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  • Java Caching on distributed environment

    - by Naren
    Hi, I am supposed to create a simple replicated cache using java for internal purpose which will be used in a distributed environment. I have seen oracle has implemented Replicated Cache Service. http://wiki.tangosol.com/display/COH32UG/Replicated+Cache+Service The problem I am facing is while doing an update or remove, I acquire lock on other cache's to the point the cache get's updated and notifies others of the change. This is eventually going into a dead lock situation, while removing. Is there any strategy I should follow while updating or removing from cache's. Can I implement a replicated cache without having a primary cache?? Thanks, Naren

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  • merging two small pieces of jquery codes

    - by Billa
    Following are two pieces of jquery code. First one prints a text message when clicked on a link, and the second slides down a div when click on a link. I want to merge second code into first one, so that when I click the link, it displays the message (as the first code does), and also slides down the #votebox (as done in second code, and show content in that. I will be very thankful for any help. $("a.vote_up").click(function(){ the_id = $(this).attr('id'); $("span#votes_count"+the_id).fadeOut("fast"); $.ajax({ type: "POST", data: "action=vote_up&id="+$(this).attr("id"), url: "votes.php", success: function(msg) { $("span#votes_up"+the_id).fadeOut(); $("span#votes_up"+the_id).html(msg); $("span#votes_up"+the_id).fadeIn(); //Here, I want to slide down the votebox and content div (from code below). } }); }); The following code slides down votebox div and displays content in it, I want to include that in the above code. $("a.vote_up").click(function(){ var id=$(this).attr("id"); var name=$(this).attr("name"); var dataString = 'id='+ id + '&name='+ name; //I want to include this votebox in above code. $("#votebox").slideDown("slow"); $("#flash").fadeIn("slow"); $.ajax({ type: "POST", url: "rating.php", data: dataString, cache: false, success: function(html){ $("#flash").fadeOut("slow"); //and want to use this div as well. $("#content").html(html); } }); }); Thanks for any help.

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  • Differences between Assembly Code output of the same program

    - by ultrajohn
    I have been trying to replicate the buffer overflow example3 from this article aleph one I'm doing this as a practice for a project in a computer security course i'm taking so please, I badly need your help. I've been the following the example, performing the tasks as I go along. My problem is the assembly code dumped by gdb in my computer (i'm doing this on a debian linux image running on VM Ware) is different from that of the example in the article. There are some constructs which I find confusing. Here is the one from my computer: here is the one from the article... Dump of assembler code for function main: 0x8000490 <main>: pushl %ebp 0x8000491 <main+1>: movl %esp,%ebp 0x8000493 <main+3>: subl $0x4,%esp 0x8000496 <main+6>: movl $0x0,0xfffffffc(%ebp) 0x800049d <main+13>: pushl $0x3 0x800049f <main+15>: pushl $0x2 0x80004a1 <main+17>: pushl $0x1 0x80004a3 <main+19>: call 0x8000470 <function> 0x80004a8 <main+24>: addl $0xc,%esp 0x80004ab <main+27>: movl $0x1,0xfffffffc(%ebp) 0x80004b2 <main+34>: movl 0xfffffffc(%ebp),%eax 0x80004b5 <main+37>: pushl %eax 0x80004b6 <main+38>: pushl $0x80004f8 0x80004bb <main+43>: call 0x8000378 <printf> 0x80004c0 <main+48>: addl $0x8,%esp 0x80004c3 <main+51>: movl %ebp,%esp 0x80004c5 <main+53>: popl %ebp 0x80004c6 <main+54>: ret 0x80004c7 <main+55>: nop As you can see, there are differences between the two. I'm confuse and I can't understand totally the assembly code from my computer. I would like to know the differences between the two. How is pushl different from push, mov vs movl , and so on... what does the expression 0xhexavalue(%register) means? I am sorry If I'm asking a lot, But I badly need your help. Thanks for the help really...

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  • Javascript / Flash : When exactly are flash external callback methods triggered ?

    - by felace
    I have a flash application using callbacks to javascript functions (eg. when it receives some data over a socket, it'll call a js script which would change the content of a div according to that given data). Afaik, there is no actual mutual exclusion in javascript so I'm not sure if I can/need to simulate something like : callbackFunc() { lock(mutex1) foo unlock(mutex1) } ... someOtherFunc() { lock(mutex1) bar unlock(mutex1) } So, the question is, when are those callbacks called ? Are they simply queued to be executed right after the browser finishes its task or are they triggered randomly ?

