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  • How to handle missing files on MVC

    - by kaivalya
    What is your preferred way to handle hits to files that does not exist on your MVC app. I have couple of web apps runing with MVC and they are constantly getting hits for files folders etc. that does not exist in the app structure. Apps are throwing exception: The controller for path could not be found or it does not implement IController I am trying to find out the best way to handle this. I have 3 global routes on my global.asax file (see below) and at this point I am happy with that simple definition. I know if I added route definition for all controllers then I can add a definition to ignore the rest and handle these hits but if it will be possible to solve this problem without it, I do not want to add route definitions for each controller which I believe will flood the route definitions and also add a layer of maintenance which I don't like. //Aggregates 2nd level routes.MapRoute( "AggregateLevel2", "{controller}/{action}/{id}/{childid}/{childidlevel2}", new { controller = "Home", action = "Index", id = "", childid = "", childidlevel2 = "" } ); //Aggregates 1st level routes.MapRoute( "AggregateLevel1", "{controller}/{action}/{id}/{childid}", new { controller = "Home", action = "Index", id = "", childid = "" } ); routes.MapRoute( "Default", "{controller}/{action}/{id}", new { controller = "Home", action = "Index", id = "" } );

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  • Is there a way to effect user defined data types in MySQL?

    - by Dancrumb
    I have a database which stores (among other things), the following pieces of information: Hardware IDs BIGINTs Storage Capacities BIGINTs Hardware Names VARCHARs World Wide Port Names VARCHARs I'd like to be able to capture a more refined definition of these datatypes. For instance, the hardware IDs have no numerical significance, so I don't care how they are formatted when displayed. The Storage Capacities, however, are cardinal numbers and, at a user's request, I'd like to present them with thousands and decimal separators, e.g. 123,456.789. Thus, I'd like to refine BIGINT into, say ID_NUMBER and CARDINAL. The same with Hardware Names, which are simple text and WWPNs, which are hexstrings, e.g. 24:68:AC:E0. Thus, I'd like to refine VARCHAR into ENGLISH_WORD and HEXSTRING. The specific datatypes I made up are just for illustrative purposes. I'd like to keep all this information in one place and I'm wondering if anybody knows of a good way to hold this all in my MySQL table definitions. I could use the Comment field of the table definition, but that smells fishy to me. One approach would be to define the data structure elsewhere and use that definition to generate my CREATE TABLEs, but that would be a major rework of the code that I currently have, so I'm looking for alternatives. Any suggestions? The application language in use is Perl, if that helps.

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  • strange redefined symbols

    - by Chris H
    I included this header into one of my own: http://codepad.org/lgJ6KM6b When I compiled I started getting errors like this: CMakeFiles/bin.dir/SoundProjection.cc.o: In function `Gnuplot::reset_plot()': /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/new:105: multiple definition of `Gnuplot::reset_plot()' CMakeFiles/bin.dir/main.cc.o:project/gnuplot-cpp/gnuplot_i.hpp:962: first defined here CMakeFiles/bin.dir/SoundProjection.cc.o: In function `Gnuplot::set_smooth(std::basic_string, std::allocator const&)': project/gnuplot-cpp/gnuplot_i.hpp:1041: multiple definition of `Gnuplot::set_smooth(std::basic_string, std::allocator const&)' CMakeFiles/bin.dir/main.cc.o:project/gnuplot-cpp/gnuplot_i.hpp:1041: first defined here CMakeFiles/bin.dir/SoundProjection.cc.o:/usr/include/eigen2/Eigen/src/Core/arch/SSE/PacketMath.h:41: multiple definition of `Gnuplot::m_sGNUPlotFileName' I know it's hard to see in this mess, but look at where the redefinitions are taking place. They take place in files like /usr/lib/gcc/x86_64-pc-linux-gnu/4.3.4/include/g++-v4/new:105. How is the new operator getting information about a gnuplot header? I can't even edit that file. How could that ever even be possible? I'm not even sure how to start debugging this. I hope I've provided enough information. I wasn't able to reproduce this in a small project. I mostly just looking for tips on how to find out why this is happening, and how to track it down. Thanks.

