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  • Problem in using xpath with xslt having distinct values

    - by AB
    I have XML like, <items> <item> <products> <product>laptop</product> <product>charger</product> <product>Cam</product> </products> </item> <item> <products> <product>laptop</product> <product>headphones</product> <product>Photoframe</product> </products> </item> <item> <products> <product>laptop</product> <product>charger</product> <product>Battery</product> </products> </item> </items> and I am using xslt on it //can't change xpath as getting it from somewhere else <xsl:param name="xparameter" select="items/item[products/product='laptop' and products/product='charger']"></xsl:param> <xsl:template match="/"> <xsl:for-each select="$xparameter"> <xsl:for-each select="products/product[not(.=preceding::product)]"> <xsl:sort select="."></xsl:sort> <xsl:value-of select="." ></xsl:value-of>, </xsl:for-each> </xsl:for-each> </xsl:template> I want the output to be laptop charger cam Battery But I m not getting the result as I m expecting...distinct values is working fine ..something is getting wrong when I am adding that and claus

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  • Problem in using xpath with xslt having distint values

    - by AB
    I have XML like, <items> <item> <products> <product>laptop</product> <product>charger</product> <product>Cam</product> </products> </item> <item> <products> <product>laptop</product> <product>headphones</product> <product>Photoframe</product> </products> </item> <item> <products> <product>laptop</product> <product>charger</product> <product>Battery</product> </products> </item> </items> and I am using xslt on it //can't change xpath as getting it from somewhere else <xsl:param name="xparameter" select="items/item[products/product='laptop' and products/product='charger']"></xsl:param> <xsl:template match="/"> <xsl:for-each select="$xparameter"> <xsl:for-each select="products/product[not(.=preceding::product)]"> <xsl:sort select="."></xsl:sort> <xsl:value-of select="." ></xsl:value-of>, </xsl:for-each> </xsl:for-each> </xsl:template> I want the output to be laptop charger cam Battery But I m not getting the result as I m expecting...distinct values is working fine ..something is getting wrong when I am adding that and claus

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • Acer aspire 5735z wireless not working after upgrade to 11.10

