Search Results

Search found 10226 results on 410 pages for 'width'.

Page 243/410 | < Previous Page | 239 240 241 242 243 244 245 246 247 248 249 250  | Next Page >

  • How To Change The Screen Resolution in C#

    - by SAMIR BHOGAYTA
    All programmers are facing common problem is how to change screen Resolution dynamically. In .Net 2005 it's very easy to change the screen resolution. Here We will explain you how can we get the Screen resolution and how we will change the resolution at dynamically and while unloading the page it will come as it was before. In dot net we can access the values of user's screen resolution through the Resolution class. It also affects all running (and minimized) programs. Page_Load Function Screen Srn = Screen.PrimaryScreen; tempHeight = Srn.Bounds.Width; tempWidth = Srn.Bounds.Height; Page.ClientScript.RegisterStartupScript (this.GetType(), "Error", "alert('" + "Your Current Resolution is = " + tempHeight + " * " + tempWidth + "');"); //if you want Automatically Change res.at page load. //please uncomment this code. if (tempHeight == 600)//if the system is 800*600 Res.then change to { FixHeight = 768; FixWidth = 1024; Resolution.CResolution ChangeRes = new Resolution.CResolution(FixHeight, FixWidth); } Change Resoultion in C# switch (cboRes.SelectedValue.ToString()) { case "800*600": FixHeight = 800; FixWidth = 600; Resolution.CResolution ChangeRes600 = new Resolution.CResolution(FixHeight, FixWidth); break; case "1024*768": FixHeight = 1024; FixWidth = 768; Resolution.CResolution ChangeRes768 = new Resolution.CResolution(FixHeight, FixWidth); break; case "1280*1024":How To Change The Screen Resolution in C# FixHeight = 1280; FixWidth = 1024; Resolution.CResolution ChangeRes1024 = new Resolution.CResolution(FixHeight, FixWidth); break; }

    Read the article

  • Imperative vs. LINQ Performance on WP7

    - by Bil Simser
    Jesse Liberty had a nice post presenting the concepts around imperative, LINQ and fluent programming to populate a listbox. Check out the post as it’s a great example of some foundational things every .NET programmer should know. I was more interested in what the IL code that would be generated from imperative vs. LINQ was like and what the performance numbers are and how they differ. The code at the instruction level is interesting but not surprising. The imperative example with it’s creating lists and loops weighs in at about 60 instructions. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: .method private hidebysig instance void ImperativeMethod() cil managed 2: { 3: .maxstack 3 4: .locals init ( 5: [0] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> someData, 6: [1] class [mscorlib]System.Collections.Generic.List`1<int32> inLoop, 7: [2] int32 n, 8: [3] class [mscorlib]System.Collections.Generic.IEnumerator`1<int32> CS$5$0000, 9: [4] bool CS$4$0001) 10: L_0000: nop 11: L_0001: ldc.i4.1 12: L_0002: ldc.i4.s 50 13: L_0004: call class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> [System.Core]System.Linq.Enumerable::Range(int32, int32) 14: L_0009: stloc.0 15: L_000a: newobj instance void [mscorlib]System.Collections.Generic.List`1<int32>::.ctor() 16: L_000f: stloc.1 17: L_0010: nop 18: L_0011: ldloc.0 19: L_0012: callvirt instance class [mscorlib]System.Collections.Generic.IEnumerator`1<!0> [mscorlib]System.Collections.Generic.IEnumerable`1<int32>::GetEnumerator() 20: L_0017: stloc.3 21: L_0018: br.s L_003a 22: L_001a: ldloc.3 23: L_001b: callvirt instance !0 [mscorlib]System.Collections.Generic.IEnumerator`1<int32>::get_Current() 24: L_0020: stloc.2 25: L_0021: nop 26: L_0022: ldloc.2 27: L_0023: ldc.i4.5 28: L_0024: cgt 29: L_0026: ldc.i4.0 30: L_0027: ceq 31: L_0029: stloc.s CS$4$0001 32: L_002b: ldloc.s CS$4$0001 33: L_002d: brtrue.s L_0039 34: L_002f: ldloc.1 35: L_0030: ldloc.2 36: L_0031: ldloc.2 37: L_0032: mul 38: L_0033: callvirt instance void [mscorlib]System.Collections.Generic.List`1<int32>::Add(!0) 39: L_0038: nop 40: L_0039: nop 41: L_003a: ldloc.3 42: L_003b: callvirt instance bool [mscorlib]System.Collections.IEnumerator::MoveNext() 43: L_0040: stloc.s CS$4$0001 44: L_0042: ldloc.s CS$4$0001 45: L_0044: brtrue.s L_001a 46: L_0046: leave.s L_005a 47: L_0048: ldloc.3 48: L_0049: ldnull 49: L_004a: ceq 50: L_004c: stloc.s CS$4$0001 51: L_004e: ldloc.s CS$4$0001 52: L_0050: brtrue.s L_0059 53: L_0052: ldloc.3 54: L_0053: callvirt instance void [mscorlib]System.IDisposable::Dispose() 55: L_0058: nop 56: L_0059: endfinally 57: L_005a: nop 58: L_005b: ldarg.0 59: L_005c: ldfld class [System.Windows]System.Windows.Controls.ListBox PerfTest.MainPage::LB1 60: L_0061: ldloc.1 61: L_0062: callvirt instance void [System.Windows]System.Windows.Controls.ItemsControl::set_ItemsSource(class [mscorlib]System.Collections.IEnumerable) 62: L_0067: nop 63: L_0068: ret 64: .try L_0018 to L_0048 finally handler L_0048 to L_005a 65: } 66:   67: Compare that to the IL generated for the LINQ version which has about half of the instructions and just gets the job done, no fluff. .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } 1: .method private hidebysig instance void LINQMethod() cil managed 2: { 3: .maxstack 4 4: .locals init ( 5: [0] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> someData, 6: [1] class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> queryResult) 7: L_0000: nop 8: L_0001: ldc.i4.1 9: L_0002: ldc.i4.s 50 10: L_0004: call class [mscorlib]System.Collections.Generic.IEnumerable`1<int32> [System.Core]System.Linq.Enumerable::Range(int32, int32) 11: L_0009: stloc.0 12: L_000a: ldloc.0 13: L_000b: ldsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 14: L_0010: brtrue.s L_0025 15: L_0012: ldnull 16: L_0013: ldftn bool PerfTest.MainPage::<LINQProgramming>b__4(int32) 17: L_0019: newobj instance void [System.Core]System.Func`2<int32, bool>::.ctor(object, native int) 18: L_001e: stsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 19: L_0023: br.s L_0025 20: L_0025: ldsfld class [System.Core]System.Func`2<int32, bool> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate6 21: L_002a: call class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0> [System.Core]System.Linq.Enumerable::Where<int32>(class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0>, class [System.Core]System.Func`2<!!0, bool>) 22: L_002f: ldsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 23: L_0034: brtrue.s L_0049 24: L_0036: ldnull 25: L_0037: ldftn int32 PerfTest.MainPage::<LINQProgramming>b__5(int32) 26: L_003d: newobj instance void [System.Core]System.Func`2<int32, int32>::.ctor(object, native int) 27: L_0042: stsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 28: L_0047: br.s L_0049 29: L_0049: ldsfld class [System.Core]System.Func`2<int32, int32> PerfTest.MainPage::CS$<>9__CachedAnonymousMethodDelegate7 30: L_004e: call class [mscorlib]System.Collections.Generic.IEnumerable`1<!!1> [System.Core]System.Linq.Enumerable::Select<int32, int32>(class [mscorlib]System.Collections.Generic.IEnumerable`1<!!0>, class [System.Core]System.Func`2<!!0, !!1>) 31: L_0053: stloc.1 32: L_0054: ldarg.0 33: L_0055: ldfld class [System.Windows]System.Windows.Controls.ListBox PerfTest.MainPage::LB2 34: L_005a: ldloc.1 35: L_005b: callvirt instance void [System.Windows]System.Windows.Controls.ItemsControl::set_ItemsSource(class [mscorlib]System.Collections.IEnumerable) 36: L_0060: nop 37: L_0061: ret 38: } Again, not surprising here but a good indicator that you should consider using LINQ where possible. In fact if you have ReSharper installed you’ll see a squiggly (technical term) in the imperative code that says “Hey Dude, I can convert this to LINQ if you want to be c00L!” (or something like that, it’s the 2010 geek version of Clippy). What about the fluent version? As Jon correctly pointed out in the comments, when you compare the IL for the LINQ code and the IL for the fluent code it’s the same. LINQ and the fluent interface are just syntactical sugar so you decide what you’re most comfortable with. At the end of the day they’re both the same. Now onto the numbers. Again I expected the imperative version to be better performing than the LINQ version (before I saw the IL that was generated). Call it womanly instinct. A gut feel. Whatever. Some of the numbers are interesting though. For Jesse’s example of 50 items, the numbers were interesting. The imperative sample clocked in at 7ms while the LINQ version completed in 4. As the number of items went up, the elapsed time didn’t necessarily climb exponentially. At 500 items they were pretty much the same and the results were similar up to about 50,000 items. After that I tried 500,000 items where the gap widened but not by much (2.2 seconds for imperative, 2.3 for LINQ). It wasn’t until I tried 5,000,000 items where things were noticeable. Imperative filled the list in 20 seconds while LINQ took 8 seconds longer (although personally I wouldn’t suggest you put 5 million items in a list unless you want your users showing up at your door with torches and pitchforks). Here’s the table with the full results. Method/Items 50 500 5,000 50,000 500,000 5,000,000 Imperative 7ms 7ms 38ms 223ms 2230ms 20974ms LINQ/Fluent 4ms 6ms 41ms 240ms 2310ms 28731ms Like I said, at the end of the day it’s not a huge difference and you really don’t want your users waiting around for 30 seconds on a mobile device filling lists. In fact if Windows Phone 7 detects you’re taking more than 10 seconds to do any one thing, it considers the app hung and shuts it down. The results here are for Windows Phone 7 but frankly they're the same for desktop and web apps so feel free to apply it generally. From a programming perspective, choose what you like. Some LINQ statements can get pretty hairy so I usually fall back with my simple mind and write it imperatively. If you really want to impress your friends, write it old school then let ReSharper do the hard work for! Happy programming!

