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  • Web designer help needed [closed]

    - by Felipe Caiado
    I have a ongoing problem, not knowing where to start to learn how to program websites, and which languages I should learn first, I have already taken a good look on the web, and I havn't found a clear awnser yet. Help would be much apreciated, in the cents of finding some good languages to start to program; and a good learning source such as a book or a website that covers from the basiscs to the most advanced of those languages.

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  • Making a class pseudo-immutable by setting a flag

    - by scott_fakename
    I have a java project that involves building some pretty complex objects. There are quite a lot (dozens) of different ones and some of them have a HUGE number of parameters. They also need to be immutable. So I was thinking the builder pattern would work, but it ends up require a lot of boilerplate. Another potential solution I thought of was to make a mutable class, but give it a "frozen" flag, a-la ruby. Here is a simple example: public class EqualRule extends Rule { private boolean frozen; private int target; public EqualRule() { frozen = false; } public void setTarget(int i) { if (frozen) throw new IllegalStateException( "Can't change frozen rule."); target = i; } public int getTarget() { return target; } public void freeze() { frozen = true; } @Override public boolean checkRule(int i) { return (target == i); } } and "Rule" is just an abstract class that has an abstract "checkRule" method. This cuts way down on the number of objects I need to write, while also giving me an object that becomes immutable for all intents and purposes. This kind of act like the object was its own Builder... But not quite. I'm not too excited, however, about having an immutable being disguised as a bean however. So I had two questions: 1. Before I go too far down this path, are there any huge problems that anyone sees right off the bat? For what it's worth, it is planned that this behavior will be well documented... 2. If so, is there a better solution? Thanks

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  • Is having a class have a handleAction(type) method bad practice?

    - by zhenka
    My web application became a little too complicated to do everything in a controller so I had to build large wrapper classes for ORM models. The possible actions a user can trigger are all similar and after a certain point I realized that the best way to go would be to just have constructor method receive action type as a parameter to take care of the small differences internally, as opposed to either passing many arguments or doing a lot of things in the controller. Is this a good practice? I can't really give details for privacy issues.

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  • What features would you like to have in PHP? [closed]

    - by StasM
    Since it's the holiday season now and everybody's making wishes, I wonder - which language features you would wish PHP would have added? I am interested in some practical suggestions/wishes for the language. By practical I mean: Something that can be practically done (not: "I wish PHP would guess what my code means and fix bugs for me" or "I wish any code would execute under 5ms") Something that doesn't require changing PHP into another language (not: "I wish they'd drop $ signs and use space instead of braces" or "I wish PHP were compiled, statically typed and had # in it's name") Something that would not require breaking all the existing code (not: "Let's rename 500 functions and change parameter order for them") Something that does change the language or some interesting aspect of it (not: "I wish there was extension to support for XYZ protocol" or "I wish bug #12345 were finally fixed") Something that is more than a rant (not: "I wish PHP wouldn't suck so badly") Anybody has any good wishes? Mod edit: Stanislav Malyshev is a core PHP developer.

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  • How to do thread management in C++?

    - by Dipan Mehta
    We use pthread for thread management in C based systems. pthread is in general compilable by C++ compiler (like g++). However, what are the better ways of abstractions for threads in C++? Also, for making any system to be working in a multi-threaded system, it is also important to make thread safe. What are the standard libraries that requires alternative (installs) to be thread safe or are they unsafe for multi-threaded environments? Is smart pointers, templates require special measures to make it safe? What are the best practices for the thread managements in C++?

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  • What is the best wrapping strategy ?

    - by Riduidel
    Hi, I'm planning to integrate an external tool (ffmpeg in my particular case, but it could be anything, in fact, as lolng as its tasks are long running ones). This tool has a lot of command-line parameters. For now, I've done to simple things with it, already requiring me a good bunch of class writing, to embed all the information it can return to me. I now face the even more complex task of having to send it a bunch of parameters and to handle possible errors. So, what is a best way for that ? Create classes containing all possible options Relying upon a reverse equivalent of commons-cli / CliBuilder / OptionParser Directly write all options from user input Obiwan Kenobi powers (or anything I don't even know about) Please notice I do it in an uncommon language (for the sake of me, don't ask me what it is, as it looks like a desperate and sterile union between CoffeeScript and lua), as a consequence, there can be no framework doing what I want in the language I use.

