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  • Testing approach for multi-threaded software

    - by Shane MacLaughlin
    I have a piece of mature geospatial software that has recently had areas rewritten to take better advantage of the multiple processors available in modern PCs. Specifically, display, GUI, spatial searching, and main processing have all been hived off to seperate threads. The software has a pretty sizeable GUI automation suite for functional regression, and another smaller one for performance regression. While all automated tests are passing, I'm not convinced that they provide nearly enough coverage in terms of finding bugs relating race conditions, deadlocks, and other nasties associated with multi-threading. What techniques would you use to see if such bugs exist? What techniques would you advocate for rooting them out, assuming there are some in there to root out? What I'm doing so far is running the GUI functional automation on the app running under a debugger, such that I can break out of deadlocks and catch crashes, and plan to make a bounds checker build and repeat the tests against that version. I've also carried out a static analysis of the source via PC-Lint with the hope of locating potential dead locks, but not had any worthwhile results. The application is C++, MFC, mulitple document/view, with a number of threads per doc. The locking mechanism I'm using is based on an object that includes a pointer to a CMutex, which is locked in the ctor and freed in the dtor. I use local variables of this object to lock various bits of code as required, and my mutex has a time out that fires my a warning if the timeout is reached. I avoid locking where possible, using resource copies where possible instead. What other tests would you carry out?

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  • cross-platform development for mobile devices

    - by user924
    What language/framework is best worth learning for mobile application development? My specific situation is that I'm very familiar with Java and C++ (I especially love Qt), but have limited experience with other languages. Some options I'm considering: 1) Learn Objective-C and all the iPhone-specific tools I do have access to a mac. The downside here is I'm restricted to the iPhone, so I'd have to rewrite almost everything if I wanted to branch off into another mobile device (or move later to a cross-platform framework). Even after knowing Objective-C, it seems like other frameworks might be more efficient/faster to code in? 2) Use some existing cross-platform framework for development I've looked at rhomobile, but I only have limited experience with Ruby (and at first glance, it might be a little pricey comapred to other options). Appcelerator also looks popular and nice, but it uses html/css/javascript. Airplaysdk looks good, but it's new and I haven't been able to see much written about it (is it worth going for?). 3) Wait for something better to come along How far away is Qt for the iPhone? That would be ideal, but it isn't available now. So what do you recommend? Productivity/efficiency is my top priority, although learning a useful language for the long term would also be okay. Thanks

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  • WinUSB failing on non-development computers

    - by Giawa
    Good afternoon, WinUSB is working well on the development computer that I am using (Win XP SP3). I am able to download new firmware to the Cypress FX2, and then connect to the new USB device once it 'renumerates'. However, if I've tried the same code with the WinUSB driver on a few other computers (Win XP SP3, Win7 x64) and they both returned the error "A device attached to the system is not functioning." when trying to use CreateFile to get a handle to the USB device. The devicePath was found successfully, so I'm not sure why it cannot connect to the device. Furthermore, the device manager states that my device is working properly. I'm curious if I'm missing something when compiling the code? I would guess that my development computer has something installed on it that the other computers do not? Or perhaps it's a power setting and the device is going to sleep (although I've fooled around with the Power Options on each computer to no avail). Does anyone have any ideas? I've compiled under Visual Studio 2008, and have installed the Microsoft C++ 2008 Redistributable Package on the computers that I've tested on. Thanks, Giawa

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  • implementing a Intelligent File Transfer Software in java over TCP/IP

    - by whyjava
    Hello I am working on a proposal where we have to implement a software which can move files between one source to destination.The overall goal of this project is to create intelligent file transfer.This software will have three components :- 1) Broker : Broker is the module that communicates with other brokers, monitors files, moves files, retrieves configurations from the Configuration Manager, supplies process information for the monitor, archives files, writes all process data to log files and escalates issues if necessary 2) Configuration Manager :Configuration Manager is a web-based application used to configure and deploy the configuration to all brokers. 3) Monitor : Monitor is a web-based application used to monitor each Broker in the environment. This project has to be built up in java and protocol for file transfer in tcp/ip. Client does not want to use FTP. File Transfer seems very easy, until there are several processes who are waiting to pick the file up automatically. Several problems arise: How can we guarantee the file is received at the destination? If a file isn’t received the first time, we should try it again (even after a restart or power breakdown) ? How does the receiver knows the file that is received is complete? How can we transfer multiple files synchronously? How can we protect the bandwidth, so file transfer isn’t blocking other processes? How does one interoperate between multiple OS platforms? What about authentication? How can we monitor het workflow? Auditing / logging Archiving Can you please provide answer to some of these? Thanks

