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  • Documentation concerning platform-specific macros in Linux/POSIX

    - by Nubok
    When compiling a C/C++ program under Windows using Visual Studio (or a compiler that tries to be compatible) there is a predefined macro _WIN32 (Source: http://msdn.microsoft.com/en-us/library/b0084kay.aspx) that you can use for platform-specific #ifdef-s. What I am looking for is an analogon under Linux: a macro which tells me that I am compiling for Linux/an OS that claims to be (more or less) POSIX-compatible. So I looked into gcc documentation and found this: http://gcc.gnu.org/onlinedocs/cpp/System_002dspecific-Predefined-Macros.html Applied to my program, the following macros (gcc 4.4.5 - Ubuntu 10.10) looked promising (I hope that I didn't drop an important macro): #define __USE_BSD 1 #define __unix__ 1 #define __linux 1 #define __unix 1 #define __linux__ 1 #define _POSIX_SOURCE 1 #define __STDC_HOSTED__ 1 #define __STDC_IEC_559__ 1 #define __gnu_linux__ 1 #define __USE_SVID 1 #define __USE_XOPEN2K 1 #define __USE_POSIX199506 1 #define _G_USING_THUNKS 1 #define __USE_XOPEN2K8 1 #define _BSD_SOURCE 1 #define unix 1 #define linux 1 #define __USE_POSIX 1 #define __USE_POSIX199309 1 #define __SSP__ 1 #define _SVID_SOURCE 1 #define _G_HAVE_SYS_CDEFS 1 #define __USE_POSIX_IMPLICITLY 1 Where do I find a detailed documentation of them - as to the mentioned Windows-specific macros above? Additionally I'd be interested in macros normally defined for other POSIX-compliant operating systems as *BSD etc.

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  • How's my pygame code?

    - by Isaiah
    I'm still getting the hang of lots of things and thought I should post some code I made with pygame and get some feedback^^. I posted code here: http://urlvars.com/code/snippet/39272/my-bouncing-program http://urlvars.com/code/snippet/39273/my-bouncing-program-classes There's tome things that I implemented that I'm not using yet I just realized like a timer at the bottom of the main while loop. If my code isn't readable, I'm sorry, I'm self taught and this is the first code I've ever posted anywhere. By the way I made some variables that take the screensize and half it to find a point to spit out the squares, but when I try to use it, it makes a weird effect :/ Try switching the list i have in the newbyte() function with the halfScreen variable and see it freak out o.O thank you

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  • Accessing structure through pointers [c]

    - by Blackbinary
    I've got a structure which holds names and ages. I've made a linked-list of these structures, using this as a pointer: aNode *rootA; in my main. Now i send **rootA to a function like so addElement(5,"Drew",**rootA); Because i need to pass rootA by reference so that I can edit it in other functions (in my actual program i have two roots, so return will not work) The problem is, in my program, i can't say access the structure members. *rootA->age = 4; for example doesnt work. Hopefully you guys can help me out. Thanks!

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  • CUDA threads output different value

    - by kar
    HAi, I wrote a cuda program , i have given the kernel function below. The device memory is allocated through CUDAMalloc(); the value of *md is 10; __global__ void add(int *md) { int x,oper=2; x=threadIdx.x; * md = *md*oper; if(x==1) { *md = *md*0; } if(x==2) { *md = *md*10; } if(x==3) { *md = *md+1; } if(x==4) { *md = *md-1; } } executed the above code add<<<1,5>>(*md) , add<<<1,4>>>(*md) for <<<1,5>>> the output is 19 for <<<1,4>>> the output is 21 1) I have doubt that cudaMalloc() will allocate in device main memory? 2) Why the last thread alone is executed always in the above program? Thank you

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  • Using mx.charts in a Flex Hero mobile project

