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  • Slow Crash with Filter Manager

    - by Alex N.
    I have been having sporadic freezes on my machine lately. There is no blue screen or crash screen. All the applications just stop responding and ~5~10 minutes later it will power off. After checking the event log a couple times, I have found that the same event occurs right before each crash. File System Filter 'Avgmfx64' (6.1, ?2011?-?12?-?23T08:08:12.000000000Z) has successfully loaded and registered with Filter Manager. My question is twofold: I can not seem to find any information on what the Filter Manager actually is supposed to do. for curiosities sake, what is it? And more importantly, how do I fix this problem. From the research I have done, I see that similar problems can be caused by out of date drivers, so I have already taken the time to update all of my drivers, run MemTest, and verify the drive integrity.

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  • windows 7 Home Premium (64 bit) won't boot up, I've tried system repair startup

    - by KamilB
    I've been trying to get my computer to boot up in the last 2 hours. I've tried using the system repair at start up, but all that does is it sends me to a screen with the stock Windows background that is enlarged with a cursor on the screen. It's not frozen and I can move the cursor around, but there is nothing to click on. I've tried to get into Task Manager and such, but the shortcut doesn't work. I have no back ups of the OS as it came pre-installed on the computer. Is there anyway for me to get my computer to work (I don't mind starting fresh)? I do have access to another computer but it's my brothers and it has Windows XP (I'd like to keep my Windows 7).

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Outlook 2007 starts with minimized window

    - by astro46
    Outlook 2007, starts at boot, minimized: suddenly, as of 2 weeks ago, when I click on the taskbar icon (Outlook already started but minimized) what opens on screen is a tiny "window" the size of the close-minimize-restore buttons. I then have to move it down the screen, and drag the borders to bring it to full size, or, sometimes, clicking on the restore button maximizes the tiny window: then, for days, it starts either the same way or in some other small size, not the same as I left it. I would appreciate suggestions on how to repair this particular example of Outlook not remembering its setting? win7, 64 bit. outlook 2007 32 bit

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  • ??11.2 RAC??OCR?Votedisk??ASM Diskgroup?????

    - by Liu Maclean(???)
    ????????Oracle Allstarts??????????ocr?votedisk?ASM diskgroup??11gR2 RAC cluster?????????,????«?11gR2 RAC???ASM DISK Path????»??????,??????CRS??????11.2??ASM???????, ????????????”crsctl start crs -excl -nocrs “; ?????????,??ASM????ocr?????votedisk?????,??11.2????ocr?votedisk???ASM?,?ASM???????ocr?votedisk,?????ocr?votedisk????????cluter??????;???????????CRS????,?????diskgroup??????????,?????????????????? ??:?????????????????ASM LUN DISK,???OCR?????,????????4??????????,???????$GI_HOME,?????????;????votedisk?? ????: ??dd????ocr?votedisk??diskgroup header,??diskgroup corruption: 1. ??votedisk? ocr?? [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE a853d6204bbc4feabfd8c73d4c3b3001 (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE a5b37704c3574f0fbf21d1d9f58c4a6b (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 36e5c51ff0294fc3bf2a042266650331 (/dev/asm-diski) [SYSTEMDG] 4. ONLINE af337d1512824fe4bf6ad45283517aaa (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3c4a349e2e304ff6bf64b2b1c9d9cf5d (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). su - grid [grid@vrh1 ~]$ ocrconfig -showbackup PROT-26: Oracle Cluster Registry backup locations were retrieved from a local copy vrh1 2012/08/09 01:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup00.ocr vrh1 2012/08/08 21:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup01.ocr vrh1 2012/08/08 17:59:55 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup02.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/day.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/week.ocr PROT-25: Manual backups for the Oracle Cluster Registry are not available 2. ??????????clusterware ,OHASD crsctl stop has -f 3. GetAsmDH.sh ==> GetAsmDH.sh?ASM disk header????? ????????,????????asm header [grid@vrh1 ~]$ ./GetAsmDH.sh ############################################ 1) Collecting Information About the Disks: ############################################ SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 03:28:13 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. SQL> Connected. SQL> SQL> SQL> SQL> SQL> SQL> SQL> 1 0 /dev/asm-diske 1 1 /dev/asm-diskd 2 0 /dev/asm-diskb 2 1 /dev/asm-diskc 2 2 /dev/asm-diskf 3 0 /dev/asm-diskh 3 1 /dev/asm-diskg 3 2 /dev/asm-diski 3 3 /dev/asm-diskj 3 4 /dev/asm-diskk SQL> SQL> Disconnected from Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options -rw-r--r-- 1 grid oinstall 1048 Aug 9 03:28 /tmp/HC/asmdisks.lst ############################################ 2) Generating asm_diskh.sh script. ############################################ -rwx------ 1 grid oinstall 666 Aug 9 03:28 /tmp/HC/asm_diskh.sh ############################################ 3) Executing asm_diskh.sh script to generate dd dumps. ############################################ -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_3.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_4.dd ############################################ 4) Compressing dd dumps in the next format: (asm_dd_header_all_.tar) ############################################ /tmp/HC/dsk_1_0.dd /tmp/HC/dsk_1_1.dd /tmp/HC/dsk_2_0.dd /tmp/HC/dsk_2_1.dd /tmp/HC/dsk_2_2.dd /tmp/HC/dsk_3_0.dd /tmp/HC/dsk_3_1.dd /tmp/HC/dsk_3_2.dd /tmp/HC/dsk_3_3.dd /tmp/HC/dsk_3_4.dd ./GetAsmDH.sh: line 81: compress: command not found ls: /tmp/HC/*.Z: No such file or directory [grid@vrh1 ~]$ 4. ??dd ?? ??ocr?votedisk??diskgroup [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskh bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00423853 seconds, 247 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskg bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0045179 seconds, 232 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diski bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00469976 seconds, 223 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskj bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00344262 seconds, 305 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskk bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0053518 seconds, 196 MB/s 5. ????????????HAS [root@vrh1 ~]# crsctl start has CRS-4123: Oracle High Availability Services has been started. ????ocr?votedisk??diskgroup??,??CSS???????,???????: alertvrh1.log [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:41.207 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:56.240 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:11.284 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:26.305 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:41.328 ocssd.log 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmReadDiscoveryProfile: voting file discovery string(/dev/asm*) 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmvDDiscThread: using discovery string /dev/asm* for initial discovery 2012-08-09 03:40:26.662: [ SKGFD][1078700352]Discovery with str:/dev/asm*: 2012-08-09 03:40:26.662: [ SKGFD][1078700352]UFS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskb: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskj: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskh: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskc: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskd: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diske: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskg: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diski: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskk: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]OSS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xdf22a0 from lib :UFS:: for disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xf412a0 from lib :UFS:: for disk :/dev/asm-diskb: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf3a680 from lib :UFS:: for disk :/dev/asm-diskj: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf93da0 from lib :UFS:: for disk :/dev/asm-diskh: 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvDiskVerify: Successful discovery of 0 disks 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmCompleteInitVFDiscovery: Completing initial voting file discovery 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvFindInitialConfigs: No voting files found 2012-08-09 03:40:26.667: [ CSSD][1078700352](:CSSNM00070:)clssnmCompleteInitVFDiscovery: Voting file not found. Retrying discovery in 15 seconds ?????ocr?votedisk??diskgroup?????: 1. ?-excl -nocrs ????cluster,??????ASM?? ????CRS [root@vrh1 vrh1]# crsctl start crs -excl -nocrs CRS-4123: Oracle High Availability Services has been started. CRS-2672: Attempting to start 'ora.mdnsd' on 'vrh1' CRS-2676: Start of 'ora.mdnsd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.gpnpd' on 'vrh1' CRS-2676: Start of 'ora.gpnpd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssdmonitor' on 'vrh1' CRS-2672: Attempting to start 'ora.gipcd' on 'vrh1' CRS-2676: Start of 'ora.cssdmonitor' on 'vrh1' succeeded CRS-2676: Start of 'ora.gipcd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssd' on 'vrh1' CRS-2672: Attempting to start 'ora.diskmon' on 'vrh1' CRS-2676: Start of 'ora.diskmon' on 'vrh1' succeeded CRS-2676: Start of 'ora.cssd' on 'vrh1' succeeded CRS-2679: Attempting to clean 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2672: Attempting to start 'ora.ctssd' on 'vrh1' CRS-2681: Clean of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2676: Start of 'ora.ctssd' on 'vrh1' succeeded CRS-2676: Start of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.asm' on 'vrh1' CRS-2676: Start of 'ora.asm' on 'vrh1' succeeded 2.???ocr?votedisk??diskgroup,??compatible.asm???11.2: [root@vrh1 vrh1]# su - grid [grid@vrh1 ~]$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 04:16:58 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options SQL> create diskgroup systemdg high redundancy disk '/dev/asm-diskh','/dev/asm-diskg','/dev/asm-diski','/dev/asm-diskj','/dev/asm-diskk' ATTRIBUTE 'compatible.rdbms' = '11.2', 'compatible.asm' = '11.2'; 3.?ocr backup???ocr??ocrcheck??: [root@vrh1 ~]# ocrconfig -restore /g01/11.2.0/grid/cdata/vrh-cluster/backup00.ocr [root@vrh1 ~]# ocrcheck Status of Oracle Cluster Registry is as follows : Version : 3 Total space (kbytes) : 262120 Used space (kbytes) : 3180 Available space (kbytes) : 258940 ID : 1238458014 Device/File Name : +systemdg Device/File integrity check succeeded Device/File not configured Device/File not configured Device/File not configured Device/File not configured Cluster registry integrity check succeeded Logical corruption check succeeded 4. ????votedisk ,??????????: [grid@vrh1 ~]$ crsctl replace votedisk +SYSTEMDG CRS-4602: Failed 27 to add voting file 2e4e0fe285924f86bf5473d00dcc0388. CRS-4602: Failed 27 to add voting file 4fa54bb0cc5c4fafbf1a9be5479bf389. CRS-4602: Failed 27 to add voting file a109ead9ea4e4f28bfe233188623616a. CRS-4602: Failed 27 to add voting file 042c9fbd71b54f5abfcd3ab3408f3cf3. CRS-4602: Failed 27 to add voting file 7b5a8cd24f954fafbf835ad78615763f. Failed to replace voting disk group with +SYSTEMDG. CRS-4000: Command Replace failed, or completed with errors. ????????ASM???,???ASM: SQL> alter system set asm_diskstring='/dev/asm*'; System altered. SQL> create spfile from memory; File created. SQL> startup force mount; ORA-32004: obsolete or deprecated parameter(s) specified for ASM instance ASM instance started Total System Global Area 283930624 bytes Fixed Size 2227664 bytes Variable Size 256537136 bytes ASM Cache 25165824 bytes ASM diskgroups mounted SQL> show parameter spfile NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ spfile string /g01/11.2.0/grid/dbs/spfile+AS M1.ora [grid@vrh1 trace]$ crsctl replace votedisk +SYSTEMDG CRS-4256: Updating the profile Successful addition of voting disk 85edc0e82d274f78bfc58cdc73b8c68a. Successful addition of voting disk 201ffffc8ba44faabfe2efec2aa75840. Successful addition of voting disk 6f2a25c589964faabf6980f7c5f621ce. Successful addition of voting disk 93eb315648454f25bf3717df1a2c73d5. Successful addition of voting disk 3737240678964f88bfbfbd31d8b3829f. Successfully replaced voting disk group with +SYSTEMDG. CRS-4256: Updating the profile CRS-4266: Voting file(s) successfully replaced 5. ??has??,??cluster????: [root@vrh1 ~]# crsctl check crs CRS-4638: Oracle High Availability Services is online CRS-4537: Cluster Ready Services is online CRS-4529: Cluster Synchronization Services is online CRS-4533: Event Manager is online [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE 85edc0e82d274f78bfc58cdc73b8c68a (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE 201ffffc8ba44faabfe2efec2aa75840 (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 6f2a25c589964faabf6980f7c5f621ce (/dev/asm-diski) [SYSTEMDG] 4. ONLINE 93eb315648454f25bf3717df1a2c73d5 (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3737240678964f88bfbfbd31d8b3829f (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). [root@vrh1 ~]# crsctl stat res -t -------------------------------------------------------------------------------- NAME TARGET STATE SERVER STATE_DETAILS -------------------------------------------------------------------------------- Local Resources -------------------------------------------------------------------------------- ora.BACKUPDG.dg ONLINE ONLINE vrh1 ora.DATA.dg ONLINE ONLINE vrh1 ora.LISTENER.lsnr ONLINE ONLINE vrh1 ora.LSN_MACLEAN.lsnr ONLINE ONLINE vrh1 ora.SYSTEMDG.dg ONLINE ONLINE vrh1 ora.asm ONLINE ONLINE vrh1 Started ora.gsd OFFLINE OFFLINE vrh1 ora.net1.network ONLINE ONLINE vrh1 ora.ons ONLINE ONLINE vrh1 -------------------------------------------------------------------------------- Cluster Resources -------------------------------------------------------------------------------- ora.LISTENER_SCAN1.lsnr http://www.askmaclean.com 1 ONLINE ONLINE vrh1 ora.cvu 1 OFFLINE OFFLINE ora.oc4j 1 OFFLINE OFFLINE ora.scan1.vip 1 ONLINE ONLINE vrh1 ora.vprod.db 1 ONLINE OFFLINE 2 ONLINE OFFLINE ora.vrh1.vip 1 ONLINE ONLINE vrh1 ora.vrh2.vip 1 ONLINE INTERMEDIATE vrh1 FAILED OVER

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  • ??11.2 RAC??OCR?Votedisk??ASM Diskgroup?????