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  • Rounding up milliseconds when printing with Joda Time

    - by RoToRa
    I'm implementing a count-down using Joda Time. I only need a display accuracy of seconds. However when printing the time, the seconds are displayed as full seconds, so when the count down reaches, for example, 900ms, then "0" seconds is printed, but as a count-down it would make more sense to display "1" second, until the time actually reaches 0ms. Example: void printDuration(Duration d) { System.out.println( d.toPeriod(PeriodType.time()).toString( new PeriodFormatterBuilder().printZeroAlways().appendSeconds().toFormatter() ) ); } printDuration(new Duration(5000)); // Prints "5" => OK printDuration(new Duration(4900)); // Prints "4" => need "5" printDuration(new Duration(1000)); // Prints "1" => OK printDuration(new Duration(900)); // Prints "0" => need "1" printDuration(new Duration(0)); // Prints "0" => OK Basically I need to the seconds to be display rounded up from milliseconds and not rounded down. Is there a way to achieve this with Joda without needing to write my own formatter?

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  • python multiprocess update dictionary synchronously

    - by user1050325
    I am trying to update one common dictionary through multiple processes. Could you please help me find out what is the problem with this code? I get the following output: inside function {1: 1, 2: -1} comes here inside function {1: 0, 2: 2} comes here {1: 0, 2: -1} Thanks. from multiprocessing import Lock, Process, Manager l= Lock() def computeCopyNum(test,val): l.acquire() test[val]=val print "inside function" print test l.release() return a=dict({1: 0, 2: -1}) procs=list() for i in range(1,3): p = Process(target=computeCopyNum, args=(a,i)) procs.append(p) p.start() for p in procs: p.join() print "comes here" print a

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  • Locking a file to verify a single execution of a service. How reliable?

    - by Camilo Díaz
    Hello, I am deploying a little service to an UNIX(AIX) system. I want to check if there is no active instance of that service running when starting it. How reliable is to implement that check like this? Try to acquire a lock on a file (w/ FileChannel) If succeeds, keep lock and continue execution If fails, exit and refuse to run the main body I am aware of software like the Tanuki wrapper, however, I'm longing for a simpler(maybe not portable) solution. Regarding PIDFILE(s): I want to avoid using them if possible, as I don't have administrative rights on the machine, neither knowledge in AIX's shell programming.

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  • Code Golf: Find the possible ways on a numpad

    - by ikar
    I was bored today at school and so I tried to amuse myself using my calculator and a "game" I've invented which isn't really a game but keeps the boringness away. Also some time has passed since the last real code-golf here, so I decided to create this one. Imagine a simplified numpad like you know it from your phone (I'll leave the 0 out for this code-golf as it kinda destroys all the fun) 1 2 3 4 5 6 7 8 9 Now the rules of the game were always: At the end every digit must have been visited exactly once You can start at any digit you want You can always move one digit up, down, left or right. You can't move diagonally! There a quite a lot of possible ways (or not; I haven't found out yet), here some trivial examples: > > v v < < > > | The output of the golf-program should look something like the above, I'll try to explain: Symbols: Go right < Go left ^ Go up v Go down | End of the way Example solutions: (Program output can either be the numbers pressed in the right order from beginning point to end, or an (ASCII) picture like above) 147852369 569874123 523698741 So if we speak out the example above it would be: Start at 1, move right to 2, move right to 3, go down to 6, go left to 5, go left to 4, go down to 7, go right to 8 then go right to 9 and we are finished! Now there are many different ways possible: You could as well start at 5 and go around it in a circle. So the task would be: Write a program that can compute (using brute-force or whatever) the possible solutions for the numpad problem described above. (Friendly rethorical question with smiley removed because it made some people think that this is homework)

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  • Fixed div once page is scrolled is flickering

