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  • jQuery toggle caching / cookies

    - by user1706680
    I’m using the jQuery toggle function for my navigation. By default the Authors toggle is visible, the Archives toggle is closed. http://jsfiddle.net/TeDFs/4/ My problem is that when the users switches to another page the toggles reset themselves. For example, when the user closes the Authors toggle and opens the Archive toggle and then navigates to another page the default settings are loaded. I read that it’s possible to store the settings via cookies but I’m absolutely new to jQuery and it would be great if somebody could help me out! HTML <div id="authors" class="widget"> <h2 class="widget-title-visible">Authors</h2> <div class="toggle"> <div class="submenu"> <ul> <li>Name 1</li> <li>Name 2</li> <li>Name 3</li> <li>Name 3</li> </ul> </div> </div> <div id="archives" class="widget"> <h2 class="widget-title">Archiv</h2> <div class="toggle hidden"> <div class="submenu"> <ul> <li>November 2012</li> <li>Oktober 2012</li> </ul> </div> </div> </div>? jQuery function toggleWidgets() { jQuery('.widget-title').addClass('plus'); jQuery('.widget-title-visible').addClass('minus'); jQuery('.widget-title').click(function() { $(this).toggleClass('plus').toggleClass('minus').next().toggle(180); }); jQuery('.widget-title-visible').click(function() { $(this).toggleClass('minus').toggleClass('plus').next().toggle(180); }); } jQuery(document).ready(function() { toggleWidgets(); } )? CSS .hidden{ display:none; } .plus { background: url(http://moargh.de/daten/sidebar_arrows.png) 0 5px no-repeat; padding: 0 0 0 12px; } .minus { background: url(http://moargh.de/daten/sidebar_arrows.png) 0 -10px no-repeat; padding: 0 0 0 12px; }

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  • How do you select form elements in JQuery based upon an html table?

    - by Swoop
    I am working on some ASP.NET web forms which involves some dynamic generation, and I need to add some onClick helpers on the client side. I have a basic outline of something working, except for one huge problem. There are multiple HTML tables, each generated by a different ASP.NET web control. Each table can contain overlapping field names, which is causing a problem with my JQuery click event handlers. The click event handler is linking to unintended form fields in addition to the intended form field. I have provided a simplified sample version of the code below. This code is trying to set the value of textbox box1 when a particular radiobutton is selected in the table with id=thing1. Obviously, the jquery code will be triggered for the form fields in both tables. The tables are dynamically added to the webpage based upon different conditions. It is possible that no tables will be loaded, only 1 table, or both tables might load. In the future, other tables could be added. Each table comes from a different .net web control. Other than renaming the form fields to make sure they are unique across all user controls, is there a way to have JQuery act only on the intended form fields? In other words, could the table ID be incorporated into the JQuery code in a manner that does not become a nightmare to maintain later? <script> $(document).ready(function() { $("[id$=radio1_0]").click(function() { $("[id$=box1]").attr("value", ""); }); $("[id$=radio1_1]").click(function() { $("[id$=box1]").attr("value", "N/A"); }); </script> <table id="thing1"> <tr><td> <radiobuttonlist id="radio1"/> <listitem>yes</listitem> <listitem>no</listitem> </td></tr> <tr><td> <textbox id="box1"/> </td></tr> </table> <table id="thing2"> <tr><td> <radiobuttonlist id="radio1"/> <listitem>yes</listitem> <listitem>no</listitem> </td></tr> <tr><td> <textbox id="box1"/> </tr></td> </table>

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  • OpenGL, how to set a monocrome texture to a colored shape?

    - by Santiago
    I'm developing on Android with OpenGL ES, I draw some cubes and I change its colors with glColor4f. Now, what I want is to give a more realistic effect on the cubes, so I create a monochromatic 8bit depth, 64x64 pixel size PNG file. I loaded on a texture, and here is my problem, witch is the way to combine the color and the texture to get a colorized and textured cubes onto the screen? I'm not an expert on OpenGL, I tried this: On create: public void asignBitmap(GL10 gl, Bitmap bitmap) { int[] textures = new int[1]; gl.glGenTextures(1, textures, 0); mTexture = textures[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); gl.glTexEnvf(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_REPLACE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_ALPHA, bitmap, 0); ByteBuffer tbb = ByteBuffer.allocateDirect(texCoords.length * 4); tbb.order(ByteOrder.nativeOrder()); mTexBuffer = tbb.asFloatBuffer(); for (int i = 0; i < 48; i++) mTexBuffer.put(texCoords[i]); mTexBuffer.position(0); } And OnDraw: public void draw(GL10 gl, int alphawires) { gl.glColor4f(1.0f, 0.0f, 0.0f, 0.5f); //RED gl.glBindTexture(GL10.GL_TEXTURE_2D, mTexture); gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexBuffer); //Set the face rotation gl.glFrontFace(GL10.GL_CW); //Point to our buffers gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); //Enable the vertex and color state gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); //Draw the vertices as triangles, based on the Index Buffer information gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glDisable(GL10.GL_BLEND); gl.glDisable(GL10.GL_TEXTURE_2D); } I'm even not sure if I have to use a blend option, because I don't need transparency, but is a plus :) Thank's

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  • A standard event messaging system with AJAX?

    - by Gutzofter
    Is there any standards or messaging framework for AJAX? Right now I have a single page that loads content using Ajax. Because I had a complex form for data entry as part of my content, I need to validate certain events that can occur in my form. So after some adjustments driven by my tests: asyncShould("search customer list click", 3, function() { stop(1000); $('#content').show(); var forCustomerList = newCustomerListRequest(); var forShipAndCharge = newShipAndChargeRequest(forCustomerList); forCustomerList.page = '../../vt/' + forCustomerList.page; forShipAndCharge.page = 'helpers/helper.php'; forShipAndCharge.data = { 'action': 'shipAndCharge', 'DB': '11001' }; var originalComplete = forShipAndCharge.complete; forShipAndCharge.complete = function(xhr, status) { originalComplete(xhr, status); ok($('#customer_edit').is(":visible"), 'Shows customer editor'); $('#search').click(); ok($('#customer_list').is(":visible"), 'Shows customer list'); ok($('#customer_edit').is(":hidden"), 'Does not show customer editor'); start(); }; testController.getContent(forShipAndCharge); }); Here is the controller for getting content: getContent: function (request) { $.ajax({ type: 'GET', url: request.page, dataType: 'json', data: request.data, async: request.async, success: request.success, complete: request.complete }); }, And here is the request event: function newShipAndChargeRequest(serverRequest) { var that = { serverRequest: serverRequest, page: 'nodes/orders/sc.php', data: 'customer_id=-1', complete: errorHandler, success: function(msg) { shipAndChargeHandler(msg); initWhenCustomer(that.serverRequest); }, async: true }; return that; } And here is a success handler: function shipAndChargeHandler(msg) { $('.contentContainer').html(msg.html); if (msg.status == 'flash') { flash(msg.flash); } } And on my server side I end up with a JSON structure that looks like this: $message['status'] = 'success'; $message['data'] = array(); $message['flash'] = ''; $message['html'] = ''; echo json_encode($message); So now loading content consists of two parts: HTML, this is the presentation of the form. DATA, this is any data that needs be loaded for the form FLASH, any validation or server errors STATUS tells client what happened on server. My question is: Is this a valid way to handle event messaging on the client-side or am I going down a path of heartache and pain?