    Read the article

  • Allen for Umbraco - Upload photos from your iPhone - iPad and iPod Touch

    - by Vizioz Limited
    At last year's UK Umbraco Festival we gave a demo of our alpha version of Allen for Umbraco, at that stage the application only worked on an iPhone and was a very quick prototype to see what people thought.When we returned to our office the next day, we decided if we were going to release Allen for Umbraco into the wild we really should start again from scratch, the main two reasons for this were;First to ensure it was a truly Universal application ( i.e. it can be installed on an iPhone, iPad or iPod ) which looks and behaves differently depending on the device. The second reason was we really wanted the application to be the foundations of more than just image uploading for Umbraco, for this to be the case we ensured the new version was built following proven design patterns and with lots of unit tests so that we can easily extended it.We have lots of plans for future versions of Allen for Umbraco including adding iCloud support to keep all your settings in sync across your multiple Apple devices. We are also working on support for Umbraco 5 which should be release soon.When you download the App and setup your site, make sure you have a look at the Image Resizing settings, by default we have set these to resize your images to 512 pixels wide, however you can choose from a variety of different resizing methods (by Height, Width, Fit within a frame or the full size image).Also, by default when you select a photo you will see that the image is named with it's date and time stamp of when the photograph was taken (or the current date and time if the original date is not stored in your image). If you click on this name you can edit the name of your photo before it is uploaded.Finally, we are really keep to get your feedback, so within the App help section you will find a way to submit Suggestions and if needed, you can send up Support emails from within the App :)We hope you enjoy the first version of Allen for Umbraco and we look forward to bringing you lots of exciting additional functionality in the future!

    Read the article

  • PhP/HTML play button [migrated]

    - by Marian
    I'm wanting to make my own small webpage, I've got a domain Saoo.eu As you see there is a small play button in the corner witch plays a playlist. Is there anyway to have that playbutton on each page I'd add in the future without resetting every time the page changes? Am I forced to use iFrames for that? This is my player code <button id="audioControl" style="width:30px;height:25px;"></button> <audio id="aud" src="" autoplay autobuffer /> Script: $(document).ready(function() { $('#audioControl').html('II'); if(Modernizr.audio && Modernizr.audio.mp3) { audio.setAttribute("src",'http://daokun.webs.com/play0.mp3'); } else if(Modernizr.audio && Modernizr.audio.wav) { audio.setAttribute("src", 'http://daokun.webs.com/play0.ogg'); } }); var audio = document.getElementById('aud'), count = 0; $('#audioControl').toggle( function () { audio.pause(); $('#audioControl').html('>'); }, function () { audio.play(); $('#audioControl').html('II'); } ); audio.addEventListener("ended", function() { count++; if(count == 4){count = 0;} if(Modernizr.audio && Modernizr.audio.mp3) { audio.setAttribute("src",'http://daokun.webs.com/play'+count+'.mp3'); } else if(Modernizr.audio && Modernizr.audio.wav) { audio.setAttribute("src", 'http://daokun.webs.com/play'+count+'.ogg'); } audio.load(); });

    Read the article

  • Native packaging for JavaFX

    - by igor
    JavaFX 2.2 adds new packaging option for JavaFX applications, allowing you to package your application as a "native bundle". This gives your users a way to install and run your application without any external dependencies on a system JRE or FX SDK. I'd like to give you an overview of what is it, motivation behind it, and finally explain how to get started with it. Screenshots may give you some idea of user experience but first hand experience is always the best. Before we go into all of the boring details, here are few different flavors of Ensemble for you to try: exe, msi, dmg, rpm installers and zip of linux bundle for non-rpm aware systems. Alternatively, check out native packages for JFXtras 2. Whats wrong with existing deployment options? JavaFX 2 applications are easy to distribute as a standalone application or as an application deployed on the web (embedded in the web page or as link to launch application from the webpage). JavaFX packaging tools, such as ant tasks and javafxpackager utility, simplify the creation of deployment packages even further. Why add new deployment options? JavaFX applications have implicit dependency on the availability of Java and JavaFX runtimes, and while existing deployment methods provide a means to validate the system requirements are met -- and even guide user to perform required installation/upgrades -- they do not fully address all of the important scenarios. In particular, here are few examples: the user may not have admin permissions to install new system software if the application was certified to run in the specific environment (fixed version of Java and JavaFX) then it may be hard to ensure user has this environment due to an autoupdate of the system version of Java/JavaFX (to ensure they are secure). Potentially, other apps may have a requirement for a different JRE or FX version that your app is incompatible with. your distribution channel may disallow dependencies on external frameworks (e.g. Mac AppStore) What is a "native package" for JavaFX application? In short it is  A Wrapper for your JavaFX application that makes is into a platform-specific application bundle Each Bundle is self-contained and includes your application code and resources (same set as need to launch standalone application from jar) Java and JavaFX runtimes (private copies to be used by this application only) native application launcher  metadata (icons, etc.) No separate installation is needed for Java and JavaFX runtimes Can be distributed as .zip or packaged as platform-specific installer No application changes, the same jar app binaries can be deployed as a native bundle, double-clickable jar, applet, or web start app What is good about it: Easy deployment of your application on fresh systems, without admin permissions when using .zip or a user-level installer No-hassle compatibility.  Your application is using a private copy of Java and JavaFX. The developer (you!) controls when these are updated. Easily package your application for Mac AppStore (or Windows, or...) Process name of running application is named after your application (and not just java.exe)  Easily deploy your application using enterprise deployment tools (e.g. deploy as MSI) Support is built in into JDK 7u6 (that includes JavaFX 2.2) Is it a silver bullet for the deployment that other deployment options will be deprecated? No.  There are no plans to deprecate other deployment options supported by JavaFX, each approach addresses different needs. Deciding whether native packaging is a best way to deploy your application depends on your requirements. A few caveats to consider: "Download and run" user experienceUnlike web deployment, the user experience is not about "launch app from web". It is more of "download, install and run" process, and the user may need to go through additional steps to get application launched - e.g. accepting a browser security dialog or finding and launching the application installer from "downloads" folder. Larger download sizeIn general size of bundled application will be noticeably higher than size of unbundled app as a private copy of the JRE and JavaFX are included.  We're working to reduce the size through compression and customizable "trimming", but it will always be substantially larger than than an app that depends on a "system JRE". Bundle per target platformBundle formats are platform specific. Currently a native bundle can only be produced for the same system you are building on.  That is, if you want to deliver native app bundles on Windows, Linux and Mac you will have to build your project on all three platforms. Application updates are the responsibility of developerWeb deployed Java applications automatically download application updates from the web as soon as they are available. The Java Autoupdate mechanism takes care of updating the Java and JavaFX runtimes to latest secure version several times every year. There is no built in support for this in for bundled applications. It is possible to use 3rd party libraries (like Sparkle on Mac) to add autoupdate support at application level.  In a future version of JavaFX we may include built-in support for autoupdate (add yourself as watcher for RT-22211 if you are interested in this) Getting started with native bundles First, you need to get the latest JDK 7u6 beta build (build 14 or later is recommended). On Windows/Mac/Linux it comes with JavaFX 2.2 SDK as part of JDK installation and contains JavaFX packaging tools, including: bin/javafxpackagerCommand line utility to produce JavaFX packages. lib/ant-javafx.jar Set of ant tasks to produce JavaFX packages (most recommended way to deploy apps) For general information on how to use them refer to the Deploying JavaFX Application guide. Once you know how use these tools to package your JavaFX application for other deployment methods there are only a few minor tweaks necessary to produce native bundles: make sure java is used from JDK7u6 bundle you have installed adjust your PATH settings if needed  if you are using ant tasks add "nativeBundles=all" attribute to fx:deploy task if you are using javafxpackager pass "-native" option to deploy command or if you are using makeall command then it will try build native packages by default result bundles will be in the "bundles" folder next to other deployment artifacts Note that building some types of native packages (e.g. .exe or .msi) may require additional free 3rd party software to be installed and available on PATH. As of JDK 7u6 build 14 you could build following types of packages: Windows bundle image EXE Inno Setup 5 or later is required Result exe will perform user level installation (no admin permissions are required) At least one shortcut will be created (menu or desktop) Application will be launched at the end of install MSI WiX 3.0 or later is required Result MSI will perform user level installation (no admin permissions are required) At least one shortcut will be created (menu or desktop)  MacOS bundle image dmg (drag and drop) installer Linux bundle image rpm rpmbuild is required shortcut will be added to the programs menu If you are using Netbeans for producing the deployment packages then you will need to add custom build step to the build.xml to execute the fx:deploy task with native bundles enabled. Here is what we do for BrickBreaker sample: <target name="-post-jfx-deploy"> <fx:deploy width="${javafx.run.width}" height="${javafx.run.height}" nativeBundles="all" outdir="${basedir}/${dist.dir}" outfile="${application.title}"> <fx:application name="${application.title}" mainClass="${javafx.main.class}"> <fx:resources> <fx:fileset dir="${basedir}/${dist.dir}" includes="BrickBreaker.jar"/> </fx:resources> <info title="${application.title}" vendor="${application.vendor}"/> </fx:application> </fx:deploy> </target> This is pretty much regular use of fx:deploy task, the only special thing here is nativeBundles="all". Perhaps the easiest way to try building native bundles is to download the latest JavaFX samples bundle and build Ensemble, BrickBreaker or SwingInterop. Please give it a try and share your experience. We need your feedback! BTW, do not hesitate to file bugs and feature requests to JavaFX bug database! Wait! How can i ... This entry is not a comprehensive guide into native bundles, and we plan to post on this topic more. However, I am sure that once you play with native bundles you will have a lot of questions. We may not have all the answers, but please do not hesitate to ask! Knowing all of the questions is the first step to finding all of the answers.