    - by Alexander Farber
    Hello, Adobe states that Charts are supported in mobile projects but when I try to change the following working files (created project with File - New - Flex Mobile Project - Google Nexus One): MyTest.mxml: <?xml version="1.0" encoding="utf-8"?> <s:MobileApplication xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" firstView="views.MyTestHome"> <s:navigationContent> <s:Button label="Home" click="navigator.popToFirstView();"/> </s:navigationContent> <s:actionContent/> </s:MobileApplication> MyTestHome.mxml: <?xml version="1.0" encoding="utf-8"?> <s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" title="Test Chart"> </s:View> to the new MyTestHome.mxml: <?xml version="1.0" encoding="utf-8"?> <s:View xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:s="library://ns.adobe.com/flex/spark" title="Test Chart"> <fx:Script> <![CDATA[ import mx.collections.*; [Bindable] private var medalsAC:ArrayCollection = new ArrayCollection( [ {Country: "USA", Gold: 35, Silver:39, Bronze: 29 }, {Country:"China", Gold: 32, Silver:17, Bronze: 14 }, {Country:"Russia", Gold: 27, Silver:27, Bronze: 38 } ]); ]]> </fx:Script> <mx:PieChart id="chart" height="100%" width="100%" paddingRight="5" paddingLeft="5" color="0x323232" dataProvider="{medalsAC}" > <mx:series> <mx:PieSeries labelPosition="callout" field="Gold"> <mx:calloutStroke> <s:SolidColorStroke weight="0" color="0x888888" alpha="1.0"/> </mx:calloutStroke> <mx:radialStroke> <s:SolidColorStroke weight="0" color="#FFFFFF" alpha="0.20"/> </mx:radialStroke> <mx:stroke> <s:SolidColorStroke color="0" alpha="0.20" weight="2"/> </mx:stroke> </mx:PieSeries> </mx:series> </mx:PieChart> </s:View> and also add c:\Program Files\Adobe\Adobe Flash Builder Burrito\sdks\4.5.0\frameworks\libs\datavisualization.swc c:\Program Files\Adobe\Adobe Flash Builder Burrito\sdks\4.5.0\frameworks\libs\sparkskins.swc c:\Program Files\Adobe\Adobe Flash Builder Burrito\sdks\4.5.0\frameworks\libs\mx\mx.swc to Flex Build Path (clicking "Add SWC" button): Then it fails with the error: Could not resolve to a component implementation. Does anybody please have an idea here? Alex

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  • aspnet_reqsql not working at all

    - by user252160
    I would like to create the ASP.NET User database template on a database of my own, because I'd like to fully untegrate the user system with the rest of my DB. As I've read, i needed to use the aspnet_regsql tool. I put all the options (because my database is running on SQLEXPRESS and is in an mdf file in my project's folder). the program starts and seemingly runs without any errors, however, when I open the database after that, not tables or stored procedures have been added. One more thing: I did one more test. I intentionally gave the -d option a wrong mdf file address, and surprisingly, the program "finished" correctly, yet no file was crated or modified whatsoever.

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  • How is conversion of float/double to int handled in printf?

    - by Sandip
    Consider this program int main() { float f = 11.22; double d = 44.55; int i,j; i = f; //cast float to int j = d; //cast double to int printf("i = %d, j = %d, f = %d, d = %d", i,j,f,d); //This prints the following: // i = 11, j = 44, f = -536870912, d = 1076261027 return 0; } Can someone explain why the casting from double/float to int works correctly in the first case, and does not work when done in printf? This program was compiled on gcc-4.1.2 on 32-bit linux machine.

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  • Issue with RegConnectRegistry connecting to 64 bit machines