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  • mod_rewrite not working for a specific directory

    - by punkish
    This has got me completely foxed for a couple of days now, and I am convinced that I will look stupid once I solve it, but will be even stupider if I don't ask for help now. I have mod_rewrite working successfully on my localhost (no vhosts involved; this is my laptop, my development machine), and I use .htaccess in various directories to help rewrite crufty URLs to clean ones. EXCEPT... it doesn't work in one directory. Since it is impossible to reproduce my entire laptop in this question, I provide the following details. In my httpd.conf, I have mod_rewrite.so loaded. LoadModule rewrite_module modules/mod_rewrite.so In my httpd.conf, I have included another conf file like so Include /usr/local/apache2/conf/other/punkish.conf In my punkish.conf, I have directories defined like so DocumentRoot "/Users/punkish/Sites" <Directory "/Users/punkish/Sites"> Options ExecCGI AllowOverride None Order allow,deny Allow from all </Directory> <Directory "/Users/punkish/Sites/one"> Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> <Directory "/Users/punkish/Sites/two"> Options FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> In ~/Sites/one I have the following .htaccess file RewriteEngine On RewriteBase /one/ # If an actual file or directory is requested, serve directly RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d # Otherwise, pass everything through to the dispatcher RewriteRule ^(.*)$ index.cgi/$1 [L,QSA] and, everything works just fine. However, in my directory ~/Sites/two I have the following .htaccess file RewriteEngine On RewriteBase /two/ # If an actual file or directory is requested, serve directly RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d # Otherwise, pass everything through to the dispatcher RewriteRule ^(.*)$ index.cgi/$1 [L,QSA] and, nothing works. Nada. Zip. Zilch. I just get a 404. I have determined that mod_rewrite is not even looking at my ~/Sites/two/.htaccess by putting spurious commands in it and not getting any error other than 404. Another confounding issue -- I have turned on RewriteLog in my httpd.conf with RewriteLogLevel 3, but my rewrite_log is completely empty. I know this is hard to trouble shoot unless sitting physically at the computer in question, but I hope someone can give me some indication as to what is going on. **Update: ** There are no aliases involved anywhere. This is my laptop, and everything is under the above stated Document Root, so I just access each directory as http://localhost/. Yes, typos are a big possibility (I did say that I will look stupid once I solve it, however, for now, I have not discovered a single typo anywhere, and yes, I have restarted Apache about a dozen times now. I even thought that perhaps I had two different Apaches running, but no, I have only one, the one under /usr/local/apache2, and I installed it myself a while back.

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  • How to use sound and images in a Java applet?

    - by Click Upvote
    Question 1: How should I structure my project so the sound and images files can be loaded most easily? Right now, I have the folder: C:\java\pacman with the sub-directory C:\java\pacman\src containing all the code, and C:\java\pacman\assets containing the images and .wav files. Is this the best structure or should I put the assets somewhere else? Question 2: What's the best way to refer to the images/sounds without using the full path e.g C:\java\pacman\assets\something.png to them? If I use the getCodeBase() function it seems to refer to the C:\java\pacman\bin instead of C:\java\pacman\. I want to use such a function/class which would work automatically when i compile the applet in a jar as well as right now when I test the applet through eclipse. Question 3: How should I load the images/sounds? This is what I'm using now: 1) For general images: import java.awt.Image; public Image getImg(String file) { //imgDir in this case is a hardcoded string containing //"C:\\java\\pacman\\assets\\" file=imgDir + file; return new ImageIcon(file).getImage(); } The images returned from this function are used in the drawImage method of the Graphics class in the paint method of the applet. 2) For a buffered image, which is used to get subImages and load sprites from a sprite sheet: public BufferedImage getSheet() throws IOException { return ImageIO.read(new File(img.getPath("pacman-sprites.png"))); } Later: public void loadSprites() { BufferedImage sheet; try { sheet=getSheet(); redGhost.setNormalImg(sheet.getSubimage(0, 60, 20, 20)); redGhost.setUpImg(sheet.getSubimage(0, 60, 20, 20)); redGhost.setDownImg(sheet.getSubimage(30, 60, 20, 20)); redGhost.setLeftImg(sheet.getSubimage(30, 60, 20, 20)); redGhost.setRightImg(sheet.getSubimage(60, 60, 20, 20)); } catch (IOException e) { System.out.println("Couldnt open file!"); System.out.println(e.getLocalizedMessage()); } } 3) For sound files: import sun.audio.*; import java.io.*; public synchronized void play() { try { InputStream in = new FileInputStream(filename); AudioStream as = new AudioStream(in); AudioPlayer.player.start(as); } catch (IOException e) { e.printStackTrace(); } }

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  • Race condition for thread startup