    - by Liu Maclean(???)
    ????????Oracle Allstarts??????????ocr?votedisk?ASM diskgroup??11gR2 RAC cluster?????????,????«?11gR2 RAC???ASM DISK Path????»??????,??????CRS??????11.2??ASM???????, ????????????”crsctl start crs -excl -nocrs “; ?????????,??ASM????ocr?????votedisk?????,??11.2????ocr?votedisk???ASM?,?ASM???????ocr?votedisk,?????ocr?votedisk????????cluter??????;???????????CRS????,?????diskgroup??????????,?????????????????? ??:?????????????????ASM LUN DISK,???OCR?????,????????4??????????,???????$GI_HOME,?????????;????votedisk?? ????: ??dd????ocr?votedisk??diskgroup header,??diskgroup corruption: 1. ??votedisk? ocr?? [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE a853d6204bbc4feabfd8c73d4c3b3001 (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE a5b37704c3574f0fbf21d1d9f58c4a6b (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 36e5c51ff0294fc3bf2a042266650331 (/dev/asm-diski) [SYSTEMDG] 4. ONLINE af337d1512824fe4bf6ad45283517aaa (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3c4a349e2e304ff6bf64b2b1c9d9cf5d (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). su - grid [grid@vrh1 ~]$ ocrconfig -showbackup PROT-26: Oracle Cluster Registry backup locations were retrieved from a local copy vrh1 2012/08/09 01:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup00.ocr vrh1 2012/08/08 21:59:56 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup01.ocr vrh1 2012/08/08 17:59:55 /g01/11.2.0/maclean/grid/cdata/vrh-cluster/backup02.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/day.ocr vrh1 2012/08/08 05:59:54 /g01/11.2.0/grid/cdata/vrh-cluster/week.ocr PROT-25: Manual backups for the Oracle Cluster Registry are not available 2. ??????????clusterware ,OHASD crsctl stop has -f 3. GetAsmDH.sh ==> GetAsmDH.sh?ASM disk header????? ????????,????????asm header [grid@vrh1 ~]$ ./GetAsmDH.sh ############################################ 1) Collecting Information About the Disks: ############################################ SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 03:28:13 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. SQL> Connected. SQL> SQL> SQL> SQL> SQL> SQL> SQL> 1 0 /dev/asm-diske 1 1 /dev/asm-diskd 2 0 /dev/asm-diskb 2 1 /dev/asm-diskc 2 2 /dev/asm-diskf 3 0 /dev/asm-diskh 3 1 /dev/asm-diskg 3 2 /dev/asm-diski 3 3 /dev/asm-diskj 3 4 /dev/asm-diskk SQL> SQL> Disconnected from Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options -rw-r--r-- 1 grid oinstall 1048 Aug 9 03:28 /tmp/HC/asmdisks.lst ############################################ 2) Generating asm_diskh.sh script. ############################################ -rwx------ 1 grid oinstall 666 Aug 9 03:28 /tmp/HC/asm_diskh.sh ############################################ 3) Executing asm_diskh.sh script to generate dd dumps. ############################################ -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_1_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_2_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_0.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_1.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_2.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_3.dd -rw-r--r-- 1 grid oinstall 1048576 Aug 9 03:28 /tmp/HC/dsk_3_4.dd ############################################ 4) Compressing dd dumps in the next format: (asm_dd_header_all_.tar) ############################################ /tmp/HC/dsk_1_0.dd /tmp/HC/dsk_1_1.dd /tmp/HC/dsk_2_0.dd /tmp/HC/dsk_2_1.dd /tmp/HC/dsk_2_2.dd /tmp/HC/dsk_3_0.dd /tmp/HC/dsk_3_1.dd /tmp/HC/dsk_3_2.dd /tmp/HC/dsk_3_3.dd /tmp/HC/dsk_3_4.dd ./GetAsmDH.sh: line 81: compress: command not found ls: /tmp/HC/*.Z: No such file or directory [grid@vrh1 ~]$ 4. ??dd ?? ??ocr?votedisk??diskgroup [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskh bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00423853 seconds, 247 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskg bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0045179 seconds, 232 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diski bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00469976 seconds, 223 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskj bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.00344262 seconds, 305 MB/s [root@vrh1 ~]# dd if=/dev/zero of=/dev/asm-diskk bs=1024k count=1 1+0 records in 1+0 records out 1048576 bytes (1.0 MB) copied, 0.0053518 seconds, 196 MB/s 5. ????????????HAS [root@vrh1 ~]# crsctl start has CRS-4123: Oracle High Availability Services has been started. ????ocr?votedisk??diskgroup??,??CSS???????,???????: alertvrh1.log [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:41.207 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:35:56.240 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:11.284 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:26.305 [cssd(5162)]CRS-1714:Unable to discover any voting files, retrying discovery in 15 seconds; Details at (:CSSNM00070:) in /g01/11.2.0/grid/log/vrh1/cssd/ocssd.log 2012-08-09 03:36:41.328 ocssd.log 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmReadDiscoveryProfile: voting file discovery string(/dev/asm*) 2012-08-09 03:40:26.662: [ CSSD][1078700352]clssnmvDDiscThread: using discovery string /dev/asm* for initial discovery 2012-08-09 03:40:26.662: [ SKGFD][1078700352]Discovery with str:/dev/asm*: 2012-08-09 03:40:26.662: [ SKGFD][1078700352]UFS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskb: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskj: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskh: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskc: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskd: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diske: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskg: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diski: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Fetching UFS disk :/dev/asm-diskk: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]OSS discovery with :/dev/asm*: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xdf22a0 from lib :UFS:: for disk :/dev/asm-diskf: 2012-08-09 03:40:26.665: [ SKGFD][1078700352]Handle 0xf412a0 from lib :UFS:: for disk :/dev/asm-diskb: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf3a680 from lib :UFS:: for disk :/dev/asm-diskj: 2012-08-09 03:40:26.666: [ SKGFD][1078700352]Handle 0xf93da0 from lib :UFS:: for disk :/dev/asm-diskh: 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvDiskVerify: Successful discovery of 0 disks 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmCompleteInitVFDiscovery: Completing initial voting file discovery 2012-08-09 03:40:26.667: [ CSSD][1078700352]clssnmvFindInitialConfigs: No voting files found 2012-08-09 03:40:26.667: [ CSSD][1078700352](:CSSNM00070:)clssnmCompleteInitVFDiscovery: Voting file not found. Retrying discovery in 15 seconds ?????ocr?votedisk??diskgroup?????: 1. ?-excl -nocrs ????cluster,??????ASM?? ????CRS [root@vrh1 vrh1]# crsctl start crs -excl -nocrs CRS-4123: Oracle High Availability Services has been started. CRS-2672: Attempting to start 'ora.mdnsd' on 'vrh1' CRS-2676: Start of 'ora.mdnsd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.gpnpd' on 'vrh1' CRS-2676: Start of 'ora.gpnpd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssdmonitor' on 'vrh1' CRS-2672: Attempting to start 'ora.gipcd' on 'vrh1' CRS-2676: Start of 'ora.cssdmonitor' on 'vrh1' succeeded CRS-2676: Start of 'ora.gipcd' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cssd' on 'vrh1' CRS-2672: Attempting to start 'ora.diskmon' on 'vrh1' CRS-2676: Start of 'ora.diskmon' on 'vrh1' succeeded CRS-2676: Start of 'ora.cssd' on 'vrh1' succeeded CRS-2679: Attempting to clean 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2672: Attempting to start 'ora.ctssd' on 'vrh1' CRS-2681: Clean of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.cluster_interconnect.haip' on 'vrh1' CRS-2676: Start of 'ora.ctssd' on 'vrh1' succeeded CRS-2676: Start of 'ora.cluster_interconnect.haip' on 'vrh1' succeeded CRS-2672: Attempting to start 'ora.asm' on 'vrh1' CRS-2676: Start of 'ora.asm' on 'vrh1' succeeded 2.???ocr?votedisk??diskgroup,??compatible.asm???11.2: [root@vrh1 vrh1]# su - grid [grid@vrh1 ~]$ sqlplus / as sysasm SQL*Plus: Release 11.2.0.3.0 Production on Thu Aug 9 04:16:58 2012 Copyright (c) 1982, 2011, Oracle. All rights reserved. Connected to: Oracle Database 11g Enterprise Edition Release 11.2.0.3.0 - 64bit Production With the Real Application Clusters and Automatic Storage Management options SQL> create diskgroup systemdg high redundancy disk '/dev/asm-diskh','/dev/asm-diskg','/dev/asm-diski','/dev/asm-diskj','/dev/asm-diskk' ATTRIBUTE 'compatible.rdbms' = '11.2', 'compatible.asm' = '11.2'; 3.?ocr backup???ocr??ocrcheck??: [root@vrh1 ~]# ocrconfig -restore /g01/11.2.0/grid/cdata/vrh-cluster/backup00.ocr [root@vrh1 ~]# ocrcheck Status of Oracle Cluster Registry is as follows : Version : 3 Total space (kbytes) : 262120 Used space (kbytes) : 3180 Available space (kbytes) : 258940 ID : 1238458014 Device/File Name : +systemdg Device/File integrity check succeeded Device/File not configured Device/File not configured Device/File not configured Device/File not configured Cluster registry integrity check succeeded Logical corruption check succeeded 4. ????votedisk ,??????????: [grid@vrh1 ~]$ crsctl replace votedisk +SYSTEMDG CRS-4602: Failed 27 to add voting file 2e4e0fe285924f86bf5473d00dcc0388. CRS-4602: Failed 27 to add voting file 4fa54bb0cc5c4fafbf1a9be5479bf389. CRS-4602: Failed 27 to add voting file a109ead9ea4e4f28bfe233188623616a. CRS-4602: Failed 27 to add voting file 042c9fbd71b54f5abfcd3ab3408f3cf3. CRS-4602: Failed 27 to add voting file 7b5a8cd24f954fafbf835ad78615763f. Failed to replace voting disk group with +SYSTEMDG. CRS-4000: Command Replace failed, or completed with errors. ????????ASM???,???ASM: SQL> alter system set asm_diskstring='/dev/asm*'; System altered. SQL> create spfile from memory; File created. SQL> startup force mount; ORA-32004: obsolete or deprecated parameter(s) specified for ASM instance ASM instance started Total System Global Area 283930624 bytes Fixed Size 2227664 bytes Variable Size 256537136 bytes ASM Cache 25165824 bytes ASM diskgroups mounted SQL> show parameter spfile NAME TYPE VALUE ------------------------------------ ----------- ------------------------------ spfile string /g01/11.2.0/grid/dbs/spfile+AS M1.ora [grid@vrh1 trace]$ crsctl replace votedisk +SYSTEMDG CRS-4256: Updating the profile Successful addition of voting disk 85edc0e82d274f78bfc58cdc73b8c68a. Successful addition of voting disk 201ffffc8ba44faabfe2efec2aa75840. Successful addition of voting disk 6f2a25c589964faabf6980f7c5f621ce. Successful addition of voting disk 93eb315648454f25bf3717df1a2c73d5. Successful addition of voting disk 3737240678964f88bfbfbd31d8b3829f. Successfully replaced voting disk group with +SYSTEMDG. CRS-4256: Updating the profile CRS-4266: Voting file(s) successfully replaced 5. ??has??,??cluster????: [root@vrh1 ~]# crsctl check crs CRS-4638: Oracle High Availability Services is online CRS-4537: Cluster Ready Services is online CRS-4529: Cluster Synchronization Services is online CRS-4533: Event Manager is online [root@vrh1 ~]# crsctl query css votedisk ## STATE File Universal Id File Name Disk group -- ----- ----------------- --------- --------- 1. ONLINE 85edc0e82d274f78bfc58cdc73b8c68a (/dev/asm-diskh) [SYSTEMDG] 2. ONLINE 201ffffc8ba44faabfe2efec2aa75840 (/dev/asm-diskg) [SYSTEMDG] 3. ONLINE 6f2a25c589964faabf6980f7c5f621ce (/dev/asm-diski) [SYSTEMDG] 4. ONLINE 93eb315648454f25bf3717df1a2c73d5 (/dev/asm-diskj) [SYSTEMDG] 5. ONLINE 3737240678964f88bfbfbd31d8b3829f (/dev/asm-diskk) [SYSTEMDG] Located 5 voting disk(s). [root@vrh1 ~]# crsctl stat res -t -------------------------------------------------------------------------------- NAME TARGET STATE SERVER STATE_DETAILS -------------------------------------------------------------------------------- Local Resources -------------------------------------------------------------------------------- ora.BACKUPDG.dg ONLINE ONLINE vrh1 ora.DATA.dg ONLINE ONLINE vrh1 ora.LISTENER.lsnr ONLINE ONLINE vrh1 ora.LSN_MACLEAN.lsnr ONLINE ONLINE vrh1 ora.SYSTEMDG.dg ONLINE ONLINE vrh1 ora.asm ONLINE ONLINE vrh1 Started ora.gsd OFFLINE OFFLINE vrh1 ora.net1.network ONLINE ONLINE vrh1 ora.ons ONLINE ONLINE vrh1 -------------------------------------------------------------------------------- Cluster Resources -------------------------------------------------------------------------------- ora.LISTENER_SCAN1.lsnr http://www.askmaclean.com 1 ONLINE ONLINE vrh1 ora.cvu 1 OFFLINE OFFLINE ora.oc4j 1 OFFLINE OFFLINE ora.scan1.vip 1 ONLINE ONLINE vrh1 ora.vprod.db 1 ONLINE OFFLINE 2 ONLINE OFFLINE ora.vrh1.vip 1 ONLINE ONLINE vrh1 ora.vrh2.vip 1 ONLINE INTERMEDIATE vrh1 FAILED OVER