    - by jasondavis
    I am trying to have an advertisement block/div that will be hald way down the page, once you scroll do the page to this point it will stick to the top. Here is a demo of what I am trying to do and the code I am using to do it with... http://jsfiddle.net/jasondavis/6vpA7/3/embedded/result/ In the demo it works perfectly how I am wanting it to be, however when I implement it on my live site, http://goo.gl/zuaZx it works but when you scroll down the div flickers in and out of view on each scroll or down key press. On my site to see the problem live it is the blokc on the right sidebar that says "Recommended Books" Here is the code I am using... $(document).ready( function() { $(window).scroll( function() { if ($(window).scrollTop() > $('#social-container').offset().top) $('#social').addClass('floating'); else $('#social').removeClass('floating'); } ); } );? css #social.floating { position: fixed; top: 0; }? My demo jsfiddle where it works correctly http://jsfiddle.net/jasondavis/6vpA7/3/ The only thing different on my live site is the div/id name is different. As you can see it is somewhat working on my live site except the flickering in and out of view as you scroll down the page. Anyone have any ideas why this would happen on my live site and not on my jsfiddle demo?

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  • Rails 3 NameError (cannot remove Object::Version) error

    - by Jeff D
    Can anyone point me at what might be causing this error? There is no ApplicationTrace, and it locks the server hard on my development machine. I think it has something to do with the way rails reloads your classes in development mode, and it appears to have something to do with a Version constant. I can't find a reference to this though. Can anyone point me in the direction of what would cause this? activesupport (3.0.3) lib/active_support/dependencies.rb:645:in `remove_const' activesupport (3.0.3) lib/active_support/dependencies.rb:645:in `remove_constant' activesupport (3.0.3) lib/active_support/dependencies.rb:645:in `instance_eval' activesupport (3.0.3) lib/active_support/dependencies.rb:645:in `remove_constant' activesupport (3.0.3) lib/active_support/dependencies.rb:521:in `remove_unloadable_constants!' activesupport (3.0.3) lib/active_support/dependencies.rb:521:in `each' activesupport (3.0.3) lib/active_support/dependencies.rb:521:in `remove_unloadable_constants!' activesupport (3.0.3) lib/active_support/dependencies.rb:317:in `clear' railties (3.0.3) lib/rails/application/bootstrap.rb:60:in `_callback_after_7' activesupport (3.0.3) lib/active_support/callbacks.rb:419:in `_run_call_callbacks' actionpack (3.0.3) lib/action_dispatch/middleware/callbacks.rb:44:in `call' rack (1.2.1) lib/rack/sendfile.rb:107:in `call' actionpack (3.0.3) lib/action_dispatch/middleware/remote_ip.rb:48:in `call' actionpack (3.0.3) lib/action_dispatch/middleware/show_exceptions.rb:46:in `call' railties (3.0.3) lib/rails/rack/logger.rb:13:in `call' rack (1.2.1) lib/rack/runtime.rb:17:in `call' activesupport (3.0.3) lib/active_support/cache/strategy/local_cache.rb:72:in `call' rack (1.2.1) lib/rack/lock.rb:11:in `call' rack (1.2.1) lib/rack/lock.rb:11:in `synchronize' rack (1.2.1) lib/rack/lock.rb:11:in `call' actionpack (3.0.3) lib/action_dispatch/middleware/static.rb:30:in `call' railties (3.0.3) lib/rails/application.rb:168:in `call' railties (3.0.3) lib/rails/application.rb:77:in `send' railties (3.0.3) lib/rails/application.rb:77:in `method_missing' railties (3.0.3) lib/rails/rack/log_tailer.rb:14:in `call' rack (1.2.1) lib/rack/content_length.rb:13:in `call' rack (1.2.1) lib/rack/handler/webrick.rb:52:in `service' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/httpserver.rb:104:in `service' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/httpserver.rb:65:in `run' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:173:in `start_thread' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:162:in `start' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:162:in `start_thread' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:95:in `start' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:92:in `each' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:92:in `start' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:23:in `start' /Volumes/files/jeffdeville/.rvm/rubies/ree-1.8.7-2010.02/lib/ruby/1.8/webrick/server.rb:82:in `start' rack (1.2.1) lib/rack/handler/webrick.rb:13:in `run' rack (1.2.1) lib/rack/server.rb:213:in `start' railties (3.0.3) lib/rails/commands/server.rb:65:in `start' railties (3.0.3) lib/rails/commands.rb:30 railties (3.0.3) lib/rails/commands.rb:27:in `tap' railties (3.0.3) lib/rails/commands.rb:27 script/rails:6:in `require' script/rails:6

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  • Is Graphics.DrawImage asynchronous?