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  • Problem installing mysql gem on Snow Leopard: uninitialized constant MysqlCompat::MysqlRes

    - by emson
    Hi All I've got a problem trying to install the Ruby mysql gem driver. I recently upgraded to Snow Leopard and did the Hivelogic manual install of MySQL. This all seems to work fine as I can access mysql from the command line and make changes to the database. My problem is that if I now use rake db:migrate I get: rake aborted! uninitialized constant MysqlCompat::MysqlRes (See full trace by running task with --trace) Now it appears that my mysql gem isn't working correctly as I can access MySQL fine from Python using the Python driver (which I compiled to). I therefore tried to rebuild the gem using the following command from this site: http://techliberty.blogspot.com/, (incidentally I am using a recent Intel MacBook Pro): sudo env ARCHFLAGS="-arch x86_64" gem install mysql -- --with-mysql-config=/usr/local/mysql/bin/mysql_config This compiles although I get No definition for the documentation: Building native extensions. This could take a while... Successfully installed mysql-2.8.1 1 gem installed Installing ri documentation for mysql-2.8.1... No definition for next_result No definition for field_name ... I'm a little stumped as my mysql_config is located in the correct place: /usr/local/mysql/bin/mysql_config And I have removed all other instances of the mysql gem, from my system. Any suggestions would be greatly appreciated. Many thanks. PS I saw this previous post http://stackoverflow.com/questions/1332207/uninitialized-constant-mysqlcompatmysqlres-using-mms2r-gem but it doesn't seem applicable for my version.

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  • How to compile Open Flash Chart v.1?

    - by geehertush01
    Let me just say, that I'm a total beginner in anything related to flash. I would like to compile latest version of OFC1 (v.1.9.7). It can be downloaded here: link. Unfortunately no tutorial of how to do it can be found anywhere. I succeeded in compiling OFC2 (v.Lug-Wyrm-Charmer). I installed FlashDevelop, then I found .proj file in the OFC2 package, opened it in FlashDevelop and built the project. It worked fine (although I had to fix some code errors, but it was simple). Unfortunately there is no project file in OFC1 package. I tried to create a new project (Project-New Project-AS3 Project). It created .proj file and few folders (src,bin...). I deleted 'Main.as' from 'src' folder. Then I copied all files from 'actionscript' folder from OFC1 to 'src' project folder. I opened the project and set 'open-flash-char.as' as Document Class (right click on the file in the project tree and 'Set Document Class'). Then I tried to build the project, but got an syntax error with (in 'open-flash-char.as'): #include "prototype.drawCircle.as" #include "prototype.fillCircle.as" #include "String.prototype.replace.as" So I removed "#" signs. But then I got an error ...\ofc1\projtest4\src\open-flash-chart.as: Error: A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package. I have no idea of how to continue. Maybe I'm doing everything wrong, because OFC1 is written in AS2 (probably), not AS3. I don't know. So my question is: How to compile OFC v.1.9.7?

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  • fortran complications passing arrays in function

    - by user1514188
    I'm trying to write a program to calculate a cross product of two vectors (input is of "real" type, so for example [1.3 3.4 1,5]). But I keep getting numerous errors: program Q3CW implicit none REAL :: matA(3), matB(3) REAL :: A11, A12, A13 REAL :: B11, B12, B13 real :: productc(3), answer(3) read*,A11, A12, A13 read*,B11, B12, B13 matA = (/A11, A12, A13/) matB = (/B11, B12, B13/) answer = productc(matA, matB) print*,'Answer = ', answer(1), answer(2), answer(3) end program real function productc(matIn1, matIn2) real, dimension(3) :: matIn1, matIn2 productc(1)=(/matIn1(2)*matIn2(3)-matIn1(3)*matIn2(2)/) productc(2)=(/matIn1(3)*matIn2(1)-matIn1(1)*matIn2(3)/) productc(3)=(/matIn1(1)*matIn2(2)-matIn1(2)*matIn2(1)/) end function This is the error I get: Error: Q33333.f95(20) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Error: Q33333.f95(21) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Error: Q33333.f95(22) : Statement function definition for pre-existing procedure PRODUCTC; detected at )@= Warning: Q33333.f95(23) : Function PRODUCTC has not been assigned a value; detected at FUNCTION@<end-of-statement> Build Result Error(3) Warning(1) Extension(0) Any idea what the problem could be ?