    - by Ozzah
    A similar question was asked here, but the answers generally all seem to relate to the lambda notation. I get a similar result without the lambda so I thought I'd ask for some clarification: Say I have something like this: for (int i = 0; i < 5; i++) (new Thread(new ThreadStart(delegate() { Console.WriteLine("Thread " + i); }))).Start(); One would expect the following output: Thread 0 Thread 1 Thread 2 Thread 3 Thread 4 Now I realise that the threads aren't started in any particular order, so let's just assume that the above lines can come out in any order. But that is not what happens. What instead happens: Thread 3 Thread 4 Thread 4 Thread 4 Thread 4 or something similar, which leads me to believe that rather than passing the value if i, it is passing the reference. (Which is weird, since an int is a value type). Doing something like this: for (int i = 0; i < 5; i++) (new Thread(new ThreadStart(delegate() { int j = i; Console.WriteLine("Thread " + j); }))).Start(); does not help either, even though we have made a copy of i. I am assuming the reason is that it hasn't made a copy of i in time. Doing something like this: for (int i = 0; i < 5; i++) { (new Thread(new ThreadStart(delegate() { Console.WriteLine("Thread " + i); }))).Start(); Thread.Sleep(50); } seems to fix the problem, however it is extremely undesirable as we're wasting 50ms on each iteration, not to mention the fact that if the computer is heavily loaded then maybe 50ms may not be enough. Here is a sample with my current, specific problem: Thread t = new Thread(new ThreadStart(delgate() { threadLogic(param1, param2, param3, param4); })); t.Start(); param1 = param2 = param3 = param4 = null; with: void threadLogic(object param1, object param2, object param3, object param4) { // Do some stuff here... } I want threadLogic() to run in its own thread, however the above code gives a null reference exception. I assume this is because the values are set to null before the thread has had a chance to start. Again, putting a Thread.Sleep(100) works, but it is an awful solution from every aspect. What do you guys recommend for this particular type of race condition?

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  • How to perform gui operation in doInBackground method?

    - by jM2.me
    My application reads a user selected file which contains addresses and then displays on mapview when done geocoding. To avoid hanging app the importing and geocoding is done in AsyncTask. public class LoadOverlayAsync extends AsyncTask<Uri, Integer, StopsOverlay> { Context context; MapView mapView; Drawable drawable; public LoadOverlayAsync(Context con, MapView mv, Drawable dw) { context = con; mapView = mv; drawable = dw; } protected StopsOverlay doInBackground(Uri... uris) { StringBuilder text = new StringBuilder(); StopsOverlay stopsOverlay = new StopsOverlay(drawable, context); Geocoder geo = new Geocoder(context, Locale.US); try { File file = new File(new URI(uris[0].toString())); BufferedReader br = new BufferedReader(new FileReader(file)); String line; while ((line = br.readLine()) != null) { StopOverlay stopOverlay = null; String[] tempLine = line.split("~"); List<Address> results = geo.getFromLocationName(tempLine[4] + " " + tempLine[5] + " " + tempLine[7] + " " + tempLine[8], 10); if (results.size() > 0) { Toast progressToast = Toast.makeText(context, "More than one yo", 1000); progressToast.show(); } else if (results.size() == 1) { Address addr = results.get(0); GeoPoint mPoint = new GeoPoint((int)(addr.getLatitude() * 1E6), (int)(addr.getLongitude() * 1E6)); stopOverlay = new StopOverlay(mPoint, tempLine); } if (stopOverlay != null) { stopsOverlay.addOverlay(stopOverlay); } //List<Address> results = geo.getFromLocationName(locationName, maxResults) } } catch (URISyntaxException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (FileNotFoundException e) { showErrorToast(e.toString()); //e.printStackTrace(); } catch (IOException e) { showErrorToast(e.toString()); //e.printStackTrace(); } return stopsOverlay; } protected void onProgressUpdate(Integer... progress) { Toast progressToast = Toast.makeText(context, "Loaded " + progress.toString(), 1000); progressToast.show(); } protected void onPostExecute(StopsOverlay so) { //mapView.getOverlays().add(so); Toast progressToast = Toast.makeText(context, "Done geocoding", 1000); progressToast.show(); } protected void showErrorToast(String msg) { Toast Newtoast = Toast.makeText(context, msg, 10000); Newtoast.show(); } } But if geocode fails, I want a dialog popup to let user edit the address. That would require calling on gui method while in doInBackground. What would be a good workaround this?

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  • Why does every thread in my application use a different hibernate session?

    - by Ittai
    Hi, I have a web-application which uses hibernate and for some reason every thread (httprequest or other threads related to queueing) uses a different session. I've implemented a HibernateSessionFactory class which looks like this: public class HibernateSessionFactory { private static final ThreadLocal<Session> threadLocal = new ThreadLocal<Session>(); private static Configuration configuration = new AnnotationConfiguration(); private static org.hibernate.SessionFactory sessionFactory; static { try { configuration.configure(configFile); sessionFactory = configuration.buildSessionFactory(); } catch (Exception e) {} } private HibernateSessionFactory() {} public static Session getSession() throws HibernateException { Session session = (Session) threadLocal.get(); if (session == null || !session.isOpen()) { if (sessionFactory == null) { rebuildSessionFactory();//This method basically does what the static init block does } session = (sessionFactory != null) ? sessionFactory.openSession(): null; threadLocal.set(session); } return session; } //More non relevant methods here. Now from my testing it seems that the threadLocal member is indeed initialized only once when the class is first loaded by the JVM but for some reason when different threads access the getSession() method they use different sessions. When a thread first accesses this class (Session) threadLocal.get(); will return null but as expected all other access requests will yeild the same session. I'm not sure how this can be happening as the threadLocal variable is final and the method threadLocal.set(session) is only used in the above context (which I'm 99.9% sure has to yeild a non null session as I would have encountered a NullPointerException at a different part of my app). I'm not sure this is relevant but these are the main parts of my hibernate.cfg.xml file: <hibernate-configuration> <session-factory> <property name="connection.url">someURL</property> <property name="connection.driver_class"> com.microsoft.sqlserver.jdbc.SQLServerDriver</property> <property name="dialect">org.hibernate.dialect.SQLServerDialect</property> <property name="hibernate.connection.isolation">1</property> <property name="hibernate.connection.username">User</property> <property name="hibernate.connection.password">Password</property> <property name="hibernate.connection.pool_size">10</property> <property name="show_sql">false</property> <property name="current_session_context_class">thread</property> <property name="hibernate.hbm2ddl.auto">update</property> <property name="hibernate.cache.use_second_level_cache">false</property> <property name="hibernate.cache.provider_class">org.hibernate.cache.NoCacheProvider</property> <!-- Mapping files --> I'd appreciate any help granted and of course if anyone has any questions I'd be happy to clarify. Ittai

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  • Hidden divs for "lazy javascript" loading? Possible security/other issues?