    - by Roy
    Hi all, I was just wondering, is Graphics.DrawImage() asynchronous? I'm struggling with a thread safety issue and can't figure out where the problem is. if i use the following code in the GUI thread: protected override void OnPaint(PaintEventArgs e) { lock (_bitmapSyncRoot) { e.Graphics.DrawImage(_bitmap, _xPos, _yPos); } } And have the following code in a separate thread: private void RedrawBitmapThread() { Bitmap newBitmap = new Bitmap(_width, _height); // Draw bitmap // Bitmap oldBitmap = null; lock (_bitmapSyncRoot) { oldBitmap = _bitmap; _bitmap = newBitmap; } if (oldBitmap != null) { oldBitmap.Dispose(); } Invoke(Invalidate); } Could that explain an accessviolation exception? The code is running on a windows mobile 6.1 device with compact framework 3.5.

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  • MySQL Inserting into locked aliased table

    - by Whitey
    I am trying to insert data into a InnoDB MySQL table which is locked using an alias and I cannot for the life of me get it to work! The following works: LOCK TABLES Problems p1 WRITE, Problems p2 WRITE, Server READ; SELECT * FROM Problems p1; UNLOCK TABLES; But try and do an insert and it doesn't work (it claims there is a syntax error round the 'p1' in my INSERT): LOCK TABLES Problems p1 WRITE, Problems p2 WRITE, Server READ; INSERT INTO Problems p1 (SomeCol) VALUES(43534); UNLOCK TABLES; Help please!

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  • Using pointers to adjust global objects in objective-c

    - by Rob
    Ok, so I am working with two sets of data that are extremely similar, and at the same time, these data sets are both global NSMutableArrays within the object. data_set_one = [[NSMutableArray alloc] init]; data_set_two = [[NSMutableArray alloc] init]; Two new NSMutableArrays are loaded, which need to be added to the old, existing data. These Arrays are also global. xml_dataset_one = [[NSMutableArray alloc] init]; xml_dataset_two = [[NSMutableArray alloc] init]; To reduce code duplication (and because these data sets are so similar) I wrote a void method within the class to handle the data combination process for both Arrays: -(void)constructData:(NSMutableArray *)data fromDownloadArray:(NSMutableArray *)down withMatchSelector:(NSString *)sel_str Now, I have a decent understanding of object oriented programming, so I was thinking that if I were to invoke the method with the global Arrays in the data like so... [self constructData:data_set_one fromDownloadArray:xml_dataset_one withMatchSelector:@"id"]; Then the global NSMutableArrays (data_set_one) would reflect the changes that happen to "array" within the method. Sadly, this is not the case, data_set_one doesn't reflect the changes (ex: new objects within the Array) outside of the method. Here is a code snippet of the problem // data_set_one is empty // xml_dataset_one has a few objects [constructData:(NSMutableArray *)data_set_one fromDownloadArray:(NSMutableArray *)xml_dataset_one withMatchSelector:(NSString *)@"id"]; // data_set_one should now be xml_dataset_one, but when echoed to screen, it appears to remain empty And here is the gist of the code for the method, any help is appreciated. -(void)constructData:(NSMutableArray *)data fromDownloadArray:(NSMutableArray *)down withMatchSelector:(NSString *)sel_str { if ([data count] == 0) { data = down; // set data equal to downloaded data } else if ([down count] == 0) { // download yields no results, do nothing } else { // combine the two arrays here } } This project is not ARC enabled. Thanks for the help guys! Rob

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  • Permanent mutex locking causing deadlock?