    - by Jon
    I cant get my wifi card to work at all after upgrading to 11.10 Oneiric. I'm not sure where to start to fix this. Ive tried using the additional drivers tool but this shows that no additional drivers are needed. Before my upgrade I had a drivers working for the Rt2860 chipset. Any help on this would be much appreciated.... thanks Jon jon@ubuntu:~$ ifconfig eth0 Link encap:Ethernet HWaddr 00:1d:72:ec:76:d5 inet addr:192.168.1.134 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::21d:72ff:feec:76d5/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:7846 errors:0 dropped:0 overruns:0 frame:0 TX packets:7213 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:8046624 (8.0 MB) TX bytes:1329442 (1.3 MB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:91 errors:0 dropped:0 overruns:0 frame:0 TX packets:91 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:34497 (34.4 KB) TX bytes:34497 (34.4 KB) Ive included by dmesg output below [ 0.428818] NET: Registered protocol family 2 [ 0.429003] IP route cache hash table entries: 131072 (order: 8, 1048576 bytes) [ 0.430562] TCP established hash table entries: 524288 (order: 11, 8388608 bytes) [ 0.436614] TCP bind hash table entries: 65536 (order: 8, 1048576 bytes) [ 0.437409] TCP: Hash tables configured (established 524288 bind 65536) [ 0.437412] TCP reno registered [ 0.437431] UDP hash table entries: 2048 (order: 4, 65536 bytes) [ 0.437482] UDP-Lite hash table entries: 2048 (order: 4, 65536 bytes) [ 0.437678] NET: Registered protocol family 1 [ 0.437705] pci 0000:00:02.0: Boot video device [ 0.437892] PCI: CLS 64 bytes, default 64 [ 0.437916] Simple Boot Flag at 0x57 set to 0x1 [ 0.438294] audit: initializing netlink socket (disabled) [ 0.438309] type=2000 audit(1319243447.432:1): initialized [ 0.440763] Freeing initrd memory: 13416k freed [ 0.468362] HugeTLB registered 2 MB page size, pre-allocated 0 pages [ 0.488192] VFS: Disk quotas dquot_6.5.2 [ 0.488254] Dquot-cache hash table entries: 512 (order 0, 4096 bytes) [ 0.488888] fuse init (API version 7.16) [ 0.488985] msgmni has been set to 5890 [ 0.489381] Block layer SCSI generic (bsg) driver version 0.4 loaded (major 253) [ 0.489413] io scheduler noop registered [ 0.489415] io scheduler deadline registered [ 0.489460] io scheduler cfq registered (default) [ 0.489583] pcieport 0000:00:1c.0: setting latency timer to 64 [ 0.489633] pcieport 0000:00:1c.0: irq 40 for MSI/MSI-X [ 0.489699] pcieport 0000:00:1c.1: setting latency timer to 64 [ 0.489741] pcieport 0000:00:1c.1: irq 41 for MSI/MSI-X [ 0.489800] pcieport 0000:00:1c.2: setting latency timer to 64 [ 0.489841] pcieport 0000:00:1c.2: irq 42 for MSI/MSI-X [ 0.489904] pcieport 0000:00:1c.3: setting latency timer to 64 [ 0.489944] pcieport 0000:00:1c.3: irq 43 for MSI/MSI-X [ 0.490006] pcieport 0000:00:1c.4: setting latency timer to 64 [ 0.490047] pcieport 0000:00:1c.4: irq 44 for MSI/MSI-X [ 0.490126] pci_hotplug: PCI Hot Plug PCI Core version: 0.5 [ 0.490149] pciehp: PCI Express Hot Plug Controller Driver version: 0.4 [ 0.490196] intel_idle: MWAIT substates: 0x1110 [ 0.490198] intel_idle: does not run on family 6 model 15 [ 0.491240] ACPI: Deprecated procfs I/F for AC is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 0.493473] ACPI: AC Adapter [ADP1] (on-line) [ 0.493590] input: Lid Switch as /devices/LNXSYSTM:00/device:00/PNP0C0D:00/input/input0 [ 0.496771] ACPI: Lid Switch [LID0] [ 0.496818] input: Sleep Button as /devices/LNXSYSTM:00/device:00/PNP0C0E:00/input/input1 [ 0.496823] ACPI: Sleep Button [SLPB] [ 0.496865] input: Power Button as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input2 [ 0.496869] ACPI: Power Button [PWRF] [ 0.496900] ACPI: acpi_idle registered with cpuidle [ 0.498719] Monitor-Mwait will be used to enter C-1 state [ 0.498753] Monitor-Mwait will be used to enter C-2 state [ 0.498761] Marking TSC unstable due to TSC halts in idle [ 0.517627] thermal LNXTHERM:00: registered as thermal_zone0 [ 0.517630] ACPI: Thermal Zone [TZS0] (67 C) [ 0.524796] thermal LNXTHERM:01: registered as thermal_zone1 [ 0.524799] ACPI: Thermal Zone [TZS1] (67 C) [ 