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  • How do you save/export changes made in Firebug?

    - by blunders
    Using Firebug to edit CSS, how do I save/export changes made to the CSS? TOOLS: Firefox, Firebug MAJOR UPDATE: If you know of a way to lock the forward/back/refresh on a FireFox tab, please let me know. Otherwise, I've given up on using FireBug/FireDiff as an IDE for CSS, it's nice, but lol... press backspace at the wrong time and ALL your work is gone... funny. So, really like the browser highlighting to CSS/HTML in Firebug. Know any good CSS editors that do this? Really had hope FireBug would work, but for now only see it as being good for ad-hoc inspection and test; meaning using it for what it's made for. UPDATES: @Lèse majesté: Just as an update, "Web Developer add-on" does let you edit CSS, but it does not let you edit/save CSS changes made by Firebug. Meaning you use Firebug to ID and maybe test changes, but it does not let you save the changes from Firebug. Here's a "how to" covering how to use them together: FF + FB + WD @Lèse majesté: Still playing around with FireDiff. It works okay, found one bug already (although I'm just working around it), and there's no "how to" I've been able to find, so I'm just trying every feature and clicking around... (for example, to export a diff you must be over the last item in the list, right click, and select as "Save Diff". The ".diff" is just a text file, no idea why at this point the ext is .diff.

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  • MVVM- Expose Model object in ViewModel

