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  • Calling a function when a scrollbar appears in an IFrame

    - by chris
    I got an IFrame, in the onload event i set the height of the frame: function resizeFrame() { $("#iframeID").height($("#iframeID").contents().find("body").outerHeight(true)); } Problem is: When the content of the frame is increasing without a postback (javascript or Async Postback with Ajax), a scrollbar appears. I found a solution for Firefox: document.getElementById("iframeID").contentWindow.addEventListener("overflow", resizeFrame, false); But i can't find a solution for IE 7+8 Anyone got an idea?

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  • Tomcat thread waiting on and locking the same resource

    - by Adam Matan
    Consider the following Java\Tomcat thread dump: "http-0.0.0.0-4080-4" daemon prio=10 tid=0x0000000019a2b000 nid=0x360e in Object.wait() [0x0000000040b71000] java.lang.Thread.State: WAITING (on object monitor) at java.lang.Object.wait(Native Method) - waiting on <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at java.lang.Object.wait(Object.java:485) at org.apache.tomcat.util.net.JIoEndpoint$Worker.await(JIoEndpoint.java:458) - locked <0x00002ab5565fe358> (a org.apache.tomcat.util.net.JIoEndpoint$Worker) at org.apache.tomcat.util.net.JIoEndpoint$Worker.run(JIoEndpoint.java:484) at java.lang.Thread.run(Thread.java:662) Is this a deadlock? It seems that the same resource (0x00002ab5565fe358) is both locked and waited on - what does it mean?

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  • jquery.ajax returns content-type "html" on iis while it returns content-type "json" on local host

    - by Sridhar
    Hi, I am using jQuery.ajax function to make an ajax call to a page method in asp.net. I specifically set the content-type to "application/json; charset=utf-8". When I looked at the response in the firebug it says the content-type is html. Following is the code to my ajax call $.ajax({ async: asyncVal, type: "POST", url: url + '/' + webMethod, data: dataPackage, contentType: "application/json; charset=UTF-8", dataType: "json", error: errorFunction, success: successFunction });

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  • Android: Access to an already paired connection

    - by poeschlorn
    Hi community, I have a question on accessing already existing paired bluetooth connections... How can a remote service detect an already paired connection and await a file transfer from it? In all comments on stackoverflow, on tutorials, ebooks or on google there is always shown how to create a new connection using sockets and so on, but no word about accessing to an existing one. Is it possible at all? If yes, can you also tell/show me how? At the moment I have no clue how to get started with it. Would be great if someone can help me get started :)

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  • Is this a valid url parameter in jquery.ajax()?

    - by udaya
    Is this a valid url parameter in jquery.ajax(), <script type="text/javascript"> $(document).ready(function() { getRecordspage(); }); function getRecordspage() { $.ajax({ type: "POST", url: "http://localhost/codeigniter_cup_myth/index.php/adminController/mainAccount", data: "", contentType: "application/json; charset=utf-8", global:false, async: false, dataType: "json", success: function(jsonObj) { alert(jsonobj); } }); } </script> The url doesn't seem to go to my controller function...

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  • C# Deserializing to a dictionary<string, Object>

    - by lovecraft
    I'm writing a C#/VB application to connect to a database and do stuff with the data. I was given this code to take a serialized byte array and deserialized it, which is then written to a Dictionary The line of code is: Dictionary<string, Object> DictionaryEmployee = (Dictionary<string, Object> Deserializer(byteArrayEmp)); The errors I'm getting are exceedingly unhelpful. "Only assignment, call, increment, decrement, await, and new object expressions can be used as a statement" if I mouse over Object and "Using the generic type 'System.Collections.Generic.Dictionary' requires 2 type arguments if I mouse over Dictionary.

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  • Service Discovery in WCF 4.0 &ndash; Part 1

