnd(); finally response.Close() let data = Encoding.Unicode.GetBytes(result); let stream = new MemoryStream() stream.Write(data, 0, data.Length); stream.Position <- 0L stream let test = // get some JSON from the web let stream = getJsonFromWeb() // convert the stream of JSON into an F# Record let JsonSerializer = Json.DataContractJsonSerializer(typeof<FreebaseResultRecord>) let result: FreebaseResultRecord = downcast JsonSerializer.ReadObject(stream) // save the Records to disk as JSON use fs = new FileStream(@"C:\temp\freebase.json", FileMode.Create) JsonSerializer.WriteObject(fs,result) fs.Close() // save the Records to disk as System Controlled XML let xmlSerializer = DataContractSerializer(typeof<FreebaseResultRecord>); use fs = new FileStream(@"C:\temp\freebase.xml", FileMode.Create) xmlSerializer.WriteObject(fs,result) fs.Close() use fs = new FileStream(@"C:\temp\freebase-pretty.xml", FileMode.Create) let xmlSerializer = XmlSerializer(typeof<FreebaseResultRecord>) xmlSerializer.Serialize(fs,result) fs.Close() ignore(test)

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  • RDF-raptor-parser

    - by naveen
    Hi All, I am trying to parse the rdf file but I am getting error while executing following code in ubuntu RDF::Reader.open("http://datagraph.org/jhacker/foaf.rdf") do |reader| reader.each_statement do |statement| puts statement.inspect end end as LoadError: Could not open library 'libraptor': libraptor: cannot open shared object file: No such file or directory. Could not open library 'libraptor.so': libraptor.so: cannot open shared object file: No such file or directory I installed all the required gems: rdf rdf-raptor ffi rdf-json rdf-trix Please help me how to rectify this problem thanks in advance Naveenkumr.R

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  • How to add active directory with sharepoint in the Virutal server ?

    - by pointlesspolitics
    I have a main server with windows server 2008 with active directory installed. Additionally, I have created the hyper-v virtual server with MOSS 2007 installed with dynamic ip address. I can access the sharepoint site as an intranet. How can I assign the access of all the active directory users and their profile to MOSS without adding them up manually ? If I am missing any information to provide please mention.

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  • Opening a file in c++ by using a string array of adress

    - by muhammad-aslam
    Hello guYz plz help me out in making it possible to open the files by the adress provided in an array of strings......... a way to open file is as given below... ifstream infile; infile.open("d:\aslam.txt"); but how can i open file providing an array of string as an adress of file..... like this infile.open(arr[i]); (but its not working) plz help me.........

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  • How to open an html file using the default file handler and to give the window a name (i.e. target)?

    - by paul
    I am writing a warm-up script for a SharePoint server. The idea is to call stsadm and then open an html file containing iframes which touch all the key web pages in my portal. So far so good. The problem is that each time the script is run, a new browser window is opened and I end up with a screen full of browsers. The first idea was to close the browser after 10 minutes or so. This would be easy to do except that Javascript is disabled when an html file is opened from the file system. I then thought I might be able to open the file and set it in a named window (target) which would be reused each time the script runs but I haven't found any way to do this. Does anyone have any ideas? Either to force JS to run or to set the window name or another solution? Thanks.

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  • Deferred rendering with VSM - Scaling light depth loses moments

