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  • Loading dynamic content and rewrite URL on Hashchange event with Jquery Mobile

    - by user3611500
    I'm building a mobile version for my website using Jquery Mobile API. The framework provides automate AJAX navigation processing. But as far as i know it require "real" pages for loading purpose. What i want to do is override the automate navigation process of it and process the hashchange on my own. But i can't not rewrite the url using window.hashChange, which is running well on my non-mobile website version : $(function () { $(window).off().hashchange(function () { if (location.hash.length > 1) { PageSelect(); } }); $(window).hashchange(); }); I just only want to take advantage on jquery mobile interfaces, i don't want anything with its automate ajax navigation stuff ! I tried to disable it using ajaxEnabled() but got no luck.

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  • input type text and onKeyDown not working under IE

    - by dygi
    Hi there. I am writing a WWW application, it has to run under IE. I have the problem with the code that runs under FF, but i can't get it running under IE. // JS code function test() { if (window.event.keyCpde == 13) window.location.href.ssign("myPage.php"); } I've tried some similar ways around window.location and location.href, also document.location. I've read that IE has problems with that, so i ask for a solution. The goal is, that page reloads after typing in some text into <input type='text' name='item_code' onKeyDown='test()'> and click enter. So the result is similar to pressing submit type button below the text input. Within IE it reloads the same page and nothing happens. In FF it correctly works.

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  • Jquery href with hash

    - by Ramesh
    Hi, i am using tis code for tab navigation. function hashIt(toHash) { toHash == "" ? window.location.hash = window.location.hash.replace( /#.*/, "") : window.location.hash = toHash; return false; } and also i am using jquery popup on page onload. a hyperlink in the popup is not working, if i remove the hashIt function its fine. but i want both. Please help me out. Ramesh.

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  • When would ShowDialog() return null?

    - by Joe White
    WPF's Window.ShowDialog method returns a nullable boolean. So does CommonDialog.ShowDialog. Now, I understand cases where these would return false (user clicked Cancel or pressed Esc), and when they would return true (code sets Window.DialogResult to true, probably in response to OK being clicked). But null? My first thought is that clicking the title bar's Close button might return null. But the docs state (and I confirmed by testing) that the title-bar Close button is treated as a Cancel. So when would Window.ShowDialog or CommonDialog.ShowDialog ever return null?

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  • Doesn't [UIWindow addSubView:] retain?

    - by Dan Ray
    Check it: NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; NSLog(@"Checking login--user value is %@", [defaults valueForKey:@"userID"]); if ([defaults valueForKey:@"userID"] == NULL){ LoginViewController *loginController = [[LoginViewController alloc] initWithNibName:@"LoginView" bundle:nil]; [window addSubview:loginController.view]; [loginController release]; } else { [window addSubview:[navigationController view]]; } Every other place when I put a subview into another view, I release that view after I've done that, because it's now owned by the view it's a subview of. HERE, though, when I do [loginController release], every IBAction on that loginController gets called against a deallocated instance. Commenting out that line makes everything work. I note the difference in approach between my loginController and the navigationController that came with the template; the navigationController is a synthesized property that gets released in -(void)dealloc{ }, so it's still around after being put into window.

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  • Automake: How add a building step?

    - by gege2061
    Hello, Currently, I have a build chain, completly manage by automake, like: .vala > .c > .o > .exe I would like add a new step for preprocess a XML file .ui into a vala source: .ui > .vala > .c > .o > .exe I did this, in makefile.am gtkbuilder2vala_SOURCES = \ abstract-window.ui \ main.vala \ $(NULL) And: XSLTPROC = xsltproc .ui.vala: $(XSLTPROC) ... But make don't understand: make: *** No rule to make target `abstract-window.c', needed by `gtkbuilder2vala-abstract-window.o'. Stop. This seems to be a limitation of make: http://www.ensta.fr/~diam/dev/online/autoconf/autobook/autobook_180.html if the translation takes three steps--from .m' to.x', then from .x' to.c', and finally to `.o'---then Automake's simplistic approach will break. Have you another idea?

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  • javascript scroll event for iPhone/iPad ?

    - by _ck_
    I can't seem to capture the scroll event on an iPad. None of these work, what I am doing wrong? window.onscroll=myFunction; document.onscroll=myFunction; window.attachEvent("scroll",myFunction,false); document.attachEvent("scroll",myFunction,false); They all work even on Safari 3 on Windows. Ironically, EVERY browser on the PC supports window.onload= if you don't mind clobbering existing events. But no go on iPad.

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  • Javascript, Can I "redirect" user in onbeforeunload? If cant, how to...