    - by Shaun
    When designing a service oriented architecture (SOA) system, there will be a lot of services with many service contracts, endpoints and behaviors. Besides the client calling the service, in a large distributed system a service may invoke other services. In this case, one service might need to know the endpoints it invokes. This might not be a problem in a small system. But when you have more than 10 services this might be a problem. For example in my current product, there are around 10 services, such as the user authentication service, UI integration service, location service, license service, device monitor service, event monitor service, schedule job service, accounting service, player management service, etc..   Benefit of Discovery Service Since almost all my services need to invoke at least one other service. This would be a difficult task to make sure all services endpoints are configured correctly in every service. And furthermore, it would be a nightmare when a service changed its endpoint at runtime. Hence, we need a discovery service to remove the dependency (configuration dependency). A discovery service plays as a service dictionary which stores the relationship between the contracts and the endpoints for every service. By using the discovery service, when service X wants to invoke service Y, it just need to ask the discovery service where is service Y, then the discovery service will return all proper endpoints of service Y, then service X can use the endpoint to send the request to service Y. And when some services changed their endpoint address, all need to do is to update its records in the discovery service then all others will know its new endpoint. In WCF 4.0 Discovery it supports both managed proxy discovery mode and ad-hoc discovery mode. In ad-hoc mode there is no standalone discovery service. When a client wanted to invoke a service, it will broadcast an message (normally in UDP protocol) to the entire network with the service match criteria. All services which enabled the discovery behavior will receive this message and only those matched services will send their endpoint back to the client. The managed proxy discovery service works as I described above. In this post I will only cover the managed proxy mode, where there’s a discovery service. For more information about the ad-hoc mode please refer to the MSDN.   Service Announcement and Probe The main functionality of discovery service should be return the proper endpoint addresses back to the service who is looking for. In most cases the consume service (as a client) will send the contract which it wanted to request to the discovery service. And then the discovery service will find the endpoint and respond. Sometimes the contract and endpoint are not enough. It also contains versioning, extensions attributes. This post I will only cover the case includes contract and endpoint. When a client (or sometimes a service who need to invoke another service) need to connect to a target service, it will firstly request the discovery service through the “Probe” method with the criteria. Basically the criteria contains the contract type name of the target service. Then the discovery service will search its endpoint repository by the criteria. The repository might be a database, a distributed cache or a flat XML file. If it matches, the discovery service will grab the endpoint information (it’s called discovery endpoint metadata in WCF) and send back. And this is called “Probe”. Finally the client received the discovery endpoint metadata and will use the endpoint to connect to the target service. Besides the probe, discovery service should take the responsible to know there is a new service available when it goes online, as well as stopped when it goes offline. This feature is named “Announcement”. When a service started and stopped, it will announce to the discovery service. So the basic functionality of a discovery service should includes: 1, An endpoint which receive the service online message, and add the service endpoint information in the discovery repository. 2, An endpoint which receive the service offline message, and remove the service endpoint information from the discovery repository. 3, An endpoint which receive the client probe message, and return the matches service endpoints, and return the discovery endpoint metadata. WCF 4.0 discovery service just covers all these features in it's infrastructure classes.   Discovery Service in WCF 4.0 WCF 4.0 introduced a new assembly named System.ServiceModel.Discovery which has all necessary classes and interfaces to build a WS-Discovery compliant discovery service. It supports ad-hoc and managed proxy modes. For the case mentioned in this post, what we need to build is a standalone discovery service, which is the managed proxy discovery service mode. To build a managed discovery service in WCF 4.0 just create a new class inherits from the abstract class System.ServiceModel.Discovery.DiscoveryProxy. This class implemented and abstracted the procedures of service announcement and probe. And it exposes 8 abstract methods where we can implement our own endpoint register, unregister and find logic. These 8 methods are asynchronized, which means all invokes to the discovery service are asynchronously, for better service capability and performance. 1, OnBeginOnlineAnnouncement, OnEndOnlineAnnouncement: Invoked when a service sent the online announcement message. We need to add the endpoint information to the repository in this method. 2, OnBeginOfflineAnnouncement, OnEndOfflineAnnouncement: Invoked when a service sent the offline announcement message. We need to remove the endpoint information from the repository in this method. 3, OnBeginFind, OnEndFind: Invoked when a client sent the probe message that want to find the service endpoint information. We need to look for the proper endpoints by matching the client’s criteria through the repository in this method. 4, OnBeginResolve, OnEndResolve: Invoked then a client sent the resolve message. Different from the find method, when using resolve method the discovery service will return the exactly one service endpoint metadata to the client. In our example we will NOT implement this method.   Let’s create our own discovery service, inherit the base System.ServiceModel.Discovery.DiscoveryProxy. We also need to specify the service behavior in this class. Since the build-in discovery service host class only support the singleton mode, we must set its instance context mode to single. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using System.ServiceModel; 7:  8: namespace Phare.Service 9: { 10: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 11: public class ManagedProxyDiscoveryService : DiscoveryProxy 12: { 13: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 14: { 15: throw new NotImplementedException(); 16: } 17:  18: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 19: { 20: throw new NotImplementedException(); 21: } 22:  23: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 24: { 25: throw new NotImplementedException(); 26: } 27:  28: protected override IAsyncResult OnBeginResolve(ResolveCriteria resolveCriteria, AsyncCallback callback, object state) 29: { 30: throw new NotImplementedException(); 31: } 32:  33: protected override void OnEndFind(IAsyncResult result) 34: { 35: throw new NotImplementedException(); 36: } 37:  38: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 39: { 40: throw new NotImplementedException(); 41: } 42:  43: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 44: { 45: throw new NotImplementedException(); 46: } 47:  48: protected override EndpointDiscoveryMetadata OnEndResolve(IAsyncResult result) 49: { 50: throw new NotImplementedException(); 51: } 52: } 53: } Then let’s implement the online, offline and find methods one by one. WCF discovery service gives us full flexibility to implement the endpoint add, remove and find logic. For the demo purpose we will use an internal dictionary to store the services’ endpoint metadata. In the next post we will see how to serialize and store these information in database. Define a concurrent dictionary inside the service class since our it will be used in the multiple threads scenario. 1: [ServiceBehavior(InstanceContextMode = InstanceContextMode.Single, ConcurrencyMode = ConcurrencyMode.Multiple)] 2: public class ManagedProxyDiscoveryService : DiscoveryProxy 3: { 4: private ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata> _services; 5:  6: public ManagedProxyDiscoveryService() 7: { 8: _services = new ConcurrentDictionary<EndpointAddress, EndpointDiscoveryMetadata>(); 9: } 10: } Then we can simply implement the logic of service online and offline. 1: protected override IAsyncResult OnBeginOnlineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 2: { 3: _services.AddOrUpdate(endpointDiscoveryMetadata.Address, endpointDiscoveryMetadata, (key, value) => endpointDiscoveryMetadata); 4: return new OnOnlineAnnouncementAsyncResult(callback, state); 5: } 6:  7: protected override void OnEndOnlineAnnouncement(IAsyncResult result) 8: { 9: OnOnlineAnnouncementAsyncResult.End(result); 10: } 11:  12: protected override IAsyncResult OnBeginOfflineAnnouncement(DiscoveryMessageSequence messageSequence, EndpointDiscoveryMetadata endpointDiscoveryMetadata, AsyncCallback callback, object state) 13: { 14: EndpointDiscoveryMetadata endpoint = null; 15: _services.TryRemove(endpointDiscoveryMetadata.Address, out endpoint); 16: return new OnOfflineAnnouncementAsyncResult(callback, state); 17: } 18:  19: protected override void OnEndOfflineAnnouncement(IAsyncResult result) 20: { 21: OnOfflineAnnouncementAsyncResult.End(result); 22: } Regards the find method, the parameter FindRequestContext.Criteria has a method named IsMatch, which can be use for us to evaluate which service metadata is satisfied with the criteria. So the implementation of find method would be like this. 1: protected override IAsyncResult OnBeginFind(FindRequestContext findRequestContext, AsyncCallback callback, object state) 2: { 3: _services.Where(s => findRequestContext.Criteria.IsMatch(s.Value)) 4: .Select(s => s.Value) 5: .All(meta => 6: { 7: findRequestContext.AddMatchingEndpoint(meta); 8: return true; 9: }); 10: return new OnFindAsyncResult(callback, state); 11: } 12:  13: protected override void OnEndFind(IAsyncResult result) 14: { 15: OnFindAsyncResult.End(result); 16: } As you can see, we checked all endpoints metadata in repository by invoking the IsMatch method. Then add all proper endpoints metadata into the parameter. Finally since all these methods are asynchronized we need some AsyncResult classes as well. Below are the base class and the inherited classes used in previous methods. 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.Threading; 6:  7: namespace Phare.Service 8: { 9: abstract internal class AsyncResult : IAsyncResult 10: { 11: AsyncCallback callback; 12: bool completedSynchronously; 13: bool endCalled; 14: Exception exception; 15: bool isCompleted; 16: ManualResetEvent manualResetEvent; 17: object state; 18: object thisLock; 19:  20: protected AsyncResult(AsyncCallback callback, object state) 21: { 22: this.callback = callback; 23: this.state = state; 24: this.thisLock = new object(); 25: } 26:  27: public object AsyncState 28: { 29: get 30: { 31: return state; 32: } 33: } 34:  35: public WaitHandle AsyncWaitHandle 36: { 37: get 38: { 39: if (manualResetEvent != null) 40: { 41: return manualResetEvent; 42: } 43: lock (ThisLock) 44: { 45: if (manualResetEvent == null) 46: { 47: manualResetEvent = new ManualResetEvent(isCompleted); 48: } 49: } 50: return manualResetEvent; 51: } 52: } 53:  54: public bool CompletedSynchronously 55: { 56: get 57: { 58: return completedSynchronously; 59: } 60: } 61:  62: public bool IsCompleted 63: { 64: get 65: { 66: return isCompleted; 67: } 68: } 69:  70: object ThisLock 71: { 72: get 73: { 74: return this.thisLock; 75: } 76: } 77:  78: protected static TAsyncResult End<TAsyncResult>(IAsyncResult result) 79: where TAsyncResult : AsyncResult 80: { 81: if (result == null) 82: { 83: throw new ArgumentNullException("result"); 84: } 85:  86: TAsyncResult asyncResult = result as TAsyncResult; 87:  88: if (asyncResult == null) 89: { 90: throw new ArgumentException("Invalid async result.", "result"); 91: } 92:  93: if (asyncResult.endCalled) 94: { 95: throw new InvalidOperationException("Async object already ended."); 96: } 97:  98: asyncResult.endCalled = true; 99:  100: if (!asyncResult.isCompleted) 101: { 102: asyncResult.AsyncWaitHandle.WaitOne(); 103: } 104:  105: if (asyncResult.manualResetEvent != null) 106: { 107: asyncResult.manualResetEvent.Close(); 108: } 109:  110: if (asyncResult.exception != null) 111: { 112: throw asyncResult.exception; 113: } 114:  115: return asyncResult; 116: } 117:  118: protected void Complete(bool completedSynchronously) 119: { 120: if (isCompleted) 121: { 122: throw new InvalidOperationException("This async result is already completed."); 123: } 124:  125: this.completedSynchronously = completedSynchronously; 126:  127: if (completedSynchronously) 128: { 129: this.isCompleted = true; 130: } 131: else 132: { 133: lock (ThisLock) 134: { 135: this.isCompleted = true; 136: if (this.manualResetEvent != null) 137: { 138: this.manualResetEvent.Set(); 139: } 140: } 141: } 142:  143: if (callback != null) 144: { 145: callback(this); 146: } 147: } 148:  149: protected void Complete(bool completedSynchronously, Exception exception) 150: { 151: this.exception = exception; 152: Complete(completedSynchronously); 153: } 154: } 155: } 1: using System; 2: using System.Collections.Generic; 3: using System.Linq; 4: using System.Text; 5: using System.ServiceModel.Discovery; 6: using Phare.Service; 7:  8: namespace Phare.Service 9: { 10: internal sealed class OnOnlineAnnouncementAsyncResult : AsyncResult 11: { 12: public OnOnlineAnnouncementAsyncResult(AsyncCallback callback, object state) 13: : base(callback, state) 14: { 15: this.Complete(true); 16: } 17:  18: public static void End(IAsyncResult result) 19: { 20: AsyncResult.End<OnOnlineAnnouncementAsyncResult>(result); 21: } 22:  23: } 24:  25: sealed class OnOfflineAnnouncementAsyncResult : AsyncResult 26: { 27: public OnOfflineAnnouncementAsyncResult(AsyncCallback callback, object state) 28: : base(callback, state) 29: { 30: this.Complete(true); 31: } 32:  33: public static void End(IAsyncResult result) 34: { 35: AsyncResult.End<OnOfflineAnnouncementAsyncResult>(result); 36: } 37: } 38:  39: sealed class OnFindAsyncResult : AsyncResult 40: { 41: public OnFindAsyncResult(AsyncCallback callback, object state) 42: : base(callback, state) 43: { 44: this.Complete(true); 45: } 46:  47: public static void End(IAsyncResult result) 48: { 49: AsyncResult.End<OnFindAsyncResult>(result); 50: } 51: } 52:  53: sealed class OnResolveAsyncResult : AsyncResult 54: { 55: EndpointDiscoveryMetadata matchingEndpoint; 56:  57: public OnResolveAsyncResult(EndpointDiscoveryMetadata matchingEndpoint, AsyncCallback callback, object state) 58: : base(callback, state) 59: { 60: this.matchingEndpoint = matchingEndpoint; 61: this.Complete(true); 62: } 63:  64: public static EndpointDiscoveryMetadata End(IAsyncResult result) 65: { 66: OnResolveAsyncResult thisPtr = AsyncResult.End<OnResolveAsyncResult>(result); 67: return thisPtr.matchingEndpoint; 68: } 69: } 70: } Now we have finished the discovery service. The next step is to host it. The discovery service is a standard WCF service. So we can use ServiceHost on a console application, windows service, or in IIS as usual. The following code is how to host the discovery service we had just created in a console application. 1: static void Main(string[] args) 2: { 3: using (var host = new ServiceHost(new ManagedProxyDiscoveryService())) 4: { 5: host.Opened += (sender, e) => 6: { 7: host.Description.Endpoints.All((ep) => 8: { 9: Console.WriteLine(ep.ListenUri); 10: return true; 11: }); 12: }; 13:  14: try 15: { 16: // retrieve the announcement, probe endpoint and binding from configuration 17: var announcementEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 18: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 19: var binding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 20: var announcementEndpoint = new AnnouncementEndpoint(binding, announcementEndpointAddress); 21: var probeEndpoint = new DiscoveryEndpoint(binding, probeEndpointAddress); 22: probeEndpoint.IsSystemEndpoint = false; 23: // append the service endpoint for announcement and probe 24: host.AddServiceEndpoint(announcementEndpoint); 25: host.AddServiceEndpoint(probeEndpoint); 26:  27: host.Open(); 28:  29: Console.WriteLine("Press any key to exit."); 30: Console.ReadKey(); 31: } 32: catch (Exception ex) 33: { 34: Console.WriteLine(ex.ToString()); 35: } 36: } 37:  38: Console.WriteLine("Done."); 39: Console.ReadKey(); 40: } What we need to notice is that, the discovery service needs two endpoints for announcement and probe. In this example I just retrieve them from the configuration file. I also specified the binding of these two endpoints in configuration file as well. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> And this is the console screen when I ran my discovery service. As you can see there are two endpoints listening for announcement message and probe message.   Discoverable Service and Client Next, let’s create a WCF service that is discoverable, which means it can be found by the discovery service. To do so, we need to let the service send the online announcement message to the discovery service, as well as offline message before it shutdown. Just create a simple service which can make the incoming string to upper. The service contract and implementation would be like this. 1: [ServiceContract] 2: public interface IStringService 3: { 4: [OperationContract] 5: string ToUpper(string content); 6: } 1: public class StringService : IStringService 2: { 3: public string ToUpper(string content) 4: { 5: return content.ToUpper(); 6: } 7: } Then host this service in the console application. In order to make the discovery service easy to be tested the service address will be changed each time it’s started. 1: static void Main(string[] args) 2: { 3: var baseAddress = new Uri(string.Format("net.tcp://localhost:11001/stringservice/{0}/", Guid.NewGuid().ToString())); 4:  5: using (var host = new ServiceHost(typeof(StringService), baseAddress)) 6: { 7: host.Opened += (sender, e) => 8: { 9: Console.WriteLine("Service opened at {0}", host.Description.Endpoints.First().ListenUri); 10: }; 11:  12: host.AddServiceEndpoint(typeof(IStringService), new NetTcpBinding(), string.Empty); 13:  14: host.Open(); 15:  16: Console.WriteLine("Press any key to exit."); 17: Console.ReadKey(); 18: } 19: } Currently this service is NOT discoverable. We need to add a special service behavior so that it could send the online and offline message to the discovery service announcement endpoint when the host is opened and closed. WCF 4.0 introduced a service behavior named ServiceDiscoveryBehavior. When we specified the announcement endpoint address and appended it to the service behaviors this service will be discoverable. 1: var announcementAddress = new EndpointAddress(ConfigurationManager.AppSettings["announcementEndpointAddress"]); 2: var announcementBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 3: var announcementEndpoint = new AnnouncementEndpoint(announcementBinding, announcementAddress); 4: var discoveryBehavior = new ServiceDiscoveryBehavior(); 5: discoveryBehavior.AnnouncementEndpoints.Add(announcementEndpoint); 6: host.Description.Behaviors.Add(discoveryBehavior); The ServiceDiscoveryBehavior utilizes the service extension and channel dispatcher to implement the online and offline announcement logic. In short, it injected the channel open and close procedure and send the online and offline message to the announcement endpoint.   On client side, when we have the discovery service, a client can invoke a service without knowing its endpoint. WCF discovery assembly provides a class named DiscoveryClient, which can be used to find the proper service endpoint by passing the criteria. In the code below I initialized the DiscoveryClient, specified the discovery service probe endpoint address. Then I created the find criteria by specifying the service contract I wanted to use and invoke the Find method. This will send the probe message to the discovery service and it will find the endpoints back to me. The discovery service will return all endpoints that matches the find criteria, which means in the result of the find method there might be more than one endpoints. In this example I just returned the first matched one back. In the next post I will show how to extend our discovery service to make it work like a service load balancer. 1: static EndpointAddress FindServiceEndpoint() 2: { 3: var probeEndpointAddress = new EndpointAddress(ConfigurationManager.AppSettings["probeEndpointAddress"]); 4: var probeBinding = Activator.CreateInstance(Type.GetType(ConfigurationManager.AppSettings["bindingType"], true, true)) as Binding; 5: var discoveryEndpoint = new DiscoveryEndpoint(probeBinding, probeEndpointAddress); 6:  7: EndpointAddress address = null; 8: FindResponse result = null; 9: using (var discoveryClient = new DiscoveryClient(discoveryEndpoint)) 10: { 11: result = discoveryClient.Find(new FindCriteria(typeof(IStringService))); 12: } 13:  14: if (result != null && result.Endpoints.Any()) 15: { 16: var endpointMetadata = result.Endpoints.First(); 17: address = endpointMetadata.Address; 18: } 19: return address; 20: } Once we probed the discovery service we will receive the endpoint. So in the client code we can created the channel factory from the endpoint and binding, and invoke to the service. When creating the client side channel factory we need to make sure that the client side binding should be the same as the service side. WCF discovery service can be used to find the endpoint for a service contract, but the binding is NOT included. This is because the binding was not in the WS-Discovery specification. In the next post I will demonstrate how to add the binding information into the discovery service. At that moment the client don’t need to create the binding by itself. Instead it will use the binding received from the discovery service. 1: static void Main(string[] args) 2: { 3: Console.WriteLine("Say something..."); 4: var content = Console.ReadLine(); 5: while (!string.IsNullOrWhiteSpace(content)) 6: { 7: Console.WriteLine("Finding the service endpoint..."); 8: var address = FindServiceEndpoint(); 9: if (address == null) 10: { 11: Console.WriteLine("There is no endpoint matches the criteria."); 12: } 13: else 14: { 15: Console.WriteLine("Found the endpoint {0}", address.Uri); 16:  17: var factory = new ChannelFactory<IStringService>(new NetTcpBinding(), address); 18: factory.Opened += (sender, e) => 19: { 20: Console.WriteLine("Connecting to {0}.", factory.Endpoint.ListenUri); 21: }; 22: var proxy = factory.CreateChannel(); 23: using (proxy as IDisposable) 24: { 25: Console.WriteLine("ToUpper: {0} => {1}", content, proxy.ToUpper(content)); 26: } 27: } 28:  29: Console.WriteLine("Say something..."); 30: content = Console.ReadLine(); 31: } 32: } Similarly, the discovery service probe endpoint and binding were defined in the configuration file. 1: <?xml version="1.0"?> 2: <configuration> 3: <startup> 4: <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/> 5: </startup> 6: <appSettings> 7: <add key="announcementEndpointAddress" value="net.tcp://localhost:10010/announcement"/> 8: <add key="probeEndpointAddress" value="net.tcp://localhost:10011/probe"/> 9: <add key="bindingType" value="System.ServiceModel.NetTcpBinding, System.ServiceModel, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089"/> 10: </appSettings> 11: </configuration> OK, now let’s have a test. Firstly start the discovery service, and then start our discoverable service. When it started it will announced to the discovery service and registered its endpoint into the repository, which is the local dictionary. And then start the client and type something. As you can see the client asked the discovery service for the endpoint and then establish the connection to the discoverable service. And more interesting, do NOT close the client console but terminate the discoverable service but press the enter key. This will make the service send the offline message to the discovery service. Then start the discoverable service again. Since we made it use a different address each time it started, currently it should be hosted on another address. If we enter something in the client we could see that it asked the discovery service and retrieve the new endpoint, and connect the the service.   Summary In this post I discussed the benefit of using the discovery service and the procedures of service announcement and probe. I also demonstrated how to leverage the WCF Discovery feature in WCF 4.0 to build a simple managed discovery service. For test purpose, in this example I used the in memory dictionary as the discovery endpoint metadata repository. And when finding I also just return the first matched endpoint back. I also hard coded the bindings between the discoverable service and the client. In next post I will show you how to solve the problem mentioned above, as well as some additional feature for production usage. You can download the code here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Node.js Adventure - Storage Services and Service Runtime