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  • Releasing from development into production in maven

    - by Bruce
    Hi all, I'm confused about the use of maven in development and production environments - I'm sure it's something simple that I'm missing. Grateful for any help.. I set up maven inside eclipse on my local machine and wrote some software. I really like how it's made things like including dependent jars very easy. So that's my development environment. But now I want to release the project to production on a remote server. I've searched the documentation, but I can't figure out how it's supposed to work or what the maven best practice is.. Are you supposed to: a) Also be running maven on your production environment, and upload all your files to your production environment and rebuild your project there? (Something in me baulks at the idea of rebuilding 'released' code on the production server, so I'm fairly sure this isn't right..) b) use mvn:package to create your jar file and then copy that up to production? (But then what of all those nice dependencies? Isn't there a danger that your tested code is now going to be running against different versions of the dependent jars in the production environment, possibly breaking your code? Or missing a jar..?) c) Something else that I'm not figuring out.. Thanks in advance for any help!

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  • Scrum Master Stephen Forte Teaches Agile Development, Silverlight and BI at GIDS 2010

    - by rajesh ahuja
    Great Indian Developer Summit 2010 – Gold Standard for India's Software Developer Ecosystem Bangalore, March 25, 2010: The author of several books on application and database development including Programming SQL Server 2008 and certified Scrum Master Stephen Forte is coming this summer to India's biggest summit for the developer ecosystem - Great Indian Developer Summit. At the summit, Stephen will conduct a workshop guaranteed to give attendees a jump start in taking a certified scrum master exam. Scrum, one of the most popular Agile project management and development methods, which is starting to be adopted at major corporations and on very large projects. After an introduction to the basics of Scrum like project planning and estimation, the Scrum Master, team, product owner and burn down, and of course the daily Scrum, Stephen will show many real world applications of the methodology drawn from his own experience as a Scrum Master. Negotiating with the business, estimation and team dynamics are all discussed as well as how to use Scrum in small organizations, large enterprise environments and consulting environments. Stephen will also discuss using Scrum with virtual teams and an off-shoring environment. He will then take a look at the tools we will use for Agile development, including planning poker, unit testing, and much more. On 20th April at the GIDS.NET Conference, Stephen will also conduct a series of sessions on Microsoft computing technologies. He will teach how to build data driven, n-tier Rich Internet Applications (RIA) with Silverlight 4.0. Line of business applications (LOB) in Silverlight 4.0 are easy by tapping the power of WCF RIA Services, the Silverlight Toolkit, and elevated out of browser support. Stephen's demo centric session will walk you through an example of building a LOB application with Silverlight 4.0. See how Silverlight and WCF RIA Services support domain logic, services, data binding, validation, server based paging, authentication, authorization and much more. Silverlight 4.0 means business. Silverlight runs C# and Visual Basic code, and so it seems natural that a business application might share some code between the Silverlight client and its ASP.NET Web server. You may want to run some code client-side for interactivity, but re-run that code on the server for security or reliability. This is possible, and there are several techniques you can use to accomplish this goal. In Stephen's second talk learn about the various techniques and their pros and cons. Some techniques work better in C#, others in VB. Still others are simpler with a little extra tooling or code-generation. Any serious Silverlight business application will almost certainly face this issue, and this session gets you going fast. In the third talk, Stephen will explain how to properly architect and deploy a BI application using a mix of some exciting new tools and some old familiar ones. He will start with a traditional relational transaction centric database (OLTP) and explore ways to build a data warehouse (OLAP), looking at the star and snowflake schemas. Next he will look at the process of extraction, transformation, and loading (ETL) your OLTP data into your data warehouse. Different techniques for ETL will be described and the various tradeoffs will be discussed. Then he will look at using the warehouse for reporting, drill down, and data analysis in Microsoft Excel's PowerPivot 2010. The session will round off by showing how to properly build a cube and build a data analysis application on top of that cube, and conclude by looking at some tools to help with the data visualization process. Every year, GIDS is a game changer for several thousands of IT professionals, providing them with a competitive edge over their peers, enlightening them with bleeding-edge information most useful in their daily jobs, helping them network with world-class experts and visionaries, and providing them with a much needed thrust in their careers. Attend Great Indian Developer Summit to gain the information, education and solutions you seek. From post-conference workshops, breakout sessions by expert instructors, keynotes by industry heavyweights, enhanced networking opportunities, and more. About Great Indian Developer Summit Great Indian Developer Summit is the gold standard for India's software developer ecosystem for gaining exposure to and evaluating new projects, tools, services, platforms, languages, software and standards. Packed with premium knowledge, action plans and advise from been-there-done-it veterans, creators, and visionaries, the 2010 edition of Great Indian Developer Summit features focused sessions, case studies, workshops and power panels that will transform you into a force to reckon with. Featuring 3 co-located conferences: GIDS.NET, GIDS.Web, GIDS.Java and an exclusive day of in-depth tutorials - GIDS.Workshops, from 20 April to 24 April at the IISc campus in Bangalore. At GIDS you'll participate in hundreds of sessions encompassing the full range of Microsoft computing, Java, Agile, RIA, Rich Web, open source/standards, languages, frameworks and platforms, practical tutorials that deep dive into technical skill and best practices, inspirational keynote presentations, an Expo Hall featuring dozens of the latest projects and products activities, engaging networking events, and the interact with the best and brightest of speakers from around the world. For further information on GIDS 2010, please visit the summit on the web http://www.developersummit.com/ A Saltmarch Media Press Release E: [email protected] Ph: +91 80 4005 1000