    - by RA
    I'm seeing a weird thing when connecting to the performance registry on 64 bit editions of Windows. The whole program stalls and callstacks becomes unreadable. After a long timeout, the connection attempts aborts and everything goes back to normal. The only solution is to make sure that only one thread at the time queries the remote registry, unless the remote machine is a 32 bit Windows XP, 2003, 2000 , then you can use as many threads as you like. Have anyone a technical explanation why this might be happening ? I've spent 2-3 days searching the web without coming up with anything. Here is a test program, run it first with one thread (connecting to a 64 bit Windows), then remove the comment in tmain and run it with 4 threads. Running it with one thread works as expected, running with 4, returns ERROR_BUSY (dwRet == 170) after stalling for a while. Remember to set a remote machine correctly in RegConnectRegistry before running the program. #define TOTALBYTES 8192 #define BYTEINCREMENT 4096 void PerfmonThread(void *pData) { DWORD BufferSize = TOTALBYTES; DWORD cbData; DWORD dwRet; PPERF_DATA_BLOCK PerfData = (PPERF_DATA_BLOCK) malloc( BufferSize ); cbData = BufferSize; printf("\nRetrieving the data..."); HKEY hKey; DWORD dwAccessRet = RegConnectRegistry(L"REMOTE_MACHINE",HKEY_PERFORMANCE_DATA,&hKey); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData, &cbData ); while( dwRet == ERROR_MORE_DATA ) { // Get a buffer that is big enough. BufferSize += BYTEINCREMENT; PerfData = (PPERF_DATA_BLOCK) realloc( PerfData, BufferSize ); cbData = BufferSize; printf("."); dwRet = RegQueryValueEx( hKey,L"global",NULL,NULL,(LPBYTE) PerfData,&cbData ); } if( dwRet == ERROR_SUCCESS ) printf("\n\nFinal buffer size is %d\n", BufferSize); else printf("\nRegQueryValueEx failed (%d)\n", dwRet); RegCloseKey(hKey); } int _tmain(int argc, _TCHAR* argv[]) { _beginthread(PerfmonThread,0,NULL); /* _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); _beginthread(PerfmonThread,0,NULL); */ while(1) { Sleep(2000); } }

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  • Server is on or off

    - by Daniel
    Curious. I'm starting to broadcast high school football games online, and it uses a program to broadcast the feeds off my computer. However, when I shut the program down or the computer down, the server goes offline and guests won't be able to access the feeds. Is there any kind of code out there that I can post onto my website that will indicate to my guests whether the server is on or off? I would figure it would be a simple code, a php script or something that periodically checks to see if a site is on line and then displays ON or OFF.

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  • FreeLibrary vs implicit unloading DLL

    - by Adil
    I have implemented a DLL including DllMain() entry function:- BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved ) { case DLL_PROCESS_ATTACH: ... case DLL_THREAD_ATTACH: ... case DLL_THREAD_DETACH: ... case DLL_PROCESS_DETACH: ... } Unfortunately i made a mistake in DLL_PROCESS_DETACH case and accessing illegal memorey (access violation). I made a sample program which loads the library using LoadLibrary() function, uses the library function and finally call FreeLibrary() and return. When i executed this program, i didnt get any error message. But if i remove FreeLibrary(), in that case the DLL_PROCESS_DETACH case is executed implicitly and this time it gives error dialog box mentioning that there is access violation. Why calling FreeLibrary() suppress this error? OR internally it handles this exception? What is suggested way.

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  • How to get QWebKit to display image?

    - by George Edison
    Okay, I have a Qt executable in the same directory as a file logo.png. I call the following: QString msg("<html><body><img src='logo.png' /></body></html>"); webView->setHtml(msg); where webview is the QWebKit pointer However, when I execute the program, the image does not display. I am executing the program from the directory that the image is in... why won't it display?

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  • How to convert raw_input() into a directory?

    - by Azeworai
    Hi everyone, I just picked up IronPython and I've been trying to get this IronPython script going but I'm stuck at trying to get a Path input from raw_input to be a directory path. The first block of code is the broken one that I'm working on. import System from System import * from System.IO import * from System.Diagnostics import * inputDirectory = raw_input("Enter Input Directory's full path [eg. c:\\vid\\]: ") print ("In: "+inputDirectory) outputDirectory = inputDirectory +"ipod\\" print ("Out: "+outputDirectory) #create the default output directory for s in DirectoryInfo(inputDirectory).GetFiles("*.avi"): print s.FullName arg = String.Format('-i "{0}" -t 1 -c 1 -o "{1}" --preset="iPod"' , s.FullName, outputDirectory + s.Name.Replace(".avi", ".mp4")) print arg proc = Process.Start("C:\\Program Files\\Handbrake\\HandBrakeCLI.exe", arg) #path to handbrake goes here proc.WaitForExit() The following code block is what I have working at the moment. import System from System import * from System.IO import * from System.Diagnostics import * for s in DirectoryInfo("F:\\Tomorrow\\").GetFiles("*.avi"): arg = String.Format('-i "{0}" -t 1 -c 1 -o "{1}" --preset="iPod"' , s.FullName, "F:\\Tomorrow\\ipod\\" + s.Name.Replace(".avi", ".mp4")) print arg proc = Process.Start("C:\\Program Files\\Handbrake\\HandBrakeCLI.exe", arg) #path to handbrake goes here proc.WaitForExit() PS: Credit for the above working code goes to Joseph at jcooney.net