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  • Trouble with Unions in C program.

    - by Jordan S
    I am working on a C program that uses a Union. The union definition is in FILE_A header file and looks like this... // FILE_A.h**************************************************** xdata union { long position; char bytes[4]; }CurrentPosition; If I set the value of CurrentPosition.position in FILE_A.c and then call a function in FILE_B.c that uses the union, the data in the union is back to Zero. This is demonstrated below. // FILE_A.c**************************************************** int main.c(void) { CurrentPosition.position = 12345; SomeFunctionInFileB(); } // FILE_B.c**************************************************** void SomeFunctionInFileB(void) { // After the following lines execute I see all zeros in the flash memory. WriteByteToFlash(CurrentPosition.bytes[0]; WriteByteToFlash(CurrentPosition.bytes[1]; WriteByteToFlash(CurrentPosition.bytes[2]; WriteByteToFlash(CurrentPosition.bytes[3]; } Now, If I pass a long to SomeFunctionInFileB(long temp) and then store it into CurrentPosition.bytes within that function, and finally call WriteBytesToFlash(CurrentPosition.bytes[n]... it works just fine. It appears as though the CurrentPosition Union is not global. So I tried changing the union definition in the header file to include the extern keyword like this... extern xdata union { long position; char bytes[4]; }CurrentPosition; and then putting this in the source (.c) file... xdata union { long position; char bytes[4]; }CurrentPosition; but this causes a compile error that says: C:\SiLabs\Optec Programs\AgosRot\MotionControl.c:76: error 91: extern definition for 'CurrentPosition' mismatches with declaration. C:\SiLabs\Optec Programs\AgosRot\/MotionControl.h:48: error 177: previously defined here So what am I doing wrong? How do I make the union global?

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  • WSDL AXIS Arrays

    - by SKS
    I am trying to create wsdl definition for the below soap response, < reasonCode Required="TRUE" < ValidCodeRR< /ValidCode < ValidCodeRB< /ValidCode < ValidCodeRT< /ValidCode < ValidCodeAR< /ValidCode < /reasonCode Below is the wsdl definition I have, < xsd:complexType < xsd:sequence < xsd:element name="ValidCode" type="xsd:string" minOccurs="0" maxOccurs="20" / < /xsd:sequence < xsd:attribute name="Required" type="xsd:string" / < /xsd:complexType < /xsd:element I am using Axis 1 to generate the webservices client and for the above wsdl definition, the tool generates the reasonCode as a string array like below. private java.lang.String[] reasonCode It ignores the attribute required. Does anyone know how to write wsdl defintion, such that axis creates reasonCode as an element with an attribute "required". Any help on this would be greatly appreciated. Thanks, SK

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  • How can I set the default value for a custom "Number" field in SharePoint?

    - by UnhipGlint
    I created a custom field for a content type I am creating using the XML below. <field ID="{GUID}" Required="False" DisplayName="Likes" Name="Likes" Type="Number" SourceID="http://schemas.microsoft.com/sharepoint/v3"><default>0</default></field> The field is meant to be used as a counter of sorts, and will be incremented programmatically. But, I can't get the value to default to "0" when a new item is created. However, for some reason, when I create a new column manually using the Site Collection settings page and configure it to default to "0" it works as it should. So far, I've tried the following tactics: I removed the "default" element from the field definition, and set the "DefaultValue" attribute on the content type definition. I exported a definition for the manually-created, working column (using an Imtech STSADM tool). Then, I added it to my field definitions XML and modified the IDs so that I could add it to my content type. When I did this, it still didn't work, even though it was exported from a working column! Any idea why this isn't working for me?