    - by kanayaki
    Is it possible to redirect to another page when userclose browser? Attempts: I tried onunload, does not work window.onunload = function redirect(){...} I also tried another method, it does not work as well: window.onbeforeunload = redirect(){...} <body onbeforeunload="return false; redirecty()"> The 3rd method, i want to cancel the onbeforeunload (means delay closing the browser), the I call the redirect function, window.confirm, if yes redirect, if no then close the browser. But it does not work as well. Is there any other way?? Run out of ideas... -- Prompt to let user select whether to redirect to new page when he/she close the browser -- This is the first time, I could not get best answer in stackoverflow :(

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  • OpenCV - DLL missing, but it's not?

    - by charles-22
    I am trying just a basic program with OpenCV with the following code: #include "cv.h" #include "highgui.h" int main() { IplImage* newImg; newImg = cvLoadImage("~/apple.bmp", 1); cvNamedWindow("Window", 1); cvShowImage("Window", newImg); cvWaitKey(0); cvDestroyWindow("Window"); cvReleaseImage(&newImg); return 0; } When I run this, I get The program can't start because libcxcore200.dll is missing from your computer. Try reinstalling the program to fix this problem. However, I can see this DLL. It exists. I have added the following to the input dependencies for my linker C:\OpenCV2.0\lib\libcv200.dll.a C:\OpenCV2.0\lib\libcvaux200.dll.a C:\OpenCV2.0\lib\libcxcore200.dll.a C:\OpenCV2.0\lib\libhighgui200.dll.a What gives? I'm using visual studio 2008.

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  • dismissModalViewControllerAnimated: crashes in Simulator but not on phone

    - by Jon
    I'm doing the following: [self.parentViewController dismissModalViewControllerAnimated:YES] This code fails using the Simulator but works with no issues on the phone itself. The Simulator's console shows no erros. I used NSLog statements to pinpoint this line of code as the culprit. When running on the phone, however, the console(windoworganizer) shows that the above code is executed and the application proceeds forward with no problem. When running the code in debugger, the following statement appears at the bottom of the Xcode debug window: GDB: Data Formatters temporarily unavailable, will re-try after a 'continue'. (Not safe to call dlopen at this time.) Then a window dispalys stating: Loading 43672 stack frames. (that sounds bad) In the debug window the following line appears numerous times: [UIView(Hierarchy) _makeSubtreePerformSelector:withObject:withObject:copySublayers:] Without getting too deep into my code, does anyone know about or have experience with this type of condition? Thanks

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  • "return false" is ignored in certain browsers for link added dynamically to the DOM with JavaScript

    - by AlexV
    I dynamically add an <a> (link) tag to the DOM with: var link = document.createElement('a'); link.href = 'http://www.google.com/'; link.onclick = function () { window.open(this.href); return false; }; link.appendChild(document.createTextNode('Google')); //someDomNode.appendChild(link); I want the link to open in a new window (I know it's bad, but it's required) and I don't want to use the target attribute. My code works well in IE and Firefox, but the return false don't work in Safari, Chrome and Opera. By don't work I mean the link is followed after the new window is opened.

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  • Confirm box before closing a tab

    - by piemesons
    I want to have a confirm box when user tries to close the window. window.onbeforeunload = function (evt) { var message = 'Are you sure you want to leave, cause there are some unsaved changes?'; if (typeof evt == 'undefined') { evt = window.event; } if (evt ) { evt.returnValue = message; } return message; } The thing is i want to check a variables value var sncro=1; If its value is not equal to one then this confirmation box should be there..else no need to have a confirmation. I m not able to figure this..Its soo silly but i request anybody can have a look on the code. thnks.

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  • WPF RichTextBox with no width set

    - by Mick
    I have the following XAML code: <Window x:Class="RichText_Wrapping.Window1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="Window1"> <Grid> <RichTextBox Height="100" Margin="2" Name="richTextBox1"> <FlowDocument> <Paragraph> This is a RichTextBox - if you don't specify a width, the text appears in a single column </Paragraph> </FlowDocument> </RichTextBox> </Grid> ... If you create this window in XAML, you can see that when you don't specify a width for the window, it wraps the text in a single column, one letter at a time. Is there something I'm missing? If it's a known deficiency in the control, is there any workaround? Thanks, Michael

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  • ShowWindow not working from a DLL on a 64-bit OS?