0.524823] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 0.524852] ERST: Table is not found! [ 0.524948] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 0.680991] ACPI: Battery Slot [BAT0] (battery present) [ 0.688567] Linux agpgart interface v0.103 [ 0.688672] agpgart-intel 0000:00:00.0: Intel GM45 Chipset [ 0.688865] agpgart-intel 0000:00:00.0: detected gtt size: 2097152K total, 262144K mappable [ 0.689786] agpgart-intel 0000:00:00.0: detected 65536K stolen memory [ 0.689912] agpgart-intel 0000:00:00.0: AGP aperture is 256M @ 0xd0000000 [ 0.691006] brd: module loaded [ 0.691510] loop: module loaded [ 0.691967] Fixed MDIO Bus: probed [ 0.691990] PPP generic driver version 2.4.2 [ 0.692065] tun: Universal TUN/TAP device driver, 1.6 [ 0.692067] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 0.692146] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 0.692181] ehci_hcd 0000:00:1a.7: PCI INT C -> GSI 20 (level, low) -> IRQ 20 [ 0.692206] ehci_hcd 0000:00:1a.7: setting latency timer to 64 [ 0.692210] ehci_hcd 0000:00:1a.7: EHCI Host Controller [ 0.692255] ehci_hcd 0000:00:1a.7: new USB bus registered, assigned bus number 1 [ 0.692289] ehci_hcd 0000:00:1a.7: debug port 1 [ 0.696181] ehci_hcd 0000:00:1a.7: cache line size of 64 is not supported [ 0.696202] ehci_hcd 0000:00:1a.7: irq 20, io mem 0xf8904800 [ 0.712014] ehci_hcd 0000:00:1a.7: USB 2.0 started, EHCI 1.00 [ 0.712131] hub 1-0:1.0: USB hub found [ 0.712136] hub 1-0:1.0: 6 ports detected [ 0.712230] ehci_hcd 0000:00:1d.7: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.712243] ehci_hcd 0000:00:1d.7: setting latency timer to 64 [ 0.712247] ehci_hcd 0000:00:1d.7: EHCI Host Controller [ 0.712287] ehci_hcd 0000:00:1d.7: new USB bus registered, assigned bus number 2 [ 0.712315] ehci_hcd 0000:00:1d.7: debug port 1 [ 0.716201] ehci_hcd 0000:00:1d.7: cache line size of 64 is not supported [ 0.716216] ehci_hcd 0000:00:1d.7: irq 23, io mem 0xf8904c00 [ 0.732014] ehci_hcd 0000:00:1d.7: USB 2.0 started, EHCI 1.00 [ 0.732130] hub 2-0:1.0: USB hub found [ 0.732135] hub 2-0:1.0: 6 ports detected [ 0.732209] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 0.732223] uhci_hcd: USB Universal Host Controller Interface driver [ 0.732254] uhci_hcd 0000:00:1a.0: PCI INT A -> GSI 20 (level, low) -> IRQ 20 [ 0.732262] uhci_hcd 0000:00:1a.0: setting latency timer to 64 [ 0.732265] uhci_hcd 0000:00:1a.0: UHCI Host Controller [ 0.732298] uhci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 3 [ 0.732325] uhci_hcd 0000:00:1a.0: irq 20, io base 0x00001820 [ 0.732441] hub 3-0:1.0: USB hub found [ 0.732445] hub 3-0:1.0: 2 ports detected [ 0.732508] uhci_hcd 0000:00:1a.1: PCI INT B -> GSI 20 (level, low) -> IRQ 20 [ 0.732514] uhci_hcd 0000:00:1a.1: setting latency timer to 64 [ 0.732518] uhci_hcd 0000:00:1a.1: UHCI Host Controller [ 0.732553] uhci_hcd 0000:00:1a.1: new USB bus registered, assigned bus number 4 [ 0.732577] uhci_hcd 0000:00:1a.1: irq 20, io base 0x00001840 [ 0.732696] hub 4-0:1.0: USB hub found [ 0.732700] hub 4-0:1.0: 2 ports detected [ 0.732762] uhci_hcd 0000:00:1a.2: PCI INT C -> GSI 20 (level, low) -> IRQ 20 [ 0.732768] uhci_hcd 0000:00:1a.2: setting latency timer to 64 [ 0.732772] uhci_hcd 0000:00:1a.2: UHCI Host Controller [ 0.732805] uhci_hcd 0000:00:1a.2: new USB bus registered, assigned bus number 5 [ 0.732829] uhci_hcd 0000:00:1a.2: irq 20, io base 0x00001860 [ 0.732942] hub 5-0:1.0: USB hub found [ 0.732946] hub 5-0:1.0: 2 ports detected [ 0.733007] uhci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 0.733014] uhci_hcd 0000:00:1d.0: setting latency timer to 64 [ 0.733017] uhci_hcd 0000:00:1d.0: UHCI Host Controller [ 0.733057] uhci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 6 [ 0.733082] uhci_hcd 0000:00:1d.0: irq 23, io base 0x00001880 [ 0.733202] hub 6-0:1.0: USB hub found [ 0.733206] hub 6-0:1.0: 2 ports detected [ 0.733265] uhci_hcd 0000:00:1d.