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  • WPF or WinForms for Game Development and learning resources?

    - by Stephen Lee Parker
    I'm looking to create a game framework for my own personal use... I want to use WPF, but I'm unsure if that is a wise choice... The games I will be writing should not require high performance graphics, so I am hoping to build on native classes... I do not want to rely on external DLL's unless I generate them myself. The games will be for young children, say 4 to 8. Most will be learning puzzles or simple shooters. The most advanced will be a platform game (non-scrolling screen like the old Atari Miner 2049er game). I think I know how to write something like the old Atari Chopper Command (partially written and my 4 year old loves it, but I used WinForms and GDI), Pac-Man, Tetris, Astroids, Space Invaders, Slider Puzzle, but I do not really know how to write the platform game... In my mind, I'm getting caught in collision detection and how to make a character jump and how to make a character walk up a slope or steps... Can anyone point me to information on developing a platform game in C#? Would you suggest WinForms or WPF for game development? I'm not looking for great graphics and speed, just entertaining game play...

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  • Performance issues when using SSD for a developer notebook (WAMP/LAMP stack)?

    - by András Szepesházi
    I'm a web application developer using my notebook as a standalone development environment (WAMP stack). I just switched from a Core2-duo Vista 32 bit notebook with 2Gb RAM and SATA HDD, to an i5-2520M Win7 64 bit with 4Gb RAM and 128 GB SDD (Corsair P3 128). My initial experience was what I expected, fast boot, quick load of all the applications (Eclipse takes now 5 seconds as opposed to 30s on my old notebook), overall great experience. Then I started to build up my development stack, both as LAMP (using VirtualBox with a debian guest) and WAMP (windows native apache + mysql + php). I wanted to compare those two. This still all worked great out, then I started to pull in my projects to these stacks. And here came the nasty surprise, one of those projects produced a lot worse response times than on my old notebook (that was true for both the VirtualBox and WAMP stack). Apache, php and mysql configurations were practically identical in all environments. I started to do a lot of benchmarking and profiling, and here is what I've found: All general benchmarks (Performance Test 7.0, HDTune Pro, wPrime2 and some more) gave a big advantage to the new notebook. Nothing surprising here. Disc specific tests showed that read/write operations peaked around 380M/160M for the SSD, and all the different sized block operations also performed very well. Started apache performance benchmarking with Apache Benchmark for a small static html file (10 concurrent threads, 500 iterations). Old notebook: min 47ms, median 111ms, max 156ms New WAMP stack: min 71ms, median 135ms, max 296ms New LAMP stack (in VirtualBox): min 6ms, median 46ms, max 175ms Right here I don't get why the native WAMP stack performed so bad, but at least the LAMP environment brought the expected speed. Apache performance measurement for non-cached php content. The php runs a loop of 1000 and generates sha1(uniqid()) inisde. Again, 10 concurrent threads, 500 iterations were used for the benchmark. Old notebook: min 0ms, median 39ms, max 218ms New WAMP stack: min 20ms, median 61ms, max 186ms New LAMP stack (in VirtualBox): min 124ms, median 704ms, max 2463ms What the hell? The new LAMP performed miserably, and even the new native WAMP was outperformed by the old notebook. php + mysql test. The test consists of connecting to a database and reading a single record form a table using INNER JOIN on 3 more (indexed) tables, repeated 100 times within a loop. Databases were identical. 