    - by Shaun
    When I described on how to host a Node.js application on Windows Azure, one of questions might be raised about how to consume the vary Windows Azure services, such as the storage, service bus, access control, etc.. Interact with windows azure services is available in Node.js through the Windows Azure Node.js SDK, which is a module available in NPM. In this post I would like to describe on how to use Windows Azure Storage (a.k.a. WAS) as well as the service runtime.   Consume Windows Azure Storage Let’s firstly have a look on how to consume WAS through Node.js. As we know in the previous post we can host Node.js application on Windows Azure Web Site (a.k.a. WAWS) as well as Windows Azure Cloud Service (a.k.a. WACS). In theory, WAWS is also built on top of WACS worker roles with some more features. Hence in this post I will only demonstrate for hosting in WACS worker role. The Node.js code can be used when consuming WAS when hosted on WAWS. But since there’s no roles in WAWS, the code for consuming service runtime mentioned in the next section cannot be used for WAWS node application. We can use the solution that I created in my last post. Alternatively we can create a new windows azure project in Visual Studio with a worker role, add the “node.exe” and “index.js” and install “express” and “node-sqlserver” modules, make all files as “Copy always”. In order to use windows azure services we need to have Windows Azure Node.js SDK, as knows as a module named “azure” which can be installed through NPM. Once we downloaded and installed, we need to include them in our worker role project and make them as “Copy always”. You can use my “Copy all always” tool mentioned in my last post to update the currently worker role project file. You can also find the source code of this tool here. The source code of Windows Azure SDK for Node.js can be found in its GitHub page. It contains two parts. One is a CLI tool which provides a cross platform command line package for Mac and Linux to manage WAWS and Windows Azure Virtual Machines (a.k.a. WAVM). The other is a library for managing and consuming vary windows azure services includes tables, blobs, queues, service bus and the service runtime. I will not cover all of them but will only demonstrate on how to use tables and service runtime information in this post. You can find the full document of this SDK here. Back to Visual Studio and open the “index.js”, let’s continue our application from the last post, which was working against Windows Azure SQL Database (a.k.a. WASD). The code should looks like this. 1: var express = require("express"); 2: var sql = require("node-sqlserver"); 3:  4: var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:ac6271ya9e.database.windows.net,1433;Database=synctile;Uid=shaunxu@ac6271ya9e;Pwd={PASSWORD};Encrypt=yes;Connection Timeout=30;"; 5: var port = 80; 6:  7: var app = express(); 8:  9: app.configure(function () { 10: app.use(express.bodyParser()); 11: }); 12:  13: app.get("/", function (req, res) { 14: sql.open(connectionString, function (err, conn) { 15: if (err) { 16: console.log(err); 17: res.send(500, "Cannot open connection."); 18: } 19: else { 20: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 21: if (err) { 22: console.log(err); 23: res.send(500, "Cannot retrieve records."); 24: } 25: else { 26: res.json(results); 27: } 28: }); 29: } 30: }); 31: }); 32:  33: app.get("/text/:key/:culture", function (req, res) { 34: sql.open(connectionString, function (err, conn) { 35: if (err) { 36: console.log(err); 37: res.send(500, "Cannot open connection."); 38: } 39: else { 40: var key = req.params.key; 41: var culture = req.params.culture; 42: var command = "SELECT * FROM [Resource] WHERE [Key] = '" + key + "' AND [Culture] = '" + culture + "'"; 43: conn.queryRaw(command, function (err, results) { 44: if (err) { 45: console.log(err); 46: res.send(500, "Cannot retrieve records."); 47: } 48: else { 49: res.json(results); 50: } 51: }); 52: } 53: }); 54: }); 55:  56: app.get("/sproc/:key/:culture", function (req, res) { 57: sql.open(connectionString, function (err, conn) { 58: if (err) { 59: console.log(err); 60: res.send(500, "Cannot open connection."); 61: } 62: else { 63: var key = req.params.key; 64: var culture = req.params.culture; 65: var command = "EXEC GetItem '" + key + "', '" + culture + "'"; 66: conn.queryRaw(command, function (err, results) { 67: if (err) { 68: console.log(err); 69: res.send(500, "Cannot retrieve records."); 70: } 71: else { 72: res.json(results); 73: } 74: }); 75: } 76: }); 77: }); 78:  79: app.post("/new", function (req, res) { 80: var key = req.body.key; 81: var culture = req.body.culture; 82: var val = req.body.val; 83:  84: sql.open(connectionString, function (err, conn) { 85: if (err) { 86: console.log(err); 87: res.send(500, "Cannot open connection."); 88: } 89: else { 90: var command = "INSERT INTO [Resource] VALUES ('" + key + "', '" + culture + "', N'" + val + "')"; 91: conn.queryRaw(command, function (err, results) { 92: if (err) { 93: console.log(err); 94: res.send(500, "Cannot retrieve records."); 95: } 96: else { 97: res.send(200, "Inserted Successful"); 98: } 99: }); 100: } 101: }); 102: }); 103:  104: app.listen(port); Now let’s create a new function, copy the records from WASD to table service. 1. Delete the table named “resource”. 2. Create a new table named “resource”. These 2 steps ensures that we have an empty table. 3. Load all records from the “resource” table in WASD. 4. For each records loaded from WASD, insert them into the table one by one. 5. Prompt to user when finished. In order to use table service we need the storage account and key, which can be found from the developer portal. Just select the storage account and click the Manage Keys button. Then create two local variants in our Node.js application for the storage account name and key. Since we need to use WAS we need to import the azure module. Also I created another variant stored the table name. In order to work with table service I need to create the storage client for table service. This is very similar as the Windows Azure SDK for .NET. As the code below I created a new variant named “client” and use “createTableService”, specified my storage account name and key. 1: var azure = require("azure"); 2: var storageAccountName = "synctile"; 3: var storageAccountKey = "/cOy9L7xysXOgPYU9FjDvjrRAhaMX/5tnOpcjqloPNDJYucbgTy7MOrAW7CbUg6PjaDdmyl+6pkwUnKETsPVNw=="; 4: var tableName = "resource"; 5: var client = azure.createTableService(storageAccountName, storageAccountKey); Now create a new function for URL “/was/init” so that we can trigger it through browser. Then in this function we will firstly load all records from WASD. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: } 18: } 19: }); 20: } 21: }); 22: }); When we succeed loaded all records we can start to transform them into table service. First I need to recreate the table in table service. This can be done by deleting and creating the table through table client I had just created previously. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: // transform the records 26: } 27: }); 28: }); 29: } 30: } 31: }); 32: } 33: }); 34: }); As you can see, the azure SDK provide its methods in callback pattern. In fact, almost all modules in Node.js use the callback pattern. For example, when I deleted a table I invoked “deleteTable” method, provided the name of the table and a callback function which will be performed when the table had been deleted or failed. Underlying, the azure module will perform the table deletion operation in POSIX async threads pool asynchronously. And once it’s done the callback function will be performed. This is the reason we need to nest the table creation code inside the deletion function. If we perform the table creation code after the deletion code then they will be invoked in parallel. Next, for each records in WASD I created an entity and then insert into the table service. Finally I send the response to the browser. Can you find a bug in the code below? I will describe it later in this post. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: // transform the records 26: for (var i = 0; i < results.rows.length; i++) { 27: var entity = { 28: "PartitionKey": results.rows[i][1], 29: "RowKey": results.rows[i][0], 30: "Value": results.rows[i][2] 31: }; 32: client.insertEntity(tableName, entity, function (error) { 33: if (error) { 34: error["target"] = "insertEntity"; 35: res.send(500, error); 36: } 37: else { 38: console.log("entity inserted"); 39: } 40: }); 41: } 42: // send the 43: console.log("all done"); 44: res.send(200, "All done!"); 45: } 46: }); 47: }); 48: } 49: } 50: }); 51: } 52: }); 53: }); Now we can publish it to the cloud and have a try. But normally we’d better test it at the local emulator first. In Node.js SDK there are three build-in properties which provides the account name, key and host address for local storage emulator. We can use them to initialize our table service client. We also need to change the SQL connection string to let it use my local database. The code will be changed as below. 1: // windows azure sql database 2: //var connectionString = "Driver={SQL Server Native Client 10.0};Server=tcp:ac6271ya9e.database.windows.net,1433;Database=synctile;Uid=shaunxu@ac6271ya9e;Pwd=eszqu94XZY;Encrypt=yes;Connection Timeout=30;"; 3: // sql server 4: var connectionString = "Driver={SQL Server Native Client 11.0};Server={.};Database={Caspar};Trusted_Connection={Yes};"; 5:  6: var azure = require("azure"); 7: var storageAccountName = "synctile"; 8: var storageAccountKey = "/cOy9L7xysXOgPYU9FjDvjrRAhaMX/5tnOpcjqloPNDJYucbgTy7MOrAW7CbUg6PjaDdmyl+6pkwUnKETsPVNw=="; 9: var tableName = "resource"; 10: // windows azure storage 11: //var client = azure.createTableService(storageAccountName, storageAccountKey); 12: // local storage emulator 13: var client = azure.createTableService(azure.ServiceClient.DEVSTORE_STORAGE_ACCOUNT, azure.ServiceClient.DEVSTORE_STORAGE_ACCESS_KEY, azure.ServiceClient.DEVSTORE_TABLE_HOST); Now let’s run the application and navigate to “localhost:12345/was/init” as I hosted it on port 12345. We can find it transformed the data from my local database to local table service. Everything looks fine. But there is a bug in my code. If we have a look on the Node.js command window we will find that it sent response before all records had been inserted, which is not what I expected. The reason is that, as I mentioned before, Node.js perform all IO operations in non-blocking model. When we inserted the records we executed the table service insert method in parallel, and the operation of sending response was also executed in parallel, even though I wrote it at the end of my logic. The correct logic should be, when all entities had been copied to table service with no error, then I will send response to the browser, otherwise I should send error message to the browser. To do so I need to import another module named “async”, which helps us to coordinate our asynchronous code. Install the module and import it at the beginning of the code. Then we can use its “forEach” method for the asynchronous code of inserting table entities. The first argument of “forEach” is the array that will be performed. The second argument is the operation for each items in the array. And the third argument will be invoked then all items had been performed or any errors occurred. Here we can send our response to browser. 1: app.get("/was/init", function (req, res) { 2: // load all records from windows azure sql database 3: sql.open(connectionString, function (err, conn) { 4: if (err) { 5: console.log(err); 6: res.send(500, "Cannot open connection."); 7: } 8: else { 9: conn.queryRaw("SELECT * FROM [Resource]", function (err, results) { 10: if (err) { 11: console.log(err); 12: res.send(500, "Cannot retrieve records."); 13: } 14: else { 15: if (results.rows.length > 0) { 16: // begin to transform the records into table service 17: // recreate the table named 'resource' 18: client.deleteTable(tableName, function (error) { 19: client.createTableIfNotExists(tableName, function (error) { 20: if (error) { 21: error["target"] = "createTableIfNotExists"; 22: res.send(500, error); 23: } 24: else { 25: async.forEach(results.rows, 26: // transform the records 27: function (row, callback) { 28: var entity = { 29: "PartitionKey": row[1], 30: "RowKey": row[0], 31: "Value": row[2] 32: }; 33: client.insertEntity(tableName, entity, function (error) { 34: if (error) { 35: callback(error); 36: } 37: else { 38: console.log("entity inserted."); 39: callback(null); 40: } 41: }); 42: }, 43: // send reponse 44: function (error) { 45: if (error) { 46: error["target"] = "insertEntity"; 47: res.send(500, error); 48: } 49: else { 50: console.log("all done"); 51: res.send(200, "All done!"); 52: } 53: } 54: ); 55: } 56: }); 57: }); 58: } 59: } 60: }); 61: } 62: }); 63: }); Run it locally and now we can find the response was sent after all entities had been inserted. Query entities against table service is simple as well. Just use the “queryEntity” method from the table service client and providing the partition key and row key. We can also provide a complex query criteria as well, for example the code here. In the code below I queried an entity by the partition key and row key, and return the proper localization value in response. 1: app.get("/was/:key/:culture", function (req, res) { 2: var key = req.params.key; 3: var culture = req.params.culture; 4: client.queryEntity(tableName, culture, key, function (error, entity) { 5: if (error) { 6: res.send(500, error); 7: } 8: else { 9: res.json(entity); 10: } 11: }); 12: }); And then tested it on local emulator. Finally if we want to publish this application to the cloud we should change the database connection string and storage account. For more information about how to consume blob and queue service, as well as the service bus please refer to the MSDN page.   Consume Service Runtime As I mentioned above, before we published our application to the cloud we need to change the connection string and account information in our code. But if you had played with WACS you should have known that the service runtime provides the ability to retrieve configuration settings, endpoints and local resource information at runtime. Which means we can have these values defined in CSCFG and CSDEF files and then the runtime should be able to retrieve the proper values. For example we can add some role settings though the property window of the role, specify the connection string and storage account for cloud and local. And the can also use the endpoint which defined in role environment to our Node.js application. In Node.js SDK we can get an object from “azure.RoleEnvironment”, which provides the functionalities to retrieve the configuration settings and endpoints, etc.. In the code below I defined the connection string variants and then use the SDK to retrieve and initialize the table client. 1: var connectionString = ""; 2: var storageAccountName = ""; 3: var storageAccountKey = ""; 4: var tableName = ""; 5: var client; 6:  7: azure.RoleEnvironment.getConfigurationSettings(function (error, settings) { 8: if (error) { 9: console.log("ERROR: getConfigurationSettings"); 10: console.log(JSON.stringify(error)); 11: } 12: else { 13: console.log(JSON.stringify(settings)); 14: connectionString = settings["SqlConnectionString"]; 15: storageAccountName = settings["StorageAccountName"]; 16: storageAccountKey = settings["StorageAccountKey"]; 17: tableName = settings["TableName"]; 18:  19: console.log("connectionString = %s", connectionString); 20: console.log("storageAccountName = %s", storageAccountName); 21: console.log("storageAccountKey = %s", storageAccountKey); 22: console.log("tableName = %s", tableName); 23:  24: client = azure.createTableService(storageAccountName, storageAccountKey); 25: } 26: }); In this way we don’t need to amend the code for the configurations between local and cloud environment since the service runtime will take care of it. At the end of the code we will listen the application on the port retrieved from SDK as well. 1: azure.RoleEnvironment.getCurrentRoleInstance(function (error, instance) { 2: if (error) { 3: console.log("ERROR: getCurrentRoleInstance"); 4: console.log(JSON.stringify(error)); 5: } 6: else { 7: console.log(JSON.stringify(instance)); 8: if (instance["endpoints"] && instance["endpoints"]["nodejs"]) { 9: var endpoint = instance["endpoints"]["nodejs"]; 10: app.listen(endpoint["port"]); 11: } 12: else { 13: app.listen(8080); 14: } 15: } 16: }); But if we tested the application right now we will find that it cannot retrieve any values from service runtime. This is because by default, the entry point of this role was defined to the worker role class. In windows azure environment the service runtime will open a named pipeline to the entry point instance, so that it can connect to the runtime and retrieve values. But in this case, since the entry point was worker role and the Node.js was opened inside the role, the named pipeline was established between our worker role class and service runtime, so our Node.js application cannot use it. To fix this problem we need to open the CSDEF file under the azure project, add a new element named Runtime. Then add an element named EntryPoint which specify the Node.js command line. So that the Node.js application will have the connection to service runtime, then it’s able to read the configurations. Start the Node.js at local emulator we can find it retrieved the connections, storage account for local. And if we publish our application to azure then it works with WASD and storage service through the configurations for cloud.   Summary In this post I demonstrated how to use Windows Azure SDK for Node.js to interact with storage service, especially the table service. I also demonstrated on how to use WACS service runtime, how to retrieve the configuration settings and the endpoint information. And in order to make the service runtime available to my Node.js application I need to create an entry point element in CSDEF file and set “node.exe” as the entry point. I used five posts to introduce and demonstrate on how to run a Node.js application on Windows platform, how to use Windows Azure Web Site and Windows Azure Cloud Service worker role to host our Node.js application. I also described how to work with other services provided by Windows Azure platform through Windows Azure SDK for Node.js. Node.js is a very new and young network application platform. But since it’s very simple and easy to learn and deploy, as well as, it utilizes single thread non-blocking IO model, Node.js became more and more popular on web application and web service development especially for those IO sensitive projects. And as Node.js is very good at scaling-out, it’s more useful on cloud computing platform. Use Node.js on Windows platform is new, too. The modules for SQL database and Windows Azure SDK are still under development and enhancement. It doesn’t support SQL parameter in “node-sqlserver”. It does support using storage connection string to create the storage client in “azure”. But Microsoft is working on make them easier to use, working on add more features and functionalities.   PS, you can download the source code here. You can download the source code of my “Copy all always” tool here.   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • Understanding NFS4 (Linux server)

