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  • how to move the camera behind a model with the same angle? in XNA

    - by Mehdi Bugnard
    I meet are having difficulty in moving my camera behind an object in a 3D world. I would create two view mode. 1: for fps (first person). 2nd: external view behind the character (second person). I searched the net some example but it does not work in my project. Here is my code used to change view if F2 is pressed //Camera double X1 = this.camera.PositionX; double X2 = this.player.Position.X; double Z1 = this.camera.PositionZ; double Z2 = this.player.Position.Z; //Verify that the user must not let the press F2 if (!this.camera.IsF2TurnedInBoucle) { // If the view mode is the second person if (this.camera.ViewCamera_type == CameraSimples.ChangeView.SecondPerson) { this.camera.ViewCamera_type = CameraSimples.ChangeView.firstPerson; //Calcul position - ?? Here my problem double direction = Math.Atan2(X2 - X1, Z2 - Z1) * 180.0 / 3.14159265; //Calcul angle - ?? Here my problem this.camera.position = .. this.camera.rotation = .. this.camera.MouseRadian_LeftrightRot = (float)direction; } //IF mode view is first person else { //....

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  • Wine: How to open a whole folder, not a single file?

    - by Boris Karl Schlein
    I am using foobar2000 under my Ubuntu with Wine since… I don't know. Now, with the new Ubuntu 12.10 release foobar2000 was not starting anymore correctly so I reinstalled it (foobar2000 1.1.15, wine 1.4). Naturally I have to set up my foobar2000 configuration from scratch but thats not a problem at all. Everything works fine except adding whole folders to the music library using the Add-button under "File-Preferences-Media Library". Problem is one can only open files with the Add-dialog but not a whole folder. Under Windows everything works fine. Editing the foobar2000 configuration file ([foobar2000-folder]/configuration/Core.cfg) by hand does not work… I also tried it with a hex editor. :( So… what can I do? Thanks. :)

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  • Why does calling CreateDXGIFactory prevent my program from exiting?