    - by user1423893
    I'm calculating my shadow term using a VSM method. This works correctly when using forward rendered lights but fails with deferred lights. // Shadow term (1 = no shadow) float shadow = 1; // [Light Space -> Shadow Map Space] // Transform the surface into light space and project // NB: Could be done in the vertex shader, but doing it here keeps the // "light shader" abstraction and doesn't limit the number of shadowed lights float4x4 LightViewProjection = mul(LightView, LightProjection); float4 surf_tex = mul(position, LightViewProjection); // Re-homogenize // 'w' component is not used in later calculations so no need to homogenize (it will equal '1' if homogenized) surf_tex.xyz /= surf_tex.w; // Rescale viewport to be [0,1] (texture coordinate system) float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = -surf_tex.y * 0.5f + 0.5f; // Half texel offset //shadow_tex += (0.5 / 512); // Scaled distance to light (instead of 'surf_tex.z') float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; //float rescaled_dist_to_light = surf_tex.z; // [Variance Shadow Map Depth Calculation] // No filtering float2 moments = tex2D(ShadowSampler, shadow_tex).xy; // Flip the moments values to bring them back to their original values moments.x = 1.0 - moments.x; moments.y = 1.0 - moments.y; // Compute variance float E_x2 = moments.y; float Ex_2 = moments.x * moments.x; float variance = E_x2 - Ex_2; variance = max(variance, Bias.y); // Surface is fully lit if the current pixel is before the light occluder (lit_factor == 1) // One-tailed inequality valid if float lit_factor = (rescaled_dist_to_light <= moments.x - Bias.x); // Compute probabilistic upper bound (mean distance) float m_d = moments.x - rescaled_dist_to_light; // Chebychev's inequality float p = variance / (variance + m_d * m_d); p = ReduceLightBleeding(p, Bias.z); // Adjust the light color based on the shadow attenuation shadow *= max(lit_factor, p); This is what I know for certain so far: The lighting is correct if I do not try and calculate the shadow term. (No shadows) The shadow term is correct when calculated using forward rendered lighting. (VSM works with forward rendered lights) With the current rescaled light distance (lightAttenuation.y is the far plane value): float rescaled_dist_to_light = dist_to_light / LightAttenuation.y; The light is correct and the shadow appears to be zoomed in and misses the blurring: When I do not rescale the light and use the homogenized 'surf_tex': float rescaled_dist_to_light = surf_tex.z; the shadows are blurred correctly but the lighting is incorrect and the cube model is no longer lit Why is scaling by the far plane value (LightAttenuation.y) zooming in too far? The only other factor involved is my world pixel position, which is calculated as follows: // [Position] float4 position; // [Screen Position] position.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above position.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component position.z = 1.0 - position.z; position.w = 1.0; // 1.0 = position.w / position.w // [World Position] position = mul(position, CameraViewProjectionInverse); // Re-homogenize position (xyz AND w, otherwise shadows will bend when camera is close) position.xyz /= position.w; position.w = 1.0; Using the inverse matrix of the camera's view x projection matrix does work for lighting but maybe it is incorrect for shadow calculation? EDIT: Light calculations for shadow including 'dist_to_light' // Work out the light position and direction in world space float3 light_position = float3(LightViewInverse._41, LightViewInverse._42, LightViewInverse._43); // Direction might need to be negated float3 light_direction = float3(-LightViewInverse._31, -LightViewInverse._32, -LightViewInverse._33); // Unnormalized light vector float3 dir_to_light = light_position - position; // Direction from vertex float dist_to_light = length(dir_to_light); // Normalise 'toLight' vector for lighting calculations dir_to_light = normalize(dir_to_light); EDIT2: These are the calculations for the moments (depth) //============================================= //---[Vertex Shaders]-------------------------- //============================================= DepthVSOutput depth_VS( float4 Position : POSITION, uniform float4x4 shadow_view, uniform float4x4 shadow_view_projection) { DepthVSOutput output = (DepthVSOutput)0; // First transform position into world space float4 position_world = mul(Position, World); output.position_screen = mul(position_world, shadow_view_projection); output.light_vec = mul(position_world, shadow_view).xyz; return output; } //============================================= //---[Pixel Shaders]--------------------------- //============================================= DepthPSOutput depth_PS(DepthVSOutput input) { DepthPSOutput output = (DepthPSOutput)0; // Work out the depth of this fragment from the light, normalized to [0, 1] float2 depth; depth.x = length(input.light_vec) / FarPlane; depth.y = depth.x * depth.x; // Flip depth values to avoid floating point inaccuracies depth.x = 1.0f - depth.x; depth.y = 1.0f - depth.y; output.depth = depth.xyxy; return output; } EDIT 3: I have tried the folloiwng: float4 pp; pp.xy = input.PositionClone.xy; // Use 'x' and 'y' components already homogenized for uv coordinates above pp.z = tex2D(DepthSampler, texCoord).r; // No need to homogenize 'z' component pp.z = 1.0 - pp.z; pp.w = 1.0; // 1.0 = position.w / position.w // Determine the depth of the pixel with respect to the light float4x4 LightViewProjection = mul(LightView, LightProjection); float4x4 matViewToLightViewProj = mul(CameraViewProjectionInverse, LightViewProjection); float4 vPositionLightCS = mul(pp, matViewToLightViewProj); float fLightDepth = vPositionLightCS.z / vPositionLightCS.w; // Transform from light space to shadow map texture space. float2 vShadowTexCoord = 0.5 * vPositionLightCS.xy / vPositionLightCS.w + float2(0.5f, 0.5f); vShadowTexCoord.y = 1.0f - vShadowTexCoord.y; // Offset the coordinate by half a texel so we sample it correctly vShadowTexCoord += (0.5f / 512); //g_vShadowMapSize This suffers the same problem as the second picture. I have tried storing the depth based on the view x projection matrix: output.position_screen = mul(position_world, shadow_view_projection); //output.light_vec = mul(position_world, shadow_view); output.light_vec = output.position_screen; depth.x = input.light_vec.z / input.light_vec.w; This gives a shadow that has lots surface acne due to horrible floating point precision errors. Everything is lit correctly though. EDIT 4: Found an OpenGL based tutorial here I have followed it to the letter and it would seem that the uv coordinates for looking up the shadow map are incorrect. The source uses a scaled matrix to get the uv coordinates for the shadow map sampler /// <summary> /// The scale matrix is used to push the projected vertex into the 0.0 - 1.0 region. /// Similar in role to a * 0.5 + 0.5, where -1.0 < a < 1.0. /// <summary> const float4x4 ScaleMatrix = float4x4 ( 0.5, 0.0, 0.0, 0.0, 0.0, -0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); I had to negate the 0.5 for the y scaling (M22) in order for it to work but the shadowing is still not correct. Is this really the correct way to scale? float2 shadow_tex; shadow_tex.x = surf_tex.x * 0.5f + 0.5f; shadow_tex.y = surf_tex.y * -0.5f + 0.5f; The depth calculations are exactly the same as the source code yet they still do not work, which makes me believe something about the uv calculation above is incorrect.

