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  • Resolving equivalence relations

    - by Luca Cerone
    I am writing a function to label the connected component in an image (I know there are several libraries outside, I just wanted to play with the algorithm). To do this I label the connected regions with different labels and create an equivalence table that contain information on the labels belonging to the same connected component. As an example if my equivalence table (vector of vector) looks something like: 1: 1,3 2: 2,3 3: 1,2,3 4: 4 It means that in the image there are 2 different regions, one made of elements that are labelled 1,2,3 and an other made of elements labelled 4. What is an easy and efficient way to resolve the equivalences and end up with something that looks like: 1: 1,2,3 2: 4 that I can use to "merge" the different connected regions belonging to the same connected component? Thanks a lot for the help!

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  • Moving multiple objects on a map

    - by Dave
    I have multiple objects on my isometric game, for example, NPC's doing path finding automatically to walk around the map. Now there could be any number of them from 0 to infinity (hypthetical as no PC could handle that). My question is: is simply looping each one individually the smartest way to animate them all? Surely as the number of units increases you will notice a lag occuring on units near the end of loop still "waiting" for their next animation movement. The alternative is a swarm algorithm to move all objects together. Is that a smarter idea or do both situations apply depending on the circumstances of the game?

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  • Length of array (C) [migrated]

    - by physics
    I have an array of 10 elements. This array stocks some informations but last information is ended by an symbol "END" (which is -1). for exemple: array[0] = 1; array[1] = 1; array[2] = 1; array[3] = 1; array[4] = 1; array[5] = 1; array[6] = END; So in this case the length is 7 instead of 10. Here is my algorithm: for (i = 0; (i < 10) && (array[i] != END); i++) { ; } at the end i contains the length. Is it correct or there is an other methode?

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  • How would you tackle a pattern-finding program?

    - by Neil
    Just to be clear, I don't think this should be question better suited for stackoverflow.com simply because there's not a single answer but a wide range of possible solutions, making this question far more subjective in nature. I was curious how you guys would tackle a pattern-finding program, which is to say I'd do the following operations: I enter in some input. Program predicts my next input based on all previous inputs. Rinse. Repeat. Since the amount of input I could provide is so varied, including empty strings, conventional means such as switches or regular expressions are out, since it would require you to have an inkling of information about what to expect. I was thinking about some form of genetic algorithm, yet even then I don't have a clue as to how to approach a problem of this caliber. I think some feedback mechanism would be necessary as well as to let the program know how close it was. Anyone had to do a similar type program before?

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  • How to handle situation of programmer stealing credit for your project [on hold]

    - by shorecc
    There is a coworker who has stolen credit for my work. I created a system that will show live statuses of printing machines throughout the plant. There was one glitch in it so the coworker made an improvement and then re-wrote the entire system (copying 90% of my code, yet he added a new piece of hardware then took over the project). Now he asks me programming questions from time to time. I don't mind teaching coworkers how to program, but since he has stolen my ideas and credit in the past I am reluctant to teach him all I know. Today he asks me for a particularly challenging algorithm for this system. His code now looks exactly like the way I would program! How would you handle the situation? How can I decline helping him without appearing to not being a team player?

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  • algoritm and structure pseucode [closed]

    - by user72759
    Create entries, which administers the test, which is 20 questions, the responses and fixed the 5 correct answer for each question. Write this test, if the execution of the algorithm to each recipe realisations change the order of questions and answers and responses are notified by user enters the correct answer. 2. Writin' example, where the line 2 is used stack. Create a stack of 20 items that the first element is 1, and the next is calculated by the formula an=an-1+1/an-1. Found this stack items that are whole numbers.

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  • What is best way to create a cross fade effect?

    - by Starx
    While creating an Image Slider, cross-fade is one of most popular effects so far. Various slider on the internet use various techniques to create such effect. Major technique I have found so far are two: Some use a overlay and underlay div and fade in and out each others visibility. While others, create a div of exact size of the slider on the slider-initialization and play with its z-index property and then fade each other consequently. Disregarding them, what is a proper way or much better way to create a cross fade effect. P.S: I would love to read answer in form of algorithm.

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  • Building a touch event driven UI from scratch: what algorithms or data types?

