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  • C++ - defining static const integer members in class definition

    - by HighCommander4
    My understanding is that C++ allows static const members to be defined inside a class so long as it's an integer type. Why, then, does the following code give me a linker error? #include <algorithm> #include <iostream> class test { public: static const int N = 10; }; int main() { std::cout << test::N << "\n"; std::min(9, test::N); } The error I get is: test.cpp:(.text+0x130): undefined reference to `test::N' collect2: ld returned 1 exit status Interestingly, if I comment out the call to std::min, the code compiles and links just fine (even though test::N is also referenced on the previous line). Any idea as to what's going on? My compiler is gcc 4.4 on Linux.

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  • Embarassing C++ question regarding const

    - by Neil Butterworth
    My comments on this answer got me thinking about the issues of constness and sorting. I played around a bit and reduced my issues to the fact that this code: #include <vector> int main() { std::vector <const int> v; } will not compile - you can't create a vector of const ints. I suppose I should have known this, but I've never needed to create such a thing before. However, it seems like a useful construct to me, and I wonder if there is any way round this problem - I want to add things to a vector (or whatever), but they should not be changed once added. There's probably some embarrassingly simple solution to this, but it's something I'd never considered before.

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  • pass by const reference of class

    - by small_potato
    void foo(const ClassName &name) { ... } How can I access the method of class instance name? name.method() didn't work. then I tried: void foo(const ClassName &name) { ClassName temp = name; ... .... } I can use temp.method, but after foo was executed, the original name screwed up, any idea? BTW, the member variable of name didn't screwed up, but it was the member variable of subclass of class screwed up.

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  • use of const in c++ [closed]

    - by prp
    class X; class Y { public: Y(const X & x){cout<<"In Y"<<endl;} }; class X { public: operator Y()const{cout<<"In X"<<endl;} }; void fun(Y y) { cout<<"In fun"<<endl; } int main() { X x; fun(x); } can any one throw some light on this c++ program ...please i am new to c++

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  • Templated << friend not working when in interrelationship with other templated union types