    - by smoth190
    I'm using CreateDXGIFactory to get the graphics adapters and display modes. When I call it, it works fine and I get all the data. However, when I exit my program, the main Win32 thread exits, but something stays open because it keeps debugging. Does CreateDXGIFactory create an extra thread and I'm not closing it? I don't understand. The only thing I would suspect is that in the documentation it says it doesn't work if it's called from DllMain. It is in a DLL, but it's not called from DllMain. And it doesn't fail, either. I'm using DirectX 11. Here is the function that initializes DirectX. I haven't gotten past retrieving the refresh rate because of this problem. I commented everything out to pinpoint the problem. bool CGraphicsManager::InitDirectX(HWND hWnd, int width, int height) { HRESULT result; IDXGIFactory* factory; IDXGIOutput* output; IDXGIAdapter* adapter; DXGI_MODE_DESC* displayModes; DXGI_ADAPTER_DESC adapterDesc; unsigned int modeCount = 0; unsigned int refreshNum = 0; unsigned int refreshDen = 0; //First, we need to get the monitors refresh rater result = CreateDXGIFactory(__uuidof(IDXGIFactory), (void**)&factory); //if(FAILED(result)) //{ //MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to create DXGI factory\nError:\n%s"), DXGetErrorDescription(result)); //return false; //} /*//Create a graphics card adapter result = factory->EnumAdapters(0, &adapter); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get graphics adapters\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Get the output result = adapter->EnumOutputs(0, &output); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get adapter output\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Get the modes result = output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &modeCount, 0); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get mode count\nError:\n%s"), DXGetErrorDescription(result)); return false; } displayModes = new DXGI_MODE_DESC[modeCount]; result = output->GetDisplayModeList(DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_ENUM_MODES_INTERLACED, &modeCount, displayModes); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get display modes\nError:\n%s"), DXGetErrorDescription(result)); return false; } //Now we need to find one for our screen size for(unsigned int i = 0; i < modeCount; i++) { if(displayModes[i].Width == (unsigned int)width) { if(displayModes[i].Height == (unsigned int)height) { refreshNum = displayModes[i].RefreshRate.Numerator; refreshDen = displayModes[i].RefreshRate.Denominator; break; } } } //Store the video card data result = adapter->GetDesc(&adapterDesc); if(FAILED(result)) { MemoryUtil::MessageBoxError(TEXT("InitDirectX"), 0, 0, TEXT("Failed to get adapter description\nError:\n%s"), DXGetErrorDescription(result)); return false; } m_videoCard = new CVideoCard(); MemoryUtil::CreateGameObject(m_videoCard); m_videoCard->VideoCardMemory = (unsigned int)(adapterDesc.DedicatedVideoMemory); wcstombs_s(0, m_videoCard->VideoCardDescription, 128, adapterDesc.Description, 128);*/ //ReleaseCOM(output); //ReleaseCOM(adapter); ReleaseCOM(factory); //DeletePointerArray(displayModes); return true; } Also, I don't know if this means anything, but this is some of the output log when the function is commented out: //... 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msvcr100d.dll', Symbols loaded. 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\imm32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msctf.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\uxtheme.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\ole32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleaut32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file The program '[6560] LostRock.exe: Native' has exited with code 0 (0x0). And when it isn't commented out... //... 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\cfgmgr32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\devobj.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\wintrust.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\crypt32.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\msasn1.dll', Cannot find or open the PDB file 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\setupapi.dll' 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\devobj.dll' 'LostRock.exe': Unloaded 'C:\Windows\SysWOW64\cfgmgr32.dll' 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\clbcatq.dll', Cannot find or open the PDB file 'LostRock.exe': Loaded 'C:\Windows\SysWOW64\oleacc.dll', Cannot find or open the PDB file The thread 'Win32 Thread' (0xb94) has exited with code 0 (0x0). The program '[8096] LostRock.exe: Native' has exited with code 0 (0x0). //This is called when I click "Stop Debugging" P.S. I know it is CreateDXGIFactory because if I comment it out, the program exits correctly.

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  • Microsoft Office Compability Pack "The converter failed to open the file" error & "This is a pre-release version"

    - by HaydnWVN
    What issues have people encountered with older OS's (2000, XP) and olders versions of Microsoft Office (2000, XP, 2003) with the 'Microsoft Office Compitibility Pack'? I have a couple of Windows 2000 client PC's encountering different errors when attempting to open .docx or .xlsx documents, some with Office XP and the others with Office 2003. Reading through forums it appears that the different versions of the compatibility pack, not all were compatible with Windows 2000 (versions 3 & 4 are not). There are also Service Packs for the Compatibility Pack. With these Windows 2000 clients, it seems i need the Compatibility Pack version 2, then to install the Service Packs, yet i'm unable to find a link for version 2 of it. First error message: "This is a pre-release version of the Compatibilty Pack and can open pre-release Office 2007 files only." Is solved below. Second error message: "The converter failed to open the file." Is still on going.

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  • Is it evil to model JSON responses to classes when they are mostly smilar?

    - by Aybe
    Here's the problem : While implementing a C# wrapper for an online API (Discogs) I've been faced to a dilemma : quite often the responses returned have mostly similar members and while modeling these responses to classes, some questions surfaces on which way to go would be the best. Example : Querying for a 'release' or a 'master' will return an object that contains an array of 'artist', however these 'artists' do not exactly have the same members. Currently I decided to represent these 'artists' as a single 'Artist' class, against having respective 'ReleaseArtist' and 'MasterArtist' classes which soon becomes very confusing even though another problem arises : when a category (master or release) does not return these members, they will be null. Though it might sound confusing as well I find it less confusing than the former situation as I've tackled the problem by simply not showing null members when visualizing these objects. Is this the right approach to follow ? An example of these differences : public class Artist { public List<Alias> Aliases { get; set; } public string DataQuality { get; set; } public List<Image> Images { get; set; } public string Name { get; set; } public List<string> NameVariations { get; set; } public string Profile { get; set; } public string Realname { get; set; } public string ReleasesUrl { get; set; } public string ResourceUrl { get; set; } public string Uri { get; set; } public List<string> Urls { get; set; } } public class ReleaseArtist { public string Join { get; set; } public string Name { get; set; } public string Anv { get; set; } public string Tracks { get; set; } public string Role { get; set; } public string ResourceUrl { get; set; } public int Id { get; set; } }

