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  • What is the best free cross-platform OpenGL GUI library for a video game?

    - by Jim Buck
    It must come with source. I've looked at these which look semi-promising: glgooey, guichan, and cegui. I've come across others that look more Windows-y than game-y, but that's not the direction I am looking to go in. I would like some simple functionality of typical controls (lists, dropdown box, etc.) but with support for graphical widgets that you would normally find in game frontends. Mouse clicking, dragging, dropping, etc. and sound effect hooks would be nice. (These libs often leave hooks for the external system to tell it when/where mouse events are occurring.) It would get rendered on top of what my own 3D engine is rendering for the game, so it must be able to play nicely with rendering code outside of the lib. The best criteria is whether or not a reasonable 2D game could be implemented just with the GUI library and minimal glue code. (By glue code, I mean init code, hooking up the mouse, and game logic.) I am creating a 3D game, but this criteria gives a pretty solid idea of what level of interactivity I would like in the GUI.

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  • Defeating a Poker Bot.

    - by The Rook
    There is a new Open Source poker bot called PokerPirate. I am interested in any creative ways in which a web application could detect/thwart/defeat a poker bot. (This is a purely academic discussion, in the same spirit that PokerPirate was written.)

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  • How can I embed the result of a rails view in another website?

    - by NotDan
    I would like to allow users to call my ruby on rails app as a service which returns a 'div' with html content in it, and embed that div into their app (which will not be a rails application). For example, assume someone has their own php website that has a header/footer template that gets rendered, and a content area of the page that they need to fill based on some html I generate in my rails app. I would like to allow them, from php, to call to my website, get the 'div' I generate, and embed that as html in their php page. What I'm trying to do is host a service on my site that returns some html content, but actually show that content as part of another site, so that the end user only sees the other site and never really knows about mine. Is this possible?

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  • Is there a table of OpenGL extensions, versions, and hardware support somewhere?

    - by Thomas
    I'm looking for some resource that can help me decide what OpenGL version my game needs at minimum, and what features to support through extensions. Ideally, a table of the following format: 1.0 1.1 1.2 1.2.1 1.3 ... multitexture - ARB ARB core core texture_float - EXT EXT ARB ARB ... (Not sure about the values I put in, but you get the idea.) The extension specs themselves, at opengl.org, list the minimum OpenGL version they need, so that part is easy. However, many extensions have been accepted and became core standard in subsequent OpenGL versions, but it is very hard to find when that happened. The only way I could find is to compare the full OpenGL standards document for each version. On a related note, I would also very much like to know which extensions/features are supported by which hardware, to help me decide what features I can safely use in my game, and which ones I need to make optional. For example, a big honkin' table like this: MAX_TEXTURE_IMAGE_UNITS MAX_VERTEX_TEXTURE_IMAGE_UNITS ... GeForce 6xxx 8 4 GeForce 7xxx 16 8 ATi x300 8 4 ... (Again, I'm making the values up.) The table could list hardware limitations from glGet but also support for particular extensions, and limitations of such extension support (e.g. what floating-point texture formats are supported in hardware). Any pointers to these or similar resources would be hugely appreciated!

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  • What is an efficient way to find a non-colliding rectangle nearest to a location

    - by hyn
    For a 2D game I am working on, I am using y axis sorting in a simple rectangle-based collision detection. This is working fine, and now I want to find the nearest empty rectangle at a given location with a given size, efficiently. How can I do this? Is there an algorithm? I could think of a simple brute force grid test (with each grid the size of the empty space we're looking for) but obviously this is slow and not even a complete test.

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  • How Does WordPress Block Search Engines?

    - by Sarfraz
    Hello, If you go to wordpress admin and then settings-privacy, there are two options asking you whether you want to allow your blog to be searched though by seach engines and this option: I would like to block search engines, but allow normal visitors How does wordpress actually block search bots/crawlers from searching through this site when the site is live?

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  • Will a Ph. D. in Computer Science help?

    - by Francisco Garcia
    I am close to my 30s and still learning about programming and software engineering. Like most people who like their profession I truly believe that I should aim to improve and keep updated. One of the things I do is reading technical papers from professional publications (IEEE and ACM) but I admit there are very good bloggers out there too. Lately I started to think (should I say realize?) that Ph. D people actually are expected to expand constantly their knowledge, but little is expected from lower classes once they know enough This made me think that maybe having a Ph. D will help to have more... respect? but I also believe that I am already getting old for that. Futhermore I see many master and doctor programs that does not seem to add any value over hard experience and self learning. I belive that a degree in computer science, althought not necessary, can lay out a good base for programming work. However: What can a Ph. D. degree give you that you cannot learn on your own? (if you are not into something VERY specific and want to work in a non academic environment)

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  • Proper way to use multiple stylesheets...so it WORKS?