    - by drumfire
    I've been a bit bothered by NFS4 on Linux. Some information 'out there' seems to conflict with other information, and other information appears hard to find. So here are a couple of things that caught my attention, hopefully someone out there can shed some light on this. This question focuses exclusively on NFS4 without Kerberos etc. 1. Exports There is ambiguous information in the exports manpage on the structure of /etc/exports. To quote from exports(5): Also, each line may have one or more specifications for default options after the path name, in the form of a dash ("-") followed by an option list. The option list is used for all subsequent exports on that line only. What does "subsequent exports on that line only" mean? 1.2 fsid=0 not required anymore? I was searching for fsid when I found a comment on the linux-nfs list stating fsid=0 is not required anymore. Now I'm just confused, do I need it with nfs4 or not?! 2. Non-exported directory still mountable Say I have the following tree: /exp /exp/users /exp/distr /exp/distr/archlinux /exp/distr/debian And I have the following entries in this fstab entry: /dev/disk/by-label/users /mnt/users ext4 defaults 0 0 /dev/disk/by-label/distr /mnt/distr ext4 defaults 0 0 /mnt/users /exp/users none bind 0 0 /mnt/distr /exp/distr none bind 0 0 And my exports is exactly this: /exp 192.168.1.0/24(fsid=0,rw,async,no_subtree_check,no_root_squash) /exp/distr 192.168.1.0/24(rw,async,no_subtree_check,no_root_squash) And exportfs -arv shows: exporting 192.168.1.0/24:/exp/distr exporting 192.168.1.0/24:/exp Then why am I able to do this and get no error on a client: mount -t nfs4 server:/exp/users /tmp/test Even though /exp/users is not exported? I didn't export this directory, and while I don't see the contents of /dev/disk/by-label/users unless I specify crossmnt, I am still able to write to the directory. Everything I write to there goes to the underlying directory of /exp/users which can be seen when I umount /exp/users; ls /exp/users.. 3. The odd case of showmount -d server As stated by rpc.mountd(8), this command should display directories that are either currently mounted by clients, or stale entries in /var/lib/nfs/rmtab, as can be read: The rpc.mountd daemon registers every successful MNT request by adding an entry to the /var/lib/nfs/rmtab file. When receivng a UMNT request from an NFS client, rpc.mountd simply removes the matching entry from /var/lib/nfs/rmtab, as long as the access control list for that export allows that sender to access the export. (...) Note, however, that there is little to guarantee that the contents of /var/lib/nfs/rmtab are accurate. A client may continue accessing an export even after invoking UMNT. If the client reboots without sending a UMNT request, stale entries remain for that client in /var/lib/nfs/rmtab. After reading this I surely wonder: Isn't it terribly insecure to just expose this type of client information; Aren't unaware server admins bound to have an rmtab with a lot of stale clients; Is this the reason that clients that mount nfs4 directories with mount -v get to see output like "nothing was mounted" even though something was mounted? I have a lot of other questions regarding nfs4, but I'll keep it at this for the moment.. :)

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  • .NET 4.5 is an in-place replacement for .NET 4.0