    - by xyld
    I'm curious about people's opinion's and thoughts about this situation. The reason I'd like to lazy load javascript is because of performance. Loading javascript at the end of the body reduces the browser blocking and ends up with much faster page loads. But there is some automation I'm using to generate the html (django specifically). This automation has the convenience of allowing forms to be built with "Widgets" that output content it needs to render the entire widget (extra javascript, css, ...). The problem is that the widget wants to output javascript immediately into the middle of the document, but I want to ensure all javascript loads at the end of the body. When the following widget is added to a form, you can see it renders some <script>...</script> tags: class AutoCompleteTagInput(forms.TextInput): class Media: css = { 'all': ('css/jquery.autocomplete.css', ) } js = ( 'js/jquery.bgiframe.js', 'js/jquery.ajaxQueue.js', 'js/jquery.autocomplete.js', ) def render(self, name, value, attrs=None): output = super(AutoCompleteTagInput, self).render(name, value, attrs) page_tags = Tag.objects.usage_for_model(DataSet) tag_list = simplejson.dumps([tag.name for tag in page_tags], ensure_ascii=False) return mark_safe(u'''<script type="text/javascript"> jQuery("#id_%s").autocomplete(%s, { width: 150, max: 10, highlight: false, scroll: true, scrollHeight: 100, matchContains: true, autoFill: true }); </script>''' % (name, tag_list,)) + output What I'm proposing is that if someone uses a <div class=".lazy-js">...</div> with some css (.lazy-js { display: none; }) and some javascript (jQuery('.lazy-js').each(function(index) { eval(jQuery(this).text()); }), you can effectively force all javascript to load at the end of page load: class AutoCompleteTagInput(forms.TextInput): class Media: css = { 'all': ('css/jquery.autocomplete.css', ) } js = ( 'js/jquery.bgiframe.js', 'js/jquery.ajaxQueue.js', 'js/jquery.autocomplete.js', ) def render(self, name, value, attrs=None): output = super(AutoCompleteTagInput, self).render(name, value, attrs) page_tags = Tag.objects.usage_for_model(DataSet) tag_list = simplejson.dumps([tag.name for tag in page_tags], ensure_ascii=False) return mark_safe(u'''<div class="lazy-js"> jQuery("#id_%s").autocomplete(%s, { width: 150, max: 10, highlight: false, scroll: true, scrollHeight: 100, matchContains: true, autoFill: true }); </div>''' % (name, tag_list,)) + output Nevermind all the details of my specific implementation (the specific media involved), I'm looking for a consensus on whether the method of using lazy-loaded javascript through hidden a hidden tags can pose issues whether security or other related? One of the most convenient parts about this is that it follows the DRY principle rather well IMO because you don't need to hack up a specific lazy-load for each instance in the page. It just "works". UPDATE: I'm not sure if django has the ability to queue things (via fancy template inheritance or something?) to be output just before the end of the </body>?

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  • Having trouble wrapping functions in the linux kernel

    - by Corey Henderson
    I've written a LKM that implements Trusted Path Execution (TPE) into your kernel: https://github.com/cormander/tpe-lkm I run into an occasional kernel OOPS (describe at the end of this question) when I define WRAP_SYSCALLS to 1, and am at my wit's end trying to track it down. A little background: Since the LSM framework doesn't export its symbols, I had to get creative with how I insert the TPE checking into the running kernel. I wrote a find_symbol_address() function that gives me the address of any function I need, and it works very well. I can call functions like this: int (*my_printk)(const char *fmt, ...); my_printk = find_symbol_address("printk"); (*my_printk)("Hello, world!\n"); And it works fine. I use this method to locate the security_file_mmap, security_file_mprotect, and security_bprm_check functions. I then overwrite those functions with an asm jump to my function to do the TPE check. The problem is, the currently loaded LSM will no longer execute the code for it's hook to that function, because it's been totally hijacked. Here is an example of what I do: int tpe_security_bprm_check(struct linux_binprm *bprm) { int ret = 0; if (bprm->file) { ret = tpe_allow_file(bprm->file); if (IS_ERR(ret)) goto out; } #if WRAP_SYSCALLS stop_my_code(&cs_security_bprm_check); ret = cs_security_bprm_check.ptr(bprm); start_my_code(&cs_security_bprm_check); #endif out: return ret; } Notice the section between the #if WRAP_SYSCALLS section (it's defined as 0 by default). If set to 1, the LSM's hook is called because I write the original code back over the asm jump and call that function, but I run into an occasional kernel OOPS with an "invalid opcode": invalid opcode: 0000 [#1] SMP RIP: 0010:[<ffffffff8117b006>] [<ffffffff8117b006>] security_bprm_check+0x6/0x310 I don't know what the issue is. I've tried several different types of locking methods (see the inside of start/stop_my_code for details) to no avail. To trigger the kernel OOPS, write a simple bash while loop that endlessly starts a backgrounded "ls" command. After a minute or so, it'll happen. I'm testing this on a RHEL6 kernel, also works on Ubuntu 10.04 LTS (2.6.32 x86_64). While this method has been the most successful so far, I have tried another method of simply copying the kernel function to a pointer I created with kmalloc but when I try to execute it, I get: kernel tried to execute NX-protected page - exploit attempt? (uid: 0). If anyone can tell me how to kmalloc space and have it marked as executable, that would also help me solve the above problem. Any help is appreciated!

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  • Infinite Refresh Loop in Firefox 3.0

    - by Martin Gordon
    I'm having a strange issue with my Javascript in Firefox 3.0.x. In Firefox 3.0.12, the page constantly reloads as soon as the list body is loaded. Neither Firefox 3.5, Safari 4 nor Chrome 5 (all on Mac) experience this issue. EDIT: I've created an isolated example rather than pulling this from my existing code. test.js function welcomeIndexOnLoad() { $("#options a").live('click', function () { optionClicked($(this), "get_list_body.html"); return false; }); $(document).ready(function() { optionClicked(null, "get_list_body.html"); }); } function optionClicked(sender, URL) { queryString = ""; if (sender != null) { queryString = $(sender).attr("rel"); } $("#list_body").load(URL + "?" + queryString, function(resp, status, AJAXReq) { console.log(resp); console.log("" + status); location.hash = queryString; }); }? test.html <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="test.js"></script> <script> welcomeIndexOnLoad(); </script> </head> <body> <div id="container"> Outside of list body. <div id="list_body"> </div> </div> </body> </html> get_list_body.html <h3> <div id="options"> <a href="#" rel="change_list">Change List</a> </div> <ul> <li>li</li> </ul> jQuery line 5252 (an xhr.send() call) shows up in the console as soon as the page reloads: xhr.send( type === "POST" || type === "PUT" || type === "DELETE" ? s.data : null );

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  • How to count the length (number of lines) of a csv file in Rails?

