Search Results

Search found 12035 results on 482 pages for 'android emulator'.

Page 244/482 | < Previous Page | 240 241 242 243 244 245 246 247 248 249 250 251  | Next Page >

  • Android device unable to obtain ip address connecting to AP created with Hostapd

    - by user114392
    I have a wired internet connection that works behind an authenticated proxy server. I followed the steps mentioned here and managed to create a hotspot which my google nexus 7 detects. However, it seems stuck at "obtaining an ip address" and is not able to connect to the internet. I initially received the following error message when running the script in the terminal: dnsmasq: failed to create listening socket for 127.0.0.1: Address already in use [fail] I figured it is because of a conflict with the network manager, I commented out the "dns=dnsmasq" line in the nm configuration file. After a network-manager restart, the first error doesn't show up but I get the following: Configuration file: /etc/hostapd.conf Failed to create interface mon.wlan0: -23 (Too many open files in system) Try to remove and re-create mon.wlan0 In both cases, however, the hotspot is created and is detected by my android device. only that it cannot "obtain an ip address" and connect to it. Is it because my eth0 connects via a proxy server? Or could there be something wrong with the dnsmasq config? Any help would be appreciated.

    Read the article

  • how can convert bitmap to byte array

    - by narasimha
    hi sir i am implementing image upload in sdcard image converting bitmap in bitmap convert in bytearray i am implementing this code import java.io.ByteArrayOutputStream; import java.io.DataInputStream; import java.io.EOFException; import java.io.File; import java.io.FileDescriptor; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import android.R.array; import android.app.Activity; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.os.Bundle; import android.util.Log; import android.widget.ImageView; public class Photo extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); File f = new File("/sdcard/DCIM/1.jpg"); FileInputStream is = null; try { is = new FileInputStream(f); Bitmap bm; bm = BitmapFactory.decodeStream(is,null,null); ByteArrayOutputStream baos = new ByteArrayOutputStream(1000); bm.compress(Bitmap.CompressFormat.JPEG,75, baos); System.out.println("3........................"+bm); ImageView pic=(ImageView)this.findViewById(R.id.picview); pic.setImageBitmap(bm); } catch (Exception e) { // TODO: handle exception e.printStackTrace(); } } }this code is i am implementing how can convert bitmap in byte array INFO/System.out(12658): 3........................android.graphics.Bitmap@4358e3d0 in debug this will be displayed how can retrieve bitmap to byte array

    Read the article

  • Specifiy package path for Androd:entries

    - by Priyank
    Hi. I am using following code in preferences page in android to show a list of items. The list and values are located in a file at location "app/res/xml/time.xml" <ListPreference android:title="Time unit list" android:summary="Select the time unit" android:dependency="Main_Option" android:key="listPref" android:defaultValue="1" android:entries="?xml:time/timet" android:entryValues="@xml:time/timet_values" /> The code for the time.xml is as follow: <?xml version="1.0" encoding="utf-8"?> <resources> <string-array name="timet"> <item>seconds</item> <item>minutes</item> <item>hours</item> </string-array> <string-array name="timet_values"> <item>3600</item> <item>60</item> <item>1</item> </string-array> </resources> I am not able to reference these values in my preference xml file. (The code snippet above). It gives an error. How can I specify packaged path for the List preferences entry and entry_values Any help is appreciated. Cheers

    Read the article

  • Quitting an application - is that frowned upon?

    - by Ted
    Moving on in my attempt to learn Android I just read the following: Question: Does the user have a choice to kill the application unless we put a menu option in to kill it? If no such option exists, how does the user terminate the application? Answert (Romain Guy): The user doesn't, the system handles this automatically. That's what the activity lifecycle (especially onPause/onStop/onDestroy) is for. No matter what you do, do not put a "quit" or "exit" application button. It is useless with Android's application model. This is also contrary to how core applications work. Hehe, for every step I take in the Android world I run into some sort of problem =( Apparently, you cannot quit an application in Android (but Android can very well totally destroy your app whenever it feels like it). Whats up with that? I am starting to think that its impossible to write an app that functions as a "normal app" - that the user can quit the app when he/she decides to do so. That is not something that should be relied upon the OS to do. The application I am trying to create is not an application for the Android Market. It is not an application for "wide use" by the general public, it is a business app that is going to be used in a very narrow business field. I was actually really looking forward to developing for the Android-platform, since it addresses a lot of issues that exist in Windows Mobile and .NET. However, the last week has been somewhat of a turnoff for me... I hope I dont have to abandon Android, but it doesnt look very good right now =( Is there a way for me to really quit the application?

