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  • What are the biggest barriers to walking the MOTU/developer path?

    - by maco
    For those who are not MOTU (people who maintain the Universe and Multiverse software repositories) and do not have plans of the "I will apply to MOTU by $date" variety: What keeps you and others like you from trying to become MOTU? What makes you think you couldn't become one? I'm referring to both social and technological barriers. EDIT: I'm only saying MOTU because it's a pretty generic group, but "why aren't you packaging / patching and intending to eventually try for upload rights?" is an even more general version.

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  • Back in Atlanta! Wed, Feb 9 2011

    - by KKline
    I always enjoy spending time with my friends from Atlanta, as well as meeting folks and making new friends. If you live in the Atlanta area, I hope you'll join me on the evening of Wednesday, February 9th, 2011. Details are at the Atlanta SQL Server user group website . It's common knowledge that I have a terrible memory for many things. However, one of the few things that my memory is usually really good at is remember names & faces (and remembering stories, but that is another story as well)....(read more)

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  • Innovation for Retailers

    - by David Dorf
    One of my main objectives for this blog is to point out emerging technologies and how they might apply to the retail industry.  But ideas are just the beginning; retailers either have to rely on vendors or have their own lab to explore these ideas and see which ones work.  (A healthy dose of both is probably the best solution.)  The Nordstrom Innovation Lab is a fine example of dedicating resources to cultivate ideas and test prototypes. The video below, from 2011, is a case study in which the team builds an iPad app that helps customers purchase sunglasses in the store.  Customers take pictures of themselves wearing different sunglasses, then can do side-by-side comparisons. There are a few interesting take-aways from their process.  First, they are working in the store alongside employees and customers.  There's no concept of documenting all the requirements then building the product.  Instead, they work closely with those that will be using the app in order to fully understand what's needed.  When they find an issue, they change the software onsite and try again.  This iterative prototyping ensures their product hits the mark.  Feels like Extreme Programming if you recall that movement. Second, they have time-boxed the project to one week.  Either it works or it doesn't, and either way they've only expended a week's worth of resources.  Innovation always entails failure, and those that succeed are often good at detecting failure quickly then adjusting.  Fail fast and fail often. Third, its not always about technology.  I was impressed they used paper designs to walk through user stories and help understand the needs of the customer.  Pen and paper is the innovator's most powerful tool. Our Retail Applied Research (RAR) team uses some of these concepts in our development process.  (Calling it a process is probably overkill.)  We try to give life to concepts quickly so the rest of organization can help us decide if we're heading the right direction.  It takes many failures before finding a successful product.

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  • December events for Oracle VM

    - by Chris Kawalek
    Where in the world is Oracle VM in December? Whether you are in the US, Asia or the UK, you can find us in December at any of the events below: UK Oracle User Group Conference 2012 Birmingham, United Kingdom December 1st – 5th, 2013 Check out the Oracle Virtualization Strategy and Roadmap Session on December 5 Gartner Data Center Conference 2012 Las Vegas, Nevada, USA December 3rd – 6th, 2013 Visit the Oracle Booth to learn about Oracle VM and Optimized Data Center Solutions. NetApp Insight Sheraton Macau, Macau, China December 11-13, 2013 Oracle VM & NetApp Storage Connect integrated solutions to simplify virtualized infrastructure management

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  • Webcast on Monday, July 22 - Discover the Key to Profitable Order Fulfillment

    - by Pam Petropoulos
    When it comes to order fulfillment, organizations are challenged by the increasing complexity of global supply chains and an explosion of order and delivery channels. Attend this webcast on Monday, July 22 and hear Steve Banker, Service Director for Supply Chain Management at ARC Advisory Group, discuss how distributed order management solutions can help companies transform their fulfillment operations to gain greater supply chain visibility, improve order profitability, and increase customer service levels and satisfaction.  Hear too from Oracle executives who will showcase examples of customers successfully using Oracle Distributed Order Orchestration. Date: Monday, July 22, 2013 Time:  1:00 p.m. EST Click here to Register Download a free copy of the ARC Advisory Research Brief on Oracle’s Distributed Order Orchestration solution and discover how Boeing, the world’s leading aerospace company, is leveraging the solution to automate their proposal and order management processes and achieve an expected 30% reduction in order cycle times. 