    - by Mathias
    Hello, I have a form (Rails) which allows me to load a .csv file using the file_field. In the view: <% form_for(:upcsv, :html => {:multipart => true}) do |f| %> <table> <tr> <td><%= f.label("File:") %></td> <td><%= f.file_field(:filename) %></td> </tr> </table> <%= f.submit("Submit") %> <% end %> Clicking Submit redirects me to another page (create.html.erb). The file was loaded fine, and I was able to read the contents just fine in this second page. I am trying to show the number of lines in the .csv file in this second page. My controller (semi-pseudocode): class UpcsvController < ApplicationController def index end def create file = params[:upcsv][:filename] ... #params[:upcsv][:file_length] = file.length # Show number of lines in the file #params[:upcsv][:file_length] = file.size ... end end Both file.length and file.size returns '91' when my file only contains 7 lines. From the Rails documentation that I read, once the Submit button is clicked, Rails creates a temp file of the uploaded file, and the params[:upcsv][:filename] contains the contents of the temp/uploaded file and not the path to the file. And I don't know how to extract the number of lines in my original file. What is the correct way to get the number of lines in the file? My create.html.erb: <table> <tr> <td>File length:</td> <td><%= params[:upcsv][:file_length] %></td> </tr> </table> I'm really new at Rails (just started last week), so please bear with my stupid questions. Thank you!

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  • Loading of external SWF results in a "Could not find resource bundle messaging" error

    - by Leeron
    I'm using flash.display.Loader to load this example SWF as a use-case for loading SWFs that uses flex charting components in an application I'm working on. This is the code I'm using to load the swf: Main.mxml: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="onCreationComplete(event);"> <mx:Script> <![CDATA[ import mx.events.FlexEvent; import myLoaderClass; private function onCreationComplete( e:FlexEvent ):void { trace("Init!"); var l:myLoaderClass = new myLoaderClass(); this.addChild(l); } ]]> </mx:Script> </mx:Application> myLoaderClass: package { import mx.core.UIComponent; import flash.display.DisplayObject; import flash.display.DisplayObjectContainer; import flash.display.Loader; import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; import flash.events.ProgressEvent; import flash.net.URLRequest; import flash.text.TextField; import flash.text.TextFieldType; import flash.utils.Dictionary; public class JittRunner extends UIComponent { private var displayedObjects:Dictionary; public function JittRunner():void { displayedObjects = new Dictionary(); if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); var mLoader:Loader = new Loader(); var mRequest:URLRequest = new URLRequest('ChartSampler.swf'); mLoader.load(mRequest); } } } The thing is, the minute the swf is loaded I'm getting the following runtime error: Error: Could not find resource bundle messaging at mx.resources::ResourceBundle$/getResourceBundle()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\resources\ResourceBundle.as:143] at mx.utils::Translator$cinit() at global$init() at mx.messaging.config::ServerConfig$cinit() at global$init() at _app_FlexInit$/init() at mx.managers::SystemManager/http://www.adobe.com/2006/flex/mx/internal::docFrameHandler()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:3217] at mx.managers::SystemManager/docFrameListener()[C:\autobuild\3.5.0\frameworks\projects\framework\src\mx\managers\SystemManager.as:3069] What am I doing wrong here?

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  • How to override loading a TImage from the object inspector (at run-time)?

    - by Mawg
    Further to my previous question, which did not get a useful answer despite a bounty, I will try rephrasing the question. Basically, when the user clicks the ellipsis in the object inspector, Delphi opens a file/open dialog. I want to replace this handling with my own, so that I can save the image's path. I would have expected that all I need to do is to derive a class from TImage and override the Assign() function, as in the following code. However, when I do the assign function is never called. So, it looks like I need to override something else, but what? unit my_Image; interface uses Classes, ExtCtrls, Jpeg, Graphics; type Tmy_Image = class(Timage) private FPicture : TPicture; protected procedure OnChange(Sender: TObject); public { Public declarations } Constructor Create(AOwner: TComponent); override; procedure SetPicture(picture : TPicture); procedure Assign(Source: TPersistent); override; published { Published declarations - available in the Object Inspector at design-time } property Picture : TPicture read FPicture write SetPicture; end; // of class Tmy_Image() procedure Register; implementation uses Controls, Dialogs; procedure Register; begin RegisterComponents('Standard', [Tmy_Image]); end; Constructor Tmy_Image.Create(AOwner: TComponent); begin inherited; // Call the parent Create method Hint := 'Add an image from a file|Add an image from a file'; // Tooltip | status bar text AutoSize := True; // Control resizes when contents change (new image is loaded) Height := 104; Width := 104; FPicture := TPicture.Create(); self.Picture.Bitmap.LoadFromResourceName(hInstance, 'picture_poperty_bmp'); end; procedure Tmy_Image.OnChange(Sender: TObject); begin Constraints.MaxHeight := Picture.Height; Constraints.MaxWidth := Picture.Width; Self.Height := Picture.Height; Self.Width := Picture.Width; end; procedure Tmy_Image.SetPicture(picture : TPicture); begin MessageDlg('Tmy_Image.SetPicture', mtWarning, [mbOK], 0); // never called end; procedure Tmy_Image.Assign(Source: TPersistent); begin MessageDlg('Tmy_Image.Assign', mtWarning, [mbOK], 0); // never called end; end.

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  • Dynamically loading modules in Python (+ threading question)

    - by morpheous
    I am writing a Python package which reads the list of modules (along with ancillary data) from a configuration file. I then want to iterate through each of the dynamically loaded modules and invoke a do_work() function in it which will spawn a new thread, so that the code runs in a separate thread. At the moment, I am importing the list of all known modules at the beginning of my main script - this is a nasty hack I feel, and is not very flexible, as well as being a maintenance pain. This is the function that spawns the threads. I will like to modify it to dynamically load the module when it is encountered. The key in the dictionary is the name of the module containing the code: def do_work(work_info): for (worker, dataset) in work_info.items(): #import the module defined by variable worker here... t = threading.Thread(target=worker.do_work, args=[dataset]) # I'll NOT dameonize since spawned children need to clean up on shutdown # Since the threads will be holding resources #t.daemon = True t.start() Question 1 When I call the function in my script (as written above), I get the following error: AttributeError: 'str' object has no attribute 'do_work' Which makes sense, since the dictionary key is a string (name of the module to be imported). When I add the statement: import worker before spawning the thread, I get the error: ImportError: No module named worker This is strange, since the variable name rather than the value it holds are being used - when I print the variable, I get the value (as I expect) whats going on? Question 2 As I mentioned in the comments section, I realize that the do_work() function written in the spawned children needs to cleanup after itself. My understanding is to write a clean_up function that is called when do_work() has completed successfully, or an unhandled exception is caught - is there anything more I need to do to ensure resources don't leak or leave the OS in an unstable state? Question 3 If I comment out the t.daemon flag statement, will the code stil run ASYNCHRONOUSLY?. The work carried out by the spawned children are pretty intensive, and I don't want to have to be waiting for one child to finish before spawning another child. BTW, I am aware that threading in Python is in reality, a kind of time sharing/slicing - thats ok Lastly is there a better (more Pythonic) way of doing what I'm trying to do?