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  • Nullability (Regular Expressions)

    - by danportin
    In Brzozowski's "Derivatives of Regular Expressions" and elsewhere, the function d(R) returning ? if a R is nullable, and Ø otherwise, includes clauses such as the following: d(R1 + R2) = d(R1) + d(R2) d(R1 · R2) = d(R1) ? d(R2) Clearly, if both R1 and R2 are nullable then (R1 · R2) is nullable, and if either R1 or R2 is nullable then (R1 + R2) is nullable. It is unclear to me what the above clauses are supposed to mean, however. My first thought, mapping (+), (·), or the Boolean operations to regular sets is nonsensical, since in the base case, d(a) = Ø (for all a ? S) d(?) = ? d(Ø) = Ø and ? is not a set (nor is the return type of d, which is a regular expression). Furthermore, this mapping isn't indicated, and there is a separate notation for it. I understand nullability, but I'm lost on the definition of the sum, product, and Boolean operations in the definition of d: how are ? or Ø returned from d(R1) ? d(R2), for instance, in the definition off d(R1 · R2)?

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  • In-order tree traversal

    - by Chris S
    I have the following text from an academic course I took a while ago about in-order traversal (they also call it pancaking) of a binary tree (not BST): In-order tree traversal Draw a line around the outside of the tree. Start to the left of the root, and go around the outside of the tree, to end up to the right of the root. Stay as close to the tree as possible, but do not cross the tree. (Think of the tree — its branches and nodes — as a solid barrier.) The order of the nodes is the order in which this line passes underneath them. If you are unsure as to when you go “underneath” a node, remember that a node “to the left” always comes first. Here's the example used (slightly different tree from below) However when I do a search on google, I get a conflicting definition. For example the wikipedia example: Inorder traversal sequence: A, B, C, D, E, F, G, H, I (leftchild,rootnode,right node) But according to (my understanding of) definition #1, this should be A, B, D, C, E, F, G, I, H Can anyone clarify which definition is correct? They might be both describing different traversal methods, but happen to be using the same name. I'm having trouble believing the peer-reviewed academic text is wrong, but can't be certain.

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  • StoreFilterField input doesn't react

    - by user1289877
    I'm trying to build grid with build in column filtering (using sencha gxt), here is my code: public Grid<Stock> createGrid() { // Columns definition ColumnConfig<Stock, String> nameCol = new ColumnConfig<Stock, String>(props.name(), 100, "Company"); // Column model definition and creation List<ColumnConfig<Stock, ?>> cl = new ArrayList<ColumnConfig<Stock, ?>>(); cl.add(nameCol); ColumnModel<Stock> cm = new ColumnModel<Stock>(cl); // Data populating ListStore<Stock> store = new ListStore<Stock>(props.key()); store.addAll(TestData.getStocks()); // Grid creation with data final Grid<Stock> grid = new Grid<Stock>(store, cm); grid.getView().setAutoExpandColumn(nameCol); grid.setBorders(false); grid.getView().setStripeRows(true); grid.getView().setColumnLines(true); // Filters definition StoreFilterField<Stock> filter = new StoreFilterField<Stock>() { @Override protected boolean doSelect(Store<Stock> store, Stock parent, Stock item, String filter) { // Window.alert(String.valueOf("a")); String name = item.getName(); name = name.toLowerCase(); if (name.startsWith(filter.toLowerCase())) { return true; } return false; } }; filter.bind(store); cm.addHeaderGroup(0, 0, new HeaderGroupConfig(filter, 1, 1)); filter.focus(); return grid; } My problem is: after I run this code, I cannot write anything to filter input, I'm using test data and classes (Stock.java and StockProperties.java) from this example: http://sencha.com/examples-dev/#ExamplePlace:filtergrid I try to put allert in doSelect method to check if this function was called, but it wasn't. Any idea will be welcome. Thanks.

