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  • TV Antenna Helper Makes HDTV Antenna Calibration a Snap

    - by ETC
    If you’re rocking an Android device, TV Antenna Helper is a free tool that will help you orient your HDTV antenna for best signal strength. The free (ad-supported) application checks your location and lists all the HDTV stations within range. You can check signal strength, use compass bearings to help align the antenna with the stations you want to tune, and check additional information about the station and your orientation to it. It’s the kind of tool you won’t need everyday but when trotted out will save you tons of time and aggravation. Hit up the link below for more information and to grab a free copy for your Android device. TV Antenna Helper [Android Market via Addictive Tips] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper] N64oid Brings N64 Emulation to Android Devices Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform]

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  • Technique to have screen independent grid based puzzle with sprite animation

    - by Yan Cheng CHEOK
    Hello all, let's say I have a fixed size grid puzzle game (8 x 10). I will be using sprites animation, when the "pieces" in the puzzle is moving from one grid to another grid. I was wondering, what is the technique to have this game being implemented as screen resolution independent. Here is what I plan to do. 1) The data structure coordinate will be represented using double, with 1.0 as max value. // Puzzle grid of 8 x 10 Environment { double width = 0.8; double height = 1.0; } // Location of Sprite at coordinate (1, 1) Sprite { double posX = 0.1; double posY = 0.1; double width = 0.1; double height = 0.1; } // scale = PYSICAL_SCREEN_SIZE drawBitmap ( sprite_image, sprite_image_rect, new Rect(sprite.posX * Scale, sprite.posY * Scale, (sprite.posX + sprite.width) * Scale, (sprite.posY + sprite.Height) * Scale), paint ); 2) A large size sprite image will be used (128x128). As sprite image shall look fine if we scale from large size down to small size, but not vice versa. Besides the above mentioned technique, is there any other consideration I had missed out?

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  • Spotlight on an Office – Reading TVP offices

    - by Maria Sandu
    This month we’re in the UK at the Reading offices, for ‘Spotlight on an office’. The Reading Office, which is Oracle’s UK Headquarters, is based in Thames Valley Park (TVP), which is a bustling hive of activity that houses many different companies, a gym, and even a nursery. Overlooking the Thames and some of England’s beautiful countryside, this office, just a short free bus ride from Reading Town Centre is in a fantastic location. The offices themselves are made up of 5 different buildings, each with their own car park, restaurant, and design. The main building or TVP 510 as it is referred to, sits resplendent next to an extremely blue (for the UK) pond, filled with large koi-carp that on a sunny day like to come to the surface of the lake and bask. As the main hub of activity, TVP 510 is where you will find our Dry Cleaning service, the Ozone Gym, the main restaurant (which never fails to have someone in it), and the Marquee which sits outside the back amongst the picnic benches, and is where we have Barbeques in the summer time. Another highlight of the Reading Offices is tucked away in TVP530; the home of H20, and our sports and social club. This is the building that can be best be described as having the ‘cool’ vibe, where you can relax and unwind, all whilst sipping a Starbucks (or Costa if you prefer, located in TVP550), and playing a game of Pool in the cafeteria, or alternatively you can sit back and enjoy a seat in one of the luxury massage chairs! If you feel so inclined, you can also hire out an OraBike from any of the TVP offices, and if you are anything like some of my team, cycle from Reading to Bath using the towpath starting in Thames Valley Park. Oracle’s Reading Offices are a great place to work, they are home to a diverse range of people and have great atmosphere which would suit a graduate, intern, or anyone who is looking to come and work for Oracle in the UK.

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  • Where could Distributed Version Control Systems currently be in Gartner's hype cycle?

    - by dukeofgaming
    Edit: Given the recent downvoting (+8/-6 at this point) it was made clear to me that Gartner's lifecycle is a biased metric from a programmer's perspective. This is something that is part of a paper I'm going to present to management, and management types are part of Gartner's audience. Giving DVCS exposure & enthusiasm (that "could" be deemed as hype, or at least attacked as such), think about the following question when reading this one: "how could I use Gartner's hype cycle to convince management that DVCSs are ready (or ready-enough) for us, and that it is not just hype" Just asking if DVCSs is hype wouldn't be constructive, Gartner's hype cycle is a more objective instrument than just asking that (even if this instrument is regarded as biased). If you know any other instrument please, by all means, mention it. Edit #2: I agree that Gartner's Life Cycle is not for every technology, but I consider it may have generated enough buzz to be considered hype by some, so it maybe deserves to be at least evaluated/pondered as such by using this instrument in order to prove/disprove it to whatever degree. I'm an advocate of DVCS, BTW. I'm doing research for a whitepaper I'm writing in favor of DVCS adoption at company and I stumbled upon the concept of social proof. I want to prove that the social proof of DVCS adoption is not necessarily cargo cult and doing further research I now stumbled upon Gartner's hype cycle which describes technology maturity in 5 phases. My question is: what could be an indicator of the current location of Distributed Version Control Systems (I mean git, mercurial, bazaar, etc. in general) at a particular phase in the hype cycle?... in other (less convoluted) words, would you say that currently expectations of DVCSs are a) starting, b)inflated, c)decreasing (disillusionment), d)increasing (enlightenment) or e)stabilizing (mature) and (more importantly) why? I know it is a hard question and there is subjectivity involved, but I'll grant the answer (and the traditional cookie) to the clearest argument/evidence for a particular phase.