    - by Dwight
    While working on my basic vector library, I've been trying to use a nice syntax for swizzle-based printing. The problem occurs when attempting to print a swizzle of a different dimension than the vector in question. In GCC 4.0, I originally had the friend << overloaded functions (with a body, even though it duplicated code) for every dimension in each vector, which caused the code to work, even if the non-native dimension code never actually was called. This failed in GCC 4.2. I recently realized (silly me) that only the function declaration was needed, not the body of the code, so I did that. Now I get the same warning on both GCC 4.0 and 4.2: LINE 50 warning: friend declaration 'std::ostream& operator<<(std::ostream&, const VECTOR3<TYPE>&)' declares a non-template function Plus the five identical warnings more for the other function declarations. The below example code shows off exactly what's going on and has all code necessary to reproduce the problem. #include <iostream> // cout, endl #include <sstream> // ostream, ostringstream, string using std::cout; using std::endl; using std::string; using std::ostream; // Predefines template <typename TYPE> union VECTOR2; template <typename TYPE> union VECTOR3; template <typename TYPE> union VECTOR4; typedef VECTOR2<float> vec2; typedef VECTOR3<float> vec3; typedef VECTOR4<float> vec4; template <typename TYPE> union VECTOR2 { private: struct { TYPE x, y; } v; struct s1 { protected: TYPE x, y; }; struct s2 { protected: TYPE x, y; }; struct s3 { protected: TYPE x, y; }; struct s4 { protected: TYPE x, y; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR2() {} VECTOR2(const TYPE& x, const TYPE& y) { v.x = x; v.y = y; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR3 { private: struct { TYPE x, y, z; } v; struct s1 { protected: TYPE x, y, z; }; struct s2 { protected: TYPE x, y, z; }; struct s3 { protected: TYPE x, y, z; }; struct s4 { protected: TYPE x, y, z; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR3() {} VECTOR3(const TYPE& x, const TYPE& y, const TYPE& z) { v.x = x; v.y = y; v.z = z; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); }; template <typename TYPE> union VECTOR4 { private: struct { TYPE x, y, z, w; } v; struct s1 { protected: TYPE x, y, z, w; }; struct s2 { protected: TYPE x, y, z, w; }; struct s3 { protected: TYPE x, y, z, w; }; struct s4 { protected: TYPE x, y, z, w; }; struct X : s1 { operator TYPE() const { return s1::x; } }; struct XX : s2 { operator VECTOR2<TYPE>() const { return VECTOR2<TYPE>(s2::x, s2::x); } }; struct XXX : s3 { operator VECTOR3<TYPE>() const { return VECTOR3<TYPE>(s3::x, s3::x, s3::x); } }; struct XXXX : s4 { operator VECTOR4<TYPE>() const { return VECTOR4<TYPE>(s4::x, s4::x, s4::x, s4::x); } }; public: VECTOR4() {} VECTOR4(const TYPE& x, const TYPE& y, const TYPE& z, const TYPE& w) { v.x = x; v.y = y; v.z = z; v.w = w; } X x; XX xx; XXX xxx; XXXX xxxx; // Overload for cout friend ostream& operator<<(ostream& os, const VECTOR4& toString) { os << "(" << toString.v.x << ", " << toString.v.y << ", " << toString.v.z << ", " << toString.v.w << ")"; return os; } friend ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); friend ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); }; // Test code int main (int argc, char * const argv[]) { vec2 my2dVector(1, 2); cout << my2dVector.x << endl; cout << my2dVector.xx << endl; cout << my2dVector.xxx << endl; cout << my2dVector.xxxx << endl; vec3 my3dVector(3, 4, 5); cout << my3dVector.x << endl; cout << my3dVector.xx << endl; cout << my3dVector.xxx << endl; cout << my3dVector.xxxx << endl; vec4 my4dVector(6, 7, 8, 9); cout << my4dVector.x << endl; cout << my4dVector.xx << endl; cout << my4dVector.xxx << endl; cout << my4dVector.xxxx << endl; return 0; } The code WORKS and produces the correct output, but I prefer warning free code whenever possible. I followed the advice the compiler gave me (summarized here and described by forums and StackOverflow as the answer to this warning) and added the two things that supposedly tells the compiler what's going on. That is, I added the function definitions as non-friends after the predefinitions of the templated unions: template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR2<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR3<TYPE>& toString); template <typename TYPE> ostream& operator<<(ostream& os, const VECTOR4<TYPE>& toString); And, to each friend function that causes the issue, I added the <> after the function name, such as for VECTOR2's case: friend ostream& operator<< <> (ostream& os, const VECTOR3<TYPE>& toString); friend ostream& operator<< <> (ostream& os, const VECTOR4<TYPE>& toString); However, doing so leads to errors, such as: LINE 139: error: no match for 'operator<<' in 'std::cout << my2dVector.VECTOR2<float>::xxx' What's going on? Is it something related to how these templated union class-like structures are interrelated, or is it due to the unions themselves? Update After rethinking the issues involved and listening to the various suggestions of Potatoswatter, I found the final solution. Unlike just about every single cout overload example on the internet, I don't need access to the private member information, but can use the public interface to do what I wish. So, I make a non-friend overload functions that are inline for the swizzle parts that call the real friend overload functions. This bypasses the issues the compiler has with templated friend functions. I've added to the latest version of my project. It now works on both versions of GCC I tried with no warnings. The code in question looks like this: template <typename SWIZZLE> inline typename EnableIf< Is2D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is3D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; } template <typename SWIZZLE> inline typename EnableIf< Is4D< typename SWIZZLE::PARENT >, ostream >::type& operator<<(ostream& os, const SWIZZLE& printVector) { os << (typename SWIZZLE::PARENT(printVector)); return os; }

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  • std::basic_stringstream<unsigned char> won't compile with MSVC 10