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  • optimizing iPhone OpenGL ES fill rate

    - by NateS
    I have an Open GL ES game on the iPhone. My framerate is pretty sucky, ~20fps. Using the Xcode OpenGL ES performance tool on an iPhone 3G, it shows: Renderer Utilization: 95% to 99% Tiler Utilization: ~27% I am drawing a lot of pretty large images with a lot of blending. If I reduce the number of images drawn, framerates go from ~20 to ~40, though the performance tool results stay about the same (renderer still maxed). I think I'm being limited by the fill rate of the iPhone 3G, but I'm not sure. My questions are: How can I determine with more granularity where the bottleneck is? That is my biggest problem, I just don't know what is taking all the time. If it is fillrate, is there anything I do to improve it besides just drawing less? I am using texture atlases. I have tried to minimize image binds, though it isn't always possible (drawing order, not everything fits on one 1024x1024 texture, etc). Every frame I do 10 image binds. This seem pretty reasonable, but I could be mistaken. I'm using vertex arrays and glDrawArrays. I don't really have a lot of geometry. I can try to be more precise if needed. Each image is 2 triangles and I try to batch things were possible, though often (maybe half the time) images are drawn with individual glDrawArrays calls. Besides the images, I have ~60 triangles worth of geometry being rendered in ~6 glDrawArrays calls. I often glTranslate before calling glDrawArrays. Would it improve the framerate to switch to VBOs? I don't think it is a huge amount of geometry, but maybe it is faster for other reasons? Are there certain things to watch out for that could reduce performance? Eg, should I avoid glTranslate, glColor4g, etc? I'm using glScissor in a 3 places per frame. Each use consists of 2 glScissor calls, one to set it up, and one to reset it to what it was. I don't know if there is much of a performance impact here. If I used PVRTC would it be able to render faster? Currently all my images are GL_RGBA. I don't have memory issues. Here is a rough idea of what I'm drawing, in this order: 1) Switch to perspective matrix. 2) Draw a full screen background image 3) Draw a full screen image with translucency (this one has a scrolling texture). 4) Draw a few sprites. 5) Switch to ortho matrix. 6) Draw a few sprites. 7) Switch to perspective matrix. 8) Draw sprites and some other textured geometry. 9) Switch to ortho matrix. 10) Draw a few sprites (eg, game HUD). Steps 1-6 draw a bunch of background stuff. 8 draws most of the game content. 10 draws the HUD. As you can see, there are many layers, some of them full screen and some of the sprites are pretty large (1/4 of the screen). The layers use translucency, so I have to draw them in back-to-front order. This is further complicated by needing to draw various layers in ortho and others in perspective. I will gladly provide additional information if reqested. Thanks in advance for any performance tips or general advice on my problem!

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  • Problem when trying to use simple Shaders + VBOs

    - by Mr.Gando
    Hello I'm trying to convert the following functions to a VBO based function for learning purposes, it displays a static texture on screen. I'm using OpenGL ES 2.0 with shaders on the iPhone (should be almost the same than regular OpenGL in this case), this is what I got working: //Works! - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat vertices[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; glBindTexture(GL_TEXTURE_2D, _name); //Attrib position and attrib_tex coord are handles for the shader attributes glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, vertices); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } I tried to do this to convert to a VBO however I don't see anything displaying on-screen with this version: //Doesn't display anything - (void) drawAtPoint:(CGPoint)point depth:(CGFloat)depth { GLfloat width = (GLfloat)_width * _maxS, height = (GLfloat)_height * _maxT; GLfloat position[] = { -width / 2 + point.x, -height / 2 + point.y, width / 2 + point.x, -height / 2 + point.y, -width / 2 + point.x, height / 2 + point.y, width / 2 + point.x, height / 2 + point.y, }; //Texture on-screen position ( each vertex is x,y in on-screen coords ) GLfloat coordinates[] = { 0, 1, 1, 1, 0, 0, 1, 0 }; // Texture coords from 0 to 1 glBindVertexArrayOES(vao); glGenVertexArraysOES(1, &vao); glGenBuffers(2, vbo); //Buffer 1 glBindBuffer(GL_ARRAY_BUFFER, vbo[0]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), position, GL_STATIC_DRAW); glEnableVertexAttribArray(ATTRIB_POSITION); glVertexAttribPointer(ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE, 0, position); //Buffer 2 glBindBuffer(GL_ARRAY_BUFFER, vbo[1]); glBufferData(GL_ARRAY_BUFFER, 8 * sizeof(GLfloat), coordinates, GL_DYNAMIC_DRAW); glEnableVertexAttribArray(ATTRIB_TEXCOORD); glVertexAttribPointer(ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE, 0, coordinates); //Draw glBindVertexArrayOES(vao); glBindTexture(GL_TEXTURE_2D, _name); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } In both cases I'm using this simple Vertex Shader //Vertex Shader attribute vec2 position;//Bound to ATTRIB_POSITION attribute vec4 color; attribute vec2 texcoord;//Bound to ATTRIB_TEXCOORD varying vec2 texcoordVarying; uniform mat4 mvp; void main() { //You CAN'T use transpose before in glUniformMatrix4fv so... here it goes. gl_Position = mvp * vec4(position.x, position.y, 0.0, 1.0); texcoordVarying = texcoord; } The gl_Position is equal to product of mvp * vec4 because I'm simulating glOrthof in 2D with that mvp And this Fragment Shader //Fragment Shader uniform sampler2D sampler; varying mediump vec2 texcoordVarying; void main() { gl_FragColor = texture2D(sampler, texcoordVarying); } I really need help with this, maybe my shaders are wrong for the second case ? thanks in advance.

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  • Search Form in Responsive Design - Remove Search button on Mobile

    - by Kevin
    I'm working with a search box in the header of a responsive website. On desktop/tablet widths, there's a search input field and a styled 'search' button to the right. You can type in a search term and either click 'SEARCH' button or just hit enter on the keyboard with the same result. When you scale down to mobile widths, the search input field fills the width of the screen. The submit button falls below it. On a desktop, clicking the button or hitting enter activate the search. On an actual iphone phone, you can hit the 'SEARCH' button, but the native mobile keyboard that rises from the bottom of the screen has a search button where the enter/return key would normally be. It seems to know I'm in a form and the keyboard automatically gives me the option to kick off the search by basically hitting the ENTER key location....but it says SEARCH. So far so good. I figure I don't need the button in the header on mobile since it's already in the keyboard. Therefore, I'll hide the button on mobile widths and everything will be tighter and look better. So I added this to my CSS to hide it in mobile: #search-button {display: none;} But now the search doesn't work at all. On mobile, I don't get the option in the keyboard that showed up before and if I just hit enter, it doesn't work at all. On desktop at mobile width, hitting enter also not longer works. So clearly by hiding the submit/search button, the phone no longer gave me the native option to run the search. In addition, on the desktop at mobile width, even hitting enter inside the search input box also fails to launch the the search. Here's my search box: <form id="search-form" method="get" accept-charset="UTF-8, utf-8" action="search.php"> <fieldset> <div id="search-wrapper"> <label id="search-label" for="search">Item:</label> <input id="search" class="placeholder-color" name="item" type="text" placeholder="Item Number or Description" /> <button id="search-button" title="Go" type="submit"><span class="search-icon"></span></button> </div> </fieldset> </form> Here's what my CSS looks like: #search-wrapper { float: left; display: inline-block; position: relative; white-space: nowrap; } #search-button { display: inline-block; cursor: pointer; vertical-align: top; height: 30px; width: 40px; } @media only screen and (max-width: 639px) { #search-wrapper { display: block; margin-bottom: 7px; } #search-button { /* this didn't work....it hid the button but the search failed to load */ display: none;*/ } } So.....how can I hide this submit button when I'm on a mobile screen, but still let the search run from the mobile keyboard or just run by hitting enter when in the search input box. I was sure that putting display:none on the search button at mobile width would do the trick, but apparently not. Thanks...

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  • Problem with the output of Jquery function .offset in IE

    - by vandalk
    Hello! I'm new to jquery and javascript, and to web site developing overall, and I'm having a problem with the .offset function. I have the following code working fine on chrome and FF but not working on IE: $(document).keydown(function(k){ var keycode=k.which; var posk=$('html').offset(); var centeryk=screen.availHeight*0.4; var centerxk=screen.availWidth*0.4; $("span").text(k.which+","+posk.top+","+posk.left); if (keycode==37){ k.preventDefault(); $("html,body").stop().animate({scrollLeft:-1*posk.left-centerxk}) }; if (keycode==38){ k.preventDefault(); $("html,body").stop().animate({scrollTop:-1*posk.top-centeryk}) }; if (keycode==39){ k.preventDefault(); $("html,body").stop().animate({scrollLeft:-1*posk.left+centerxk}) }; if (keycode==40){ k.preventDefault(); $("html,body").stop().animate({scrollTop:-1*posk.top+centeryk}) }; }); hat I want it to do is to scroll the window a set percentage using the arrow keys, so my thought was to find the current coordinates of the top left corner of the document and add a percentage relative to the user screen to it and animate the scroll so that the content don't jump and the user looses focus from where he was. The $("span").text are just so I know what's happening and will be turned into comments when the code is complete. So here is what happens, on Chrome and Firefox the output of the $("span").text for the position variables is correct, starting at 0,0 and always showing how much of the content was scrolled in coordinates, but on IE it starts on -2,-2 and never gets out of it, even if I manually scroll the window until the end of it and try using the right arrow key it will still return the initial value of -2,-2 and scroll back to the beggining. I tried substituting the offset for document.body.scrollLetf and scrollTop but the result is the same, only this time the coordinates are 0,0. Am I doing something wrong? Or is this some IE bug? Is there a way around it or some other function I can use and achieve the same results? On another note, I did other two navigating options for the user in this section of the site, one is to click and drag anywhere on the screen to move it: $("html").mousedown(function(e) { var initx=e.pageX var inity=e.pageY $(document).mousemove(function(n) { var x_inc= initx-n.pageX; var y_inc= inity-n.pageY; window.scrollBy(x_inc*0.7,y_inc*0.7); initx=n.pageX; inity=n.pageY //$("span").text(initx+ "," +inity+ "," +x_inc+ "," +y_inc+ "," +e.pageX+ "," +e.pageY+ "," +n.pageX+ "," +n.pageY); // cancel out any text selections document.body.focus(); // prevent text selection in IE document.onselectstart = function () { return false; }; // prevent IE from trying to drag an image document.ondragstart = function() { return false; }; // prevent text selection (except IE) return false; }); }); $("html").mouseup(function() { $(document).unbind('mousemove'); }); The only part of this code I didn't write was the preventing text selection lines, these ones I found in a tutorial about clicking and draging objects, anyway, this code works fine on Chrome, FireFox and IE, though on Firefox and IE it's more often to happen some moviment glitches while you drag, sometimes it seems the "scrolling" is a litlle jagged, it's only a visual thing and not that much significant but if there's a way to prevent it I would like to know.

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  • Android Uncaught Exception