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  • SOA &amp; E2.0 Partner Community Forum &ndash; registration is open!

    - by Jürgen Kress
    March 15th and 16th 2011, Utrecht, The Netherlands   Do you want to learn about how to sell the value of Fusion Middleware by combining SOA and E2.0 Solutions?   Do you want to meet with Oracle SOA and E2.0 Product management?   Do you want to exchange your knowledge and learn from successful SOA, BPM, WebCenter and UCM     implementations?   Do you want to understand Oracle’s Fusion Applications Strategy?   Do you want to network within the Oracle SOA Partner Community and the Oracle E2.0 Partner Community? Then please register for the Oracle SOA and E2.0 Partner Community forum that will be held in Utrecht, The Netherlands, on March 15th and 16th. Registration is free of charge. During this forum you can learn from success stories of partners, join different breakout sessions, gain information from other SOA and E2.0 partners and listen to a vibrate panel discussion. Additionally to the SOA and E2.0 Partner Community Forum, you can participate in technical hands on workshops on March 17th and 18th. The goal of these workshops is to prepare you for customer implementations. Please register by clicking here. ORACLE SOA and E2.0 PARTNER COMMUNITY FORUM Dates: Tuesday 15 March 2011, 11.00 - 18.00 hrs & Wednesday 16 March 2011, 09.00 - 15.45 hrs Place: Capgemini, Utrecht Netherlands For more information on SOA Specialization and the SOA Partner Community please feel free to register at www.oracle.com/goto/emea/soa (OPN account required) Blog Twitter LinkedIn Mix Forum Wiki Website Technorati Tags: SOA Partner Community Forum,SOA,E2.0,David Shaffer,Oracle,SOA Suite,OPN,Jürgen Kress

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  • GLSL: Strange light reflections [Solved]

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices?

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  • Make the Taskbar Buttons Switch to the Last Active Window in Windows 7