    - by Michael J
    I'm trying to get UTF-8 chars to co-exist with ANSI 8-bit chars. My strategy has been to represent utf-8 chars as unsigned char so that appropriate overloads of functions can be used for the two character types. e.g. namespace MyStuff { typedef uchar utf8_t; typedef std::basic_string<utf8_t> U8string; } void SomeFunc(std::string &s); void SomeFunc(std::wstring &s); void SomeFunc(MyStuff::U8string &s); This all works pretty well until I try to use a stringstream. std::basic_ostringstream<MyStuff::utf8_t> ostr; ostr << 1; MSVC Visual C++ Express V10 won't compile this: c:\program files\microsoft visual studio 10.0\vc\include\xlocmon(213): warning C4273: 'id' : inconsistent dll linkage c:\program files\microsoft visual studio 10.0\vc\include\xlocnum(65) : see previous definition of 'public: static std::locale::id std::numpunct<unsigned char>::id' c:\program files\microsoft visual studio 10.0\vc\include\xlocnum(65) : while compiling class template static data member 'std::locale::id std::numpunct<_Elem>::id' with [ _Elem=Tk::utf8_t ] c:\program files\microsoft visual studio 10.0\vc\include\xlocnum(1149) : see reference to function template instantiation 'const _Facet &std::use_facet<std::numpunct<_Elem>>(const std::locale &)' being compiled with [ _Facet=std::numpunct<Tk::utf8_t>, _Elem=Tk::utf8_t ] c:\program files\microsoft visual studio 10.0\vc\include\xlocnum(1143) : while compiling class template member function 'std::ostreambuf_iterator<_Elem,_Traits> std::num_put<_Elem,_OutIt>:: do_put(_OutIt,std::ios_base &,_Elem,std::_Bool) const' with [ _Elem=Tk::utf8_t, _Traits=std::char_traits<Tk::utf8_t>, _OutIt=std::ostreambuf_iterator<Tk::utf8_t,std::char_traits<Tk::utf8_t>> ] c:\program files\microsoft visual studio 10.0\vc\include\ostream(295) : see reference to class template instantiation 'std::num_put<_Elem,_OutIt>' being compiled with [ _Elem=Tk::utf8_t, _OutIt=std::ostreambuf_iterator<Tk::utf8_t,std::char_traits<Tk::utf8_t>> ] c:\program files\microsoft visual studio 10.0\vc\include\ostream(281) : while compiling class template member function 'std::basic_ostream<_Elem,_Traits> & std::basic_ostream<_Elem,_Traits>::operator <<(int)' with [ _Elem=Tk::utf8_t, _Traits=std::char_traits<Tk::utf8_t> ] c:\program files\microsoft visual studio 10.0\vc\include\sstream(526) : see reference to class template instantiation 'std::basic_ostream<_Elem,_Traits>' being compiled with [ _Elem=Tk::utf8_t, _Traits=std::char_traits<Tk::utf8_t> ] c:\users\michael\dvl\tmp\console\console.cpp(23) : see reference to class template instantiation 'std::basic_ostringstream<_Elem,_Traits,_Alloc>' being compiled with [ _Elem=Tk::utf8_t, _Traits=std::char_traits<Tk::utf8_t>, _Alloc=std::allocator<uchar> ] . c:\program files\microsoft visual studio 10.0\vc\include\xlocmon(213): error C2491: 'std::numpunct<_Elem>::id' : definition of dllimport static data member not allowed with [ _Elem=Tk::utf8_t ] Any ideas? ** Edited 19 June 2012 ** OK, I've gotten closer to understanding this, but not how to solve it. As we all know, static class variables get defined twice: once in the class definition and once outside the class definition which establishes storage space. e.g. // in .h file class CFoo { // ... static int x; }; // in .cpp file int CFoo::x = 42; Now in the VC10 headers we get something like this: template<class _Elem> class numpunct : public locale::facet { // ... _CRTIMP2_PURE static locale::id id; // ... } When the header is included in an application, _CRTIMP2_PURE is defined as __declspec(dllimport), which means that the variable is imported from a dll. Now the header also contains the following template<class _Elem> locale::id numpunct<_Elem>::id; Note the absence of the __declspec(dllimport) qualifier. i.e. The class declaration says that the static linkage of the id variable is in the dll, but for the general case, it gets declared outside the dll. For the known cases, there are specialisations. template locale::id numpunct<char>::id; template locale::id numpunct<wchar_t>::id; These are protected by #ifs so that they are only included when building the DLL. They are excluded otherwise. i.e. the char and wchar_t versions of numpunct ARE inside the dll So we have the class definition saying that id's storage is in the DLL, but that is only true for the char and wchar_t specialisations, meaning that my unsigned char version is doomed. :-( The only way forward that I can think of is to create my own specialisation: basically copying it from the header file and fixing it. This raises many issues. Anybody have a better idea?