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  • Python - Polymorphism in wxPython, What's wrong?

    - by Wallter
    I am trying to wright a simple custom button in wx.Python. My code is as follows, an error is thrown on line 19 of my "Custom_Button.py" - What is going on? I can find no help online for this error and have a suspicion that it has to do with the Polymorphism. (As a side note: I am relatively new to python having come from C++ and C# any help on syntax and function of the code would be great! - knowing that, it could be a simple error. thanks!) Error def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, **kwargs): SyntaxError: non-default argument follows default argument Main.py class MyFrame(wx.Frame): def __init__(self, parent, ID, title): wxFrame.__init__(self, parent, ID, title, wxDefaultPosition, wxSize(400, 400)) self.CreateStatusBar() self.SetStatusText("Program testing custom button overlays") menu = wxMenu() menu.Append(ID_ABOUT, "&About", "More information about this program") menu.AppendSeparator() menu.Append(ID_EXIT, "E&xit", "Terminate the program") menuBar = wxMenuBar() menuBar.Append(menu, "&File"); self.SetMenuBar(menuBar) self.Button1 = Custom_Button(self, parent, -1, "D:/Documents/Python/Normal.bmp", "D:/Documents/Python/Clicked.bmp", "D:/Documents/Python/Over.bmp", "None", wx.Point(200,200), wx.Size(300,100)) EVT_MENU(self, ID_ABOUT, self.OnAbout) EVT_MENU(self, ID_EXIT, self.TimeToQuit) def OnAbout(self, event): dlg = wxMessageDialog(self, "Testing the functions of custom " "buttons using pyDev and wxPython", "About", wxOK | wxICON_INFORMATION) dlg.ShowModal() dlg.Destroy() def TimeToQuit(self, event): self.Close(true) class MyApp(wx.App): def OnInit(self): frame = MyFrame(NULL, -1, "wxPython | Buttons") frame.Show(true) self.SetTopWindow(frame) return true app = MyApp(0) app.MainLoop() Custom Button import wx from wxPython.wx import * class Custom_Button(wx.PyControl): ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ # The BMP's Mouse_over_bmp = wx.Bitmap(0) # When the mouse is over Norm_bmp = wx.Bitmap(0) # The normal BMP Push_bmp = wx.Bitmap(0) # The down BMP Pos_bmp = wx.Point(0,0) # The posisition of the button def __init__(self, parent, id=-1, NORM_BMP, PUSH_BMP, MOUSE_OVER_BMP, text="", pos, size, **kwargs): wx.PyControl.__init__(self,parent, id, **kwargs) # Set the BMP's to the ones given in the constructor self.Mouse_over_bmp = wx.Bitmap(MOUSE_OVER_BMP) self.Norm_bmp = wx.Bitmap(NORM_BMP) self.Push_bmp = wx.Bitmap(PUSH_BMP) self.Pos_bmp = pos ############################################ ##THE ERROR IS BEING THROWN SOME WHERE IN HERE ## ############################################ self.Bind(wx.EVT_LEFT_DOWN, self._onMouseDown) self.Bind(wx.EVT_LEFT_UP, self._onMouseUp) self.Bind(wx.EVT_LEAVE_WINDOW, self._onMouseLeave) self.Bind(wx.EVT_ENTER_WINDOW, self._onMouseEnter) self.Bind(wx.EVT_ERASE_BACKGROUND,self._onEraseBackground) self.Bind(wx.EVT_PAINT,self._onPaint) self._mouseIn = self._mouseDown = False def _onMouseEnter(self, event): self._mouseIn = True def _onMouseLeave(self, event): self._mouseIn = False def _onMouseDown(self, event): self._mouseDown = True def _onMouseUp(self, event): self._mouseDown = False self.sendButtonEvent() def sendButtonEvent(self): event = wx.CommandEvent(wx.wxEVT_COMMAND_BUTTON_CLICKED, self.GetId()) event.SetInt(0) event.SetEventObject(self) self.GetEventHandler().ProcessEvent(event) def _onEraseBackground(self,event): # reduce flicker pass def _onPaint(self, event): dc = wx.BufferedPaintDC(self) dc.SetFont(self.GetFont()) dc.SetBackground(wx.Brush(self.GetBackgroundColour())) dc.Clear() dc.DrawBitmap(self.Norm_bmp) # draw whatever you want to draw # draw glossy bitmaps e.g. dc.DrawBitmap if self._mouseIn: # If the Mouse is over the button dc.DrawBitmap(self, self.Mouse_over_bmp, self.Pos_bmp, useMask=False) if self._mouseDown: # If the Mouse clicks the button dc.DrawBitmap(self, self.Push_bmp, self.Pos_bmp, useMask=False)