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  • Should a link validator report 302 redirects as broken links?

    - by Kevin Vermeer
    A while ago, sparkfun.com changed their URL structure from /commerce/product_info.php?products_id=9266 to /products/9266 This is nice, right? We don't need to know that it is (or was) a PHP page, and commerce, product_info, and products_id all tell us that we're looking at some products. The latter form seems like a great improvement. However, the change would have broken existing links. So, nicely, they stuck in 302 redirects. Visit http://www.sparkfun.com/commerce/product_info.php?products_id=9266 and your browser will issue GET /commerce/product_info.php?products_id=9266 HTTP/1.1 to which Sparkfun's servers reply HTTP/1.1 302 Found Location: http://www.sparkfun.com/products/9266 This 302 redirect is caught by Stack Exchange's link validator as a broken link. It's not broken it works just fine. Here, try it: http://www.sparkfun.com/commerce/product_info.php?products_id=9266 I understand that a 302 redirect is intended to be a temporary redirect, while a 301 should be used for permanent changes per RFC 2616. That said, Wikipedia and common practice use it as a redirect. Who is in error in this situation? Is this an error in Sparkfun's redirect implementation or in Stack Exchange's URL validator?

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  • How to account for speed of the vehicle when shooting shells from it?

    - by John Murdoch
    I'm developing a simple 3D ship game using libgdx and bullet. When a user taps the mouse I create a new shell object and send it in the direction of the mouse click. However, if the user has tapped the mouse in the direction where the ship is currently moving, the ship catches up to the shells very quickly and can sometimes even get hit by them - simply because the speed of shells and the ship are quite comparable. I think I need to account for ship speed when generating the initial impulse for the shells, and I tried doing that (see "new line added"), but I cannot figure out if what I'm doing is the proper way and if yes, how to calculate the correct coefficient. public void createShell(Vector3 origin, Vector3 direction, Vector3 platformVelocity, float velocity) { long shellId = System.currentTimeMillis(); // hack ShellState state = getState().createShellState(shellId, origin.x, origin.y, origin.z); ShellEntity entity = EntityFactory.getInstance().createShellEntity(shellId, state); add(entity); entity.getBody().applyCentralImpulse(platformVelocity.mul(velocity * 0.02f)); // new line added, to compensate for the moving platform, no idea how to calculate proper coefficient entity.getBody().applyCentralImpulse(direction.nor().mul(velocity)); } private final Vector3 v3 = new Vector3(); public void shootGun(Vector3 direction) { Vector3 shipVelocity = world.getShipEntities().get(id).getBody().getLinearVelocity(); world.getState().getShipStates().get(id).transform.getTranslation(v3); // current location of our ship v3.add(direction.nor().mul(10.0f)); // hack; this is to avoid shell immediately impacting the ship that it got shot out from world.createShell(v3, direction, shipVelocity, 500); }

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  • Change the Integrated Weblogic Port number

    - by pavan.pvj
    There came a situation where I wanted to work with two JDevelopers simultaneously and start two different applications in two JDEVs. (Both of them have to in separate installation location, else it will create a problem because of system directory).Now, when we want to start WLS in JDEV, only the first one will be started and the other one fails with an exception of port conflict. Until few days back, $1million dollar question was how to change the integrated WLS port number?So, heres the answer after some R&D. In the view menu, click on "Application Server Navigator". Right click on Integrated Weblogic server.1) If it is the first time that you are trying to start the server, then there is a menu "Create Default Domain". If you click on this, a window will be displayed where it asks for the preferred port number. Change it here.2) If the domain is already created, then click on Properties and change the preferred port number.Again, if you want to change the port before starting JDEV from the file system, then goto $JDEV_USER_HOME/systemxxx/o.j2ee and open the file adrs-instances.xml and change the http-port in the startup-preferences:<hash n="startup-preferences">   <value n="http-port" v="7111"/></hash>Note 1: adrs-instances.xml will be created ONLY after you create the default domain.Note 2: systemxxx - refers to system.<JDEV version> like system.11.1.1.3.56.59 for PS2.Note 3: $JDEV_USER_HOME - in windows - would be C:\Documents and Settings\[user_name]\Application Data\JDeveloper"Now, you can run multiple Integrated WLS simultaneously. But please be aware that running more than one WLS server will degrade system performance.

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  • Items Affecting Performance of the MySQL Database

    - by Antoinette O'Sullivan
    To learn about the many factors that can affect the performance of the MySQL Database, take the MySQL Performance Tuning course. You will learn: How your hardware and operating system can affect performance How to set up and logging to improve performance Best practices for backup and recovery And much more You can take this 4-day instructor-led course through the following formats: Training-on-Demand: Start training within 24 hours of registering for training, following lectures at your own pace through streaming video and booking time on a lab environment to suit your schedule. Live-Virtual Event: Attend a live event from your own desk, no travel required. Choose from a selection of events on the schedule to suit different time-zones. In-Class Event: Travel to an education center to attend this course. Below is a selection of events already on the schedule.  Location  Date  Delivery Language  Brussels, Beligum  10 November 2014  English  Sao Paolo, Brazil  25 August 2014  Brazilian Portuguese  London, England  20 October 2014  English  Milan, Italy  20 October 2014  Italian  Rome, Italy  1 December 2014  Italian  Riga, Latvia  29 September 2014  Latvian  Petaling Jaya, Malaysia  22 September 2014  English  Utrecht, Netherlands  10 November 2014  English  Warsaw, Poland  1 September 2014  Polish  Barcelona, Spain  14 October 2014  Spanish To register for an event, request an additional event, or learn more about the authentic MySQL Curriculum, go to http://education.oracle.com/mysql.