    - by Agrim Asthana
    09-30 02:32:31.474: D/ddm-heap(214): Got feature list request 09-30 02:32:31.634: D/AndroidRuntime(214): Shutting down VM 09-30 02:32:31.634: W/dalvikvm(214): threadid=3: thread exiting with uncaught exception (group=0x4001b188) 09-30 02:32:31.634: E/AndroidRuntime(214): Uncaught handler: thread main exiting due to uncaught exception 09-30 02:32:31.654: E/AndroidRuntime(214): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.mjcet.mjcet/com.mjcet.mjcet.MJCET}: java.lang.ClassNotFoundException: com.mjcet.mjcet.MJCET in loader dalvik.system.PathClassLoader@44e8c820 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2417) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2512) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.access$2200(ActivityThread.java:119) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1863) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.os.Handler.dispatchMessage(Handler.java:99) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.os.Looper.loop(Looper.java:123) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.main(ActivityThread.java:4363) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.reflect.Method.invokeNative(Native Method) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.reflect.Method.invoke(Method.java:521) 09-30 02:32:31.654: E/AndroidRuntime(214): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 09-30 02:32:31.654: E/AndroidRuntime(214): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 09-30 02:32:31.654: E/AndroidRuntime(214): at dalvik.system.NativeStart.main(Native Method) 09-30 02:32:31.654: E/AndroidRuntime(214): Caused by: java.lang.ClassNotFoundException: com.mjcet.mjcet.MJCET in loader dalvik.system.PathClassLoader@44e8c820 09-30 02:32:31.654: E/AndroidRuntime(214): at dalvik.system.PathClassLoader.findClass(PathClassLoader.java:243) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.ClassLoader.loadClass(ClassLoader.java:573) 09-30 02:32:31.654: E/AndroidRuntime(214): at java.lang.ClassLoader.loadClass(ClassLoader.java:532) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.Instrumentation.newActivity(Instrumentation.java:1021) 09-30 02:32:31.654: E/AndroidRuntime(214): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2409) 09-30 02:32:31.654: E/AndroidRuntime(214): ... 11 more 09-30 02:32:31.684: I/dalvikvm(214): threadid=7: reacting to signal 3 09-30 02:32:31.684: E/dalvikvm(214): Unable to open stack trace file '/data/anr/traces.txt': Permission denied the above is my debugging output for the below activities LOGINACTIVITY.java package com.agrim.mjcet; import com.agrim.mjcet.R; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; //import android.widget.TextView; import android.widget.Button; import android.widget.EditText; import android.view.View.OnClickListener; public class LoginActivity extends Activity { EditText txtUserName; EditText txtPassword; Button btnLogin; Button btnCancel; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // setting default screen to login.xml setContentView(R.layout.main); txtUserName=(EditText)this.findViewById(R.id.txtUname); txtPassword=(EditText)this.findViewById(R.id.txtPwd); btnLogin=(Button)this.findViewById(R.id.btnLogin); btnLogin=(Button)this.findViewById(R.id.btnLogin); btnLogin.setOnClickListener(new OnClickListener() { public void onClick(View v) { // Switching to Register screen if((txtUserName.getText().toString()).equals(txtPassword.getText().toString())) { Intent myIntent = new Intent(getApplicationContext(),SampleActivity.class); startActivityForResult(myIntent, 0); } } } ); } } SAMPLE ACTIVITY.java package com.agrim.mjcet; import com.agrim.mjcet.R; import android.app.Activity; import android.os.Bundle; import android.view.View; import android.widget.TextView; public class SampleActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set View to register.xml setContentView(R.layout.lol); TextView HomeScreen = (TextView) findViewById(R.id.back); HomeScreen.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // Closing registration screen // Switching to Login Screen/closing register screen finish(); } }); } } and here are my 2 layouts MAIN.XML <TableLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#000000" android:stretchColumns="1"> <TableRow> <TextView android:text="@string/user_name" android:textColor="#347235" android:id="@+id/TextView01" android:layout_width="wrap_content" android:layout_marginLeft="25dip" android:layout_height="wrap_content"> </TextView> <EditText android:text="" android:inputType="text" android:id="@+id/txtUname" android:layout_weight="0.75" android:layout_width="wrap_content" android:layout_marginRight="10dip" android:layout_marginBottom="5dip" android:background="#FFFFFF" android:layout_height="wrap_content"> </EditText> </TableRow> <TableRow> <TextView android:text="@string/password" android:textColor="#347235" android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginLeft="25dip"> </TextView> <EditText android:text="" android:inputType="textPassword" android:id="@+id/txtPwd" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_marginRight="10dip" android:layout_weight="1" android:background="#FFFFFF" android:gravity="center"> </EditText> </TableRow> <TableRow> <Button android:id="@+id/btnLogin" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#FFFFFF" android:layout_marginTop="25dip" android:layout_marginLeft="50dip" android:onClick="onClickMyButton" android:text="@string/login" /> <Button android:id="@+id/btnCancel" android:layout_width="fill_parent" android:layout_height="wrap_content" android:background="#FFFFFF" android:layout_marginTop="25dip" android:layout_marginLeft="100dip" android:layout_marginRight="50dip" android:text="@string/cancel" /> </TableRow> <FrameLayout android:layout_width="wrap_content" android:layout_height="match_parent" > <ImageView android:layout_width="fill_parent" android:layout_height="match_parent" android:scaleType="centerInside" android:src="@drawable/logo_invert" android:contentDescription="@drawable/logo_invert"/> </FrameLayout> </TableLayout> and finally LOL.xml <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:background="#000000" android:layout_height="fill_parent" > <ImageView android:layout_width="fill_parent" android:id="@+id/back" android:layout_height="match_parent" android:scaleType="centerInside" android:src="@drawable/lol" android:contentDescription="@drawable/lol"> </ImageView> <RelativeLayout android:layout_width="match_parent" android:layout_height="138dp" android:orientation="vertical" android:gravity="bottom" > <TextView android:id="@+id/TextView02" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentBottom="true" android:layout_centerHorizontal="true" android:text="@string/coming_soon" android:textColor="#347235" /> </RelativeLayout> </FrameLayout> I get a force close upon initialization.. and yes this is my first android app :)

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  • mac, netbeans 6.8, c++, sdl, opengl: compilation problems

    - by ufk
    Hiya. I'm trying to properly compile a c++ opengl+sdl application using netbeans 6.8 under Snow Leopard 64-bit. I have libSDL 1.2.14 installed using macports. The script that I try to compile is the following: #ifdef WIN32 #define WIN32_LEAN_AND_MEAN #include <windows.h> #endif #if defined(__APPLE__) && defined(__MACH__) #include <OpenGL/gl.h> // Header File For The OpenGL32 Library #include <OpenGL/glu.h> // Header File For The GLu32 Library #else #include <GL/gl.h> // Header File For The OpenGL32 Library #include <GL/glu.h> // Header File For The GLu32 Library #endif #include "sdl/SDL.h" #include <stdio.h> #include <unistd.h> #include "SDL/SDL_main.h" SDL_Surface *screen=NULL; GLfloat rtri; // Angle For The Triangle ( NEW ) GLfloat rquad; // Angle For The Quad ( NEW ) void InitGL(int Width, int Height) // We call this right after our OpenGL window is created. { glViewport(0, 0, Width, Height); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black glClearDepth(1.0); // Enables Clearing Of The Depth Buffer glDepthFunc(GL_LESS); // The Type Of Depth Test To Do glEnable(GL_DEPTH_TEST); // Enables Depth Testing glShadeModel(GL_SMOOTH); // Enables Smooth Color Shading glMatrixMode(GL_PROJECTION); glLoadIdentity(); // Reset The Projection Matrix gluPerspective(45.0f,(GLfloat)Width/(GLfloat)Height,0.1f,100.0f); // Calculate The Aspect Ratio Of The Window glMatrixMode(GL_MODELVIEW); } /* The main drawing function. */ int DrawGLScene() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer glLoadIdentity(); // Reset The View glTranslatef(-1.5f,0.0f,-6.0f); // Move Left 1.5 Units And Into The Screen 6.0 glRotatef(rtri,0.0f,1.0f,0.0f); // Rotate The Triangle On The Y axis ( NEW ) // draw a triangle glBegin(GL_TRIANGLES); // Begin Drawing Triangles glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Front) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Left Of Triangle (Front) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Right Of Triangle (Front) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Right) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f( 1.0f,-1.0f, 1.0f); // Left Of Triangle (Right) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Right Of Triangle (Right) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Back) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f( 1.0f,-1.0f, -1.0f); // Left Of Triangle (Back) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f, -1.0f); // Right Of Triangle (Back) glColor3f(1.0f,0.0f,0.0f); // Red glVertex3f( 0.0f, 1.0f, 0.0f); // Top Of Triangle (Left) glColor3f(0.0f,0.0f,1.0f); // Blue glVertex3f(-1.0f,-1.0f,-1.0f); // Left Of Triangle (Left) glColor3f(0.0f,1.0f,0.0f); // Green glVertex3f(-1.0f,-1.0f, 1.0f); // Right Of Triangle (Left) glEnd(); glLoadIdentity(); // Reset The Current Modelview Matrix glTranslatef(1.5f,0.0f,-7.0f); // Move Right 1.5 Units And Into The Screen 6.0 glRotatef(rquad,1.0f,0.0f,0.0f); // Rotate The Quad On The X axis ( NEW ) glBegin(GL_QUADS); // Start Drawing Quads glColor3f(0.0f,1.0f,0.0f); // Set The Color To Green glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Top) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Top) glVertex3f(-1.0f, 1.0f, 1.0f); // Bottom Left Of The Quad (Top) glVertex3f( 1.0f, 1.0f, 1.0f); // Bottom Right Of The Quad (Top) glColor3f(1.0f,0.5f,0.0f); // Set The Color To Orange glVertex3f( 1.0f,-1.0f, 1.0f); // Top Right Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f, 1.0f); // Top Left Of The Quad (Bottom) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Bottom) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Bottom) glColor3f(1.0f,0.0f,0.0f); // Set The Color To Red glVertex3f( 1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Front) glVertex3f(-1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Front) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Front) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Front) glColor3f(1.0f,1.0f,0.0f); // Set The Color To Yellow glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Back) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Back) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Back) glVertex3f( 1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Back) glColor3f(0.0f,0.0f,1.0f); // Set The Color To Blue glVertex3f(-1.0f, 1.0f, 1.0f); // Top Right Of The Quad (Left) glVertex3f(-1.0f, 1.0f,-1.0f); // Top Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f,-1.0f); // Bottom Left Of The Quad (Left) glVertex3f(-1.0f,-1.0f, 1.0f); // Bottom Right Of The Quad (Left) glColor3f(1.0f,0.0f,1.0f); // Set The Color To Violet glVertex3f( 1.0f, 1.0f,-1.0f); // Top Right Of The Quad (Right) glVertex3f( 1.0f, 1.0f, 1.0f); // Top Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f, 1.0f); // Bottom Left Of The Quad (Right) glVertex3f( 1.0f,-1.0f,-1.0f); // Bottom Right Of The Quad (Right) glEnd(); // Done Drawing A Quad rtri+=0.02f; // Increase The Rotation Variable For The Triangle ( NEW ) rquad-=0.015f; // Decrease The Rotation Variable For The Quad ( NEW ) // swap buffers to display, since we're double buffered. SDL_GL_SwapBuffers(); return true; } int main(int argc,char* argv[]) { int done; /*variable to hold the file name of the image to be loaded *In real world error handling code would precede this */ /* Initialize SDL for video output */ if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) { fprintf(stderr, "Unable to initialize SDL: %s\n", SDL_GetError()); exit(1); } atexit(SDL_Quit); /* Create a 640x480 OpenGL screen */ if ( SDL_SetVideoMode(640, 480, 0, SDL_OPENGL) == NULL ) { fprintf(stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError()); SDL_Quit(); exit(2); } SDL_WM_SetCaption("another example",NULL); InitGL(640,480); done=0; while (! done) { DrawGLScene(); SDL_Event event; while ( SDL_PollEvent(&event) ) { if ( event.type == SDL_QUIT ) { done = 1; } if ( event.type == SDL_KEYDOWN ) { if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; } } } } } Under netbeans project properties I configured the following: C++ Compiler: added /usr/X11/include and /opt/local/include to the include directories. Linker: I added the following libraries: /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Now... before I included SDL_main.h and libSDLMain.a to the project I got an error unknown reference to _main then I read here: http://www.libsdl.org/faq.php?action=listentries&category=7#55 that I need to include SDL_Main.h and to link libSDLMain.so to my project. after doing so, the project still won't compile. this is the Netbeans output: /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .clean-conf rm -f -r build/Debug rm -f dist/Debug/GNU-MacOSX/opengl2 CLEAN SUCCESSFUL (total time: 79ms) /usr/bin/make -f nbproject/Makefile-Debug.mk SUBPROJECTS= .build-conf /usr/bin/make -f nbproject/Makefile-Debug.mk dist/Debug/GNU-MacOSX/opengl2 mkdir -p build/Debug/GNU-MacOSX rm -f build/Debug/GNU-MacOSX/main.o.d g++ -c -g -I/usr/X11/include -I/opt/local/include -MMD -MP -MF build/Debug/GNU-MacOSX/main.o.d -o build/Debug/GNU-MacOSX/main.o main.cpp mkdir -p dist/Debug/GNU-MacOSX g++ -o dist/Debug/GNU-MacOSX/opengl2 build/Debug/GNU-MacOSX/main.o /opt/local/lib/libIL.dylib /opt/local/lib/libILU.dylib /opt/local/lib/libILUT.dylib /usr/X11/lib/libGL.dylib /usr/X11/lib/libGLU.dylib /opt/local/lib/libSDL.dylib /opt/local/lib/libSDLmain.a Undefined symbols: "_OBJC_CLASS_$_NSMenu", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "__objc_empty_cache", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetMainBundle", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_CFURLGetFileSystemRepresentation", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSApp", referenced from: _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSProcessInfo", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CFURLCreateCopyDeletingLastPathComponent", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSAllocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "___CFConstantStringClassReference", referenced from: cfstring=CFBundleName in libSDLmain.a(SDLMain.o) cfstring= in libSDLmain.a(SDLMain.o) cfstring=About in libSDLmain.a(SDLMain.o) cfstring=Hide in libSDLmain.a(SDLMain.o) cfstring=h in libSDLmain.a(SDLMain.o) cfstring=Hide Others in libSDLmain.a(SDLMain.o) cfstring=Show All in libSDLmain.a(SDLMain.o) cfstring=Quit in libSDLmain.a(SDLMain.o) cfstring=q in libSDLmain.a(SDLMain.o) cfstring=Window in libSDLmain.a(SDLMain.o) cfstring=m in libSDLmain.a(SDLMain.o) cfstring=Minimize in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSAutoreleasePool", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSEnableForegroundOperation", referenced from: _main in libSDLmain.a(SDLMain.o) "_CPSGetCurrentProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFBundleCopyBundleURL", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "_NSDeallocateMemoryPages", referenced from: -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSApplication", referenced from: l_OBJC_$_CATEGORY_NSApplication_$_SDLApplication in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_CPSSetFrontProcess", referenced from: _main in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSString", referenced from: l_OBJC_$_CATEGORY_NSString_$_ReplaceSubString in libSDLmain.a(SDLMain.o) __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSObject", referenced from: _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_CFBundleGetInfoDictionary", referenced from: _main in libSDLmain.a(SDLMain.o) "_CFRelease", referenced from: -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) -[SDLMain setupWorkingDirectory:] in libSDLmain.a(SDLMain.o) "__objc_empty_vtable", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_CLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_OBJC_CLASS_$_NSMenuItem", referenced from: __objc_classrefs__DATA@0 in libSDLmain.a(SDLMain.o) "_objc_msgSend", referenced from: -[SDLMain application:openFile:] in libSDLmain.a(SDLMain.o) -[SDLMain applicationDidFinishLaunching:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) -[NSString(ReplaceSubString) stringByReplacingRange:with:] in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) _main in libSDLmain.a(SDLMain.o) "_OBJC_METACLASS_$_NSObject", referenced from: _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) _OBJC_METACLASS_$_SDLMain in libSDLmain.a(SDLMain.o) "_objc_msgSend_fixup", referenced from: l_objc_msgSend_fixup_objectForKey_ in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_length in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_alloc in libSDLmain.a(SDLMain.o) l_objc_msgSend_fixup_release in libSDLmain.a(SDLMain.o) ld: symbol(s) not found collect2: ld returned 1 exit status make[2]: *** [dist/Debug/GNU-MacOSX/opengl2] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 263ms) any ideas? thanks a lot!