    - by Rick Strahl
    With the betas for .NET 4.5 and Visual Studio 11 and Windows 8 shipping many people will be installing .NET 4.5 and hacking away on it. There are a number of great enhancements that are fairly transparent, but it's important to understand what .NET 4.5 actually is in terms of the CLR running on your machine. When .NET 4.5 is installed it effectively replaces .NET 4.0 on the machine. .NET 4.0 gets overwritten by a new version of .NET 4.5 which - according to Microsoft - is supposed to be 100% backwards compatible. While 100% backwards compatible sounds great, we all know that 100% is a hard number to hit, and even the aforementioned blog post at the Microsoft site acknowledges this. But there's so much more than backwards compatibility that makes this awkward at best and confusing at worst. What does ‘Replacement’ mean? When you install .NET 4.5 your .NET 4.0 assemblies in the \Windows\.NET Framework\V4.0.30319 are overwritten with a new set of assemblies. You end up with overwritten assemblies as well as a bunch of new ones (like the new System.Net.Http assemblies for example). The following screen shot demonstrates system.dll on my test machine (left) running .NET 4.5 on the right and my production laptop running stock .NET 4.0 (right):   Clearly they are different files with a difference in file sizes (interesting that the 4.5 version is actually smaller). That’s not all. If you actually query the runtime version when .NET 4.5 is installed with with Environment.Version you still get: 4.0.30319 If you open the properties of System.dll assembly in .NET 4.5 you'll also see: Notice that the file version is also left at 4.0.xxx. There are differences in build numbers: .NET 4.0 shows 261 and the current .NET 4.5 beta build is 17379. I suppose you can use assume a build number greater than 17000 is .NET 4.5, but that's pretty hokey to say the least. There’s no easy or obvious way to tell whether you are running on 4.0 or 4.5 – to the application they appear to be the same runtime version. And that is what Microsoft intends here. .NET 4.5 is intended as an in-place upgrade. Compile to 4.5 run on 4.0 – not quite! You can compile an application for .NET 4.5 and run it on the 4.0 runtime – that is until you hit a new feature that doesn’t exist on 4.0. At which point the app bombs at runtime. Say you write some code that is mostly .NET 4.0, but only has a few of the new features of .NET 4.5 like aync/await buried deep in the bowels of the application where it only fires occasionally. .NET will happily start your application and run everything 4.0 fine, until it hits that 4.5 code – and then crash unceremoniously at runtime. Oh joy! You can .NET 4.0 applications on .NET 4.5 of course and that should work without much fanfare. Different than .NET 3.0/3.5 Note that this in-place replacement is very different from the side by side installs of .NET 2.0 and 3.0/3.5 which all ran on the 2.0 version of the CLR. The two 3.x versions were basically library enhancements on top of the core .NET 2.0 runtime. Both versions ran under the .NET 2.0 runtime which wasn’t changed (other than for security patches and bug fixes) for the whole 3.x cycle. The 4.5 update instead completely replaces the .NET 4.0 runtime and leaves the actual version number set at v4.0.30319. When you build a new project with Visual Studio 2011, you can still target .NET 4.0 or you can target .NET 4.5. But you are in effect referencing the same set of assemblies for both regardless which version you use. What's different is the compiler used to compile and link your code so compiling with .NET 4.0 gives you just the subset of the functionality that is available in .NET 4.0, but when you use the 4.5 compiler you get the full functionality of what’s actually available in the assemblies and extra libraries. It doesn’t look like you will be able to use Visual Studio 2010 to develop .NET 4.5 applications. Good news – Bad news Microsoft is trying hard to experiment with every possible permutation of releasing new versions of the .NET framework apparently. No two updates have been the same. Clearly updating to a full new version of .NET (ie. .NET 2.0, 4.0 and at some point 5.0 runtimes) has its own set of challenges, but doing an in-place update of the runtime and then not even providing a good way to tell which version is installed is pretty whacky even by Microsoft’s standards. Especially given that .NET 4.5 includes a fairly significant update with all the aysnc functionality baked into the runtime. Most of the IO APIs have been updated to support task based async operation which significantly affects many existing APIs. To make things worse .NET 4.5 will be the initial version of .NET that ships with Windows 8 so it will be with us for a long time to come unless Microsoft finally decides to push .NET versions onto Windows machines as part of system upgrades (which currently doesn’t happen). This is the same story we had when Vista launched with .NET 3.0 which was a minor version that quickly was replaced by 3.5 which was more long lived and practical. People had enough problems dealing with the confusing versioning of the 3.x versions which ran on .NET 2.0. I can’t count the amount support calls and questions I’ve fielded because people couldn’t find a .NET 3.5 entry in the IIS version dialog. The same is likely to happen with .NET 4.5. It’s all well and good when we know that .NET 4.5 is an in-place replacement, but administrators and IT folks not intimately familiar with .NET are unlikely to understand this nuance and end up thoroughly confused which version is installed. It’s hard for me to see any upside to an in-place update and I haven’t really seen a good explanation of why this approach was decided on. Sure if the version stays the same existing assembly bindings don’t break so applications can stay running through an update. I suppose this is useful for some component vendors and strongly signed assemblies in corporate environments. But seriously, if you are going to throw .NET 4.5 into the mix, who won’t be recompiling all code and thoroughly test that code to work on .NET 4.5? A recompile requirement doesn’t seem that serious in light of a major version upgrade.  Resources http://blogs.msdn.com/b/dotnet/archive/2011/09/26/compatibility-of-net-framework-4-5.aspx http://www.devproconnections.com/article/net-framework/net-framework-45-versioning-faces-problems-141160© Rick Strahl, West Wind Technologies, 2005-2012Posted in .NET   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • 64-bit 13.10 shows 1GB less RAM than 64-bit 13.04 did

    - by kiloseven
    Multiple 64-bit versions (Kubuntu, Lubuntu and Xubuntu) once installed on my ThinkPad R60 show 3GB of RAM, not the correct 4GB of RAM. Last week with 13.04, I had 4GB of RAM (which matches the BIOS) and this week I have 3GB available. Inquiring minds want to know. Details follow: Linux R60 3.11.0-12-generic #19-Ubuntu SMP Wed Oct 9 16:20:46 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux r60 free -m reports: _ total used free shared buffers cached Mem: 3001 854 2146 0 22 486 -/+ buffers/cache: 346 2655 Swap: 0 0 0 . . . . . . lshw shows: description: Notebook product: 9459AT8 () vendor: LENOVO version: ThinkPad R60/R60i serial: redacted width: 64 bits capabilities: smbios-2.4 dmi-2.4 vsyscall32 configuration: administrator_password=disabled boot=normal chassis=notebook family=ThinkPad R60/R60i frontpanel_password=unknown keyboard_password=disabled power-on_password=disabled uuid=126E4001-48CA-11CB-9D53-B982AE0D1ABB *-core description: Motherboard product: 9459AT8 vendor: LENOVO physical id: 0 version: Not Available *-firmware description: BIOS vendor: LENOVO physical id: 0 version: 7CETC1WW (2.11 ) date: 01/09/2007 size: 144KiB capacity: 1984KiB capabilities: pci pcmcia pnp upgrade shadowing escd cdboot bootselect socketedrom edd acpi usb biosbootspecification {snip} *-memory description: System Memory physical id: 29 slot: System board or motherboard size: 4GiB *-bank:0 description: SODIMM DDR2 Synchronous physical id: 0 slot: DIMM 1 size: 2GiB width: 64 bits *-bank:1 description: SODIMM DDR2 Synchronous physical id: 1 slot: DIMM 2 size: 2GiB width: 64 bits dpkg -l linux-* returns: Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-======================================-=======================================-========================================================================== un linux-doc-3.2.0 (no description available) ii linux-firmware 1.79.6 Firmware for Linux kernel drivers ii linux-generic 3.2.0.52.62 Complete Generic Linux kernel un linux-headers (no description available) un linux-headers-3 (no description available) un linux-headers-3.0 (no description available) un linux-headers-3.2.0-23 (no description available) un linux-headers-3.2.0-23-generic (no description available) ii linux-headers-3.2.0-52 3.2.0-52.78 Header files related to Linux kernel version 3.2.0 ii linux-headers-3.2.0-52-generic 3.2.0-52.78 Linux kernel headers for version 3.2.0 on 64 bit x86 SMP ii linux-headers-generic 3.2.0.52.62 Generic Linux kernel headers un linux-image (no description available) un linux-image-3.0 (no description available) ii linux-image-3.2.0-52-generic 3.2.0-52.78 Linux kernel image for version 3.2.0 on 64 bit x86 SMP ii linux-image-generic 3.2.0.52.62 Generic Linux kernel image un linux-initramfs-tool (no description available) un linux-kernel-headers (no description available) un linux-kernel-log-daemon (no description available) ii linux-libc-dev 3.2.0-52.78 Linux Kernel Headers for development un linux-restricted-common (no description available) ii linux-sound-base 1.0.25+dfsg-0ubuntu1.1 base package for ALSA and OSS sound systems un linux-source-3.2.0 (no description available) un linux-tools (no description available)

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  • Installing Ubuntu 12.04 on NUC intel i3 DC3217IYE

    - by Kieron
    System: NUC i3, 2 hdmi ports, ethernet, no wireless. UEFI boot 2x2gb ram 30gb mSATA internal drive Ubuntu 64bit 12.04.03 Hello i am having much trouble loading an OS on my NUC. I started out attempting another OS with various loaders (beast/hack) without much success,(various panics on boot or endless reboot loops, or graphics failures) after many tries i decided to attempt Ubuntu. Many years ago i loaded Ubuntu on an e-machine without an issue so i figured it would go smoothly, nothing could be further from the truth. The Live USB stick loads, but when i am installing the OS it always fails to load grub 2. Obviously it wont boot from SSD without grub2. I searched and found that Boot-repair should fix it...so i created a live usb with boot repair...it refuses to repair the grub because the install never finished and the needed partions are not fully created and flagged. It also demands an internet connection which i am unable to provide. I then ran gparted in an attempt to create the needed partitions manually, then re-ran boot repair turning off the "check internet" option. and disabling the re-install grub hoping it would create the missing directories and or fix the flags. it appeared to run successfully but upon return to the Ubuntu live USB it still fails at the grub2 install. also gparted doesnt have the same choices that Ubuntu install has when creating partitions, causing it to not recognize that i already had a root, or an EFI directory or it sometimes couldnt tell what the format of the partition was...all very annoying the reason i cant connect to internet (and cant upload the error logs) is the nuc only has Ethernet and the location i have to set up is too far away from modem. i can not move the monitor closer to modem as it is a 50inch LCD. I just want to do a basic install with one user acct and remote desktop (vnc) turned on so i can move the NUC to the modem connect via ethernet and then finish setting it up via Remote desktop/VNC chicken from my mac. While i await any assistance you maybe able to provide i am going to attempt to switch to the 32bit version and legacy boot to see if that can load grub. thnx again to anyone that can come up with a possible solution. i would love to hit "erase and install ubuntu" if anyone can figure out what is stopping that simple answer from working. Also disks (CD/DVD) are not an option as neither my Mac mini or my NUC have optical drives, and i have no desire to buy one for one task

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  • Display Driver Issue on an hp TX2-1160ea Notebook

    - by Sam
    I'm new to Linux and recently switched to Ubuntu 11.04 due to my project requirement. My laptop has been freezing and going to black screen of death when I run anything related to display (Share desktop, stream video, etc). Today I went through the Ubuntu forum to install the appropriate graphic driver and, after doing it, I rebooted my PC. It gave an error before login saying "select the recovery mode" and after clicking OK, it didn't give the same error on reboot but I've lost the 11.04 graphical interface and all I see is the interface of Ubuntu v10 with slow visuals (even scrolling up/down on browser is really slow). For the reference, here's a desktop screenshot so that you can understand the situation. Also the laptop is overheating. How can I fix this problem? How can i get the Ubuntu 11.04 view back? I also tried Google, but couldn't find any issue like this. Some general Information: Laptop: HP TouchSmart TX2-1160ea Processor: AMD Turion TX2 Memory: 4GB OS: Ubuntu 11.04 Some debugging information:: $ report-hw | grep controller lspci -knn: 00:11.0 SATA controller [0106]: ATI Technologies Inc SB7x0/SB8x0/SB9x0 SATA Controller [AHCI mode] [1002:4391] lspci -knn: 00:14.3 ISA bridge [0601]: ATI Technologies Inc SB7x0/SB8x0/SB9x0 LPC host controller [1002:439d] lspci -knn: 01:05.0 VGA compatible controller [0300]: ATI Technologies Inc RS780M/RS780MN [Radeon HD 3200 Graphics] [1002:9612] lspci -knn: 08:00.0 Network controller [0280]: Broadcom Corporation BCM4322 802.11a/b/g/n Wireless LAN Controller [14e4:432b] (rev 01) lspci -knn: 09:00.0 Ethernet controller [0200]: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller [10ec:8168] (rev 02) And: $ dpkg -l '*fglrx*' Desired=Unknown/Install/Remove/Purge/Hold | Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend |/ Err?=(none)/Reinst-required (Status,Err: uppercase=bad) ||/ Name Version Description +++-==============-==============-============================================ ii fglrx 2:8.840-0ubunt Video driver for the ATI graphics accelerato ii fglrx-amdcccle 2:8.840-0ubunt Catalyst Control Center for the ATI graphics un fglrx-control <none> (no description available) un fglrx-control- <none> (no description available) ii fglrx-dev 2:8.840-0ubunt Video driver for the ATI graphics accelerato un fglrx-driver <none> (no description available) un fglrx-driver-d <none> (no description available) un fglrx-kernel-s <none> (no description available) un fglrx-modalias <none> (no description available) un xfree86-driver <none> (no description available) un xfree86-driver <none> (no description available) un xorg-driver-fg <none> (no description available) un xorg-driver-fg <none> (no description available) If you need any more information that could help, just ask.