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  • Rails - How to use modal form to add object in one model, then reflect that change on main page?

    - by Jim
    I'm working on a Rails app and I've come across a situation where I'm unsure of the cleanest way to proceed. I posted a question on SO with code samples and such - it has received no answers, and the more I think about the problem, the more I think I might be approaching this the wrong way. (See the SO question at http://stackoverflow.com/questions/9521319/how-to-reference-form-when-rendering-partial-from-js-erb-file) So, in more of a generic architecture type question: Right now I have a form where a user can add a new recipe. The form also allows the user to select ingredients (it uses a collection_select which contains Ingredient.all). The catch is - I'd like the user to be able to add a new ingredient on the fly, without leaving the recipe form. Using a hidden div and some jQuery/AJAX, I have a link the user can click to popup a modal form containing ingredients/new.html.erb which is a simple form. When that form is submitted, I call ingredients/create.js.erb to validate the ingredient was saved and hide the modal div. Now I am back to my recipe form, but my collection_select hasn't updated. It seems I have a few choices here: try and re-render the collection_select portion of the form so it grabs a new list of ingredients. This was the method I was attempting when I wrote the SO question. The problem I run into is the partial I use for the collection_select needs the parent form passed in, and when I try and render from the JS file I don't know how to pass it the form object. Reload the recipe form. This works (the collection_select now contains the new ingredient), but the user loses any progress they made on the recipe form. I would need a way to persist the form data - I thought about manually passing the values back and forth, but that is sloppy and there has to be a better way... Try and manually insert the tags using jQuery - this would be simple, but because I'm allowing for multiple ingredients to be added, I can't be certain what ID to target. Now, I can't be the only person to have this issue - so is there an easier way I'm missing? I like option 2 above, but I don't know if there's an easy way to grab the entire params hash as if I had submitted the main recipes form. Hopefully someone can point me in the right direction so I can find an answer to this... If this doesn't make any sense at all, let me know - I can post code samples if you want, but most of the pertinent code is up on the SO question. Thanks!

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  • What is the easiest (preferably) graphical way to clone a hard drive to an image that I can open later?

    - by Roland Taylor
    I need to make a (preferably) mountable image of an 80GB Hdd, and store it on another hard drive. Is there some way that I can do this without losing data? Thanks for the answers I've received so far. The system in question cannot be used right now due to a problem with the power button :( [ugh!], but the information will really be useful =)! Thanks to all who answered so far, if anyone else wants to give me some tips I'll leave this open for a bit, as I still have not yet been able to clone the drive.

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  • How could you model "scent trails" in a game?

    - by Sebastien Diot
    Say you want to create a 3D game, and have either players, or mobiles, be able to tract other entity by following their scent trails. Is there any known data-structure that matches this use case? If you have only few individuals going about, you can probably do something like a map of 3D coord to entity ID, but real scent works differently, because it fades over time, but slowly. And most of the time, you can only know approximately what went there, and approximately how many things of that type went there. And the approximation becomes worst with time, until it's gone. I imagine it's kind of like starting with an exact number, and slowly loosing the least significant digits, until you loose the most significant digit too. But that doesn't really help me, because entity IDs aren't normally encoded to contain the entity type, in addition to it's individual ID.