    - by Auto Roast
    I have a process that calls SetWindowsHook to catch keyboard events. In the DLL that processes the events, I conditionally call ShowWindow on the handle of the window of the process who set the hook. That code works perfectly on a 32-bit OS (XP) and as a 32-bit application on a 64-bit OS, but when compiled to 64-bit, the window is not showing. The code to make the window visible is: if (idx == passlen) { HWND h = FindWindow(NULL,windowNameToShow); ShowWindow(h,SW_SHOW); idx = 0; logger->backerase(passlen - 1); nextCharToMatch = passPointer; }

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  • How UIWindow#addSubview can make memory leak?

    - by Jakub
    Hello, I started to learn using Instrument, but I cannot figure it out. After I start my application, the UI shows up, I do nothing and after few seconds I can see memory leak detected: When I have a look at the second leak I can see the following stack: When I double click on the cell related to my code I can see that it is pointing to the following line of code: [window addSubview:newPostUIViewController.view]; from the method: - (void)applicationDidFinishLaunching:(UIApplication *)application { //creating view controller newPostUIViewController = [[NewPostUIViewController alloc] initWithNibName:@"NewPostView" bundle:nil]; newPostUIViewController.title = @"Post it!"; [window addSubview:newPostUIViewController.view]; // Override point for customization after application launch [window makeKeyAndVisible]; } I wonder, how this can be a reason of a leak? I release newPostUIViewController in the dealloc method of PostItAppDelegate class. Any ideas how this could be explained?

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  • Page auto reload with parameters

    - by Mithil Deshmukh
    I am trying to autoreload my page after every 20 seconds. I am using JavaScript for this instead of the <meta. I have <body onload="SetTimer()" and here is my JavaScript function function SetTimer(){ setTimeout('window.location.replace(window.location.pathname)', 20000) } Now my problem is I also pass a parameter within the querystring when this page is loaded first. But when the page relaods again (window.location.pathname does not include the parameter) hence I am not able to assign values to the labels on the page which is based on the parameters passed.

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  • Conway's Game of Life - C++ and Qt