    - by user1717079
    I have a touch display. As input I can receive the coordinates and how many touch points are in use, basically I just get an X,Y couple for every touch event/activated point at a customizable rate. I need to start from this and build my own callback system to achieve something like Object.onUp().doSomething() meaning that I would like to abstract just the detection of some particular movements and not having to deal with raw data: what algorithms can be useful in this case? What statements? Is there some C++ library that I can dissect to get some useful info? Would you suggest the use of an heuristic algorithm?

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  • Vector normalization gives very imprecise results

    - by Kipras
    When I normalize vectors I receive very strange results. The lengths of the normalized vectors range from 1.0 to almost 1.5. The functions are all written by me, but I just can't find a mistake in my algorithm. When I normalize I just divide all components of the vector by the vector's length. public double length(){ return Math.sqrt(x*x + y*y); } public void normalize(){ if(length() > 0){ x /= length(); y /= length(); } } Is this supposed to happen? I mean I can see the length ranging from 0.9 to 1.1 at worst, but this is just overwhelming. Cheers

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  • How can I ensure reasonably spaced out enemies

    - by Samuraisoulification
    I have a simple javascript game and I'm initializing their positions on the y axis using random numbers. How can I ensure that they are reasonably spaced apart? My simple algorithm is: y = (Math.random()*1000%600); However I frequently get enemies almost directly on top of each other. This is a huge problem for the game, since it's a word game and the enemies have text on their center, that if overlapped makes them impossible to kill since you can't see the words. Any advice would be appreciated! I'm pretty new to making games in general so this has all been a learning experience for me!

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  • Is there such a concept as "pseudo implementation" in software development?

    - by MachuPichu
    I'm looking for a label to describe the practice of using human-based computation methods or other means of "faking" an algorithm for the sake of getting a product or demo off the ground quickly without spending the time to develop an technical/scalable/analytical solution? Eg: using Amazon Turk to count the number of empty tables in a restaurant. I'm also looking to learn more about this subject, but not sure what to search for. Human-based computation is only one method, I'm interested in the general idea of pseudo-implementation. Any ideas, recommended reading? Thanks

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  • How can I derive force vectors from velocity vectors?

    - by PixelRouter
    I'm making a 2d shooter ala Geometry Wars. I've got my own simple physics at work driving the background grid and all my entities. To move anything in the world I apply a Vector2d force to it. The 'engine' calculates the resulting acceleration and therefore the velocity. I am trying to port some code I found which implements the classic 'Boids' flocking algorithm, but the code I have works by calculating the Boids' velocities directly, so If i use it as is, it bypasses my physics engine. How I can translate the velocity vectors into force vectors that I can apply to the Boids and which will result in the proper velocities via my physics engine.

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  • Found a better solution to a problem at work - should I deter from posting the code snippet online?

    - by Calmarius
    I think most of us, programmers, used Stack Overflow to solve every day problems: looked for an efficient algorithm to do something. Now imagine a situation: you have a problem to solve. Googled a bit, found a StackOverflow question but you are not really satisfied with the answers so far. So you have to do your own research: you need to do it because you want it in the company's app. Eventually after some hours you have found the better solution. You're happy, you added it to the company's code base, then you want to submit your answer with a code snippet (just several lines) to the question you've found before to help others too. But wait: the company's software is closed source, and you worked on it on the clock. So does this mean I shouldn't post the answer neither at work nor at home to that question in the rest of my life, because I solved it at work, and the company owns that piece of code?

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  • Initialize array in O(1) -- how is this trick called?

    - by user946850
    There is this pattern that trades performance of array access against the need to iterate it when clearing it. You keep a generation counter with each entry, and also a global generation counter. The "clear" operation increases the generation counter. On each access, you compare local vs. global generation counters; if they differ, the array has been reset. This has come up in StackOverflow recently, but I don't remember if this trick has an official name. Does it? One use case is Dijkstra's algorithm if only a tiny subset of the nodes has to be relaxed, and if this has to be done repeatedly.

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  • About my main Project

    - by user207365
    My project is to build a AI(Artificial Intelligence) system in which i am planning to have a raspberry pi or Intel i3/i5 processor. Raspberry pi is small and efficient but i don't know whether it can support 2 TB or more external hard disk. Where as in Intel i can have internal hard disk and at the same time external also and will be more faster with 2gb or 4gb RAM. Which is better Raspberry pi or Intel,is it possible to stimulate my ubuntu in Intel processor. the main reason using processor it to give the system decision making capability ,understanding and analyzing capabilities using different algorithm's .my processor should analyze the condition take proper steps in running the appropriate application

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  • C# how to get current encoding type used by C# to write/read configuration for config file?