    - by Angel
    I have a wpf MVVM application , I exposed my model object into my viewModel by creating an instance of Model class (which cause dependency) into ViewModel , and instead of creating seperate VM properties , I wrap the Model properties inside my ViewModel Property. My model is just an entity framework generated proxy classes. Here is my Model class : public partial class TblProduct { public TblProduct() { this.TblPurchaseDetails = new HashSet<TblPurchaseDetail>(); this.TblPurchaseOrderDetails = new HashSet<TblPurchaseOrderDetail>(); this.TblSalesInvoiceDetails = new HashSet<TblSalesInvoiceDetail>(); this.TblSalesOrderDetails = new HashSet<TblSalesOrderDetail>(); } public int ProductId { get; set; } public string ProductCode { get; set; } public string ProductName { get; set; } public int CategoryId { get; set; } public string Color { get; set; } public Nullable<decimal> PurchaseRate { get; set; } public Nullable<decimal> SalesRate { get; set; } public string ImagePath { get; set; } public bool IsActive { get; set; } public virtual TblCompany TblCompany { get; set; } public virtual TblProductCategory TblProductCategory { get; set; } public virtual TblUser TblUser { get; set; } public virtual ICollection<TblPurchaseDetail> TblPurchaseDetails { get; set; } public virtual ICollection<TblPurchaseOrderDetail> TblPurchaseOrderDetails { get; set; } public virtual ICollection<TblSalesInvoiceDetail> TblSalesInvoiceDetails { get; set; } public virtual ICollection<TblSalesOrderDetail> TblSalesOrderDetails { get; set; } } Here is my ViewModel , public class ProductViewModel : WorkspaceViewModel { #region Constructor public ProductViewModel() { StartApp(); } #endregion //Constructor #region Properties private IProductDataService _dataService; public IProductDataService DataService { get { if (_dataService == null) { if (IsInDesignMode) { _dataService = new ProductDataServiceMock(); } else { _dataService = new ProductDataService(); } } return _dataService; } } //Get and set Model object private TblProduct _product; public TblProduct Product { get { return _product ?? (_product = new TblProduct()); } set { _product = value; } } #region Public Properties public int ProductId { get { return Product.ProductId; } set { if (Product.ProductId == value) { return; } Product.ProductId = value; RaisePropertyChanged("ProductId"); } } public string ProductName { get { return Product.ProductName; } set { if (Product.ProductName == value) { return; } Product.ProductName = value; RaisePropertyChanged(() => ProductName); } } private ObservableCollection<TblProduct> _productRecords; public ObservableCollection<TblProduct> ProductRecords { get { return _productRecords; } set { _productRecords = value; RaisePropertyChanged("ProductRecords"); } } //Selected Product private TblProduct _selectedProduct; public TblProduct SelectedProduct { get { return _selectedProduct; } set { _selectedProduct = value; if (_selectedProduct != null) { this.ProductId = _selectedProduct.ProductId; this.ProductCode = _selectedProduct.ProductCode; } RaisePropertyChanged("SelectedProduct"); } } #endregion //Public Properties #endregion // Properties #region Commands private ICommand _newCommand; public ICommand NewCommand { get { if (_newCommand == null) { _newCommand = new RelayCommand(() => ResetAll()); } return _newCommand; } } private ICommand _saveCommand; public ICommand SaveCommand { get { if (_saveCommand == null) { _saveCommand = new RelayCommand(() => Save()); } return _saveCommand; } } private ICommand _deleteCommand; public ICommand DeleteCommand { get { if (_deleteCommand == null) { _deleteCommand = new RelayCommand(() => Delete()); } return _deleteCommand; } } #endregion //Commands #region Methods private void StartApp() { LoadProductCollection(); } private void LoadProductCollection() { var q = DataService.GetAllProducts(); this.ProductRecords = new ObservableCollection<TblProduct>(q); } private void Save() { if (SelectedOperateMode == OperateModeEnum.OperateMode.New) { //Pass the Model object into Dataservice for save DataService.SaveProduct(this.Product); } else if (SelectedOperateMode == OperateModeEnum.OperateMode.Edit) { //Pass the Model object into Dataservice for Update DataService.UpdateProduct(this.Product); } ResetAll(); LoadProductCollection(); } #endregion //Methods } Here is my Service class: class ProductDataService:IProductDataService { /// <summary> /// Context object of Entity Framework model /// </summary> private MaizeEntities Context { get; set; } public ProductDataService() { Context = new MaizeEntities(); } public IEnumerable<TblProduct> GetAllProducts() { using(var context=new R_MaizeEntities()) { var q = from p in context.TblProducts where p.IsDel == false select p; return new ObservableCollection<TblProduct>(q); } } public void SaveProduct(TblProduct _product) { using(var context=new R_MaizeEntities()) { _product.LastModUserId = GlobalObjects.LoggedUserID; _product.LastModDttm = DateTime.Now; _product.CompanyId = GlobalObjects.CompanyID; context.TblProducts.Add(_product); context.SaveChanges(); } } public void UpdateProduct(TblProduct _product) { using (var context = new R_MaizeEntities()) { context.TblProducts.Attach(_product); context.Entry(_product).State = EntityState.Modified; _product.LastModUserId = GlobalObjects.LoggedUserID; _product.LastModDttm = DateTime.Now; _product.CompanyId = GlobalObjects.CompanyID; context.SaveChanges(); } } public void DeleteProduct(int _productId) { using (var context = new R_MaizeEntities()) { var product = (from c in context.TblProducts where c.ProductId == _productId select c).First(); product.LastModUserId = GlobalObjects.LoggedUserID; product.LastModDttm = DateTime.Now; product.IsDel = true; context.SaveChanges(); } } } I exposed my model object in my viewModel by creating an instance of it using new keyword, also I instantiated my DataService class in VM, I know this will cause a strong dependency. So , 1- Whats the best way to expose Model object in ViewModel ? 2- Whats the best way to use DataService in VM ?

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  • Trying to Integrate Five9 and Apptivio [on hold]

    - by David Mitchell
    Five9 is a calling system application and Apptivio will be used to store client information for purchased products. Specifically what I need is an example code that will allow me to access Five9's CRM system using the access key and transfer a persons first and last name, for example, to Apptivio. The issue is I have never dealt with this type of system and I cannot find any information for it other than the Web2Campaign that was sent to me by Five9. Lets say this is the code from Five9 F9key=first_name&F9key=last_name&first_name=jon&last_name=smith Once this information is placed into Five9 I must update Apptivio with this information. I am lost as to how to send this information to Apptivio.