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  • SoundPlayer causing Memory Leaks?

    - by Nick Udell
    I'm writing a basic writing app in C# and I wanted to have the program make typewriter sounds as you typed. I've hooked the KeyPress event on my RichTextBox to a function that uses a SoundPlayer to play a short wav file every time a key is pressed, however I've noticed after a while my computer slows to a crawl and checking my processes, audiodlg.exe was using 5 GIGABYTES of RAM. The code I'm using is as follows: I initialise the SoundPlayer as a global variable on program start with SoundPlayer sp = new SoundPlayer("typewriter.wav") Then on the KeyPress event I simply call sp.Play(); Does anybody know what's causing the heavy memory usage? The file is less than a second long, so it shouldn't be clogging the thing up too much.

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  • sqlcipher command line not working

    - by Min Lin
    I have a encrypted sqlite db and its key. (Which is generated by an android program). However, when I open the db in command line I can not read the db. The command line tool is installed by: brew install sqlcipher I open the database by: sqlcipher EnDB.db >pragma key="6b74fcd"; >select * from bizinfo; It keeps telling me "Error: file is encrypted or is not a database" However, if I open the database file with gui app sqlite database browser (which is a windows program and I run it in wine). It pops up a window for me to enter the key, with 6b74fcd as the key it successfully read the database. As I want to automatically process the db in the future, I can not depend on the GUI. Do you know why the command line is not working?

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  • How do I execute a shell-command in background?

    - by Adobe
    Here's a simple defun to run a shell script: (defun bk-konsoles () "Calls: bk-konsoles.bash" (interactive) (shell-command (concat (expand-file-name "~/its/plts/goodies/bk-konsoles.bash ") (if (buffer-file-name) (file-name-directory (buffer-file-name))) " &") nil nil)) If I start a program with no ampersand - it start the script, but blocks emacs until I close the program, if I don't put ampersand it gives error: /home/boris/its/plts/goodies/bk-konsoles.bash /home/boris/scl/geekgeek/: exited abnormally with code 1. Edit: So now I'm using: (defun bk-konsoles () "Calls: bk-konsoles.bash" (interactive) (shell-command (concat (expand-file-name "~/its/plts/goodies/bk-konsoles.bash ") (if (buffer-file-name) (file-name-directory (buffer-file-name))) " & disown") nil nil) (kill-buffer "*Shell Command Output*")) Edit 2: Nope - doesn't work: (defun bk-konsoles () "Calls: bk-konsoles.bash" (interactive) (let ((curDir default-directory)) ;; (shell-command (concat "nohup " (expand-file-name "~/its/plts/goodies/bk-konsoles.bash ") curDir) nil nil) (shell-command (concat (expand-file-name "~/its/plts/goodies/bk-konsoles.bash ") curDir "& disown") nil nil) (kill-buffer "*Shell Command Output*"))) keeps emacs busy - either with disown, or nohup. Here's a script I'm running if it might be of help: bk-konsoles.bash

