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  • Excel CSV into Nested Dictionary; List Comprehensions

    - by victorhooi
    heya, I have a Excel CSV files with employee records in them. Something like this: mail,first_name,surname,employee_id,manager_id,telephone_number [email protected],john,smith,503422,503423,+65(2)3423-2433 [email protected],george,brown,503097,503098,+65(2)3423-9782 .... I'm using DictReader to put this into a nested dictionary: import csv gd_extract = csv.DictReader(open('filename 20100331 original.csv'), dialect='excel') employees = dict([(row['employee_id'], row) for row in gp_extract]) Is the above the proper way to do it - it does work, but is it the Right Way? Something more efficient? Also, the funny thing is, in IDLE, if I try to print out "employees" at the shell, it seems to cause IDLE to crash (there's approximately 1051 rows). 2. Remove employee_id from inner dict The second issue issue, I'm putting it into a dictionary indexed by employee_id, with the value as a nested dictionary of all the values - however, employee_id is also a key:value inside the nested dictionary, which is a bit redundant? Is there any way to exclude it from the inner dictionary? 3. Manipulate data in comprehension Thirdly, we need do some manipulations to the imported data - for example, all the phone numbers are in the wrong format, so we need to do some regex there. Also, we need to convert manager_id to an actual manager's name, and their email address. Most managers are in the same file, while others are in an external_contractors CSV, which is similar but not quite the same format - I can import that to a separate dict though. Are these two items things that can be done within the single list comprehension, or should I use a for loop? Or does multiple comprehensions work? (sample code would be really awesome here). Or is there a smarter way in Python do it? Cheers, Victor

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  • DBD::CSV: Problem with file-name-extensions

    - by sid_com
    In this script I have problems with file-name-extensions: if I use /home/mm/test_x it works, with file named /home/mm/test_x.csv it doesn't: #!/usr/bin/env perl use warnings; use strict; use 5.012; use DBI; my $table_1 = '/home/mm/test_1.csv'; my $table_2 = '/home/mm/test_2.csv'; #$table_1 = '/home/mm/test_1'; #$table_2 = '/home/mm/test_2'; my $dbh = DBI->connect( "DBI:CSV:" ); $dbh->{RaiseError} = 1; $table_1 = $dbh->quote_identifier( $table_1 ); $table_2 = $dbh->quote_identifier( $table_2 ); my $sth = $dbh->prepare( "SELECT a.id, a.name, b.city FROM $table_1 AS a NATURAL JOIN $table_2 AS b" ); $sth->execute; $sth->dump_results; $dbh->disconnect; Output with file-name-extention: DBD::CSV::st execute failed: Execution ERROR: No such column '"/home/mm/test_1.csv".id' called from /usr/local/lib/perl5/site_perl/5.12.0/x86_64-linux/DBD/File.pm at 570. Output without file-name-extension: '1', 'Brown', 'Laramie' '2', 'Smith', 'Watertown' 2 rows Is this a bug?

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  • response.Text is undefined when returning variable

    - by George
    Not sure if the problem is related to Ajax or something silly about JavaScript that I'm overlooking in general, but I have the following script where fox.html is just plain text that reads, "The quick brown fox jumped over the lazy dog." : function loadXMLDoc() { if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.open("GET","fox.html",true); xmlhttp.send(); xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { fox = xmlhttp.responseText; alert(fox); } } } onload = loadXMLDoc; The above script alerts the contents of fox.html onload just fine. However if I change the script so that: { fox = xmlhttp.responseText; alert(fox); } becomes: { fox = xmlhttp.responseText; return fox; } and alert(loadXMLDoc()); onload I get 'undefined'. I'm wondering why this is so.

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  • Pronunciation of programming structures (particularly in c#)

    - by Andrzej Nosal
    As a non-English speaking person I often have problems pronouncing certain programming structures and abbreviations. I've been watching some video tutorials and listening to podcasts as well, though I couldn't catch them all. My question is what is the common or correct pronunciation of the following code snippets? Generics, like IEnumerable<int> or in a method void Swap<T>(T lhs, T rhs) Collections indexing and indexer access e.g. garage[i], rectangular arrays myArray[2,1] or jagged[1][2][3] Lambda operator =>, e.g. in a where extension method .Where(animal => animal.Color == Color.Brown) or in an anonymous method () => { return false;} Inheritance class Derived : Base (extends?) class SomeClass : IDisposable (implements?) Arithemtic operators += -= *= /= %= ! Are += and -= pronounced the same for events? Collections initializers new int[] { 4, 5, 8, 9, 12, 13, 16, 17 }; Casting MyEnum foo = (MyEnum)(int)yourFloat; (as?) Nullables DateTime? dt = new DateTime?(); I tagged the question with C# as some of them are specific to C# only.

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  • Mac vs. Windows Browser Font Height Rendering Issue

    - by cdmckay
    I'm using a custom font and the @font-face tag. In Windows, everything looks great, regardless of whether it's Firefox, Chrome, or IE. On Mac, it's a different story. For some reason, the Mac font renderer thinks the font is a lot shorter than it is. For example, consider this test code (live example here): <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Webble</title> <style type="text/css"> @font-face { font-family: "Bubbleboy 2"; src: url("bubbleboy-2.ttf") format('truetype'); } body { font-family: "Bubbleboy 2"; font-size: 30px; } div { background-color: maroon; color: yellow; height: 100px; line-height: 100px; } </style> </head> <body> <div>The quick brown fox jumped over the lazy dog.</div> </body> </html> Open it on Windows Firefox and on Mac Firefox. Use your mouse to select it. On Windows, you'll notice it fully selects the font. On Mac, it only selects about half the font. If you look at what it is selecting, you'll see that that part has been centered, instead of the full height of the font. Is there anyway to fix this rather large discrepancy?

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  • For each <item> in CheckedListBox. <item> returns as Object and not as Control

    - by Tivie
    Hello there. I have a CheckedListBox previously populated. I want to loop with a "for each / next" through all items in the CheckedListBox and do a lot of "stuff" with each iteration element of the checkedlistbox. example code: For Each item In CheckedListBox1.Items If item.Checked = True Then 'do stuff like item.BackColor = Color.Blue Else 'do other stuff item.BackColor = Color.Brown End If Next the problem is that is an 'Object' type and not a 'Control' type. If I force the iteration var As CheckBox, it throws an InvalidCastException saying that type 'System.String' can't be associated with type 'System.Windows.Forms.CheckBox' I know I can easily work around using for i=0 to CheckedListBox.Items.Count - 1 but I want to use a for each /next loop since I have a lot of code in that loop (and With can't be used) and always poiting directly to the object is something I wish to avoid and I really need the code to be as simple as possible. I actually spent one afternoon looking for this but couldn't find any answer. If someone could be kind enough to enlight me in this, it would be extremely appreciated. Best regards

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  • JavaFx 2.1, 2.2 TableView update issue