    - by thatryan
    I am making a site where I need to have styles separated for layout, colors and typography. So basically I took my main style sheet and just copied it 3 times, and in removed everything but coloring from one, everything but type related in another and etc. But when I link to them now there must be some cascade issue or something, because a lot of the type stuff is not being applied. Is there a proper way to do this?

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  • .pl or .cgi for perl web script file

    - by Nano HE
    HI. I created two files 'hello.pl' and 'hello.cgi' with the code below. #!/usr/bin/perl print "Content-type:text/html\n\n"; print "hello world"; I can view the page via both http://www.mydomain.com/cgi-bin/hello.pl and http://www.mydomain.com/cgi-bin/hello.cgi. Which one is more sense in Perl web dev? BTW, the directory of 'cgi-bin' created by my VPS server, Do I need contact with my VPS support to remove it or just remain it like this URL style? Maybe http://www.mydomain.com/perDev/hello.cgi is better?

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  • Is it more efficient (Performance) to store the CFC in application variables OR instance the CFC on the page call?

    - by Mitchell Guimont
    Hello, I'm working on a ColdFusion dynamic website. For this website, there are a lot of CFCs and a lot of functions within each CFC. Would it be more efficient to store an instance of the CFC in an application variable, then to instance each CFC separately on each page load. For each page, at most 2 separate CFCs get called. I'm also interested in how performance will be effected when requests increase (Stress). Thanks!

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  • Ordering by Sum from a separate controller part 2

    - by bgadoci
    Ok, so I had this working just fine before making a few controller additions and the relocation of some code. I feel like I am missing something really simple here but have spent hours trying to figure out what is going on. Here is the situation. class Question < ActiveRecord::Base has_many :sites end and class Sites < ActiveRecord::Base belongs_to :questions end I am trying to display my Sites in order of the sum of the 'like' column in the Sites Table. From my previous StackOverflow question I had this working when the partial was being called in the /views/sites/index.html.erb file. I then moved the partial to being called in the /views/questions/show.html.erb file and it successfully displays the Sites but fails to order them as it did when being called from the Sites view. I am calling the partial from the /views/questions/show.html.erb file as follows: <%= render :partial => @question.sites %> and here is the SitesController#index code class SitesController < ApplicationController def index @sites = @question.sites.all(:select => "sites.*, SUM(likes.like) as like_total", :joins => "LEFT JOIN likes AS likes ON likes.site_id = sites.id", :group => "sites.id", :order => "like_total DESC") respond_to do |format| format.html # index.html.erb format.xml { render :xml => @sites } end end

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • Running my web site in a 32-bit application pool on a 64-bit OS.

    - by Jeremy H
    Here is my setup: Dev: - Windows Server 2008 64-bit - Visual Studio 2008 - Solution with 3 class libraries, 1 web application Staging Web Server: - Windows Server 2008 R2 64-bit - IIS7.5 Integrated Application Pool with 32-bit Applications Enabled In Visual Studio I have set all 4 of my projects to compile to 'Any CPU' but when I run this web application on the web server with the 32-bit application pool it times out and crashes. When I run the application pool in 64-bit mode it works fine. The production web server requires me to run 32-bit application pool in 64-bit OS which is why I have this configured in this way on the staging web server. (I considered posting on ServerFault but the server part seems to be working fine. It is my code specifically that doesn't seem to want to run in 32-bit application pool which is why I am posting here.)

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  • Creating custom html text boxes

    - by Caylem
    Hi guys Just wondering how you would go about creating the effect as seen in the following image: Image The part i'd like to attempt to recreate is the gradient within the text field itself along with the line border surrounding the text box. Thanks.

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  • Read -> change -> save. Thread safe.

    - by Pavel Alexeev
    This code should automatically connect players when they enter a game. But the problem is when two users try to connect at the same time - in this case 2nd user can easily overwrite changes made by 1st user ('room_1' variable). How could I make it thread safe? def join(userId): users = memcache.get('room_1') users.append(userId) memcache.set('room_1', users) return users I'm using Google App Engine (python) and going to implement simple game-server for exchanging peers given by Adobe Stratus.

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  • PHP Include and accents (They show up as ?)