    - by Daniel
    I am having a problem with mutexes (pthread_mutex on Linux) where if a thread locks a mutex right again after unlocking it, another thread is not very successful getting a lock. I've attached test code where one mutex is created, along with two threads that in an endless loop lock the mutex, sleep for a while and unlock it again. The output I expect to see is "alive" messages from both threads, one from each (e.g. 121212121212. However what I get is that one threads gets the majority of locks (e.g. 111111222222222111111111 or just 1111111111111...). If I add a usleep(1) after the unlocking, everything works as expected. Apparently when the thread goes to SLEEP the other thread gets its lock - however this is not the way I was expecting it, as the other thread has already called pthread_mutex_lock. I suspect this is the way this is implemented, in that the actice thread has priority, however it causes certain problem in this particular testcase. Is there any way to prevent it (short of adding a deliberately large enough delay or some kind of signaling) or where is my error in understanding? #include <pthread.h> #include <stdio.h> #include <string.h> #include <sys/time.h> #include <unistd.h> pthread_mutex_t mutex; void* threadFunction(void *id) { int count=0; while(true) { pthread_mutex_lock(&mutex); usleep(50*1000); pthread_mutex_unlock(&mutex); // usleep(1); ++count; if (count % 10 == 0) { printf("Thread %d alive\n", *(int*)id); count = 0; } } return 0; } int main() { // create one mutex pthread_mutexattr_t attr; pthread_mutexattr_init(&attr); pthread_mutex_init(&mutex, &attr); // create two threads pthread_t thread1; pthread_t thread2; pthread_attr_t attributes; pthread_attr_init(&attributes); int id1 = 1, id2 = 2; pthread_create(&thread1, &attributes, &threadFunction, &id1); pthread_create(&thread2, &attributes, &threadFunction, &id2); pthread_attr_destroy(&attributes); sleep(1000); return 0; }

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  • Continuing JavaScript "classes" - enums within

    - by espais
    From a previous question, I have the following: So I have implemented a resource class, now I'd like to continue extending it and add all my constants and enums (or as far as JS will allow...). This is what I currently have: var resources = { // images player : new c_resource("res/player.png"), enemies : new c_resource("res/enemies.png"), tilemap : new c_resource("res/tilemap.png") }; And this is what I would like to continue to extend it to: var resources = { // images player : new c_resource("res/player.png"), enemies : new c_resource("res/enemies.png"), tilemap : new c_resource("res/tilemap.png"), // enums directions : {up:0, right:1, down:2, left:3}, speeds : {slow: 1, medium: 3, fast: 5} }; ... function enemies() { this.dir = resources.directions.down; // initialize to down } When I attempt to access resources.directions.up, my JS script goes down in a flaming pile of burning code. Are enums allowed in this context, and if not, how can I properly insert them to be used outside of a normal function? I have also tried defining them as global to a similar effect. edits: fixed the comma...that was just an error in transcribing it. When I run it in Firefox and watch the console, I get an error that says resources is undefined. The resources 'class' is defined at the top of my script, and function enemies() directly follows...so from what I understand it should still be in scope...

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  • 2D platformer gravity physics with slow-motion

    - by DD
    Hi all, I fine tuned my 2d platformer physics and when I added slow-motion I realized that it is messed up. The problem I have is that for some reason the physics still depends on framerate. So when I scale down time elapsed, every force is scaled down as well. So the jump force is scaled down, meaning in slow-motion, character jumps vertically smaller height and gravity force is scaled down as well so the character goes further in the air without falling. I'm sending update function in hopes that someone can help me out here (I separated vertical (jump, gravity) and walking (arbitrary walking direction on a platform - platforms can be of any angle) vectors): characterUpdate:(float)dt { //Compute walking velocity walkingAcceleration = direction of platform * walking acceleration constant * dt; initialWalkingVelocity = walkingVelocity; if( isWalking ) { if( !isJumping ) walkingVelocity = walkingVelocity + walkingAcceleration; else walkingVelocity = walkingVelocity + Vector( walking acceleration constant * dt, 0 ); } // Compute jump/fall velocity if( !isOnPlatform ) { initialVerticalVelocity = verticalVelocity; verticalVelocity = verticalVelocity + verticalAcceleration * dt; } // Add walking velocity position = position + ( walkingVelocity + initialWalkingVelocity ) * 0.5 * dt; //Add jump/fall velocity if not on a platform if( !isOnPlatform ) position = position + ( verticalVelocity + initialVerticalVelocity ) * 0.5 * dt; verticalAcceleration.y = Gravity * dt; }

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  • How to use locks/synchronization here