    - by Lewis Liu
    My application uses JPA read data into TableView then modify and display them. The table refreshed modified record under JavaFx 2.0.3. Under JavaFx 2.1, 2.2, the table wouldn't refresh the update anymore. I found other people have similar issue. My plan was to continue using 2.0.3 until someone fixes the issue under 2.1 and 2.2. Now I know it is not a bug and wouldn't be fixed. Well, I don't know how to deal with this. Following are codes are modified from sample demo to show the issue. If I add a new record or delete a old record from table, table refreshes fine. If I modify a record, the table wouldn't refreshes the change until a add, delete or sort action is taken. If I remove the modified record and add it again, table refreshes. But the modified record is put at button of table. Well, if I remove the modified record, add the same record then move the record to the original spot, the table wouldn't refresh anymore. Below is a completely code, please shine some light on this. import javafx.application.Application; import javafx.beans.property.SimpleStringProperty; import javafx.collections.FXCollections; import javafx.collections.ObservableList; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.HPos; import javafx.geometry.Insets; import javafx.geometry.Pos; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.*; import javafx.scene.control.cell.PropertyValueFactory; import javafx.scene.layout.GridPane; import javafx.scene.layout.HBox; import javafx.scene.layout.VBox; import javafx.scene.text.Font; import javafx.stage.Modality; import javafx.stage.Stage; import javafx.stage.StageStyle; public class Main extends Application { private TextField firtNameField = new TextField(); private TextField lastNameField = new TextField(); private TextField emailField = new TextField(); private Stage editView; private Person fPerson; public static class Person { private final SimpleStringProperty firstName; private final SimpleStringProperty lastName; private final SimpleStringProperty email; private Person(String fName, String lName, String email) { this.firstName = new SimpleStringProperty(fName); this.lastName = new SimpleStringProperty(lName); this.email = new SimpleStringProperty(email); } public String getFirstName() { return firstName.get(); } public void setFirstName(String fName) { firstName.set(fName); } public String getLastName() { return lastName.get(); } public void setLastName(String fName) { lastName.set(fName); } public String getEmail() { return email.get(); } public void setEmail(String fName) { email.set(fName); } } private TableView<Person> table = new TableView<Person>(); private final ObservableList<Person> data = FXCollections.observableArrayList( new Person("Jacob", "Smith", "[email protected]"), new Person("Isabella", "Johnson", "[email protected]"), new Person("Ethan", "Williams", "[email protected]"), new Person("Emma", "Jones", "[email protected]"), new Person("Michael", "Brown", "[email protected]")); public static void main(String[] args) { launch(args); } @Override public void start(Stage stage) { Scene scene = new Scene(new Group()); stage.setTitle("Table View Sample"); stage.setWidth(535); stage.setHeight(535); editView = new Stage(); final Label label = new Label("Address Book"); label.setFont(new Font("Arial", 20)); TableColumn firstNameCol = new TableColumn("First Name"); firstNameCol.setCellValueFactory( new PropertyValueFactory<Person, String>("firstName")); firstNameCol.setMinWidth(150); TableColumn lastNameCol = new TableColumn("Last Name"); lastNameCol.setCellValueFactory( new PropertyValueFactory<Person, String>("lastName")); lastNameCol.setMinWidth(150); TableColumn emailCol = new TableColumn("Email"); emailCol.setMinWidth(200); emailCol.setCellValueFactory( new PropertyValueFactory<Person, String>("email")); table.setItems(data); table.getColumns().addAll(firstNameCol, lastNameCol, emailCol); //--- create a edit button and a editPane to edit person Button addButton = new Button("Add"); addButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { fPerson = null; firtNameField.setText(""); lastNameField.setText(""); emailField.setText(""); editView.show(); } }); Button editButton = new Button("Edit"); editButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (table.getSelectionModel().getSelectedItem() != null) { fPerson = table.getSelectionModel().getSelectedItem(); firtNameField.setText(fPerson.getFirstName()); lastNameField.setText(fPerson.getLastName()); emailField.setText(fPerson.getEmail()); editView.show(); } } }); Button deleteButton = new Button("Delete"); deleteButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (table.getSelectionModel().getSelectedItem() != null) { data.remove(table.getSelectionModel().getSelectedItem()); } } }); HBox addEditDeleteButtonBox = new HBox(); addEditDeleteButtonBox.getChildren().addAll(addButton, editButton, deleteButton); addEditDeleteButtonBox.setAlignment(Pos.CENTER_RIGHT); addEditDeleteButtonBox.setSpacing(3); GridPane editPane = new GridPane(); editPane.getStyleClass().add("editView"); editPane.setPadding(new Insets(3)); editPane.setHgap(5); editPane.setVgap(5); Label personLbl = new Label("Person:"); editPane.add(personLbl, 0, 1); GridPane.setHalignment(personLbl, HPos.LEFT); firtNameField.setPrefWidth(250); lastNameField.setPrefWidth(250); emailField.setPrefWidth(250); Label firstNameLabel = new Label("First Name:"); Label lastNameLabel = new Label("Last Name:"); Label emailLabel = new Label("Email:"); editPane.add(firstNameLabel, 0, 3); editPane.add(firtNameField, 1, 3); editPane.add(lastNameLabel, 0, 4); editPane.add(lastNameField, 1, 4); editPane.add(emailLabel, 0, 5); editPane.add(emailField, 1, 5); GridPane.setHalignment(firstNameLabel, HPos.RIGHT); GridPane.setHalignment(lastNameLabel, HPos.RIGHT); GridPane.setHalignment(emailLabel, HPos.RIGHT); Button saveButton = new Button("Save"); saveButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { if (fPerson == null) { fPerson = new Person( firtNameField.getText(), lastNameField.getText(), emailField.getText()); data.add(fPerson); } else { int k = -1; if (data.size() > 0) { for (int i = 0; i < data.size(); i++) { if (data.get(i) == fPerson) { k = i; } } } fPerson.setFirstName(firtNameField.getText()); fPerson.setLastName(lastNameField.getText()); fPerson.setEmail(emailField.getText()); data.set(k, fPerson); table.setItems(data); // The following will work, but edited person has to be added to the button // // data.remove(fPerson); // data.add(fPerson); // add and remove refresh the table, but now move edited person to original spot, // it failed again with the following code // while (data.indexOf(fPerson) != k) { // int i = data.indexOf(fPerson); // Collections.swap(data, i, i - 1); // } } editView.close(); } }); Button cancelButton = new Button("Cancel"); cancelButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { editView.close(); } }); HBox saveCancelButtonBox = new HBox(); saveCancelButtonBox.getChildren().addAll(saveButton, cancelButton); saveCancelButtonBox.setAlignment(Pos.CENTER_RIGHT); saveCancelButtonBox.setSpacing(3); VBox editBox = new VBox(); editBox.getChildren().addAll(editPane, saveCancelButtonBox); Scene editScene = new Scene(editBox); editView.setTitle("Person"); editView.initStyle(StageStyle.UTILITY); editView.initModality(Modality.APPLICATION_MODAL); editView.setScene(editScene); editView.close(); final VBox vbox = new VBox(); vbox.setSpacing(5); vbox.getChildren().addAll(label, table, addEditDeleteButtonBox); vbox.setPadding(new Insets(10, 0, 0, 10)); ((Group) scene.getRoot()).getChildren().addAll(vbox); stage.setScene(scene); stage.show(); } }

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  • Creating a json array and json items with jquery?

    - by user246114
    Hi, I made a simple javascript class like this: function Horse() { this.color = 'brown'; this.speed = 'somewhat slow'; } I attached a few instances to some elements, like this: $("#horse1").data('d', new Horse()); $("#horse2").data('d', new Horse()); $("#horse3").data('d', new Horse()); now I want to create a JSON array with a JSON representation of each horse object. So I'm doing this: // How do I create an empty JSON array here?: var myJsonArray = ?; var children = $("#horses").children(); for (var i = 0, m = children.size(); i < m; i++) { var panel = children[i]; var horse = $(panel).data('h'); // And how do I create a JSON rep of my horse here? var myJsonHorse = new JsonHorse(?); // Finally, how do I add it to the json array? myJsonArray.push(myJsonHorse); } yeah my end goal is to have a single json array of all the horses after iterating over all the children - not sure if this should be done in plain javascript or in jquery? Thanks

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  • Really cool way to create custom UITabBar for iPhone app?