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  • trouble running smooth animation in thread only when using key listener

    - by heysuse renard
    first time using a forum for coding help so sorry if i post this all wrong. i have more than a few classes i don't think screenManger or core holds the problem but i included them just incase. i got most of this code working through a set of tutorials. but a certain point started trying to do more on my own. i want to play the animation only when i'm moving my sprite. in my KeyTest class i am using threads to run the animation it used to work (poorly) but now not at all pluss it really gunks up my computer. i think it's because of the thread. im new to threads so i'm not to sure if i should even be using one in this situation or if its dangerous for my computer. the animation worked smoothly when i had the sprite bouce around the screen forever. the animation loop played with out stopping. i think the main problem is between the animationThread, Sprite, and keyTest classes, but itcould be more indepth. if someone could point me in the right direction for making the animation run smoothly when i push down a key and stop runing when i let off it would be greatly apriciated. i already looked at this Java a moving animation (sprite) obviously we were doing the same tutorial. but i feel my problem is slightly different. p.s. sorry for the typos. import java.awt.*; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.util.ArrayList; import javax.swing.ImageIcon; import javax.swing.JFrame; public class KeyTest extends Core implements KeyListener { public static void main(String[] args) { new KeyTest().run(); } Sprite player1; Image hobo; Image background; animation hoboRun; animationThread t1; //init also calls init form superclass public void init() { super.init(); loadImages(); Window w = s.getFullScreenWindow(); w.setFocusTraversalKeysEnabled(false); w.addKeyListener(this); } //load method will go here. //load all pics need for animation and sprite public void loadImages() { background = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\yellow square.jpg").getImage(); Image face1 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\circle.png").getImage(); Image face2 = new ImageIcon("\\\\STUART-PC\\Users\\Stuart\\workspace\\Gaming\\one eye.png").getImage(); hoboRun = new animation(); hoboRun.addScene(face1, 250); hoboRun.addScene(face2, 250); player1 = new Sprite(hoboRun); this.t1 = new animationThread(); this.t1.setAnimation(player1); } //key pressed public void keyPressed(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_ESCAPE) { stop(); } if (keyCode == KeyEvent.VK_RIGHT) { player1.setVelocityX(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1); th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } if (keyCode == KeyEvent.VK_UP) { player1.setVelocityY(-0.3f); try { this.t1.setRunning(true); Thread th1 = new Thread(this.t1);; th1.start(); } catch (Exception ex) { System.out.println("noooo"); } } else { e.consume(); } } //keyReleased @SuppressWarnings("static-access") public void keyReleased(KeyEvent e) { int keyCode = e.getKeyCode(); if (keyCode == KeyEvent.VK_RIGHT || keyCode == KeyEvent.VK_LEFT) { player1.setVelocityX(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } if (keyCode == KeyEvent.VK_UP || keyCode == KeyEvent.VK_DOWN) { player1.setVelocityY(0); try { this.t1.setRunning(false); } catch (Exception ex) { } } else { e.consume(); } } //last method from interface public void keyTyped(KeyEvent e) { e.consume(); } //draw public void draw(Graphics2D g) { Window w = s.getFullScreenWindow(); g.setColor(w.getBackground()); g.fillRect(0, 0, s.getWidth(), s.getHieght()); g.setColor(w.getForeground()); g.drawImage(player1.getImage(), Math.round(player1.getX()), Math.round(player1.getY()), null); } public void update(long timePassed) { player1.update(timePassed); } } abstract class Core { private static DisplayMode modes[] = { new DisplayMode(1600, 900, 64, 0), new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(800, 480, 32, 0), new DisplayMode(800, 480, 24, 0), new DisplayMode(800, 480, 16, 0),}; private boolean running; protected ScreenManager s; //stop method public void stop() { running = false; } public void run() { try { init(); gameLoop(); } finally { s.restoreScreen(); } } //set to full screen //set current background here public void init() { s = new ScreenManager(); DisplayMode dm = s.findFirstCompatibleMode(modes); s.setFullScreen(dm); Window w = s.getFullScreenWindow(); w.setFont(new Font("Arial", Font.PLAIN, 20)); w.setBackground(Color.GREEN); w.setForeground(Color.WHITE); running = true; } //main gameLoop public void gameLoop() { long startTime = System.currentTimeMillis(); long cumTime = startTime; while (running) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; update(timePassed); Graphics2D g = s.getGraphics(); draw(g); g.dispose(); s.update(); try { Thread.sleep(20); } catch (Exception ex) { } } } //update animation public void update(long timePassed) { } //draws to screen abstract void draw(Graphics2D g); } class animationThread implements Runnable { String name; boolean playing; Sprite a; //constructor takes input from keyboard public animationThread() { } //The run method for animation public void run() { long startTime = System.currentTimeMillis(); long cumTime = startTime; boolean test = getRunning(); while (test) { long timePassed = System.currentTimeMillis() - cumTime; cumTime += timePassed; test = getRunning(); } } public String getName() { return name; } public void setAnimation(Sprite a) { this.a = a; } public void setName(String name) { this.name = name; } public void setRunning(boolean running) { this.playing = running; } public boolean getRunning() { return playing; } } class animation { private ArrayList scenes; private int sceneIndex; private long movieTime; private long totalTime; //constructor public animation() { scenes = new ArrayList(); totalTime = 0; start(); } //add scene to ArrayLisy and set time for each scene public synchronized void addScene(Image i, long t) { totalTime += t; scenes.add(new OneScene(i, totalTime)); } public synchronized void start() { movieTime = 0; sceneIndex = 0; } //change scenes public synchronized void update(long timePassed) { if (scenes.size() > 1) { movieTime += timePassed; if (movieTime >= totalTime) { movieTime = 0; sceneIndex = 0; } while (movieTime > getScene(sceneIndex).endTime) { sceneIndex++; } } } //get animations current scene(aka image) public synchronized Image getImage() { if (scenes.size() == 0) { return null; } else { return getScene(sceneIndex).pic; } } //get scene private OneScene getScene(int x) { return (OneScene) scenes.get(x); } //Private Inner CLASS////////////// private class OneScene { Image pic; long endTime; public OneScene(Image pic, long endTime) { this.pic = pic; this.endTime = endTime; } } } class Sprite { private animation a; private float x; private float y; private float vx; private float vy; //Constructor public Sprite(animation a) { this.a = a; } //change position public void update(long timePassed) { x += vx * timePassed; y += vy * timePassed; } public void startAnimation(long timePassed) { a.update(timePassed); } //get x position public float getX() { return x; } //get y position public float getY() { return y; } //set x public void setX(float x) { this.x = x; } //set y public void setY(float y) { this.y = y; } //get sprite width public int getWidth() { return a.getImage().getWidth(null); } //get sprite height public int getHeight() { return a.getImage().getHeight(null); } //get horizontal velocity public float getVelocityX() { return vx; } //get vertical velocity public float getVelocityY() { return vx; } //set horizontal velocity public void setVelocityX(float vx) { this.vx = vx; } //set vertical velocity public void setVelocityY(float vy) { this.vy = vy; } //get sprite / image public Image getImage() { return a.getImage(); } } class ScreenManager { private GraphicsDevice vc; public ScreenManager() { GraphicsEnvironment e = GraphicsEnvironment.getLocalGraphicsEnvironment(); vc = e.getDefaultScreenDevice(); } //get all compatible DM public DisplayMode[] getCompatibleDisplayModes() { return vc.getDisplayModes(); } //compares DM passed into vc DM and see if they match public DisplayMode findFirstCompatibleMode(DisplayMode modes[]) { DisplayMode goodModes[] = vc.getDisplayModes(); for (int x = 0; x < modes.length; x++) { for (int y = 0; y < goodModes.length; y++) { if (displayModesMatch(modes[x], goodModes[y])) { return modes[x]; } } } return null; } //get current DM public DisplayMode getCurrentDisplayMode() { return vc.getDisplayMode(); } //checks if two modes match each other public boolean displayModesMatch(DisplayMode m1, DisplayMode m2) { if (m1.getWidth() != m2.getWidth() || m1.getHeight() != m2.getHeight()) { return false; } if (m1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && m1.getBitDepth() != m2.getBitDepth()) { return false; } if (m1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && m1.getRefreshRate() != m2.getRefreshRate()) { return false; } return true; } //make frame full screen public void setFullScreen(DisplayMode dm) { JFrame f = new JFrame(); f.setUndecorated(true); f.setIgnoreRepaint(true); f.setResizable(false); vc.setFullScreenWindow(f); if (dm != null && vc.isDisplayChangeSupported()) { try { vc.setDisplayMode(dm); } catch (Exception ex) { } } f.createBufferStrategy(2); } //sets graphics object = this return public Graphics2D getGraphics() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); return (Graphics2D) s.getDrawGraphics(); } else { return null; } } //updates display public void update() { Window w = vc.getFullScreenWindow(); if (w != null) { BufferStrategy s = w.getBufferStrategy(); if (!s.contentsLost()) { s.show(); } } } //returns full screen window public Window getFullScreenWindow() { return vc.getFullScreenWindow(); } //get width of window public int getWidth() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getWidth(); } else { return 0; } } //get height of window public int getHieght() { Window w = vc.getFullScreenWindow(); if (w != null) { return w.getHeight(); } else { return 0; } } //get out of full screen public void restoreScreen() { Window w = vc.getFullScreenWindow(); if (w != null) { w.dispose(); } vc.setFullScreenWindow(null); } //create image compatible with monitor public BufferedImage createCopatibleImage(int w, int h, int t) { Window win = vc.getFullScreenWindow(); if (win != null) { GraphicsConfiguration gc = win.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, t); } return null; } }

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  • How To Configure Remote Desktop To Hyper-V Guest Virtual Machines

    - by Brian Jackett
    Configuring Remote Desktop (RDP) from a host Hyper-V machine to a guest virtual machine can be tricky, so this post is dedicated to the issues and resolution steps I went through to allow RDP.  Cutting to the point, below are the things to look for followed by some explanation about my scenario if you care to read.  This is not an exhaustive list of what is required, just the items that were causing problems for my particular scenario. Requirements Allow Remote Desktop Connections in guest OS. The network adapter type must allow communication with host machine (e.g. use an “Internal” virtual adapter.) If running Server 2008 R2 on guest, network discovery mode must be turned on. If running Server 2008 R2 on guest, the services supporting network discovery mode must be running: - DNS Client - Function Discovery Resource Publication - SSDP Discovery - UPnP Device Host My Environment     A quick word about my environment.  I am running Windows Server 2008 R2 with Hyper V on my laptop and numerous guest VMs running Windows Server 2003 R2 or Windows Server 2008 R2.  I run a domain controller VM and then 1 or 2 SharePoint servers depending on my work needs.  I’ve found this setup to work well except when it comes to the display window for my VMs. The Issue     Ever since I began running Hyper-V I haven’t been able to RDP to my guest VMs which means the resolution for my connection windows ha been limited to what the native Hyper-V connections allow.  During personal use I can put the resolution up to 1152 x 864, but during presentations I am usually limited to a measly 800 x 600.  That is until today when I decided to fully investigate why I couldn’t connect via RDP.     First a thank you to John Ross (@johnrossjr), Christina Wheeler (@cwheeler76) and Clayton Cobb (@warrtalon) for various suggestions while I was researching tonight.  As it turns out I had not 1, not 2, but 3 items preventing me from using RDP.  Let’s dig into the requirements above. Allow RDP Connection     This item I had previously taken care of, but it bears repeating because by default Windows Server 2008 R2 does not allow RDP connections.  Change the setting from “Don’t allow…” to whichever “Allow connections…” setting suits your needs.  I chose the less secure option as this is just my dev laptop. Network Adapter Type     When I originally configured my VMs I configured each to use 2 network adapters: one using the physical ethernet adapter for internet use and a virtual private adapter for communication between the VMs.  The connection for the ethernet adapter is an "”External” adapter and thus doesn’t connect between the host and guest.  The virtual private adapter allowed communication ONLY between the VMs and not to my host.  There is a third option “Internal” which allows communication between VMs as well as to the host.  After finding out this distinction I promptly created an Internal network adapter and assigned that to my VMs. Turn On Network Discovery     Seems like a pretty common sense thing, but in order to allow remote desktop connections the target computer must able to be found by the source computer (explained here.)  One of the settings that controls if a computer can be found on the network is aptly named Network Discovery.  By default Windows Server 2008 R2 turns Network Discovery off for security purposes.  To enable it open up the Network and Sharing Center.  Click “Change Advanced Sharing Settings” on the left.  On the following screen select “Turn on network discovery” for the currently used profile and click Save Settings.  You may notice though that your selection to turn on network discovery doesn’t save.  If this is the case then you most likely don’t have the supporting services running (as was my case.) Network Discovery Supporting Services     There are a total of 4 services (listed again below) that need to be running before you can turn on network discovery (explained here.)  The below images highlight these services.  In my guest VM I found that I had DNS Client already running while the other 3 were disabled.  I set them all to enabled and started the ones that were stopped.  After this change I returned to the Sharing settings screen and found that Network Discovery was turned on.  I’m not sure whether this was picking up my attempt to turn it on previously or if starting those services turned it on.  Either way the end result was a success. - DNS Client - Function Discovery Resource Publication - SSDP Discovery - UPnP Device Host Before and After Results     The first image is the smaller square shaped viewing window used by the Hyper-V native connection.  The second is the full-screen RDP connection in all its widescreen glory. Conclusion     Over the past few months I’ve found Hyper-V to be very useful for virtualizing my development environments, but I’ve also had a steep learning curve to get various items configured just right.  Allowing RDP connections to guest VMs was one area that I hadn’t been able to get right for the longest time.  Now that I resolved these issues I hope that others can avoid the pitfalls that I ran into.  If you know of any other items I left off feel free to let me know.        -Frog Out   Links Turning on Network Discovery http://sqlblog.com/blogs/john_paul_cook/archive/2009/08/15/remote-desktop-connection-on-windows-server-2008-r2.aspx Services required for Network Discovery http://social.technet.microsoft.com/Forums/en-US/winservergen/thread/2e1fea01-3f2b-4c46-a631-a8db34ed4f84