    - by The Geek
    The new Windows 7 taskbar’s Aero Peek feature, with the live thumbnails of every window, is awesome… but sometimes you just want to be able to click the taskbar button and have the last open window show up instead. Here’s a quick hack to make it work better. To better understand the problem, imagine having nine windows of the same type open on your screen, but you are primarily working in just one of the windows at a time. So every time you want to switch back, you have to click the taskbar button, and then choose the one you are using from the list, which can be pretty annoying… Now if you know your Windows 7 shortcuts, you’d know that you can simply hold down the Ctrl key while clicking on the taskbar button, and the last window will show up. In fact, you can keep holding down the Ctrl key and keep clicking, and Windows will cycle through the open windows. It’s a useful shortcut, but hardly something you want to do every single time. Instead, we’ll use a quick registry hack to make the normal click switch to the last open window—if you still want to see the thumbnail list, just hover your mouse over the button for half a second to see the full list. Manual Registry Hack for Last Active Window Open up regedit.exe through the start menu search or run box, and then head down to the following registry key: HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\Advanced Once you’re there, create a new 32-bit DWORD value on the right hand side, give it the name LastActiveClick, and set the value to 1. Once you are done, it should look something like this: Once you are done, you’ll have to log off and back on, or you can kill Explorer.exe through Task Manager and re-open it. Download the Registry Hack Instead Since you probably don’t feel like registry hacking, we’ve provided you an easy downloadable version. You can simply download the file, extract it, and then double-click on the LastActiveClick.reg file. Once you are done, you’ll have to log off and back on, just like with the manual registry hack. Download LastActiveClick Registry Hack from howtogeek.com Similar Articles Productive Geek Tips Make the Windows 7 Taskbar Work More Like Windows XP or VistaStupid Geek Tricks: Select Multiple Windows on the TaskbarReorganize Your Taskbar Buttons and Tray Icons in XP/VistaKeyboard Ninja: Create a Hotkey to Switch to Your Open Outlook WindowTaskbar Eliminator Does What the Name Implies: Hides Your Windows Taskbar TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Gadfly is a cool Twitter/Silverlight app Enable DreamScene in Windows 7 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow

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  • GLSL: Strange light reflections

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices? SOLVED Solved... 3 days needed for changing one letter from this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(12*sizeof(float)) // array buffer offset ); to this: glBindBuffer(GL_ARRAY_BUFFER, vbo); glVertexAttribPointer ( 4, // attribute 3, // size GL_FLOAT, // type GL_FALSE, // normalized? sizeof(VboVertex), // stride (void*)(11*sizeof(float)) // array buffer offset ); see difference? :)

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  • Is there an open source solution that I can host on a web server that will allow users to anonymously upload a file to me?

    - by mjn12
    I'm looking for some kind of web application I can host on my Linux web server that will allow users to upload files of arbitrary size to me from their browser without requiring them to log in. Ideally this application would allow me to generate a link to my website that allowed for a one-time use upload. It might contain a unique, random key that was only good for that session. I could email them the link, they click it and are taken to a page where they can upload their file to me. I'm mainly targeting friends and family that need to send me files that are too large for email. I don't want to require them to install anything (dropbox), sign up and log in, etc. I'm definitely not teaching them to use FTP. This wouldn't be a difficult project for me to roll on my own but I'd like to take something off the shelf if it is possible. Does anything like this exist that my google-foo isn't turning up?

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  • Enable Full Screen Mode in Media Center Without Trapping the Mouse

    - by DigitalGeekery
    If you have a dual monitor setup and use Windows Media Center, you’re probably aware that when WMC is in full screen mode, it traps the mouse so you can’t work on a second monitor. Here we look at how to solve the annoyance. The Maxifier is an application that allows you to open Media Center in full screen mode without restricting the mouse. It relieves the annoyance of WMC capturing your mouse on a dual monitor setup. Note: If you don’t have two monitors attached, most of The Maxifier’s functions won’t work. Installation and Use Download, extract, and install The Maxifier. (See the download link below) The Maxifier runs minimized in the system tray and you access the options by right-clicking on the icon. If Media Center is not already open, you can choose Start Media Center to start WMC on the main start screen. Or, choose one of the other selections to open another area of Media Center. By default, Maxifier opens Media Center in full screen mode on the secondary monitor. When Media Center is open in full screen mode, you’ll notice you can now freely move your mouse around your multi-monitor setup. When Media Center is open, you’ll see five additional options. The Fit Screen options simply fits Media Center to the full screen, but still show the Windows borders. Full screen options put WMC in full screen mode.   The Maxifier Options allow you to choose from the various start up options. Selecting Watch for Media Center starting will prompt Maxifier to open WMC to the main start page in full screen mode on the secondary monitor automatically, even if you open Media Center without using The Maxifier.  (You may need to restart for this to take effect) If you have more than 2 monitors, you can define on which monitor to open Media Center, and which monitor you consider to be the main screen.   You can also define a number of Hotkeys in The Maxifier settings. First, select the Enable Hotkeys checkbox. To create a Hotkey, click in the text field and then press the keys to use as the Hotkey. To remove a Hotkey, click in the field and press the Delete key.   Conclusion The Maxifier is a simple program that enables Media Center users to take full advantage of a multi-monitor workspace. It works with both Vista and Windows 7. Version 1.4 is a stable application for Vista, and Version 1.5b is a beta application for Windows 7. Looking for more Media Center tips and tweaks? Check out some startup customizations for Windows 7 Media Center, how to automatically mount and view ISO’s in WMC, and how to add background images and themes to Windows 7 Media Center. Link Download the Maxifier Similar Articles Productive Geek Tips Startup Customizations for Media Center in Windows 7Using Netflix Watchnow in Windows Vista Media Center (Gmedia)Lock The Screen While in Full-Screen Mode in Windows Media PlayerSwitch Windows by Hovering the Mouse Over a Window in Windows 7 or VistaIntegrate Boxee with Media Center in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Steve Jobs’ iPhone 4 Keynote Video Watch World Cup Online On These Sites Speed Up Windows With ReadyBoost Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites