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 0.733273] uhci_hcd 0000:00:1d.1: setting latency timer to 64 [ 0.733276] uhci_hcd 0000:00:1d.1: UHCI Host Controller [ 0.733313] uhci_hcd 0000:00:1d.1: new USB bus registered, assigned bus number 7 [ 0.733351] uhci_hcd 0000:00:1d.1: irq 17, io base 0x000018a0 [ 0.733466] hub 7-0:1.0: USB hub found [ 0.733470] hub 7-0:1.0: 2 ports detected [ 0.733532] uhci_hcd 0000:00:1d.2: PCI INT C -> GSI 18 (level, low) -> IRQ 18 [ 0.733539] uhci_hcd 0000:00:1d.2: setting latency timer to 64 [ 0.733542] uhci_hcd 0000:00:1d.2: UHCI Host Controller [ 0.733578] uhci_hcd 0000:00:1d.2: new USB bus registered, assigned bus number 8 [ 0.733610] uhci_hcd 0000:00:1d.2: irq 18, io base 0x000018c0 [ 0.733730] hub 8-0:1.0: USB hub found [ 0.733736] hub 8-0:1.0: 2 ports detected [ 0.733843] i8042: PNP: PS/2 Controller [PNP0303:KBD0,PNP0f13:PS2M] at 0x60,0x64 irq 1,12 [ 0.751594] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 0.751605] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 0.751732] mousedev: PS/2 mouse device common for all mice [ 0.752670] rtc_cmos 00:08: RTC can wake from S4 [ 0.752770] rtc_cmos 00:08: rtc core: registered rtc_cmos as rtc0 [ 0.752796] rtc0: alarms up to one month, y3k, 242 bytes nvram, hpet irqs [ 0.752907] device-mapper: uevent: version 1.0.3 [ 0.752976] device-mapper: ioctl: 4.20.0-ioctl (2011-02-02) initialised: [email protected] [ 0.753028] cpuidle: using governor ladder [ 0.753093] cpuidle: using governor menu [ 0.753096] EFI Variables Facility v0.08 2004-May-17 [ 0.753361] TCP cubic registered [ 0.753482] NET: Registered protocol family 10 [ 0.753966] NET: Registered protocol family 17 [ 0.753992] Registering the dns_resolver key type [ 0.754113] PM: Hibernation image not present or could not be loaded. [ 0.754131] registered taskstats version 1 [ 0.771553] Magic number: 15:152:507 [ 0.771667] rtc_cmos 00:08: setting system clock to 2011-10-22 00:30:48 UTC (1319243448) [ 0.772238] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 0.772240] EDD information not available. [ 0.774165] Freeing unused kernel memory: 984k freed [ 0.774504] Write protecting the kernel read-only data: 10240k [ 0.774755] Freeing unused kernel memory: 20k freed [ 0.775093] input: AT Translated Set 2 keyboard as /devices/platform/i8042/serio0/input/input3 [ 0.779727] Freeing unused kernel memory: 1400k freed [ 0.801946] udevd[84]: starting version 173 [ 0.880950] sky2: driver version 1.28 [ 0.881046] sky2 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 0.881096] sky2 0000:02:00.0: setting latency timer to 64 [ 0.881197] sky2 0000:02:00.0: Yukon-2 Extreme chip revision 2 [ 0.881871] sky2 0000:02:00.0: irq 45 for MSI/MSI-X [ 0.896273] sky2 0000:02:00.0: eth0: addr 00:1d:72:ec:76:d5 [ 0.910630] ahci 0000:00:1f.2: version 3.0 [ 0.910647] ahci 0000:00:1f.2: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 0.910710] ahci 0000:00:1f.2: irq 46 for MSI/MSI-X [ 0.910775] ahci: SSS flag set, parallel bus scan disabled [ 0.910812] ahci 0000:00:1f.2: AHCI 0001.0200 32 slots 4 ports 3 Gbps 0x33 impl SATA mode [ 0.910816] ahci 0000:00:1f.2: flags: 64bit ncq sntf stag pm led clo pio slum part ccc ems sxs [ 0.910821] ahci 0000:00:1f.2: setting latency timer to 64 [ 0.941773] scsi0 : ahci [ 0.941954] scsi1 : ahci [ 0.942038] scsi2 : ahci [ 0.942118] scsi3 : ahci [ 0.942196] scsi4 : ahci [ 0.942268] scsi5 : ahci [ 0.942332] ata1: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904100 irq 46 [ 0.942336] ata2: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904180 irq 46 [ 0.942339] ata3: DUMMY [ 0.942340] ata4: DUMMY [ 0.942344] ata5: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904300 irq 46 [ 0.942347] ata6: SATA max UDMA/133 abar m2048@0xf8904000 port 0xf8904380 irq 46 [ 1.028061] usb 1-5: new high speed USB device number 2 using ehci_hcd [ 1.181775] usbcore: registered new interface driver uas [ 1.260062] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [ 1.261126] ata1.00: ATA-8: Hitachi HTS543225L9A300, FBEOC40C, max UDMA/133 [ 1.261129] ata1.00: 488397168 sectors, multi 16: LBA48 NCQ (depth 31/32), AA [ 1.262360] ata1.00: configured for UDMA/133 [ 1.262518] scsi 0:0:0:0: Direct-Access ATA Hitachi HTS54322 FBEO PQ: 0 ANSI: 5 [ 1.262716] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 1.262762] sd 0:0:0:0: [sda] 488397168 