10 concurrent threads, 100 iterations were used for the benchmark. Old notebook: min 1201ms, median 1734ms, max 3728ms New WAMP stack: min 367ms, median 675ms, max 1893ms New LAMP stack (in VirtualBox): min 1410ms, median 3659ms, max 5045ms And the same test with concurrency set to 1 (instead of 10): Old notebook: min 1201ms, median 1261ms, max 1357ms New WAMP stack: min 399ms, median 483ms, max 539ms New LAMP stack (in VirtualBox): min 285ms, median 348ms, max 444ms Strictly for my purposes, as I'm using a self contained development environment (= low concurrency) I could be satisfied with the second test's result. Though I have no idea why the VirtualBox environment performed so bad with higher concurrency. Finally I performed a test of including many php files. The application that I mentioned at the beginning, the one that was performing so bad, has a heavy bootstrap, loads hundreds of small library and configuration files while initializing. So this test does nothing else just includes about 100 files. Concurrency set to 1, 100 iterations: Old notebook: min 140ms, median 168ms, max 406ms New WAMP stack: min 434ms, median 488ms, max 604ms New LAMP stack (in VirtualBox): min 413ms, median 1040ms, max 1921ms Even if I consider that VirtualBox reached those files via shared folders, and that slows things down a bit, I still don't see how could the old notebook outperform so heavily both new configurations. And I think this is the real root of the slow performance, as the application uses even more includes, and the whole bootstrap will occur several times within a page request (for each ajax call, for example). To sum it up, here I am with a brand new high-performance notebook that loads the same page in 20 seconds, that my old notebook can do in 5-7 seconds. Needless to say, I'm not a very happy person right now. Why do you think I experience these poor performance values? What are my options to remedy this situation?

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • Why doesn't it seem to be any development in the field of 3D VR gear, especially with regard to gaming?

    - by neuviemeporte
    I remember that way back around 1995, there was this big craze with VR in the media, a whole bunch of (mostly mediocre) games labeled as "virtual-reality-interactive-movie (...)" were published. If I recall correctly, the first 3D VR helmet was called VFX-1 and was sold bundled with Descent and some dedicated joystick. I never owned one, and I read just one review which was mostly enthusiastic, but pointed to some weak points, like the eyes getting tired after an hour or so of playing. Then the whole thing basically flickered down and died. I suppose the main reason it wasn't successful was that the hardware of the day was not powerful enough, the VR gear's design wasn't perfected to make it comfortable and natural to use, and the companies that made it failed to market it successfully. What I can't understand is why isn't there any development in the field today. There is some vr-ish hardware mostly targeted at the consoles (Kinect, Wii remote, TrackIR), but all projects of creating some 3d head-mounted display system seem to be in early infancy, appear once in a trade show somewhere and aren't heard of again. I think it could work great with head tracking and some of today's shooters, flight sims (trackIR is nice but the movement scale translation is awkward) and other games with an FPP POV. Is there any technological reason why decent vr headgear can't be made today, or is it just that nobody really cares/everyone is scared to repeat the '90s failure?

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  • My game seems to be incompatible with recording software. What could be causing this?

    - by Lewis Wakeford
    I've just finished a little Game-Dev project for university and I need to record a video to accompany my submission (just in case they can't get my source to work). Basically my game doesn't work at all when FRAPS or Bandicam attempts to attach to it, I get a black screen and a stream of GL INVALID OPERATION messages from my error reporting code. Dxtory can't seem to hook into it correctly at all, it doesn't display it's FPS counter or anything. My game logic appears to be running correctly from the debug traces, it just seems like all the gl library calls break. I don't know a huge amount about how these programs operate so I don't really know what I could be doing to cause this. I've heard they read from the OpenGL frame buffers so maybe I'm doing something wrong there? I'm letting GLFW and GLEW do all the low level initialization, but I have successfully recorded projects with the same setup and recording software. Essentially, has anyone ever run into something like this before or do you know anything about how these programs work that could give a clue as to the cause of the issue?