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  • SSMS hanging without error when connecting to SQL

    - by Rob Farley
    Scary day for me last Thursday. I had gone up to Brisbane, and was due to speak at the Queensland SQL User Group on Thursday night. Unfortunately, disaster struck about an hour beforehand. Nothing to do with the recent floods (although we were meeting in a different location because of them). It was actually down to the fact that I’d been fiddling with my machine to get Virtual Server running on Windows 7, and SQL had finally picked up a setting from then. I could run Management Studio, but it couldn’t connect at all. No error, it just seemed to hang. One of the things you have to do to get Virtual Server installed is to tweak the Group Policy settings. I’d used gpupdate /force to get Windows to pick up the new setting, which allowed me to get Virtual Server running properly, but at the time, SQL was still using the previous settings. Finally when in Brisbane, my machine picked up the new settings, and caused me pain. Dan Benediktson describes the situation. If the SQL client picks up the wrong value out of the GetOverlappedResult API (which is required for various changes in Windows 7 behaviour), then Virtual Server can be installed, but SQL Server won’t allow connections. Yay. Luckily, it’s easy enough to change back using the Group Policy editor (gpedit.msc). Then restarting the machine (again!, as gpupdate /force didn’t cut it either, because SQL had already picked up the value), and finally I could reconnect. On Thursday I simply borrowed another machine for my talk. Today, one of my guys had seen and remembered Dan’s post. Thanks, both of you.

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  • Prognostications for the Future of BI

    - by jacqueline.coolidge(at)oracle.com
    Dashboard Insight has published the viewpoints on the future of BI from several vendors' perspectives including ours at Business Intelligence Predictions for 2011 We offered: In 2011, businesses will demand more from BI.  With intense competitive and economic pressures, it's not enough to be interesting.  BI must be actionable and enable people to respond smarter and faster to the opportunities and challenges of the day.  Most companies rely on BI to help them understand what's going on in their business.  Many are ready to make the leap from "What's going on?" to "What are we going to do about it?" Seamless integration from reporting to what-if analysis and scenario modeling helps businesses decide the right course of action.  The integration of BI with SOA and BPEL will deliver the true payoff for BI by enabling companies to initiate business processes directly from their analysis, turning insight to action for more agile and competitive business.  And, I must admit, it's tough to argue with the trends identified by other vendors. Enabling true self-service and engaging a larger community of users Accelerating the adoption of BI on mobile devices Embracing more advanced analytics such as data/text mining and location intelligence Price/performance breakthroughs It's singing to the choir.  I look forward to hearing the voices of some customers who are pushing the envelope and will post those stories as I capture them.  

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  • CodePlex Daily Summary for Thursday, June 07, 2012