    Read the article

  • Observable Collections

    - by SGWellens
    I didn't think it was possible, but .NET surprised me yet again with a cool feature I never knew existed: The ObservableCollection. This became available in .NET 3.0. In essence, an ObservableCollection is a collection with an event you can connect to. The event fires when the collection changes. As usual, working with the .NET classes is so ridiculously easy, it feels like cheating. The following is small test program to illustrate how the ObservableCollection works. To start, create an ObservableCollection and then store it in the Session object so it will persist between page post backs. I also added the code to pull it out of Session state when there is a page post back:   public partial class _Default : System.Web.UI.Page{    public ObservableCollection<int> MyInts;     // ---- Page_Load ------------------------------     protected void Page_Load(object sender, EventArgs e)    {        if (IsPostBack == false)        {            MyInts = new ObservableCollection<int>();            MyInts.CollectionChanged += CollectionChangedHandler;             Session["MyInts"] = MyInts;  // store for use between postbacks        }        else        {            MyInts = Session["MyInts"] as ObservableCollection<int>;        }    } Here's the event handler I hooked up to the ObservableCollection, it writes status strings to a ListBox. Note: The event handler fires in a different thread than the IIS process thread.     // ---- CollectionChangedHandler -----------------------------------    //    // Something changed in the Observable collection     public void CollectionChangedHandler(object sender, NotifyCollectionChangedEventArgs e)    {        // need to dig around to get the current page and control to write to:        // (because this is in a separate thread)        Page CurrentPage = System.Web.HttpContext.Current.Handler as Page;        ListBox LB = CurrentPage.FindControl("ListBoxHistory") as ListBox;         switch (e.Action)        {            case NotifyCollectionChangedAction.Add:                LB.Items.Add("Add: " + e.NewItems[0]);                               break;             case NotifyCollectionChangedAction.Remove:                LB.Items.Add("Remove: " + e.OldItems[0]);                break;             case NotifyCollectionChangedAction.Reset:                LB.Items.Add("Reset: ");                break;             default:                LB.Items.Add(e.Action.ToString());                break;                     }    }  Next, add some buttons and code to exercise the ObservableCollection:     <br />    <asp:Button ID="ButtonAdd" runat="server" Text="Add" OnClick="ButtonAdd_Click" />    <asp:Button ID="ButtonRemove" runat="server" Text="Remove" OnClick="ButtonRemove_Click" />    <asp:Button ID="ButtonReset" runat="server" Text="Reset" OnClick="ButtonReset_Click" />    <asp:Button ID="ButtonList" runat="server" Text="List" OnClick="ButtonList_Click" />    <br />    <asp:TextBox ID="TextBoxInt" runat="server" Width="51px"></asp:TextBox>    <br />    <asp:ListBox ID="ListBoxHistory" runat="server" Height="255px" Width="195px">    </asp:ListBox>    // ---- Add Button --------------------------------------     protected void ButtonAdd_Click(object sender, EventArgs e)    {        int Temp;        if (int.TryParse(TextBoxInt.Text, out Temp) == true)            MyInts.Add(Temp);    }     // ---- Remove Button --------------------------------------     protected void ButtonRemove_Click(object sender, EventArgs e)    {        int Temp;        if (int.TryParse(TextBoxInt.Text, out Temp) == true)            MyInts.Remove(Temp);    }     // ---- Button Reset -----------------------------------     protected void ButtonReset_Click(object sender, EventArgs e)    {        MyInts.Clear();    }     // ---- Button List --------------------------------------     protected void ButtonList_Click(object sender, EventArgs e)    {        ListBoxHistory.Items.Add("MyInts:");        foreach (int i in MyInts)        {            // a bit of tweaking to get the text to be indented            ListItem LI = new ListItem("&nbsp;&nbsp;" + i.ToString());            LI.Text = Server.HtmlDecode(LI.Text);            ListBoxHistory.Items.Add(LI);        }    } Here's what it looks like after entering some numbers and clicking some buttons: An interesting note is that I had to use: System.Web.HttpContext.Current.Response to write to a control on the page. As mentioned earlier, this implies that the notification event is in a thread separate from the IIS thread. Another interesting note: From the online help: Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe What does that mean to Asp.Net developers? If you are going to share an ObservableCollection among different sessions, you'd better make it a static object. I hope someone finds this useful. Steve Wellens

    Read the article

  • Ask the Readers: Social Websites – Browser-Based Interface versus Desktop Clients

    - by Asian Angel
    Most people have a favorite social website that they are active on each day, but have different methods for interacting with their friends there. This week we would like to know if you prefer using a browser-based interface or a desktop client to interact with your chosen social services. Photo by Asian Angel. Social services can be a lot of fun unless your method of access comes with more frustrations than perks. Perhaps your favorite social service has changed the layout or the website itself is just too busy or full of “junk” for your tastes. Then there are the times when the website may experience problems and fail to work smoothly. Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

    Read the article

  • A Look at the GridView's New Sorting Styles in ASP.NET 4.0

    Like every Web control in the ASP.NET toolbox, the GridView includes a variety of style-related properties, including CssClass, Font, ForeColor, BackColor, Width, Height, and so on. The GridView also includes style properties that apply to certain classes of rows in the grid, such as RowStyle, AlternatingRowStyle, HeaderStyle, and PagerStyle. Each of these meta-style properties offer the standard style properties (CssClass, Font, etc.) as subproperties. In ASP.NET 4.0, Microsoft added four new style properties to the GridView control: SortedAscendingHeaderStyle, SortedAscendingCellStyle, SortedDescendingHeaderStyle, and SortedDescendingCellStyle. These four properties are meta-style properties like RowStyle and HeaderStyle, but apply to column of cells rather than a row. These properties only apply when the GridView is sorted - if the grid's data is sorted in ascending order then the SortedAscendingHeaderStyle and SortedAscendingCellStyle properties define the styles for the column the data is sorted by. The SortedDescendingHeaderStyle and SortedDescendingCellStyle properties apply to the sorted column when the results are sorted in descending order. These four new properties make it easier to customize the appearance of the column by which the data is sorted. Using these properties along with a touch of Cascading Style Sheets (CSS) it is possible to add up and down arrows to the sorted column's header to indicate whether the data is sorted in ascending or descending order. Likewise, these properties can be used to shade the sorted column or make its text bold. This article shows how to use these four new properties to style the sorted column. Read on to learn more! Read More >