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  • Need help regarding Async and fsi

    - by Stringer Bell
    I'd like to write some code that runs a sequence of F# scripts (.fsx). The thing is that I could have literally hundreds of scripts and if I do that: let shellExecute program args = let startInfo = new ProcessStartInfo() do startInfo.FileName <- program do startInfo.Arguments <- args do startInfo.UseShellExecute <- true do startInfo.WindowStyle <- ProcessWindowStyle.Hidden //do printfn "%s" startInfo.Arguments let proc = Process.Start(startInfo) () scripts |> Seq.iter (shellExecute "fsi") it could stress too much my 2GB system. Anyway, I'd like to run scripts by batch of n, which seems also a good exercise for learning Async (I guess it's the way to go). I have written some code and unfortunately it doesn't work: open System.Diagnostics let p = shellExecute "fsi" @"C:\Users\Stringer\foo.fsx" async { let! exit = Async.AwaitEvent p.Exited do printfn "process has exited" } |> Async.StartImmediate foo.fsx is just a hello world script. I'd like also to figure out if it's doable to retrieve a return code for each executing script and if not, find another way. Thanks!

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  • .NET Library to Identify Pitches

    - by Antoni
    I'd like to write a simple program(preferably in C#) to which I sing a pitch using a mic and the program identifies to which musical note that pitch corresponds. Thank you very much for your prompt responses. I clarify: I'd like a (preferably .NET) library that would identify the notes I sing. I'd like that such a library: Identifies a note when I sing(a note from the chromatic scale). Tells me how much I'm off from the closest note. I intend to use such a library to sing one note a time.

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  • Copy constructor demo (crashing... case 2)

    - by AKN
    Please have a glance at this program: class CopyCon { public: char *name; CopyCon() { name = new char[20]; name = "Hai";//_tcscpy(name,"Hai"); } CopyCon(const CopyCon &objCopyCon) { name = new char[_tcslen(objCopyCon.name)+1]; _tcscpy(name,objCopyCon.name); } ~CopyCon() { if( name != NULL ) { delete[] name; name = NULL; } } }; int main() { CopyCon obj1; CopyCon obj2(obj1); cout<<obj1.name<<endl; cout<<obj2.name<<endl; } This program crashes on execution. Error: "Expression: _BLOCK_TYPE_IS_VALID(pHead-nBlockUse)" If I assign "Hai" to name using aasignment operator, its crashing. Where as when I use string func _tcscpy to assign "Hai" to name, its working perfectly. Can some one explain why so?

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  • data directory in automake

    - by Alex Farber
    I have some data files that should be distributed with my program. Using dist_pkgdata_DATA in Makefile.am, I get these files installed to /usr/local/data/share/package-name. The problem is that data is read-only, and my program needs to modify it. Playing with dist_sharedstate_DATA, dist_localstate_DATA, dist-data_DATA varibles, I got different installation directories, like /usr/local/com, usr/local/var, but data is always read-only. How can I distribute modifiable data files with my package? I need some common directory for all users, or maybe local data in a user directory.