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  • Multicast in Ubuntu

    - by iwant2learn
    Can some one please explain the steps required to configure a multicast in Ubuntu? I have a simple program taken from Internet. I get errors when I execute the client program. I get the error as: Opening datagram socket....OK. Setting SO_REUSEADDR...OK. Binding datagram socket...OK. Adding multicast group error: No such device: When I execute the server program I get the error as: Opening the datagram socket...OK. Setting local interface error: Cannot assign requested address I am using Ubuntu to run the program. I have two different laptops but connected via the same network. I am using wireless network to perform the above operation.

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  • Best practice, or generally best way to set up web-hosting server, permissions, etc. [closed]

    - by Jagot
    Hi, I'm about to set up a server upon which a friend and I will be hosting web sites, and I'll be using Debian. I've set up a LAMP solution many times just to using for local testing purposes, but never for actual production use. I was wondering what are the best practices are in terms of setting the server up, in reference specifically to accessing the web root directory. A couple of the options I have seen: Set up a single user account on the server for us both to use and use a virtual host to point to the somewhere in the home directory, e.g. /home/webdev/www. Set each of us up a user account, and grant permissions in some way to /var/www (What would be the best way? Set up a new group?) I want to get this right when I first set this up as there won't be any going back for a while once our first site is up and running. Appreciate any guidance in advance.

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  • What to use to make voice chat (and some more) on a web?

    - by Tunococ
    I am trying to make available on my website a voice chat for a small group of people that allows some other means to interact such as text messaging, photo sharing, file sharing, simple drawing and silly games. In other words, something similar to older MSN Messenger, but on the web. Any ideas on what to use? To clarify, I am looking for suggestions on languages and libraries to use. I want to be able to fully customize it as much as possible because I might want to add other (somewhat interesting) functions later. Low-level programming is fine if required, but platform dependency isn't that much preferred.

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  • Identical spam coming from many different (but similar) IP addresses

    - by DisgruntledGoat
    A forum I run has been the victim of spam user accounts recently - several accounts that have been registered and the profile fill with advertising/links. All of this is for the same company, or group of companies. I deleted several accounts weeks ago and blocked some IP addresses, but today they have come back with the same spam. Every account has a different IP address, but they are all of the form 122.179.*.* or 122.169.*.*. I am considering blocking those two IP ranges, but there are potentially thousands of IPs in that range. They appear to be assigned to India (although the spam is for an American company) so given the site is for a western, English-speaking audience maybe it doesn't matter. My questions: How are they posting on so many IPs? Is there likely to be a limit to the number of IPs they have access to? Is there anything else I can do at the IP-level to block them? (I am looking into other measures like blocking usernames/links.)

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  • Apple pushnotification [closed]

    - by VIVEK
    I have a PHP script located in path like /var/www/vhosts/hostname/httpdocs/webservices, I have both PHP script and .pem files there, and I have called the .pem file in the script properly, but still when I run the script , I don't get push notification , instead i get warnings such as: Warning: stream_socket_client() [function.stream-socket-client]: Unable to set local cert chain file `ck_push_test.pem'; Check that your cafile/capath settings include details of your certificate and its issuer in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: failed to create an SSL handle in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: Failed to enable crypto in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Warning: stream_socket_client() [function.stream-socket-client]: unable to connect to ssl://gateway.push.apple.com:2195 (Unknown error) in /var/www/vhosts/ipartyapps.com/httpdocs/webservices/testPush.php on line 12 Failed to connect 0 I double checked everything path, permissions and owner/group of both script and .pem files, still not getting push notification. Any suggestions please, as it's urgent.

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  • Setting umask globally

    - by DevSolar
    I am using a private user group setup, i.e. a user foo's home directory is owned by foo:foo, not foo:users. For this to work, I need to set the umask to 002 globally. After a quick grep -RIi umask /etc/*, it seemed for a moment that modifying the UMASK entry in /etc/login.defs should do the trick. It does, too -- but only for console logins. If I log in to my desktop, and open a terminal there, I still get to see the default umask 022. Same goes for files created from apps started through the menu. Apparently, the display manager (or whatever X11 component responsible) does source some different setting than a console login does, and damned if I could tell which one it is. (I tried changing the setting in /etc/init.d/rc, and no, it did not help.) How / where do I set umask globally, so that the X11 desktop environment gets the memo as well?

