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  • The Wheel Invention - Beneficial For Learning?

    - by Sarfraz
    Hello, Chris Coyier of css-tricks.com has written a good article titled Regarding Wheel Invention. In a paragraph he says: On the “reinventing” side, you benefit from complete control and learning from the process. And on the very next line he says: On the other side, you benefit from speed, reliability, and familiarity. Also often at odds are time spent and cost. He is right in both statements I think. I really like his first statement. I do actually sometimes re-invent the wheel to learn more and gain complete control over what I am inventing. I wonder why people are so much against that or rather biased. Isn't there the benefit of learning and getting complete control or probably some other benefits too. I would love to see what you have to say about this.

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  • GWT Strength compared to other framework??

    - by Noor
    One of the main strength of GWT is to code in java and everything gets compiled and is loaded by several browsers through gwt deferred binding?? Apart from this, i.e. working only on a single code base, do GWT has any other advantage compared to other existing framework?? Edit: I'm trying to say why should we use gwt and not another framework?? What is there in GWT that makes it special for web application development?? What GWT makes for us and another framework or toolkit don't do?? As i said above GWT makes deferred binding which is a plus, so I wanted what other things it do that makes it special and unique??

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  • is it good practice to use iframe to implement header/navbar?

    - by Xah Lee
    is it good practice to use iframe to implement header/navbar? my website is basically 5 thousand pages but all static html (not using any content manager, php, etc.). am in the process to add a navbar at the top of each page. e.g. tabs, or crumbs, or any sort of header with js menu. (the exact design not decided yet) my question is, is it good practice to use a iframe for this? (so, instead have same text repeated in all 5 thousand pages, each will just have a short iframe pointing to a header file) am aware that one should reduce http request for speed, but this is ok with me. Any other problems i might have with this? SEO or any tech issue?

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  • AJAX form sections - how to pass url of next stage of form

    - by dan727
    Hi, I've got a multi-part form (in a PHP MVC setup) which I have working correctly without javascript enhancement. I'm starting to add the AJAX form handling code which will handle each stage of a form submission, validating/saving data etc, before using AJAX to load the next stage of the form. I'm wondering how best to pass the URL of the next stage to the current form being processed, so that my jQuery form handling code can process the current form, then load the next part via AJAX. The form "action" is different from what the url of the next stage of the form is - what do you think would be good practice here? I was thinking about either appending the url of the next stage to the form action url, via a query string - then just use javascript to extract this url when the form is successfully processed. The other option is via a hidden form element. Not sure what other client side options I have here Any thoughts?

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  • Problem with url_for in ActionMailer template

    - by macek
    I'm attempting to provide a confirmation link in my user welcome email and I'm getting the following Rails error: Need controller and action! It makes a fuss about this line: <p>Please take a moment to activate your account by going to: <%= link_to confirm_user_url(:id => @user.confirmation_code) %>.</p> In my development.rb environment, I have the following line: config.action_mailer.default_url_options = { :host => "localhost", :port => 3000 } There's no problem with the @user variable. I've tested the email with things like @user.username and @user.confirmation_code. I'm only getting trouble with url_for and named routes like confirm_user_url. When I check my routes with rake routes, confirm_user shows up, so it's not an issue with the named route not existing. I can't seem to figure it out. What gives?

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  • How can I avoid causing memory leaks in Firefox?

    - by mrdanimal
    It seems that there is a lot of information on memory leaks in IE and how web developers can avoid them, but I can't find much on avoiding leaks in FF. I've found lots of random tips on how end users can tweak their preferences, or tips for extension developers, but little on what I can do as a web developer to make sure my pages don't leak. Am I missing something? It seems lazy to just blame it on the user and say "you've got too many extensions". Or are the major patterns the same as in IE -- circular references and all that? Also, if anyone knows of any tools to troubleshoot leaks in FF, that would be great. I found this: https://addons.mozilla.org/en-US/firefox/addon/2490/ But it's apparently just for chrome and extension development.