    Read the article

  • org.apache.http.conn.HttpHostConnectException:Connection to http://172.20.38.143 refused

    - by Passion
    I have developed client server Application .I am accessing mysql with php running on my machine and client running on my cell which is connected to machine.WI-FI is also switched ON. Internet Permission are also added in Manifest file but then also the i encounter error 172.20.38.143 is IP OF MY MACHINE 06-01 13:20:10.391: W/System.err(11157): org.apache.http.conn.HttpHostConnectException: Connection to http://172.20.38.143 refused 06-01 13:20:10.401: W/System.err(11157): at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:183) 06-01 13:20:10.401: W/System.err(11157): at org.apache.http.impl.conn.AbstractPoolEntry.open(AbstractPoolEntry.java:164) 06-01 13:20:10.401: W/System.err(11157): at org.apache.http.impl.conn.AbstractPooledConnAdapter.open(AbstractPooledConnAdapter.java:119) 06-01 13:20:10.401: W/System.err(11157): at org.apache.http.impl.client.DefaultRequestDirector.execute(DefaultRequestDirector.java:360) 06-01 13:20:10.401: W/System.err(11157): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:674) 06-01 13:20:10.401: W/System.err(11157): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:511) 06-01 13:20:10.401: W/System.err(11157): at org.apache.http.impl.client.AbstractHttpClient.execute(AbstractHttpClient.java:489) 06-01 13:20:10.401: W/System.err(11157): at nineandroid.net.example.library.JSONParser.getJSONFromUrl(JSONParser.java:42) 06-01 13:20:10.401: W/System.err(11157): at nineandroid.net.example.library.UserFunctions.registerUser(UserFunctions.java:59) 06-01 13:20:10.401: W/System.err(11157): at nineandroid.net.example.RegisterActivity$1.onClick(RegisterActivity.java:52) 06-01 13:20:10.411: W/System.err(11157): at android.view.View.performClick(View.java:3567) 06-01 13:20:10.411: W/System.err(11157): at android.view.View$PerformClick.run(View.java:14224) 06-01 13:20:10.411: W/System.err(11157): at android.os.Handler.handleCallback(Handler.java:605) 06-01 13:20:10.411: W/System.err(11157): at android.os.Handler.dispatchMessage(Handler.java:92) 06-01 13:20:10.411: W/System.err(11157): at android.os.Looper.loop(Looper.java:137) 06-01 13:20:10.411: W/System.err(11157): at android.app.ActivityThread.main(ActivityThread.java:4517) 06-01 13:20:10.411: W/System.err(11157): at java.lang.reflect.Method.invokeNative(Native Method) 06-01 13:20:10.411: W/System.err(11157): at java.lang.reflect.Method.invoke(Method.java:511) 06-01 13:20:10.411: W/System.err(11157): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:993) 06-01 13:20:10.421: W/System.err(11157): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:760) 06-01 13:20:10.421: W/System.err(11157): at dalvik.system.NativeStart.main(Native Method) 06-01 13:20:10.421: W/System.err(11157): Caused by: java.net.ConnectException: failed to connect to /172.20.38.143 (port 80): connect failed: ENETUNREACH (Network is unreachable) 06-01 13:20:10.431: W/System.err(11157): at libcore.io.IoBridge.connect(IoBridge.java:114) 06-01 13:20:10.431: W/System.err(11157): at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:192) 06-01 13:20:10.431: W/System.err(11157): at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:459) 06-01 13:20:10.431: W/System.err(11157): at java.net.Socket.connect(Socket.java:848) 06-01 13:20:10.431: W/System.err(11157): at org.apache.http.conn.scheme.PlainSocketFactory.connectSocket(PlainSocketFactory.java:119) 06-01 13:20:10.431: W/System.err(11157): at org.apache.http.impl.conn.DefaultClientConnectionOperator.openConnection(DefaultClientConnectionOperator.java:144) 06-01 13:20:10.431: W/System.err(11157): ... 