    - by ludicco
    Hi, I am doing a lot of researching lately about how to get a different looking with nice effects UITabBar on my iPhone app, but unfortunately I am only finding things on how to replace background color etc. Well, I've checked out this app called Momento which is pretty cool and presents a very slick tabBar: So there are a couple of elements here I would like to ask you guys if you could help me by giving me the right directions on how to get a similar effect :) Arrow above items: as you can see this app has this animated arrow that runs above the selected item with a very smooth animation. Selected Stated of the item's image is not that blue-ish default one neither the default state which displays in a different shade of brown and gray version. nice Items separators with beveled vertical lines. diferrent background image for the tabBar different height for the tabBar At this point after some research I am able to set the height and background image by subclassing UITabBarController but I'm still not sure on how to accomplish the other items specially the first one related to the nice arrow effect. If someone knows about a very good tutorial on how to do this it would be great for clarifying what can or can't be done by subclassing the UITabBarController and specially if can be done in Interface Builder :) I am just starting on this world off app development for iOS so if you could help me on that it would be really appreciated Thanks a lot in advance

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  • How do I find all paths through a set of given nodes in a DAG?

    - by Hanno Fietz
    I have a list of items (blue nodes below) which are categorized by the users of my application. The categories themselves can be grouped and categorized themselves. The resulting structure can be represented as a Directed Acyclic Graph (DAG) where the items are sinks at the bottom of the graph's topology and the top categories are sources. Note that while some of the categories might be well defined, a lot is going to be user defined and might be very messy. Example: On that structure, I want to perform the following operations: find all items (sinks) below a particular node (all items in Europe) find all paths (if any) that pass through all of a set of n nodes (all items sent via SMTP from example.com) find all nodes that lie below all of a set of nodes (intersection: goyish brown foods) The first seems quite straightforward: start at the node, follow all possible paths to the bottom and collect the items there. However, is there a faster approach? Remembering the nodes I already passed through probably helps avoiding unnecessary repetition, but are there more optimizations? How do I go about the second one? It seems that the first step would be to determine the height of each node in the set, as to determine at which one(s) to start and then find all paths below that which include the rest of the set. But is this the best (or even a good) approach? The graph traversal algorithms listed at Wikipedia all seem to be concerned with either finding a particular node or the shortest or otherwise most effective route between two nodes. I think both is not what I want, or did I just fail to see how this applies to my problem? Where else should I read?

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  • Same font, character spacing and line-height but different results

    - by Ben Huh
    The introduction of @font-face in CSS3 allows web designers to use fonts that look the same across all browsers. That is what I thought until trying it out with the following code in jsFiddle: HTML: <div> The_Quick_Brown<br> Fox_Jumps_Over<br> The_Lazy_Dog </div> CSS: @font-face { font-family: 'Open Sans'; font-style: normal; font-weight: 400; src: url('http://themes.googleusercontent.com/static/fonts/opensans/v6/cJZKeOuBrn4kERxqtaUH3T8E0i7KZn-EPnyo3HZu7kw.woff') format('woff'); } div { display: block; width: 496px; height: 86px; font-size: 1.3em; font-family: 'Open Sans'; font-style: normal; margin: 0; border: 0; padding: 0; background: cyan; letter-spacing: 1.44em; line-height: 1.44; overflow: hidden; } This is the view from Firefox 12.0. Take note of the partially obscured 'o' in 'brown', the position of 'g' in 'dog' and the underscore '_' at the bottom edge. This is the view from Google Chrome 19.0. Despite explicitly setting letter-spacing and line-height for the same font, why are the results still different?

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  • VB.NET trying simple captcha

    - by Pride Grimm
    I'm trying to write a simple captcha program in vb.net. I'm just wanting to make an image from random numbers and display it, check the answer, and then proceed. I'm pretty new to vb.net, so I found some code to generate the information. I will cite the owner when I find it again (http://www.knowlegezone.com/80/article/Technology/Software/Asp-Net/Simple-ASP-NET-CAPTCHA-Tutorial) This is in the onload() of default2.aspx Public Sub returnNumer() Dim num1 As New Random Dim num2 As New Random Dim numQ1 As Integer Dim numQ2 As Integer Dim QString As String numQ1 = num1.Next(10, 15) numQ2 = num2.Next(17, 31) QString = numQ1.ToString + " + " + numQ2.ToString + " = " Session("answer") = numQ1 + numQ2 Dim bitmap As New Bitmap(85, 35) Dim Grfx As Graphics = Graphics.FromImage(bitmap) Dim font As New Font("Arial", 18, FontStyle.Bold, GraphicsUnit.Pixel) Dim Rect As New Rectangle(0, 0, 100, 50) Grfx.FillRectangle(Brushes.Brown, Rect) Grfx.DrawRectangle(Pens.PeachPuff, Rect) ' Border Grfx.DrawString(QString, font, Brushes.Azure, 0, 0) Response.ContentType = "Image/jpeg" bitmap.Save(Response.OutputStream, System.Drawing.Imaging.ImageFormat.Jpeg) bitmap.Dispose() Grfx.Dispose() End Sub So I put this in a separate page, like this This all works find and dandy, but when I get the answer from the session like this Dim literal As String = Convert.ToString(Session("answer")) It's always one behind. So if The images adds to 32, the answer in session isn't 32. But after a refresh (and a new image) the session("answer") will be 32. Is there a way to refresh the session on page 1, after the default2.aspx loads? Is there a better way to do this? I though about trying to run the code all on one page, and trying to set the src of and image to returnNumber(), but I need a bit of help on that one.

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  • Project euler problem 3 in haskell

    - by shk
    I'm new in Haskell and try to solve 3 problem from http://projecteuler.net/. The prime factors of 13195 are 5, 7, 13 and 29. What is the largest prime factor of the number 600851475143 ? My solution: import Data.List getD :: Int -> Int getD x = -- find deviders let deriveList = filter (\y -> (x `mod` y) == 0) [1 .. x] filteredList = filter isSimpleNumber deriveList in maximum filteredList -- Check is nmber simple isSimpleNumber :: Int -> Bool isSimpleNumber x = let deriveList = map (\y -> (x `mod` y)) [1 .. x] filterLength = length ( filter (\z -> z == 0) deriveList) in case filterLength of 2 -> True _ -> False I try to run for example: getD 13195 > 29 But when i try: getD 600851475143 I get error Exception: Prelude.maximum: empty list Why? Thank you @Barry Brown, I think i must use: getD :: Integer -> Integer But i get error: Couldn't match expected type `Int' with actual type `Integer' Expected type: [Int] Actual type: [Integer] In the second argument of `filter', namely `deriveList' In the expression: filter isSimpleNumber deriveList Thank you.

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  • Added a Facebook badge, throwing off footer placement

    - by Kevin
    Added the for the facebook badge to the site and now it's thrown my placement for the footer off .. it's working fine in Chrome, but IE, FFox and Opera all experiencing problems... Here is a screenshot: The footer (brown bar) is supposed to be at the bottom... Here is the CSS : /* footer */ #footer{ background:url(../images/bg-footer.png) no-repeat; height:26px; overflow:hidden; padding:35px 0 0 55px; font-size:11px; } #footer p{ margin:0; display:inline; color:#766623; } #footer ul{ margin:0; padding:0; list-style:none; display:inline; } #footer li{ display:inline; background:url(../images/sep-f-nav.gif) no-repeat 100% 55%; padding:0 6px 0 0; position:relative; } * html #footer li{ padding:0 3px 0 3px; } *+html #footer li{ padding:0 3px 0 3px; } #footer a{ color:#30481f; text-decoration:none; } #footer a:hover{ text-decoration:underline; /*Facebook badge Holder*/ .fb-area{ width:287px; padding:0 0; margin:0 0; min-height:100%; }

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  • GLSL point inside box test

    - by wcochran
    Below is a GLSL fragment shader that outputs a texel if the given texture coord is inside a box, otherwise a color is output. This just feels silly and the there must be a way to do this without branching? uniform sampler2D texUnit; varying vec4 color; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); if (any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0)))) gl_FragColor = color; else gl_FragColor = texel; } Below is a version without branching, but it still feels clumsy. What is the best practice for "texture coord clamping"? uniform sampler2D texUnit; varying vec4 color; varying vec4 labelColor; varying vec2 texCoord; void main() { vec4 texel = texture2D(texUnit, texCoord); bool outside = any(lessThan(texCoord, vec2(0.0, 0.0))) || any(greaterThan(texCoord, vec2(1.0, 1.0))); gl_FragColor = mix(texel*labelColor, color, vec4(outside,outside,outside,outside)); } I am clamping texels to the region with the label is -- the texture s & t coordinates will be between 0 and 1 in this case. Otherwise, I use a brown color where the label ain't. Note that I could also construct a branching version of the code that does not perform a texture lookup when it doesn't need to. Would this be faster than a non-branching version that always performed a texture lookup? Maybe time for some tests...