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  • Play a Webpage Display Prank in Google Chrome

    - by Asian Angel
    Are you looking for a fun but innocent prank to play on someone who loves using Google Chrome? If so then you may want to have a closer look at the Upside Down extension for Chrome. Before Here is our example webpage before starting the prank…looking all “normal like”. Upside Down in Action As soon as the extension has been installed you are ready to go. If you had a webpage open before installing the extension you will only need to refresh the page. As soon as the page has been refreshed or a new one is opened everything is going to look messed up very quickly. With the default setting there are five different “looks” available. To cycle through the five “looks” use the “Windows Key + Semicolon” or “Command + Semicolon” to toggle through them. On the sixth toggle the webpage will revert to normal (toggling afterwards starts the whole process again). Here are the five “looks” available…         Options There are options available for the extension where you can focus on just a specific effect or a group of effects. You can also enable a “Grayscale Effect” and even set a delay timer (a definite “evil touch”)! Think of the fun and surprised looks that await… Conclusion If you have been looking for a fun and unexpected prank for your favorite Google Chrome fan then this just might be what you have been looking for. Get ready to sit back and watch the fun. Links Download the Upside Down extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Take Screenshots of Any Webpage in Google ChromeHow to Make Google Chrome Your Default BrowserSubscribe to RSS Feeds in Chrome with a Single ClickActivate the Redesigned New-Tab Interface in Google ChromeFriday Fun: Play MineSweeper in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 If Web Browsers Were Modes of Transportation Google Translate (for animals) Out of 100 Tweeters Roadkill’s Scan Port scans for open ports Out of band Security Update for Internet Explorer 7 Cool Looking Screensavers for Windows

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  • High mysql server load, sar output

    - by eric
    I have a MySQL Server that should be performing better than it seems to be. We're running ubuntu on a Amazon Cluster Compute (cc1.4xlarge) Linux ip-10-0-1-60 3.2.0-25-virtual #40-Ubuntu SMP Wed May 23 22:20:17 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux Distributor ID: Ubuntu Description: Ubuntu 12.04 LTS Release: 12.04 Codename: precise I have several output files from sar that i'm not really sure how to interpret. For example, I ran: # Individual block device I/O activities sar -d 1 180 > logs/block_device_io.log & which gave me what looks like really high utilisation of my disk (turns out this block device maps to /dev/xvdh on /var/lib/mysql type ext4 (rw,_netdev) The output from my log: 10:48:59 PM DEV tps rd_sec/s wr_sec/s avgrq-sz avgqu-sz await svctm %util 10:49:00 PM dev202-16 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 10:49:00 PM dev202-32 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 10:49:00 PM dev8-0 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 10:49:00 PM dev202-112 1008.00 31040.00 1416.00 32.20 1.02 1.01 0.89 90.00 10:49:00 PM dev202-80 0.00 0.00 0.00 0.00 0.00 0.00 0.00 0.00 Am I wrong in thinking this is a problem? I have it above 90% almost the entire time we're seeing slowness. Or does this just mean MySQL is doing what it's supposed to do?

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  • Is there any free software to check for issues with a DVD drive?

    - by AgentConundrum
    I don't usually play movies on my laptop (prefer the standalone with the tv), but I tried to watch one the other night, and noticed playback was really choppy and had audio artifacts in places. I thought it could be related to memory issues so I rebooted and tried again, but the results were the same. I considered that it could be an issue with the disc, so I tried to clean it but again there was no change. I don't think the problem is with the disc, because I tried another disc and it also had the same problem. I don't think I've ever watched the second disc since I've had it, so it should have been safe in its jewel case. Also, there were no issues when I watched an episode off the first disc in my standalone player. What I'm wondering is: are there are any (free) utilities that can check for issues with the drive itself? I looked around but most of the software I found focuses on integrity checks for the disc, not the drive. I have had issues with this laptop recently (had to replace the keyboard when the cat damaged it while I was cleaning dust out and the machine was ripped apart, also replaced part of the chassis after I cracked it when I tried to open it not knowing a screw was still in it) so I may have just replaced the drive incorrectly. I'm going to check on this while I await an answer to this question. Thanks.

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  • ubuntu's average load never below "0.00 0.01 0.05"

    - by Karma Fusebox
    I have several ubuntu 12.04 VMs running on a ubuntu 12.04 KVM host. Those of the virtual machines that are totally idle with no services (except syslog and the other "small" standard stuff of a fresh installation) show a constant load of "0.00 0.01 0.05" in top/htop as average 1/5/15. When there are "real" applications running, the load averages behave perfectly normal but they never fall below the mentioned values. While this doesn't affect performance at all and could easily be ignored, it screws up the monitoring graphs in a very annoying way: (Notice how load15 behaves nicely if 0.05 for a short time in the right half of the pic) Unfortunately I don't know what diagnostic outputs might be helpful for you, so here's some default stuff: # top top - 16:31:01 up 1:05, 1 user, load average: 0.00, 0.01, 0.05 Tasks: 62 total, 1 running, 61 sleeping, 0 stopped, 0 zombie Cpu(s): 0.2%us, 0.2%sy, 0.0%ni, 99.2%id, 0.5%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 1019464k total, 73452k used, 946012k free, 6140k buffers Swap: 0k total, 0k used, 0k free, 22504k cached . # free -m total used free shared buffers cached Mem: 995 72 923 0 6 21 -/+ buffers/cache: 43 951 Swap: 0 0 0 . # iostat -x /dev/vda Linux 3.2.0-32-virtual (vm3) 11/15/2012 _x86_64_ (2 CPU) avg-cpu: %user %nice %system %iowait %steal %idle 0.25 0.00 0.65 0.20 0.24 98.66 Device: rrqm/s wrqm/s r/s w/s rkB/s wkB/s avgrq-sz avgqu-sz await r_await w_await svctm %util vda 0.14 0.12 0.51 0.22 6.74 1.46 22.50 0.02 23.26 20.64 29.30 7.63 0.56 Need something else? Has anyone ever seen this behavior? Might this be a bug in kvm/ubuntu/kernel 3.x in the end? Thanks a lot!

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  • How to fix Windows 7 device removal notification loop

    - by Barry Kelly
    Bit of an odd one this. One of our PCs is getting caught in a loop some time after being turned on, usually after a USB storage device has been attached - sometimes an iPod, sometimes a GPS. Specifically, Windows Explorer starts showing a drive icon and letter (E:, as of right now) for the System partition (the small hidden one at the start of the boot drive). Then, the icon disappears. Then it reappears again. And disappears. It does this very quickly, at what looks like maybe 50 times a second. CPU usage in this loop is also very high; averages about 66%. This machine has an i7 920 CPU, which is quad core with hyperthreading; so this usage rate works out to about 5 100% busy threads, along with whatever normal idle load is (particularly Task Manager itself). Inspecting with Process Explorer shows that the device removal notification infrastructure has gone berserk. The threads in system service processes (i.e. apart from Windows Explorer) which are using all the CPU power relate to device notification. The Disk Management MMC snap-in also fails to run when the loop starts. The only way to break the loop, it seems, is to reboot the machine. Anyone seen anything similar to this, and know of a way to fix it? Machine details: Windows 7 x64, fully patched i7 920, 12GB RAM Intel SSD 80GB (X25-M, I believe; not G2) 2TB 5.2K disk for bulk storage AMD HD 5870 Further hardware details await. I'm going to go through and update all drivers I can find.

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  • Red Gate Coder interviews: Alex Davies