20 more 06-01 13:20:10.431: W/System.err(11157): Caused by: libcore.io.ErrnoException: connect failed: ENETUNREACH (Network is unreachable) 06-01 13:20:10.441: W/System.err(11157): at libcore.io.Posix.connect(Native Method) 06-01 13:20:10.441: W/System.err(11157): at libcore.io.BlockGuardOs.connect(BlockGuardOs.java:85) 06-01 13:20:10.441: W/System.err(11157): at libcore.io.IoBridge.connectErrno(IoBridge.java:127) 06-01 13:20:10.441: W/System.err(11157): at libcore.io.IoBridge.connect(IoBridge.java:112) 06-01 13:20:10.441: W/System.err(11157): ... 25 more 06-01 13:20:10.441: E/Buffer Error(11157): Error converting result java.lang.NullPointerException 06-01 13:20:10.451: E/JSON Parser(11157): Error parsing data org.json.JSONException: End of input at character 0 of 06-01 13:20:10.451: D/AndroidRuntime(11157): Shutting down VM 06-01 13:20:10.451: W/dalvikvm(11157): threadid=1: thread exiting with uncaught exception (group=0x40c0aa68) 06-01 13:20:10.451: E/AndroidRuntime(11157): FATAL EXCEPTION: main 06-01 13:20:10.451: E/AndroidRuntime(11157): java.lang.NullPointerException 06-01 13:20:10.451: E/AndroidRuntime(11157): at nineandroid.net.example.RegisterActivity$1.onClick(RegisterActivity.java:56) 06-01 13:20:10.451: E/AndroidRuntime(11157): at android.view.View.performClick(View.java:3567) 06-01 13:20:10.451: E/AndroidRuntime(11157): at android.view.View$PerformClick.run(View.java:14224) 06-01 13:20:10.451: E/AndroidRuntime(11157): at android.os.Handler.handleCallback(Handler.java:605) 06-01 13:20:10.451: E/AndroidRuntime(11157): at android.os.Handler.dispatchMessage(Handler.java:92) 06-01 13:20:10.451: E/AndroidRuntime(11157): at android.os.Looper.loop(Looper.java:137) 06-01 13:20:10.451: E/AndroidRuntime(11157): at android.app.ActivityThread.main(ActivityThread.java:4517) 06-01 13:20:10.451: E/AndroidRuntime(11157): at java.lang.reflect.Method.invokeNative(Native Method) 06-01 13:20:10.451: E/AndroidRuntime(11157): at java.lang.reflect.Method.invoke(Method.java:511) 06-01 13:20:10.451: E/AndroidRuntime(11157): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:993) 06-01 13:20:10.451: E/AndroidRuntime(11157): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:760) 06-01 13:20:10.451: E/AndroidRuntime(11157): at dalvik.system.NativeStart.main(Native Method) UserFunctions.java to call jsonParser public class UserFunctions { private JSONParser jsonParser; private static String loginURL = "http://172.20.38.143/ah_login_api/"; private static String registerURL = "http://172.20.38.143/ah_login_api/"; private static String login_tag = "login"; private static String register_tag = "register"; // constructor public UserFunctions(){ jsonParser = new JSONParser(); } /** * function make Login Request * @param email * @param password * */ public JSONObject loginUser(String email, String password){ // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("tag", login_tag)); params.add(new BasicNameValuePair("email", email)); params.add(new BasicNameValuePair("password", password)); JSONObject json = jsonParser.getJSONFromUrl(loginURL, params); // return json // Log.e("JSON", json.toString()); return json; } /** * function make Login Request * @param name * @param email * @param password * */ public JSONObject registerUser(String name, String email, String password){ // Building Parameters List<NameValuePair> params = new ArrayList<NameValuePair>(); params.add(new BasicNameValuePair("tag", register_tag)); params.add(new BasicNameValuePair("name", name)); params.add(new BasicNameValuePair("email", email)); params.add(new BasicNameValuePair("password", password)); // getting JSON Object JSONObject json = jsonParser.getJSONFromUrl(registerURL, params); // return json return json; } /** * Function get Login status * */ public boolean isUserLoggedIn(Context context){ DatabaseHandler db = new DatabaseHandler(context); int count = db.getRowCount(); if(count > 0){ // user logged in return true; } return false; } /** * Function to logout user * Reset Database * */ public boolean logoutUser(Context context){ DatabaseHandler db = new DatabaseHandler(context); db.resetTables(); return