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  • Not getting an array as result (calling a webservice by AJAX-JSON)

    - by Pasargad
    I'm trying to get the result of my web service as an array and then loop over the result to fetch all of the data; what I have done so far: In my web service when I return the result I use return json_encode($newFiles); and the result is as following: "[{\"path\":\"c:\\\\my_images\\\\123.jpg\",\"ID\":\"123\",\"FName\":\"John\",\"LName\":\"Brown\",\"dept\":\"Hr\"}]" tehn in my Web application I'm calling the rest web service by the following code in the RestService class: public function getNewImages($time) { $url = $this->rest_url['MyService'] . "?action=getAllNewPhotos&accessKey=" . $this->rest_key['MyService'] . "&lastcheck=" . $time; $ch = curl_init(); curl_setopt($ch, CURLOPT_URL, $url); curl_setopt($ch, CURLOPT_RETURNTRANSFER, 1); $data = curl_exec($ch); if ($data) { return json_decode($data); } else { return null; } } and then in my controller I have the following code: public function getNewImgs($time="2011-11-03 14:35:08") { $newImgs = $this->restservice->getNewImages($time); echo json_encode$newImgs; } and I'm calling this `enter code here`controller method by AJAX: $("#searchNewImgManually").click(function(e) { e.preventDefault(); $.ajax({ type: "POST", async: true, datatype: "json", url: "<?PHP echo base_url("myProjectController/getNewImgs"); ?>", success: function(imgsResults) { alert(imgsResults[0]); } }); }); but instead of giving me the first object it is just giving me quotation mark (the first charachter of the result) " Why is that? I'm passing in JSON format and in AJAX I mentioned datatype as "JSON" ! Please let me know if you need more clarification! Thanks :)

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  • definition of wait-free (referring to parallel programming)

    - by tecuhtli
    In Maurice Herlihy paper "Wait-free synchronization" he defines wait-free: "A wait-free implementation of a concurrent data object is one that guarantees that any process can complete any operation in a finite number of steps, regardless the execution speeds on the other processes." www.cs.brown.edu/~mph/Herlihy91/p124-herlihy.pdf Let's take one operation op from the universe. (1) Does the definition mean: "Every process completes a certain operation op in the same finite number n of steps."? (2) Or does it mean: "Every process completes a certain operation op in any finite number of steps. So that a process can complete op in k steps another process in j steps, where k != j."? Just by reading the definition i would understand meaning (2). However this makes no sense to me, since a process executing op in k steps and another time in k + m steps meets the definition, but m steps could be a waiting loop. If meaning (2) is right, can anybody explain to me, why this describes wait-free? In contrast to (2), meaning (1) would guarantee that op is executed in the same number of steps k. So there can't be any additional steps m that are necessary e.g. in a waiting loop. Which meaning is right and why? Thanks a lot, sebastian

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  • Trying to overload + operator

    - by FrostyStraw
    I cannot for the life of me understand why this is not working. I am so confused. I have a class Person which has a data member age, and I just want to add two people so that it adds the ages. I don't know why this is so hard, but I'm looking for examples and I feel like everyone does something different, and for some reason NONE of them work. Sometimes the examples I see have two parameters, sometimes they only have one, sometimes the parameters are references to the object, sometimes they're not, sometimes they return an int, sometimes they return a Person object. Like..what is the most normal way to do it? class Person { public: int age; //std::string haircolor = "brown"; //std::string ID = "23432598"; Person(): age(19) {} Person operator+(Person&) { } }; Person operator+(Person &obj1, Person &obj2){ Person sum = obj1; sum += obj2; return sum; } I really feel like overloading a + operator should seriously be the easiest thing in the world except I DON'T KNOW WHAT I AM DOING. I don't know if I'm supposed to create the overload function inside the class, outside, if it makes a difference, why if I do it inside it only allows one parameter, I just honestly don't get it.

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  • So, how is the Oracle HCM Cloud User Experience? In a word, smokin’!

    - by Edith Mireles-Oracle
    By Misha Vaughan, Oracle Applications User Experience Oracle unveiled its game-changing cloud user experience strategy at Oracle OpenWorld 2013 (remember that?) with a new simplified user interface (UI) paradigm.  The Oracle HCM cloud user experience is about light-weight interaction, tailored to the task you are trying to accomplish, on the device you are comfortable working with. A key theme for the Oracle user experience is being able to move from smartphone to tablet to desktop, with all of your data in the cloud. The Oracle HCM Cloud user experience provides designs for better productivity, no matter when and how your employees need to work. Release 8  Oracle recently demonstrated how fast it is moving development forward for our cloud applications, with the availability of release 8.  In release 8, users will see expanded simplicity in the HCM cloud user experience, such as filling out a time card and succession planning. Oracle has also expanded its mobile capabilities with task flows for payslips, managing absences, and advanced analytics. In addition, users will see expanded extensibility with the new structures editor for simplified pages, and the with the user interface text editor, which allows you to update language throughout the UI from one place. If you don’t like calling people who work for you “employees,” you can use this tool to create a term that is suited to your business.  Take a look yourself at what’s available now. What are people saying?Debra Lilley (@debralilley), an Oracle ACE Director who has a long history with Oracle Applications, recently gave her perspective on release 8: “Having had the privilege of seeing a preview of release 8, I am again impressed with the enhancements around simplified UI. Even more so, at a user group event in London this week, an existing Cloud HCM customer speaking publically about his implementation said he was very excited about release 8 as the absence functionality was so superior and simple to use.”  In an interview with Lilley for a blog post by Dennis Howlett  (@dahowlett), we probably couldn’t have asked for a more even-handed look at the Oracle Applications Cloud and the impact of user experience. Take the time to watch all three videos and get the full picture.  In closing, Howlett’s said: “There is always the caveat that getting from the past to Fusion [from the editor: Fusion is now called the Oracle Applications Cloud] is not quite as simple as may be painted, but the outcomes are much better than anticipated in large measure because the user experience is so much better than what went before.” Herman Slange, Technical Manager with Oracle Applications partner Profource, agrees with that comment. “We use on-premise Financials & HCM for internal use. Having a simple user interface that works on a desktop as well as a tablet for (very) non-technical users is a big relief. Coming from E-Business Suite, there is less training (none) required to access HCM content.  From a technical point of view, having the abilities to tailor the simplified UI very easy makes it very efficient for us to adjust to specific customer needs.  When we have a conversation about simplified UI, we just hand over a tablet and ask the customer to just use it. No training and no explanation required.” Finally, in a story by Computer Weekly  about Oracle customer BG Group, a natural gas exploration and production company based in the UK and with a presence in 20 countries, the author states: “The new HR platform has proved to be easier and more intuitive for HR staff to use than the previous SAP-based technology.” What’s Next for Oracle’s Applications Cloud User Experiences? This is the question that Steve Miranda, Oracle Executive Vice President, Applications Development, asks the Applications User Experience team, and we’ve been hard at work for some time now on “what’s next.”  I can’t say too much about it, but I can tell you that we’ve started talking to customers and partners, under non-disclosure agreements, about user experience concepts that we are working on in order to get their feedback. We recently had a chance to talk about possibilities for the Oracle HCM Cloud user experience at an Oracle HCM Southern California Customer Success Summit. This was a fantastic event, hosted by Shane Bliss and Vance Morossi of the Oracle Client Success Team. We got to use the uber-slick facilities of Allergan, our hosts (of Botox fame), headquartered in Irvine, Calif., with a presence in more than 100 countries. Photo by Misha Vaughan, Oracle Applications User Experience Vance Morossi, left, and Shane Bliss, of the Oracle Client Success Team, at an Oracle HCM Southern California Customer Success Summit.  We were treated to a few really excellent talks around human resources (HR). Alice White, VP Human Resources, discussed Allergan's process for global talent acquisition -- how Allergan has designed and deployed a global process, and global tools, along with Oracle and Cognizant, and are now at the end of a global implementation. She shared a couple of insights about the journey for Allergan: “One of the major areas for improvement was on role clarification within the company.” She said the company is “empowering managers and deputizing them as recruiters. Now it is a global process that is nimble and efficient."  Deepak Rammohan, VP Product Management, HCM Cloud, Oracle, also took the stage to talk about pioneering modern HR. He reflected modern HR problems of getting the right data about the workforce, the importance of getting the right talent as a key strategic initiative, and other workforce insights. "How do we design systems to deal with all of this?” he asked. “Make sure the systems are talent-centric. The next piece is collaborative, engaging, and mobile. A lot of this is influenced by what users see today. The last thing is around insight; insight at the point of decision-making." Rammohan showed off some killer HCM Cloud talent demos focused on simplicity and mobility that his team has been cooking up, and closed with a great line about the nature of modern recruiting: "Recruiting is a team sport." Deepak Rammohan, left, and Jake Kuramoto, both of Oracle, debate the merits of a Google Glass concept demo for recruiters on-the-go. Later, in an expo-style format, the Apps UX team showed several concepts for next-generation HCM Cloud user experiences, including demos shown by Jake Kuramoto (@jkuramoto) of The AppsLab, and Aylin Uysal (@aylinuysal), Director, HCM Cloud user experience. We even hauled out our eye-tracker, a research tool used to show where the eye is looking at a particular screen, thanks to teammate Michael LaDuke. Dionne Healy, HCM Client Executive, and Aylin Uysal, Director, HCM Cloud user experiences, Oracle, take a look at new HCM Cloud UX concepts. We closed the day with Jeremy Ashley (@jrwashley), VP, Applications User Experience, who brought it all back together by talking about the big picture for applications cloud user experiences. He covered the trends we are paying attention to now, what users will be expecting of their modern enterprise apps, and what Oracle’s design strategy is around these ideas.   We closed with an excellent reception hosted by ADP Payroll services at Bistango. Want to read more?Want to see where our cloud user experience is going next? Read more on the UsableApps web site about our latest design initiative: “Glance, Scan, Commit.” Or catch up on the back story by looking over our Applications Cloud user experience content on the UsableApps web site.  You can also find out where we’ll be next at the Events page on UsableApps.

