Search Results

Search found 13968 results on 559 pages for 'device dependent routing'.

Page 246/559 | < Previous Page | 242 243 244 245 246 247 248 249 250 251 252 253  | Next Page >

  • Webservice for serial port devices

    - by camx
    Hi I want to create a remote webservice for an application that is now avaliable only localy. This application controlls three devices (each is controlled separately) connected on serial port. The problem is that I don't know how to take care of passing back information that a device return requested data. For example - I send move command to the motion device (which is very slow and can take a minute or more). Can I just set a big timeout on the client side (and server side) and return for example a true/false if operation is completed or is this a bad idea? Is SOAP with big timeouts ok? And the other question is if Mono on Linux (Ubuntu 9.10, Mono 2.4) is stable enought for making a web service or should I chose Java or some other language? I'm open for recommendations. Thanks for your help!

    Read the article

  • I'm getting reports that my app is draining the battery, but only on HTC Incredible.

    - by BenTobin
    Has anyone else noticed behavior specific to the HTC Incredible that might result in an app keeping the device awake and busy? I've received reports that my app is responsible for keeping the device awake and draining the battery, but only from HTC Incredible users. My app responds to a number of Intents that might be related. It has a service that starts on boot, and it also responds to changes in network connectivity. I do use a WakeLock, but I'm careful to release it when I'm done processing, and the WakeLock times out after a couple minutes whether I'm done or not. I've heard that the Incredible may have some connectivity problems, or that some of them do. Could it be that the network is going up and down frequently, triggering my app? Any other ideas? I've asked a user to send me their logs with aLogCat. If they're willing, that may help narrow down the cause.

    Read the article

  • How to Implement chat application for Android?

    - by user396530
    I am working on a chat application for android. This chat application is for sending messages from one device to another using internet(GPRS,3G,etc) from this application. please tell me a way to implement this. I thought using web services is more data(internet) consuming and less efficient.is this right? I worked on server and client sockets. I ran both server and client classes in single device and messages can be transfered from client socket to server socket and vice versa.Now i want to message between two devices using server socket on web server and how to connect to server from Android Devices. please help me thank you very much.

    Read the article

  • Hibernate Many-To-One Foreign Key Default 0

    - by user573648
    I have a table where the the parent object has an optional many-to-one relationship. The problem is that the table is setup to default the fkey column to 0. When selecting, using fetch="join", etc-- the default of 0 on the fkey is being used to try over and over to select from another table for the ID 0. Of course this doesn't exist, but how can I tell Hibernate to treat a value of 0 to be the same as NULL-- to not cycle through 20+ times in fetching a relationship which doesn't exist? <many-to-one name="device" lazy="false" class="Device" not-null="true" access="field" cascade="none" not-found="ignore"> <column name="DEVICEID" default="0" not-null="false"/>

    Read the article

  • How can I move deleting photos to the background with delayed_job and paperclip

    - by Tam
    I let my users create photo albums with many photos. Relationship as follows: has_many :album_photos, :dependent => :destroy i upload photos to S3 When the user delete album I want to delete all photos as the relationship shows but it takes time if the user has many photos. Can I automatically set photo deletion to happen in the background (delayed_job) without having to manually call 'send_later' on every photo?

    Read the article

  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

    Read the article

  • Is there any way to retrieve a float from a varargs function's parameters?

    - by Jared P
    If the function was defined with a prototype which explicitly stated the types of the parameters, eg. void somefunc(int arg1, float arg2); but is implemented as void somefunc(int arg1, ...) { ... } is it possible to use va_arg to retrieve a float? It's normally prevented from doing this because varargs functions have implicit type promotions, like float to double, so trying to retrieve an unpromoted type is unsupported, even though the function is being called with the unpromoted type do to the more specific function prototype. The reason for this is to retrieve arguments of different types at runtime, as part of an obj-c interpreter, where one function will be reused for all different types of methods. This would be best as architecture independent (so that if nothing else the same code works on simulator and on device), although if there is no way to do this then device specific fixes will be accepted.

    Read the article

  • Dealing with Android devices without MENU key

    - by hgpc
    I'm told by some users that my Android app is not usable because their device does not have a MENU key. What's the best way to deal with these devices? Is it possible to detect if the device lack a MENU key and show a menu button only in this case? And most importantly, how do you test this in the simulator? Thanks. Edit: Apparently the problem was that the users didn't know that the Menu key was called the Menu key.