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  • How to open a second instance of the pdf x-change viewer?

    - by rumtscho
    Every time I open a new document in the pdf x-change viewer, it gets opened in the same window. I want to place different documents on different places on the screen (independently of each other, not just tiling the window for side-by-side view), but cannot do it. Even going to the start menu and starting the reader again doesn't open a new instance of the application. Can I force the program to open a new instance or a new independent window? If this is impossible, which other free reader does what I need and also lets me make changes to the file? I don't need to edit the text itself, but I want to be able to add comments, underline and highlight text, and add some graphic elements (e.g. a circle or a freehand line).

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  • Introducing the New Boot Framework in CE 7

    - by Kate Moss' Open Space
    CE 7 introduces a new boot loader framework, BLDR (platform\common\src\common\bldr\). Some people like its powerful and flexbility, others may feel its too complicate as a boot loader framework. Despite to the favor, it is already there; so let's take a look at its features. Unlike the previous BL framwork (CE7 still provides it in platform\common\src\common\boot\) is a monolithic library, the new framework has more architecture structure. It not only defines main body but also provides rich components, such as filesystem (BinFS/FAT), download transportations, display, logging and block devices: bios INT13, FAL, IDE, Flash ( and etc. Note that in the block device category, the FAL is for legacy FMD/FAL, Flash is for latest MSFlash. Some of you may have encountered MSFlash MDD/PDD compatible partition is hard to created in bootloader and now it provides a clean solution! (Since this is a big topic, I will introduce it in future post) Today, I am going to show you some basic helper components - Image Loading functions. When OS image stored in the block device, it can be a file format, says your NK.BIN in the FAT volume or a RAW format, says the image is programmed to a BINFS partition. For the first one you can use BootFileSystemReadBinFile (platform\common\src\common\bldr\fileSystem\utils\fileSystemReadBinFile.c) and use BootBlockLoadBinFsImage (platform\common\src\common\bldr\block\utils\loadBinFs.c) to load from a partition. Need a sample code? No problem, the BootLoaderLoadOs in platform\cepc\src\boot\bldr\loados.c just provide a perfect example.

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  • NEON Intrinsic Support in CE7

    - by Kate Moss' Open Space
    Just a side note for people who may be interested in creating high performance code to take advantage on NEON instruction set but wish to use NEON intrinsic instaed of coding assembly. Compiler won't generate NEON opcode unless application use the NEON intrinsic explicitly. Basically, you need ARMv7 build enviroment, so compiler can emit NEON opcode. Intrinsic prototype can be found in public\COMMON\sdk\inc\arm_neon.h and that is all you got. If you ever find an NEON opcode does not have corresponding intrinsic, you still need to use the old trick - write that part of code in assembly.

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  • After updating debian lenny, ps stops recognising my users

    - by William Coates
    Since upgrading my debian lenny box with apt-get, ps seems to be behaving strangely, and also if i run top i see under the user column the ids, not the names. whoami => foo ps -U foo => ERROR: User name does not exist. I get this output when I run "strace -e trace=open ps -U foo 2&1 | less", seems just this /usr/lib/libnss_compat.so.2 doesnt exist: open("/etc/mtab", O_RDONLY) = 3 open("/usr/lib/locale/locale-archive", O_RDONLY|O_LARGEFILE) = 3 open("/proc/self/stat", O_RDONLY) = 3 open("/proc/uptime", O_RDONLY) = 3 open("/etc/nsswitch.conf", O_RDONLY) = 4 open("/etc/ld.so.cache", O_RDONLY) = 4 open("/lib/libnss_compat.so.2", O_RDONLY)=4 open("/usr/lib/libnss_compat.so.2", O_RDONLY)=-1 ENOENT (No such file or directory) open("/proc/self/stat", O_RDONLY)= 4

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  • What different ways are there to model restitution in a physics engine?