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  • On C++ global operator new: why it can be replaced

    - by Jimmy
    I wrote a small program in VS2005 to test whether C++ global operator new can be overloaded. It can. #include "stdafx.h" #include "iostream" #include "iomanip" #include "string" #include "new" using namespace std; class C { public: C() { cout<<"CTOR"<<endl; } }; void * operator new(size_t size) { cout<<"my overload of global plain old new"<<endl; // try to allocate size bytes void *p = malloc(size); return (p); } int main() { C* pc1 = new C; cin.get(); return 0; } In the above, my definition of operator new is called. If I remove that function from the code, then operator new in C:\Program Files (x86)\Microsoft Visual Studio 8\VC\crt\src\new.cpp gets called. All is good. However, in my opinion, my implementations of operator new does NOT overload the new in new.cpp, it CONFLICTS with it and violates the one-definition rule. Why doesn't the compiler complain about it? Or does the standard say since operator new is so special, one-definition rule does not apply here? Thanks.

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  • C++ class with char pointers returning garbage

    - by JMP
    I created a class "Entry" to handle Dictionary entries, but in my main(), I create the Entry() and try to cout the char typed public members, but I get garbage. When I look at the Watch list in debugger, I see the values being set, but as soon as I access the values, there is garbage. Can anyone elaborate on what I might be missing? #include <iostream> using namespace std; class Entry { public: Entry(const char *line); char *Word; char *Definition; }; Entry::Entry(const char *line) { char tmp[100]; strcpy(tmp, line); Word = strtok(tmp, ",") + '\0'; Definition = strtok(0,",") + '\0'; } int main() { Entry *e = new Entry("drink,What you need after a long day's work"); cout << "Word: " << e->Word << endl; cout << "Def: " << e->Definition << endl; cout << endl; delete e; e = 0; return 0; }

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  • query regarding fixing the page size

    - by sukhada
    -- <f:subview id="header"> <tiles:insert definition="page.header" flush="false"/> </f:subview> <!-- </h:panelGroup>--> <h:panelGroup id="topMenu" > <tiles:insert definition="page.topMenu" flush="false"/> </h:panelGroup> <h:panelGroup id="pageContext"> <f:subview id="body"> <tiles:insert attribute="body" flush="false"/> </f:subview> </h:panelGroup> <f:facet name="footer"> <f:subview id="footer"> <tiles:insert definition="page.footer" flush="false"/> </f:subview> </f:facet> </h:panelGrid> this is structure or layout of page in tiles but m loading another page the it disturbing the layout the layout so how can i fix the page size?

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  • Whether to put method code in a VB.Net data storage class, or put it in a separate class?

    - by Alan K
    TLDR summary: (a) Should I include (lengthy) method code in classes which may spawn multiple objects at runtime, (b) does doing so cause memory usage bloat, (c) if so should I "outsource" the code to a class that is loaded only once and have the class methods call that, or alternatively (d) does the code get loaded only once with the object definition anyway and I'm worrying about nothing? ........ I don't know whether there's a good answer to this but if there is I haven't found it yet by searching in the usual places. In my VB.Net (2010 if it matters) WinForms project I have about a dozen or so class objects in an object model. Some of these are pretty simple and do little more than act as data storage repositories. The ones further up the object model, however, have an increasing number of methods. There can be a significant number of higher level objects in use though the exact number will be runtime dependent so I can't be more precise than that. As I was writing the method code for one of the top level ones I noticed that it was starting to get quite lengthy. Memory optimisation is something of a lost art given how much memory the average PC has these days but I don't want to make my application a resource hog. So my questions for anyone who knows .Net way better than I do (of which there will be many) are: Is the code loaded into memory with each instance of the class that's created? Alternatively is it loaded only once with the definition of the class, and all derived objects just refer to that definition? (I'm not really sure how that could be possible given that, for example, event handlers can be assigned dynamically, but no harm asking.) If the answer to the first one is yes, would it be more efficient to write the code in a "utility" object which is loaded only once and called from the real class' methods? Any thoughts appreciated.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • AIX: iscsi volumes disappear after reboot