    - by 5YrsLaterDBA
    I am doing connection string encryption. we use our own encryption key with AES algorithm to do this. during the process, we need to convert string to byte array and then convert byte array back to string. I found the encoding play an important role on those conversions. So I need to know the encoding C# is using to get above conversion right. Any idea how to get current encoding programmably? thanks,

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  • Image classification using openCV and weka

    - by simk
    Hi i want to do image classification, so i am planning to use openCV for the preprocessing of image and weka to check which ML algorithm gives best result, so the problem i am facing is converting the image data in to weka ARFF file format, when i apply some image transformation to image and write the image data it become so large and not sure how to define @ATTRIBUTE for that. If you have done similar thing before please suggest how can i solve this and it particularly doesn't have to be openCV i can use other tools also, please suggest.

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  • Implementation of FIR filter in C#

    - by user261924
    Hi, at the moment im trying to implement a FIR lowpass filter on a wave file. The FIR coefficients where obtained using MATLAB using a 40 order. Now i need to implement the FIR algorithm in C# and im finding it difficult to implement it. Any help? Thanks

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  • Sort latitude and longitude coordinates into clockwise ordered quadrilateral

    - by Dave Jarvis
    Problem Users can provide up to four latitude and longitude coordinates, in any order. They do so with Google Maps. Using Google's Polygon API (v3), the coordinates they select should highlight the selected area between the four coordinates. Solutions and Searches http://www.geocodezip.com/map-markers_ConvexHull_Polygon.asp http://softsurfer.com/Archive/algorithm_0103/algorithm_0103.htm http://stackoverflow.com/questions/2374708/how-to-sort-points-in-a-google-maps-polygon-so-that-lines-do-not-cross http://stackoverflow.com/questions/242404/sort-four-points-in-clockwise-order http://en.literateprograms.org/Quickhull_%28Javascript%29 Graham's scan seems too complicated for four coordinates Sort the coordinates into two arrays (one by latitude, the other longitude) ... then? Jarvis March algorithm? Question How do you sort the coordinates in (counter-)clockwise order, using JavaScript? Code Here is what I have so far: // Ensures the markers are sorted: NW, NE, SE, SW function sortMarkers() { var ns = markers.slice( 0 ); var ew = markers.slice( 0 ); ew.sort( function( a, b ) { if( a.position.lat() < b.position.lat() ) { return -1; } else if( a.position.lat() > b.position.lat() ) { return 1; } return 0; }); ns.sort( function( a, b ) { if( a.position.lng() < b.position.lng() ) { return -1; } else if( a.position.lng() > b.position.lng() ) { return 1; } return 0; }); var nw; var ne; var se; var sw; if( ew.indexOf( ns[0] ) > 1 ) { nw = ns[0]; } else { ne = ns[0]; } if( ew.indexOf( ns[1] ) > 1 ) { nw = ns[1]; } else { ne = ns[1]; } if( ew.indexOf( ns[2] ) > 1 ) { sw = ns[2]; } else { se = ns[2]; } if( ew.indexOf( ns[3] ) > 1 ) { sw = ns[3]; } else { se = ns[3]; } markers[0] = nw; markers[1] = ne; markers[2] = se; markers[3] = sw; } What is a better approach? The recursive Convex Hull algorithm is overkill for four points in the data set. Thank you.

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  • .NET file Decryption - Bad Data