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  • Workshops, online content show how Oracle infuses simplicity, mobility, extensibility into user experience

    - by mvaughan
    By Kathy Miedema & Misha Vaughan, Oracle Applications User Experience Oracle has made a huge investment into the user experience of its many different software product families, and recent releases showcase big changes and features that aim to promote end user engagement and efficiency by streamlining navigation and simplifying the user interface. But making Oracle’s enterprise software great-looking and usable doesn’t stop when Oracle products go out the door. The Applications User Experience (UX) team recognizes that our customers may need to customize software to fit their work processes. And that’s why we provide tools such as user experience design patterns to help you maintain the Oracle user experience as you tailor your application to fit your business needs. Often, however, customers may need some context around user experience. How has the Oracle user experience been designed and constructed? Why is a good user experience important for users? How does understanding what goes into the user experience benefit the people who purchase the software for users? There’s a short answer to these questions, and you can read about it on Usable Apps. But truly understanding Oracle’s investment and seeing how it applies across product families occasionally requires a deeper dive into the Oracle user experience, especially if you’re an influencer or decision-maker about Oracle products. To help frame these decisions, the Communications & Outreach team has developed several targeted workshops that explore what Oracle means when it talks about user experience, and provides a roadmap into where the Oracle user experience is going. These workshops require non-disclosure agreements, and have been delivered to Oracle sales folks, Oracle partners, Oracle ACE Directors and ACEs, and a few customers. Some of these audience members have been developers or have a technical background; just as many did not. Here’s a breakdown of the kind of training you can get around the Oracle user experience from the OAUX Communications & Outreach team.For Partners: George Papazzian, Principal, Naviscent with Joyce Ohgi, Oracle Oracle Fusion Applications HCM Pre-Sales Seminar:  In concert with Worldwide Alliances  and  Channels under Applications Partner Enablement Director Jonathan Vinoskey’s guidance, the Applications User Experience team delivers a two-day workshop.  Day one focuses on Oracle Fusion Applications HCM and pre-sales strategy, and Day two focuses on positioning and leveraging Oracle’s investment in the Oracle Fusion Applications user experience.  The next workshops will occur on the following dates: December 4-5, 2013 @ Manchester, UK January 29-30, 2014 @ Reston, Virginia February 2014 @ Guadalajara, Mexico (email: Shannon Whiteman) March 11-12, 2014 @ Dubai, United Arab Emirates April 1-2, 2014 @ Chicago, Illinois Partner Advisory Board: A two-day board meeting in the U.S. and U.K. to discuss four main user experience areas for Oracle Fusion Applications: simplicity, visualization & analytics, mobility, & futures. This event is limited to Oracle Diamond Partners, UX bloggers, and key UX influencers and requires legal documentation.  We will be talking about the Oracle applications UX strategy and roadmap. Partner Implementation Training on User Interface: How to Build Great-Looking, Usable Apps:  In this two-day, hands-on workshop built around Oracle’s Application Development Framework, learn how to build desktop and mobile user interfaces and mobile user interfaces based on Oracle’s experience with Fusion Applications. This workshop is for partners with a technology background who are looking for ways to tailor Fusion Applications using ADF, or have built their own custom solutions using ADF. It includes an introduction to UX design patterns and provides tools to build usability-tested UX designs. Nov 5-6, 2013 @ Redwood Shores, CA, USA January 28-29th, 2014 @ Reston, Virginia, USA February 25-26, 2014 @ Guadalajara, Mexico March 9-10, 2014 @ Dubai, United Arab Emirates To register, contact [email protected] Simplified UI Customization & Extensibility:  Pilot workshop:  We will be reviewing the proposed content for communicating the user experience tool kit available with the next release of Oracle Fusion Applications.  Our core focus will be on what toolkit components our system implementors and independent software vendors will need to respond to customer demand, whether they are extending Fusion Applications, or building custom applications, that will need to leverage the simplified UI. Dec 11th, 2013 @ Reading, UK For information: contact [email protected] Private lab tour and demos: Interested in seeing what’s going on in the Apps UX Labs?  If you are headed to the San Francisco Bay Area, let us know. We can arrange a spin through our usability labs at headquarters. OAUX Expo: This open-house forum gives partners a look at what the UX team is working on, and showcases the next-generation user experiences in a demo environment where attendees can see and touch the applications. UX Direct: Use the same methods that Oracle uses to develop its own user experiences. We help you define your users and their needs, and then provide direction on how to tailor the best user experience you can for them. For CustomersAngela Johnston, Gozel Aamoth, Teena Singh, and Yen Chan, Oracle Lab tours: See demos of soon-to-be-released products, and take a spin on usability research equipment such as our eye-tracker. Watch this video to get an idea of what you’ll see. Get our newsletter: Learn about newly released products and see where you can meet us at user group conferences. Participate in a feedback session: Join a focus group or customer feedback session to get an early look at user experience designs for the next generation of software, and provide your thoughts on how well it will work. Join the OUAB: The Oracle Usability Advisory Board meets several times a year to discuss trends in the workforce and provide direction on user experience designs. UX Direct: Use the same methods that Oracle uses to develop its own user experiences. We help you define your users and their needs, and then provide direction on how to tailor the best user experience you can for them. For Developers (customers, partners, and consultants): Plinio Arbizu, SP Solutions, Richard Bingham, Oracle, Balaji Kamepalli, EiSTechnoogies, Praveen Pillalamarri, EiSTechnologies How to Build Great-Looking, Usable Apps: This workshop is for attendees with a strong technology background who are looking for ways to tailor customer software using ADF. It includes an introduction to UX design patterns and provides tools to build usability-tested UX designs.  See above for dates and times. UX design patterns web site: Cut the length of your project down by months. Use these patterns to build out the task flow you need to develop for your users. The patterns have already been usability-tested and represent the best practices that the Oracle UX research team has found in its studies. UX Direct: Use the same methods that Oracle uses to develop its own user experiences. We help you define your users and their needs, and then provide direction on how to tailor the best user experience you can for them. For Oracle Sales Mike Klein, Jeremy Ashley, Brent White, Oracle Contact your local sales person for more information about the Oracle user experience and the training available from the Applications User Experience Communications & Outreach team. See customer-friendly user experience collateral ranging from the new simplified UI in Oracle Fusion Applications Release 7, to E-Business Suite user experience highlights, to Siebel, PeopleSoft, and JD Edwards user experience highlights.   Receive access to the same pre-sales and implementation training we provide to partners. For Oracle Sales only: Oracle-only training on the Oracle Fusion Applications UX Innovation Sales Kit.