    - by Mikael Högström
    In my physics engine I give a body a value for restitution between 0 and 1. When two bodies collide there seems to be different views on how the restitution of the collision should be calculated. To me the most intuitive seems to be to take the average of the two but some seem to take only the largest one. Are there other ways to do it? Also, could the closing velocity or some other parameter come into effect?

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  • Can I directly open an MMF Cash Drawer through RJ-11 port?

    - by roviuser
    My aunt bought this cash drawer at an auction recently and has tasked me with figuring how to open it via a computer. We have the key (pictured) and can open it manually, but I'd like to be able to plug it directly into a computer and open it via some sort of program or script. It has a built in rj-11 cord coming out of the back of it. Initial research shows that it might usually be used with a printer, but I want to be able to connect it directly to the computer. Edit: this needs to be able to work with windows 7. Edit2: http://imgur.com/a/czEMs imgur gallery of the innards.

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  • Is there a way to group 2 or 3 gui windows so that they don't get lost behind other open windows?

    - by Gonzalo
    For instance floating panels and main window in Gimp are independent windows. If I change focus to a full window (e.g. Firefox by doing Alt-Shift) and go back to the main Gimp window I don't get back the floating panels also (I have to change to them as well in order to see them). It would be great if the 3 windows can be "tied" (or linked) together in order that they don't get lost behind other open windows when I change back to (make active window) any of them? I think this configuration (if it exists) should show itself more obviously in the gnome environment. This question seems to address the same problem but it doesn't seem to be accurately answered.

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  • ERROR with Ubuntu: Cannot open the disk 'D:\My Documents\My Virtual Machines\Ubuntu\Ubuntu-1.vmdk' or one of the snapshot disks it depends on

    - by leiyu
    Cannot open the disk 'D:\My Documents\My Virtual Machines\Ubuntu\Ubuntu-1.vmdk' or one of the snapshot disks it depends on. Reason: The physical disk is already in use. ====================== When I powered on my Ubuntu on VMwave, a window showed up within words above. I tried to remove the old hard disk in settings and created a new one, but it still doesnot work. Also, I tried to delete the .lck files and even the doc. BUT....... Has someone solved this problem? PLEASE do me a favour!!Many thanks!!

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  • Why does gvim open session with extra/duplicate tabs?

    - by drapkin11
    I'm running gvim, have 2 files open in 2 tabs. I save the current session via the sessionman plugin by Yuri Klubakov. I close gvim (or keep gvim open but close the session, doesn't matter). When I reopen gvim and load the session, I have 3 tabs opened - two of the tabs have the same file! This is not just limited to this single session. When I open some of my other sessions, gvim opens about twice the number of tabs that I expect it to. I disabled this plugin and tried another (session by Peter Odding), but I still get the same problem. Any idea what might be going on behind the scenes?

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  • Apple prêt à attaquer les codecs open-source en justice : Steve Jobs entend-il imposer le H.264 par

    Apple prêt à attaquer les codecs open-source en justice Steve Jobs entend-il imposer le H.264 par tous les moyens ? Steve Jobs veut en découdre. Après s'en être pris frontalement au Flash dans une lettre ouverte, c'est au tour des codecs libres d'être dans le viseur du PDG d'Apple. L'histoire commence donc avec cette lettre ouverte. Steve Jobs y affirme que la plateforme de développement de l'iPhone est plus libre que Flash, qui serait lui une technologie fermée. Le PDG d'Adob...

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  • iPhone 3d Model format: .h file, .obj, or some other?

    - by T Reddy
    I'm beginning to write an iPhone game using OpenGL-ES and I've come across a problem with deciding what format my 3D models should be in. I've read (link escapes me at the moment) that some developers prefer the models compiled in Objective-C .h files. Still, others prefer having .obj as these are more portable (i.e., for deployment on non-iPhone platforms). Various 3D game engines seem to support many(?) formats, but I'm not going to use any of these engines as I would like to actually learn OpenGL-ES. Am I putting myself at a disadvantage here by not using a packaged engine? Thanks!