    - by Jeff Bridge
    I've done all of the layouts and have most of the code written even. But, I'm stuck in two places. 1) I'm not quite sure how to set up the timer. Am I using it correctly in the gridwindow class? And, am I used the timer functions/signals/slots correctly with the other gridwindow functions. 2) In GridWindow's timerFired() function, I'm having trouble checking/creating the vector-vectors. I wrote out in the comments in that function exactly what I am trying to do. Any help would be much appreciated. main.cpp // Main file for running the grid window application. #include <QApplication> #include "gridwindow.h" //#include "timerwindow.h" #include <stdexcept> #include <string> #include <fstream> #include <sstream> #include <iostream> void Welcome(); // Welcome Function - Prints upon running program; outputs program name, student name/id, class section. void Rules(); // Rules Function: Prints the rules for Conway's Game of Life. using namespace std; // A simple main method to create the window class and then pop it up on the screen. int main(int argc, char *argv[]) { Welcome(); // Calls Welcome function to print student/assignment info. Rules(); // Prints Conway's Game Rules. QApplication app(argc, argv); // Creates the overall windowed application. int rows = 25, cols = 35; //The number of rows & columns in the game grid. GridWindow widget(NULL,rows,cols); // Creates the actual window (for the grid). widget.show(); // Shows the window on the screen. return app.exec(); // Goes into visual loop; starts executing GUI. } // Welcome Function: Prints my name/id, my class number, the assignment, and the program name. void Welcome() { cout << endl; cout << "-------------------------------------------------------------------------------------------------" << endl; cout << "Name/ID - Gabe Audick #7681539807" << endl; cout << "Class/Assignment - CSCI-102 Disccusion 29915: Homework Assignment #4" << endl; cout << "-------------------------------------------------------------------------------------------------" << endl << endl; } // Rules Function: Prints the rules for Conway's Game of Life. void Rules() { cout << "Welcome to Conway's Game of Life." << endl; cout << "Game Rules:" << endl; cout << "\t 1) Any living cell with fewer than two living neighbours dies, as if caused by underpopulation." << endl; cout << "\t 2) Any live cell with more than three live neighbours dies, as if by overcrowding." << endl; cout << "\t 3) Any live cell with two or three live neighbours lives on to the next generation." << endl; cout << "\t 4) Any dead cell with exactly three live neighbours becomes a live cell." << endl << endl; cout << "Enjoy." << endl << endl; } gridcell.h // A header file for a class representing a single cell in a grid of cells. #ifndef GRIDCELL_H_ #define GRIDCELL_H_ #include <QPalette> #include <QColor> #include <QPushButton> #include <Qt> #include <QWidget> #include <QFrame> #include <QHBoxLayout> #include <iostream> // An enum representing the two different states a cell can have. enum CellType { DEAD, // DEAD = Dead Cell. --> Color = White. LIVE // LIVE = Living Cell. ---> Color = White. }; /* Class: GridCell. A class representing a single cell in a grid. Each cell is implemented as a QT QFrame that contains a single QPushButton. The button is sized so that it takes up the entire frame. Each cell also keeps track of what type of cell it is based on the CellType enum. */ class GridCell : public QFrame { Q_OBJECT // Macro allowing us to have signals & slots on this object. private: QPushButton* button; // The button inside the cell that gives its clickability. CellType type; // The type of cell (DEAD or LIVE.) public slots: void handleClick(); // Callback for handling a click on the current cell. void setType(CellType type); // Cell type mutator. Calls the "redrawCell" function. signals: void typeChanged(CellType type); // Signal to notify listeners when the cell type has changed. public: GridCell(QWidget *parent = NULL); // Constructor for creating a cell. Takes parent widget or default parent to NULL. virtual ~GridCell(); // Destructor. void redrawCell(); // Redraws cell: Sets new type/color. CellType getType() const; //Simple getter for the cell type. private: Qt::GlobalColor getColorForCellType(); // Helper method. Returns color that cell should be based from its value. }; #endif gridcell.cpp #include <iostream> #include "gridcell.h" #include "utility.h" using namespace std; // Constructor: Creates a grid cell. GridCell::GridCell(QWidget *parent) : QFrame(parent) { this->type = DEAD; // Default: Cell is DEAD (white). setFrameStyle(QFrame::Box); // Set the frame style. This is what gives each box its black border. this->button = new QPushButton(this); //Creates button that fills entirety of each grid cell. this->button->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Expanding); // Expands button to fill space. this->button->setMinimumSize(19,19); //width,height // Min height and width of button. QHBoxLayout *layout = new QHBoxLayout(); //Creates a simple layout to hold our button and add the button to it. layout->addWidget(this->button); setLayout(layout); layout->setStretchFactor(this->button,1); // Lets the buttons expand all the way to the edges of the current frame with no space leftover layout->setContentsMargins(0,0,0,0); layout->setSpacing(0); connect(this->button,SIGNAL(clicked()),this,SLOT(handleClick())); // Connects clicked signal with handleClick slot. redrawCell(); // Calls function to redraw (set new type for) the cell. } // Basic destructor. GridCell::~GridCell() { delete this->button; } // Accessor for the cell type. CellType GridCell::getType() const { return(this->type); } // Mutator for the cell type. Also has the side effect of causing the cell to be redrawn on the GUI. void GridCell::setType(CellType type) { this->type = type; redrawCell(); } // Handler slot for button clicks. This method is called whenever the user clicks on this cell in the grid. void GridCell::handleClick() { // When clicked on... if(this->type == DEAD) // If type is DEAD (white), change to LIVE (black). type = LIVE; else type = DEAD; // If type is LIVE (black), change to DEAD (white). setType(type); // Sets new type (color). setType Calls redrawCell() to recolor. } // Method to check cell type and return the color of that type. Qt::GlobalColor GridCell::getColorForCellType() { switch(this->type) { default: case DEAD: return Qt::white; case LIVE: return Qt::black; } } // Helper method. Forces current cell to be redrawn on the GUI. Called whenever the setType method is invoked. void GridCell::redrawCell() { Qt::GlobalColor gc = getColorForCellType(); //Find out what color this cell should be. this->button->setPalette(QPalette(gc,gc)); //Force the button in the cell to be the proper color. this->button->setAutoFillBackground(true); this->button->setFlat(true); //Force QT to NOT draw the borders on the button } gridwindow.h // A header file for a QT window that holds a grid of cells. #ifndef GRIDWINDOW_H_ #define GRIDWINDOW_H_ #include <vector> #include <QWidget> #include <QTimer> #include <QGridLayout> #include <QLabel> #include <QApplication> #include "gridcell.h" /* class GridWindow: This is the class representing the whole window that comes up when this program runs. It contains a header section with a title, a middle section of