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  • GRUB 2 freezing at OS selection screen, what could be the cause?

    - by Michael Kjörling
    Mains power is somewhat unreliable where I live, so every now and then, the computer gets rebooted when the PSU can't maintain proper voltage during a brown-out or momentary black-out. It's happened a few times recently that when power is restored, the BIOS POST completes successfully, GRUB starts to load and then freezes. I've seen this at the Welcome to GRUB! message, but it seems to happen more often just past the switch to the graphical OS list. At this point, the computer will not respond to anything (arrow keys, control commands, Ctrl+Alt+Del, ...) - it simply sits there displaying this image, seemingly doing nothing more. At that point, turning the computer off using the power button and letting it sit for a while (cooling down?) has allowed it to boot successfully. Turning the computer off and immediately back on seems to give the same result (successful POST then freeze in GRUB). This behavior began recently, although does not seem to be directly correlated with my hard disk woes (although it may be relevant that GRUB resides on that physical disk, I don't know). Once the computer has booted, it runs without a hitch. I know that a "proper" solution would be to invest in a UPS, but what might be causing behavior like this? I was thinking in terms of perhaps the CPU shutting down as a thermal control measure, but if that was the cause then wouldn't I see similar freezes during use (which I do not)? What else could cause freezes apparently closely but not perfectly related to the BIOS handover from POST to OS bootloader? The BIOS settings are to reset to previous power status after a power loss. Since the PC in question is almost always turned on, this means restore to full power status. I have no expansion cards installed that make any BIOS extensions known by screen output during the boot process, at least, but I do have a few expansion cards installed. Haven't made any changes in that regard in a long time, now. I haven't touched GRUB itself for a long time, whether configuration or binaries, so I don't think that's the problem. Also, it doesn't really make sense that a bug in GRUB would manifest itself only once in a blue moon but significantly more often after a power failure.

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  • How to change mouse pointer icon in Xfce Debian 7 Wheezy?

    - by kadaj
    I copied the cursor theme (oxy-neon or Oxygen Neon) to /usr/share/icons and from Applications Menu - Settings - Mouse, I am able to see the new theme. I clicked on it and the pointer doesn't change. However the text typing icon ('I'), busy icon, hand icon, and resize window icons got changed. The pointer icon remains the same, the black Adwaita. I removed the Adwaita folder from the icons folder, and still the mouse pointer doesn't change. Is the pointer theme specified elsewhere? I have no setting under home directory. I tried logging out, restart, restarting xfwm4, but nothing works. I just found that the icon pointer changes when the pointer is inside Firefox, but it's not consistent. It keeps changing when I click menu items. Very weird. Any idea how to fix this? This is the output of running: gsettings list-recursively org.gnome.desktop.interface : ~$ gsettings list-recursively org.gnome.desktop.interface org.gnome.desktop.interface automatic-mnemonics true org.gnome.desktop.interface buttons-have-icons false org.gnome.desktop.interface can-change-accels false org.gnome.desktop.interface clock-format '24h' org.gnome.desktop.interface clock-show-date false org.gnome.desktop.interface clock-show-seconds false org.gnome.desktop.interface cursor-blink true org.gnome.desktop.interface cursor-blink-time 1200 org.gnome.desktop.interface cursor-blink-timeout 10 org.gnome.desktop.interface cursor-size 24 org.gnome.desktop.interface cursor-theme 'Adwaita' org.gnome.desktop.interface document-font-name 'Sans 11' org.gnome.desktop.interface enable-animations true org.gnome.desktop.interface font-name 'Cantarell 11' org.gnome.desktop.interface gtk-color-palette 'black:white:gray50:red:purple:blue:light blue:green:yellow:orange:lavender:brown:goldenrod4:dodger blue:pink:light green:gray10:gray30:gray75:gray90' org.gnome.desktop.interface gtk-color-scheme '' org.gnome.desktop.interface gtk-im-module '' org.gnome.desktop.interface gtk-im-preedit-style 'callback' org.gnome.desktop.interface gtk-im-status-style 'callback' org.gnome.desktop.interface gtk-key-theme 'Default' org.gnome.desktop.interface gtk-theme 'Adwaita' org.gnome.desktop.interface gtk-timeout-initial 200 org.gnome.desktop.interface gtk-timeout-repeat 20 org.gnome.desktop.interface icon-theme 'gnome' org.gnome.desktop.interface menubar-accel 'F10' org.gnome.desktop.interface menubar-detachable false org.gnome.desktop.interface menus-have-icons false org.gnome.desktop.interface menus-have-tearoff false org.gnome.desktop.interface monospace-font-name 'Monospace 11' org.gnome.desktop.interface show-input-method-menu true org.gnome.desktop.interface show-unicode-menu true org.gnome.desktop.interface text-scaling-factor 1.0 org.gnome.desktop.interface toolbar-detachable false org.gnome.desktop.interface toolbar-icons-size 'large' org.gnome.desktop.interface toolbar-style 'both-horiz' org.gnome.desktop.interface toolkit-accessibility false ~$

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  • APC PHP cache size does not exceed 32MB, even though settings allow for more