    CodePlex Daily Summary for Thursday, June 07, 2012Popular Releases????SDK for .Net 2.0/3.5/4.0 (OAuth2.0+??V2?API): ??VS2008?.net2.0、3.5、4.0????????: ??Upload???“?????IComparer”??????,????????。 ???????.net????VS2010??,?????????。 ????VS2008?.net2.0/3.5?!??Entities???? ???????.net???N????? ??JSON.net??????????? ?.net4.0??API?????dynamic??class ???alpha??,???? ?????????????JSON.net????,??????。 VS2005???????,?????var???,??????????! ????.net4.0???????????????,?????????LINQ to Twitter: LINQ to Twitter Beta v2.0.26: Supports .NET 3.5, .NET 4.0, Silverlight 4.0, Windows Phone 7.1, Client Profile, and Windows 8. 100% Twitter API coverage. Also available via NuGet! Follow @JoeMayo.Python Tools for Visual Studio: 1.5 Beta 1: We’re pleased to announce the release of Python Tools for Visual Studio 1.5 Beta. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including: • Supports CPython, IronPython, Jython and PyPy • Python editor with advanced member, signature intellisense and refactoring • Code navigation: “Find all refs”, goto definition, and object browser • Local and remote debugging •...Circuit Diagram: Circuit Diagram 2.0 Beta 1: New in this release: Automatically flip components when placing Delete components using keyboard delete key Resize document Document properties window Print document Recent files list Confirm when exiting with unsaved changes Thumbnail previews in Windows Explorer for CDDX files Show shortcut keys in toolbox Highlight selected item in toolbox Zoom using mouse scroll wheel while holding down ctrl key Plugin support for: Custom export formats Custom import formats Open...Umbraco CMS: Umbraco CMS 5.2 Beta: The future of Umbracov5 represents the future architecture of Umbraco, so please be aware that while it's technically superior to v4 it's not yet on a par feature or performance-wise. What's new? For full details see our http://progress.umbraco.org task tracking page showing all items complete for 5.2. In a nutshellPackage Builder Starter Kits Dynamic Extension Methods Querying / IsHelpers Friendly alt template URLs Localization Various bug fixes / performance enhancements Gett...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.0.5: JayData is a unified data access library for JavaScript developers to query and update data from different sources like WebSQL, IndexedDB, OData, Facebook or YQL. See it in action in this 6 minutes video New features in JayData 1.0.5http://jaydata.org/blog/jaydata-1.0.5-is-here-with-authentication-support-and-more http://jaydata.org/blog/release-notes Sencha Touch 2 module (read-only)This module can be used to bind data retrieved by JayData to Sencha Touch 2 generated user interface. (exam...32feet.NET: 3.5: This version changes the 32feet.NET library (both desktop and NETCF) to use .NET Framework version 3.5. Previously we compiled for .NET v2.0. There are no code changes from our version 3.4. See the 3.4 release for more information. Changes due to compiling for .NET 3.5Applications should be changed to use NET/NETCF v3.5. Removal of class InTheHand.Net.Bluetooth.AsyncCompletedEventArgs, which we provided on NETCF. We now just use the standard .NET System.ComponentModel.AsyncCompletedEvent...DotNetNuke® Links: 06.02.01: Added new DNN 6.2.0 beta social feature "friends" BugfixesApplication Architecture Guidelines: Application Architecture Guidelines 3.0.7: 3.0.7Jolt Environment: Jolt v2 Stable: Many new features. Follow development here for more information: http://www.rune-server.org/runescape-development/rs-503-client-server/projects/298763-jolt-environment-v2.html Setup instructions in downloadSharePoint Euro 2012 - UEFA European Football Predictor: havivi.euro2012.wsp (1.5): New fetures:Multilingual Support Max users property in Standings Web Part Games time zone change (UTC +1) bug fix - Version 1.4 locking problem http://euro2012.codeplex.com/discussions/358262 bug fix - Field Title not found (v.1.3) German SP http://euro2012.codeplex.com/discussions/358189#post844228 Bug fix - Access is denied.for users with contribute rights Bug fix - Installing on non-English version of SharePoint Bug fix - Title Rules Installing SharePoint Euro 2012 PredictorSharePoint E...xNet: xNet 2.1.1: Release xNet 2.1.1Command Line Parser Library: 1.9.2.4 stable: This is the first stable of 1.9.* branch. Added tests for HelpText::AutoBuild. Fixed minor formatting error in HelpText::DefaultParsingErrorsHandler.myManga: myManga v1.0.0.4: ChangeLogUpdating from Previous Version: Extract contents of Release - myManga v1.0.0.4.zip to previous version's folder. Replaces: myManga.exe BakaBox.dll CoreMangaClasses.dll Manga.dll Plugins/MangaReader.manga.dll Plugins/MangaFox.manga.dll Plugins/MangaHere.manga.dll Plugins/MangaPanda.manga.dllMVVM Light Toolkit: V4RC (binaries only) including Windows 8 RP: This package contains all the latest DLLs for MVVM Light V4 RC. It includes the DLLs for Windows 8 Release Preview. An updated Nuget package is also available at http://nuget.org/packages/MvvmLightLibsPreviewExtAspNet: ExtAspNet v3.1.7: +2012-06-03 v3.1.7 -?????????BUG,??????RadioButtonList?,AJAX????????BUG(swtseaman、????)。 +?Grid?BoundField、HyperLinkField、LinkButtonField、WindowField??HtmlEncode?HtmlEncodeFormatString(TiDi)。 -HtmlEncode?HtmlEncodeFormatString??????true,??????HTML????????。 -??????Asp.Net??GridView?BoundField?????????。 -http://msdn.microsoft.com/en-us/library/system.web.ui.webcontrols.boundfield.htmlencode -?Grid?HyperLinkField、WindowField??UrlEncode??,????URL??(???true)。 -?????????????,?????????????...LiveChat Starter Kit: LCSK v1.5.2: New features: Visitor location (City - Country) from geo-location Pass configuration via javascript for the chat box New visitor identification (no more using the IP address as visitor identification) To update from 1.5.1 Run the /src/1.5.2-sql-updates.txt SQL script to update your database tables. If you have it installed via NuGet, simply update your package and the file will be included so you can run the update script. New installation The easiest way to add LCSK to your app is by...Kendo UI ASP.NET Sample Applications: Sample Applications (2012-06-01): Sample application(s) demonstrating the use of Kendo UI in ASP.NET applications.Better Explorer: Better Explorer Beta 1: Finally, the first Beta is here! There were a lot of changes, including: Translations into 10 different languages (the translations are not complete and will be updated soon) Conditional Select new tools for managing archives Folder Tools tab new search bar and Search Tab new image editing tools update function many bug fixes, stability fixes, and memory leak fixes other new features as well! Please check it out and if there are any problems, let us know. :) Also, do not for...New ProjectsActiveAttributes: Create attributes that execute code when their target members are called.Blogger Access Library: This is a .NET library that make it easy to post your blog article to Blogger when you want to handle the blogger with .NET (C#, VB, F#...etc) code.cookie.js - Simple JavaScript Cookie Processor: Simple JavaScript Cookie ProcessorDeberPrueba: deber de tareaDNN User Redirect: Allows you to redirect users that are members of specific roles or groups to landing pages within your DotNetNuke website. This is perfect for scenarios such as the following: - redirect unauthenticated users to a Login page - redirect authenticated users to a Welcome page after successful login - redirect users to a page where they need to view/accept Terms of Service - redirect employees who are part of a specific department in your organization to a Departmental landing page When ...Evento-Pro: O Aplicativo contará com uma área de manutenção e cadastro das informações necessárias para seu funcionamento, bem como uma tela para visualização, criação/manutenção dos eventos.Exchange Mailbox Permission Reverse Lookup: Ever wondered a user in which mailboxes has full-access or send-as rights? One common strategy is to use groups to grant permissions on shared mailboxes, where querying the user which groups is member of would do the job. But in case you grant mailbox permissions directly to users (maybe because you are using the Exchange 2010 shared mailbox automapping feature), this tool can come quite handy.Find and Replace word in the sentences: This program used Java Development Kid 6.0 and i were using HighLighter class. It was completed code with source code and then everybody can use in everything. I use it for my assignment of NCC Education on IAD(International Advanced Diploma). GIMS: Graphical ImageMagick ScripterGoogleMaps .NET API: This is a wrapper to use the Google Maps API in a .NET windows application (WinForms and WPF). It works by using a browser control (either WinForms or WPF), and interacting with a JavaScript implementation of Google Maps.Grid.Mvc: Grid.Mvc - is a component that allows you easy construction of HTML tables for displaying, paging and sorting data from a collection of Model objects.HgReleaseNotesGen: A cmd line utility for automatically creating a Release Notes document from a Mercurial repository - currently used by StyleCop.HS FB: Fizz BuzzJaySvcUtil - generate JavaScript context from OData metadata: This tool generates client-side metadata for OData service endpoints, so OData services can be consumed from JavaScript using JayData. Visit http://jaydata.org for detailed documentation, example apps and tutorials. You can download JayData from the [url:JayData CodePlex project|http://jaydata.codeplex.com] Knockout Serializer: Knockout SerializerMarsExplorer: This is a personal projectMulti camera snapshot taker: **this c# winform project is based on DXSnap-2008 sample project ** A few days ago, someone told me that it was not possible to take 3 snapshots , from 3 different webcams , at the same time (e.g. this guy wanted to take snapshots of an item on 3 different axes (X,Y,Z) at the same time. so I 've tried to make it work..mvcEticaret: Ticaret sitesiPush Notification: Push Notification service sample using F# and Duplex NetTcpBinding Reproductor: ReproductorStudyMate: A Internet and mobile based website, where user can make and share Exam revision notes to read them from mobile, attempt objective type questions and chat between online users.SugarSync Folder Provider for DotNetNuke: The SugarSync Folder Provider for DotNetNuke allows you to have direct integration between your cloud-hosted files and the file system in your DotNetNuke website. In using this extension, you will be able to enjoy the management of files in a CMS with the power of cloud file hosting.The SharePoint 2010 Tag Cloud web part for blog web template: The SharePoint 2010 Tag Cloud web part for blog web templateTimeClearWinFreeTime: ?????????IT???????,????????????,????????????(??:?????,??????)。???????????????????????,???????????????,??????,????????,?????55?????Windows????,????????????。 ???????c#,Windows7 ???Windows???????????, Windows XP??????.Netframework3.5????. Netframework3.5????: http://msdn.microsoft.com/zh-cn/netframework/cc378097VoIP based Call Management System (VBCMS): This project intends to focus on new ways of providing road side assistance service and many more using VoIP based systemXaml FlowDocument to PDF Converter: Simple FlowDocument to PDF Converter with paging, header and footer