MxN cells and a bottom section with buttons. */ class GridWindow : public QWidget { Q_OBJECT // Macro to allow this object to have signals & slots. private: std::vector<std::vector<GridCell*> > cells; // A 2D vector containing pointers to all the cells in the grid. QLabel *title; // A pointer to the Title text on the window. QTimer *timer; // Creates timer object. public slots: void handleClear(); // Handler function for clicking the Clear button. void handleStart(); // Handler function for clicking the Start button. void handlePause(); // Handler function for clicking the Pause button. void timerFired(); // Method called whenever timer fires. public: GridWindow(QWidget *parent = NULL,int rows=3,int cols=3); // Constructor. virtual ~GridWindow(); // Destructor. std::vector<std::vector<GridCell*> >& getCells(); // Accessor for the array of grid cells. private: QHBoxLayout* setupHeader(); // Helper function to construct the GUI header. QGridLayout* setupGrid(int rows,int cols); // Helper function to constructor the GUI's grid. QHBoxLayout* setupButtonRow(); // Helper function to setup the row of buttons at the bottom. }; #endif gridwindow.cpp #include <iostream> #include "gridwindow.h" using namespace std; // Constructor for window. It constructs the three portions of the GUI and lays them out vertically. GridWindow::GridWindow(QWidget *parent,int rows,int cols) : QWidget(parent) { QHBoxLayout *header = setupHeader(); // Setup the title at the top. QGridLayout *grid = setupGrid(rows,cols); // Setup the grid of colored cells in the middle. QHBoxLayout *buttonRow = setupButtonRow(); // Setup the row of buttons across the bottom. QVBoxLayout *layout = new QVBoxLayout(); // Puts everything together. layout->addLayout(header); layout->addLayout(grid); layout->addLayout(buttonRow); setLayout(layout); } // Destructor. GridWindow::~GridWindow() { delete title; } // Builds header section of the GUI. QHBoxLayout* GridWindow::setupHeader() { QHBoxLayout *header = new QHBoxLayout(); // Creates horizontal box. header->setAlignment(Qt::AlignHCenter); this->title = new QLabel("CONWAY'S GAME OF LIFE",this); // Creates big, bold, centered label (title): "Conway's Game of Life." this->title->setAlignment(Qt::AlignHCenter); this->title->setFont(QFont("Arial", 32, QFont::Bold)); header->addWidget(this->title); // Adds widget to layout. return header; // Returns header to grid window. } // Builds the grid of cells. This method populates the grid's 2D array of GridCells with MxN cells. QGridLayout* GridWindow::setupGrid(int rows,int cols) { QGridLayout *grid = new QGridLayout(); // Creates grid layout. grid->setHorizontalSpacing(0); // No empty spaces. Cells should be contiguous. grid->setVerticalSpacing(0); grid->setSpacing(0); grid->setAlignment(Qt::AlignHCenter); for(int i=0; i < rows; i++) //Each row is a vector of grid cells. { std::vector<GridCell*> row; // Creates new vector for current row. cells.push_back(row); for(int j=0; j < cols; j++) { GridCell *cell = new GridCell(); // Creates and adds new cell to row. cells.at(i).push_back(cell); grid->addWidget(cell,i,j); // Adds to cell to grid layout. Column expands vertically. grid->setColumnStretch(j,1); } grid->setRowStretch(i,1); // Sets row expansion horizontally. } return grid; // Returns grid. } // Builds footer section of the GUI. QHBoxLayout* GridWindow::setupButtonRow() { QHBoxLayout *buttonRow = new QHBoxLayout(); // Creates horizontal box for buttons. buttonRow->setAlignment(Qt::AlignHCenter); // Clear Button - Clears cell; sets them all to DEAD/white. QPushButton *clearButton = new QPushButton("CLEAR"); clearButton->setFixedSize(100,25); connect(clearButton, SIGNAL(clicked()), this, SLOT(handleClear())); buttonRow->addWidget(clearButton); // Start Button - Starts game when user clicks. Or, resumes game after being paused. QPushButton *startButton = new QPushButton("START/RESUME"); startButton->setFixedSize(100,25); connect(startButton, SIGNAL(clicked()), this, SLOT(handleStart())); buttonRow->addWidget(startButton); // Pause Button - Pauses simulation of game. QPushButton *pauseButton = new QPushButton("PAUSE"); pauseButton->setFixedSize(100,25); connect(pauseButton, SIGNAL(clicked()), this, SLOT(handlePause())); buttonRow->addWidget(pauseButton); // Quit Button - Exits program. QPushButton *quitButton = new QPushButton("EXIT"); quitButton->setFixedSize(100,25); connect(quitButton, SIGNAL(clicked()), qApp, SLOT(quit())); buttonRow->addWidget(quitButton); return buttonRow; // Returns bottom of layout. } /* SLOT method for handling clicks on the "clear" button. Receives "clicked" signals on the "Clear" button and sets all cells to DEAD. */ void GridWindow::handleClear() { for(unsigned int row=0; row < cells.size(); row++) // Loops through current rows' cells. { for(unsigned int col=0; col < cells[row].size(); col++) { GridCell *cell = cells[row][col]; // Grab the current cell & set its value to dead. cell->setType(DEAD); } } } /* SLOT method for handling clicks on the "start" button. Receives "clicked" signals on the "start" button and begins game simulation. */ void GridWindow::handleStart() { this->timer = new QTimer(this); // Creates new timer. connect(this->timer, SIGNAL(timeout()), this, SLOT(timerFired())); // Connect "timerFired" method class to the "timeout" signal fired by the timer. this->timer->start(500); // Timer to fire every 500 milliseconds. } /* SLOT method for handling clicks on the "pause" button. Receives "clicked" signals on the "pause" button and stops the game simulation. */ void GridWindow::handlePause() { this->timer->stop(); // Stops the timer. delete this->timer; // Deletes timer. } // Accessor method - Gets the 2D vector of grid cells. std::vector<std::vector<GridCell*> >& GridWindow::getCells() { return this->cells; } void GridWindow::timerFired() { // I'm not sure how to write this code. // I want to take the original vector-vector, and also make a new, empty vector-vector of the same size. // I would then go through the code below with the original vector, and apply the rules to the new vector-vector. // Finally, I would make the new vector-vecotr the original vector-vector. (That would be one step in the simulation.) cout << cells[1][2]; /* for (unsigned int m = 0; m < original.size(); m++) { for (unsigned int n = 0; n < original.at(m).size(); n++) { unsigned int neighbors = 0; //Begin counting number of neighbors. if (original[m-1][n-1].getType() == LIVE) // If a cell next to [i][j] is LIVE, add one to the neighbor count. neighbors += 1; if (original[m-1][n].getType() == LIVE) neighbors += 1; if (original[m-1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n-1].getType() == LIVE) neighbors += 1; if (original[m][n+1].getType() == LIVE) neighbors += 1; if (original[m+1][n-1].getType() == LIVE) neighbors += 1; if (original[m+1][n].getType() == LIVE) neighbors += 1; if (original[m+1][n+1].getType() == LIVE) neighbors += 1; if (original[m][n].getType() == LIVE && neighbors < 2) // Apply game rules to cells: Create new, updated grid with the roundtwo vector. roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == LIVE && neighbors > 3) roundtwo[m][n].setType(DEAD); else if (original[m][n].getType() == LIVE && (neighbors == 2 || neighbors == 3)) roundtwo[m][n].setType(LIVE); else if (original[m][n].getType() == DEAD && neighbors == 3) roundtwo[m][n].setType(LIVE); } }*/ }

