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  • Android & Web: What is the equivalent style for the web?

    - by Legend
    I am quite impressed by the workflow I follow when developing Android applications: Define a layout in an xml file and then write all the code in a code-behind style. Is there an equivalent style for the web? I mean, with a predefined list of widgets that can be defined using a markup language and then control them using code? I have come across Google's Web Toolkit that does something like this but I'd like to hear what other's think as well.

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  • managedQuery - trying to make 2 data points show when clicked

    - by fitz
    Here is what I have now: ListAdapter buildPhonesAdapter(Activity a) { String[] PROJECTION=new String[] { Contacts._ID, Contacts.DISPLAY_NAME, Phone.NUMBER, Email.DATA }; Cursor c=a.managedQuery(Phone.CONTENT_URI, PROJECTION, null, null, null); return(new SimpleCursorAdapter( a, android.R.layout.simple_list_item_2, c, new String[] { Contacts.DISPLAY_NAME, Phone.NUMBER, Email.DATA }, new int[] { android.R.id.text1, android.R.id.text2 })); } ListAdapter buildEmailAdapter(Activity a) { String[] PROJECTION=new String[] { Contacts._ID, Contacts.DISPLAY_NAME, Email.DATA }; Cursor c=a.managedQuery(Email.CONTENT_URI, PROJECTION, null, null, null); return(new SimpleCursorAdapter( a, android.R.layout.simple_list_item_2, c, new String[] { Contacts.DISPLAY_NAME, Email.DATA }, new int[] { android.R.id.text1, android.R.id.text2 })); } Need the 2 variables to show when cursor is picking this new option - I need Email.CONTENT_URI, and Phone.CONTENT_URI, to show when picked - I can get each one to show but need them both to show at same time.

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  • My Android game runs out of memory when it is closed and opened and couple times.

    - by sirconnorstack
    I have an Android game that has an activity for the menu, and then another activity for the game that creates a SurfaceView and Thread to deal with canvas drawing and game logic. When you exit the game and start it up again too much or if you open and close the keyboard (thus restarting the activity), the game runs out of memory, usually when loading a bitmap: java.lang.OutOfMemoryError: bitmap size exceeds VM budget How can I keep all my images in memory without loading them again when the game changes state, or how can I release them from memory and let them reload when the game is restarted?

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  • Is There a Standard Help Document/Manual in Android?

    - by Yenchi
    Hi All, I am writing and publishing my apps on android and would like to provide help document (manual) to users of my apps. I've seen apps open up external web pages as their help, or use html view to open local html documents. Are these the ways we are supposed to deliver manual to our users?

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  • BitmapFactory.decodeResource returns null value

    - by krasnoff
    I am tring to load bitmaps from an internal resource in a View object (the source itself is in "drawable" files). the code is: import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.util.AttributeSet; import android.view.View; public class BannerView extends View { private Bitmap m_Banner = null; public BannerView(Context context, AttributeSet attributeSet) { super(context, attributeSet); m_Banner = BitmapFactory.decodeResource(getResources(), R.drawable.banner); } } Why m_Banner value is null? thank you in advance Kobi

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  • iPhone Gestures Adding 2 at once

    - by BahaiResearch.com
    Objective C answers are fine too. Currently I am using this code to add 2 gestures (left / right) to my WebView. Works fine. Can I combine this into less code though to indicate that both gestures go to the same action? //LEFT UISwipeGestureRecognizer sgr = new UISwipeGestureRecognizer (); sgr.AddTarget (this, MainViewController.MySelector); sgr.Direction = UISwipeGestureRecognizerDirection.Left; sgr.Delegate = new SwipeRecognizerDelegate (); this.View.AddGestureRecognizer (sgr); //RIGHT UISwipeGestureRecognizer sgrRight = new UISwipeGestureRecognizer (); sgrRight.AddTarget (this, MainViewController.MySelector); sgrRight.Direction = UISwipeGestureRecognizerDirection.Right; sgrRight.Delegate = new SwipeRecognizerDelegate (); this.View.AddGestureRecognizer (sgrRight);

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  • How to start an activity that is defined in other Android projects?

    - by qichuan
    I have defined some common Activities in a library project and want to reuse these activity in my working project. I declared my library project as Android library, use the fully-qualified name of the Activities and declare them in the AndroidManifest.xml of the new project. However, I get 'Unable to find explicit activity class' error when launching the application. Any other configurations shall I do in order to start the Activities?

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  • Android phones: how does the video out feature work?

    - by confusedKid
    Hi, I'm searching for android phones that can use video out to the tv for a research project. I'm considering the HTC Touch Pro. Is there anything I have to do specifically to get the video out to work (for displaying my app on the tv)? or will the phone just display a running app on the tv without extra work? Thanks, I hope the post made sense =)

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