    Read the article

  • Including Overestimates in MSF Agile Burndown Report

    After using the MSF Agile Burndown report for a few weeks in our new TFS 2010 environment, I have to say I am a huge fan.  I especially find the assignment of Work (hours) portion to be very useful in motivating the team to keep their tasks up to date every day.  Here is a view of the report that you get out of the box. However, I have one problem.  Id like the top line to have some more meaning.  Specifically, when it is changing is that an indication of scope creep, mis-estimation or a combination of the two.  So, today I decided to try to build in a view that would show overestimated time.  This would give me a more consistent top line.  My idea was to add another visual area on top of the graph whenever my originally estimated time was greater than the sum of completed and remaining.  This will effectively show me at least when the top line goes down whether it was scope change or over-estimation. Here is the final result. How did I do it?  Step 1: Add Cumulative_Original_Estimate field to the dsBurndown My approach was to follow the pattern where the completed time is included in the burndown chart and add my Overestimated hours.  First I added a field to the dsBurndown to hold the estimated time.         <Field Name="Cumulative_Original_Estimate">           <DataField><?xml version="1.0" encoding="utf-8"?><Field xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xsi:type="Measure" UniqueName="[Measures].[Microsoft_VSTS_Scheduling_OriginalEstimate]" /></DataField>           <rd:TypeName>System.Int32</rd:TypeName>         </Field> Step 2: Add a column to the query SELECT {     [Measures].[DateValue],     [Measures].[Work Item Count],     [Measures].[Microsoft_VSTS_Scheduling_RemainingWork],     [Measures].[Microsoft_VSTS_Scheduling_CompletedWork],     [Measures].[Microsoft_VSTS_Scheduling_OriginalEstimate],     [Measures].[RemainingWorkLine],     [Measures].[CountLine] Step 3: Add a new Item to the QueryDefinition <Item> <ID xsi:type="Measure"> <MeasureName>Microsoft_VSTS_Scheduling_OriginalEstimate</MeasureName> <UniqueName>[Measures].[Microsoft_VSTS_Scheduling_OriginalEstimate]</UniqueName> </ID> <ItemCaption>Cumulative Original Estimate</ItemCaption> <FormattedValue>true</FormattedValue> </Item> Step 4: Add a new ChartMember to DundasChartControl1 The burndown chart is called DundasChartControl1.  I need to add a ChartMember for the estimated time. <ChartMember>   <Label>Cumulative Original Estimate</Label> </ChartMember> Step 5: Add a ChartSeries to show the Overestimated Time <ChartSeries Name="OriginalEstimate">   <Hidden>=IIF(Parameters!YAxis.Value="count",True,False)</Hidden>   <ChartDataPoints>     <ChartDataPoint>       <ChartDataPointValues>         <Y>=IIF(Parameters!YAxis.Value = "hours", IIF(SUM(Fields!Cumulative_Original_Estimate.Value)>SUM(Fields!Cumulative_Completed_Work.Value+Fields!Cumulative_Remaining_Work.Value), SUM(Fields!Cumulative_Original_Estimate.Value-(Fields!Cumulative_Completed_Work.Value+Fields!Cumulative_Remaining_Work.Value)),Nothing),Nothing)</Y>       </ChartDataPointValues>       <ChartDataLabel>         <Style>           <FontFamily>Microsoft Sans Serif</FontFamily>           <FontSize>8pt</FontSize>         </Style>       </ChartDataLabel>       <Style>         <Border>           <Color>#9bdb00</Color>           <Width>0.75pt</Width>         </Border>         <Color>#666666</Color>         <BackgroundGradientEndColor>#666666</BackgroundGradientEndColor>       </Style>       <ChartMarker>         <Style />       </ChartMarker>       <CustomProperties>         <CustomProperty>           <Name>LabelStyle</Name>           <Value>Top</Value>         </CustomProperty>       </CustomProperties>     </ChartDataPoint>   </ChartDataPoints>   <Type>Area</Type>   <Subtype>Stacked</Subtype>   <Style />   <ChartEmptyPoints>     <Style>       <Color>#00ffffff</Color>     </Style>     <ChartMarker>       <Style />     </ChartMarker>     <ChartDataLabel>       <Style />     </ChartDataLabel>   </ChartEmptyPoints>   <LegendName>Default</LegendName>   <ChartItemInLegend>     <LegendText>Overestimated Hours</LegendText>   </ChartItemInLegend>   <ChartAreaName>Default</ChartAreaName>   <ValueAxisName>Primary</ValueAxisName>   <CategoryAxisName>Primary</CategoryAxisName>   <ChartSmartLabel>     <Disabled>true</Disabled>     <MaxMovingDistance>22.5pt</MaxMovingDistance>   </ChartSmartLabel> </ChartSeries> Thats it.  I find the improved report to add some value over the out of the box version.  You can download the updated rdl for the report here.  Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • AS3: StageWidth for BOX2D?

    - by Gabriel Meono
    I know BOX2D uses meters, and AS3 uses pixels. I'm trying to create objects which are limited to the stageWidth. If I do this variable: for (var i:int = 0; i<(stage.stageWidth); i++){...} The animation will freeze, and this output appears: TypeError: Error #1009: Cannot access a property or method of a null object reference. at Box2D.Collision::b2BroadPhase/CreateProxy() at Box2D.Collision.Shapes::b2Shape/CreateProxy() at Box2D.Dynamics::b2Body/CreateShape() at com.actionsnippet.qbox.objects::CircleObject/build() at com.actionsnippet.qbox::QuickObject/init() at com.actionsnippet.qbox::QuickObject() at com.actionsnippet.qbox.objects::CircleObject() at com.actionsnippet.qbox::QuickBox2D/create() at com.actionsnippet.qbox::QuickBox2D/addCircle() at BOX2D_Test_Tutorial_fla::MainTimeline/frame1() Does anyone know how to fix this? Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); // make a heavy circle sim.addCircle({x:3, y:3, radius:0.4, density:1}); // create a few platforms // make pins for (var i:int = 0; i<(stage.stageWidth); i++){ //End sim.addCircle({x:1 + i * 1.5, y:18, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:17, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); } sim.start(); sim.mouseDrag();

    Read the article

  • JavaCV IplImage to LWJGL Texture

    - by rendrag
    As a side project I've been attempting to make a dynamic display (for example a screen within a game) that shows images from my webcam. I've been messing around with JavaCV and LWJGL for the past few months and have a basic understanding of how they both work. I found this after scouring google, but I get an error that the ByteBuffer isn't big enough. IplImage img = cam.getFrame(); ByteBuffer buffer = img.asByteBuffer(); int textureID = glGenTextures(); //Generate texture ID glBindTexture(GL_TEXTURE_2D, textureID); //Bind texture ID //I don't know how much of the following is necessary //Setup wrap mode glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL12.GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL12.GL_CLAMP_TO_EDGE); //Setup texture scaling filtering glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); //Send texture data to OpenGL - this is the line that actually does stuff and that OpenGL has a problem with glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL12.GL_BGR, GL_UNSIGNED_BYTE, buffer); That last line throws this- Exception in thread "Thread-0" java.lang.IllegalArgumentException: Number of remaining buffer elements is 144, must be at least 921600. Because at most 921600 elements can be returned, a buffer with at least 921600 elements is required, regardless of actual returned element count at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:162) at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:189) at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:230) at org.lwjgl.opengl.GL11.glTexImage2D(GL11.java:2845) at tests.TextureTest.getTexture(TextureTest.java:78) at tests.TextureTest.update(TextureTest.java:43) at lib.game.AbstractGame$1.run(AbstractGame.java:52) at java.lang.Thread.run(Thread.java:679)