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  • WPF Statusbar Updates - help, I seem to be going round in circles

    - by David Ward
    I seem to be going round in circles. I have a WPF application that has a main ribbon window with a status bar. When you navigate to a "view" a user control is displayed as the content of the main window. The view has a ViewModel which handles retrieving data from the database and the View's datacontext is set to the ViewModel. What I want is to have the lengthy operation (data retrieval) run on a background thread and whilst it is running the status in the main window to report appropriately. When the background task is complete, the status should revert back to "Ready" (much the same as Visual Studio). How should I wire this together so that I can have the data access code separated out in the ViewModel whilst keeping a responsive UI? I have tried using the BackgroundWorker is various places in the code and I still end up with an unresponsive UI.

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  • Opening popup links in UIWebView, possible?

    - by Jasarien
    Hey guys, I have a UIWebView which I'm using as an embedded browser within my app. I've noticed that links in webpages that open new windows are ignored without any call into my code. I've tried breakpointing on - (BOOL)webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)navigationType and then selecting a link that would open a popup window, and the breakpoint is never hit. Is there anything I can do to intercept that selection of the popup link and get the URL and just load it normally? I'm not interested in displaying a popup window in the app itself, I just want the URL of whatever is going to be loaded in the popup window to load in the main webview itself. Is this possible? Thanks!

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  • Windows Forms: Enable/Disable WS_CLIPCHILDREN

    - by Agnel Kurian
    How do I turn on/off the WS_CLIPCHILDREN window style in a Windows Forms parent control? I would like to display some text on top of the child control after it has painted. In my parent control, this is what I have: class Parent : public Control { void Parent::OnPaint(PaintEventArgs ^e){ Control::OnPaint(e); // parent draws here // some drawing should happen over the child windows // in other words, do not clip child window regions } }; On checking with Spy++ I find that the parent has the WS_CLIPCHILDREN window style enabled by default. What is the Windows Forms way to turn this off? Note: Sample code is in C++/CLI but I have tagged this C# for visibility... language is immaterial here. Feel free to translate the code to C#.