    - by Dan
    We have an IBM P505 AIX box, with two internal disks and a defined iSCSI volume. The iSCSI volume is defined in it's own volume group, and is connected to an IBM iSCSI DS3300 disk array via the secondary onboard ethernet port (ie, we're not using a dedicated HBA, we're using the second onboard ethernet port for iSCSI exclusively.) When we reboot the AIX box, the iSCSI volume doesn't get mounted (which is fine; I've figured out that it fails to mount because AIX tries mounting it's volumes before starting the networking stack.) The problem is, after the server has booted it fails to redetect the iSCSI target as a physical disk. This means the volume group (iscsivg) can't go online. if I run cfgmgr -v to redetect the iscsi volume it successfully detects the iscsi target volume and creates a physical volume reference, but allocates it a different volume ID to what was defined before. eg - rootvg contains hdisk 0 and 1 iscsivg was originally defined with hdisk2 as the physical iSCSI volume. after reboot and running cfgmgr -v, AIX detects physical volumes hdisk0, hdisk11 and hdisk3. As there's no hdisk2, I can't varyon the iscsivg volume group. I can't seem any existing hdisk2 definition in the ODM. I can't easily add or change the definition of the physcial disk in the iscsivg volume group as it won't "varyon". Exporting the volume group deletes it completely, recreating the volume group by "importing" it from the reallocated disk makes it available again, but surely there's a better way? Can I force a specific hdisk drive designation for an iscsi target? How do you bring online iSCSI volumes after a reboot? I assume this "just works" with a dedicated HBA instead of a generic ethernet adapter? By the way, the iSCSI volume works fine once it's mounted; we only have problems getting it working - and only with AIX. The iSCSI array works fine with our Linux and Windows servers; ie the volumes get detected and remounted after boot time without any problems, using generic ethernet adapters. Here's some of the config from the AIX box: defined disks / devices: # lsdev hdisk0 Available 06-08-01-5,0 16 Bit LVD SCSI Disk Drive hdisk1 Available 06-08-01-8,0 16 Bit LVD SCSI Disk Drive hdisk3 Available Other iSCSI Disk Drive iscsi0 Available iSCSI Protocol Device scsi0 Available 06-08-00 PCI-X Dual Channel Ultra320 SCSI Adapter bus scsi1 Available 06-08-01 PCI-X Dual Channel Ultra320 SCSI Adapter bus ses0 Available 06-08-01-15,0 SCSI Enclosure Services Device sisscsia0 Available 06-08 PCI-X Dual Channel Ultra320 SCSI Adapter iscsi target definition in /etc/iscsi/targets: # IBM DS3300 disk array # port 1 on second controller 10.10.xx.xxx 3260 iqn.1992-01.com.lsi:1535.600a0b80005b0a7fxxxxxxxxxxxx physical volumes (after reimporting the volume group) # lspv hdisk0 0003b08a0d4936b6 rootvg active hdisk1 0003b08aaa5cb366 rootvg active hdisk3 0003b08a032d04bb iscsivg active

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  • Installing Rails, MySQL, etc. everything goes wrong