    - by user146780
    I'm using PHP include to include a PHP file that has HTML in it. some of the content has french accents and these show up as ? on the site. How can this be solved? Thanks Here is the PHP file I include: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html dir="ltr" xmlns="http://www.w3.org/1999/xhtml"> <head> <meta content="en-us" http-equiv="Content-Language" /> <title>Accueil</title> <meta content="text/html; charset=utf-8" http-equiv="Content-Type" /> <meta content="Changement créativité rêve buts être centré Plénitude personnel Développement transformation Modification nouveauté avancement bien-être Nouvelle vision ressentis L’énergie positive satisfaction l’acceptation Pardon" name="keywords" /> <link href="masterstyles.css" rel="stylesheet" type="text/css" /> <link href="menustyles.css" rel="stylesheet" type="text/css" /> <link href="menudropdown.css" rel="stylesheet" type="text/css" /> <td class="tbsyles" >&nbsp; <h3 class="bigorange"> ACTIVITÉS À VENIR…</h3> <p class="horizblue"> </p> <p class="bigblack"> <br /> Inscrivez-vous à nos conférences et formations <br /> <br /> </p> <h4 class="orange"> Example of some text that could be here<br /> </h4> <p class="horizblue"> &nbsp;</p> <h3 class="bigorange"> <br /> ABONNEZ-VOUS… </h3> <p class="nopadding"> À notre liste d’envoi </p> <form method="post" action="<?php echo $PHP_SELF;?>"> <?PHP function process_info(){ if(isset($_POST['email'])) { $email=$_POST["email"]; $email=strtolower($email); $action = "subc"; // check if email exists // check whether email is correct (basic checking) $test1=strpos($email, "@"); //value must be >1 $test2=strpos(substr($email,strpos($email,"@")), "."); //value must be >1 $test3=strlen($email); //value must be >6 $test4=substr_count ($email,"@"); //value must be 1 if ($test1<2 or $test2<2 or $test3<7 or $test4!=1) { print "<h6>Il a une erreur avec vôtre email</h6>"; print "<h6>Aucune informations ont été envoyer</h6>"; } else { print "<h5>vôtre address est enregistrer, Merci </h5>"; //If they wanted to subsribe, do it... $file = "emaillist-666XXX.txt"; // lets try to get the content of the file if (file_exists($file)){ // If the file is already in the server, its content is pasted to variable $file_content $file_content=file_get_contents($file); } else{ // If the file does not exists, lets try to create it // In case file can not be created (probably due to problems with directory permissions), // the users is informed (the first user will be the webmaster, who must solve the problem). $cf = fopen($file, "w") or die(""); fclose($cf); } // IF REQUEST HAS BEEN TO SUBSCRIBE FROM MAILING LIST, ADD EMAIL TO THE FILE if ($action=="subc"){ // check whether the email is already registered if(strpos($file_content,"<$email>")>0){die("");} // write the email to the list (append it to the file) $cf = fopen($file, "a"); fputs($cf, "\n$email"); // new email is written to the file in a new line fclose($cf); } } } } process_info(); ?> &nbsp;<p class="nopadding">Votre Courriel</p> <input name="email" type="text" class="style3" /> <input name="Submit" type="submit" value="OK" /></form> <p class="horizblue"></p> <h3 class="bigorange"> <br /> OUTILS GRATUIT… </h3> <p class="nopadding">Amusez-vous avec des outils intéressants</p> </td>

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  • Best direction for displaying game graphics in C# App

    - by Mike Webb
    I am making a small game as sort of a test project, nothing major. I just started and am working on the graphics piece, but I'm not sure the best way to draw the graphics to the screen. It is going to be sort of like the old Zelda, so pretty simple using bitmaps and such. I started thinking that I could just paint to a Picture Box control using Drawing.Graphics with the Handle from the control, but this seems cumbersome. I'm also not sure if I can use double buffering with this method either. I looked at XNA, but for now I wanted to use a simple method to display everything. So, my question. Using the current C# windows controls and framework, what is the best approach to displaying game graphics (i.e. Picture Box, build a custom control, etc.)

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • jKey (JavaScript key shortcut plugin) Issue

    - by Oscar Godson
    Me and a friend are writing a plugin for jQuery that makes it easy for devs to add key shortcuts and we're damn close but no cigar. We're having issues with the key combos. It seems like we are having issues when you call the same selector multiple times on a page. Try pressing alt+a... youll see it works one time, then gets all mangled up. Anyone know how to fix it? It'll be on github after it's corrected and I'd be happy to add "thank you to" link to whoever can fix this in the header with the copyright info :) It's nicely documented and i have all the code and stuff here. So... anyone? http://jsbin.com/azaha4

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