    - by MasterGberry
    I have this code block here and i need to make sure the rankedPlayersWaitingForMatch is synchronized between threads properly. I was going to use synchronize but that i don't think will work here because of the variable being used in the if statement. I read online about final Lock lock = new ReentrantLock(); but I am a bit confused on how to use it in this case properly with the try/finally block. Can I get a quick example? Thanks // start synchronization if (rankedPlayersWaitingForMatch.get(rankedType).size() >= 2) { Player player1 = rankedPlayersWaitingForMatch.get(rankedType).remove(); Player player2 = rankedPlayersWaitingForMatch.get(rankedType).remove(); // end synchronization // ... I don't want this all to be synchronized, just after the first 2 remove() } else { // end synchronization // ... }

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  • How to change the size and color of Petrel "Attributes Labels" using Ocean

    - by Nautilus
    I add a property to a PolylineSet using the code below (In the Petrel UI they are named “Attribute labels”) using (ITransaction trans = DataManager.NewTransaction()) { trans.Lock(polylineSet); PolylinePropertyCollection ppc = polylineSet.CreatePropertyCollection(); trans.Lock(ppc); property = ppc.CreateProperty(PetrelProject.WellKnownTemplates.MiscellaneousGroup.General, name); trans.Commit(); } I would like to change the size and color. Does anyone know if this is possible via Ocean? I want to do this because these labels have a size of 1 and color black and it isn't a good default for me. Thanks in advance

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  • emacs: how do I use edebug on code that is defined in a macro?

    - by Cheeso
    I don't even know the proper terminology for this lisp syntax, so I don't know if the words I'm using to ask the question, make sense. But the question makes sense, I'm sure. So let me just show you. cc-mode (cc-fonts.el) has things called "matchers" which are bits of code that run to decide how to fontify a region of code. That sounds simple enough, but the matcher code is in a form I don't completely understand, with babckticks and comma-atsign and just comma and so on, and furthermore it is embedded in a c-lang-defcost, which itself is a macro. And I want to run edebug on that code. Look: (c-lang-defconst c-basic-matchers-after "Font lock matchers for various things that should be fontified after generic casts and declarations are fontified. Used on level 2 and higher." t `(;; Fontify the identifiers inside enum lists. (The enum type ;; name is handled by `c-simple-decl-matchers' or ;; `c-complex-decl-matchers' below. ,@(when (c-lang-const c-brace-id-list-kwds) `((,(c-make-font-lock-search-function (concat "\\<\\(" (c-make-keywords-re nil (c-lang-const c-brace-id-list-kwds)) "\\)\\>" ;; Disallow various common punctuation chars that can't come ;; before the '{' of the enum list, to avoid searching too far. "[^\]\[{}();,/#=]*" "{") '((c-font-lock-declarators limit t nil) (save-match-data (goto-char (match-end 0)) (c-put-char-property (1- (point)) 'c-type 'c-decl-id-start) (c-forward-syntactic-ws)) (goto-char (match-end 0))))))) I am reading up on lisp syntax to figure out what those things are and what to call them, but aside from that, how can I run edebug on the code that follows the comment that reads ;; Fontify the identifiers inside enum lists. ? I know how to run edebug on a defun - just invoke edebug-defun within the function's definition, and off I go. Is there a corresponding thing I need to do to edebug the cc-mode matcher code forms?

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  • db2 jdbc driver does not release table locks

    - by as
    situation: We have a web service running on tomcat accessing DB2 database on AS400, we are using JTOPEN drivers for JNDI connections handled by tomcat. For handling transactions and access to database we are using Spring. For each select system takes JDBC connection from JNDI (i.e. from connection pool), does selection, and in the end it closes ResultSet, Statement and releases Connection in that order. That passes fine, shared lock on table dissappears. When we want to do update the same way as we did with select (exception on ResultSet object, we don't have one in such situation), after releasing Connection to JNDI lock on table stays. If we put maxIdle=0 for number of connections in JNDI configuration, this problem disappears, but this degrades performances, we have cca 100 users online on that service, we need few connections to be alive in pool. What do you suggest?