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  • Android card based game, need help to start

    - by user331296
    Hello, I'm just setting out in android development. I want to make a kind of card based game. I'm just looking for suggestions really on how I might start it. I know I have to make the menu layout and view, then use an Intent from that to get to the main game view. My sticking points are: -There's going to be a deck of cards. It's going to be a set number so I was thinking I could just have each card defined as a button in the layout. I don't know if that is the right way to do it though. -Storage of card details. I'm thinking of using an xml file to store these. Thanks in advance.

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  • Why need to call NSTimer again in this code?

    - by Tattat
    - (void) applicationDidFinishLaunching:(UIApplication *)application { //set up main loop [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; //create instance of the first GameState [self doStateChange:[gsMain class]]; } - (void) gameLoop: (id) sender { [((GameState*)viewController.view) Update]; [((GameState*)viewController.view) Render]; [NSTimer scheduledTimerWithTimeInterval:0.033 target:self selector:@selector(gameLoop:) userInfo:nil repeats:NO]; } This code is from a iPhone game development book. I don't know why the gameLoop method need to call the NSTimer again? in the applicationDidFinishLaunching, it set the NSTimer to do, why don't let it do every 0.033s, why add the same NSTimer code in the gameLoop method? thz.

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  • Clientside Javascript --> Serverside Java --> user is served a .doc

    - by ignorantslut
    I am helping someone out with a javascript-based web app (even though I know next to nothing about web development) and we are unsure about the best way to implement a feature we'd like to have. Basically, the user will be using our tool to view all kinds of boring data in tables, columns, etc. via javascript. We want to implement a feature where the user can click a button or link that then allows the user to download the displayed data in a .doc file. Our basic idea so far is something like: call a Java function on the server with the desired data passed in as a String when the link is clicked generate the .doc file on the server automatically "open" a link to the file in the client's browser to initiate the download Is this possible? If so, is it feasible? Or, can you recommend a better solution? edit: the data does not reside on the server; rather, it is queried from a SQL database

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  • Replace a DIV with another using effect and set cookie

    - by Alex
    Hi. I've got some complicated requirements and wondered if there's a way to accomplish this via jQuery: User comes to a web page for the first time today and we show DIV_1. After 30 seconds, we dissolve DIV_1 to DIV_2. We set a cookie on the user's machine that expires when s/he returns tomorrow. If the same user returns today, we only show DIV_2. Tomorrow, we repeat the process: The user will see DIV_1 and then it dissolves to DIV_2. How do you accomplish this via jQuery? Thank you.

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  • Why are mainframes still around?

    - by ThaDon
    It's a question you've probably asked or been asked several times. What's so great about Mainframes? The answer you've probably been given is "they are fast" "normal computers can't process as many 'transactions' per second as they do". Jeese, I mean it's not like Google is running a bunch of Mainframes and look how many transactions/sec they do! The question here really is "why?". When I ask this question to the mainframe devs I know, they can't answer, they simply restate "It's fast". With the advent of Cloud Computing, I can't imagine mainframes being able to compete both cost-wise and mindshare-wise (aren't all the Cobol devs going to retire at some point, or will offshore just pickup the slack?). And yet, I know a few companies that still pump out net-new Cobol/Mainframe apps, even for things we could do easily in say .NET and Java. Anyone have a real good answer as to why "The Mainframe is faster", or can point me to some good articles relating to the topic?

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  • I'm a PHP programmer, how easy will it be to "master" c++?

    - by ThinkingInBits
    I've been a PHP programmer for 8 or so years, I'm familiar with OOP and try to consider best practices whenever programming. I would like to pick up C++ to possibly enter the 'game development' field, where now I'm doing web dev. I'm not a school person, but was wondering what people think about self-taught math to complement learning c++ for game dev. The last math course I took was algebra 2. Should I start delving myself into pre-calculus? Are there any other suggestions you may have to ease the process?

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  • How to make a custom installer for games, etc?

    - by Dodi300
    Hello. Can anyone tell me how to create a custom installer to 'install' games. I say custom meaning I don't want the user to have the option where the game is installed. I want it to be a straight forward process, maybe with just one loading bar. The program I'm developing is a 'center' for game playing, which includes a community and other features, such as a timer that records how long a game is played for. I just thought that installing each game in one place, with a simple installer would make the program easier to use. It also will allow me to do other features as the games will all be installed in one place. No need for the user to specify where the game is installed. Would this be possible?