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  • 3D collision physics. Response when hitting wall, floor or roof

    - by GlamCasvaluir
    I am having problem with the most basic physic response when the player collide with static wall, floor or roof. I have a simple 3D maze, true means solid while false means air: bool bMap[100][100][100]; The player is a sphere. I have keys for moving x++, x--, y++, y-- and diagonal at speed 0.1f (0.1 * ftime). The player can also jump. And there is gravity pulling the player down. Relative movement is saved in: relx, rely and relz. One solid cube on the map is exactly 1.0f width, height and depth. The problem I have is to adjust the player position when colliding with solids, I don't want it to bounce or anything like that, just stop. But if moving diagonal left/up and hitting solid up, the player should continue moving left, sliding along the wall. Before moving the player I save the old player position: oxpos = xpos; oypos = ypos; ozpos = zpos; vec3 direction; direction = vec3(relx, rely, relz); xpos += direction.x*ftime; ypos += direction.y*ftime; zpos += direction.z*ftime; gx = floor(xpos+0.25); gy = floor(ypos+0.25); gz = floor(zpos+0.25); if (bMap[gx][gy][gz] == true) { vec3 normal = vec3(0.0, 0.0, 1.0); // <- Problem. vec3 invNormal = vec3(-normal.x, -normal.y, -normal.z) * length(direction * normal); vec3 wallDir = direction - invNormal; xpos = oxpos + wallDir.x; ypos = oypos + wallDir.y; zpos = ozpos + wallDir.z; } The problem with my version is that I do not know how to chose the correct normal for the cube side. I only have the bool array to look at, nothing else. One theory I have is to use old values of gx, gy and gz, but I do not know have to use them to calculate the correct cube side normal.

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  • Latest EMEA Partner Success Stories (21st November)

    - by swalker
    Be Recognised Through Partner Success Stories You can showcase your capabilities in Oracle products and industries through partner success stories that are published on Oracle.com, and benefit from the traffic on our portal. To participate, you are required to complete a form and inform us of a successfully implemented project. If your story is selected, we will contact you for an interview. Click here to access the form and submit your success story. The latest customer success snapshots with partners being uploaded on to Oracle.com are: Robur S.p.A. Telenor LinkPlus A.S. Urals Power Engineering Company Bochemie Group Mediaset S.p.A Landbrokes Coeclerici S.p.A. IDS GmbH -Analysis and Reporting Services Teatre Nacional de Catalunya LinkPlus A.S. Scottish Water LH Dienstbekleidungs GmbH Champion Europe SpA  Metropolitan Housing Partnership McKesson Robur Learn more about our partner and customer successes by browsing the many EMEA Success Stories across all industries here.

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  • World Cup 2011 WP7 Application

    - by subodhnpushpak
    I recently posted an Windows Phone Application on marketplace. Actually, the application is combination of two of things I like – Cricket and windows phone 7!! Cricket world Cup 2011 is about to start and its going to be full of action. Just that I don’t miss (and you don’t miss) the excitement I decided to build a WP7 app. The app has schedule of all the 49 matches and it provides all important information about each match / venue / group and even team members along with their pics. See below pics for an understanding: The above pics shows the app in action in both dark and light modes!!! The application is free to download from market place. Please do share your thoughts / ideas to make it better… Let the game begin…..

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  • Collision detection doesn't work for automated elements in XNA 4.0