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  • delete pointer to 2d array c ++

    - by user1848054
    i have this pointer to 2d array of Robot class Robot ***rob; and this is here the code for the constructor !! and the program works fine !!! but now i am trying to build a destructor to delete this pointer !! and it keeps on crashing the program !! my question is , how to delete this pointer to 2d array of robots ? RobotsWorld::RobotsWorld(int x , int y) { X=x;Y=y; // returns the limitation of the matrix rob = new Robot**[x]; for(int i = 0; i < x; i++) { rob[i] = new Robot*[y]; for(int j = 0; j < y; j++) { rob[i][j] = NULL; } } }

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  • pointer reference type

    - by Codenotguru
    I am trying to write a function that takes a pointer argument, modifies what the pointer points to, and then returns the destination of the pointer as a reference. I am gettin the following error: cannot convert int***' toint*' in return| Code: #include <iostream> using namespace std; int* increment(int** i) { i++; return &i;} int main() { int a=24; int *p=&a; int *p2; p2=increment(&p); cout<<p2; } Thanks for helping!

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  • Handling pointer while updating a key value in rpgle

    - by abhinav singh
    my code goes like this femp uf e k disk dvar1 s 5p 0 c *loval setll emp c read emp c dow not %eof(emp) C eval ecode = ecode + 10 c eval var1=ecode c update recemp c var1 setgt emp c read emp c enddo c eval *inlr=*on here is a file named emp with record format name recemp with ecode as the key ...now when i am reading the file and then updating the ecode without using setgt ..the pointer is not moving ahead it is updating the same ecode value many time ...now when i use set gt pointer picks the next record but it dint work when two ecode values are same ...else also it will not be working with descending key values...is there any solution so that i can set pointer regardless of the fact whether the values are same or ascending or descending .......thanks

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  • checking last char of string in c

    - by radar75
    If I have two types of strings as: const char *str1 = "This is a string with \"quotes escaped at the end\""; const char *str2 = "This is a \"string\" without quotes at the end"; testFn(str1); testFn(str2); int testFn(char *str) { // test & return 1 if ends on no quote // test & return 0 if ends on quote return; } I would like to test if the string ends with a quote " or not What would be a good way of testing this? Thanks

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  • Need to skip newline char (\n) from input file

    - by igor
    I am reading in a file into an array. It is reading each char, the problem arises in that it also reads a newline in the text file. This is a sudoku board, here is my code for reading in the char: bool loadBoard(Square board[BOARD_SIZE][BOARD_SIZE]) { ifstream ins; if(openFile(ins)){ char c; while(!ins.eof()){ for (int index1 = 0; index1 < BOARD_SIZE; index1++) for (int index2 = 0; index2 < BOARD_SIZE; index2++){ c=ins.get(); if(isdigit(c)){ board[index1][index2].number=(int)(c-'0'); board[index1][index2].permanent=true; } } } return true;} return false; } like i said, it reads the file, displays on screen, just not in correct order when it encounters the \n

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  • Errors/warnings passing int/char arrays by reference

    - by Ankur Banerjee
    I'm working on a program where I try to pass parameters by reference. I'm trying to pass a 2D int array and a 1D char array by reference. Function prototype: void foo (int* (&a)[2][2], char* (&b)[4]) Function call: foo (a, b); However, when I compile the code with -ansi and -Wall flags on gcc, I get the following errors: foo.c: At top level: error: expected ‘)’ before ‘&’ token error: expected ‘;’, ‘,’ or ‘)’ before ‘char’ foo.c: In function ‘main’: error: too many arguments to function ‘foo’ I've stripped out the rest of the code of my program and concentrated on the bits which throw up the errors. I've searched around on StackOverflow and tried out different ways to pass the parameters, but none of them seem to work. (I took this way of passing parameters from the discussion on StackOverflow here.) Could you please tell me where I'm going wrong?