    - by Jon
    I am in the process of rewriting an old application. The old app stored data in a scoreboard file that was encrypted with the following code: private const String SSecretKey = @"?B?n?Mj?"; public DataTable GetScoreboardFromFile() { FileInfo f = new FileInfo(scoreBoardLocation); if (!f.Exists) { return setupNewScoreBoard(); } DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); //A 64 bit key and IV is required for this provider. //Set secret key For DES algorithm. DES.Key = ASCIIEncoding.ASCII.GetBytes(SSecretKey); //Set initialization vector. DES.IV = ASCIIEncoding.ASCII.GetBytes(SSecretKey); //Create a file stream to read the encrypted file back. FileStream fsread = new FileStream(scoreBoardLocation, FileMode.Open, FileAccess.Read); //Create a DES decryptor from the DES instance. ICryptoTransform desdecrypt = DES.CreateDecryptor(); //Create crypto stream set to read and do a //DES decryption transform on incoming bytes. CryptoStream cryptostreamDecr = new CryptoStream(fsread, desdecrypt, CryptoStreamMode.Read); DataTable dTable = new DataTable("scoreboard"); dTable.ReadXml(new StreamReader(cryptostreamDecr)); cryptostreamDecr.Close(); fsread.Close(); return dTable; } This works fine. I have copied the code into my new app so that I can create a legacy loader and convert the data into the new format. The problem is I get a "Bad Data" error: System.Security.Cryptography.CryptographicException was unhandled Message="Bad Data.\r\n" Source="mscorlib" The error fires at this line: dTable.ReadXml(new StreamReader(cryptostreamDecr)); The encrypted file was created today on the same machine with the old code. I guess that maybe the encryption / decryption process uses the application name / file or something and therefore means I can not open it. Does anyone have an idea as to: A) Be able explain why this isn't working? B) Offer a solution that would allow me to be able to open files that were created with the legacy application and be able to convert them please? Here is the whole class that deals with loading and saving the scoreboard: using System; using System.Collections.Generic; using System.Text; using System.Security.Cryptography; using System.Runtime.InteropServices; using System.IO; using System.Data; using System.Xml; using System.Threading; namespace JawBreaker { [Serializable] class ScoreBoardLoader { private Jawbreaker jawbreaker; private String sSecretKey = @"?B?n?Mj?"; private String scoreBoardFileLocation = ""; private bool keepScoreBoardUpdated = true; private int intTimer = 180000; public ScoreBoardLoader(Jawbreaker jawbreaker, String scoreBoardFileLocation) { this.jawbreaker = jawbreaker; this.scoreBoardFileLocation = scoreBoardFileLocation; } // Call this function to remove the key from memory after use for security [System.Runtime.InteropServices.DllImport("KERNEL32.DLL", EntryPoint = "RtlZeroMemory")] public static extern bool ZeroMemory(IntPtr Destination, int Length); // Function to Generate a 64 bits Key. private string GenerateKey() { // Create an instance of Symetric Algorithm. Key and IV is generated automatically. DESCryptoServiceProvider desCrypto = (DESCryptoServiceProvider)DESCryptoServiceProvider.Create(); // Use the Automatically generated key for Encryption. return ASCIIEncoding.ASCII.GetString(desCrypto.Key); } public void writeScoreboardToFile() { DataTable tempScoreBoard = getScoreboardFromFile(); //add in the new scores to the end of the file. for (int i = 0; i < jawbreaker.Scoreboard.Rows.Count; i++) { DataRow row = tempScoreBoard.NewRow(); row.ItemArray = jawbreaker.Scoreboard.Rows[i].ItemArray; tempScoreBoard.Rows.Add(row); } //before it is written back to the file make sure we update the sync info if (jawbreaker.SyncScoreboard) { //connect to webservice, login and update all the scores that have not been synced. for (int i = 0; i < tempScoreBoard.Rows.Count; i++) { try { //check to see if that row has been synced to the server if (!Boolean.Parse(tempScoreBoard.Rows[i].ItemArray[7].ToString())) { //sync info to server //update the row to say that it has been updated object[] tempArray = tempScoreBoard.Rows[i].ItemArray; tempArray[7] = true; tempScoreBoard.Rows[i].ItemArray = tempArray; tempScoreBoard.AcceptChanges(); } } catch (Exception ex) { jawbreaker.writeErrorToLog("ERROR OCCURED DURING SYNC TO SERVER UPDATE: " + ex.Message); } } } FileStream fsEncrypted = new FileStream(scoreBoardFileLocation, FileMode.Create, FileAccess.Write); DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); DES.Key = ASCIIEncoding.ASCII.GetBytes(sSecretKey); DES.IV = ASCIIEncoding.ASCII.GetBytes(sSecretKey); ICryptoTransform desencrypt = DES.CreateEncryptor(); CryptoStream cryptostream = new CryptoStream(fsEncrypted, desencrypt, CryptoStreamMode.Write); MemoryStream ms = new MemoryStream(); tempScoreBoard.WriteXml(ms, XmlWriteMode.WriteSchema); ms.Position = 0; byte[] bitarray = new byte[ms.Length]; ms.Read(bitarray, 0, bitarray.Length); cryptostream.Write(bitarray, 0, bitarray.Length); cryptostream.Close(); ms.Close(); //now the scores have been added to the file remove them from the datatable jawbreaker.Scoreboard.Rows.Clear(); } public void startPeriodicScoreboardWriteToFile() { while (keepScoreBoardUpdated) { //three minute sleep. Thread.Sleep(intTimer); writeScoreboardToFile(); } } public void stopPeriodicScoreboardWriteToFile() { keepScoreBoardUpdated = false; } public int IntTimer { get { return intTimer; } set { intTimer = value; } } public DataTable getScoreboardFromFile() { FileInfo f = new FileInfo(scoreBoardFileLocation); if (!f.Exists) { jawbreaker.writeInfoToLog("Scoreboard not there so creating new one"); return setupNewScoreBoard(); } else { DESCryptoServiceProvider DES = new DESCryptoServiceProvider(); //A 64 bit key and IV is required for this provider. //Set secret key For DES algorithm. DES.Key = ASCIIEncoding.ASCII.GetBytes(sSecretKey); //Set initialization vector. DES.IV = ASCIIEncoding.ASCII.GetBytes(sSecretKey); //Create a file stream to read the encrypted file back. FileStream fsread = new FileStream(scoreBoardFileLocation, FileMode.Open, FileAccess.Read); //Create a DES decryptor from the DES instance. ICryptoTransform desdecrypt = DES.CreateDecryptor(); //Create crypto stream set to read and do a //DES decryption transform on incoming bytes. CryptoStream cryptostreamDecr = new CryptoStream(fsread, desdecrypt, CryptoStreamMode.Read); DataTable dTable = new DataTable("scoreboard"); dTable.ReadXml(new StreamReader(cryptostreamDecr)); cryptostreamDecr.Close(); fsread.Close(); return dTable; } } public DataTable setupNewScoreBoard() { //scoreboard info into dataset DataTable scoreboard = new DataTable("scoreboard"); scoreboard.Columns.Add(new DataColumn("playername", System.Type.GetType("System.String"))); scoreboard.Columns.Add(new DataColumn("score", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("ballnumber", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("xsize", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("ysize", System.Type.GetType("System.Int32"))); scoreboard.Columns.Add(new DataColumn("gametype", System.Type.GetType("System.String"))); scoreboard.Columns.Add(new DataColumn("date", System.Type.GetType("System.DateTime"))); scoreboard.Columns.Add(new DataColumn("synced", System.Type.GetType("System.Boolean"))); scoreboard.AcceptChanges(); return scoreboard; } private void Run() { // For additional security Pin the key. GCHandle gch = GCHandle.Alloc(sSecretKey, GCHandleType.Pinned); // Remove the Key from memory. ZeroMemory(gch.AddrOfPinnedObject(), sSecretKey.Length * 2); gch.Free(); } } }