    Read the article

  • A Closable jQuery Plug-in

    - by Rick Strahl
    In my client side development I deal a lot with content that pops over the main page. Be it data entry ‘windows’ or dialogs or simple pop up notes. In most cases this behavior goes with draggable windows, but sometimes it’s also useful to have closable behavior on static page content that the user can choose to hide or otherwise make invisible or fade out. Here’s a small jQuery plug-in that provides .closable() behavior to most elements by using either an image that is provided or – more appropriately by using a CSS class to define the picture box layout. /* * * Closable * * Makes selected DOM elements closable by making them * invisible when close icon is clicked * * Version 1.01 * @requires jQuery v1.3 or later * * Copyright (c) 2007-2010 Rick Strahl * http://www.west-wind.com/ * * Licensed under the MIT license: * http://www.opensource.org/licenses/mit-license.php Support CSS: .closebox { position: absolute; right: 4px; top: 4px; background-image: url(images/close.gif); background-repeat: no-repeat; width: 14px; height: 14px; cursor: pointer; opacity: 0.60; filter: alpha(opacity="80"); } .closebox:hover { opacity: 0.95; filter: alpha(opacity="100"); } Options: * handle Element to place closebox into (like say a header). Use if main element and closebox container are two different elements. * closeHandler Function called when the close box is clicked. Return true to close the box return false to keep it visible. * cssClass The CSS class to apply to the close box DIV or IMG tag. * imageUrl Allows you to specify an explicit IMG url that displays the close icon. If used bypasses CSS image styling. * fadeOut Optional provide fadeOut speed. Default no fade out occurs */ (function ($) { $.fn.closable = function (options) { var opt = { handle: null, closeHandler: null, cssClass: "closebox", imageUrl: null, fadeOut: null }; $.extend(opt, options); return this.each(function (i) { var el = $(this); var pos = el.css("position"); if (!pos || pos == "static") el.css("position", "relative"); var h = opt.handle ? $(opt.handle).css({ position: "relative" }) : el; var div = opt.imageUrl ? $("<img>").attr("src", opt.imageUrl).css("cursor", "pointer") : $("<div>"); div.addClass(opt.cssClass) .click(function (e) { if (opt.closeHandler) if (!opt.closeHandler.call(this, e)) return; if (opt.fadeOut) $(el).fadeOut(opt.fadeOut); else $(el).hide(); }); if (opt.imageUrl) div.css("background-image", "none"); h.append(div); }); } })(jQuery); The plugin can be applied against any selector that is a container (typically a div tag). The close image or close box is provided typically by way of a CssClass - .closebox by default – which supplies the image as part of the CSS styling. The default styling for the box looks something like this: .closebox { position: absolute; right: 4px; top: 4px; background-image: url(images/close.gif); background-repeat: no-repeat; width: 14px; height: 14px; cursor: pointer; opacity: 0.60; filter: alpha(opacity="80"); } .closebox:hover { opacity: 0.95; filter: alpha(opacity="100"); } Alternately you can also supply an image URL which overrides the background image in the style sheet. I use this plug-in mostly on pop up windows that can be closed, but it’s also quite handy for remove/delete behavior in list displays like this: you can find this sample here to look to play along: http://www.west-wind.com/WestwindWebToolkit/Samples/Ajax/AmazonBooks/BooksAdmin.aspx For closable windows it’s nice to have something reusable because in my client framework there are lots of different kinds of windows that can be created: Draggables, Modal Dialogs, HoverPanels etc. and they all use the client .closable plug-in to provide the closable operation in the same way with a few options. Plug-ins are great for this sort of thing because they can also be aggregated and so different components can pick and choose the behavior they want. The window here is a draggable, that’s closable and has shadow behavior and the server control can simply generate the appropriate plug-ins to apply to the main <div> tag: $().ready(function() { $('#ctl00_MainContent_panEditBook') .closable({ handle: $('#divEditBook_Header') }) .draggable({ dragDelay: 100, handle: '#divEditBook_Header' }) .shadow({ opacity: 0.25, offset: 6 }); }) The window is using the default .closebox style and has its handle set to the header bar (Book Information). The window is just closable to go away so no event handler is applied. Actually I cheated – the actual page’s .closable is a bit more ugly in the sample as it uses an image from a resources file: .closable({ imageUrl: '/WestWindWebToolkit/Samples/WebResource.axd?d=TooLongAndNastyToPrint', handle: $('#divEditBook_Header')}) so you can see how to apply a custom image, which in this case is generated by the server control wrapping the client DragPanel. More interesting maybe is to apply the .closable behavior to list scenarios. For example, each of the individual items in the list display also are .closable using this plug-in. Rather than having to define each item with Html for an image, event handler and link, when the client template is rendered the closable behavior is attached to the list. Here I’m using client-templating and the code that this is done with looks like this: function loadBooks() { showProgress(); // Clear the content $("#divBookListWrapper").empty(); var filter = $("#" + scriptVars.lstFiltersId).val(); Proxy.GetBooks(filter, function(books) { $(books).each(function(i) { updateBook(this); showProgress(true); }); }, onPageError); } function updateBook(book,highlight) { // try to retrieve the single item in the list by tag attribute id var item = $(".bookitem[tag=" +book.Pk +"]"); // grab and evaluate the template var html = parseTemplate(template, book); var newItem = $(html) .attr("tag", book.Pk.toString()) .click(function() { var pk = $(this).attr("tag"); editBook(this, parseInt(pk)); }) .closable({ closeHandler: function(e) { removeBook(this, e); }, imageUrl: "../../images/remove.gif" }); if (item.length > 0) item.after(newItem).remove(); else newItem.appendTo($("#divBookListWrapper")); if (highlight) { newItem .addClass("pulse") .effect("bounce", { distance: 15, times: 3 }, 400); setTimeout(function() { newItem.removeClass("pulse"); }, 1200); } } Here the closable behavior is applied to each of the items along with an event handler, which is nice and easy compared to having to embed the right HTML and click handling into each item in the list individually via markup. Ideally though (and these posts make me realize this often a little late) I probably should set up a custom cssClass to handle the rendering – maybe a CSS class called .removebox that only changes the image from the default box image. This example also hooks up an event handler that is fired in response to the close. In the list I need to know when the remove button is clicked so I can fire of a service call to the server to actually remove the item from the database. The handler code can also return false; to indicate that the window should not be closed optionally. Returning true will close the window. You can find more information about the .closable class behavior and options here: .closable Documentation Plug-ins make Server Control JavaScript much easier I find this plug-in immensely useful especial as part of server control code, because it simplifies the code that has to be generated server side tremendously. This is true of plug-ins in general which make it so much easier to create simple server code that only generates plug-in options, rather than full blocks of JavaScript code.  For example, here’s the relevant code from the DragPanel server control which generates the .closable() behavior: if (this.Closable && !string.IsNullOrEmpty(DragHandleID) ) { string imageUrl = this.CloseBoxImage; if (imageUrl == "WebResource" ) imageUrl = ScriptProxy.GetWebResourceUrl(this, this.GetType(), ControlResources.CLOSE_ICON_RESOURCE); StringBuilder closableOptions = new StringBuilder("imageUrl: '" + imageUrl + "'"); if (!string.IsNullOrEmpty(this.DragHandleID)) closableOptions.Append(",handle: $('#" + this.DragHandleID + "')"); if (!string.IsNullOrEmpty(this.ClientDialogHandler)) closableOptions.Append(",handler: " + this.ClientDialogHandler); if (this.FadeOnClose) closableOptions.Append(",fadeOut: 'slow'"); startupScript.Append(@" .closable({ " + closableOptions + "})"); } The same sort of block is then used for .draggable and .shadow which simply sets options. Compared to the code I used to have in pre-jQuery versions of my JavaScript toolkit this is a walk in the park. In those days there was a bunch of JS generation which was ugly to say the least. I know a lot of folks frown on using server controls, especially the UI is client centric as the example is. However, I do feel that server controls can greatly simplify the process of getting the right behavior attached more easily and with the help of IntelliSense. Often the script markup is easier is especially if you are dealing with complex, multiple plug-in associations that often express more easily with property values on a control. Regardless of whether server controls are your thing or not this plug-in can be useful in many scenarios. Even in simple client-only scenarios using a plug-in with a few simple parameters is nicer and more consistent than creating the HTML markup over and over again. I hope some of you find this even a small bit as useful as I have. Related Links Download jquery.closable West Wind Web Toolkit jQuery Plug-ins © Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery   ASP.NET  JavaScript  

    Read the article

  • How can I reduce draw calls when using glBufferSubData and DYNAMIC_DRAW?

    - by Kronos
    At first I had the problem where I had about 150 rectangles rendered every tick. I only used STATIC_DRAW and glBufferData. I added support for DYNAMIC_DRAW and glBufferSubData and now I have a very good result... but the number of draw calls (glDrawArrays) is the same. Best practices from Mozilla Dev website said it should be reduced, but how? Every rectangle has a method render() in which I do following (shortend): _gl.bindBuffer(WebGL.ARRAY_BUFFER, vertexBuffer); _gl.enableVertexAttribArray(a_position); _gl.vertexAttribPointer(a_position, 2, WebGL.FLOAT, false, 0, 0); _gl.bufferSubData(WebGL.ARRAY_BUFFER, 0, vertices); _gl.bindBuffer(WebGL.ARRAY_BUFFER, texCoordBuffer); _gl.enableVertexAttribArray(a_texCoordLocation); _gl.vertexAttribPointer(a_texCoordLocation, 2, WebGL.FLOAT, false, 0, 0); _gl.bufferSubData(WebGL.ARRAY_BUFFER, 0, texVertices); _gl.uniform2fv(_utranslation, _translation); _gl.uniform2fv(_urotation, _rotation); _gl.uniform2f(_location, Dart2D.WIDTH, Dart2D.HEIGHT); _gl.drawArrays(WebGL.TRIANGLES, 0, 6); So every rectangle calls drawArrays in every frame...

    Read the article

  • A DirectoryCatalog class for Silverlight MEF (Managed Extensibility Framework)