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  • Using Shader causes triangle to disappear

    - by invisal
    The following is my rendering code. Private Sub GameRender() GL.Clear(ClearBufferMask.ColorBufferBit + ClearBufferMask.DepthBufferBit) GL.ClearColor(Color.SkyBlue) GL.UseProgram(theProgram) GL.EnableClientState(ArrayCap.VertexArray) GL.EnableClientState(ArrayCap.ColorArray) GL.BindBuffer(BufferTarget.ArrayBuffer, vertexPositionID) GL.DrawArrays(BeginMode.Triangles, 0, 3) GL.DisableClientState(ArrayCap.ColorArray) GL.DisableClientState(ArrayCap.VertexArray) GlControl1.SwapBuffers() End Sub This is screenshot without GL.UseProgram(theProgram) This is screenshot with GL.UseProgram(theProgram) Here are my shader code that I picked from online tutorial. Vertex Shader #version 330 layout(location = 0) in vec4 position; void main() { gl_Position = position; } Fragment Shader #version 330 out vec4 outputColor; void main() { outputColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); } These are my shader creation code. '' Initialize Shader Dim shaderList(1) As Integer shaderList(0) = CreateShader(ShaderType.VertexShader, strVertexShader) shaderList(1) = CreateShader(ShaderType.FragmentShader, strFragShader) theProgram = CreateProgram(shaderList) GL.DeleteShader(shaderList(0)) GL.DeleteShader(shaderList(1)) Here are my helper functions Private Function CreateShader(ByVal shaderType As ShaderType, ByVal code As String) Dim shader As Integer = GL.CreateShader(shaderType) GL.ShaderSource(shader, code) GL.CompileShader(shader) Dim status As Integer GL.GetShader(shader, ShaderParameter.CompileStatus, status) If status = False Then MsgBox(GL.GetShaderInfoLog(shader)) End If Return shader End Function Private Function CreateProgram(ByVal shaderList() As Integer) As Integer Dim program As Integer = GL.CreateProgram() For i As Integer = 0 To shaderList.Length - 1 GL.AttachShader(program, shaderList(i)) Next GL.LinkProgram(program) Dim status As Integer GL.GetProgram(program, ProgramParameter.LinkStatus, status) If status = False Then MsgBox(GL.GetProgramInfoLog(program)) End If For i As Integer = 0 To shaderList.Length - 1 GL.DetachShader(program, shaderList(i)) Next Return program End Function