    - by hardy101
    I am setting up APC (v 3.1.9) on a high-traffic WordPress installation on CentOS 6.0 64 bit. I have figured out many of the quirks with APC, but something is still not quite right. No matter what settings I change, APC never actually caches more than 32MB. I'm trying to bump it up to 256 MB. 32MB is a default amount for apc.shm_size, so I am wondering if it's stuck there somehow. I have run the following echo '2147483648' > /proc/sys/kernel/shmmax to increase my system's shared memory to 2G (half of my 4G box). Then ran ipcs -lm which returns ------ Shared Memory Limits -------- max number of segments = 4096 max seg size (kbytes) = 2097152 max total shared memory (kbytes) = 8388608 min seg size (bytes) = 1 Also made a change in /etc/sysctl.conf then ran sysctl -p to make the settings stick on the server. Rebooted, too, for good measure. In my APC settings, I have mmap enabled (which happens by default in recent versions of APC). php.ini looks like: apc.stat=0 apc.shm_size="256M" apc.max_file_size="10M" apc.mmap_file_mask="/tmp/apc.XXXXXX" apc.ttl="7200" I am aware that mmap mode will ignore references to apc.shm_segments, so I have left it out with default 1. phpinfo() indicates the following about APC: Version 3.1.9 APC Debugging Disabled MMAP Support Enabled MMAP File Mask /tmp/apc.bPS7rB Locking type pthread mutex Locks Serialization Support php Revision $Revision: 308812 $ Build Date Oct 11 2011 22:55:02 Directive Local Value apc.cache_by_default On apc.canonicalize O apc.coredump_unmap Off apc.enable_cli Off apc.enabled On On apc.file_md5 Off apc.file_update_protection 2 apc.filters no value apc.gc_ttl 3600 apc.include_once_override Off apc.lazy_classes Off apc.lazy_functions Off apc.max_file_size 10M apc.mmap_file_mask /tmp/apc.bPS7rB apc.num_files_hint 1000 apc.preload_path no value apc.report_autofilter Off apc.rfc1867 Off apc.rfc1867_freq 0 apc.rfc1867_name APC_UPLOAD_PROGRESS apc.rfc1867_prefix upload_ apc.rfc1867_ttl 3600 apc.serializer default apc.shm_segments 1 apc.shm_size 256M apc.slam_defense On apc.stat Off apc.stat_ctime Off apc.ttl 7200 apc.use_request_time On apc.user_entries_hint 4096 apc.user_ttl 0 apc.write_lock On apc.php reveals the following graph, no matter how long the server runs (cache size fluctuates and hovers at just under 32MB. See image http://i.stack.imgur.com/2bwMa.png You can see that the cache is trying to allocate 256MB, but the brown piece of the pie keeps getting recycled at 32MB. This is confirmed as refreshing the apc.php page shows cached file counts that move up and down (implying that the cache is not holding onto all of its files). Does anyone have an idea of how to get APC to use more than 32 MB for its cache size?? **Note that the identical behavior occurs for eaccelerator, xcache, and APC. I read here: http://www.litespeedtech.com/support/forum/archive/index.php/t-5072.html that suEXEC could cause this problem.

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  • Texture will not apply to my 3d Cube directX

    - by numerical25
    I am trying to apply a texture onto my 3d cube but it is not showing up correctly. I believe that it might some what be working because the cube is all brown which is almost the same complexion as the texture. And I did not originally make the cube brown. These are the steps I've done to add the texture I first declared 2 new varibles ID3D10EffectShaderResourceVariable* pTextureSR; ID3D10ShaderResourceView* textureSRV; I also added a variable and a struct to my shader .fx file Texture2D tex2D; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; I then grabbed the image from my local hard drive from within the .cpp file. I believe this was successful, I checked all varibles for errors, everything has a memory address. Plus I pulled resources before and never had a problem. D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); I grabbed the tex2d varible from my fx file and placed into my resource varible pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); And added the resource to the varible pTextureSR->SetResource(textureSRV); I also added the extra property to my vertex layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; as well as my struct struct VertexPos { D3DXVECTOR3 pos; D3DXVECTOR4 color; D3DXVECTOR3 normal; D3DXVECTOR2 texCoord; }; Then I created a new pixel shader that adds the texture to it. Below is the code in its entirety matrix Projection; matrix WorldMatrix; Texture2D tex2D; float3 lightSource; float4 lightColor = {0.5, 0.5, 0.5, 0.5}; // PS_INPUT - input variables to the pixel shader // This struct is created and fill in by the // vertex shader struct PS_INPUT { float4 Pos : SV_POSITION; float4 Color : COLOR0; float4 Normal : NORMAL; float2 Tex : TEXCOORD; }; SamplerState linearSampler { Filter = MIN_MAG_MIP_LINEAR; AddressU = Wrap; AddressV = Wrap; }; //////////////////////////////////////////////// // Vertex Shader - Main Function /////////////////////////////////////////////// PS_INPUT VS(float4 Pos : POSITION, float4 Color : COLOR, float4 Normal : NORMAL, float2 Tex : TEXCOORD) { PS_INPUT psInput; // Pass through both the position and the color psInput.Pos = mul( Pos, Projection ); psInput.Normal = Normal; psInput.Tex = Tex; return psInput; } /////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////// float4 PS(PS_INPUT psInput) : SV_Target { float4 finalColor = 0; finalColor = saturate(dot(lightSource, psInput.Normal) * lightColor); return finalColor; } float4 textured( PS_INPUT psInput ) : SV_Target { return tex2D.Sample( linearSampler, psInput.Tex ); } // Define the technique technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, textured() ) ); } } Below is my CPU code. It maybe a little sloppy. But I am just adding code anywhere cause I am just experimenting and playing around. You should find most of the texture code at the bottom createObject #include "MyGame.h" #include "OneColorCube.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; ID3D10EffectMatrixVariable* pWorldMatrixVarible = NULL; ID3D10EffectVectorVariable* pLightVarible = NULL; ID3D10EffectShaderResourceVariable* pTextureSR; bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); //mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngleY = 15.0f; static float rotationAngleX = 0.0f; static D3DXMATRIX rotationXMatrix; static D3DXMATRIX rotationYMatrix; D3DXMatrixIdentity(&rotationXMatrix); D3DXMatrixIdentity(&rotationYMatrix); // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&rotationYMatrix, rotationAngleY); D3DXMatrixRotationX(&rotationXMatrix, rotationAngleX); rotationAngleY += (float)D3DX_PI * 0.0008f; rotationAngleX += (float)D3DX_PI * 0.0005f; WorldMatrix = rotationYMatrix * rotationXMatrix; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); pWorldMatrixVarible->SetMatrix((float*)&WorldMatrix); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); //ViewMatrix._43 += 0.005f; // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->Draw(36,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"NORMAL",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 24, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"TEXCOORD",0, DXGI_FORMAT_R32G32_FLOAT, 0 , 36, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); for(int i = 0; i < modelObject.numVertices; i += 3) { D3DXVECTOR3 out; D3DXVECTOR3 v1 = vertices[0 + i].pos; D3DXVECTOR3 v2 = vertices[1 + i].pos; D3DXVECTOR3 v3 = vertices[2 + i].pos; D3DXVECTOR3 u = v2 - v1; D3DXVECTOR3 v = v3 - v1; D3DXVec3Cross(&out, &u, &v); D3DXVec3Normalize(&out, &out); vertices[0 + i].normal = out; vertices[1 + i].normal = out; vertices[2 + i].normal = out; } //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; /* //Create indices DWORD indices[] = { 0,1,3, 1,2,3 }; ModelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * ModelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &ModelObject.pIndicesBuffer); if(FAILED(hr)) return false;*/ ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); pWorldMatrixVarible = modelObject.pEffect->GetVariableByName("WorldMatrix")->AsMatrix(); pTextureSR = modelObject.pEffect->GetVariableByName("tex2D")->AsShaderResource(); ID3D10ShaderResourceView* textureSRV; D3DX10CreateShaderResourceViewFromFile(mpD3DDevice,L"crate.jpg",NULL,NULL,&textureSRV,NULL); pLightVarible = modelObject.pEffect->GetVariableByName("lightSource")->AsVector(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; D3DXVECTOR3 vLight(1.0f, 1.0f, 1.0f); pLightVarible->SetFloatVector(vLight); modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; pTextureSR->SetResource(textureSRV); //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; } And here is my cube coordinates. I actually only added coordinates to one side. And that is the front side. To double check I flipped the cube in all directions just to make sure i didnt accidentally place the text on the incorrect side //Create vectors and put in vertices // Create vertex buffer VertexPos vertices[] = { // BACK SIDES { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(1.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,1.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 2 FRONT SIDE { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(0.0,2.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f) , D3DXVECTOR2(2.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.0f,0.0f), D3DXVECTOR2(2.0,2.0)}, // 3 { D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 4 { D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(1.0f,0.5f,0.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 5 { D3DXVECTOR3(5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, { D3DXVECTOR3(5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.0f,1.0f,0.5f,0.0f), D3DXVECTOR2(0.0,0.0)}, // 6 {D3DXVECTOR3(-5.0f, 5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, 5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, -5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, {D3DXVECTOR3(-5.0f, -5.0f, 5.0f), D3DXVECTOR4(0.5f,0.0f,1.0f,0.0f), D3DXVECTOR2(0.0,0.0)}, };