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  • How Can I Start an Incognito/Private Browsing Window from a Shortcut?

    - by Jason Fitzpatrick
    Sometimes you just want to pop the browser open for a quick web search without reloading all your saved tabs; read on as we show a fellow reader how to make a quick private-browsing shortcut. Dear How-To Geek, I came up with a solution to my problem, but I need your help implementing it. I typically have a ton of tabs open in my web browser and, when I need to free up system resources when gaming or using a resource intense application, I shut down the web browser. The problem arises when I find myself needing to do quick web search while the browser is shut down. I don’t want to open it up, load all the tabs, and waste the resources in doing so all for a quick Google search. The perfect solution, it would seem, is to open up one of Chrome’s Incognito windows: it loads separate, it won’t open up all the old tabs, and it’s perfect for a quick Google search. Is there a way to launch Chrome with a single Incognito window open without having to open the browser in the normal mode (and load the bazillion tabs I have sitting there)? Sincerely, Tab Crazy That’s a rather clever work around to your problem. Since you’ve already done the hard work of figuring out the solution you need, we’re more than happy to help you across the finish line. The magic you seek is available via what are known as “command line options” which allow you to add additional parameters and switches onto a command.   By appending the command the Chrome shortcut uses, we can easily tell it to launch in Incognito mode. (And, for other readers following along at home, we can do the same thing with other browsers like Firefox). First, let’s look at Chrome’s default shortcut: If you right click on it and select the properties menu, you’ll see where the shortcut points: "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" If you run that shortcut, you’ll open up normal browsing mode in Chrome and your saved tabs will all load. What we need to do is use the command line switches available for Chrome and tell it that we want it to launch an Incognito window instead. Doing so is as simple as appending the end of the “Target” box’s command line entry with -incognito, like so: "C:\Program Files (x86)\Google\Chrome\Application\chrome.exe" -incognito We’d also recommend changing the icon to it’s easy to tell the default Chrome shortcut apart from your new Incognito shortcut. When you’re done, make sure to hit OK/Apply at the button to save the changes. You can recreate the same private-browsing-shortcut effect with other major web browsers too. Repeat shortcut editing steps we highlighted above, but change out the -incognito with -private (for Firefox and Internet Explorer) and -newprivatetab (for Opera). With just a simple command line switch applied, you can now launch a lightweight single browser window for those quick web searches without having to stop your game and load up all your saved tabs. Have a pressing tech question? Email us at [email protected] and we’ll do our best to answer it.

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  • Pantech Link II, Ubuntu and Virtual XP