true; } } jsonParser.java public class JSONParser { static InputStream is = null; static JSONObject jObj = null; static String json = ""; // constructor public JSONParser() { } public JSONObject getJSONFromUrl(String url, List<NameValuePair> params) { // Making HTTP request try { // defaultHttpClient DefaultHttpClient httpClient = new DefaultHttpClient(); HttpPost httpPost = new HttpPost(url); httpPost.setEntity(new UrlEncodedFormEntity(params)); HttpResponse httpResponse = httpClient.execute(httpPost); HttpEntity httpEntity = httpResponse.getEntity(); is = httpEntity.getContent(); } catch (UnsupportedEncodingException e) { e.printStackTrace(); } catch (ClientProtocolException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } try { BufferedReader reader = new BufferedReader(new InputStreamReader( is, "iso-8859-1"), 8); StringBuilder sb = new StringBuilder(); String line = null; while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } is.close(); json = sb.toString(); Log.e("JSON", json); } catch (Exception e) { Log.e("Buffer Error", "Error converting result " + e.toString()); } // try parse the string to a JSON object try { jObj = new JSONObject(json); } catch (JSONException e) { Log.e("JSON Parser", "Error parsing data " + e.toString()); } // return JSON String return jObj; } } RegisterActivity.java public class RegisterActivity extends Activity { Button btnRegister; Button btnLinkToLogin; EditText inputFullName; EditText inputEmail; EditText inputPassword; TextView registerErrorMsg; // JSON Response node names private static String KEY_SUCCESS = "success"; private static String KEY_UID = "uid"; private static String KEY_NAME = "name"; private static String KEY_EMAIL = "email"; private static String KEY_CREATED_AT = "created_at"; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.register); // Importing all assets like buttons, text fields inputFullName = (EditText) findViewById(R.id.registerName); inputEmail = (EditText) findViewById(R.id.registerEmail); inputPassword = (EditText) findViewById(R.id.registerPassword); btnRegister = (Button) findViewById(R.id.btnRegister); btnLinkToLogin = (Button) findViewById(R.id.btnLinkToLoginScreen); registerErrorMsg = (TextView) findViewById(R.id.register_error); // Register Button Click event btnRegister.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { String name = inputFullName.getText().toString(); String email = inputEmail.getText().toString(); String password = inputPassword.getText().toString(); UserFunctions userFunction = new UserFunctions(); JSONObject json = userFunction.registerUser(name, email, password); // check for login response try { if (json.getString(KEY_SUCCESS) != null) { registerErrorMsg.setText(""); String res = json.getString(KEY_SUCCESS); if(Integer.parseInt(res) == 1){ // user successfully registred // Store user details in SQLite Database DatabaseHandler db = new DatabaseHandler(getApplicationContext()); JSONObject json_user = json.getJSONObject("user"); // Clear all previous data in database userFunction.logoutUser(getApplicationContext()); db.addUser(json_user.getString(KEY_NAME), json_user.getString(KEY_EMAIL), json.getString(KEY_UID), json_user.getString(KEY_CREATED_AT)); // Launch Dashboard Screen Intent dashboard = new Intent(getApplicationContext(), DashboardActivity.class); // Close all views before launching Dashboard dashboard.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); startActivity(dashboard); // Close Registration Screen finish(); }else{ // Error in registration registerErrorMsg.setText("Error occured in registration"); } } } catch (JSONException e) { e.printStackTrace(); } } }); // Link to Login Screen btnLinkToLogin.setOnClickListener(new View.OnClickListener() { public void onClick(View view) { Intent i = new Intent(getApplicationContext(), LoginActivity.class); startActivity(i); // Close Registration View finish(); } }); } }