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  • XNA Notes 006

    - by George Clingerman
    If you used to think the XNA community was small and inactive, hopefully these XNA Notes are opening your eyes. And I honestly feel like I’m still only catching the tail end of everything that’s going on. It’s a large and active community and you can be so mired down in one part of it you miss all sorts of cool stuff another part is doing. XNA is many things to a lot of people and that makes for a lot of really awesome things going on. So here’s what I saw going on this last week! Time Critical XNA New: XNA Team - Peer Review now closes for XNA 3.1 games http://blogs.msdn.com/b/xna/archive/2011/02/08/peer-review-pipeline-closed-for-new-xna-gs-3-1-games-or-updates-on-app-hub.aspx http://twitter.com/XNACommunity/statuses/34649816529256448 The XNA Team posts about a meet up with Microsoft for Creator’s going to be at GDC, March 3rd at the Lobby Bar http://on.fb.me/fZungJ XNA Team: @mklucher is busying playing the the bubblegum on WP7 made by a member of the XNA team (although reportedly made in Silverlight? Crazy! ;) ) http://twitter.com/mklucher/statuses/34645662737895426 http://bubblegum.me Shawn Hargreaves posts multiple posts (is this a sign that something new is coming from the XNA team? Usually when Shawn has time to post, something has just wrapped up…) Random Shuffle http://blogs.msdn.com/b/shawnhar/archive/2011/02/09/random-shuffle.aspx Doing the right thing: resume, rewind or skip ahead http://blogs.msdn.com/b/shawnhar/archive/2011/02/10/doing-the-right-thing-resume-rewind-or-skip-ahead.aspx XNA Developers: Andrew Russel was on .NET Rocks recently talking with Carl and Richard about developing games for Xbox, iPhone and Android http://www.dotnetrocks.com/default.aspx?ShowNum=635 Eric W. releases the Fishing Girl source code into the wild http://ericw.ca/blog/posts/fishing-girl-now-open-source/ http://forums.create.msdn.com/forums/p/74642/454512.aspx#454512 BinaryTweedDeej reminds that XNA community that Indie City wants you involved http://twitter.com/BinaryTweedDeej/statuses/34596114028044288 http://www.indiecity.com Mike McLaughlin (@mikebmcl) releases his first two XNA articles on the TechNet wiki http://social.technet.microsoft.com/wiki/contents/articles/xna-framework-overview.aspx http://social.technet.microsoft.com/wiki/contents/articles/content-pipeline-overview.aspx John Watte plays around with the Content Pipeline and Music Visualization exploring just what can be done. http://www.enchantedage.com/xna-content-pipeline-fft-song-analysis http://www.enchantedage.com/fft-in-xna-content-pipeline-for-beat-detection-for-the-win Simon Stevens writes up his talk on Vector Collision Physics http://www.simonpstevens.com/News/VectorCollisionPhysics @domipheus puts together an XNA Task Manager http://www.flickr.com/photos/domipheus/5405603197/ MadNinjaSkillz releases his fork of Nick's Easy Storage component on CodePlex http://twitter.com/MadNinjaSkillz/statuses/34739039068229634 http://ezstorage.codeplex.com @ActiveNick was interviewed by Rob Cameron and discusses Windows Phone 7, Bing Maps and XNA http://twitter.com/ActiveNick/statuses/35348548526546944 http://msdn.microsoft.com/en-us/cc537546 Radiangames (Luke Schneider) posts about converting his games from XNA to Unity http://radiangames.com/?p=592 UberMonkey (@ElementCy) posts about a new project in the works, CubeTest a Minecraft style terrain http://www.ubergamermonkey.com/personal-projects/new-project-in-the-works/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Ubergamermonkey+%28UberGamerMonkey%29 Xbox LIVE Indie Games (XBLIG): VideoGamer Rob review Bonded Realities http://videogamerrob.wordpress.com/2011/02/05/xblig-review-bonded-realities/ XBLIG Round Up on Gamergeddon http://www.gamergeddon.com/2011/02/06/xbox-indie-game-round-up-february-6th/ Are gamers still rating Indie Games after the Xbox Dashboard update? http://www.gamemarx.com/news/2011/02/06/are-gamers-still-rating-indie-games-after-the-xbox-dashboard-update.aspx Joystiq - Xbox Live Indie Gems: Corrupted http://www.joystiq.com/2011/02/04/xbox-live-indie-gems-corrupted/ Raymond Matthews of DarkStarMatryx reviews (Almost) Total Mayhem and Aban Hawkins & the 1000 Spikes http://www.darkstarmatryx.com/?p=225 http://www.darkstarmatryx.com/?p=229 8 Bit Horse reviews Aban Hawkins & the 1000 spikes http://8bithorse.blogspot.com/2011/01/aban-hawkins-1000-spikes-xbl-indie.html 2010 wrap-up for FunInfused Games http://www.krissteele.net/blogdetails.aspx?id=245 NeoGaf roundup of January's XBLIGs http://www.neogaf.com/forum/showthread.php?t=420528 Armless Ocotopus interviews Michael Ventnor creator of Bonded Realities http://www.armlessoctopus.com/2011/02/07/interview-michael-ventnor-of-red-crest-studios/ @recharge_media posts about the new city music for Woodvale in Sin Rising http://rechargemedia.com/2011/02/08/new-city-theme-woodvale/ @DrMisty posts some footage of YoYoYo in action http://www.mstargames.co.uk/mistryblogmain/54-yoyoyoblogs/184-video-update.html Xona Games - Decimation X3 on Reviews on the Run http://video.citytv.com/video/detail/782443063001.000000/reviews-on-the-run--february-8-2011/g4/ @benkane gives an early peek at his action RPG coming to XBLIG http://www.youtube.com/watch?v=bDF_PrvtwU8 Rock, Paper Shotgun talks to Zeboyd games about bringing Cthulhu Saves the World to PC http://www.rockpapershotgun.com/2011/02/11/summoning-cthulhu-natter-with-zeboyd/ Xbox LIVE Indieverse interviews the creator of Bonded Realities http://xbl-indieverse.blogspot.com/2011/02/xbl-indieverse-interview-red-crest.html XNA Game Development: Dream-In-Code posts about an upcoming XNA Challenge/Coding contest http://www.dreamincode.net/forums/blog/1385/entry-3192-xna-challengecontest/ Sgt.Conker covers Fishing Girl and IndieFreaks Game Framework release http://www.sgtconker.com/2011/02/fishing-girl-did-not-sell-a-single-copy/ http://www.sgtconker.com/2011/02/indiefreaks-game-framework-v0-2-0-0/ @slyprid releases Transmute v0.40a with lots of new features and fixes http://twitter.com/slyprid/statuses/34125423067533312 http://twitter.com/slyprid/statuses/35326876243337216 http://forgottenstarstudios.com/ Jeff Brown writes an XNA 4.0 tutorial on Saving/Loading on the Xbox 360 http://www.robotfootgames.com/xna-tutorials/92-xna-tutorial-savingloading-on-xbox-360-40 XNA for Silverlight Developers: Part 3- Animation http://www.silverlightshow.net/items/XNA-for-Silverlight-developers-Part-3-Animation-transforms.aspx?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+xna-connection-twitter-specific-stream+%28XNA+Connection%27s+Twitter+specific+stream%29 The news from Nokia is definitely something XNA developers will want to keep their eye on http://blogs.forum.nokia.com/blog/nokia-developer-news/2011/02/11/letter-to-developers?sf1066337=1

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