512-byte logical blocks: (250 GB/232 GiB) [ 1.262824] sd 0:0:0:0: [sda] Write Protect is off [ 1.262827] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 1.262851] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 1.287277] sda: sda1 sda2 sda3 [ 1.287693] sd 0:0:0:0: [sda] Attached SCSI disk [ 1.580059] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 1.581188] ata2.00: ATAPI: HL-DT-STDVDRAM GT10N, 1.00, max UDMA/100 [ 1.582663] ata2.00: configured for UDMA/100 [ 1.584162] scsi 1:0:0:0: CD-ROM HL-DT-ST DVDRAM GT10N 1.00 PQ: 0 ANSI: 5 [ 1.585821] sr0: scsi3-mmc drive: 24x/24x writer dvd-ram cd/rw xa/form2 cdda tray [ 1.585824] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 1.585953] sr 1:0:0:0: Attached scsi CD-ROM sr0 [ 1.586038] sr 1:0:0:0: Attached scsi generic sg1 type 5 [ 1.632061] usb 6-1: new low speed USB device number 2 using uhci_hcd [ 1.908056] ata5: SATA link down (SStatus 0 SControl 300) [ 2.228065] ata6: SATA link down (SStatus 0 SControl 300) [ 2.228955] Initializing USB Mass Storage driver... [ 2.229052] usbcore: registered new interface driver usb-storage [ 2.229054] USB Mass Storage support registered. [ 2.235827] scsi6 : usb-storage 1-5:1.0 [ 2.235987] usbcore: registered new interface driver ums-realtek [ 2.244451] input: B16_b_02 USB-PS/2 Optical Mouse as /devices/pci0000:00/0000:00:1d.0/usb6/6-1/6-1:1.0/input/input4 [ 2.244598] generic-usb 0003:046D:C025.0001: input,hidraw0: USB HID v1.10 Mouse [B16_b_02 USB-PS/2 Optical Mouse] on usb-0000:00:1d.0-1/input0 [ 2.244620] usbcore: registered new interface driver usbhid [ 2.244622] usbhid: USB HID core driver [ 3.091083] EXT4-fs (loop0): mounted filesystem with ordered data mode. Opts: (null) [ 3.238275] scsi 6:0:0:0: Direct-Access Generic- Multi-Card 1.00 PQ: 0 ANSI: 0 CCS [ 3.348261] sd 6:0:0:0: Attached scsi generic sg2 type 0 [ 3.351897] sd 6:0:0:0: [sdb] Attached SCSI removable disk [ 47.138012] udevd[334]: starting version 173 [ 47.177678] lp: driver loaded but no devices found [ 47.197084] wmi: Mapper loaded [ 47.197526] acer_wmi: Acer Laptop ACPI-WMI Extras [ 47.210227] acer_wmi: Brightness must be controlled by generic video driver [ 47.566578] Disabling lock debugging due to kernel taint [ 47.584050] ndiswrapper version 1.56 loaded (smp=yes, preempt=no) [ 47.620666] type=1400 audit(1319239895.347:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=624 comm="apparmor_parser" [ 47.620934] type=1400 audit(1319239895.347:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=624 comm="apparmor_parser" [ 47.621108] type=1400 audit(1319239895.347:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=624 comm="apparmor_parser" [ 47.633056] [drm] Initialized drm 1.1.0 20060810 [ 47.722594] i915 0000:00:02.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 47.722602] i915 0000:00:02.0: setting latency timer to 64 [ 47.807152] ndiswrapper (check_nt_hdr:141): kernel is 64-bit, but Windows driver is not 64-bit;bad magic: 010B [ 47.807159] ndiswrapper (load_sys_files:206): couldn't prepare driver 'rt2860' [ 47.807930] ndiswrapper (load_wrap_driver:108): couldn't load driver rt2860; check system log for messages from 'loadndisdriver' [ 47.856250] usbcore: registered new interface driver ndiswrapper [ 47.861772] i915 0000:00:02.0: irq 47 for MSI/MSI-X [ 47.861781] [drm] Supports vblank timestamp caching Rev 1 (10.10.2010). [ 47.861783] [drm] Driver supports precise vblank timestamp query. [ 47.861842] vgaarb: device changed decodes: PCI:0000:00:02.0,olddecodes=io+mem,decodes=io+mem:owns=io+mem [ 47.980620] fixme: max PWM is zero. [ 48.286153] fbcon: inteldrmfb (fb0) is primary device [ 48.287033] Console: switching to colour frame buffer device 170x48 [ 48.287062] fb0: inteldrmfb frame buffer device [ 48.287064] drm: registered panic notifier [ 48.333883] acpi device:02: registered as cooling_device2 [ 48.334053] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/LNXVIDEO:00/input/input5 [ 48.334128] ACPI: Video Device [GFX0] (multi-head: yes rom: no post: no) [ 48.334203] [drm] Initialized i915 1.6.0 20080730 for 0000:00:02.0 on minor 0 [ 48.334644] HDA Intel 0000:00:1b.0: power