    - by user85041
    Okay this is my problem. I have a Pantech Link II, dmesg states: [ 896.072037] usb 2-3: new high-speed USB device number 3 using ehci_hcd [ 896.258562] cdc_acm 2-3:1.0: ttyACM0: USB ACM device [ 896.260039] usbcore: registered new interface driver cdc_acm [ 896.260042] cdc_acm: USB Abstract Control Model driver for USB modems and ISDN adapters Have it installed through wine (pc suite and driver) and it doesn't see it. Virtual XP through VMWare Player sees my device, knows it needs a driver. The removable devices says Curitel Pantech USB Device (Maybe Driver). I have PC Suite installed in XP, I install the driver through the executable.. it says problem with installing hardware, and then it disappears. Ubuntu sees it after restart, but if I start XP with that driver installed, it disappears from both and I get these errors in dmesg: [ 1047.760555] /dev/vmmon[2882]: PTSC: initialized at 3093322000 Hz using TSC, TSCs are synchronized. [ 1048.174033] /dev/vmmon[2882]: Monitor IPI vector: 0 [ 1055.293060] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1055.293074] /dev/vmnet: port on hub 8 successfully opened [ 1055.293088] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1055.293094] /dev/vmnet: port on hub 8 successfully opened [ 1072.446305] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1072.446316] /dev/vmnet: port on hub 8 successfully opened [ 1072.446328] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1072.446334] /dev/vmnet: port on hub 8 successfully opened [ 1072.856024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1079.292024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1079.732024] usb 1-1: reset high-speed USB device number 2 using ehci_hcd [ 1127.743034] NET: Registered protocol family 39 [ 1127.749320] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_ALLOC (cid=1522210225,result=4). [ 1144.104031] usb 2-3: reset high-speed USB device number 3 using ehci_hcd [ 1144.412031] usb 2-3: reset high-speed USB device number 3 using ehci_hcd [ 1155.889976] ehci_hcd 0000:00:13.2: force halt; handshake ffffc90000642024 00004000 00000000 -> -110 [ 1155.889980] ehci_hcd 0000:00:13.2: HC died; cleaning up [ 1155.890008] usb 2-3: USB disconnect, device number 3 [ 1155.890013] usb 2-3: usbfs: usb_submit_urb returned -110 [ 1658.310777] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_DETACH (cid=1522210225,result=3). [ 1658.392018] NET: Unregistered protocol family 39 [ 1666.546438] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546450] /dev/vmnet: port on hub 8 successfully opened [ 1666.546462] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546467] /dev/vmnet: port on hub 8 successfully opened [ 1671.431383] uvcvideo: Found UVC 1.00 device USB2.0 Camera (1871:0101) [ 1671.432533] input: USB2.0 Camera as /devices/pci0000:00/0000:00:12.2/usb1/1-1/1-1:1.0/input/input13 lessa@X:~$ dmesg|tail [ 1155.890008] usb 2-3: USB disconnect, device number 3 [ 1155.890013] usb 2-3: usbfs: usb_submit_urb returned -110 [ 1658.310777] [3163]: VMCI: IOCTL_VMCI_QUEUEPAIR_DETACH (cid=1522210225,result=3). [ 1658.392018] NET: Unregistered protocol family 39 [ 1666.546438] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546450] /dev/vmnet: port on hub 8 successfully opened [ 1666.546462] /dev/vmnet: open called by PID 3163 (vmx-vcpu-0) [ 1666.546467] /dev/vmnet: port on hub 8 successfully opened [ 1671.431383] uvcvideo: Found UVC 1.00 device USB2.0 Camera (1871:0101) [ 1671.432533] input: USB2.0 Camera as /devices/pci0000:00/0000:00:12.2/usb1/1-1/1-1:1.0/input/input13 I have tried uninstalling, and installing manually from the device manager update driver while it's still has the warning sign.. it doesn't see the drivers as valid. No idea how to fix this.. would prefer to not have to go to another computer. I'm not trying to do anything but get the pictures off of it. I have to restart ubuntu, plug in device, for ubuntu to see it correctly again. I am like a month and a half old linux newbie so I have no idea the commands I could use for this, and I don't have a memory card in the phone to mount.

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  • Get error when accessing RadioButtonList from javascript that exist in a page that have master page

    - by Space Cracker
    i have a asp.net page that have its master page and it contain RadioButtonList1 and i try to do thefollwing <script type="text/javascript"> var radioButtonList = document.getElementById('<%=RadioButtonList1.ClientID%>'); if(radioButtonList[0].checked) document.getElementById("_secondTR").style.display = "block"; else if (radioButtonList[1].checked ) document.getElementById("_secondTR").style.display = "none"; } </script> <table style="width: 100%"> <tr id="Tr1"> <td> <asp:RadioButtonList ID="RadioButtonList1" runat="server" BackColor="#FFCC99" RepeatDirection="Horizontal" Width="117px" onclick="ShowHide()"> <asp:ListItem Value="1">Yes</asp:ListItem> <asp:ListItem Value="0">No</asp:ListItem> </asp:RadioButtonList> </td> </tr> <tr id="_secondTR" runat="server" style="display: none"> <td> <asp:RadioButton ID="Five" runat="server" GroupName="1" BackColor="#669999" /> <asp:RadioButton ID="Four" runat="server" GroupName="1" CausesValidation="True" BackColor="#669999" /> </td> </tr> </table> i can't get RadioButtonList1 from java script ... could any help me to get that ?