    - by Dixin
    In the MEF (Managed Extension Framework) for .NET, there are useful ComposablePartCatalog implementations in System.ComponentModel.Composition.dll, like: System.ComponentModel.Composition.Hosting.AggregateCatalog System.ComponentModel.Composition.Hosting.AssemblyCatalog System.ComponentModel.Composition.Hosting.DirectoryCatalog System.ComponentModel.Composition.Hosting.TypeCatalog While in Silverlight, there is a extra System.ComponentModel.Composition.Hosting.DeploymentCatalog. As a wrapper of AssemblyCatalog, it can load all assemblies in a XAP file in the web server side. Unfortunately, in silverlight there is no DirectoryCatalog to load a folder. Background There are scenarios that Silverlight application may need to load all XAP files in a folder in the web server side, for example: If the Silverlight application is extensible and supports plug-ins, there would be a /ClinetBin/Plugins/ folder in the web server, and each pluin would be an individual XAP file in the folder. In this scenario, after the application is loaded and started up, it would like to load all XAP files in /ClinetBin/Plugins/ folder. If the aplication supports themes, there would be a /ClinetBin/Themes/ folder, and each theme would be an individual XAP file too. The application would qalso need to load all XAP files in /ClinetBin/Themes/. It is useful if we have a DirectoryCatalog: DirectoryCatalog catalog = new DirectoryCatalog("/Plugins"); catalog.DownloadCompleted += (sender, e) => { }; catalog.DownloadAsync(); Obviously, the implementation of DirectoryCatalog is easy. It is just a collection of DeploymentCatalog class. Retrieve file list from a directory Of course, to retrieve file list from a web folder, the folder’s “Directory Browsing” feature must be enabled: So when the folder is requested, it responses a list of its files and folders: This is nothing but a simple HTML page: <html> <head> <title>localhost - /Folder/</title> </head> <body> <h1>localhost - /Folder/</h1> <hr> <pre> <a href="/">[To Parent Directory]</a><br> <br> 1/3/2011 7:22 PM 185 <a href="/Folder/File.txt">File.txt</a><br> 1/3/2011 7:22 PM &lt;dir&gt; <a href="/Folder/Folder/">Folder</a><br> </pre> <hr> </body> </html> For the ASP.NET Deployment Server of Visual Studio, directory browsing is enabled by default: The HTML <Body> is almost the same: <body bgcolor="white"> <h2><i>Directory Listing -- /ClientBin/</i></h2> <hr width="100%" size="1" color="silver"> <pre> <a href="/">[To Parent Directory]</a> Thursday, January 27, 2011 11:51 PM 282,538 <a href="Test.xap">Test.xap</a> Tuesday, January 04, 2011 02:06 AM &lt;dir&gt; <a href="TestFolder/">TestFolder</a> </pre> <hr width="100%" size="1" color="silver"> <b>Version Information:</b>&nbsp;ASP.NET Development Server 10.0.0.0 </body> The only difference is, IIS’s links start with slash, but here the links do not. Here one way to get the file list is read the href attributes of the links: [Pure] private IEnumerable<Uri> GetFilesFromDirectory(string html) { Contract.Requires(html != null); Contract.Ensures(Contract.Result<IEnumerable<Uri>>() != null); return new Regex( "<a href=\"(?<uriRelative>[^\"]*)\">[^<]*</a>", RegexOptions.IgnoreCase | RegexOptions.CultureInvariant) .Matches(html) .OfType<Match>() .Where(match => match.Success) .Select(match => match.Groups["uriRelative"].Value) .Where(uriRelative => uriRelative.EndsWith(".xap", StringComparison.Ordinal)) .Select(uriRelative => { Uri baseUri = this.Uri.IsAbsoluteUri ? this.Uri : new Uri(Application.Current.Host.Source, this.Uri); uriRelative = uriRelative.StartsWith("/", StringComparison.Ordinal) ? uriRelative : (baseUri.LocalPath.EndsWith("/", StringComparison.Ordinal) ? baseUri.LocalPath + uriRelative : baseUri.LocalPath + "/" + uriRelative); return new Uri(baseUri, uriRelative); }); } Please notice the folders’ links end with a slash. They are filtered by the second Where() query. The above method can find files’ URIs from the specified IIS folder, or ASP.NET Deployment Server folder while debugging. To support other formats of file list, a constructor is needed to pass into a customized method: /// <summary> /// Initializes a new instance of the <see cref="T:System.ComponentModel.Composition.Hosting.DirectoryCatalog" /> class with <see cref="T:System.ComponentModel.Composition.Primitives.ComposablePartDefinition" /> objects based on all the XAP files in the specified directory URI. /// </summary> /// <param name="uri"> /// URI to the directory to scan for XAPs to add to the catalog. /// The URI must be absolute, or relative to <see cref="P:System.Windows.Interop.SilverlightHost.Source" />. /// </param> /// <param name="getFilesFromDirectory"> /// The method to find files' URIs in the specified directory. /// </param> public DirectoryCatalog(Uri uri, Func<string, IEnumerable<Uri>> getFilesFromDirectory) { Contract.Requires(uri != null); this._uri = uri; this._getFilesFromDirectory = getFilesFromDirectory ?? this.GetFilesFromDirectory; this._webClient = new Lazy<WebClient>(() => new WebClient()); // Initializes other members. } When the getFilesFromDirectory parameter is null, the above GetFilesFromDirectory() method will be used as default. Download the directory’s XAP file list Now a public method can be created to start the downloading: /// <summary> /// Begins downloading the XAP files in the directory. /// </summary> public void DownloadAsync() { this.ThrowIfDisposed(); if (Interlocked.CompareExchange(ref this._state, State.DownloadStarted, State.Created) == 0) { this._webClient.Value.OpenReadCompleted += this.HandleOpenReadCompleted; this._webClient.Value.OpenReadAsync(this.Uri, this); } else { this.MutateStateOrThrow(State.DownloadCompleted, State.Initialized); this.OnDownloadCompleted(new AsyncCompletedEventArgs(null, false, this)); } } Here the HandleOpenReadCompleted() method is invoked when the file list HTML is downloaded. Download all XAP files After retrieving all files’ URIs, the next thing becomes even easier. HandleOpenReadCompleted() just uses built in DeploymentCatalog to download the XAPs, and aggregate them into one AggregateCatalog: private void HandleOpenReadCompleted(object sender, OpenReadCompletedEventArgs e) { Exception error = e.Error; bool cancelled = e.Cancelled; if (Interlocked.CompareExchange(ref this._state, State.DownloadCompleted, State.DownloadStarted) != State.DownloadStarted) { cancelled = true; } if (error == null && !cancelled) { try { using (StreamReader reader = new StreamReader(e.Result)) { string html = reader.ReadToEnd(); IEnumerable<Uri> uris = this._getFilesFromDirectory(html); Contract.Assume(uris != null); IEnumerable<DeploymentCatalog> deploymentCatalogs = uris.Select(uri => new DeploymentCatalog(uri)); deploymentCatalogs.ForEach( deploymentCatalog => { this._aggregateCatalog.Catalogs.Add(deploymentCatalog); deploymentCatalog.DownloadCompleted += this.HandleDownloadCompleted; }); deploymentCatalogs.ForEach(deploymentCatalog => deploymentCatalog.DownloadAsync()); } } catch (Exception exception) { error = new InvalidOperationException(Resources.InvalidOperationException_ErrorReadingDirectory, exception); } } // Exception handling. } In HandleDownloadCompleted(), if all XAPs are downloaded without exception, OnDownloadCompleted() callback method will be invoked. private void HandleDownloadCompleted(object sender, AsyncCompletedEventArgs e) { if (Interlocked.Increment(ref this._downloaded) == this._aggregateCatalog.Catalogs.Count) { this.OnDownloadCompleted(e); } } Exception handling Whether this DirectoryCatelog can work only if the directory browsing feature is enabled. It is important to inform caller when directory cannot be browsed for XAP downloading. private void HandleOpenReadCompleted(object sender, OpenReadCompletedEventArgs e) { Exception error = e.Error; bool cancelled = e.Cancelled; if (Interlocked.CompareExchange(ref this._state, State.DownloadCompleted, State.DownloadStarted) != State.DownloadStarted) { cancelled = true; } if (error == null && !cancelled) { try { // No exception thrown when browsing directory. Downloads the listed XAPs. } catch (Exception exception) { error = new InvalidOperationException(Resources.InvalidOperationException_ErrorReadingDirectory, exception); } } WebException webException = error as WebException; if (webException != null) { HttpWebResponse webResponse = webException.Response as HttpWebResponse; if (webResponse != null) { // Internally, WebClient uses WebRequest.Create() to create the WebRequest object. Here does the same thing. WebRequest request = WebRequest.Create(Application.Current.Host.Source); Contract.Assume(request != null); if (request.CreatorInstance == WebRequestCreator.ClientHttp && // Silverlight is in client HTTP handling, all HTTP status codes are supported. webResponse.StatusCode == HttpStatusCode.Forbidden) { // When directory browsing is disabled, the HTTP status code is 403 (forbidden). error = new InvalidOperationException( Resources.InvalidOperationException_ErrorListingDirectory_ClientHttp, webException); } else if (request.CreatorInstance == WebRequestCreator.BrowserHttp && // Silverlight is in browser HTTP handling, only 200 and 404 are supported. webResponse.StatusCode == HttpStatusCode.NotFound) { // When directory browsing is disabled, the HTTP status code is 404 (not found). error = new InvalidOperationException( Resources.InvalidOperationException_ErrorListingDirectory_BrowserHttp, webException); } } } this.OnDownloadCompleted(new AsyncCompletedEventArgs(error, cancelled, this)); } Please notice Silverlight 3+ application can work either in client HTTP handling, or browser HTTP handling. One difference is: In browser HTTP handling, only HTTP status code 200 (OK) and 404 (not OK, including 500, 403, etc.) are supported In client HTTP handling, all HTTP status code are supported So in above code, exceptions in 2 modes are handled differently. Conclusion Here is the whole DirectoryCatelog’s looking: Please click here to download the source code, a simple unit test is included. This is a rough implementation. And, for convenience, some design and coding are just following the built in AggregateCatalog class and Deployment class. Please feel free to modify the code, and please kindly tell me if any issue is found.