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  • proper fill an image larger than screen

    - by madcat
    what I wanted to achieve here is simply fit the image width to the screen on both orientations and use UIScrollView to just allow scroll vertically to see the whole image. both viewController and view are created pragmatically. the image loaded is larger than screen on both width and height. here is the related code in my viewController: - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return YES; } - (void)loadView { UIScreen *screen = [UIScreen mainScreen]; CGRect rect = [screen applicationFrame]; self.view = [[UIView alloc] initWithFrame:rect]; self.view.contentMode = UIViewContentModeScaleAspectFill; self.view.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; UIImage *img=[[UIImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"image" ofType:@"png"]]; UIImageView *imgView =[[UIImageView alloc] initWithImage:img]; [img release]; imgView.contentMode = UIViewContentModeScaleAspectFill; imgView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; [self.view addSubview:imgView]; [imgView release]; } tried all combinations for both contentMode above, did not give me correct result. the most close I am getting now: I manually resize imgView in loadView, portrait mode would display correctly since app always starts with portrait mode, but in landscape mode, the width fits correctly, but image is centered vertically rather than top aligned. if I add the imgView to a scrollView, in landscape mode it looks like contentSize is not set to full image size. but when I scroll bounce I can see the image is there in full size. question: why I need to resize it manually? in landscape mode how and where I can 'move' the imgView, so imgView.frame.origin is (0,0) and works correctly with a scroll view? Thanks! UPDATE: I added: imgView.clipsToBounds = YES; and find out in landscape mode the image bounds is smaller than screen in height. so the question becomes how to have the image view keeps original ratio (thus shows the full image always) when rotated to landscape? do I need to manually resize it after rotation again?

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  • JAXB doesn't unmarshal list of interfaces

    - by Joker_vD
    It seems JAXB can't read what it writes. Consider the following code: interface IFoo { void jump(); } @XmlRootElement class Bar implements IFoo { @XmlElement public String y; public Bar() { y = ""; } public Bar(String y) { this.y = y; } @Override public void jump() { System.out.println(y); } } @XmlRootElement class Baz implements IFoo { @XmlElement public int x; public Baz() { x = 0; } public Baz(int x) { this.x = x; } @Override public void jump() { System.out.println(x); } } @XmlRootElement public class Holder { private List<IFoo> things; public Holder() { things = new ArrayList<>(); } @XmlElementWrapper @XmlAnyElement public List<IFoo> getThings() { return things; } public void addThing(IFoo thing) { things.add(thing); } } // ... try { JAXBContext context = JAXBContext.newInstance(Holder.class, Bar.class, Baz.class); Holder holder = new Holder(); holder.addThing(new Bar("1")); holder.addThing(new Baz(2)); holder.addThing(new Baz(3)); for (IFoo thing : holder.getThings()) { thing.jump(); } StringWriter s = new StringWriter(); context.createMarshaller().marshal(holder, s); String data = s.toString(); System.out.println(data); StringReader t = new StringReader(data); Holder holder2 = (Holder)context.createUnmarshaller().unmarshal(t); for (IFoo thing : holder2.getThings()) { thing.jump(); } } catch (Exception e) { System.err.println(e.getMessage()); } It's a simplified example, of course. The point is that I have to store two very differently implemented classes, Bar and Baz, in one collection. Well, I observed that they have pretty similar public interface, so I created an interface IFoo and made them two to implement it. Now, I want to have tools to save and load this collection to/from XML. Unfortunately, this code doesn't quite work: the collection is saved, but then it cannot be loaded! The intended output is 1 2 3 some xml 1 2 3 But unfortunately, the actual output is 1 2 3 some xml com.sun.org.apache.xerces.internal.dom.ElementNSImpl cannot be cast to testapplication1.IFoo Apparently, I need to use the annotations in a different way? Or to give up on JAXB and look for something else? I, well, can write "XMLNode toXML()" method for all classes I wan't to (de)marshal, but...

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  • scrollTo (jQuery) won't work in firefox

    - by William
    For some reason, firefox seems to ignore my scrollTo function even though it works in chrome and safari. Here's an example link: http://blog.rainbird.me/post/2358248459/blowholes-are-awesome Chrome and Safari will automatically scroll to the top of the image (with an offset of 20 pixels) It doesn't work in firefox. I'm baffled! code: $(document).ready(function() { $(".photoShell img").lazyload({ placeholder: "http://william.rainbird.me/boston-polaroid/white.gif", threshold: 200 }); window.viewport = { height: function() { return $(window).height(); }, width: function() { return $(window).width(); }, scrollTop: function() { return $(window).scrollTop(); }, scrollLeft: function() { return $(window).scrollLeft(); } }; $(".photoShell img").hide(); $(".photoShell .caption").hide(); $(".photoShell img").load(function() { var maxWidth = viewport.width() - 40; // Max width for the image if(maxWidth > 960){ maxWidth = 960; } var maxHeight = viewport.height() - 50; // Max height for the image var ratio = 0; // Used for aspect ratio var width = $(this).width(); // Current image width var height = $(this).height(); // Current image height // Check if the current width is larger than the max if(width > maxWidth){ ratio = maxWidth / width; // get ratio for scaling image $(this).css("width", maxWidth); // Set new width $(this).css("height", height * ratio); // Scale height based on ratio height = height * ratio; // Reset height to match scaled image width = width * ratio; // Reset width to match scaled image } // Check if current height is larger than max if(height > maxHeight){ ratio = maxHeight / height; // get ratio for scaling image $(this).css("height", maxHeight); // Set new height $(this).css("width", width * ratio); // Scale width based on ratio width = width * ratio; // Reset width to match scaled image } $(this).parents('div.photoShell').css("width", $(this).width() + 22); $(this).parents('div.photoShell').addClass('loaded'); $(this).next(".caption").show(); var scrollNum = $(this).parents('div.photoShell').offset().top; $.scrollTo(scrollNum - 20, {duration: 700, axis:"y"}); $(this).fadeIn("slow"); }).each(function() { // trigger the load event in case the image has been cached by the browser if(this.complete) $(this).trigger('load'); });

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  • How do I make a rectangle move in an image?