    Read the article

  • Creating syncable Calendar in ICS

    - by user1390816
    I have a problem with creating a new Calendar in ICS. The Calendar should be synyable to the google Calendar. I try following: Uri calendarUri = CalendarContract.Calendars.CONTENT_URI; calendar.put(CalendarContract.Calendars.ACCOUNT_NAME, sync_account); calendar.put(CalendarContract.Calendars.ACCOUNT_TYPE, "com.google"); calendar.put(CalendarContract.Calendars.NAME, name); calendar.put(CalendarContract.Calendars.CALENDAR_DISPLAY_NAME, displayName); calendar.put(CalendarContract.Calendars.CALENDAR_COLOR, 0xFF008080); calendar.put(CalendarContract.Calendars.CALENDAR_ACCESS_LEVEL, CalendarContract.Calendars.CAL_ACCESS_OWNER); calendar.put(CalendarContract.Calendars.OWNER_ACCOUNT, true); calendar.put(CalendarContract.Calendars.VISIBLE, 1); calendar.put(CalendarContract.Calendars.SYNC_EVENTS, 1); calendarUri = calendarUri.buildUpon() .appendQueryParameter(CalendarContract.CALLER_IS_SYNCADAPTER, "true") .appendQueryParameter(CalendarContract.Calendars.ACCOUNT_NAME, sync_account) .appendQueryParameter(CalendarContract.Calendars.ACCOUNT_TYPE, "com.google") // CalendarContract.ACCOUNT_TYPE_LOCAL .build(); Uri result = activity.getContentResolver().insert(calendarUri, calendar); an I get always this error: 09-17 17:11:30.278: E/AndroidRuntime(13243): FATAL EXCEPTION: CalendarSyncAdapterAccountMonitor 09-17 17:11:30.278: E/AndroidRuntime(13243): java.lang.IllegalArgumentException: the name must not be empty: null 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.accounts.Account.<init>(Account.java:48) 09-17 17:11:30.278: E/AndroidRuntime(13243): at com.google.android.syncadapters.calendar.CalendarSyncAdapter.onAccountsUpdated(CalendarSyncAdapter.java:1129) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.accounts.AccountManager$11.run(AccountManager.java:1279) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.os.Handler.handleCallback(Handler.java:605) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.os.Handler.dispatchMessage(Handler.java:92) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.os.Looper.loop(Looper.java:137) 09-17 17:11:30.278: E/AndroidRuntime(13243): at android.os.HandlerThread.run(HandlerThread.java:60) 09-17 17:11:30.293: E/android.os.Debug(1989): !@Dumpstate > dumpstate -k -t -n -z -d -o /data/log/dumpstate_app_error What can I do with the CalendarSyncAdapterAccountMonitor, that it is not empty? Thanks in advance.

    Read the article

  • OnClickListener cannot be resolved to a type

    - by Webnet
    I'm diving into Java (this is day 1) and I'm trying to create a button that will trigger a notification when I click it... This code is based off of the notification documentation here, and UI events documentation here package com.example.contactwidget; import android.app.Activity; import android.app.Notification; import android.app.NotificationManager; import android.app.PendingIntent; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.widget.Button; public class ContactWidget extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Button calc1 = (Button) findViewById(R.id.calc_button_1); calc1.setOnClickListener(buttonListener); setContentView(R.layout.main); } private static final int HELLO_ID = 1; //Error: OnClickListener cannot be resolved to a type private OnClickListener buttonListener = new OnClickListener() { public void onClick (View v) { String ns = Context.NOTIFICATION_SERVICE; NotificationManager mNotificationManager = (NotificationManager) getSystemService(ns); int icon = R.drawable.icon; CharSequence ticketBrief = "Button Pressed Brief"; CharSequence ticketTitle = "Button pressed"; CharSequence ticketText = "You pressed button 1"; long when = System.currentTimeMillis(); Notification notification = new Notification(icon, ticketBrief, when); Intent notificationIntent = new Intent(this, ContactWidget.class); PendingIntent contentIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0); notification.setLatestEventInfo(getApplicationContext(), ticketTitle, ticketText, contentIntent); mNotificationManager.notify(HELLO_ID, notification); } } } I'm running into a problem: OnClickListener cannot be resolved to a type. The problem here is that I don't see any problems with my code in relation to the example I'm using

    Read the article

  • Change clickable TextView's color on focus and click?

    - by Daniel Jonsson
    I have a clickable TextView that I want to give some colors to. But I don't know how. Here are the relevant code snippets from my two files that I'm working with: TextView title = new TextView(this); title.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT)); title.setTextColor(R.color.textcolor); title.setText(titleLine); title.setTypeface(null, Typeface.BOLD); title.setClickable(true); title.setId(idLine); title.setFocusable(true); title.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { /* Irrelevant code */ } }); And this is my textcolor.xml file: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android"> <item android:state_pressed="true" android:color="#000000"/> <!-- pressed --> <item android:state_focused="true" android:color="#000000"/> <!-- focused --> <item android:color="#000000"/> <!-- default --> </selector> When I use the textcolor-file by typing title.setTextColor(R.color.textcolor);, the textcolor just becomes grey, regardless if I press it or so. Which is strange since I have written "#000000" in all color fields. But if I remove the setTextColor code, gets the textView a light grey color, and when I press it, it becomes black. But that aren't the colors that I want. So, can anyone help me with this problem? Just to clarify: I want to be able to specify the colors for the text when it's normal, pressed and focused.