    Read the article

  • Converting audio files(.3gp) to video with Album cover and uploading to YouTube

    - by Samuh
    I have an audio file in .3gp format on my Android device which I wish to upload to YouTube. I know that YouTube is a video upload site and that I need to convert this sound file to video. I just want an image to display all the time the audio is playing. Google tells me there are number of tools that can help me. But I want to do this via java code from my Android device. Please help. Thanks.

    Read the article

  • how can resize the page?

    - by Ryliatron
    im designing a website and i have screen resolution problem. I want to scale my page but i cant do it. Its my website and 21.5 inc mac screen: (its done, no problem) Its my laptop screen 1366 x 768 px resolution; I tryed this on css; body, html {height:100%;} and this on html; <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1, maximum-scale=1"> <link rel="stylesheet" href="css/style.css" type="text/css" media="all" /> Doctype is: XHTML 1.0 Transitional but doesnt work. How can i do it? Thanks!

    Read the article

  • Positioning the dialog box in the centre of the screen

    - by ame
    I have a dialog box developed in mfc for a Windows CE device and want it to occupy the entire screen. I used the following code to center my dialog box on the lcd screen of the device: CWnd* pWnd = GetDesktopWindow(); CenterWindow(pWnd); However, I still get a tiny sliver of space on the left side of the dialog box, resizing the dialog merely makes it overflow on the right side of the LCD while the tiny space on the left remains (I can see the blue of the win CE desktop behind.) Are there any suggestions to solve this problem? I checked the margin settings for this dialog box in my .rc files and leftmargin and topmargin are both set to 0. I was wondering if I could get the coordinates of the centre of the screen and then place my window one or two points to the left to deal with the current offset. A messy approach I know!

    Read the article

  • iPhone Notifications is possible to...

    - by user331769
    Hi to all, I read more post regarding iPhone notification, and I have a simple question.... Where a device receive a notification (so I can display a message contains the message notificatio ti advise the user). I understand that message is managed by the application. The question is: ...when my application receive the notification is it possible to start it? Or in other world the application became run when receive the notification or it simple became active only to manage the message and at the end of notification management the app return to sleep? The main application windows is opened on the device ? Many thanks in advance Lukenukem Ciao

    Read the article

  • Why am I getting a Java NoSuchPortException when the port exists?

    - by user258526
    Got the following production code below, I'm using it for a new driver. portName is COM4 and this port exists on the PC (and I can connect to it with hyperterminal), so why does Javacomm throw a NoSuchPortException? COM4 shows up fine in device mgr. too final String portName = getSerialPort(); try { final CommPortIdentifier id = CommPortIdentifier.getPortIdentifier(portName); port = (SerialPort) id.open(getName(), 1000); } catch (NoSuchPortException nspe) { report(SeverityCode.LEVEL2, getName(), "PIN Pad is not connected to " + portName + " port, or the port does not exist."); return; } catch (PortInUseException piue) { report(SeverityCode.LEVEL2, getName(), portName + " port is already in-use by some other device. Reason: " + piue.getMessage()); return; }

    Read the article

  • Why should I use a switched network over routed?

    - by SRobertJames
    Now that routers are affordable, why should I build a network using Layer 2 switches, which degenerate to broadcasting under poor conditions, and not just use real routing at Layer 3? Edit: Got some great replies. Let me clarify the question: Of course, at the lowest level, you want to plug your end nodes into a switch, not a router (as demonstrated by AlReece). I'm referring to switches which are used to bridge traffic between segments - that is, switches connected to other switches.

    Read the article

  • C# - periodic data reading and Thread.Sleep()

    - by CaldonCZE
    Hello, my C# application reads data from special USB device. The data are read as so-called "messages", each of them having 24 bytes. The amount of messages that must be read per second may differ (maximal frequency is quite high, about 700 messages per second), but the application must read them all. The only way to read the messages is by calling function "ReadMessage", that returns one message read from the device. The function is from external DLL and I cannot modify it. My solution: I've got a seperate thread, that is running all the time during the program run and it's only job is to read the messages in cycle. The received messages are then processed in main application thread. The function executed in the "reading thread" is the following: private void ReadingThreadFunction() { int cycleCount; try { while (this.keepReceivingMessages) { cycleCount++; TRxMsg receivedMessage; ReadMessage(devHandle, out receivedMessage); //...do something with the message... } } catch { //... catch exception if reading failed... } } This solution works fine and all messages are correctly received. However, the application consumes too much resources, the CPU of my computer runs at more than 80%. Therefore I'd like to reduce it. Thanks to the "cycleCount" variable I know that the "cycling speed" of the thread is about 40 000 cycles per second. This is unnecessarily too much, since I need to receive maximum 700 messagges/sec. (and the device has buffer for about 100 messages, so the cycle speed can be even a little lower) I tried to reduce the cycle speed by suspending the thread for 1 ms by Thread.Sleep(1); command. Of course, this didn't work and the cycle speed became about 70 cycles/second which was not enough to read all messages. I know that this attempt was silly, that putting the thread to sleep and then waking him up takes much longer than 1 ms. However, I don't know what else to do: Is there some other way how to slow the thread execution down (to reduce CPU consumption) other than Thread.Sleep? Or am I completely wrong and should I use something different for this task instead of Thread, maybe Threading.Timer or ThreadPool? Thanks a lot in advance for all suggestions. This is my first question here and I'm a beginner at using threads, so please excuse me if it's not clear enough.