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  • JNI unsigned char to byte array

    - by Jeff Storey
    I'm working with a C++ library that stores image byte data in an array of unsigned characters. My jni function returns a jByteArray (which then gets converted to a BufferedImage on the java side), but I'm not sure how to fill the jByteArray from the unsigned character array (if it is possible). Can anyone provide a snippet for this last part to basically do this: // size is the size of the unsigned char array const int size = 100; unsigned char* buf = new unsigned char[size]; // buf gets passed to another library here to be populated jbyteArray bArray = env->NewByteArray(size); // now how do I get the data from buf to bArray? Thanks, Jeff

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  • Double pointer as Objective-C block parameter

    - by George WS
    Is it possible (and if so, safe) to create/use a block which takes a double pointer as an argument? For instance: - (void)methodWithBlock:(void (^)(NSError **error))block; Additional context, research, and questions: I'm using ARC. When I declare the method above and attempt to call it, XCode autocompletes my method invocation as follows: [self methodWithBlock:^(NSError *__autoreleasing *error) {}]; What does __autoreleasing mean here and why is it being added? I presume it has something to do with ARC. If this is possible and safe, can the pointer still be dereferenced in the block as it would be anywhere else? In general, what are the important differences between doing what I'm describing, and simply passing a double pointer as a method parameter (e.g. - (void)methodWithDoublePointer:(NSError **)error;)? What special considerations, if any, should be taken into account (again assuming this is possible at all)?

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  • Does copy_from_user modify the user pointer?

    - by Michael
    Does the copy_from_user function, declared in uaccess.h, modify the (void __user *)from pointer? The pointer isn't declared as const in the function declaration, only the contents it points to. The reason I ask is that I want to use copy_from_user twice, with the second copy_from_user copying from the place where the first one finished. I was planning on doing something like this, is it guaranteed to work? //buf is a user pointer that is already defined copy_from_user(my_first_alloced_region, buf, some_size); //do stuff copy_from_user(my_second_alloced_region, buf + some_size, some_other_size); Thanks in advance.

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  • Malloc to a CGPoint Pointer throwing EXC_BAD_ACCESS when accessing

    - by kdbdallas
    I am trying to use a snippet of code from a Apple programming guide, and I am getting a EXC_BAD_ACCESS when trying to pass a pointer to a function, right after doing a malloc. (For Reference: iPhone Application Programming Guide: Event Handling - Listing 3-6) The code in question is really simple: CFMutableDictionaryRef touchBeginPoints; UITouch *touch; .... CGPoint *point = (CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); if (point == NULL) { point = (CGPoint *)malloc(sizeof(CGPoint)); CFDictionarySetValue(touchBeginPoints, touch, point); } Now when the program goes into the if statement it assigns the 'output' of malloc into the point variable/pointer. Then when it tries to pass point into the CFDictionarySetValue function it crashes the application with: Program received signal: “EXC_BAD_ACCESS”. Someone suggested not doing the malloc and pass the point var/pointer as: &point, however that still gave me a EXC_BAD_ACCESS. What I am (and it looks like Apple) doing wrong??? Thanks in advance.

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  • Function Pointer from base class

    - by camelord
    Hi there, i need a Function Pointer from a base class. Here is the code: class CActionObjectBase { ... void AddResultStateErrorMessage( const char* pcMessage , ULONG iResultStateCode); ... } CActionObjectCalibration( ): CActionObjectBase() { ... m_Calibration = new CCalibration(&CActionObjectBase::AddResultStateErrorMessage); } class CCalibration { ... CCalibration(void (CActionObjectBase::* AddErrorMessage)(const char*, ULONG )); ... void (CActionObjectBase::* m_AddErrorMessage)(const char*, ULONG ); } Inside CCalibration in a Function occurs the Error. I try to call the Function Pointer like this: if(m_AddErrorMessage) { ... m_AddErrorMessage("bla bla", RSC_FILE_ERROR); } The Problem is, that I cannot compile. The Error Message says something like: error C2064: Expression is no Function, that takes two Arguments. What is wrong? regards camelord

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  • Reference to a pointer question

    - by Yogesh Arora
    Please refer to the code below. In this code i am storing the const char* returned by test.c_str() into a reference. My question is Will the data be correctly refering to the contents of test. I am thinking that ptr returned by test.c_str() will be a temporary and if i bound it to a reference that reference will not be valid. Is my thinking correct class RefPtrTest { std::string test; StoringClass storingClass; public: RefPtrTest(): test("hello"), storingClass(test.c_str()) { } } where StoringClass is class StoringClass { const char*& data; public: StoringClass (const char*& input): data(input) { } }

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  • SQL Server Concatenate string column value to 5 char long

    - by mrp
    Scenario: I have a table1(col1 char(5)); A value in table1 may '001' or '01' or '1'. Requirement: Whatever value in col1, I need to retrive it in 5 char length concatenate with leading '0' to make it 5 char long. Technique I applied: select right(('00000' + col1),5) from table1; I didn't see any reason, why it doesn't work? but it didn't. Can anyone help me, how I can achieve the desired result?