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  • Extracting pair member in lambda expressions and template typedef idiom

    - by Nazgob
    Hi, I have some complex types here so I decided to use nifty trick to have typedef on templated types. Then I have a class some_container that has a container as a member. Container is a vector of pairs composed of element and vector. I want to write std::find_if algorithm with lambda expression to find element that have certain value. To get the value I have to call first on pair and then get value from element. Below my std::find_if there is normal loop that does the trick. My lambda fails to compile. How to access value inside element which is inside pair? I use g++ 4.4+ and VS 2010 and I want to stick to boost lambda for now. #include <vector> #include <algorithm> #include <boost\lambda\lambda.hpp> #include <boost\lambda\bind.hpp> template<typename T> class element { public: T value; }; template<typename T> class element_vector_pair // idiom to have templated typedef { public: typedef std::pair<element<T>, std::vector<T> > type; }; template<typename T> class vector_containter // idiom to have templated typedef { public: typedef std::vector<typename element_vector_pair<T>::type > type; }; template<typename T> bool operator==(const typename element_vector_pair<T>::type & lhs, const typename element_vector_pair<T>::type & rhs) { return lhs.first.value == rhs.first.value; } template<typename T> class some_container { public: element<T> get_element(const T& value) const { std::find_if(container.begin(), container.end(), bind(&typename vector_containter<T>::type::value_type::first::value, boost::lambda::_1) == value); /*for(size_t i = 0; i < container.size(); ++i) { if(container.at(i).first.value == value) { return container.at(i); } }*/ return element<T>(); //whatever } protected: typename vector_containter<T>::type container; }; int main() { some_container<int> s; s.get_element(5); return 0; }

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  • Resgen al.exe generated resources do not work within .net library