    Read the article

  • displaying a dialog using an activity?

    - by ricardo123
    what am i doing wrong here or what do i need to add? package dialog.com; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.app.Dialog; import android.os.Bundle; import android.view.View; import android.widget.Button; import android.widget.Toast; public class Dialog extends Activity { CharSequence [] items = { "google", "apple", "microsoft" }; boolean [] itemschecked = new boolean [items.length]; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Button btn = (Button) findViewById(R.id.btn_dialog); btn.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { showDialog(0); } }); } @Override protected Dialog onCreateDialog(int id) { switch(id) { case 0: return new AlertDialog.Builder(this) .setIcon(R.drawable.icon) .setTitle("This is a Dialog with some simple text...") .setPositiveButton("ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichbutton) { Toast.makeText(getBaseContext(), "OK Clicked!", Toast.LENGTH_SHORT).show(); } }); .setNegativeButton("cancel",new DialogInterface.OnclickListener() { public void onClick(DialogInterface dialog, int whichButton) {Toast.makeText(getBaseContext(), "cancel clicked!", Toast.LENGTH_SHORT).show(); } }); .setMultiChoiceItems(itemschecked, new DialogInterface.OnMultiChoiceClickListener() { @Override public void onClick(dialoginterface dialog, int which, boolean isChecked) { Toast.makeText(getBaseContext(), items[which] + (isChecked ? " checked!": "unchecked!"), Toast.LENGTH_SHORT).show(); } } ) .create(); } return null: }}}

    Read the article

  • Why would you use the ternary operator without assigning a value for the "true" condition?

    - by RickNotFred
    In the Android open-source qemu code I ran across this line of code: machine->max_cpus = machine->max_cpus ?: 1; /* Default to UP */ It this just a confusing way of saying: if (machine->max_cpus) { ; //do nothing } else { machine->max_cpus = 1; } If so, wouldn't it be clearer as: if (machine->max_cpus == 0) machine->max_cpus = 1; Interestingly, this compiles and works fine with gcc, but doesn't compile on http://www.comeaucomputing.com/tryitout/ .

    Read the article

  • OpenVpn: Setting Up Openvpn in Ubuntu 10.04

    - by Deepak
    I am trying to setup OpenVpn Server on Ubuntu 10.04. I am not good in network concepts so its hard to understand the IP address that are given in the setup tutorial.. I could find many sites to setup openvpn server but i have few doubts in it. 1.I am mainly setting up the server to make it work for ANDROID.. So Plz give me a server setup link which will work for Android.. 2.I am setting up the server in my home and my system IP is 192.x.x.x . It will be useful if u share where i should give this IP address in the tutorial (which u share).. Plz help me as i am searching for this many days.. Regards, Deepak

    Read the article

  • How to use mipmap in OpenGL-ES

    - by VanDir
    I have recently entered in the OpenGL world. I am very pleased with the performance that I got with opengl compared to those obtained with a SurfaceView and its canvas. At the same time because of the limitation of the images to be in power of two I noticed that the quality of the sprite of my game is a little decreased. I read that we can use mipmap in Android but I have not found a real tutotial. Are they compatible with Android 2.2+ ? Which program creates mipmaps? How do you actually use in code?

    Read the article

  • Visual Programming paradigms

    - by Rego
    As the number of "visual" OS's such as Android, iOS and the promised Windows 8 are becoming more popular, it does not seem to me that we programmers have new ways to code using these new technologies, due to a possible lack in new visual programming languages paradigms. I've seen several discussions about incompatibilities between the current coding development environment, and the new OS approaches from Windows 8, Android and other tablets OS's. I mean, today if we have a new tablet, it's almost a requirement for coding, to have, for instance, an external keyboard (due it seems to me it's very difficult to program using the touch screen), exactly because the coding assistance is not conceived to "write" thousands of lines of code. So, how advanced should be the "new" visual programming languages paradigms? Which characteristics these new paradigms would be required?

    Read the article

  • In which cases Robolectric is a relevant solution?