state changed by ACPI to D0 [ 48.334652] HDA Intel 0000:00:1b.0: power state changed by ACPI to D0 [ 48.334673] HDA Intel 0000:00:1b.0: PCI INT A -> GSI 21 (level, low) -> IRQ 21 [ 48.334737] HDA Intel 0000:00:1b.0: irq 48 for MSI/MSI-X [ 48.334772] HDA Intel 0000:00:1b.0: setting latency timer to 64 [ 48.356107] Adding 261116k swap on /host/ubuntu/disks/swap.disk. Priority:-1 extents:1 across:261116k [ 48.380946] hda_codec: ALC268: BIOS auto-probing. [ 48.390242] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input6 [ 48.390365] input: HDA Intel Headphone as /devices/pci0000:00/0000:00:1b.0/sound/card0/input7 [ 48.490870] EXT4-fs (loop0): re-mounted. Opts: errors=remount-ro,user_xattr [ 48.917990] ppdev: user-space parallel port driver [ 48.950729] type=1400 audit(1319239896.675:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=941 comm="apparmor_parser" [ 48.951114] type=1400 audit(1319239896.675:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=941 comm="apparmor_parser" [ 48.977706] Synaptics Touchpad, model: 1, fw: 7.2, id: 0x1c0b1, caps: 0xd04733/0xa44000/0xa0000 [ 49.048871] input: SynPS/2 Synaptics TouchPad as /devices/platform/i8042/serio1/input/input8 [ 49.078713] sky2 0000:02:00.0: eth0: enabling interface [ 49.079462] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 50.762266] sky2 0000:02:00.0: eth0: Link is up at 100 Mbps, full duplex, flow control rx [ 50.762702] ADDRCONF(NETDEV_CHANGE): eth0: link becomes ready [ 54.751478] type=1400 audit(1319239902.475:7): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm-guest-session-wrapper" pid=1039 comm="apparmor_parser" [ 54.755907] type=1400 audit(1319239902.479:8): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1040 comm="apparmor_parser" [ 54.756237] type=1400 audit(1319239902.483:9): apparmor="STATUS" operation="profile_replace" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=1040 comm="apparmor_parser" [ 54.756417] type=1400 audit(1319239902.483:10): apparmor="STATUS" operation="profile_replace" name="/usr/lib/connman/scripts/dhclient-script" pid=1040 comm="apparmor_parser" [ 54.764825] type=1400 audit(1319239902.491:11): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince" pid=1041 comm="apparmor_parser" [ 54.768365] type=1400 audit(1319239902.495:12): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince-previewer" pid=1041 comm="apparmor_parser" [ 54.770601] type=1400 audit(1319239902.495:13): apparmor="STATUS" operation="profile_load" name="/usr/bin/evince-thumbnailer" pid=1041 comm="apparmor_parser" [ 54.770729] type=1400 audit(1319239902.495:14): apparmor="STATUS" operation="profile_load" name="/usr/share/gdm/guest-session/Xsession" pid=1038 comm="apparmor_parser" [ 54.775181] type=1400 audit(1319239902.499:15): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1043 comm="apparmor_parser" [ 54.775533] type=1400 audit(1319239902.499:16): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/telepathy-*" pid=1043 comm="apparmor_parser" [ 54.936691] init: failsafe main process (891) killed by TERM signal [ 54.944583] init: apport pre-start process (1096) terminated with status 1 [ 55.000373] init: apport post-stop process (1160) terminated with status 1 [ 55.005291] init: gdm main process (1159) killed by TERM signal [ 59.782579] EXT4-fs (loop0): re-mounted. Opts: errors=remount-ro,user_xattr,commit=0 [ 60.992021] eth0: no IPv6 routers present [ 61.936072] device eth0 entered promiscuous mode [ 62.053949] Bluetooth: Core ver 2.16 [ 62.054005] NET: Registered protocol family 31 [ 62.054007] Bluetooth: HCI device and connection manager initialized [ 62.054010] Bluetooth: HCI socket layer initialized [ 62.054012] Bluetooth: L2CAP socket layer initialized [ 62.054993] Bluetooth: SCO socket layer initialized [ 62.058750] Bluetooth: RFCOMM TTY layer initialized [ 62.058758] Bluetooth: RFCOMM socket layer initialized [ 62.058760] Bluetooth: RFCOMM ver 1.11 [ 62.059428] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 62.059432] Bluetooth: BNEP filters: protocol multicast [ 62.460389] init: plymouth-stop pre-start process (1662) terminated with status 1 '