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  • Geek Fun: Virtualized Old School Windows – Windows 95

    - by Matthew Guay
    Last week we enjoyed looking at Windows 3.1 running in VMware Player on Windows 7.  Today, let’s upgrade our 3.1 to 95, and get a look at how most of us remember Windows from the 90’s. In this demo, we’re running the first release of Windows 95 (version 4.00.950) in VMware Player 3.0 running on Windows 7 x64.  For fun, we ran the 95 upgrade on the 3.1 virtual machine we built last week. Windows 95 So let’s get started.  Here’s the first setup screen.  For the record, Windows 95 installed in about 15 minutes or less in VMware in our test. Strangely, Windows 95 offered several installation choices.  They actually let you choose what extra parts of Windows to install if you wished.  Oh, and who wants to run Windows 95 on your “Portable Computer”?  Most smartphones today are more powerful than the “portable computers” of 95. Your productivity may vastly increase if you run Windows 95.  Anyone want to switch? No, I don’t want to restart … I want to use my computer! Welcome to Windows 95!  Hey, did you know you can launch programs from the Start button? Our quick spin around Windows 95 reminded us why Windows got such a bad reputation in the ‘90’s for being unstable.  We didn’t even get our test copy fully booted after installation before we saw our first error screen.  Windows in space … was that the most popular screensaver in Windows 95, or was it just me? Hello Windows 3.1!  The UI was still outdated in some spots.   Ah, yes, Media Player before it got 101 features to compete with iTunes. But, you couldn’t even play CDs in Media Player.  Actually, CD player was one program I used almost daily in Windows 95 back in the day. Want some new programs?  This help file about new programs designed for Windows 95 lists a lot of outdated names in tech.    And, you really may want some programs.  The first edition of Windows 95 didn’t even ship with Internet Explorer.   We’ve still got Minesweeper, though! My Computer had really limited functionality, and by default opened everything in a new window.  Double click on C:, and it opens in a new window.  Ugh. But Explorer is a bit more like more modern versions. Hey, look, Start menu search!  If only it found the files you were looking for… Now I’m feeling old … this shutdown screen brought back so many memories … of shutdowns that wouldn’t shut down! But, you still have to turn off your computer.  I wonder how many old monitors had these words burned into them? So there’s yet another trip down Windows memory lane.  Most of us can remember using Windows 95, so let us know your favorite (or worst) memory of it!  At least we can all be thankful for our modern computers and operating systems today, right?  Similar Articles Productive Geek Tips Geek Fun: Remember the Old-School SkiFree Game?Geek Fun: Virtualized old school Windows 3.11Stupid Geek Tricks: Tile or Cascade Multiple Windows in Windows 7Stupid Geek Tricks: Select Multiple Windows on the TaskbarHow to Delete a System File in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • Geek Fun: Virtualized Old School Windows – Windows 95

    - by Matthew Guay
    Last week we enjoyed looking at Windows 3.1 running in VMware Player on Windows 7.  Today, let’s upgrade our 3.1 to 95, and get a look at how most of us remember Windows from the 90’s. In this demo, we’re running the first release of Windows 95 (version 4.00.950) in VMware Player 3.0 running on Windows 7 x64.  For fun, we ran the 95 upgrade on the 3.1 virtual machine we built last week. Windows 95 So let’s get started.  Here’s the first setup screen.  For the record, Windows 95 installed in about 15 minutes or less in VMware in our test. Strangely, Windows 95 offered several installation choices.  They actually let you choose what extra parts of Windows to install if you wished.  Oh, and who wants to run Windows 95 on your “Portable Computer”?  Most smartphones today are more powerful than the “portable computers” of 95. Your productivity may vastly increase if you run Windows 95.  Anyone want to switch? No, I don’t want to restart … I want to use my computer! Welcome to Windows 95!  Hey, did you know you can launch programs from the Start button? Our quick spin around Windows 95 reminded us why Windows got such a bad reputation in the ‘90’s for being unstable.  We didn’t even get our test copy fully booted after installation before we saw our first error screen.  Windows in space … was that the most popular screensaver in Windows 95, or was it just me? Hello Windows 3.1!  The UI was still outdated in some spots.   Ah, yes, Media Player before it got 101 features to compete with iTunes. But, you couldn’t even play CDs in Media Player.  Actually, CD player was one program I used almost daily in Windows 95 back in the day. Want some new programs?  This help file about new programs designed for Windows 95 lists a lot of outdated names in tech.    And, you really may want some programs.  The first edition of Windows 95 didn’t even ship with Internet Explorer.   We’ve still got Minesweeper, though! My Computer had really limited functionality, and by default opened everything in a new window.  Double click on C:, and it opens in a new window.  Ugh. But Explorer is a bit more like more modern versions. Hey, look, Start menu search!  If only it found the files you were looking for… Now I’m feeling old … this shutdown screen brought back so many memories … of shutdowns that wouldn’t shut down! But, you still have to turn off your computer.  I wonder how many old monitors had these words burned into them? So there’s yet another trip down Windows memory lane.  Most of us can remember using Windows 95, so let us know your favorite (or worst) memory of it!  At least we can all be thankful for our modern computers and operating systems today, right?  Similar Articles Productive Geek Tips Geek Fun: Remember the Old-School SkiFree Game?Geek Fun: Virtualized old school Windows 3.11Stupid Geek Tricks: Tile or Cascade Multiple Windows in Windows 7Stupid Geek Tricks: Select Multiple Windows on the TaskbarHow to Delete a System File in Windows 7 or Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Enable Check Box Selection in Windows 7 OnlineOCR – Free OCR Service Betting on the Blind Side, a Vanity Fair article 30 Minimal Logo Designs that Say More with Less LEGO Digital Designer – Free Create a Personal Website Quickly using Flavors.me

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  • SQL SERVER – Advanced Data Quality Services with Melissa Data – Azure Data Market

    - by pinaldave
    There has been much fanfare over the new SQL Server 2012, and especially around its new companion product Data Quality Services (DQS). Among the many new features is the addition of this integrated knowledge-driven product that enables data stewards everywhere to profile, match, and cleanse data. In addition to the homegrown rules that data stewards can design and implement, there are also connectors to third party providers that are hosted in the Azure Datamarket marketplace.  In this review, I leverage SQL Server 2012 Data Quality Services, and proceed to subscribe to a third party data cleansing product through the Datamarket to showcase this unique capability. Crucial Questions For the purposes of the review, I used a database I had in an Excel spreadsheet with name and address information. Upon a cursory inspection, there are miscellaneous problems with these records; some addresses are missing ZIP codes, others missing a city, and some records are slightly misspelled or have unparsed suites. With DQS, I can easily add a knowledge base to help standardize my values, such as for state abbreviations. But how do I know that my address is correct? And if my address is not correct, what should it be corrected to? The answer lies in a third party knowledge base by the acknowledged USPS certified address accuracy experts at Melissa Data. Reference Data Services Within DQS there is a handy feature to actually add reference data from many different third-party Reference Data Services (RDS) vendors. DQS simplifies the processes of cleansing, standardizing, and enriching data through custom rules and through service providers from the Azure Datamarket. A quick jump over to the Datamarket site shows me that there are a handful of providers that offer data directly through Data Quality Services. Upon subscribing to these services, one can attach a DQS domain or composite domain (fields in a record) to a reference data service provider, and begin using it to cleanse, standardize, and enrich that data. Besides what I am looking for (address correction and enrichment), it is possible to subscribe to a host of other services including geocoding, IP address reference, phone checking and enrichment, as well as name parsing, standardization, and genderization.  These capabilities extend the data quality that DQS has natively by quite a bit. For my current address correction review, I needed to first sign up to a reference data provider on the Azure Data Market site. For this example, I used Melissa Data’s Address Check Service. They offer free one-month trials, so if you wish to follow along, or need to add address quality to your own data, I encourage you to sign up with them. Once I subscribed to the desired Reference Data Provider, I navigated my browser to the Account Keys within My Account to view the generated account key, which I then inserted into the DQS Client – Configuration under the Administration area. Step by Step to Guide That was all it took to hook in the subscribed provider -Melissa Data- directly to my DQS Client. The next step was for me to attach and map in my Reference Data from the newly acquired reference data provider, to a domain in my knowledge base. On the DQS Client home screen, I selected “New Knowledge Base” under Knowledge Base Management on the left-hand side of the home screen. Under New Knowledge Base, I typed a Name and description of my new knowledge base, then proceeded to the Domain Management screen. Here I established a series of domains (fields) and then linked them all together as a composite domain (record set). Using the Create Domain button, I created the following domains according to the fields in my incoming data: Name Address Suite City State Zip I added a Suite column in my domain because Melissa Data has the ability to return missing Suites based on last name or company. And that’s a great benefit of using these third party providers, as they have data that the data steward would not normally have access to. The bottom line is, with these third party data providers, I can actually improve my data. Next, I created a composite domain (fulladdress) and added the (field) domains into the composite domain. This essentially groups our address fields together in a record to facilitate the full address cleansing they perform. I then selected my newly created composite domain and under the Reference Data tab, added my third party reference data provider –Melissa Data’s Address Check- and mapped in each domain that I had to the provider’s Schema. Now that my composite domain has been married to the Reference Data service, I can take the newly published knowledge base and create a project to cleanse and enrich my data. My next task was to create a new Data Quality project, mapping in my data source and matching it to the appropriate domain column, and then kick off the verification process. It took just a few minutes with some progress indicators indicating that it was working. When the process concluded, there was a helpful set of tabs that place the response records into categories: suggested; new; invalid; corrected (automatically); and correct. Accepting the suggestions provided by  Melissa Data allowed me to clean up all the records and flag the invalid ones. It is very apparent that DQS makes address data quality simplistic for any IT professional. Final Note As I have shown, DQS makes data quality very easy. Within minutes I was able to set up a data cleansing and enrichment routine within my data quality project, and ensure that my address data was clean, verified, and standardized against real reference data. As reviewed here, it’s easy to see how both SQL Server 2012 and DQS work to take what used to require a highly skilled developer, and empower an average business or database person to consume external services and clean data. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Utility, T SQL, Technology Tagged: DQS

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  • Creating an ASP.NET report using Visual Studio 2010 - Part 2

    - by rajbk
    We continue building our report in this three part series. Creating an ASP.NET report using Visual Studio 2010 - Part 1 Creating an ASP.NET report using Visual Studio 2010 - Part 3 Creating the Client Report Definition file (RDLC) Add a folder called “RDLC”. This will hold our RDLC report.   Right click on the RDLC folder, select “Add new item..” and add an “RDLC” name of “Products”. We will use the “Report Wizard” to walk us through the steps of creating the RDLC.   In the next dialog, give the dataset a name called “ProductDataSet”. Change the data source to “NorthwindReports.DAL” and select “ProductRepository(GetProductsProjected)”. The fields that are returned from the method are shown on the right. Click next.   Drag and drop the ProductName, CategoryName, UnitPrice and Discontinued into the Values container. Note that you can create much more complex grouping using this UI. Click Next.   Most of the selections on this screen are grayed out because we did not choose a grouping in the previous screen. Click next. Choose a style for your report. Click next. The report graphic design surface is now visible. Right click on the report and add a page header and page footer. With the report design surface active, drag and drop a TextBox from the tool box to the page header. Drag one more textbox to the page header. We will use the text boxes to add some header text as shown in the next figure. You can change the font size and other properties of the textboxes using the formatting tool bar (marked in red). You can also resize the columns by moving your cursor in between columns and dragging. Adding Expressions Add two more text boxes to the page footer. We will use these to add the time the report was generated and page numbers. Right click on the first textbox in the page footer and select “Expression”. Add the following expression for the print date (note the = sign at the left of the expression in the dialog below) "© Northwind Traders " & Format(Now(),"MM/dd/yyyy hh:mm tt") Right click on the second text box and add the following for the page count.   Globals.PageNumber & " of " & Globals.TotalPages Formatting the page footer is complete.   We are now going to format the “Unit Price” column so it displays the number in currency format.  Right click on the [UnitPrice] column (not header) and select “Text Box Properties..” Under “Number”, select “Currency”. Hit OK. Adding a chart With the design surface active, go to the toolbox and drag and drop a chart control. You will need to move the product list table down first to make space for the chart contorl. The document can also be resized by dragging on the corner or at the page header/footer separator. In the next dialog, pick the first chart type. This can be changed later if needed. Click OK. The chart gets added to the design surface.   Click on the blue bars in the chart (not legend). This will bring up drop locations for dropping the fields. Drag and drop the UnitPrice and CategoryName into the top (y axis) and bottom (x axis) as shown below. This will give us the total unit prices for a given category. That is the best I could come up with as far as what report to render, sorry :-) Delete the legend area to get more screen estate. Resize the chart to your liking. Change the header, x axis and y axis text by double clicking on those areas. We made it this far. Let’s impress the client by adding a gradient to the bar graph :-) Right click on the blue bar and select “Series properties”. Under “Fill”, add a color and secondary color and select the Gradient style. We are done designing our report. In the next section you will see how to add the report to the report viewer control, bind to the data and make it refresh when the filter criteria are changed.   Creating an ASP.NET report using Visual Studio 2010 - Part 3