    - by Francis Toth
    As you may now, Robolectric is a framework that provides stubs for Android objects, in order to make tests runnable outside the Dalvik environment. My concern is that, by doing this, one can fake a third party library, which is, I believe, not a good practice (it should be encapsulated instead). If you make assumptions about an interface you don't own, which is changed once your test has been written, you won't be always noticed about the modifications. This can lead to a misunderstanding between your implementations and the interface they depends on. In addition, Android use mostly inheritance over interfaces which limits contract testing. So here's my question: Are there situations when Robolectric is the way to go? Here are some links you can check for further information: test-doubles-with-mockito in-brief-contract-tests

    Read the article

  • In-app paymnt methods

    - by user212228
    I'm interested in developing for Ubuntu (mostly phones) and I can't seem to find the guidelines on app publishing, will apps only work through the ubuntu software center, or can users download and install an app from a website like is possible with an android apk? Also, are there any rules regarding in-app purchase methods, (I hope the minimum price here isn't $2.99 in-app as well or I'm not going to even bother developing for Ubuntu and will just stick with Android) Google for example, requires that in-app purchases go through their servers so that it isn't possible to use other funding methods at least for play store published apps. My main questions here are: Would it be possible to release an app for ubuntu touch that accepted bitcoin, paypal, or other methods for in-app purchases? If not, would it be possible to release apps through a personal website or 3rd party app market that could use alternative payment methods?

    Read the article

  • Root and Install ADB on Your Kindle Fire with SuperOneClick

    - by Jason Fitzpatrick
    The Kindle Fire, fresh into the hands of consumers across the country, has already been rooted and accessed with ADB. Right now the hack is awesome but of limited utility–it highlights how easily the Kindle Fire can be rooted and prepared for a custom ROM but for the moment you’ll find there aren’t many custom ROMs floating around. Still, we’re excited by the news and looking forward to where, beyond the stock configuration, people take the Kindle Fire. Hit up the link below for the discussion thread on AndroidForums outlining how to root your Kindle Fire. How-To Get ADB Running AND Root with SuperOneClick [AndroidForum via PhanDroid] HTG Explains: How Hackers Take Over Web Sites with SQL Injection / DDoS Use Your Android Phone to Comparison Shop: 4 Scanner Apps Reviewed How to Run Android Apps on Your Desktop the Easy Way

    Read the article

  • Small-Scale Physics Engine

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing. That one thing is to make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

    Read the article

  • Carpool logical architecture

    - by enrmarc
    I'm designing a carpool system (drivers can publish their routes and passengers can subscribe to them) with WebServices(axis2) and Android clients (ksoap2). I have been having problems with the logical architecture of the system and I wondered if this architecture is fine. And another question: for that architecture (if it is ok), how would be the packages structure? I suppose something like that: (In android) package org.carpool.presentation *All the activities here (and maybe mvc pattern) (In the server) package org.carpool.services *Public interfaces (for example: register(User user), publishRoute(Route route) ) package org.carpool.domain *Pojos (for example: User.java, Route.java, etc) package org.carpool.persistence *Dao Interface and implementation (jdbc or hibernate)

    Read the article

  • "Please ensure you have JAVA_HOME points to JDK rather than JRE" message

    - by Alex Malex
    I have java installed aaa@ubuntu:~$ whereis java java: /usr/bin/java /usr/bin/X11/java /usr/local/java /usr/share/java aaa@ubuntu:~$ whereis javac javac: /usr/bin/javac /usr/bin/X11/javac and etc/profile JAVA_HOME=/usr/local/java/jdk1.7.0_17 PATH=$PATH:$HOME/bin:$JAVA_HOME/bin JRE_HOME=/usr/local/java/jre1.7.0_17 PATH=$PATH:$HOME/bin:$JRE_HOME/bin export JAVA_HOME export JRE_HOME export PATH However, when I run Android Studio, it says: tools.jar in not in Android Studio classpath. Please ensure you have JAVA_HOME points to JDK rather than JRE. How do I fix it? update sudo update-alternatives --get-selections | grep ^java java manual /usr/local/java/jre1.7.0_17/bin/java javac manual /usr/local/java/jdk1.7.0_17/bin/javac javaws manual /usr/local/java/jre1.7.0_17/bin/javaws java -version java version "1.7.0_17"

    Read the article

  • How can I make my main character move in a parabolic arc when jumping?

    - by user1276078
    I'm entering Android game development, and I already have a computer version of a game I want to publish. The thing is, I want to make this as good as it can be. With that said, I need a physics engine, really to only do one thing: make a parabolic movement of my main character as he's jumping in the air. Currently, my computer version simply makes the guy move up at a 45 degree angle, and as soon as it hits the ceiling, down at a 45 degree angle. I need a physics engine/library that would accomplish that, it has to be in java since that's my best language, it has to be 2D, and it has to be able to work on Android. Which physics engine/library could accomplish all of that?