    - by Michael Williamson
    Alex Davies has been a software engineer at Red Gate since graduating from university, and is currently busy working on .NET Demon. We talked about tackling parallel programming with his actors framework, a scientific approach to debugging, and how JavaScript is going to affect the programming languages we use in years to come. So, if we start at the start, how did you get started in programming? When I was seven or eight, I was given a BBC Micro for Christmas. I had asked for a Game Boy, but my dad thought it would be better to give me a proper computer. For a year or so, I only played games on it, but then I found the user guide for writing programs in it. I gradually started doing more stuff on it and found it fun. I liked creating. As I went into senior school I continued to write stuff on there, trying to write games that weren’t very good. I got a real computer when I was fourteen and found ways to write BASIC on it. Visual Basic to start with, and then something more interesting than that. How did you learn to program? Was there someone helping you out? Absolutely not! I learnt out of a book, or by experimenting. I remember the first time I found a loop, I was like “Oh my God! I don’t have to write out the same line over and over and over again any more. It’s amazing!” When did you think this might be something that you actually wanted to do as a career? For a long time, I thought it wasn’t something that you would do as a career, because it was too much fun to be a career. I thought I’d do chemistry at university and some kind of career based on chemical engineering. And then I went to a careers fair at school when I was seventeen or eighteen, and it just didn’t interest me whatsoever. I thought “I could be a programmer, and there’s loads of money there, and I’m good at it, and it’s fun”, but also that I shouldn’t spoil my hobby. Now I don’t really program in my spare time any more, which is a bit of a shame, but I program all the rest of the time, so I can live with it. Do you think you learnt much about programming at university? Yes, definitely! I went into university knowing how to make computers do anything I wanted them to do. However, I didn’t have the language to talk about algorithms, so the algorithms course in my first year was massively important. Learning other language paradigms like functional programming was really good for breadth of understanding. Functional programming influences normal programming through design rather than actually using it all the time. I draw inspiration from it to write imperative programs which I think is actually becoming really fashionable now, but I’ve been doing it for ages. I did it first! There were also some courses on really odd programming languages, a bit of Prolog, a little bit of C. Having a little bit of each of those is something that I would have never done on my own, so it was important. And then there are knowledge-based courses which are about not programming itself but things that have been programmed like TCP. Those are really important for examples for how to approach things. Did you do any internships while you were at university? Yeah, I spent both of my summers at the same company. I thought I could code well before I went there. Looking back at the crap that I produced, it was only surpassed in its crappiness by all of the other code already in that company. I’m so much better at writing nice code now than I used to be back then. Was there just not a culture of looking after your code? There was, they just didn’t hire people for their abilities in that area. They hired people for raw IQ. The first indicator of it going wrong was that they didn’t have any computer scientists, which is a bit odd in a programming company. But even beyond that they didn’t have people who learnt architecture from anyone else. Most of them had started straight out of university, so never really had experience or mentors to learn from. There wasn’t the experience to draw from to teach each other. In the second half of my second internship, I was being given tasks like looking at new technologies and teaching people stuff. Interns shouldn’t be teaching people how to do their jobs! All interns are going to have little nuggets of things that you don’t know about, but they shouldn’t consistently be the ones who know the most. It’s not a good environment to learn. I was going to ask how you found working with people who were more experienced than you… When I reached Red Gate, I found some people who were more experienced programmers than me, and that was difficult. I’ve been coding since I was tiny. At university there were people who were cleverer than me, but there weren’t very many who were more experienced programmers than me. During my internship, I didn’t find anyone who I classed as being a noticeably more experienced programmer than me. So, it was a shock to the system to have valid criticisms rather than just formatting criticisms. However, Red Gate’s not so big on the actual code review, at least it wasn’t when I started. We did an entire product release and then somebody looked over all of the UI of that product which I’d written and say what they didn’t like. By that point, it was way too late and I’d disagree with them. Do you think the lack of code reviews was a bad thing? I think if there’s going to be any oversight of new people, then it should be continuous rather than chunky. For me I don’t mind too much, I could go out and get oversight if I wanted it, and in those situations I felt comfortable without it. If I was managing the new person, then maybe I’d be keener on oversight and then the right way to do it is continuously and in very, very small chunks. Have you had any significant projects you’ve worked on outside of a job? When I was a teenager I wrote all sorts of stuff. I used to write games, I derived how to do isomorphic projections myself once. I didn’t know what the word was so I couldn’t Google for it, so I worked it out myself. It was horrifically complicated. But it sort of tailed off when I started at university, and is now basically zero. If I do side-projects now, they tend to be work-related side projects like my actors framework, NAct, which I started in a down tools week. Could you explain a little more about NAct? It is a little C# framework for writing parallel code more easily. Parallel programming is difficult when you need to write to shared data. Sometimes parallel programming is easy because you don’t need to write to shared data. When you do need to access shared data, you could just have your threads pile in and do their work, but then you would screw up the data because the threads would trample on each other’s toes. You could lock, but locks are really dangerous if you’re using more than one of them. You get interactions like deadlocks, and that’s just nasty. Actors instead allows you to say this piece of data belongs to this thread of execution, and nobody else can read it. If you want to read it, then ask that thread of execution for a piece of it by sending a message, and it will send the data back by a message. And that avoids deadlocks as long as you follow some obvious rules about not making your actors sit around waiting for other actors to do something. There are lots of ways to write actors, NAct allows you to do it as if it was method calls on other objects, which means you get all the strong type-safety that C# programmers like. Do you think that this is suitable for the majority of parallel programming, or do you think it’s only suitable for specific cases? It’s suitable for most difficult parallel programming. If you’ve just got a hundred web requests which are all independent of each other, then I wouldn’t bother because it’s easier to just spin them up in separate threads and they can proceed independently of each other. But where you’ve got difficult parallel programming, where you’ve got multiple threads accessing multiple bits of data in multiple ways at different times, then actors is at least as good as all other ways, and is, I reckon, easier to think about. When you’re using actors, you presumably still have to write your code in a different way from you would otherwise using single-threaded code. You can’t use actors with any methods that have return types, because you’re not allowed to call into another actor and wait for it. If you want to get a piece of data out of another actor, then you’ve got to use tasks so that you can use “async” and “await” to await asynchronously for it. But other than that, you can still stick things in classes so it’s not too different really. Rather than having thousands of objects with mutable state, you can use component-orientated design, where there are only a few mutable classes which each have a small number of instances. Then there can be thousands of immutable objects. If you tend to do that anyway, then actors isn’t much of a jump. If I’ve already built my system without any parallelism, how hard is it to add actors to exploit all eight cores on my desktop? Usually pretty easy. If you can identify even one boundary where things look like messages and you have components where some objects live on one side and these other objects live on the other side, then you can have a granddaddy object on one side be an actor and it will parallelise as it goes across that boundary. Not too difficult. If we do get 1000-core desktop PCs, do you think actors will scale up? It’s hard. There are always in the order of twenty to fifty actors in my whole program because I tend to write each component as actors, and I tend to have one instance of each component. So this won’t scale to a thousand cores. What you can do is write data structures out of actors. I use dictionaries all over the place, and if you need a dictionary that is going to be accessed concurrently, then you could build one of those out of actors in no time. You can use queuing to marshal requests between different slices of the dictionary which are living on different threads. So it’s like a distributed hash table but all of the chunks of it are on the same machine. That means that each of these thousand processors has cached one small piece of the dictionary. I reckon it wouldn’t be too big a leap to start doing proper parallelism. Do you think it helps if actors get baked into the language, similarly to Erlang? Erlang is excellent in that it has thread-local garbage collection. C# doesn’t, so there’s a limit to how well C# actors can possibly scale because there’s a single garbage collected heap shared between all of them. When you do a global garbage collection, you’ve got to stop all of the actors, which is seriously expensive, whereas in Erlang garbage collections happen per-actor, so they’re insanely cheap. However, Erlang deviated from all the sensible language design that people have used recently and has just come up with crazy stuff. You can definitely retrofit thread-local garbage collection to .NET, and then it’s quite well-suited to support actors, even if it’s not baked into the language. Speaking of language design, do you have a favourite programming language? I’ll choose a language which I’ve never written before. I like the idea of Scala. It sounds like C#, only with some of the niggles gone. I enjoy writing static types. It means you don’t have to writing tests so much. When you say it doesn’t have some of the niggles? C# doesn’t allow the use of a property as a method group. It doesn’t have Scala case classes, or sum types, where you can do a switch statement and the compiler checks that you’ve checked all the cases, which is really useful in functional-style programming. Pattern-matching, in other words. That’s actually the major niggle. C# is pretty good, and I’m quite happy with C#. And what about going even further with the type system to remove the need for tests to something like Haskell? Or is that a step too far? I’m quite a pragmatist, I don’t think I could deal with trying to write big systems in languages with too few other users, especially when learning how to structure things. I just don’t know anyone who can teach me, and the Internet won’t teach me. That’s the main reason I wouldn’t use it. If I turned up at a company that writes big systems in Haskell, I would have no objection to that, but I wouldn’t instigate it. What about things in C#? For instance, there’s contracts in C#, so you can try to statically verify a bit more about your code. Do you think that’s useful, or just not worthwhile? I’ve not really tried it. My hunch is that it needs to be built into the language and be quite mathematical for it to work in real life, and that doesn’t seem to have ended up true for C# contracts. I don’t think anyone who’s tried them thinks they’re any good. I might be wrong. On a slightly different note, how do you like to debug code? I think I’m quite an odd debugger. I use guesswork extremely rarely, especially if something seems quite difficult to debug. I’ve been bitten spending hours and hours on guesswork and not being scientific about debugging in the past, so now I’m scientific to a fault. What I want is to see the bug happening in the debugger, to step through the bug happening. To watch the program going from a valid state to an invalid state. When there’s a bug and I can’t work out why it’s happening, I try to find some piece of evidence which places the bug in one section of the code. From that experiment, I binary chop on the possible causes of the bug. I suppose that means binary chopping on places in the code, or binary chopping on a stage through a processing cycle. Basically, I’m very stupid about how I debug. I won’t make any guesses, I won’t use any intuition, I will only identify the experiment that’s going to binary chop most effectively and repeat rather than trying to guess anything. I suppose it’s quite top-down. Is most of the time then spent in the debugger? Absolutely, if at all possible I will never debug using print statements or logs. I don’t really hold much stock in outputting logs. If there’s any bug which can be reproduced locally, I’d rather do it in the debugger than outputting logs. And with SmartAssembly error reporting, there’s not a lot that can’t be either observed in an error report and just fixed, or reproduced locally. And in those other situations, maybe I’ll use logs. But I hate using logs. You stare at the log, trying to guess what’s going on, and that’s exactly what I don’t like doing. You have to just look at it and see does this look right or wrong. We’ve covered how you get to grip with bugs. How do you get to grips with an entire codebase? I watch it in the debugger. I find little bugs and then try to fix them, and mostly do it by watching them in the debugger and gradually getting an understanding of how the code works using my process of binary chopping. I have to do a lot of reading and watching code to choose where my slicing-in-half experiment is going to be. The last time I did it was SmartAssembly. The old code was a complete mess, but at least it did things top to bottom. There wasn’t too much of some of the big abstractions where flow of control goes all over the place, into a base class and back again. Code’s really hard to understand when that happens. So I like to choose a little bug and try to fix it, and choose a bigger bug and try to fix it. Definitely learn by doing. I want to always have an aim so that I get a little achievement after every few hours of debugging. Once I’ve learnt the codebase I might be able to fix all the bugs in an hour, but I’d rather be using them as an aim while I’m learning the codebase. If I was a maintainer of a codebase, what should I do to make it as easy as possible for you to understand? Keep distinct concepts in different places. And name your stuff so that it’s obvious which concepts live there. You shouldn’t have some variable that gets set miles up the top of somewhere, and then is read miles down to choose some later behaviour. I’m talking from a very much SmartAssembly point of view because the old SmartAssembly codebase had tons and tons of these things, where it would read some property of the code and then deal with it later. Just thousands of variables in scope. Loads of things to think about. If you can keep concepts separate, then it aids me in my process of fixing bugs one at a time, because each bug is going to more or less be understandable in the one place where it is. And what about tests? Do you think they help at all? I’ve never had the opportunity to learn a codebase which has had tests, I don’t know what it’s like! What about when you’re actually developing? How useful do you find tests in finding bugs or regressions? Finding regressions, absolutely. Running bits of code that would be quite hard to run otherwise, definitely. It doesn’t happen very often that a test finds a bug in the first place. I don’t really buy nebulous promises like tests being a good way to think about the spec of the code. My thinking goes something like “This code works at the moment, great, ship it! Ah, there’s a way that this code doesn’t work. Okay, write a test, demonstrate that it doesn’t work, fix it, use the test to demonstrate that it’s now fixed, and keep the test for future regressions.” The most valuable tests are for bugs that have actually happened at some point, because bugs that have actually happened at some point, despite the fact that you think you’ve fixed them, are way more likely to appear again than new bugs are. Does that mean that when you write your code the first time, there are no tests? Often. The chance of there being a bug in a new feature is relatively unaffected by whether I’ve written a test for that new feature because I’m not good enough at writing tests to think of bugs that I would have written into the code. So not writing regression tests for all of your code hasn’t affected you too badly? There are different kinds of features. Some of them just always work, and are just not flaky, they just continue working whatever you throw at them. Maybe because the type-checker is particularly effective around them. Writing tests for those features which just tend to always work is a waste of time. And because it’s a waste of time I’ll tend to wait until a feature has demonstrated its flakiness by having bugs in it before I start trying to test it. You can get a feel for whether it’s going to be flaky code as you’re writing it. I try to write it to make it not flaky, but there are some things that are just inherently flaky. And very occasionally, I’ll think “this is going to be flaky” as I’m writing, and then maybe do a test, but not most of the time. How do you think your programming style has changed over time? I’ve got clearer about what the right way of doing things is. I used to flip-flop a lot between different ideas. Five years ago I came up with some really good ideas and some really terrible ideas. All of them seemed great when I thought of them, but they were quite diverse ideas, whereas now I have a smaller set of reliable ideas that are actually good for structuring code. So my code is probably more similar to itself than it used to be back in the day, when I was trying stuff out. I’ve got more disciplined about encapsulation, I think. There are operational things like I use actors more now than I used to, and that forces me to use immutability more than I used to. The first code that I wrote in Red Gate was the memory profiler UI, and that was an actor, I just didn’t know the name of it at the time. I don’t really use object-orientation. By object-orientation, I mean having n objects of the same type which are mutable. I want a constant number of objects that are mutable, and they should be different types. I stick stuff in dictionaries and then have one thing that owns the dictionary and puts stuff in and out of it. That’s definitely a pattern that I’ve seen recently. I think maybe I’m doing functional programming. Possibly. It’s plausible. If you had to summarise the essence of programming in a pithy sentence, how would you do it? Programming is the form of art that, without losing any of the beauty of architecture or fine art, allows you to produce things that people love and you make money from. So you think it’s an art rather than a science? It’s a little bit of engineering, a smidgeon of maths, but it’s not science. Like architecture, programming is on that boundary between art and engineering. If you want to do it really nicely, it’s mostly art. You can get away with doing architecture and programming entirely by having a good engineering mind, but you’re not going to produce anything nice. You’re not going to have joy doing it if you’re an engineering mind. Architects who are just engineering minds are not going to enjoy their job. I suppose engineering is the foundation on which you build the art. Exactly. How do you think programming is going to change over the next ten years? There will be an unfortunate shift towards dynamically-typed languages, because of JavaScript. JavaScript has an unfair advantage. JavaScript’s unfair advantage will cause more people to be exposed to dynamically-typed languages, which means other dynamically-typed languages crop up and the best features go into dynamically-typed languages. Then people conflate the good features with the fact that it’s dynamically-typed, and more investment goes into dynamically-typed languages. They end up better, so people use them. What about the idea of compiling other languages, possibly statically-typed, to JavaScript? It’s a reasonable idea. I would like to do it, but I don’t think enough people in the world are going to do it to make it pick up. The hordes of beginners are the lifeblood of a language community. They are what makes there be good tools and what makes there be vibrant community websites. And any particular thing which is the same as JavaScript only with extra stuff added to it, although it might be technically great, is not going to have the hordes of beginners. JavaScript is always to be quickest and easiest way for a beginner to start programming in the browser. And dynamically-typed languages are great for beginners. Compilers are pretty scary and beginners don’t write big code. And having your errors come up in the same place, whether they’re statically checkable errors or not, is quite nice for a beginner. If someone asked me to teach them some programming, I’d teach them JavaScript. If dynamically-typed languages are great for beginners, when do you think the benefits of static typing start to kick in? The value of having a statically typed program is in the tools that rely on the static types to produce a smooth IDE experience rather than actually telling me my compile errors. And only once you’re experienced enough a programmer that having a really smooth IDE experience makes a blind bit of difference, does static typing make a blind bit of difference. So it’s not really about size of codebase. If I go and write up a tiny program, I’m still going to get value out of writing it in C# using ReSharper because I’m experienced with C# and ReSharper enough to be able to write code five times faster if I have that help. Any other visions of the future? Nobody’s going to use actors. Because everyone’s going to be running on single-core VMs connected over network-ready protocols like JSON over HTTP. So, parallelism within one operating system is going to die. But until then, you should use actors. More Red Gater Coder interviews