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  • Subsumption architecture vs. perceptual control theory

    - by Yasir G.
    I'm a new person to AI field and I have to research and compare 2 different architectures for a thesis I'm writing. Before you scream (homework thread), I've been reading on these 2 topics only to find that I'm confusing myself more.. let me first start with stating briefly what I know so far. Subsumption is based on the fact that targets of a system are different in sophistication, thus that requires them to be added as layers, each layer can suppress (modify) the command of the layers below it, and there are inhibitors to stop signals from execution lets say. PCT stresses on the fact that there are nodes to handle environmental changes (negative feedback), so the inputs coming from an environment go through a comparator node and then an action is generated by that node, HPCT or (Hierarchical PCT) is based on nesting these cycles inside each other so a small cycle to avoid crashing would be nested in a more sophisticated cycle that targets a certain location for example. My questions, am I getting this the right way? am I missing any critical understanding about these 2 models? also any idea where I can find simplified explanations for each theory (so far been struggling trying to understand the papers from Google scholar :< ) /Y

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  • How to update MDS ?

    - by harsh.singla
    The other question that comes to mind is how to update and existing file or creates a new file in MDS. It's really simple. We already have setup done for this in Foundation Pack. Here are the steps you need to do to update or create a new file in MDS 1) Browse to AIA_HOME/AIAMetaData 2) Place your file(it may be new file or modified existing file) at the desired location. The same hierarchy will appear in MDS starting from AIAMetaData. 3) Edit UpdateMetaDataDeploymentPlan.xml in aia_instances/AIA_INSTANCE_NAME/config. 4) In the tag, mention the files which you have modified or added new. You can add a file or directory as required. 5) Browse to AIA_HOME/Infrastructure/Install/scripts 6) Run ant -f UpdateMetaData.xml Here is the same UpdateMetaData Deployment Plan. UpdateMetaDataDP.xml There are some things that you may want to take care while updating MDS 1) The path in "fileset" tag can be anywhere on the disk. 2) The path in "include" tag has to be relative to what is given in "fileset" tag 3) The path is MDS will appear what you have given in "include" tag. The path in this tag will automatically appended to /apps/AIAMetaData/.

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  • OWB 11gR2 &ndash; JDBC Helper Utility

    - by David Allan
    One of the common queries when importing the tables via JDBC with 11gR2 is determining why the import wizard doesn’t display the tables that you think it should. I often just use the script below to dump out the schemas, tables and columns that the JDBC driver is returning. This is useful in a few areas; to figure out what the schema name is returned to double check with the schema name you have used in the location (this is used in the DatabaseMetaData.getTables API call within the basic JDBC metadata import. to figure out the data types returned from the JDBC driver when you see columns skipped because of no datatype supported messages. also…I can do it via scripting and don’t need to recompile classes and stuff :-) Edit the tcl script and set the JDBC driver, the connection URL and the username and password (they are at the bottom of the script), the script then calls a basic tcl procedure which writes to standard out the schemas, tables and columns with various properties. For example I executed it using the XML JDBC driver from ODI over a simple customers XML file and it writes the following metadata; You can add more details as you need and execute from the OMBPlus panel within OWB. Download the sample tcl jdbc script here There is a bunch of really useful stuff on OTN documenting this area (start with the white paper here) that is worth checking out all related to the OWB SDK covering everything from platform definitions, custom metadata importers, application adapters, code templates etc. You can find a bunch of goodies on the OWB SDK here.

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  • How do I access shared folders on Ubuntu server from Mac OS?

    - by Stephen
    I have an old dell desktop running ubuntu 11.04, I also have samba installed on it. I'm trying to access the shared folders on the Ubuntu machine from my Mac, so I go into 'Finder', click on 'Go' and 'Connect to Server'. I type in the ip address of the ubuntu machine smb://xxx.xxx.x.xx and click connect, I can then see the list of shared folders from the ubuntu machine so I know its making a connection. But when I access the 'Music' folder I get an error message stating: There was an error connecting to the server "xxx.xxx.x.xx". Check the server name or IP address, and try again. Any thoughts anyone ? EDIT I have a external hard drive attached to the server, and the folders I'm trying to access are located on that external hard drive. The location of the folder is /media/HD-CELU2/test, so I think the path from Finder should be smb://xxx.xxx.x.xx/media/HD-CELU2/test, but having tested this, I'm still not getting in. P.S. I'm using Samba as I have a Windows machine on my home network as well.