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  • Add C pointer to NSMutableArray

    - by Georges Oates Larsen
    I am writing an Objective-C program that deals with low level image memory. I am using ANSI-C structs for my data storage -- Full blown objects seem overkill seeing as the data I am storing is 100% data, with no methods to operate on that data. Specifically, I am writing a customizable posterization algorithm which relies on an array of colors -- This is where things get tricky. I am storing my colors as structs of three floats, and an integer flag (related to the posterization algorithm specifically). Everyhting is going well, except for one thing... [actual question] I can't figure out how to add pointers to an NSMutableArray! I know how to add an object, but adding a pointer to a struct seems to be more difficult -- I do not want NSMutableArray dereferencing my pointer and treating the struct as some sort of strange object. I want NSMutableArray to add the pointer its self to its collection. How do I go about doing this? Thanks in advance, G

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  • SQL Server Concatinate string column value to 5 char long

    - by mrp
    Scenario: I have a table1(col1 char(5)); A value in table1 may '001' or '01' or '1'. Requirement: Whatever value in col1, I need to retrive it in 5 char length concatenate with leading '0' to make it 5 char long. Technique I applied: select right(('00000' + col1),5) from table1; I didn't see any reason, why it doesn't work? but it didn't. Can anyone help me, how I can achieve the desired result?

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  • Write pointer to file in C

    - by Sergey
    I have a stucture: typedef structure student { char *name; char *surname; int age; } Student; I need to write it to binary file. Student *s = malloc(sizeof(*s)); I fill my structure with data and then i write in to the file: fwrite(s, sizeof(*s), 1, fp); In my file doesnt exist a name and surname, it have an adresses of char*. How can i write to file a word, not an adresses?

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  • Pointer-based binary heap implementation

    - by Derek Chiang
    Is it even possible to implement a binary heap using pointers rather than an array? I have searched around the internet (including SO) and no answer can be found. The main problem here is that, how do you keep track of the last pointer? When you insert X into the heap, you place X at the last pointer and then bubble it up. Now, where does the last pointer point to? And also, what happens when you want to remove the root? You exchange the root with the last element, and then bubble the new root down. Now, how do you know what's the new "last element" that you need when you remove root again?

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  • Forked Function not assigning pointer

    - by Luke Mcneice
    In the code below I have a function int GetTempString(char Query[]); calling it in main works fine. However, when calling the function from a fork the fork hangs (stops running, no errors, no output) before this line: pch = strtok (Query," ,"); the printf shows that the pointer to pch is null. Again this only happens when the fork is executing it. What am I doing doing wrong? int main() { if((Timer =fork())==-1) printf("Timer Fork Failed"); else if(Timer==0) { while(1) { sleep(2); GetTempString("ch 1,2,3,4"); } } else { //CODE GetTempString("ch 1,2,3,4"); } } int GetTempString(char Query[]) { char * pch; printf("DEBUG: '%s'-'%d'\n",Query,pch); pch = strtok (Query," ,");//* PROBLEM HERE* //while loop for strtok... return 1; }

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  • Need help for this syntax: "#define LEDs (char *) 0x0003010"

    - by Noge
    I'm doing programming of a softcore processor, Nios II from Altera, below is the code in one of the tutorial, I manage to get the code working by testing it on the hardware (DE2 board), however, I could not understand the code. #define Switches (volatile char *) 0x0003000 #define LEDs (char *) 0x0003010 void main() { while (1) *LEDs = *Switches; } What I know about #define is that, it is either used to define a constant, or a macro, but why in the above code, there are casting like, (char *) 0x0003010, in #define? why the 2 constants, Switches and LEDs act like a variable instead of a constant? Thanks in advance !

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