    Read the article

  • Saving an interface instance into a Bundle

    - by user22241
    All I've have an interface that allows me to switch between different scenes in my Android game. When the home key is pressed, I am saving all of my states (score, sprite positions etc) into a Bundle. When re-launching, I am restoring all my states and all is OK - however, I can't figure out how to save my 'Scene', thus when I return, it always starts at the default screen which is the 'Main Menu'. How would I go about saving my 'Scene' (into a Bundle)? Code import android.view.MotionEvent; public interface Scene{ void render(); void updateLogic(); boolean onTouchEvent(MotionEvent event); } I assume the interface is the relevant piece of code which is why I've posted that snippet. I set my scene like so: ('options' is an object of my Options class which extends MainMenu (Another custom class) which, in turn implements the interface 'Scene') SceneManager.getInstance().setCurrentScene(options); //Current scene is optionscreen

    Read the article

  • App Development books for intermediate level

    - by 0cool
    This question seems to be asked previously on this site but the audience targeted are different. I am an Engineering student who knows Python, C and familiar with Java(learning now; good at fundamentals) & HTML. Now, I want to develop facebook & Android apps. I went through their respective documentations but couldn't really understand and thought to search for beginner books but they have been written from too basic. (There is an beginner's android book for from APress for people who have no idea of programming). My problem is, I am unable to find the right book to learn. Either they are for beginners or for experts... For guys like me, can anyone point out a good book?

    Read the article

  • the unity aspect ratio script looks good in computer but not in android phones

    - by Pooya Fayyaz
    I'm developing a game for android devices.and i have a script that solve the ratio problem but i have a problem in this code.and i dont know why.it looks perfect in computer even resize the game screen but in mobile phones have a problem.my game runs in landscape mode.this is the script : using UnityEngine; using System.Collections; using System.Collections.Generic; public class reso : MonoBehaviour { void Update() { // set the desired aspect ratio (the values in this example are // hard-coded for 16:9, but you could make them into public // variables instead so you can set them at design time) float targetaspect = 16.0f / 9.0f; // determine the game window's current aspect ratio float windowaspect = (float)Screen.width / (float)Screen.height; // current viewport height should be scaled by this amount float scaleheight = windowaspect / targetaspect; // obtain camera component so we can modify its viewport Camera camera = GetComponent<Camera>(); // if scaled height is less than current height, add letterbox if (scaleheight < 1.0f && Screen.width <= 490 ) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } else // add pillarbox { float scalewidth = 1.0f / scaleheight; Rect rect = camera.rect; rect.width = scalewidth; rect.height = 1.0f; rect.x = (1.0f - scalewidth) / 2.0f; rect.y = 0; camera.rect = rect; } } } i figure that my problem occur in this part of the script: if (scaleheight < 1.0f) { Rect rect = camera.rect; rect.width = 1.0f; rect.height = scaleheight; rect.x = 0; rect.y = (1.0f - scaleheight) / 2.0f; camera.rect = rect; } and its look like this in my mobile phone in portrait: and in landscape mode:

    Read the article

  • OpenGL ES 1 Pixel Error?

    - by Beginner001
    I am developing a game on android using OpenGL ES 1.0 for Android OS. It is a 2d game using a simple Orthographic projection and textures for the sprites. One of these textures has a small line (it looks like 1 pixel) all the way across the top that has the same colors as the bottom 1-pixel line of the texture. It is almost as if the bottom line of the image raster was copied and pasted as the top line as well. Is anyone familiar with this type of error? What could the problem be?

    Read the article

  • How to work with scenes in a 2D game

    - by Anearion
    I'm a java/android programmer, but I don't have any experience in game programming, I'm already reading proper books, like "Pro Android Games", but my concerns are more about the ideas behind game programming than the techniques themselves. I'm working on a 2D game, something like Cluedo to let you understand the genre. I would like to know how should I act with the "scenes", for example, a room with a desk, TV, windows and a lamp. I need to make some items tappable and others not. Is it common to use one image (invisible to the user) with every different item a different color, then call the getColor() method on the image? Or use one image as background, and separate images for all the items? If the latter, how can I set the positioning? and should I use imageView or imageButton? I'm sorry if those are really low quality questions, but as "outsider" ( I'm 23 and still finishing my university ) it's pretty hard learn alone.

    Read the article

< Previous Page | 240 241 242 243 244 245 246 247 248 249 250 251  | Next Page >