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  • How can a load and play an .x model using vertex animation in XNA?

    - by Christian
    From a game I developed years ago, I still have character models that my former 3D engine designer created and that I'd like to reuse in a Windows Phone project now. However, the files are in DirectX format (.x) containing keyframe animation only. No bones. No skeleton. There are a lot of animation keys defined on several frames to animate the characters. I don't quite understand how that works, to be frankly. However, I did a lot of research regarding a possible way of getting the characters animated via XNA on Windows Phone and all I found are hints that it is generally possible but not supported. Possibly by implementing own Content Importers and Processors. I didn't find anyone who successfully did something like that yet. How should I go about loading and displaying these models in XNA?

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  • How to model interentity membership in entity-component architecture?

    - by croxis
    I'm falling in love with simple grace of entity-component design, although I still have issues breaking from MVC and OOP practices. Some of my game entities have membership relationships with each other (ex: a player is a member of a city, a city is a member of a nation), and I am unsure on the best way to implement it. My initial reaction is to have a a MemberOfCity component that points to the appropriate city component, but components are suppose to have no references to each other. My other option is to have a System do it, but that would require the system to persist data outside of a component. Is there a clean way to do this in an entity-component design, or am I trying to use a hammer on a screw and should use a hybrid/another approach?

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  • What is an effective way to convert a shared memory-mapped system to another data access model?

    - by Rob Jones
    I have a code base that is designed around shared memory. Each process that needs to access the memory maps it into its own address space. The data structures in the shared memory are directly accessed, that is, there is no API. For example: Assume the following: typedef struct { int x; int y; struct { int a; int b; } z; } myStruct; myStruct s; Then a process might access this structure as: myStruct *s = mapGlobalMem(); And use it as: int tmpX = s->x; The majority of the information in the global structure is configuration information that is set once and read many times. I would like to store this information in a database and develop an API to access the database. The problem is, these references are sprinkled throughout the code. I need a way to parse the code and identify global structure references that will need to be refactored. I've looked into using ANTLR to create a parser that will identify references to a small set of structures and enter them into a custom symbol table. I could then use this symbol table to identify which source files need to be refactored. It looks like a promising approach. What other approaches are there? Of course, I'm looking for a programmatic approach. There are far too many source files to examine each one visually. This is all ordinary ANSI C. Nothing else.

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  • How to Get the Folder Name of USB Disk?

    - by Kate Moss' Open Space
    When an USB Disk plugs into CE/Mobile based device, how do you know the folder name of the mounting point? Usually, it should be "USB Disk" but it is really depends on how OS image builder; they may change the folder name for whatever reason. FindFirstFlashCard looks simple and promising, the drawback is it only available on Windows Mobile. In fact, these find flash card API set will enumerate all of the mountable file system which includes SD card, CF and etc that we don't expect to get. So I am going to introduce you another way via Storage Manager. Here is the steps.

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  • How can I ensure my Collada model fits on an iPhone screen?

    - by rakeshNS
    Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch up and trying to render that now. But the thing I am not understanding is, in all examples the vertices are between -1.0 and +1.0 values. But when I looked into that Collada file, the vertices were ranging from -30.0 to 90.0. I know any vertices greater than 1.0 will not display on iPhone. So can you pleas tell my the secret behind converting Object coordinate to normalized vector coordinate? My previous triangle defined as struct Vertex{ float Position[3]; float Color[4]; }; const Vertex Vertices[] = { {{-0.5, -0.866}, {1, 1, 0.5f, 1}}, {{0.5, -0.866}, {1, 1, 0.5, 1}}, {{0, 1}, {1, 1, 0.5, 1}}, {{-0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0, -0.4f}, {0.5f, 0.5f, 0.5f}}, }; And now triangle from collada is const Vertex Vertices[] = { {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5f, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, };

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