    - by alicedimarco
    Basically I have an image loaded, and when I click a portion of the image, a rectangle (with no fill) shows up. If I click another part of the image again, that rectangle will show up once more. With each click, the same rectangle should appear. So far I have this code, now I don't know how to make the image appear. My image from my file directory. I have already made the code to get the image from my file directory. import java.awt.Color; import java.awt.Graphics; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JFrame; import javax.swing.JOptionPane; import javax.swing.JPanel; public class MP2 extends JPanel implements MouseListener{ JFrame frame; JPanel panel; int x = 0; int y = 0; String input; public MP2(){ } public static void main(String[] args){ JFrame frame = new JFrame(); MP2 panel = new MP2(); panel.addMouseListener(panel); frame.add(panel); frame.setSize(200,200); frame.setVisible(true); } public void mouseClicked(MouseEvent event) { // TODO Auto-generated method stub this.x = event.getX(); this.y = event.getY(); this.repaint(); input = JOptionPane.showInputDialog("Something pops out"); System.out.println(input); } public void mouseEntered(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseExited(MouseEvent arg0) { // TODO Auto-generated method stub } public void mousePressed(MouseEvent arg0) { // TODO Auto-generated method stub } public void mouseReleased(MouseEvent arg0) { // TODO Auto-generated method stub } public void paintComponent(Graphics g){ super.paintComponent(g); // this.setBackground(Color.white); *Sets the bg color of the panel g.setColor(new Color(255,0,0)); g.drawRect(x, y, 100, 100); } }

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  • Why isnt my data persisting with nskeyedarchiver?

    - by aking63
    Im just working on what should be the "finishing touches" of my first iPhone game. For some reason, when I save with NSKeyedArchiver/Unarchiver, the data seems to load once and then gets lost or something. Here's what I've been able to deduce: When I save in this viewController, pop to the previous one, and then push back into this one, the data is saved and prints as I want it to. But when I save in this viewController, then push a new one and pop back into this one, the data is lost. Any idea why this might be happening? Do I have this set up all wrong? I copied it from a book months ago. Here's the methods I use to save and load. - (void) saveGameData { NSLog(@"LS:saveGameData"); // SAVE DATA IMMEDIATELY NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *gameStatePath = [documentsDirectory stringByAppendingPathComponent:@"gameState.dat"]; NSMutableData *gameSave= [NSMutableData data]; NSKeyedArchiver *encoder = [[NSKeyedArchiver alloc] initForWritingWithMutableData:gameSave]; [encoder encodeObject:categoryLockStateArray forKey:kCategoryLockStateArray]; [encoder encodeObject:self.levelsPlist forKey:@"levelsPlist"]; [encoder finishEncoding]; [gameSave writeToFile:gameStatePath atomically:YES]; NSLog(@"encoded catLockState:%@",categoryLockStateArray); } - (void) loadGameData { NSLog(@"loadGameData"); // If there is a saved file, perform the load NSMutableData *gameData = [NSData dataWithContentsOfFile:[[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingPathComponent:@"gameState.dat"]]; // LOAD GAME DATA if (gameData) { NSLog(@"-Loaded Game Data-"); NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:gameData]; self.levelsPlist = [unarchiver decodeObjectForKey:@"levelsPlist"]; categoryLockStateArray = [unarchiver decodeObjectForKey:kCategoryLockStateArray]; NSLog(@"decoded catLockState:%@",categoryLockStateArray); } // CREATE GAME DATA else { NSLog(@"-Created Game Data-"); self.levelsPlist = [[NSMutableDictionary alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:kLevelsPlist ofType:@"plist"]]; } if (!categoryLockStateArray) { NSLog(@"-Created categoryLockStateArray-"); categoryLockStateArray = [[NSMutableArray alloc] initWithCapacity:[[self.levelsPlist allKeys] count]]; for (int i=0; i<[[self.levelsPlist allKeys] count]; i++) { [categoryLockStateArray insertObject:[NSNumber numberWithBool:FALSE] atIndex:i]; } } // set the properties of the categories self.categoryNames = [self.levelsPlist allKeys]; NUM_CATEGORIES = [self.categoryNames count]; thisCatCopy = [[NSMutableDictionary alloc] initWithDictionary:[[levelsPlist objectForKey:[self.categoryNames objectAtIndex:pageControl.currentPage]] mutableCopy]]; NUM_FINISHED = [[thisCatCopy objectForKey:kNumLevelsBeatenInCategory] intValue]; }

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  • Why doesn't the .click() not work in this instance?

    - by Deshiknaves
    Basically what this does is fadeIn pre-existing divs and then loads an image. When the image is loaded it then appends that into one of the pre-existing divs. Then it appends a new div with an id of xButton. Then later it $('#xButton').click() should hide the 3 divs. However it just doesn't work. If I change the click() to either #modalImage or #overlay, it works but just not for the #xButton. I would really like to figure out why its not working and how I should be doing this instead. Thanks. $(function(){ $('#container a').click(function(e){ e.preventDefault(); var id = $(this).attr('href'), img = new Image(); $('#overlay').fadeIn(function(){ $('#modalImage').fadeIn(); }); $(img).load(function(){ $(this).hide(); $('#modalImage').removeClass('loader').append(this); $(this).fadeIn(function(){ var ih = $(this).outerHeight(), iw = $(this).outerWidth(), newH = ($(window).height()/10)*7, newW = ($(window).width()/10)*7; if (ih >= iw && ih >= newH) { $(this).css('height',newH + 'px'); $(this).css('width', 'auto'); } else if (ih >= iw && newH > ih) { $(this).css('height', ih + 'px'); $(this).css('width', 'auto'); } else if (iw > ih && iw >= newW) { if ((newW / (iw / ih)) > newH) { $(this).css('width', 'auto'); $(this).css('height', newH + 'px'); } else { $(this).css('width', newW + 'px'); $(this).css('height', 'auto'); } } else { $(this).css('width', iw + 'px'); $(this).css('height', 'auto'); } var padW = ($(window).width() - $(this).outerWidth()) / 2, padH = ($(window).height() - $(this).outerHeight()) / 2; console.log (padH + ' ' + padW); $(this).css('top', padH); $(this).css('left', padW); if($('#overlay').is(":visible") == true) { ih = ih + 4; $('<div id="xButton">x</div>').appendTo('#modalImage'); if (padH >= 0) { $('#xButton').css('top', padH - 4).css('right', padW - 65); } else { $('#xButton').css('top', '20px').css('right', padW - 65); } } }); }).attr('src', id); }); $('#xButton').click(function(){ $(this).hide(); $('#overlay').fadeOut(function(){ $('#modalImage img').css('top', '-9999px').remove(); $('#xButton').remove(); $('#modalImage').addClass('loader'); }); }); });