    Read the article

  • What does that mean? "mi_cmd_stack_list_frames: Not enough frames in stack."

    - by HelloMoon
    Debugger is telling me this, when I run my app on device: Program received signal: “EXC_BAD_ACCESS”. mi_cmd_stack_list_frames: Not enough frames in stack. mi_cmd_stack_list_frames: Not enough frames in stack. I don't get information about where in code that happens. That's all I get. Any idea what that could mean? The app crashes after that. When the device is not connected to the mac, it still crashes, so not a debugger problem.

    Read the article

  • Apple HTML5 progressive streaming

    - by seanc
    Is there a copy of the file saved to the ipad/ipod when using progressive http download (apple segmented) that the user could potentially copy off the device? meaning, is this scenario considered 'safe' from a content protection pov: 1. user comes to websites with movies behind paywall 2. user selects a movie to watch online (progressively downloaded or 'pseudo-streamed') 3. segments are downloaded seamlessly by html5 video tag as part of .m3u8 4. movie plays/ends. is there any full copy of this movie on the device that can be transferred off? anyone know apple's stance on this?

    Read the article

  • cx-freeze + linux + python 2.6 + wxpython

    - by avp
    Hi All, Not able to create standalone python binary package 1) The binary package works only on the machine on which it is build 2) There is always an error with respect console.py dependent on cx_freeze and wx libraries (.so files). 3) Tried the rpath trick suggested at this link http://wiki.wxpython.org/CreatingStandaloneExecutables 4) I have also experimented with GUI2exe , but still dependency problem exists. Please let me know if there is working python script to solve these dependence problem of cx_freeze and wx._core (.so) files. Thank you

    Read the article

  • Possible to distribute or parallel process a sequential program?

    - by damigu
    In C++, I've written a mathematical program (for diffusion limited aggregation) where each new point calculated is dependent on all of the preceding points. Is it possible to have such a program work in a parallel or distributed manner to increase computing speed? If so, what type of modifications to the code would I need to look into?

    Read the article

  • Image Size for Animation!

    - by taimur-hamza
    Hi Everybody, I m new to iphone app development and i need some help. I have a list of 30 images that i have to animate and display with 0.1 second interval. I put all the images in an Array using this imageletter.animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:@"1.png"], ...... ,nil] And then animate it using these statements, [imageletter setAnimationDuration:16]; [imageletter startAnimating]; [NSTimer scheduledTimerWithTimeInterval:mytime target:self selector:@selector(StopAfterCertainTime) userInfo:nil repeats:NO]; Now the problem is that the size of each image is 8kb , it runs fine on iphone simulator but crashes on device. When i used 30 other images of 4kb each it runs fine both on simulator and device. Can anybody tell me what is the ideal size for such kind of task. Thanks

    Read the article

  • How is network traffic routed (VPN vs. 'open')?

    - by craibuc
    If my workstation has a VPN connection to a given network (a client's, for instance) and an open connection, what determines how a request for a network resource (e.g. a web page) is routed? Moreover, given that a resource (e.g. google.com) could be available via either route (i.e. VPN or non-VPN), how is this route determined? Is there a way to 'force' the routing to use a given route or the route with lower overhead?

    Read the article

  • Does a Distributed Version Control System really have no centralised repository?

    - by John
    It might seem a silly question, but how do you get a working drectory set up without a server to check out from? And how does a business keep a safe backed up copy of the repo? I assume then there must be a central repo... but then how exactly is it 'distributed'? I always thought of a server-client (SVN) Vs peer-2-peer (GIT) distinction, but I don't believe that can be correct unless tools like GIT are dependent on torrent-style technology?

    Read the article

< Previous Page | 242 243 244 245 246 247 248 249 250 251 252 253  | Next Page >