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  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

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  • How should a team share/store game content during development?

    - by irwinb
    Other than Dropbox, what out there has been especially useful for storing and sharing game content like images during development (similar feature set to Dropbox like working offline, automatic syncing and support for windows/osx)? We are looking into hosting our own SharePoint server but it seems to be really focused on documents... Maybe Box.net would work? EDIT For code, we are using Git. To be more precise, I was looking for an easy, automatic way for content produced by artists/audio engineers to be available to everyone. Features like approvals of assets don't hurt either. Following the answer linked by Tetrad, Alienbrain looked pretty interesting but..is way out of our budget (may be something to invest in in the future). What ended up doing... We were going to go with Box.net but downloading the sync apps for desktop use required us to wait to be contacted by them for some reason. We did not have much time to wait so we ended up going with Dropbox Teams. Box.net has a nice feature set but we never really felt held back without them. Thanks for the help :).

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  • How do I diagnose a bottleneck in an Intel Atom based Ubuntu server?

    - by Jon Cage
    I have a small media server at home which has software raid and a gigabit link to the rest of my network. For some reason though, I only get ~10MB/s transfers when copying to/from the server. I use software RAID5 (mdadm) over 4 1TB disks. On top of that I then use LVM to give me a huge pool of disk space which is then split up into multiple partitions which can be resized as and when they need it. I'm guessing this it most likely the cause, but I'd like to know for sure where the root cause is. So, how can I benchmark network throughput (Windows 7 desktop <- Ubuntu server) and hard disk performance to try and identify where my bottleneck might be? [Edit] If anyone's interested, the motherboard is an Intel Desktop Board D945GCLF2. So that's a 300 series Atom processor with the Intel® 945GC Express Chipset [Edit2] I feel like such a fool! I just checked my desktop and I had the slower of the two onboard NICs plugged in so the server is probably not at fault here. Transferring a copy of ubuntu off the server I get ~35-40MB/s according to Windows 7. I'll do those HD tests when I get a chance though (just for completeness).

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  • How much does a computer actually cost?

    - by Cawas
    Ok, so when you buy a new notebook, you spend about $1 or $2 thousand with the OS included. When you make your own desktop machine you can get as low as $100 for a good one today, with not a single piece of software included. It can't be much lower, but it can go lot higher. People, including myself, tend to believe that's the price of a computer, but then there comes the softwares. I just stumbled upon a nice piece of application I could use myself, but it's very specific, very tiny, and most people would never bother about this. And it costs "just $12". That is a lot for something I may use just once or twice! OS upgrades, hardware malfunction, and your custom set of software actually raise the computer price quite a lot, thus this question: how much we pay in the end for our personal computers? I'd like to see some statistics on that. Maybe divided into 3 categories or something, but some data with averages, minimum and "maximum" costs would be very nice. Maybe a "cost per year" would be nice. Just wondering.

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  • Concerns about Apache per-Vhost logging setup

    - by etienne
    I'm both senior developer and sysadmin in my company, so i'm trying to deal with the needs of both activities. I've set up our apache box, wich deals with 30-50 domains atm (and hopefully will grow larger) and hosts both production and development sites, with this directory structure: domains/ domains/domain.ext/ #FTPS chroot for user domain.ext domains/domain.ext/public #the DocumentRoot of http://domain.ext domains/domain.ext/logs domains/domain.ext/subdomains/sub.domain.ext domains/domain.ext/subdomains/sub.domain.ext/public #DocumentRoot of http://sub.domain.ext Each domain.ext Vhost runs with his dedicated user and group via mpm-itk, umask being 027, and the logs are stored via a piped sudo command, like this: ErrorLog "| /usr/bin/sudo -u nobody -g domain.ext tee -a domains/domain.ext/logs/sub.domain.ext_error.log" CustomLog "| /usr/bin/sudo -u nobody -g domain.ext tee -a domains/domain.ext/logs/sub.domain.ext_access.log" combined Now, i've read a lot about not letting the logs out of a very restricted directory, but the developers often need to give a quick look to a particular subdomain error log, and i don't really want to give them admin rights to look into /var/logs. Having them available into the ftp account is REALLY handy during development stages. Do you think this setup is viable and safe enough? To me it is apparently looking good, but i'm concerned about 3 security issues: -is the sudo pipe enough to deal with symlink exploits? Any catches i'm missing? -log dos: logs are in the same partition of all domains. got hundreds of gigs, but still, if one get disk-space dos'd, everything will break. Any workaround? Will a short timed logrotate suffice? -file descriptors limits: AFAIK the default limit for Apache on Ubuntu Server is currently 8192, which should be plenty enough to handle 2 log files per subdomain. Is it? Am i missing something? I hope to read some thoughts on the matter!