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  • Cure for puzzle piece programming habbits?

    - by Recursion
    Even though I went to a decent CS school, I was still taught with the mentality of programming with puzzle pieces. By puzzle pieces I mean, looking up code segments at each step of the development process and adding them together as needed. Eventually gathering all of the pieces and having a properly working program. So as an example, if in my program the next step is to tokenize a string, I go to google and search "how do I tokenize a string in language". All instead of critically thinking about its implementation. I personally don't think its a very good way to program and I always seem to forget everything that I have searched for. So how can I get out of this puzzle piece mode of programmer that I was taught.

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  • In TDD, should tests be written by the person who implemented the feature under test?

    - by martin
    We run a project in which we want to solve with test driven development. I thought about some questions that came up when initiating the project. One question was: Who should write the unit-test for a feature? Should the unit-test be written by the feature-implementing programmer? Or should the unit test be written by another programmer, who defines what a method should do and the feature-implementing programmer implements the method until the tests runs? If I understand the concept of TDD in the right way, the feature-implementing programmer has to write the test by himself, because TDD is procedure with mini-iterations. So it would be too complex to have the tests written by another programmer? What would you say? Should the tests in TDD be written by the programmer himself or should another programmer write the tests that describes what a method can do?

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  • In game programming are global variables bad?

    - by Joe.F
    I know my gut reaction to global variables is "badd!" but in the two game development courses I've taken at my college globals were used extensively, and now in the DirectX 9 game programming tutorial I am using (www.directxtutorial.com) I'm being told globals are okay in game programming ...? The site also recommends using only structs if you can when doing game programming to help keep things simple. I'm really confused on this issue, and all the research I've been trying to do is very confusing. I realize there are issues when using global variables (threading issues, they make code harder to maintain, the state of them is hard to track etc) but also there is a cost associated with not using globals, I'd have to pass a loooot of information around very often which can be confusing and I imagine time-costing, although I guess pointers would speed the process up (this is my first time writing a game in C++.) Anyway, I realize there is probably no "right" or "wrong" answer here since both ways work, but I want my code to be as proper as I can so any input would be good, thank you very much!

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  • What program should I write to use up the 3,472 minutes on my iPhone 3GS?

    - by billmaya
    Something slightly off-topic but bear with me. I've got an iPhone 3GS that I use only for development and over the months I've accumulated 3,472 rollover minutes (my primary phone is an Android G-1). It seems a shame to let these minutes go to "waste." What cool iPhone app would you like to see that uses these minutes up in a productive, interesting, and possibly cool way. I'll code whichever suggestion has the highest vote, providing it's not illegal and doesn't violate Apple's SDK, and release it for free on the AppStore.

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  • How to access device settings on a S60 symbian based mobile phone?

    - by TheRHCP
    Hello everyone, I recently bought a Sony Ericsson mobile phone which embeds Symbian S60 and I would like to add a missing feature myself. In fact I cannot actually disable Internet connection in an easy way when roaming, which cost me a lot of money last time I moved away ... So I would like to develop a little application that would just replace the actual Internet configuration with a fake configuration to avoid auto-connections. So what I would like to know is how can I access programmatically to my phone settings? I believe that this is possible but I do not really have a clue where to start. I know that Sony Ericsson provides a SDK to run Java applications on its customised JVM but Symbian is also providing a SDK to develop applications for S60 devices in many languages. The real questions is which SDK will provide an API able to access phone settings. This is not well documented so I am asking this question with the hope that someone here already had experience with development for Sony Ericsson/Symbian devices. Thanks.

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  • Where are good examples of Web applications built for skilled and intense use?

    - by ProfK
    I have spent most of my development career writing backend code, or front-end apps for used as daily business tools, by at least semi-skilled staff, e.g. order-tracking, sales capture, etc. That those I helped build peformed their tasks well is comfort enough, but I am still seeking excellence in the building of these kind of apps, versus the more trendy emphasis on slow and sensual interpersonal relationships with the UI. Can anyone recommend reading on this type of application (LOB?) on the web today? Any available examples to study?