    - by NDraskovic
    I have a really weird problem. I made a 3D simulator of an "assembly line" as a part of a college project. Among other things it needs to be able to detect when a box object passes in front of sensor. I tried to solve this by making a model of a laser and checking if the box collides with it. I had some problems with BoundingSpheres of models meshes so I simply create a BoundingSphere and place it in the same place as the model. I organized them into a list of BoundingSpheres called "spheres" and for each model I create one BoundingSphere. All models except the box are static, so the box object has its own BoundingSphere (not a member of the "spheres" list). I also implemented a picking algorithm that I use to start the movement. This is the code that checks for collision: if (spheres.Count != 0) { for (int i = 1; i < spheres.Count; i++) { if (spheres[i].Intersects(PickingRay) != null && Microsoft.Xna.Framework.Input.ButtonState.Pressed == Mouse.GetState().LeftButton) { start = true; break; } if (BoxSphere.Intersects(spheres[i]) && start) { MoveBox(0, false);//The MoveBox function receives the direction (0) and a bool value that dictates whether the box should move or not (false means stop) start = false; break; } if (start /*&& Microsoft.Xna.Framework.Input.ButtonState.Pressed == Mouse.GetState().LeftButton*/ && !BoxSphere.Intersects(spheres[i])) { MoveBox(0, true); break; } } The problem is this: When I use the mouse to move the box (the commented part in the third if condition) the collision works fine (I have another part of code that I removed to simplify my question - it calculates the "address" of the box, and by that number I know that the collision is correct). But when I comment it (like in this example) the box just passes trough the lasers and does not detect the collision (the idea is that the box stops at each laser and the user passes it forth by clicking on the appropriate "switch"). Can you see the problem? Please help, and if you need more informations I will try to give them. Thanks

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  • free Oracle Open World pass? Help us to clean the Ocean Beach!

    - by JuergenKress
    Volunteer for Coastal Cleanup; Receive a Complimentary Discover Pass Coastal Cleanup Day is California’s largest volunteer event and this year, you can help by joining Oracle employees and partners at the Ocean Beach cleanup in San Francisco. Participation earns you an Oracle T-shirt, the opportunity to sign up for an Oracle OpenWorld Discover Pass, and inclusion in the group photo that will be displayed on the Oracle OpenWorld and JavaOne Websites. When: September 15, 9 a.m. to 12:00 p.m. Where: San Francisco’s Ocean Beach To register and for more information, go to bitly.com/oceancleanup

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  • "Unclutter" units in RTS game

    - by TravisG
    For intentional reasons, certain units in the game I'm currently programming don't have any collision detection and response among each other. This enables them to clutter right on top of each other. This is a wanted behavior, since there will be situations in the game when the player does want them to stack like that. However, I want to make the process of uncluttering them easy for the player, so that they just have to press a hotkey or click some button on the screen and have the units disperse just enough so it's easy to select a group of them with the mouse (if they stand on top of each other one mouseclick selects all units). How could I do this without running a brute force N^2 nearest neighbor search on all units?

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  • Can't install ATI proprietary drivers in 12.10. Unity is Missing

    - by EApubs
    I have a laptop with ATI Radeon 6770M HD Hybrid graphics card. In Ubuntu 12.04, I installed the fglrx driver through "additional drivers" and it worked. (I can even switch GPUs). But in the new Ubuntu 12.10, after installing, Unity won't load. Only the mouse and the wallpaper. If I initialize the settings sudo aticonfig --initial then after rebooting it gives a warning saying I'm in low graphics mode! How to fix this? PS : Earlier i used software source to install the drivers. But when using the terminal, I got this warning : update-alternatives: warning: forcing reinstallation of alternative /usr/lib/fglrx/ld.so.conf because link group x86_64-linux-gnu_gl_conf is broken Update : Filed a bug report in launchpad : https://bugs.launchpad.net/fglrx/+bug/1068661

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  • How should I organize my matrices in a 3D game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine (and hopefully a game with it) within the next upcoming years. My first task is to write a camera class for the engine to use in order to add cameras to the scene, with position and follow points. The problem I have is with using matrices for transformations in the class, should I keep matrices separate to each class? Such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but I wanted to hear some input form a more professional standpoint.

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  • OTN APAC Tour 2012: Bangkok, Thailand - RECAP

    - by Mike Dietrich
    Thanks to everybody who did attend at the OTN APAC Tour in Bangkok on Monday, Oct 21. It was a pleasure for me to be back in Bangkok again even though I didn't have much time again due to my overnight flight to Seoul after the workshop. But thanks for your questions - I will follow up as soon as I'm getting back home. And thanks to Francisco Alvarez, Oracle ACE Director from New Zealand, for inviting me. It was a pleasure presenting together with Francisco, Kamran Nagayev, Oracle ACE Director from Azerbaidjan and Tanakorn Tavornsasnavong from Bangkok. I have learned a lot during that day. In case you'd like to download my presentations from this day please find theme via this link. You may access the other slides on either the local OTN page or get them directly from Francisco's blog and Kamran's blog (and you'll find a lot of excellent and helpful articles there as well). And many thanks to the local OTN group organizing the entire event so well   Hope to see you soon again