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  • Breaking up classes and methods into smaller units

    - by micahhoover
    During code reviews a couple devs have recommended I break up my methods into smaller methods. Their justification was (1) increased readability and (2) the back trace that comes back from production showing the method name is more specific to the line of code that failed. There may have also been some colorful words about functional programming. Additionally I think I may have failed an interview a while back because I didn't give an acceptable answer about when to break things up. My inclination is that when I see a bunch of methods in a class or across a bunch of files, it isn't clear to me how they flow together, and how many times each one gets called. I don't really have a good feel for the linearity of it as quickly just by eye-balling it. The other thing is a lot of people seem to place a premium of organization over content (e.g. 'Look at how organized my sock drawer is!' Me: 'Overall, I think I can get to my socks faster if you count the time it took to organize them'). Our business requirements are not very stable. I'm afraid that if the classes/methods are very granular it will take longer to refactor to requirement changes. I'm not sure how much of a factor this should be. Anyway, computer science is part art / part science, but I'm not sure how much this applies to this issue.

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  • Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

    - by user1107412
    I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level (i.e. the size of the level, the number of enemies, their overal strength, the variance in their behavior, etc), then it should be technically possible to find an overal score mechanism for each level in the game. If a constant ratio of complexity increase were empirically defined, for instance 1,3333, or say, the Golden Ratio, would it be a good idea to arrange the levels in such an order that the increase of overal complexity tends to increase that much? Has somebody tried it?

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  • How to have operations with character/items on binary with concrete operations on C++?

    - by Piperoman
    I have the next problem. A item can have a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= 1000000 A item can have some states at same time but not all of them Is impossible to be dry and wet at same time. If you COLD a WET item, it turns into FROZEN. If you HOT a WET item, it turns into NORMAL A item can be BURNING and POISON Etc. I have tried to set binary flags to states, and use AND to combine different states, checking before if it is possible or not to do it, or change to another status. Does there exist a concrete approach to solve this problem efficiently without having an interminable switch that checks every state with every new state? It is relatively easy to check 2 different states, but if there exists a third state it is not trivial to do.

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  • Square One to Game Development

    - by Ian Quach
    How does someone even get into developing a game. What would they need to know, how would someone find the knowledge to program a game? I've always looked at game development as a future career. Now that I'm getting closer to university I was hoping to find a way to head start this future in game development. What would be the best place to start? I would love any help or tips from anyone. Thanks for reading this. :)

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  • How to copy or replicate a complex website to local file and modify then

    - by Andre Chenier
    I am not good at designing the visual side of a website. I found a website which I gave 10 over 10 because its functionality suits my aims and also it seems very esthetical. I know HTML, PHP, mySQL and some degree of CSS. I don't know JS, Ajax, Jquery. So I want to replicate this web site (save completely) on my local and then modify it. (content, colors, icons etc.) I saved this web site in Chrome and IE. After clicking the site from my local folder, a saw an ugly & non-working site. My aim is to understand the functions of the parts that I don't know. For example when I delete a js in its page what will happen as the result of the deletion operation. Since the page is too complex it has lots of css, js files to download inside. I don't want to deal it manually. Is there any alternative and easy way to get the web page completely to my local which also works like a charm from local? regards

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  • What are the common character animation techniques used in tile based hack&slash games?

    - by Gorky
    I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal framing may be another. But how about the physics? Or do they use a totally hybrid system of inverse kinematics supported with a skeleton,physics and mixed with interpolated keyframing for more realistic animations? If so, how and for what reasons? I can think of many different solutions for the issues below but I wonder what's used and best suited for issues like: Walking or moving on an uneven terrain Combat interaction, combat physics and collisions Attaching rigid items to character and their iteractions ih physics world Soft body dynamics like hair, vegetation, clothes and fabric in line with animations and iteractions.

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  • What technologies and tools would I need to create an advanced 3D game on Unreal Engine 3?