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  • can't install psycopg2 in my env on mac os x lion

    - by Alexander Ovchinnikov
    I tried install psycopg2 via pip in my virtual env, but got this error: ld: library not found for -lpq (full log here: http://pastebin.com/XdmGyJ4u ) I tried install postgres 9.1 from .dmg and via port, (gksks)iMac-Alexander:~ lorddaedra$ locate libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq/libpq-fs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq-events.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/libpq-fe.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq/pqcomm.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/internal/libpq-int.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/auth.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/be-fsstubs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/crypt.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/hba.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/ip.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq-be.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq-fs.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/libpq.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/md5.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqcomm.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqformat.h /Developer/SDKs/MacOSX10.7.sdk/usr/include/postgresql/server/libpq/pqsignal.h /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.5.3.dylib /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.5.dylib /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.a /Developer/SDKs/MacOSX10.7.sdk/usr/lib/libpq.dylib /Library/PostgreSQL/9.1/doc/postgresql/html/install-windows-libpq.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-async.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-build.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-cancel.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-connect.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-control.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-copy.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-envars.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-events.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-example.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-exec.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-fastpath.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-ldap.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-misc.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-notice-processing.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-notify.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-pgpass.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-pgservice.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-ssl.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-status.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq-threading.html /Library/PostgreSQL/9.1/doc/postgresql/html/libpq.html /Library/PostgreSQL/9.1/include/libpq /Library/PostgreSQL/9.1/include/libpq/libpq-fs.h /Library/PostgreSQL/9.1/include/libpq-events.h /Library/PostgreSQL/9.1/include/libpq-fe.h /Library/PostgreSQL/9.1/include/postgresql/internal/libpq /Library/PostgreSQL/9.1/include/postgresql/internal/libpq/pqcomm.h /Library/PostgreSQL/9.1/include/postgresql/internal/libpq-int.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq /Library/PostgreSQL/9.1/include/postgresql/server/libpq/auth.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/be-fsstubs.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/crypt.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/hba.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/ip.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq-be.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq-fs.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/libpq.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/md5.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqcomm.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqformat.h /Library/PostgreSQL/9.1/include/postgresql/server/libpq/pqsignal.h /Library/PostgreSQL/9.1/lib/libpq.5.4.dylib /Library/PostgreSQL/9.1/lib/libpq.5.dylib /Library/PostgreSQL/9.1/lib/libpq.a /Library/PostgreSQL/9.1/lib/libpq.dylib /Library/PostgreSQL/9.1/lib/postgresql/libpqwalreceiver.so /Library/PostgreSQL/9.1/pgAdmin3.app/Contents/Frameworks/libpq.5.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.5.4.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.5.dylib /Library/PostgreSQL/psqlODBC/lib/libpq.dylib /Library/WebServer/Documents/postgresql/html/install-windows-libpq.html /Library/WebServer/Documents/postgresql/html/libpq-async.html /Library/WebServer/Documents/postgresql/html/libpq-build.html /Library/WebServer/Documents/postgresql/html/libpq-cancel.html /Library/WebServer/Documents/postgresql/html/libpq-connect.html /Library/WebServer/Documents/postgresql/html/libpq-control.html /Library/WebServer/Documents/postgresql/html/libpq-copy.html /Library/WebServer/Documents/postgresql/html/libpq-envars.html /Library/WebServer/Documents/postgresql/html/libpq-events.html /Library/WebServer/Documents/postgresql/html/libpq-example.html /Library/WebServer/Documents/postgresql/html/libpq-exec.html /Library/WebServer/Documents/postgresql/html/libpq-fastpath.html /Library/WebServer/Documents/postgresql/html/libpq-ldap.html /Library/WebServer/Documents/postgresql/html/libpq-misc.html /Library/WebServer/Documents/postgresql/html/libpq-notice-processing.html /Library/WebServer/Documents/postgresql/html/libpq-notify.html /Library/WebServer/Documents/postgresql/html/libpq-pgpass.html /Library/WebServer/Documents/postgresql/html/libpq-pgservice.html /Library/WebServer/Documents/postgresql/html/libpq-ssl.html /Library/WebServer/Documents/postgresql/html/libpq-status.html /Library/WebServer/Documents/postgresql/html/libpq-threading.html /Library/WebServer/Documents/postgresql/html/libpq.html /opt/local/include/postgresql90/internal/libpq /opt/local/include/postgresql90/internal/libpq/pqcomm.h /opt/local/include/postgresql90/internal/libpq-int.h /opt/local/include/postgresql90/libpq /opt/local/include/postgresql90/libpq/libpq-fs.h /opt/local/include/postgresql90/libpq-events.h /opt/local/include/postgresql90/libpq-fe.h /opt/local/include/postgresql90/server/libpq /opt/local/include/postgresql90/server/libpq/auth.h /opt/local/include/postgresql90/server/libpq/be-fsstubs.h /opt/local/include/postgresql90/server/libpq/crypt.h /opt/local/include/postgresql90/server/libpq/hba.h /opt/local/include/postgresql90/server/libpq/ip.h /opt/local/include/postgresql90/server/libpq/libpq-be.h /opt/local/include/postgresql90/server/libpq/libpq-fs.h /opt/local/include/postgresql90/server/libpq/libpq.h /opt/local/include/postgresql90/server/libpq/md5.h /opt/local/include/postgresql90/server/libpq/pqcomm.h /opt/local/include/postgresql90/server/libpq/pqformat.h /opt/local/include/postgresql90/server/libpq/pqsignal.h /opt/local/lib/postgresql90/libpq.5.3.dylib /opt/local/lib/postgresql90/libpq.5.dylib /opt/local/lib/postgresql90/libpq.a /opt/local/lib/postgresql90/libpq.dylib /opt/local/lib/postgresql90/libpqwalreceiver.so /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx/Portfile /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx26 /opt/local/var/macports/sources/rsync.macports.org/release/tarballs/ports/databases/libpqxx26/Portfile /usr/include/libpq /usr/include/libpq/libpq-fs.h /usr/include/libpq-events.h /usr/include/libpq-fe.h /usr/include/postgresql/internal/libpq /usr/include/postgresql/internal/libpq/pqcomm.h /usr/include/postgresql/internal/libpq-int.h /usr/include/postgresql/server/libpq /usr/include/postgresql/server/libpq/auth.h /usr/include/postgresql/server/libpq/be-fsstubs.h /usr/include/postgresql/server/libpq/crypt.h /usr/include/postgresql/server/libpq/hba.h /usr/include/postgresql/server/libpq/ip.h /usr/include/postgresql/server/libpq/libpq-be.h /usr/include/postgresql/server/libpq/libpq-fs.h /usr/include/postgresql/server/libpq/libpq.h /usr/include/postgresql/server/libpq/md5.h /usr/include/postgresql/server/libpq/pqcomm.h /usr/include/postgresql/server/libpq/pqformat.h /usr/include/postgresql/server/libpq/pqsignal.h /usr/lib/libpq.5.3.dylib /usr/lib/libpq.5.dylib /usr/lib/libpq.a /usr/lib/libpq.dylib How to tell pip to use this lib in /Library/PostgreSQL/9.1/lib/ (or may be in /usr/lib)? or may be install this lib again in my env (i try keep my env isolated from mac as possible)

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  • Using SSL on slapd

    - by Warren
    I am setting up slapd to use SSL on Fedora 14. I have the following in my /etc/openldap/slapd.d/cn=config.ldif: olcTLSCACertificateFile: /etc/pki/tls/certs/SSL_CA_Bundle.pem olcTLSCertificateFile: /etc/pki/tls/certs/mydomain.crt olcTLSCertificateKeyFile: /etc/pki/tls/private/mydomain.key olcTLSCipherSuite: HIGH:MEDIUM:-SSLv2 olcTLSVerifyClient: demand and the following in my /etc/sysconfig/ldap: SLAPD_LDAP=no SLAPD_LDAPS=yes In my ldap.conf file, I have BASE dc=mydomain,dc=com URI ldaps://localhost TLS_CACERTDIR /etc/pki/tls/certs TLS_REQCERT allow However, when I connect to the localhost, ldapsearch returns the following: ldap_initialize( <DEFAULT> ) ldap_create Enter LDAP Password: ldap_sasl_bind ldap_send_initial_request ldap_new_connection 1 1 0 ldap_int_open_connection ldap_connect_to_host: TCP localhost:636 ldap_new_socket: 3 ldap_prepare_socket: 3 ldap_connect_to_host: Trying 127.0.0.1:636 ldap_pvt_connect: fd: 3 tm: -1 async: 0 TLS: loaded CA certificate file /etc/pki/tls/certs/978601d0.0 from CA certificate directory /etc/pki/tls/certs. TLS: loaded CA certificate file /etc/pki/tls/certs/b69d4130.0 from CA certificate directory /etc/pki/tls/certs. TLS certificate verification: defer TLS: error: connect - force handshake failure: errno 0 - moznss error -12271 TLS: can't connect: . ldap_err2string ldap_sasl_bind(SIMPLE): Can't contact LDAP server (-1) What do I have incorrect?

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  • Intel P6100 CPU and Mobile Intel® HM55 Express Chipset

    - by Christopher Painter
    I have an Asus K52F-BBR5 notebook that uses an Intel P6100 ( 2GHZ 15x multiplier) and HM55 Express Chipset. I'm looking to replace it's 3GB with 8GB. The Crucial database seems to indicate that a PC3-8500 CAS 7 and PC3-10666 CAS 9 will both work. I'm not up to date on the latest DDR3 nomencalature and I'm wondering which would provide better performance. The price difference is negligible. Drawing on past experiences from many many years ago I could make an argument for either based on sync/async bus speed arguments and CAS latency differences but the truth is I don't know enough about the HM55 chipset to know which would be the correct choice. Does anyone know the answer or point me to information that would help me make the choice? I'm pretty sure the performance difference will be somewhat negligible also but still I'd like to make the optimal choice.

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  • Split section of video with ffmpeg

    - by Rob
    I've been trying to get this to work and I'm really close, but something still isn't right. I have a 14 second clip I'm trying to cut out of a longer mp4 video. I got the video to cut to the right place with this command: ffmpeg -ss 00:05:13.0 -i ~/videos/trim_me.mp4 -vcodec h264 -acodec copy -t 00:00:14.0 ~/videos/trimmed.mp4 If I didn't specify -vcodec it was starting from an "I-Frame" (I guess) and wasn't the right place. The audio is starting from that spot as well, so I tried setting -acodec the same way: ffmpeg -ss 00:05:13.0 -i ~/videos/trim_me.mp4 -vcodec h264 -acodec aac -ac 2 -ab 225k -ar 48000 -strict -2 -t 00:00:14.0 ~/videos/trimmed.mp4 Which doesn't really help much. Setting -async 1 makes it take longer, and then the audio does match up, but not until 4 seconds into the video. :/ I'd ideally not like to install anything else and have a commandline solution for this.

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  • How to enable connection security for WMI firewall rules when using VAMT 2.0?

    - by Ondrej Tucny
    I want to use VAMT 2.0 to install product keys and active software in remote machines. Everything works fine as long as the ASync-In, DCOM-In, and WMI-In Windows Firewall rules are enabled and the action is set to Allow the connection. However, when I try using Allow the connection if it is secure (regardless of the connection security option chosen) VAMT won't connect to the remote machine. I tried using wbemtest and the error always is “The RPC server is unavailable”, error code 0x800706ba. How do I setup at least some level of connection security for remote WMI access for VAMT to work? I googled for correct VAMT setup, read the Volume Activation 2.0 Step-by-Step guide, but no luck finding anything about connection security.

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