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  • How to Add a Business Card, or vCard (.vcf) File, to a Signature in Outlook 2013 Without Displaying an Image

    - by Lori Kaufman
    Whenever you add a Business Card to your signature in Outlook 2013, the Signature Editor automatically generates a picture of it and includes that in the signature as well as attaching the .vcf file. However, there is a way to leave out the image. To remove the business card image from your signature but maintain the attached .vcf file, you must make a change to the registry. NOTE: Before making changes to the registry, be sure you back it up. We also recommend creating a restore point you can use to restore your system if something goes wrong. Before changing the registry, we must add the Business Card to the signature and save it so a .vcf file of the contact is created in the Signatures folder. To do this, click the File tab. Click Options in the menu list on the left side of the Account Information screen. On the Outlook Options dialog box, click Mail in the list of options on the left side of the dialog box. On the Mail screen, click Signatures in the Compose messages section. For this example, we will create a new signature to include the .vcf file for your business card without the image. Click New below the Select signature to edit box. Enter a name for the new signature, such as Business Card, and click OK. Enter text in the signature editor and format it the way you want or insert a different image or logo. Click Business Card above the signature editor. Select the contact you want to include in the signature on the Insert Business Card dialog box and click OK. Click Save below the Select signature to edit box. This creates a .vcf file for the business card in the Signatures folder. Click on the business card image in the signature and delete it. You should only see your formatted text or other image or logo in the signature editor. Click OK to save your new signature and close the signature editor. Close Outlook as well. Now, we will open the Registry Editor to add a key and value to indicate where to find the .vcf to include in the signature we just created. If you’re running Windows 8, press the Windows Key + X to open the command menu and select Run. You can also press the Windows Key + R to directly access the Run dialog box. NOTE: In Windows 7, select Run from the Start menu. In the Open edit box on the Run dialog box, enter “regedit” (without the quotes) and click OK. If the User Account Control dialog box displays, click Yes to continue. NOTE: You may not see this dialog box, depending on your User Account Control settings. Navigate to the following registry key: HKEY_CURRENT_USER\Software\Microsoft\Office\15.0\Outlook\Signatures Make sure the Signatures key is selected. Select New | String Value from the Edit menu. NOTE: You can also right-click in the empty space in the right pane and select New | String Value from the popup menu. Rename the new value to the name of the Signature you created. For this example, we named the value Business Card. Double-click on the new value. In the Value data edit box on the Edit String dialog box, enter the value indicating the location of the .vcf file to include in the signature. The format is: <signature name>_files\<name of .vcf file> For our example, the Value data should be as follows: Business Card_files\Lori Kaufman The name of the .vcf file is generally the contact name. If you’re not sure of what to enter for the Value data for the new key value, you can check the location and name of the .vcf file. To do this, open the Outlook Options dialog box and access the Mail screen as instructed earlier in this article. However, press and hold the Ctrl key while clicking the Signatures button. The Signatures folder opens in Windows Explorer. There should be a folder in the Signatures folder named after the signature you created with “_files” added to the end. For our example, the folder is named Business Card_files. Open this folder. In this folder, you should see a .vcf file with the name of your contact as the name of the file. For our contact, the file is named Lori Kaufman.vcf. The path to the .vcf file should be the name of the folder for the signature (Business Card_files), followed by a “\”, and the name of the .vcf file without the extension (Lori Kaufman). Putting these names together, you get the path that should be entered as the Value data in the new key you created in the Registry Editor. Business Card_files\Lori Kaufman Once you’ve entered the Value data for the new key, select Exit from the File menu to close the Registry Editor. Open Outlook and click New Email on the Home tab. Click Signature in the Include section of the New Mail Message tab and select your new signature from the drop-down menu. NOTE: If you made the new signature the default signature, it will be automatically inserted into the new mail message. The .vcf file is attached to the email message, but the business card image is not included. All you will see in the body of the email message is the text or other image you included in the signature. You can also choose to include an image of your business card in a signature with no .vcf file attached.     

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  • Installing SharePoint 2013 on Windows 2012- standalone installation

    - by sreejukg
    In this article, I am going to share my experience while installing SharePoint 2013 on Windows 2012. This was the first time I tried SharePoint 2013. So I thought sharing the same will benefit somebody who would like to install SharePoint 2013 as a standalone installation. Standalone installation is meant for evaluation/development purposes. For production environments, you need to follow the best practices and create required service accounts. Microsoft has published the deployment guide for SharePoint 2013, you can download this from the below link. http://www.microsoft.com/en-us/download/details.aspx?id=30384 Since this is for development environment, I am not going to create any service account, I logged in to Windows 2012 as an administrator and just placed my installation DVD on the drive. When I run the setup from the DVD, the below splash screen appears. This reflects the new UI changes happening with all Microsoft based applications; the interface matches the metro style applications (Windows 8 style). As you can see the options are same as that of the SharePoint 2010 installation screen. Click on the “install software prerequisites” link to get all the prerequisites get installed. You need a valid internet connection to do this. Clicking on the install software prerequisites will bring the following dialog. Click Next, you will see the terms and conditions. Select I accept check box and click Next. The installation will start immediately. For any reason, if you stop the installation and start it later, the product preparation tool will check whether a particular component is installed and if yes, then the installation of that particular component will be skipped. If you do not have internet connection, you will face the download error as follows. At any point of failure, the error log will be available for you to review. If all OK, you will reach the below dialog, this means some components will be installed once the PC is rebooted. Be noted that the clicking on finish will not ask you for further confirmation. So make sure to save all your work before clicking on finish button. Once the server is restarted, the product preparation tool will start automatically and you will see the following dialog. Now go to the SharePoint 2013 splash page and click on “Install SharePoint Server” link. You need to enter the product key here. Enter the product key as you received and click continue. Select the Checkbox for the license agreement and click on continue button. Now you need to select the installation type. Select Stand-alone and click on “Install Now” button. A dialog will pop up that updates you with the process and progress. The installation took around 15-20 minutes with 2 GB or Ram installed in the server, seems fair. Once the installation is over, you will see the following Dialog. Make sure you select the Run the products and configuration wizard. If you miss to select the check box, you can find the products and configuration wizard from the start tiles. The products and configuration wizard will start. If you get any dialog saying some of the services will be stopped, you just accept it. Since we selected standalone installation, it will not ask for any user input, as it already knows the database to be configured. Once the configuration is over without any problems you will see the configuration successful message. Also you can find the link to central administration on the Start Screen.     Troubleshooting During my first setup process, I got the below error. System.ArgumentException: The SDDL string contains an invalid sid or a sid that cannot be translated. Parameter name: sddlForm at System.Security.AccessControl.RawSecurityDescriptor.BinaryFormFromSddlForm(String sddlForm) at System.Security.AccessControl.RawSecurityDescriptor..ctor(String sddlForm) at Microsoft.SharePoint.Win32.SPNetApi32.CreateShareSecurityDescriptor(String[] readNames, String[] changeNames, String[] fullControlNames, String& sddl) at Microsoft.SharePoint.Win32.SPNetApi32.CreateFileShare(String name, String description, String path) at Microsoft.SharePoint.Administration.SPServer.CreateFileShare(String name, String description, String path) at Microsoft.Office.Server.Search.Administration.AnalyticsAdministration.CreateAnalyticsUNCShare(String dirParentLocation, String shareName) at Microsoft.Office.Server.Search.Administration.AnalyticsAdministration.ProvisionAnalyticsShare(SearchServiceApplication serviceApplication) ………………………………………… ………………………………………… The configuration wizard displayed the error as below. The error occurred in step 8 of the configuration wizard and by the time the central administration is already provisioned. So from the start, I was able to open the central administration website, but the search service application was showing as error. I found a good blog that specifies the reason for error. http://kbdump.com/sharepoint2013-standalone-config-error-create-sample-data/ The workaround specified in the blog works fine. I think SharePoint must be provisioning Search using the Network Service account, so instead of giving permission to everyone, you could try giving permission to Network Service account(I didn’t try this yet, buy you could try and post your feedback here). In production environment you will have specific accounts that have access rights as recommended by Microsoft guidelines. Installation of SharePoint 2013 is pretty straight forward. Hope you enjoyed the article!

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  • XNA Notes 004

    - by George Clingerman
    The XNA community has been crazy busy again. It always make me fee like such a slacker collecting all of these notes as I see the tremendous output from people all over the world and it’s incredible and humbling. There are some amazingly skilled people working with XNA. On another not, I’m going to take a minute to get on my soapbox and say, if you are developing ANYTHING and are not using some sort of source/revision control, START IMMEDIATELY. This applies to teams of one. Projects for fun. And “I back up my hard drive” or “I use dropbox!” does NOT count as using source control. You’ll be doing yourself a HUGE favor if you find one, learn to use it and integrate it into your everyday workflow. I personally use Subversion. It’s hosted offsite at xp.dev.com and I use TortoiseSVN as my front end to interface with the repository. It’s simple and easy to use and has saved me from myself so many time. Honestly, get setup with some type of source control immediately. If you don’t understand how, grab another developer that does and have them walk you through setup and the basics of using it. Ok, I’m done. On to the notes… The XNA Team Only 14 days left to Submit XNA GS 3.1 Games! http://blogs.msdn.com/b/xna/archive/2011/01/24/14-days-left-to-submit-xna-gs-3-1-games-on-app-hub.aspx Shawn Hargreaves shares some great information on Exception Handling best practices on the XNA forums http://forums.create.msdn.com/forums/p/73333/448556.aspx#448556 http://blogs.msdn.com/b/ericlippert/archive/2008/09/10/vexing-exceptions.aspx XNA MVPs @CatalinZima gives us a peek at Chicken’s Can’t Fly http://www.amusedsloth.com/games/chickens-cant-fly/ Screen-space deformations in XNA for WP7 from Catalin Zima http://twitter.com/CatalinZima/statuses/30313083767357440 http://www.amusedsloth.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ XNA Developers Going to GDC? Don’t miss the XNA panel hosted by a plethora of well known XNA community names! http://forums.create.msdn.com/forums/p/73576/448842.aspx#448842 MasterBlud does an interview with @Xalterax http://twitter.com/MasterBlud/statuses/28510774812999680 http://www.xboxhornet.com/wordpress/?p=7102 Luke Schneider of Radiangames posts about The Radiangames Style http://radiangames.com/?p=532 Holmade Games had a “vote for the new playable character” poll going on for Hurdle Turtle this past week http://holmadegames.blogspot.com/2011/01/new-level-pack-vote-for-your-favorite.html IGF v0.1.0.0 release post mortem http://indiefreaks.com/2011/01/24/v0-1-0-0-release-post-mortem/ James an Super Dunner post Good Morning Gato #46 and a look at the Vampire Smile box art http://www.ska-studios.com/2011/01/21/good-morning-gato-46/ http://www.ska-studios.com/2011/01/20/vampire-smiles-digital-box-art/ Alfredo Di Napoli creates Cow Pong using XNA and F#! http://alfredodinapoli.wordpress.com/2011/01/25/cow-pong-a-simple-xna-game-in-f/ Xbox LIVE Indie Games Signed In Podcast posts Episode #61 http://www.signedinpodcast.com/?p=559 Gamergeddon posts the January 23rd edition of XBLIG Round Up http://www.gamergeddon.com/2011/01/23/xbox-indie-games-round-up-january-23rd/ Indie Asylum posts Antipole Review http://www.indieasylum.com/reviews/38-xblig/112-antipole.html 1UPOrPosion Reviews OSR Unhinged http://www.1uporpoison.com/xblig/osr-unhinged/ DarkstarMatryx review Warbirds at Work http://www.darkstarmatryx.com/?p=185 Review of Aban Hawkins and the 1000 Spikes http://www.armlessoctopus.com/2011/01/24/xbox-indie-review-aban-hawkins-the-1000-spikes/ XboxHornet reviews Corrupted http://www.xboxhornet.com/wordpress/?p=7123 XBLIG 2010: The Best And The Worst http://www.gamasutra.com/blogs/JamieMann/20110121/6840/ Xbox LIVE Arcade Sales Analysis - an interesting read for XBLIG developers wondering how they’re doing compared to arcade.. http://www.gamerbytes.com/2011/01/xbla_sales_analysis_dec_2010.php Best of Indies for January 25th http://www.thisisfakediy.co.uk/articles/games/best-of-the-indies-25th-january-2011 Decimation X3 appears as an arcade machine in the wild! http://twitter.com/mdoucette/statuses/29605562484260864 XNA Game Development Guiseppe De Francesco (@PinoEire) announced Torque X 4.0 CEV is now in RC phase! http://www.garagegames.com/community/blogs/view/20779 DrMistry of mstargames shares his struggle (and mistakes) with learning to use the Content Pipeline http://www.mstargames.co.uk/mistryblogmain/35-genblog/181-pontent-cipeline-more-like-it.html New Tutorial posted XNA 2D Basic Collision Detection with Rotation from Ioannis Panagopoulos http://www.progware.org/Blog/post/XNA-2D-Basic-Collision-Detection-with-Rotation.aspx Sgt. Conker roars to life! Doing a much better (and prettier) job of collecting XNA news from around the interwebs. http://www.sgtconker.com/ http://www.sgtconker.com/2011/01/dedication-for-captain-boki/ http://www.sgtconker.com/2011/01/screen-space-deformations-in-xna-for-windows-phone-7/ http://www.sgtconker.com/2011/01/xna-4-0-light-pre-pass-2/ http://www.sgtconker.com/2011/01/indiefreaks-game-framework-0-1-0-0-released/ Offering a little free publicity for XBLIGs http://forums.create.msdn.com/forums/p/73465/448321.aspx#448321 Ben Kane writes about building loot tables from Excel using the Content Pipeline http://benkane.wordpress.com/2011/01/23/building-loot-tables-from-excel-using-the-content-pipeline/ Good tips on attracting a game artist AND an offer to create your cover art for FREE http://forums.create.msdn.com/forums/t/72998.aspx If you’re an XBLIG developer keeping your eye on places to release on the PC, might want to be watching the IndieCity blog. Seems like these guys are well on their way to constructing something worth watching. http://www.indiecity.com/blog/ DVMGames spotted a new crowd-funding site for Indies http://twitter.com/DVMGames/statuses/29947274767372289 http://www.8bitfunding.com/ Transmute continues to make progress and there’s a nice dev blog to follow along here http://forgottenstarstudios.com/blog/