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  • What are best practices on virtual lab/test bed architecture?

    - by WooYek
    I am currently preparing a new small virtual environment for development and testing with Windows Server + SQL Server + AD + Sharepoint + Exchange + IIS(ASP.NET) + Biztalk + ?, for a small (up to 5) dev team. What are pros and cons on different approaches, eg. splitting up over different machines or packing everything up per machine. I your experience what are the best practices I should follow in terms of architecture and various system/servers placement. What to share and what to split per person. I would like to achieve some flexibility for the dev and testing process (so teammebers would not be steeping on each other's toes) and limit administrative effort needed to propagate settings, integrate work items and revert changes when something breaks up. It's not supposed to be an everyday development working environment, more a tier 2 developer testing environment, and not yet an integration or QA testing environment with formal change process. IMO the two borderline solutions are: creating one all-inclusive machine for each dev team member giving them freedom to manage creating shared environment managed by the one with somehow formalized change request process What golden mean would you recommend, and why?

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  • Logmein does not work at home?

    - by Littlet-ENG
    I've been using logmein successfully for may situations and have had very good success. Our company has an Log me in Pro account. I have used this to share my desktop with customers. At work, I have had no problem with my laptop. At home, one program (solid-works) that I need to share with my customers, will not display the active screen. I spent 45 min on the phone with both the software for the cad system and logmein support with not help. I need help in narrowing down what the problem is on my computer. The support guys at Solid-works got another remote software to work, so its not the program. I can get the logmein to work at the office so its not the settings of the logmein pro account. The LMI people say its a setting on my computer.? -internet is fast enough at home -can't narrow down the problem -changed graphical settings and that didn't work. Any Suggestions?

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  • Raid1 with active and spare partition

    - by Daniel Baron
    I am having the following problem with a RAID1 software raid partition on my Ubuntu system (10.04 LTS, 2.6.32-24-server in case it matters). One of my disks (sdb5) reported I/O errors and was therefore marked faulty in the array. The array was then degraded with one active device. Hence, I replaced the harddisk, cloned the partition table and added all new partitions to my raid arrays. After syncing all partitions ended up fine, having 2 active devices - except one of them. The partition which reported the faulty disk before, however, did not include the new partition as an active device but as a spare disk: md3 : active raid1 sdb5[2] sda5[1] 4881344 blocks [2/1] [_U] A detailed look reveals: root@server:~# mdadm --detail /dev/md3 [...] Number Major Minor RaidDevice State 2 8 21 0 spare rebuilding /dev/sdb5 1 8 5 1 active sync /dev/sda5 So here is the question: How do I tell my raid to turn the spare disk into an active one? And why has it been added as a spare device? Recreating or reassembling the array is not an option, because it is my root partition. And I can not find any hints to that subject in the Software Raid HOWTO. Any help would be appreciated.

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  • Whats the easiest route to trying out mono 2.6?

    - by E J
    We have several web applications built on Microsoft technologies (asp.net+mvc framework, built using VS2008, MS SQL Server). I have recently be playing with Ubuntu (9.10), installed using Wubi, and wanted to see if I can get our apps running on a foss software stack. I have got the hang of the very basics of Postgresql and I have read that there is some support for Linq to SQL in mono (as of 2.6) as well as asp.net/MVC. However I am unsure how to go about getting Mono 2.6 up and running. Here is what I have discovered so far: Ubuntu is not meant for the 'cutting edge' it is designed to be stable hence, it sometimes takes a release cycle or two for new software to make it to the repositories Mono is already installed by default, but it is likely to stay at version 2.4 for at least the 10.4 release You can install paralell environments of Mono, if you know what your doing. I have had a go at setting up parallel environments, but haven't had any luck yet. (And TBH I am not certain that that will do what I think it's gonna do). (tl;dr start here) Is there a distribution of Linux similar enough to Ubuntu, that I wouldn't have to start the learning curve all over again, but that will let me install Mono 2.6, Postgresql, (and possibly mono-develop 2.4)? Or should I persist with Ubuntu?