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  • getting sql records

    - by droidus
    when i run this code, it returns the topic fine... $query = mysql_query("SELECT topic FROM question WHERE id = '$id'"); if(mysql_num_rows($query) > 0) { $row = mysql_fetch_array($query) or die(mysql_error()); $topic = $row['topic']; } but when I change it to this, it doesn't run at all. why is this happening? $query = mysql_query("SELECT topic, lock FROM question WHERE id = '$id'"); if(mysql_num_rows($query) > 0) { $row = mysql_fetch_array($query) or die(mysql_error()); $topic = $row['topic']; $lockedThread = $row['lock']; echo "here: " . $lockedThread; }

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  • PHP Check slave status without mysql_connect timeout issues

    - by Jonathon
    I have a web-app that has a master mysql db and four slave dbs. I want to handle all (or almost all) read-only (SELECT) queries from the slaves. Our load-balancer sends the user to one of the slave machines automatically, since they are also running Apache/PHP and serving webpages. I am using an include file to setup the connection to the databases, such as: //for master server (i.e. - UPDATE/INSERT/DELETE statements) $Host = "10.0.0.x"; $User = "xx"; $Password = "xx"; $Link = mysql_connect( $Host, $User, $Password ); if( !$Link ) ) { die( "Master database is currently unavailable. Please try again later." ); } //this connection can be used for READ-ONLY (i.e. - SELECT statements) on the localhost $Host_Local = "localhost"; $User_Local = "xx"; $Password_Local = "xx"; $Link_Local = mysql_connect( $Host_Local, $User_Local, $Password_Local ); //fail back to master if slave db is down if( !$Link_Local ) ) { $Link_Local = mysql_connect( $Host, $User, $Password ); } I then use $Link for all update queries and $Link_Local as the connection for SELECT statements. Everything works fine until the slave server database goes down. If the local db is down, the $Link_Local = mysql_connect() call takes at least 30 seconds before it gives up on trying to connect to the localhost and returns back to the script. This causes a huge backlog of page serves and basically shuts down the system (due to the extremely slow response time). Does anyone know of a better way to handle connections to slave servers via PHP? Or, is there some kind of timeout function that could be used to stop the mysql_connect call after 2-3 seconds? Thanks for the help. I searched the other mysql_connect threads, but didn't see any that addressed this issue.

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  • How to pass around event as parameter in c#

    - by Jerry Liu
    Am writing unit test for a multi-threading application, where I need to wait until a specific event triggered so that I know the asyn operation is done. E.g. When I call repository.add(something), I wait for event AfterChange before doing any assertion. So I write a util function to do that. public static void SyncAction(EventHandler event_, Action action_) { var signal = new object(); EventHandler callback = null; callback = new EventHandler((s, e) => { lock (signal) { Monitor.Pulse(signal); } event_ -= callback; }); event_ += callback; lock (signal) { action_(); Assert.IsTrue(Monitor.Wait(signal, 10000)); } } However, the compiler prevents from passing event out of the class. Is there a way to achieve that?

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  • Sleep a thread until an event is attended in another thread from a different class

    - by Afro Genius
    I have an application that fires 2 threads, the 1st launches another class to do some processing which in turn launches a 3rd class to do yet more processing. The 2nd thread in the main class should wait until some event in the 3rd class completes before it performs its job. How can this be achieved? I had tried implementing a wait/notify to share a lock object between the two threads but technically this will not work as I found the hard way. Can I share a lock between classes? Note, an instance of the 3rd class is declared in the 1st class and passed as parameter to the 2nd class. Also I tried creating boolean value in 3rd class that tells when event is complete then poll 2nd thread till this value is true. This worked but is not very desirable. Also is actionListner a better approach to this problem?

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  • How do I can linux flock command to prevent another root process deleting a file?

    - by Danmaxis
    Hello there, I would like to prevent one of my root process from deleting a certaing file. So I came across the flock command, it seems to fit my need, but I didnt get its sintax. If I only indicate a shared lock, it doesnt work: flock -s "./file.xml" If I add a timeout parameter, it still doesnt work flock -s -w5 "./file.xml" It seems that way, it fits in flock [-sxun][-w #] fd# way. (What is this fd# parameter?) So, I tried the flock [-sxon][-w #] file [-c] command Using flock -s -w5 "./file.xml" -c "tail -3 ./file.xml" and it worked, tail command at ./file.xml was executed. But I would like to know, does the lock end after the command or does it last 5 seconds after the end of the command execution? My main question is, how can I prevent another root process deleting a file in linux?

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