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  • How to get current selected data in datalist from gridview inside it ?

    - by Space Cracker
    i have a datalist and inside it there is many rows and in one of these rows i have a gridview,. i can say that it's like the following <DataList> <tr> <td> [textbox1 control] </td> </tr> <tr> <td> [textbox2 control] </td> </tr> <tr> <td> <gridview/> </td> </tr> </DataList> my problem is when i'm in gridview RowCommand handler i want to know hot to get the data that exist in [textbox1 control] and [textbox1 control] ?

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  • NSMutableArray to NSString and Passing NSString to Another View IOS5.1

    - by Space Dust
    I have an NSMutableArray of names. I want the pass the data (selected name) inside of NSMutableArray as text to another view's label. FriendsController.m: - (void)viewDidLoad { [super viewDidLoad]; arrayOfNames=[[NSMutableArray alloc] init]; arrayOfIDs=[[NSMutableArray alloc] init]; userName=[[NSString alloc] init]; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { long long fbid = [[arrayOfIDs objectAtIndex:indexPath.row]longLongValue]; NSString *user=[NSString stringWithFormat:@"%llu/picture",fbid]; [facebook requestWithGraphPath:user andDelegate:self]; userName=[NSString stringWithFormat:@"%@",[arrayOfNames objectAtIndex:indexPath.row]]; FriendDetail *profileDetailName = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; profileDetailName.nameString=userName; [profileDetailName release]; } - (void)request:(FBRequest *)request didLoad:(id)result { if ([result isKindOfClass:[NSData class]]) { transferImage = [[UIImage alloc] initWithData: result]; FriendDetail *profileDetailPicture = [[FriendDetail alloc] initWithNibName: @"FriendDetail" bundle: nil]; [profileDetailPicture view]; profileDetailPicture.profileImage.image= transferImage; profileDetailPicture.modalTransitionStyle = UIModalTransitionStyleCrossDissolve; [self presentModalViewController:profileDetailPicture animated:YES]; [profileDetailPicture release]; } } In FriendDetail.h NSString nameString; IBOutlet UILabel *profileName; @property (nonatomic, retain) UILabel *profileName; @property (nonatomic, retain) NSString *nameString; In FriendDetail.m - (void)viewDidLoad { [super viewDidLoad]; profileName.text=nameString; } nameString in second controller(FriendDetail) returns nil. When i set a breakpoint in firstcontroller I see the string inside of nameString is correct but after that it returns to nil somehow.

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  • Which is more Efficient HTML DOM or JQuery

    - by Quasar the space thing
    I am trying to add new Elements in an HTML page body by using document.createElement via Javascript, I am doing this with few if/else case and function callings. All is working fine. Recently I came to know that I can do this with JQuery, too. I have not done too much of coding yet so I was wondering which way is the best in terms of efficiency ? Using native DOM methods or using JQuery to add elements dynamically on the page?

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  • Disable Foreign key constraint on all tables didn't work ?

    - by Space Cracker
    i try a lot of commands to disable tables constraints in my database to make truncate to all tables but still now it give me the same error Cannot truncate table '' because it is being referenced by a FOREIGN KEY constraint. i try EXEC sp_msforeachtable "ALTER TABLE ? NOCHECK CONSTRAINT all" EXEC sp_MSforeachtable "TRUNCATE TABLE ?" and i tried this for each table ALTER TABLE [Table Name] NOCHECK CONSTRAINT ALL truncate table [Table Name] ALTER TABLE [Table Name] CHECK CONSTRAINT ALL and every time i have the previous error message .. could any please help me to solve sucha a problem ?

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  • Could any help me in resource of how to build framework with api like facebook ?

    - by Space Cracker
    we will develop a web site that will have some free services and we want to make it as a framework that can any build application over it or can use its api in their site .. Could any lead me in how to start it , what's the better architecture and design pattern help in that , is there any resources discuss or explain how to do like this ? FYI : we are dot net developers but we can learn any other if its urgently needed in such a solution

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