    Read the article

  • 45° Slopes in a Tile based 2D platformer

    - by xNidhogg
    I want to have simple 45° slopes in my tile based platformer, however I just cant seem to get the algorithm down. Please take a look at the code and video, maybe I'm missing the obvious? //collisionRectangle is the collision rectangle of the player with //origin at the top left and width and height //wantedPosition is the new position the player will be set to. //this is determined elsewhere by checking the bottom center point of the players rect if(_leftSlope || _rightSlope) { //Test bottom center point var calculationPoint = new Vector2(collisionRectangle.Center.X, collisionRectangle.Bottom); //Get the collision rectangle of the tile, origin is top-left Rectangle cellRect = _tileMap.CellWorldRectangle( _tileMap.GetCellByPixel(calculationPoint)); //Calculate the new Y coordinate depending on if its a left or right slope //CellSize = 8 float newY = _leftSlope ? (calculationPoint.X % CellSize) + cellRect.Y : (-1 * (calculationPoint.X % CellSize) - CellSize) + cellRect.Y; //reset variables so we dont jump in here next frame _leftSlope = false; _rightSlope = false; //now change the players Y according to the difference of our calculation wantedPosition.Y += newY - calculationPoint.Y; } Video of what it looks like: http://youtu.be/EKOWgD2muoc

    Read the article

  • Passwords in WP7

    - by Richard Jones
    I’ve been trying to protect password entry boxes in Windows Phone 7 (on the emulator) SilverLight supports inputscopes to achieve just this. Peter Foot blogged about this too.  http://mobileworld.appamundi.com/blogs/peterfoot/archive/2010/03/22/windows-phone-7-input.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+PeterFoot+%28Peter+Foot%29 It seems that password inputscope doesn’t quite work yet, please don’t pull your hair out like I just did..   This is the code I was using. <TextBox Height="31" HorizontalAlignment="Left" Margin="240,99,0,0" Name="tbuser" Text="" VerticalAlignment="Top" Width="181" TabIndex="1" >                <TextBox.InputScope>                    <InputScope>                        <InputScope.Names>                            <InputScopeName NameValue="TelephoneNumber"/>                        </InputScope.Names>                    </InputScope>                </TextBox.InputScope>            </TextBox>   Other inputscopes like Telephonenumber work great.  Thought I would blog this to save you from a small bit of pain.

    Read the article

  • Inverted textures

    - by brainydexter
    I'm trying to draw textures aligned with this physics body whose coordinate system's origin is at the center of the screen. (XNA)Spritebatch has its default origin set to top-left corner. I got the textures to be positioned correctly, but I noticed my textures are vertically inverted. That is, an arrow texture pointing Up , when rendered points down. I'm not sure where I am going wrong with the math. My approach is to convert everything in physic's meter units and draw accordingly. Matrix proj = Matrix.CreateOrthographic(scale * graphics.GraphicsDevice.Viewport.AspectRatio, scale, 0, 1); Matrix view = Matrix.Identity; effect.World = Matrix.Identity; effect.View = view; effect.Projection = proj; effect.TextureEnabled = true; effect.VertexColorEnabled = true; effect.Techniques[0].Passes[0].Apply(); SpriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, DepthStencilState.Default, RasterizerState.CullNone, effect); m_Paddles[1].Draw(gameTime); SpriteBatch.End(); where Paddle::Draw looks like: SpriteBatch.Draw(paddleTexture, mBody.Position, null, Color.White, 0f, new Vector2(16f, 16f), // origin of the texture 0.1875f, SpriteEffects.None, // width of box is 3*2 = 6 meters. texture is 32 pixels wide. to make it 6 meters wide in world space: 6/32 = 0.1875f 0); The orthographic projection matrix seem fine to me, but I am obviously doing something wrong somewhere! Can someone please help me figure out what am i doing wrong here ? Thanks

    Read the article

  • Win32 strange exception

    - by Christian Frantz
    When creating 2500 objects, I get a strange windows exception. It says the operation copmleted successfully at my constructor line. The program doesn't run or anything. I'm assuming it has something to do with memory. Each object has 32 indices and 8 vertices, so that 640,000 bytes or whatever vertices and indices are stored as. Any idea on how to fix this? Creating 25 objects works fine\ System.ComponentModel.Win32Exception was unhandled Message=The operation completed successfully Source=System.Drawing ErrorCode=-2147467259 NativeErrorCode=0 StackTrace: at System.Drawing.Icon.Initialize(Int32 width, Int32 height) at System.Drawing.Icon..ctor(Type type, String resource) at Microsoft.Xna.Framework.WindowsGameWindow.GetDefaultIcon() at Microsoft.Xna.Framework.WindowsGameWindow..ctor() at Microsoft.Xna.Framework.WindowsGameHost..ctor(Game game) at Microsoft.Xna.Framework.Game.EnsureHost() at Microsoft.Xna.Framework.Game..ctor() at Cube_Chaser.Cube..ctor(GraphicsDevice graphicsDevice, Vector3 Position, Color Color) in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Cube.cs:line 31 at Cube_Chaser.Cube.CreateMap() in C:\Users\user\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Cube.cs:line 247 at Cube_Chaser.Game1.LoadContent() in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Game1.cs:line 86 at Microsoft.Xna.Framework.Game.Initialize() at Cube_Chaser.Game1.Initialize() in C:\Users\daj\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Game1.cs:line 77 at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at Microsoft.Xna.Framework.Game.Run() at Cube_Chaser.Program.Main(String[] args) in C:\Users\user\Desktop\Cube Chaser after removal of cubedrawable - Copy\Cube Chaser\Cube Chaser\Program.cs:line 15 InnerException:

    Read the article

  • Reading from a staging 2D texture array in DirectX10

    - by Don Reba
    I have a DX10 program, where I create an array of 3 16x16 textures, then map, read, and unmap each subresource in turn. I use a single mip level, set resource usage to staging and CPU access to read. Now, here is the problem: Subresource 0 contains 1024 bytes, pitch 64, as expected. Subresource 1 contains 512 bytes, pitch 64. Subresource 2 contains 256 bytes, pitch 64. I expect all three to be the same size. Debugging output is enabled, but not reporting any warnings or errors. Am I missing something, or might this be some sort of driver issue? Here is the code. The language is Nemerle, but C# and C++ would look almost the same. I have looked through the generated code, and am fairly confident the problem is not language-related. def cpuTexture = Texture2D ( device , Texture2DDescription() <- { Width = 16; Height = 16; MipLevels = 1; ArraySize = 3; Format = Format.R32_Float; Usage = ResourceUsage.Staging; CpuAccessFlags = CpuAccessFlags.Read; SampleDescription = SampleDescription(count = 1, quality = 0); } ); foreach (subresource in [0 .. 2]) { def data = cpuTexture.Map(subresource, MapMode.Read, MapFlags.None); Console.WriteLine($"subresource $subresource"); Console.WriteLine($"length = $(data.Data.Length)"); Console.WriteLine($"pitch = $(data.Pitch)"); cpuTexture.Unmap(subresource); }

    Read the article

  • Calculating Screen Resolutions Using WPF

    - by Jeff Ferguson
    WPF measures all elements in device independent pixels (DIPs). These DIPs equate to device pixels if the current display monitor is set to the default of 96 DPI. However, for monitors set to a DPI setting that is different than 96 DPI, then WPF DIPs will not correspond directly to monitor pixels. Consider, for example, the WPF properties SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth. If your monitor resolution is set to 1024 pixels wide by 768 pixels high, and your monitor is set to 96 DPI, then WPF will report the value of SystemParameters.PrimaryScreenHeight as 768 and the value of SystemParameters.PrimaryScreenWidth as 1024. No problem. This aligns nicely because the WPF device independent pixel value (96) matches your monitor's DPI setting (96). However, if your monitor is not set to display pixels at 96 DPI, then SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth will not return what you expect. The values returned by these properties may be greater than or less than what you expect, depending on whether or not your monitor's DPI value is less than or greater than 96. Since the SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth properties are WPF properties, their values are measured in WPF DIPs, rather than taking monitor DPI into effect. Once again: WPF measures all elements in device independent pixels (DIPs). To combat this issue, you must take your monitor's DPI settings into effect if you're looking for the monitor's width and height using the monitor's DPI settings. The handy code block below will help you calculate these values regardless of the DPI setting on your monitor: Window MainWindow = Application.Current.MainWindow; PresentationSource MainWindowPresentationSource = PresentationSource.FromVisual(MainWindow); Matrix m = MainWindowPresentationSource.CompositionTarget.TransformToDevice; DpiWidthFactor = m.M11; DpiHeightFactor = m.M22; double ScreenHeight = SystemParameters.PrimaryScreenHeight * DpiHeightFactor; double ScreenWidth = SystemParameters.PrimaryScreenWidth * DpiWidthFactor; The values of ScreenHeight and ScreenWidth should, after this code is executed, match the resolution that you see in the display's Properties window.