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  • Tinyxml Multi Task

    - by shaimagz
    I have a single xml file and every new thread of the program (BHO) is using the same Tinyxml file. every time a new window is open in the program, it runs this code: const char * xmlFileName = "C:\\browsarityXml.xml"; TiXmlDocument doc(xmlFileName); doc.LoadFile(); //some new lines in the xml.. and than save: doc.SaveFile(xmlFileName); The problem is that after the first window is adding new data to the xml and saves it, the next window can't add to it. although the next one can read the data in the xml, it can't write to it. I thought about two possibilities to make it work, but I don't know how to implement them: Destroy the doc object when I'm done with it. Some function in Tinyxml library to unload the file. Any help or better understanding of the problem will be great. Thanks.

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  • Oracle Tutor: Top 10 to Implement Sustainable Policies and Procedures

    - by emily.chorba(at)oracle.com
    Overview Your organization (executives, managers, and employees) understands the value of having written business process documents (process maps, procedures, instructions, reference documents, and form abstracts). Policies and procedures should be documented because they help to reduce the range of individual decisions and encourage management by exception: the manager only needs to give special attention to unusual problems, not covered by a specific policy or procedure. As more and more procedures are written to cover recurring situations, managers will begin to make decisions which will be consistent from one functional area to the next.Companies should take a project management approach when implementing an environment for a sustainable documentation program and do the following:1. Identify an Executive Champion2. Put together a winning team3. Assign ownership4. Centralize publishing5. Establish the Document Maintenance Process Up Front6. Document critical activities only7. Document actual practice8. Minimize documentation9. Support continuous improvement10. Keep it simple 1. Identify an Executive ChampionAppoint a top down driver. Select one key individual to be a mentor for the procedure planning team. The individual should be a senior manager, such as your company president, CIO, CFO, the vice-president of quality, manufacturing, or engineering. Written policies and procedures can be important supportive aids when known to express the thinking for the chief executive officer and / or the president and to have his or her full support. 2. Put Together a Winning TeamChoose a strong Project Management Leader and staff the procedure planning team with management members from cross functional groups. Make sure team members have the responsibility - and the authority - to make things happen.The winning team should consist of the Documentation Project Manager, Document Owners (one for each functional area), a Document Controller, and Document Specialists (as needed). The Tutor Implementation Guide has complete job descriptions for these roles. 3. Assign Ownership It is virtually impossible to keep process documentation simple and meaningful if employees who are far removed from the activity itself create it. It is impossible to keep documentation up-to-date when responsibility for the document is not clearly understood.Key to the Tutor methodology, therefore, is the concept of ownership. Each document has a single owner, who is responsible for ensuring that the document is necessary and that it reflects actual practice. The owner must be a person who is knowledgeable about the activity and who has the authority to build consensus among the persons who participate in the activity as well as the authority to define or change the way an activity is performed. The owner must be an advocate of the performers and negotiate, not dictate practices.In the Tutor environment, a document's owner is the only person with the authority to approve an update to that document. 4. Centralize Publishing Although it is tempting (especially in a networked environment and with document management software solutions) to decentralize the control of all documents -- with each owner updating and distributing his own -- Tutor promotes centralized publishing by assigning the Document Administrator (gate keeper) to manage the updates and distribution of the procedures library. 5. Establish a Document Maintenance Process Up Front (and stick to it) Everyone in your organization should know they are invited to suggest changes to procedures and should understand exactly what steps to take to do so. Tutor provides a set of procedures to help your company set up a healthy document control system. There are many document management products available to automate some of the document change and maintenance steps. Depending on the size of your organization, a simple document management system can reduce the effort it takes to track and distribute document changes and updates. Whether your company decides to store the written policies and procedures on a file server or in a database, the essential tasks for maintaining documents are the same, though some tasks are automated. 6. Document Critical Activities Only The best way to keep your documentation simple is to reduce the number of process documents to a bare minimum and to include in those documents only as much detail as is absolutely necessary. The first step to reducing process documentation is to document only those activities that are deemed critical. Not all activities require documentation. In fact, some critical activities cannot and should not be standardized. Others may be sufficiently documented with an instruction or a checklist and may not require a procedure. A document should only be created when it enhances the performance of the employee performing the activity. If it does not help the employee, then there is no reason to maintain the document. Activities that represent little risk (such as project status), activities that cannot be defined in terms of specific tasks (such as product research), and activities that can be performed in a variety of ways (such as advertising) often do not require documentation. Sometimes, an activity will evolve to the point where documentation is necessary. For example, an activity performed by single employee may be straightforward and uncomplicated -- that is, until the activity is performed by multiple employees. Sometimes, it is the interaction between co-workers that necessitates documentation; sometimes, it is the complexity or the diversity of the activity.7. Document Actual Practices The only reason to maintain process documentation is to enhance the performance of the employee performing the activity. And documentation can only enhance performance if it reflects reality -- that is, current best practice. Documentation that reflects an unattainable ideal or outdated practices will end up on the shelf, unused and forgotten.Documenting actual practice means (1) auditing the activity to understand how the work is really performed, (2) identifying best practices with employees who are involved in the activity, (3) building consensus so that everyone agrees on a common method, and (4) recording that consensus.8. Minimize Documentation One way to keep it simple is to document at the highest level possible. That is, include in your documents only as much detail as is absolutely necessary.When writing a document, you should ask yourself, What is the purpose of this document? That is, what problem will it solve?By focusing on this question, you can target the critical information.• What questions are the end users likely to have?• What level of detail is required?• Is any of this information extraneous to the document's purpose? Short, concise documents are user friendly and they are easier to keep up to date. 9. Support Continuous Improvement Employees who perform an activity are often in the best position to identify improvements to the process. In other words, continuous improvement is a natural byproduct of the work itself -- but only if the improvements are communicated to all employees who are involved in the process, and only if there is consensus among those employees.Traditionally, process documentation has been used to dictate performance, to limit employees' actions. In the Tutor environment, process documents are used to communicate improvements identified by employees. How does this work? The Tutor methodology requires a process document to reflect actual practice, so the owner of a document must routinely audit its content -- does the document match what the employees are doing? If it doesn't, the owner has the responsibility to evaluate the process, to build consensus among the employees, to identify "best practices," and to communicate these improvements via a document update. Continuous improvement can also be an outgrowth of corrective action -- but only if the solutions to problems are communicated effectively. The goal should be to solve a problem once and only once, which means not only identifying the solution, but ensuring that the solution becomes part of the process. The Tutor system provides the method through which improvements and solutions are documented and communicated to all affected employees in a cost-effective, timely manner; it ensures that improvements are not lost or confined to a single employee. 10. Keep it Simple Process documents don't have to be complex and unfriendly. In fact, the simpler the format and organization, the more likely the documents will be used. And the simpler the method of maintenance, the more likely the documents will be kept up-to-date. Keep it simply by:• Minimizing skills and training required• Following the established Tutor document format and layout• Avoiding technology just for technology's sake No other rule has as major an impact on the success of your internal documentation as -- keep it simple. Learn More For more information about Tutor, visit Oracle.Com or the Tutor Blog. Post your questions at the Tutor Forum.   Emily Chorba Principle Product Manager Oracle Tutor & BPM 