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • How do I reset my BIOS password on a Advent 4211 Netbook?

    - by SocialAddict
    The title says it all really but I was hoping for a software solution to remove the password or find out what it is or even change it. It's my laptop but I can't remember what I set the BIOS password too. I know on a PC to take out the battery and clear it with the jumpers but on a laptop I'm slightly scared of breaking something. Any help would be appreciated as I'm currently without a machine!

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  • How to reboot a WindowsCE5 device?

    - by Stijn Sanders
    Is there a way to force a device running Windows CE 5.0 to reboot? I remember Ctrl+Alt+Del from the old days on PC's, but I don't know if there's a keyboard-combination I could use on this Datalogic BlackJet, and I can't seem to find a reset pin-hole. I tried taking the battery out, and waiting a few hours, but that totally reset the device from ROM, undoing all setup I'd done.

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  • IBook G4 Charging Problems?

    - by Drew
    Hello, I am having some trouble with my iBook G4. It seems that whenever I plug it into the wall charger that it doesn't charge. It's not the charger's fault. There's a button on the back of it right next the battery, when I push it all five lights next to the button light up. I don't think where the charger is put in is broken. Any help? .

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  • HP Envy screen brightness .. stuck

    - by Sonic Soul
    once in a while, the screen brightness stops responding to any reason, and stays on full brightness.. for those of you that have HP Envy, you know what this means... battery suicide. the FN+* controls don't work. i also tried going in to power settings and adjusting all modes brightness to low wend of spectrum, after saving, it has no effect.. i suppose i could try rebooting as i always just put my laptop to sleep :/ anyone came across this ?

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  • Macbook Pro with Windows 7 - GPU always on

    - by Joonas Pulakka
    Übergizmo is reporting an issue with the new Macbook Pros' GeForce 330M GPU being always "on" under Windows 7, and thus almost halving the battery life compared to that with OS X (which is able to somehow suspend that GPU and use the the low-end integrated GPU to do the light work). Any solutions, or rumors of coming solutions?

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  • When did my Mac's HD last sleep?

    - by flipdoubt
    Is there any app or log that says when my MacBook Pro's hard drive last went into sleep mode? I ask because each night when I close the MBP's lid without being plugged into a power source, the power light goes into its snooze rhythm but the battery is half-drained by the next morning. It certainly looks like it is asleep, but the power drain seems to indicate otherwise.

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  • How to find polarity of a power supply that's lacking the customary markings

    - by Nosredna
    If I have a power supply (not a computer power supply, just a battery-replacing wall wart) and it doesn't have the usual polarity marking, how to I know if the tip is positive or negative? Update: I couldn't find my multimeter. I did find a model number on the power supply and typed it into Google. Some guy selling a bunch of power supplies on eBay had checked it and found that it was tip positive, which is what I needed!