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  • Python as your main language. Possible?

    - by Deinumite
    I am currently attending college and the languages that I will 'know' by graduation are C++ and Java. That being said, i am also in the process of teaching myself Python. I know that every programming language has its own pros and cons, but would it be possible to become a python developer out of school? I always have more 'fun' programming in Python than i do in C++ or Java, and I am also in love with Pythons documentation. I know C++ will always be on top in terms of speed, but what would be the benefit of memorizing every javadoc against focusing on Python instead? are there good jobs to be had with Python? edit: also, would it be beneficial for me to look at C# as well? Microsoft is really throwing their support at it so that could be a decent career path as well.

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  • Drupal and Back-End Complexity

    - by Brian
    Currently I am working on a school website, and we are still in the decision-making process of choosing a framework (we know that we're not using Joomla! or hand-coding). Drupal came up as a viable choice, and currently, that is my best bet for the site. However, I have an issue with CMS's in general. I would like to develop a quite complicated and specifically custom-suited back-end application for teachers to interact with individual students, including the design of shared/custom calendars, announcement privileges, etc. I currently have a bit of expertise with HTML, CSS, PHP, MySQL, and I could wrap my head around some JavaScript and AJAX stuff if need-be. However, would such a complicated application work with Drupal (in that I could create it to specifically suite my purposes)?

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  • Books/resources for help with extracting useful feedback from clients?

    - by Eric
    I'm a web application developer looking for a book or something similar that can help with effectively communicating with clients who have a very vague or unrealistic idea of what they'd like out of the work I'm doing. Some fictional, though not by much, examples of situations: Clients who are not familiar with using the Internet, and insist on features that are not even remotely feasible (ex. time travel) Clients who are unable to express accurately what they're looking for (ex. "I know that's what I said and signed off on, but it's not what I meant") Clients who refuse to attend meetings or review sessions to answer questions or define requirements (which makes any agile development impossible) For the most part, I'm trying to find best practices for how to handle these kinds of things on a team-building level. The best ways to effectively address serious project roadblocks without sounding like a total jerk. Any recommendations for reading material on this topic?

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  • Outlook 2007 plugin

    - by JL
    I am about to embark on my first outlook 2007 plugin. I would like to create a new tool bar that will have a button that will initially be disabled. When the user selects a message the button should be enabled... but only if the email is of a certain type of email... This is where I need your expert advice, is there a way to quickly flag an email in outlook, so that in the email select event you can look for a property of that email... for example... on_select if mail.type = "FromISP" then I would prefer not to use the from field.... the other thing is during the send process I need to set the flag, I am doing this again using .net so I have full control over how the mail is created. Any ideas would help... Thanks

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  • Is it practical to build a web site using strict XHTML and relying on CSS 100% for visual style?

    - by Micah
    I tend to take the academic approach all too often and adhere to strict principles in my development when the reality is that I could have finished the project sooner had I been a little less cautious. I'm looking to find the right amount of practicality. I want to take the "Zen" approach to designing a site which (in my words) says "Use HTML strictly for content structure, and let the CSS magic do the rest". How practical is this in reality? One of the issues I run into is that I want to develop (make functional) the site first, then come back in and design it later. I know structure-wise how I want the site to flow, but I haven't even begun playing with the CSS layout, graphics, or any of the other designy stuff. What is the right approach here?

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  • What language should I write my 2D game in? [closed]

    - by jmgrosen
    I'm thinking of writing a game. It's inspired by Minecraft/Terraria (but don't worry it will be different). My main question is what language I should write it in -- it'll be relatively simple graphics, more like Terraria than Minecraft. I know Java relatively well and Minecraft is written in it, but C++ seems like the industry standard for game development. However, I know next to no C++. I'm willing to learn but am worried how it will turn out for my first real project in the language. In addition to that, I'd also like suggestions on a good game engine for the language that you suggest. I'd like it to run on: Windows for sure Linux for sure Mac for sure Android would be really nice iOS is optional Thank you in advance!

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