    - by Raj G
    Hi, I am currently working on a library in .Net and I planned to make the strings that are used within the library into culture specific resource files. I made Resources.resx, Resources.en-US.resx and Resources.ja-JP.resx file. I also deleted the Resources.designer.cs file autogenerated by visual studio 2008. I am loading Resources through my custom ResourceManager object [using GetString method]. The problem that I am facing is that when I compile the library within visual studio and set the culture from the calling application, everything is working fine. But if I manually go to the directory and change a string for a culture and regenerate the satellite assembly with resgen and al.exe, the string displayed, falls back to the invariant culture. I have attached the ildasm view of both the dlls en-US generated from within visual studio //Metadata version: v2.0.50727 .assembly extern mscorlib { .publickeytoken = (B7 7A 5C 56 19 34 E0 89 ) // .z\V.4.. .hash = (71 05 4D 54 C4 8D C2 90 7D 8B CF 57 2E B5 98 22 // q.MT....}..W..." F5 5B 2E 06 ) // .[.. .ver 2:0:0:0 } .assembly EmailEngine.resources { .custom instance void [mscorlib]System.Reflection.AssemblyTitleAttribute::.ctor(string) = ( 01 00 0B 45 6D 61 69 6C 45 6E 67 69 6E 65 00 00 ) // ...EmailEngine.. .custom instance void [mscorlib]System.Reflection.AssemblyDescriptionAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyCompanyAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyProductAttribute::.ctor(string) = ( 01 00 0B 45 6D 61 69 6C 45 6E 67 69 6E 65 00 00 ) // ...EmailEngine.. .custom instance void [mscorlib]System.Reflection.AssemblyCopyrightAttribute::.ctor(string) = ( 01 00 12 43 6F 70 79 72 69 67 68 74 20 C2 A9 20 // ...Copyright .. 20 32 30 30 38 00 00 ) // 2008.. .custom instance void [mscorlib]System.Reflection.AssemblyTrademarkAttribute::.ctor(string) = ( 01 00 FF 00 00 ) .custom instance void [mscorlib]System.Reflection.AssemblyFileVersionAttribute::.ctor(string) = ( 01 00 07 31 2E 30 2E 30 2E 30 00 00 ) // ...1.0.0.0.. .hash algorithm 0x00008004 .ver 1:0:0:0 .locale = (65 00 6E 00 2D 00 55 00 53 00 00 00 ) // e.n.-.U.S... } .mresource public 'EmailEngine.Properties.Resources.en-US.resources' { // Offset: 0x00000000 Length: 0x00000111 } .module EmailEngine.resources.dll // MVID: {D030D620-4E59-46F4-94F4-5EA0F9554E67} .imagebase 0x00400000 .file alignment 0x00000200 .stackreserve 0x00100000 .subsystem 0x0003 // WINDOWS_CUI .corflags 0x00000001 // ILONLY // Image base: 0x008B0000 ja-JP generated by me using resgen and al.exe // Metadata version: v2.0.50727 .assembly EmailEngine.resources { .hash algorithm 0x00008004 .ver 0:0:0:0 .locale = (6A 00 61 00 00 00 ) // j.a... } .mresource public 'EmailEngine.Properties.Resources.ja-JP.resources' { // Offset: 0x00000000 Length: 0x0000012F } .module EmailEngine.resources.dll // MVID: {0F470BCD-C36D-4B9F-A8ED-205A0E5A9F6F} .imagebase 0x00400000 .file alignment 0x00000200 .stackreserve 0x00100000 .subsystem 0x0003 // WINDOWS_CUI .corflags 0x00000001 // ILONLY // Image base: 0x007F0000 Can anyone help me as to why these two files are different and what is going on here? Why would the same Japanese resource file work when generated from within visual studio and not when generated using tools. TIA Raj

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  • Getting the index of the returned max or min item using max()/min() on a list

    - by KevinGriffin
    I'm using Python's max and min functions on lists for a minimax algorithm, and I need the index of the value returned by max() or min(). In other words, I need to know which move produced the max (at a first player's turn) or min (second player) value. for i in range(9): newBoard = currentBoard.newBoardWithMove([i / 3, i % 3], player) if newBoard: temp = minMax(newBoard, depth + 1, not isMinLevel) values.append(temp) if isMinLevel: return min(values) else: return max(values) I need to be able to return the actual index of the min or max value, not just the value.

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