    Read the article

  • Use a Crayon to Enhance Engraved Lettering on Electronics

    - by ETC
    Whether you’re making a new electronics project or trying to add definition to an old piece, you can use a simple crayon to make etched logos and text pop. At RedToRope, the DIY and project blog of electrical engineering student and tinkering James Williamson, James shares how he used a crayon and a little heat to make the lettering and symbols on his electronics project really pop. It’s an old trick I’ve used many times over the years with firearms but had never thought to use with engraved text on electronics or other devices. You rub the wax into the crevices of the etching, heat the object to melt and level the wax, and then give it a final cleanup buff. Hit up the link below to see the final results of his project as well as all the steps he went through to make the final product look so professional. Laser Engraved, Wax Filled, High Contrast Panels for Electronics Projects [RedToRope via Hacked Gadgets] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

    Read the article

  • Help find correct alsa model for onboard sound (alc887?) that will work with jack and have correct mixer setup

    - by Jazz
    I have a Gigabyte GA-MA74GMT-S2 motherboard. I am using Jack for sound - connected to ALSA. I am running Ubuntu 12.04. aplay -l reports card 0: SB [HDA ATI SB], device 0: ALC887 Analog [ALC887 Analog] The problem is that the default setup, that alsa decides to use, causes stuttering and xruns no matter how generous I set the frames/period or periods/buffer etc. Also, Jack works fine if I plug in an external USB sound system and use that. My processor is an AMD phenom x4 945, and I have 8GB ram, and Video card is Geforce GTX550 Ti, all of which should be quite capable enough. I also tried Pulseaudio and that works fine, but I need to use Jack At first I thought it might be an interrupt conflict, but I have found that adding "options snd-hda-intel model=generic" to /etc/modprobe.d/alsa-base.conf causes it to play correctly, but the limited mixer setup lacks controls I need - so this setup isn't good enough. Still, it seems to prove it isn't a hardware conflict. I have tried many other models, such as 3stack, 6stack, auto and even basic, and they all suffer from the stuttering. I eventually found "options snd-hda-intel model=3stack-6ch-intel" works without stuttering, and mixer is much closer to what it needs to be. Can anyone help on how to get a correct and accurate model for ALSA to use? More info on the hardware that might help... *-multimedia description: Audio device product: SBx00 Azalia (Intel HDA) vendor: Hynix Semiconductor (Hyundai Electronics) physical id: 14.2 bus info: pci@0000:00:14.2 version: 00 width: 64 bits clock: 33MHz capabilities: pm bus_master cap_list configuration: driver=snd_hda_intel latency=32 resources: irq:16 memory:fe024000-fe027fff

    Read the article

  • Wireless with WEP extremely slow on an Acer Timeline 4810T with a Centrino Wireless-N 1000

    - by noq38
    I've upgraded an Acer Timeline 4810T to Ubuntu 11.10. Everything works fine except for the darn wireless interface (network manager). I just tested the wireless interface over a non-encrypted signal and it works beautifully. The issue is definitely related to WEP. Unfortunately, some of the networks I need to connect to are WEP encrypted, therefore this is a serious issue for me that is preventing me from using Ubuntu on my laptop. This was no problem in 11.04 and prior. Is there a simple solution for this? Any suggestions? Here's more hardware information. Hopefully this helps to debug the network issue: sudo lshw -class network *-network description: Wireless interface product: Centrino Wireless-N 1000 vendor: Intel Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: wlan0 version: 00 serial: 00:1e:64:3c:5e:e0 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=iwlagn driverversion=3.0.0-13-generic-pae firmware=39.31.5.1 build 35138 latency=0 link=no multicast=yes wireless=IEEE 802.11bgn resources: irq:43 memory:d2400000-d2401fff lspci 02:00.0 Network controller: Intel Corporation Centrino Wireless-N 1000 rfkill list 0: phy0: Wireless LAN Soft blocked: no Hard blocked: no 1: acer-wireless: Wireless LAN Soft blocked: no Hard blocked: no Many thanks for your help! I just tested the wireless interface over a non-encrypted signal and it works beautifully. The issue is definitely related to WEP. Unfortunately, some of the networks I need to connect to are WEP encrypted, therefore this is a serious issue for me that is preventing me from using Ubuntu on my laptop. Any suggestions?

    Read the article

  • Libgdx - 2D Mesh rendering overlap glitch

    - by user46858
    I am trying to render a 2D circle segment mesh (quarter circle)using Libgdx/Opengl ES 2.0 but I seem to be getting an overlapping issue as seen in the picture attached. I cant seem to find the cause of the problem but the overlapping disappears/reappears if I drag and resize the window to random sizes. The problem occurs on both pc and android. The strange thing is the first two segments atleast dont seem to be causing any overlapping only the third and/or forth segment.......even though they are all rendered using the same mesh object..... I have spent ages trying to find the cause of the problem before posting here for help so ANY help/advice in finding the cause of this problem would be really appreciated. public class MyGdxGame extends Game { private SpriteBatch batch; private Texture texture; private OrthographicCamera myCamera; private float w; private float h; private ShaderProgram circleSegShader; private Mesh circleScaleSegMesh; private Stage stage; private float TotalSegments; Vector3 virtualres; @Override public void create() { w = Gdx.graphics.getWidth(); h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); ViewPortsize = new Vector2(); TotalSegments = 4.0f; virtualres = new Vector3(1280.0f, 720.0f, 0.0f); myCamera = new OrthographicCamera(); myCamera.setToOrtho(false, w, h); texture = new Texture(Gdx.files.internal("data/libgdx.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); circleScaleSegMesh = createCircleMesh_V3(0.0f,0.0f,200.0f, 30.0f,3, (360.0f /TotalSegments) ); circleSegShader = loadShaderFromFile(new String("circleseg.vert"), new String("circleseg.frag")); shaderProgram.pedantic = false; stage = new Stage(); stage.setViewport(new ExtendViewport(w, h)); Gdx.input.setInputProcessor(stage); } @Override public void render() { .... //render renderInit(); renderCircleScaledSegment(); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); myCamera.position.set( virtualres.x/2.0f, virtualres.y/2.0f, 0.0f); myCamera.update(); } public void renderInit(){ Gdx.gl20.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); batch.setShader(null); batch.setProjectionMatrix(myCamera.combined); } public void renderCircleScaledSegment(){ Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST); Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl20.glEnable(GL20.GL_BLEND); batch.begin(); circleSegShader.begin(); Matrix4 modelMatrix = new Matrix4(); Matrix4 cameraMatrix = new Matrix4(); Matrix4 cameraMatrix2 = new Matrix4(); Matrix4 cameraMatrix3 = new Matrix4(); Matrix4 cameraMatrix4 = new Matrix4(); cameraMatrix = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f)).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix.mul(modelMatrix); cameraMatrix2 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(360.0f /TotalSegments) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix2.mul(modelMatrix); cameraMatrix3 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(2*(360.0f /TotalSegments))).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix3.mul(modelMatrix); cameraMatrix4 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f),0.0f - ((360.0f /TotalSegments)/ 2.0f) +(3*(360.0f /TotalSegments)) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix4.mul(modelMatrix); Vector3 box2dpos = new Vector3(0.0f, 0.0f, 0.0f); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix2); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix3); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix4); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.end(); batch.flush(); batch.end(); Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST); Gdx.gl20.glDisable(GL20.GL_BLEND); } public Mesh createCircleMesh_V3(float cx, float cy, float r_out, float r_in, int num_segments, float segmentSizeDegrees){ float theta = (float) (2.0f * MathUtils.PI / (num_segments * (360.0f / segmentSizeDegrees))); float c = MathUtils.cos(theta);//precalculate the sine and cosine float s = MathUtils.sin(theta); float t,t2; float x = r_out;//we start at angle = 0 float y = 0; float x2 = r_in;//we start at angle = 0 float y2 = 0; float[] meshCoords = new float[num_segments *2 *3 *7]; int arrayIndex = 0; //array for triangles without indices for(int ii = 0; ii < num_segments; ii++) { meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t = x; x = c * x - s * y; y = s * t + c * y; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t2 = x2; x2 = c * x2 - s * y2; y2 = s * t2 + c * y2; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; } Mesh myMesh = new Mesh(VertexDataType.VertexArray, false, meshCoords.length, 0, new VertexAttribute(VertexAttributes.Usage.Position, 3, "a_position"), new VertexAttribute(VertexAttributes.Usage.Color, 4, "a_color")); myMesh.setVertices(meshCoords); return myMesh; } }

    Read the article

  • Important Tips to make a user friendly Homepage

    - by Aditi
    We have done a lot of redesign work lately for many online businesses.. There are some basic things we want to stress into any web design which make it usable! Unfortunately most designers care about the graphic elements, clean code & navigation only. Most designers do not realize that a design they did could be a masterpiece to them but for a layman it could be tough to use. It is so very important to understand usability & call to action for any business and then implemented on their website Homepage. Showcase Offering The sole purpose of their websites needs to be mentioned on the homepage, what they are offering, why should one do business with them and why they are better than other competitors. Include a tag line under your logo that explicitly summarizes what the site or company does. Ease of Navigation Make it easier for your user to find what they are looking for, some archives, articles, services etc. A visible and easy to use Navigation allows just that. You may also want to feature some of the most visited content on the homepage itself. Search Form Let your users take advantage of a search form from your homepage, keep it visible enough so if they have trouble locating certain content using your navigation. The Search Bar will come handy in such situation. Especially if you have thousands and thousands of web pages. Liquid Layout There was a time when people used standard resolution, not any more. People have different screen sizes and most people now browse on handhelds. Try keeping liquid width so people can adjust as per their choice. First impression is last impression, leaving one through your perfect homepage can do wonders for your business.

    Read the article

< Previous Page | 239 240 241 242 243 244 245 246 247 248 249 250  | Next Page >