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  • How do I reinitialise a failed RAID 5 drive using terminal on Ubuntu Server

    - by Stephen
    I've currently put together a new system and part of that has been creating a software RAID 5 using 'mdadm' in Ubuntu Server. I successfully got to the point where I create the array using: sudo mdadm --create --verbose /dev/md0 --level=5 --raid-devices=4 /dev/sda1 /dev/sdb1 /dev/sdc1 /dev/sdd1 I left it to do its thing overnight then used the following command to check on it: watch cat /proc/mdstat To which the following was returned: Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md0 : active raid5 sdd1[4](S) sdc1[2] sdb1[1] sda1[0](F) 5860535808 blocks super 1.2 level 5, 512k chunk, algorithm 2 [4/2] [_UU_] unused devices: <none> It appears that one has failed (and I'm not too savvy with why another is a spare). So, just to be sure that something else isn't amiss I wanted to try and re-engage the failed drive. Can someone explain how I can do that and what I should do with the spare (if anything). And also how do I know when synchronisation is complete? The tutorial I used to get this far is located here: http://sonniesedge.co.uk/2009/06/13/software-raid-5-on-ubuntu-904/ Many thanks! p.s. Here is some extra information that may help: sudo mdadm --detail /dev/md0 /dev/md0: Version : 1.2 Creation Time : Mon Jun 18 21:14:21 2012 Raid Level : raid5 Array Size : 5860535808 (5589.04 GiB 6001.19 GB) Used Dev Size : 1953511936 (1863.01 GiB 2000.40 GB) Raid Devices : 4 Total Devices : 4 Persistence : Superblock is persistent Update Time : Mon Jun 18 21:50:26 2012 State : clean, FAILED Active Devices : 2 Working Devices : 3 Failed Devices : 1 Spare Devices : 1 Layout : left-symmetric Chunk Size : 512K Name : myraidbox:0 (local to host myraidbox) UUID : a269ee94:a161600c:fb1665e7:bd2f27b3 Events : 13 Number Major Minor RaidDevice State 0 0 0 0 removed 1 8 17 1 active sync /dev/sdb1 2 8 33 2 active sync /dev/sdc1 3 0 0 3 removed 0 8 1 - faulty spare /dev/sda1 4 8 49 - spare /dev/sdd1

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  • Sharing music on NAS with Zune and iPod?

    - by osij2is
    After being a long time iPod owner, I'm switching to the new Zune with its subscription model. I haven't bought a Zune yet but I'm planning on doing so within the next month or so. I have approximately 40GB worth of music and my girlfriend has her iPod music library around 30GB. I've been trying to figure out how to migrate all our music off of our laptops/desktops and centralize everything on my NAS. In sharing iPod music isn't too bad. Sharing from one machine to all is fairly easy within the iTunes player. As far as storing all the music on a NAS, again, iPods aren't too bad and imagine other systems aren't difficult. But I'm really new to the Zune and I'm beginning to run into some issues. My questions are: Is it possible to store all music from our iPods and Zune subscriptions and share music between the iPod/Zune within the same file share on my NAS? I'm sure it's possible to store music on a share, but I'm not sure how iTunes and the Zune software differs. Is there 3rd party software, maybe something like DoubleTwist that can sync based from NAS to multiple desktop/laptops? I've never used DoubleTwist but it's something that I found that looks close to being what I need. I've never quite done this myself so I'm trying to find a solution that can: a) store music on a network share; b) sync between different devices (Zune/iPod) seamlessly.

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  • Creating dynamic map graphs

    - by Mehper C. Palavuzlar
    I need a software (or softwares) to achieve the following. I'm not sure if it could be done, but I'd like to hear the suggestions from super users. The data I want to use for graphing purposes include sales figures of magazines by provinces. There are 81 provinces of Turkiye, and I want the computer to automatically paint / write on a graph according to the sales magnitude of the provinces. Since there are loads of magazines with loads of issues, the process must be executed automatically just after selecting the related magazine and issue. So there will be graphs showing the sales weight of the whole country with some nice illustrations. Those graphs might be used as part of some decision support mechanism to help field teams. Is it possible? I have all the data and base maps of Turkiye to be filled/painted. I'm sure this is not easy. If there is a way to do that, it might probably include more than one software. Thanks in advance for any valuable comments and answers.

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