    - by BleakCabalist
    This is a purely hypothetical question. Let's say I already have the UE3 license and would like to create an advanced single-player FPS. What other tools/technologies would I need? For example for audio, animations, modeling and so on. I mean all of them. I've been looking for some time now and can't find any source, which would say what's needed from beggining to the end of game development cycle.

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  • Any technical references for game-oriented icons and symbols?

    - by willc2
    To make localizing easier, I'm using icons to show in-game information like achievements and bonuses. Coming up with good designs isn't easy, especially when it has to be integrated into the rest of the game's art style. Can I do better than looking at some random selection of existing games? Are there any reference books or sites that cover game graphics specifically? I'm looking for more theory and best-practices rather than pre-made graphics.

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  • How to had operation with character/items on binary with concrete operations on C++?

    - by Piperoman
    I have the next problem. A item can had a lot of states: NORMAL = 0000000 DRY = 0000001 HOT = 0000010 BURNING = 0000100 WET = 0001000 COLD = 0010000 FROZEN = 0100000 POISONED= 1000000 A item can had some states at same time but not all of them Is impossible to be dry and wet at same time. If you COLD a WET item, it turns into FROZEN. If you HOT a WET item, it turns into NORMAL A item can be BURNING and POISON Etc. I have try to set binary flags to states, and use AND to set operation to combine different states, checking before if is possible or not to do it, or change to another status. Exist a concrete patron to solve this problem efficiently without had a interminable switch that check every states with everynew states? It is relative easy to check 2 different states, but if exist a third state it is not trivial to do.

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  • Concurrency pattern of logger in multithreaded application

    - by Dipan Mehta
    The context: We are working on a multi-threaded (Linux-C) application that follows a pipeline model. Each module has a private thread and encapsulated objects which do processing of data; and each stage has a standard form of exchanging data with next unit. The application is free from memory leak and is threadsafe using locks at the point where they exchange data. Total number of threads is about 15- and each thread can have from 1 to 4 objects. Making about 25 - 30 odd objects which all have some critical logging to do. Most discussion I have seen about different levels as in Log4J and it's other translations. The real big questions is about how the overall logging should really happen? One approach is all local logging does fprintf to stderr. The stderr is redirected to some file. This approach is very bad when logs become too big. If all object instantiate their individual loggers - (about 30-40 of them) there will be too many files. And unlike above, one won't have the idea of true order of events. Timestamping is one possibility - but it is still a mess to collate. If there is a single global logger (singleton) pattern - it indirectly blocks so many threads while one is busy putting up logs. This is unacceptable when processing of the threads are heavy. So what should be the ideal way to structure the logging objects? What are some of the best practices in actual large scale applications? I would also love to learn from some of the real designs of large scale applications to get inspirations from!

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  • Ranking players depending on decision making during a game

    - by tabchas
    How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. Is there a way or how would I go about a way to translate some of those factors (leveling up certain skills, purchasing certain items, etc.) into something like a curve that can be plotted on a graph? This game that I would like to implement this is League of Legends. Example: Player is Level 1 in the beginning. Gets a kill very early in the game (he gets gold because of the kill and it increases his "power curve"), and purchases attack damage (gives him more damage which also increases his "power curve". However, the player that he killed (Player 2), buys armor (counters attack damage). This slightly increases Player 2's own power curve, and reduces Player 1's power curve. There's many factors I would like to take into account. These relative factors (example: BECAUSE Player 2 built armor, and I am mainly attack damage, it lowers my OWN power curve) seem the hardest to implement. My question is this: Is there a certain way to approach this task? Are there similar theoretical concepts behind ranking systems that I should read up on? I've seen the ELO system, but it doesn't seem what I want since it simply takes into account wins and losses.

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  • Should a web designer know server-side coding?

    - by Rasoul Zabihi
    We're implementing an CMS based on ASP.NET MVC. Now, any designer should be able to provide themes for this CMS. But to write a theme, they need to be able to modify the generated HTML, thus the concept of View. In other words, they should be capable to either modify current views, or create new views from scratch, to fit their requirements. However, now we're not sure that we're taking the right path. Should a web designer (HTML, CSS, JavaScript + Photoshop) really know about server-side platforms like Razor or PHP, or classic ASP, or anything else?