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  • Monitoring ASP.NET Application

    - by imran_ku07
        Introduction:          There are times when you may need to monitor your ASP.NET application's CPU and memory consumption, so that you can fine-tune your ASP.NET application(whether Web Form, MVC or WebMatrix). Also, sometimes you may need to see all the exceptions(and their details) of your application raising, whether they are handled or not. If you are creating an ASP.NET application in .NET Framework 4.0, then you can easily monitor your application's CPU or memory consumption and see how many exceptions your application raising. In this article I will show you how you can do this.       Description:           With .NET Framework 4.0, you can turn on the monitoring of CPU and memory consumption by setting AppDomain.MonitoringEnabled property to true. Also, in .NET Framework 4.0, you can register a callback method to AppDomain.FirstChanceException event to monitor the exceptions being thrown within your application's AppDomain. Turning on the monitoring and registering a callback method will add some additional overhead to your application, which will hurt your application performance. So it is better to turn on these features only if you have following properties in web.config file,   <add key="AppDomainMonitoringEnabled" value="true"/> <add key="FirstChanceExceptionMonitoringEnabled" value="true"/>             In case if you wonder what does FirstChanceException mean. It simply means the first notification of an exception raised by your application. Even CLR invokes this notification before the catch block that handles the exception. Now just update global.asax.cs file as,   string _item = "__RequestExceptionKey"; protected void Application_Start() { SetupMonitoring(); } private void SetupMonitoring() { bool appDomainMonitoringEnabled, firstChanceExceptionMonitoringEnabled; bool.TryParse(ConfigurationManager.AppSettings["AppDomainMonitoringEnabled"], out appDomainMonitoringEnabled); bool.TryParse(ConfigurationManager.AppSettings["FirstChanceExceptionMonitoringEnabled"], out firstChanceExceptionMonitoringEnabled); if (appDomainMonitoringEnabled) { AppDomain.MonitoringIsEnabled = true; } if (firstChanceExceptionMonitoringEnabled) { AppDomain.CurrentDomain.FirstChanceException += (object source, FirstChanceExceptionEventArgs e) => { if (HttpContext.Current == null)// If no context available, ignore it return; if (HttpContext.Current.Items[_item] == null) HttpContext.Current.Items[_item] = new RequestException { Exceptions = new List<Exception>() }; (HttpContext.Current.Items[_item] as RequestException).Exceptions.Add(e.Exception); }; } } protected void Application_EndRequest() { if (Context.Items[_item] != null) { //Only add the request if atleast one exception is raised var reqExc = Context.Items[_item] as RequestException; reqExc.Url = Request.Url.AbsoluteUri; Application.Lock(); if (Application["AllExc"] == null) Application["AllExc"] = new List<RequestException>(); (Application["AllExc"] as List<RequestException>).Add(reqExc); Application.UnLock(); } }               Now browse to Monitoring.cshtml file, you will see the following screen,                            The above screen shows you the total bytes allocated, total bytes in use and CPU usage of your application. The above screen also shows you all the exceptions raised by your application which is very helpful for you. I have uploaded a sample project on github at here. You can find Monitoring.cshtml file on this sample project. You can use this approach in ASP.NET MVC, ASP.NET WebForm and WebMatrix application.       Summary:          This is very important for administrators/developers to manage and administer their web application after deploying to production server. This article will help administrators/developers to see the memory and CPU usage of their web application. This will also help administrators/developers to see all the exceptions your application is throwing whether they are swallowed or not. Hopefully you will enjoy this article too.   SyntaxHighlighter.all()

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  • Oracle’s Web Experience Management

    - by Christie Flanagan
    Today’s guest post on Oracle’s Web Experience Management comes from a member of our WebCenter Evangelist team, Noël Jaffré, a Principal Technologist based in France.Oracle’s Web Experience Management (WEM) solution enables organizations to optimize the online channel for driving marketing and customer experience management success. It empowers business users to manage the web presence and create rich and engaging online experiences for customers and prospects. Oracle's WEM platform provides a framework to simplify the integration of Oracle, third-party and custom-built applications. This framework essentially allows the creation and integration of applications using one single business interface called the WEM interface. It includes the following: Single sign-on access control for all integrated applications using the Central Authentication Service (CAS) component. A single centralized administration window for user, role, and native applications management including site management. Community server management, gadget server management as well as management for partner integrated technologies. A Representational State Transfer (REST) API for accessing WebCenter Sites data. REST services are supported on both Oracle WebCenter Sites and Oracle WebCenter Sites Satellite Server to leverage the satellite server cache. All REST requests are cached for web consuming applications as well for the high performance delivery of native applications on the mobile channel. Oracle WebCenter Sites’ Web Experience Management environment enables organizations to deliver a compelling online experience to customers by simplifying the deployment and management of sophisticated and engaging websites. The WebCenter Sites platform automates the entire process of managing web content including: Authoring:  Business users can easily contribute and manage web content in real-time, with intuitive interfaces and drag-and-drop content authoring and layout capabilities designed for the non-technical user. Contextual Content Targeting: Marketers are empowered to create and manage targeted campaigns with relevant recommendations and promotions based on the context of the session of the visitor such as his or her navigation history, user profile, language, location or other information shared during the visitor session. Content Publishing and Deployment: It offers advanced multi-site management capabilities for departmental or regional sites, as well as strong multi-lingual and multi-locale content management. The remote satellite server caching infrastructure provides high-performance, distributed caching, tuned to deliver high-volume, targeted and multi-lingual sites. Analytics and Optimization: Business users and marketers have the ability to measure the effectiveness of their online content and campaigns at a granular level. Editors and marketers can immediately determine whether a given article or promotion is relevant to a particular customer segment. User-generated Content: Marketers can enable blogs, comments, rating and reviews on the website.  All comments and reviews posted to the website can be moderated from the administrator interface either manually or automatically using filters, whitelists, blacklists or community based moderation. Personalized Gadget Dashboards:  Site managers can deploy gadgets, small applications using web content, individually or as part of dashboards containing multiple gadgets.  These gadget dashboards enable site visitors to create their own “MyPage” on a given site where they can select and customize the gadgets that the site administrator has made available.  Any gadget that conforms to the iGoogle/OpenSocial standard can be made available to site visitors, or they can be created within the WEM interface. Oracle's WEM platform also provides a unique environment for the delivery of a rich, multichannel online experience for site visitors through its advanced management modules for mobile. With Oracle’s WEM solution, it’s easy to control branding and deliver a consistent message while repurposing web content for publication to mobile devices, kiosks and much more. This distinctive approach provides: HTML5 Delivery: HTML5 delivery which includes native support for adaptive design that responds to the user’s computer screen resolution and orientation. The approach is less driven by the particular hardware and more driven by the user’s interactions with the device. In other words, this approach takes both the screen interactions (either cursor or touch) and screen sizes and orientation into consideration. A Unique Native Mobile Extension Environment for Contributors: From the WEM interface, a contributor can directly manage their mobile channel, using the tooling already in place for driving the traditional web presence. This includes the mobile presentation, as well as mobile insite editing, drag and drop page layout, and in-context recommendations and personalization. Optimized REST APIs for High Performance Content Delivery on Native Mobile Device Applications: WebCenter Sites’ REST API uses the underlying HTTP methods (GET, POST, PUT, DELETE) to interact with resources. Resources support two types of input and output formats -- XML and JSON. REST calls are customizable to optimize the interactions between the content repositories and the client applications. Caching is essential to decrease network loads and improve overall reliability and usability of the applications and user interactions. REST results are cached through the highly efficient Oracle WebCenter Sites caching architecture.

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  • Shadow mapping with deffered shading for directional lights - shadow map projection problem

    - by Harry
    I'm trying to implement shadow mapping to my engine. I started with directional lights because they seemed to be the easiest one, but I was wrong :) I have implemented deferred shading and I retrieve position from depth. I think that there is the biggest problem but code looks ok for me. Now more about problem: Shadow map projected onto meshes looks bad scaled and translated and also some informations from shadow map texture aren't visible. You can see it on this screen: http://img5.imageshack.us/img5/2254/93dn.png Yelow frustum is light frustum and I have mixed shadow map preview and actual scene. As you can see shadows are in wrong place and shadow of cone and sphere aren't visible. Could you look at my codes and tell me where I have a mistake? // create shadow map if(!_shd)glGenTextures(1, &_shd); glBindTexture(GL_TEXTURE_2D, _shd); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 1024, 1024, 0, GL_DEPTH_COMPONENT, GL_FLOAT,NULL); // shadow map size glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, _shd, 0); glDrawBuffer(GL_NONE); // setting camera Vector dire=Vector(0,0,1); ACamera.setLookAt(dire,Vector(0)); ACamera.setPerspectiveView(60.0f,1,0.1f,10.0f); // currently needed for proper frustum corners calculation Vector min(ACamera._point[0]),max(ACamera._point[0]); for(int i=0;i<8;i++){ max=Max(max,ACamera._point[i]); min=Min(min,ACamera._point[i]); } ACamera.setOrthogonalView(min.x,max.x,min.y,max.y,-max.z,-min.z); glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _s_buffer); // framebuffer for shadow map // rendering to depth buffer glBindFramebuffer(GL_DRAW_FRAMEBUFFER, _g_buffer); Shaders["DirLight"].set(true); Matrix4 bias; bias.x.set(0.5,0.0,0.0,0.0); bias.y.set(0.0,0.5,0.0,0.0); bias.z.set(0.0,0.0,0.5,0.0); bias.w.set(0.5,0.5,0.5,1.0); Shaders["DirLight"].set("textureMatrix",ACamera.matrix*Projection3D*bias); // order of multiplications are 100% correct, everything gives mi the same result as using glm glActiveTexture(GL_TEXTURE5); glBindTexture(GL_TEXTURE_2D,_shd); lightDir(dir); // light calculations Vertex Shader makes nothing related to shadow calculatons Pixel shader function which calculates if pixel is in shadow or not: float readShadowMap(vec3 eyeDir) { // retrieve depth of pixel float z = texture2D(depth, gl_FragCoord.xy/screen).z; vec3 pos = vec3(gl_FragCoord.xy/screen, z); // transform by the projection and view inverse vec4 worldSpace = inverse(View)*inverse(ProjectionMatrix)*vec4(pos*2-1,1); worldSpace /= worldSpace.w; vec4 coord=textureMatrix*worldSpace; float vis=1.0f; if(texture2D(shadow, coord.xy).z < coord.z-0.001)vis=0.2f; return vis; } I also have question about shadows specifically for directional light. Currently I always look at 0,0,0 position and in further implementation I have to move light frustum along to camera frustum. I've found how to do this here: http://www.gamedev.net/topic/505893-orthographic-projection-for-shadow-mapping/ but it doesn't give me what I want. Maybe because of problems mentioned above, but I want know your opinion. EDIT: vec4 worldSpace is position read from depht of the scene (not shadow map). Maybe I wasn't precise so I'll try quick explain what is what: View is camera view matrix, ProjectionMatrix is camera projection,. First I try to get world space position from depth map and then multiply it by textureMatrix which is light view *light projection*bias. Rest of code is the same as in many tutorials. I can't use vertex shader to make something like gl_Position=textureMatrix*gl_Vertex and get it interpolated in fragment shader because of deffered rendering use so I want get it from depht buffer. EDIT2: I also tried make it as in Coding Labs tutorial about Shadow Mapping with Deferred Rendering but unfortunately this either works wrong.

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