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  • Download Instagram photos of any user on Windows, Mac & Linux using 4K Stogram

    - by Gopinath
    Instagram is one of most popular mobile applications used to take pictures and share them online. Initially released for iOS devices, Instagram quickly won the hearts of photographers and made into top 10 apps charts in Apple App Store. With a simple interface and quick photo processing features Instagram popularity grown by leaps and bounds. Few months ago after releasing an Android application,  Facebook acquired Instagram for around 1 billion dollars. Undoubtedly Instagram is the most popular photo sharing app on mobile devices and it’s where you find best photographers share their beautiful pictures online. Being the best source of photographs many users love to browse and download photographs. For those who are looking for downloading photographs from Instagram here is an excellent free desktop application – 4K Stogram. Once installed 4K Stogram, you will be able to quickly browse and download photographs of any user by just entering user name in search box and clicking on Follow button. The app quickly searches for the recent photographs and displays the thumbnails as it downloads them. You can double click on any photograph to view it with your Operating Systems default photograph viewer. Open the location of the photograph and you will find the rest of downloaded photos in the same folder. Once you enter name of the user, 4K Stogram automatically keeps tracking the user until you manually delete it. Also it automatically downloads the latest photographs when its launched again. Like this you can track multiple users and download their photographs Here is a quick run down of 4K Stogram features View and download photos of Instagram users No need to have Instagram account, just enter user name and download all photos Track multiple users and download their photos Automatically download latest photos All new photos are marked with an indictor for quick reference Free and open source desktop application that runs on Windows, Mac & Linux Link to 4K Stogram Application website

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  • 2D/Isometric map algorithm

    - by Icarus Cocksson
    First of all, I don't have much experience on game development but I do have experience on development. I do know how to make a map, but I don't know if my solution is a normal or a hacky solution. I don't want to waste my time coding things, and realise they're utterly crap and lose my motivation. Let's imagine the following map. (2D - top view - A square) X: 0 to 500 Y: 0 to 500 My character currently stands at X:250,Y:400, somewhere near center of 100px above bottom and I can control him with my keyboard buttons. LEFT button does X--, UP button does Y-- etc. This one is kid's play. I'm asking this because I know there are some engines that automate this task. For example, games like Diablo 3 uses an engine. You can pretty much drag drop a rock to map, and it is automatically being placed here - making player unable to pass through/detect the collision. But what the engine exactly does in the background? Generates a map like mine, places a rock at the center, and checks it like: unmovableObjects = array('50,50'); //we placed a rock at 50,50 location if(Map.hasUnmovableObject(CurrentPlayerX, CurrentPlayerY)) { //unable to move } else { //able to move } My question is: Is this how 2D/Isometric maps are being generated or there is a different and more complex logic behind them?

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  • Google Webmaster tools Incorrect rel-alternate-hreflang implementation warning message

    - by Noam
    I'm getting this warning msg. in Google webmaster tools Incorrect rel-alternate-hreflang implementation In particular, there seems to be a problem with missing or incorrect bi-directional linking (when page A links with hreflang to page B, there must be a link back from B to A as well). This msg. seems pretty straight forward, but when checking their example pages, I'm not finding anything wrong. I'm using alternate for translation of main site menu, titles, etc.. In each page I have this: <link rel="alternate" hreflang="en" href="http://mydomain.com/page" /> <link rel="alternate" hreflang="jp" href="http://ja.mydomain.com/page" /> <link rel="alternate" hreflang="ko" href="http://ko.mydomain.com/page" /> <link rel="alternate" hreflang="th" href="http://th.mydomain.com/page" /> <link rel="alternate" hreflang="es" href="http://es.mydomain.com/page" /> <link rel="alternate" hreflang="pt" href="http://pt.mydomain.com/page" /> I've double checked this exists in all the 6 pages. This is the first time I've seen this msg although I've implemented this at least 6 months ago, and implementation hasn't changed. Is there any way to check a specific set of pages for these things? Am I missing something in my implementation? We're auto-redirecting people from a location to their specific language, and give them an option to manually change this. I've also just found out about the suggestion for Vary HTTP header - is that relevant and important here?

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  • What causes critical glib errors (when coding using messaging menu)?

    - by fluteflute
    If I run the python code below (almost entirely from this useful blog post) then I get three identical nasty looking error messages in the terminal. What might be causing them? I note the number (5857 in the example below) changes slightly on each run. What does this number signify? Is it a memory location or something similar? (messaging-menu.py:5857): GLib-GIO-CRITICAL **: g_dbus_method_invocation_return_dbus_error: assertion `error_name != NULL && g_dbus_is_name (error_name)' failed (messaging-menu.py:5857): GLib-GIO-CRITICAL **: g_dbus_method_invocation_return_dbus_error: assertion `error_name != NULL && g_dbus_is_name (error_name)' failed (messaging-menu.py:5857): GLib-GIO-CRITICAL **: g_dbus_method_invocation_return_dbus_error: assertion `error_name != NULL && g_dbus_is_name (error_name)' failed I'm running this on Natty, I should probably find out if I get the same errors in 10.10 though... import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() gtk.main()

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • What are the possible options for AI path-finding etc when the world is "partitionned"?