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  • What should a game have in order to keep humans playing it?

    - by Adam Davis
    In many entertainment professions there suggestions, loose rules, or general frameworks one follows that appeal to humans in one way or another. For instance, many movies and books follow the monomyth. In video games I find many types of games that attract people in different ways. Some are addicted to facebook gem matching games. Others can't get enough of FPS games. Once in awhile, though, you find a game that seems to transcend stereotypes and appeals almost immediately to everyone that plays it. For instance, Plants Versus Zombies seems to have a very, very large demographic of players. There are other games similar in reach. I'm curious what books, blogs, etc there are that explore these game types and styles, and tries to suss out one or more popular frameworks/styles that satisfy people, while keeping them coming back for more.

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  • How should I architect a personal schedule manager that runs 24/7?

    - by Crawford Comeaux
    I've developed an ADHD management system for myself that's attempting to change multiple habits at once. I know this is counter to conventional wisdom, but I've tried the conventional for years & am now trying it my way. (just wanted to say that to try and prevent it from distracting people from the actual question) Anyway, I'd like to write something to run on a remote server that monitors me, helps me build/avoid certain habits, etc. What this amounts to is a system that: runs 24/7 may have multiple independent tasks to run at once may have tasks that require other tasks to run first lets tasks be scheduled by specific time, recurrence (ie. "run every 5 mins"), or interval (ie. "run from 2pm to 3pm") My first naive attempt at this was just a single PHP script scheduled to run every minute by cron (language was chosen in order to use a certain library, but no longer necessary). The logic behind when to run this or that portion of code got hairy pretty quick. So my question is how should I approach this from here? I'm not tied to any one language, though I'm partial to python/javascript. Thoughts: Could be done as a set of scripts that include a scheduling mechanism with one script per bit of logic...but the idea just feels wrong to me. Building it as a daemon could be helpful, but still unsure what to do about dozens of if-else statements for detecting the current time

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  • Dependency Injection Confusion

    - by James
    I think I have a decent grasp of what Dependency Inversion principle (DIP) is, my confusion is more around dependency injection. My understanding is the whole point of DI is to decouple parts of an application, to allow changes in one part without effecting another, assuming the interface does not change. For examples sake, we have this public class MyClass(IMyInterface interface) { public MyClass { interface.DoSomething(); } } public interface IMyInterface { void DoSomething(); } How is this var iocContainer = new UnityContainer(); iocContainer.Resolve<MyClass>(); better practice than doing this //if multiple implementations are possible, could use a factory here. IMyInterface interface = new InterfaceImplementation(); var myClass = new MyClass(interface); It may be I am missing a very important point, but I am failing to see what is gained. I am aware that using an IOC container I can easily handle an objects life cycle, which is a +1 but I don't think that is core to what IOC is about.

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  • Layout Columns - Equal Height

    - by Kyle
    I remember first starting out using tables for layouts and learned that I should not be doing that. I am working on a new site and can not seem to do equal height columns without using tables. Here is an example of the attempt with div tags. <div class="row"> <div class="column">column1</div> <div class="column">column2</div> <div class="column">column3</div> <div style="clear:both"></div> </div> Now what I tried with that was doing making columns float left and setting their widths to 33% which works fine, I use the clear:both div so that the row would be the size of the biggest column, but the columns will be different sizes based on how much content they have. I have found many fixes which mostly involve css hacks and just making it look like its right but that's not what I want. I thought of just doing it in javascript but then it would look different for those who choose to disable their javascript. The only true way of doing it that I can think of is using tables since the cells all have equal heights in the same row. But I know its bad to use tables. After searching forever I than came across this: http://intangiblestyle.com/lab/equal-height-columns-with-css/ What it seems to do is exactly the same as tables since its just setting its display exactly like tables. Would using that be just as bad as using tables? I honestly can't find anything else that I could do. edit @Su' I have looked into "faux columns" and do not think that is what I want. I think I would be able to implement better designs for my site using the display:table method. I posted this question because I just wasn't sure if I should since I have always heard its bad using tables in website layouts.

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