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  • javascript robot

    - by sarah
    hey guys! I need help making this robot game in javascript (notepad++) please HELP! I'm really confused by the functions <html> <head><title>Robot Invasion 2199</title></head> <body style="text-align:center" onload="newGame();"> <h2>Robot Invasion 2199</h2> <div style="text-align:center; background:white; margin-right: auto; margin-left:auto;"> <div style=""> <div style="width: auto; border:solid thin red; text-align:center; margin:10px auto 10px auto; padding:1ex 0ex;font-family: monospace" id="scene"></pre> </div> <div><span id="status"></span></div> <form style="text-align:center"> PUT THE CONTROL PANEL HERE!!! </form> </div> <script type="text/javascript"> // GENERAL SUGGESTIONS ABOUT WRITING THIS PROGRAM: // You should test your program before you've finished writing all of the // functions. The newGame, startLevel, and update functions should be your // first priority since they're all involved in displaying the initial state // of the game board. // // Next, work on putting together the control panel for the game so that you // can begin to interact with it. Your next goal should be to get the move // function working so that everything else can be testable. Note that all nine // of the movement buttons (including the pass button) should call the move // function when they are clicked, just with different parameters. // // All the remaining functions can be completed in pretty much any order, and // you'll see the game gradually improve as you write the functions. // // Just remember to keep your cool when writing this program. There are a // bunch of functions to write, but as long as you stay focused on the function // you're writing, each individual part is not that hard. // These variables specify the number of rows and columns in the game board. // Use these variables instead of hard coding the number of rows and columns // in your loops, etc. // i.e. Write: // for(i = 0; i < NUM_ROWS; i++) ... // not: // for(i = 0; i < 15; i++) ... var NUM_ROWS = 15; var NUM_COLS = 25; // Scene is arguably the most important variable in this whole program. It // should be set up as a two-dimensional array (with NUM_ROWS rows and // NUM_COLS columns). This represents the game board, with the scene[i][j] // representing what's in row i, column j. In particular, the entries should // be: // // "." for empty space // "R" for a robot // "S" for a scrap pile // "H" for the hero var scene; // These variables represent the row and column of the hero's location, // respectively. These are more of a conveniece so you don't have to search // for the "H" in the scene array when you need to know where the hero is. var heroRow; var heroCol; // These variables keep track of various aspects of the gameplay. // score is just the number of robots destroyed. // screwdrivers is the number of sonic screwdriver charges left. // fastTeleports is the number of fast teleports remaining. // level is the current level number. // Be sure to reset all of these when a new game starts, and update them at the // appropriate times. var score; var screwdrivers; var fastTeleports; var level; // This function should use a sonic screwdriver if there are still charges // left. The sonic screwdriver turns any robot that is in one of the eight // squares immediately adjacent to the hero into scrap. If there are no charges // left, then this function should instead pop up a dialog box with the message // "Out of sonic screwdrivers!". As with any function that alters the game's // state, this function should call the update function when it has finished. // // Your "Sonic Screwdriver" button should call this function directly. function screwdriver() { // WRITE THIS FUNCTION } // This function should move the hero to a randomly selected location if there // are still fast teleports left. This function MUST NOT move the hero on to // a square that is already occupied by a robot or a scrap pile, although it // can move the hero next to a robot. The number of fast teleports should also // be decreased by one. If there are no fast teleports left, this function // should just pop up a message box saying so. As with any function that alters // the game's state, this function should call the update function when it has // finished. // // HINT: Have a loop that keeps trying random spots until a valid one is found. // HINT: Use the validPosition function to tell if a spot is valid // // Your "Fast Teleport" button s

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  • Coding Standards

    - by kevchadders
    For those of us that have programmed enough I’m sure we have come across many different flavours of coding standards that you can use when it comes to programming. e.g. http://msdn.microsoft.com/en-us/library/ms229042.aspx You might derive your coding standards for the current company you work for or from the original author of the code you’re working on. Coding styles are often used for specific program languages and some styles in one coding language might not be considered appropriate for others. Of course some coding standards can be applied across many different program languages. My question is do you have any good advice/links yourselves to a set of coding standards that you would recommend to others, or best practices to follow? Thank you for your time. EDIT: As we know there are many related articles on this subject, but C# Coding standard / Best practices in SO has some very useful links in there which is worth a visit. (Check out the 2 links on .NET/C# guidelines by ESV - Accepted Answer)

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  • Is it bad programming style to have a single, maybe common, generic exception?

    - by m0s
    Hi, so in my program I have parts where I use try catch blocks like this try { DirectoryInfo dirInfo = new DirectoryInfo(someString); //I don't know if that directory exists //I don't know if that string is valid path string... it could be anything //Some operations here } catch(Exception iDontCareWhyItFailed) { //Didn't work? great... we will say: somethings wrong, try again/next one } Of course I probably could do checks to see if the string is valid path (regex), then I would check if directory exists, then I could catch various exceptions to see why my routine failed and give more info... But in my program it's not really necessary. Now I just really need to know if this is acceptable, and what would a pro say/think about that. Thanks a lot for attention.

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