    - by Sebastien Diot
    If you anticipate a large persistent game world, and you don't want to end up with some game server crashing due to overload, then you have to design from the ground up a game world that is partitioned in chunks. This is in particular true if you want to run your game servers in the cloud, where each individual VM is relatively week, and memory and CPU are at a premium. I think the biggest challenge here is that the player receives all the parts around the location of the avatar, but mobs/monsters are normally located in the server itself, and can only directly access the data about the part of the world that the server own. So how can we make the AI behave realistically in that context? It can send queries to the other servers that own the neighboring parts, but that sounds rather network intensive and latency prone. It would probably be more performant for each mob AI to be spread over the neighboring parts, and proactively send the relevant info to the part that contains the actual mob atm. That would also reduce the stress in a mob crossing a border between two parts, and therefore "switching server". Have you heard of any AI design that solves those issues? Some kind of distributed AI brain? Maybe some kind of "agent" community working together through message passing?

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  • Config import on network-manager-openvpn

    - by Toki Tahmid
    I'm trying to use a free service using the OpenVPN protocol using OpenVPN's GUI module in the network manager. The config worked perfectly well as .ovpn on Windows. The behavior in Windows is such that I ran OpenVPN GUI and chose to connect to this particular VPN. It would then show the activity in the attempt to connect and opens a dialog box for username/password authentication. I've successfully imported all the configurations by changing the file type to .conf and using the import feature in network manager. However, attempting to connect would simply display the network manager's attempting to connect animation, but ultimately end with a notification of connection timing out. No prompt asking for authentication would appear at all, nor can I find any feature to prefix the authentication details. client dev tun proto tcp remote miami.proxpn.com 443 resolv-retry infinite nobind persist-key persist-tun ca ca.crt cert client.crt key client.key cipher BF-CBC keysize 512 comp-lzo verb 4 mute 5 tun-mtu 1500 mssfix 1450 auth-user-pass reneg-sec 0 # If you are connecting through an # HTTP proxy to reach the actual OpenVPN # server, put the proxy server/IP and # port number here. See the man page # if your proxy server requires # authentication. ;http-proxy-retry # retry on connection failures ;http-proxy [proxy server] [proxy port #] Needless to say, but I've downloaded all the required packages for setting up OpenVPN connections. By the way, as you can see above, .key and .crt files location are specified to be in the same directory as the config file. After importing the config file, if were to remove them, would it cause any problem? Note, I haven't removed them, so the problem I'm facing is not due to the absence of these files.

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  • Doing powerups in a component-based system

    - by deft_code
    I'm just starting really getting my head around component based design. I don't know what the "right" way to do this is. Here's the scenario. The player can equip a shield. The the shield is drawn as bubble around the player, it has a separate collision shape, and reduces the damage the player receives from area effects. How is such a shield architected in a component based game? Where I get confused is that the shield obviously has three components associated with it. Damage reduction / filtering A sprite A collider. To make it worse different shield variations could have even more behaviors, all of which could be components: boost player maximum health health regen projectile deflection etc Am I overthinking this? Should the shield just be a super component? I really think this is wrong answer. So if you think this is the way to go please explain. Should the shield be its own entity that tracks the location of the player? That might make it hard to implement the damage filtering. It also kinda blurs the lines between attached components and entities. Should the shield be a component that houses other components? I've never seen or heard of anything like this, but maybe it's common and I'm just not deep enough yet. Should the shield just be a set of components that get added to the player? Possibly with an extra component to manage the others, e.g. so they can all be removed as a group. (accidentally leave behind the damage reduction component, now that would be fun). Something else that's obvious to someone with more component experience?

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  • Speed up loading of test results from builds in Visual Studio

    - by Jakob Ehn
    I still see people complaining about the long time it takes to load test results from a TFS build in Visual Studio. And they make a valid point, it does take a very long time to load the test results, even for a small number of tests. The reason for this is that the test results is not just the result of the test run but also all the binaries that were part of the test run. This often also means that the debug symbols (*.pdb) will be downloaded to your local machine. This reason for this behaviour is that it letsyou re-run the tests locally. However, most of the times this is not what the developer will do, they just want to know which tests failed and why. They can then fix the tests and rerun them locally. It turns out there is a way to load only the test results, which is much faster. The only tricky bit is to find the location of the .trx file that is generated during the build. Particularly in TFS 2010 where you often have multiple build agents, which of corse results in different paths to the trx file. Note: To use this you must have read permission to the build folder on the build agent where the build was executed. Open the build result for the build Click View Log Locate the part where MSTest is invoked. When using test containers, it looks like this:   Note: You can actually search in the log window, press Ctrl+F and you will get a little search box at the bottom. Nice! On the MSTest command line call, locate the /resultsfileroot parameter, which points to the folder where the test results are stored Note that this path is local for the build server, so you need to replace the drive letter with the server name: D:\Builds\Project\TestResults to \Project\TestResults">\\<BuildServer>\Project\TestResults Double-click on the .trx file and you will notice that it loads much faster compared to opening it from the build log window

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