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  • Free book from Microsoft: - Exploring CQRS and Event Sourcing

    - by TATWORTH
    At http://www.microsoft.com/en-us/download/details.aspx?id=34774, Microsoft are providing a free book on Exploring CQRS and Event Sourcing"This guide is focused on building highly scalable, highly available, and maintainable applications with the Command & Query Responsibility Segregation and the Event Sourcing architectural patterns. It presents a learning journey, not definitive guidance. It describes the experiences of a development team with no prior CQRS proficiency in building, deploying (to Windows Azure), and maintaining a sample real-world, complex, enterprise system to showcase various CQRS and ES concepts, challenges, and techniques. The development team did not work in isolation; we actively sought input from industry experts and from a wide group of advisors to ensure that the guidance is both detailed and practical. "

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  • Gnome 2 style user account settings (how to edit user accounts in Unity)

    - by user104140
    Back in Gnome 2 there was a very useful user account editing gui tool whereby I could easily add or edit a user to a group. For example, I could give a standard user access to something that they hadn't installed or don't have default access too, such as Me-TV. How do I do this in Gnome 3 / Unity? I am not allowed to create the tag "edit user accounts" or similar and there isn't anything similar existing, strangely. I'm guessing there is a totally different way to edit user accounts or no one bothers - perhaps no one shares PCs anymore.

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  • How can I cleanly and elegantly handle data and dependancies between classes

    - by Neophyte
    I'm working on 2d topdown game in SFML 2, and need to find an elegant way in which everything will work and fit together. Allow me to explain. I have a number of classes that inherit from an abstract base that provides a draw method and an update method to all the classes. In the game loop, I call update and then draw on each class, I imagine this is a pretty common approach. I have classes for tiles, collisions, the player and a resource manager that contains all the tiles/images/textures. Due to the way input works in SFML I decided to have each class handle input (if required) in its update call. Up until now I have been passing in dependencies as needed, for example, in the player class when a movement key is pressed, I call a method on the collision class to check if the position the player wants to move to will be a collision, and only move the player if there is no collision. This works fine for the most part, but I believe it can be done better, I'm just not sure how. I now have more complex things I need to implement, eg: a player is able to walk up to an object on the ground, press a key to pick it up/loot it and it will then show up in inventory. This means that a few things need to happen: Check if the player is in range of a lootable item on keypress, else do not proceed. Find the item. Update the sprite texture on the item from its default texture to a "looted" texture. Update the collision for the item: it might have changed shape or been removed completely. Inventory needs to be updated with the added item. How do I make everything communicate? With my current system I will end up with my classes going out of scope, and method calls to each other all over the place. I could tie up all the classes in one big manager and give each one a reference to the parent manager class, but this seems only slightly better. Any help/advice would be greatly appreciated! If anything is unclear, I'm happy to expand on things.

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  • Where can I find good (well organized) examples of game code?

    - by smasher
    Where can I find good (well organized) examples of game code? I'm hoping that I can pick up some organizational tips. Most examples in books are too short and leave out lots of detail for the sake of brevity. I'm particularly interested on how to group your variables and methods so that another programmer would know where to look in the code. For example initializers at the top, then methods that take input, then methods that update views. I don't care about a particular language, as long as its OOP. I looked at the Quake 2 and 3 sources, but they're straight C and not much help for getting tips on organizing your objects. So, have you seen some good source? Any pointers to code that makes you say "wow, that's well organized" would be great.

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  • Winnipeg Visual Studio 2010 Launch Event &ndash; May 11th

    - by Aaron Kowall
    Those of you in Winnipeg that aren’t already registered please sign up, those who are registered, don’t forget the Winnipeg Visual Studio 2010 Launch Event next Tuesday May 11th. Imaginet are one of the companies sponsoring this event hosted by the Winnipeg .Net User Group at the IMAX Theatre. I’ll be doing a session on the VS.Net 2010 Testing Tools and my Imaginet co-worker Steve Porter will be doing a session on what’s new for Teams in Visual Studio 2010. I have it on good authority that there will also be some great Prizes given away.       Technorati Tags: Visual Studio 2010,Presentation

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