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  • Separation of domain and ui layer in a composite

    - by hansmaad
    Hi all, i'm wondering if there is a pattern how to separate the domain logic of a class from the ui responsibilities of the objects in the domain layer. Example: // Domain classes interface MachinePart { CalculateX(in, out) // Where do we put these: // Draw(Screen) ?? // ShowProperties(View) ?? // ... } class Assembly : MachinePart { CalculateX(in, out) subParts } class Pipe : MachinePart { CalculateX(in, out) length, diamater... } There is an application that calculates the value X for machines assembled from many machine parts. The assembly is loaded from a file representation and is designed as a composite. Each concrete part class stores some data to implement the CalculateX(in,out) method to simulate behaviour of the whole assembly. The application runs well but without GUI. To increase the usability a GUi should be developed on top of the existing implementation (changes to the existing code are allowed). The GUI should show a schematic graphical representation of the assembly and provide part specific dialogs to edit several parameters. To achieve these goals the application needs new functionality for each machine part to draw a schematic representation on the screen, show a property dialog and other things not related to the domain of machine simulation. I can think of some different solutions to implement a Draw(Screen) functionality for each part but i am not happy with each of them. First i could add a Draw(Screen) method to the MachinePart interface but this would mix-up domain code with ui code and i had to add a lot of functionality to each machine part class what makes my domain model hard to read and hard to understand. Another "simple" solution is to make all parts visitable and implement ui code in visitors but Visitor does not belong to my favorite patterns. I could derive UI variants from each machine part class to add the UI implementation there but i had to check if each part class is suited for inheritance and had to be careful on changes to the base classes. My currently favorite design is to create a parallel composite hierarchy where each component stores data to define a machine part, has implementation for UI methods and a factory method which creates instances of the corresponding domain classes, so that i can "convert" a UI assembly to a domain assembly. But there are problems to go back from the created domain hierarchy to the UI hierarchy for showing calculation results in the drawing for example (imagine some parts store some values during the calculation i want to show in the schematic representation after the simluation). Maybe there are some proven patterns for such problems?

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  • Visual studio 2010 colourizers, intellisense and the rest. Where to start!!

    - by Owen
    Ok, before I begin I realize that there is a lot of documentation on this subject but I have thus far failed to get even basic colourization working for VS2010. My goal is to simply get to a point where I can open a document and everything is coloured red, from here I can implement the relevant parsing logic. Here's what I have tried/found: 1) Downloaded all the relevent SDK's and such- Found the ook sample (http://code.msdn.microsoft.com/ookLanguage) - didn't build, didn't work. 2) Knowing almost nothing about MEF read through "Implementing a Language Service By Using the Managed Package Framework" - http://msdn.microsoft.com/en-us/library/bb166533(v=VS.100).aspx This was pretty much a copy and paste of all the basic stuff here, and also updating some references which were out of date with the sample see: http://social.msdn.microsoft.com/Forums/en-US/vsx/thread/a310fe67-afd2-4592-b295-3fc86fec7996 Now, I have got to a point where when running the package MEF appears to have hooked up correctly (I know this because with the debugger open I can see that the packages initialize and FDoIdle methods are being hit). When I open a file of the extension I have registered with the ProvideLanguageExtensionAttribute everything dies as if in an endless loop, yet no debug symbols hit (though they are loaded). Looking at the ook sample and the MEF examples they seem to be totally different approaches to the same problem. In the ook sample there are notions of Clasifications and Completion controllers which aren't mentioned in the MEF example. Also, they don't seem to create a Package or Language service, so I have no idea how it should work? With the MEF example, my assumption is that I need to hook into the "IScanner.ScanTokenAndProvideInfoAboutIt" to provide syntax highlighting? Which would be fine if I could ever hit this method. So my first question I guess is which approach should I be taking here? Or do they both somehow tie together? My second questions is, where can I find a basic fully working project that implements bog standard basic syntax highlighting and intellisense or VS2010? Thirdly, in the MEF example when I created a Package there were a bunch of test projects created for me. I appears that the integration tests launch the VS2010 test rig somehow, but the test fails. It would be good to write my service with tests but I have no idea what/how I can test each interaction so any references to testing Language services would be helpful. Finally, please throw any resource/book links my way that I may find useful. Cheers, Chris. N.B. Sorry I realize this is part question part rant, but I have never been so confused.

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  • jQuery Accordion /Tabs - Call different function upon load of content

    - by Scott
    I have the following markup: <body> <div id="tabs" style="float: left"> <ul> <li><a href="ajax/question_0.html" title="Question 1"><span>Question 1</span></a></li> <li><a href="ajax/question_1.html" title="Question 2"><span>Question 2</span></a></li> <li><a href="ajax/question_2.html" title="Question 3"><span>Question 3</span></a></li> <li><a href="ajax/question_3.html" title="Question 4"><span>Question 4</span></a></li> <li><a href="ajax/question_4.html" title="Question 5"><span>Question 5</span></a></li> <li><a href="ajax/question_5.html" title="Question 6"><span>Question 6</span></a></li> </ul> <div id="dynamicContent"> </div> </div> <div class="demo-description"> <p>Click tabs to see answers to Questions</p> </div> </body> I would like to utilize an accordion or the tabs plugin from the UI. Upon completion of the load event, I'd like to call a JavaScript function, but a different function for each tab -- almost like calling onDocumentReady for a page. I have the following JavaScript: $(function() { $('#tabs').tabs().bind('tabsselect', function(event, ui) { console.log("Loading: ajax/question_" + ui.index + ".html"); return true; //Ensure that the tab gets selected }); ); That's properly loading the Ajax file and all, but whenever I attempt to do something such as evaluating a statement in the JS, it seems to be ignored. Is there any way I can do this, so that once the file is loaded my function is called -- needs to be a different function for each tab.

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