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  • Help! Sikuli unit test can not run

    - by Janet
    Hello, I couldn't run any unit tests either in the window xp? The IDE is functional. I write the simple example unit test script in the editor, as follow: def testHelloWorld(self): print("Hello World!") but no test shows up in the unit test window. When clicking the Run button of the Unit test pane, nothing happens, and the IDE window dissappears, there is no way to get back to it other than restarting the IDE. It had stucked me for several days, that would be preciate if anyone can help me solve this problem! Thank you very much. Janet

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  • Background settings for a JDesktopPane

    - by EricR
    I'm using a self-made DesktopPaneUI for a JDesktopPane, I've written the proper methods for the class, and I'm running into trouble. When I resize the JDesktopPane, the background image doesn't resize with the frame. The image appears to be clipped at the size it was when the window initially opened. I'm giving it an image larger than the window, and I'm still having this problem. Here's my method call inside the constructor of my desktopUI class. super(); this.background = javax.imageio.ImageIO.read(new File(fileName)); Is there a way I can change my main class where I set the UI, or the myDesktopPaneUI class such that the background still fills the window when the JDesktopPane changes size? setUI(new myDesktopPaneUI("media/bg.jpg"));

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  • WPF: KeyboardNavigationMode.Contained doesn't work to suppress focus wrap

    - by codymanix
    I want to navigate in my window with the arrow key. It works so far but if I reach the end of my window, focus wraps to the first main menu item. But I want that focus stops at the last control in my window. private void Window_PreviewKeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Down) { elem.MoveFocus(FocusNavigationDirection.Next); } } "elem" is indirect child control of "stackPanel". MoveFocus always returns true and I already tried: KeyboardNavigation.SetTabNavigation(stackPanel, KeyboardNavigationMode.Contained); KeyboardNavigation.SetDirectionalNavigation(stackPanel,KeyboardNavigationMode.Contained); KeyboardNavigation.SetControlTabNavigation(stackPanel, KeyboardNavigationMode.Contained); Nothing helped.

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