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  • Portable voice recorder

    - by Quintin Par
    Where should I look for if I need a good voice recorder? Can someone point me to good reviews? I remember seeing this Olymbus model sometime back, but not sure if it’s the best. Also it seem be to be a bit pricy... Should not be expensive USB Really good battery power Bluetooth Small size English Translator

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  • HP Envy screen brightness .. stuck

    - by Sonic Soul
    once in a while, the screen brightness stops responding to any reason, and stays on full brightness.. for those of you that have HP Envy, you know what this means... battery suicide. the FN+* controls don't work. i also tried going in to power settings and adjusting all modes brightness to low wend of spectrum, after saving, it has no effect.. i suppose i could try rebooting as i always just put my laptop to sleep :/ anyone came across this ?

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  • Anything such as a usb laptop charger?

    - by iNinja
    I am looking for a laptop charger that requires no power outlet but instead utilizes a usb port of another computer to charge my laptop. That is, I am seeking a usb-to-laptop port charger, NOT power outlet-to-laptop's usb charger. Is such a product even possible? I am guessing no since the usb port would not be able to supply enough electricity to power the laptop, even to maintain the battery (not charge it).

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  • Want to turn old Powerbook Mac into small form factor desktop

    - by Rob
    I've got an old powerbook g4. Battery is totally dead, as is the superdrive. I've looked into selling but it's worth less than it would cost to ship it safely. So I'm considering cracking it open and and taking it's parts and creating some kind of small form factor desktop, probably for the living room. I don't need an optical drive, I really just would like Mac OSX, without purchasing a Mac Mini. Anyone got any tips?

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  • Screen is greyed out after power failure shutdown: Mac OSX

    - by Don MacLachlan
    When the battery power is down and the unit not plugged in the computer is forced into a sleep mode requiring pushing the start button when power is re-connected. The initial desktop screen appears to be greyed out and is unresponsive with a timer bar which, when the timing sequence is complete restores an active desktop. I can't find any reference to this phenomenon in the OSX literature I have. Any pointers to where I can get more information? Perhaps I am using the wrong search criteria?

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  • Thinkpad Motherboard Component List

    - by Nirmal
    I got an IBM Thinkpad R51 notebook and it's not working. When opened I found that an IC next to the battery has burnt. The worst part is that the IC number is no more present on it due to the burning. Where could I get the schematics of such motherboards? Will the schematics have the part number? Please help. Thank you.

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  • Finder Using Nearly 100% CPU

    - by jerwood
    I'm having a problem where the Finder uses WAY too much CPU time. It's using up to 100% of one of my cores. I'm running 10.6.2 on a MacBook Pro w/ 6GB of RAM, plenty of fast (SSD) disk space. I also run DropBox and BackBlaze. I've tried disabling my third party stuff (DropBox and BackBlaze), but that doesn't seem to help. It's killing my battery life!

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  • Better graphics or better cpu on a budget laptop.

    - by jones
    Which would have better overall performance on a cheap (~$600) laptop; Intel Atom 330 with Nvidia ion or intel Pentium/Celeron with Intel graphics. I don't need 8 hour battery life and will hopefully be using this for programming/web browsing and occasionally light gaming.

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  • Utility for easily disabling/enabling extra hard drives?

    - by SkippyFire
    I just got an Asus G60 laptop, and will be installing an SSD as the primary, and will use the existing HDD as a storage drive. Is there a utility that I can use to turn off/disconnect the storage drive when I'm not using it? Mainly, I want to be able to conserve power when I'm mobile, since the battery life of this laptop is pretty weak. Thanks in advance!

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  • Power scheme faulty [closed]

    - by user40287
    Hi, I use a laptop. When I take the power cable out to run on batteries, the screen darkens, as it is no longer so bright, to save on battery power. When I put the power cable back in, the screen brightens back to it's original brightness. However, I have since replaced the power cable, and the screen remains darkened. How do I regain the original brightness? Thanks, Steve

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  • No power to HP pavilion dv 1000

    - by Imajica666
    I am working on a friends laptop. I get no power indicator light while plugged in to ac outlet. Will not power on with just the battery. Might this be a case of replacing the system board? I have never broken open a laptop so I am not sure what the best path to take might be. Thanks for any opinions.

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