    - by Rits
    I've been struggling with this for a few hours. Everything just stopped working and I can't get it to work anymore. I'm a noob at Ruby, Ruby on Rails and the Terminal in general. This is really frustrating me so I just try to describe my problem as detailed as possible hoping someone can give me a solution. I'm on Mac OS X Snow Leopard. I couldn't get Rails working at all just now: Could not find gem 'rails' headaches But after some tries of reinstalling it, it suddenly worked again. But now I just can't get MySQL to work, and it sometimes even breaks the Rails installation again. This is what I do: sudo gem uninstall rails sudo gem uninstall mysql sudo gem uninstall mysql2 After these commands, I check the installed gems with gem list. No MySQL gem is listed anymore, but I can still see rails (2.3.5, 2.2.2, 1.2.6) . Is this normal? Does this mean I have 3 Rails installations? It doesn't make sense to me. Anyway, then I do this: sudo gem clean Which fails completely. I get a bunch of errors like this: Attempting to uninstall fcgi-0.8.7 Unable to uninstall fcgi-0.8.7: Gem::InstallError: cannot uninstall, check gem list -d fcgi It doesn't uninstall anything. At this point, I try to install everything again. I start with: sudo gem install rails Which succeeds (I think): Successfully installed rails-3.0.3 Successfully installed builder-2.1.2 2 gems installed Installing ri documentation for rails-3.0.3... File not found: lib Then, I update RubyGems: sudo gem update --system sudo gem install rubygems-update sudo update_rubygems Then it says I have 1.3.7 installed, so it succeeded, I think. So now I proceed with installing MySQL. I already got MySQL 5.5.8 installed on my machine. I did some research about installing MySQL on Snow Leopard, and it seems I have to use this command: sudo env ARCHFLAGS="-arch x86_64" gem install mysql -- --with-mysql-config=/usr/local/mysql/bin/mysql_config I get a bunch of errors like this: No definition for time_set_neg No definition for time_set_second_part No definition for time_equal No definition for error_errno At this point, I assume I got both Rails and the MySQL gem installed, so I try to start a new project. rails new user_group -d mysql It works! Rails is installed correctly. Now, I try generating a model. cd user_group rails generate model User It fails with this error: Could not find gem 'mysql2 (= 0, runtime)' in any of the gem sources listed in your Gemfile. Try running bundle install. So I try running bundle install. It installs a lot of gems. Then I try to generate my model again. I get this error: Library/Ruby/Gems/1.8/gems/mysql2-0.2.6/lib/mysql2/mysql2.bundle: dlopen(/Library/Ruby/Gems/1.8/gems/mysql2-0.2.6/lib/mysql2/mysql2.bundle, 9): Library not loaded: libmysqlclient.16.dylib (LoadError) Referenced from: /Library/Ruby/Gems/1.8/gems/mysql2-0.2.6/lib/mysql2/mysql2.bundle Reason: image not found - /Library/Ruby/Gems/1.8/gems/mysql2-0.2.6/lib/mysql2/mysql2.bundle This is as far as I can get. What should I do? And why should this be so hard...

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  • Rails 3.0.3 and Polyglot Gem problem

    - by user557417
    Hello all. I hope you can help me. I had a rails app running locally, and also uploaded and running on Heroku. All was well. Last week, I started work again and ran into a snag. At the beginning of my day, I opened up Terminal and ran 'rails s' to start the local server. I received this error: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ rails s /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:129:in resolve': Could not find gem 'polyglot', required by 'rails (= 3.0.3)', in any of the sources (Bundler::VersionConflict) from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:127:incatch' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:127:in resolve' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:151:inresolve' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:90:in specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:135:inspecs_for' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:124:in requested_specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/environment.rb:23:inrequested_specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:11:in setup' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler.rb:100:insetup' from /Users/dougnaegele/Sites/elig_check/config/boot.rb:8 from script/rails:5:in `require' from script/rails:5 When I run 'gem list'..i can see Polyglot listed: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ gem list * LOCAL GEMS * abstract (1.0.0) actionmailer (3.0.3, 2.3.5, 2.2.2, 1.3.6) actionpack (3.0.3, 2.3.5, 2.2.2, 1.13.6) actionwebservice (1.2.6) activemodel (3.0.3) activerecord (3.0.3, 2.3.5, 2.2.2, 1.15.6) activeresource (3.0.3, 2.3.5, 2.2.2) activesupport (3.0.3, 2.3.5, 2.2.2, 1.4.4) acts_as_ferret (0.5.2, 0.4.3) arel (2.0.6, 2.0.4) authlogic (2.1.6) blythedunham-sms_on_rails (0.1.0) builder (3.0.0, 2.1.2) bundler (1.0.7) capistrano (2.5.19, 2.5.2) cgi_multipart_eof_fix (2.5.0) color (1.4.1) configuration (1.2.0) crack (0.1.8) daemons (1.1.0, 1.0.10) derailed-ziya (2.1.5) dnssd (1.4, 0.6.0) erubis (2.6.6) fastthread (1.0.7, 1.0.1) fcgi (0.8.8, 0.8.7) ferret (0.11.6) gem_plugin (0.2.3) googlecharts (1.6.0) heroku (1.14.10, 1.14.3) highline (1.6.1, 1.5.0) hpricot (0.8.3, 0.6.164) httparty (0.6.1) i18n (0.5.0, 0.4.2) jk-ferret (0.11.8.2) json_pure (1.4.6) launchy (0.3.7) libxml-ruby (1.1.4, 1.1.2) little-plugger (1.1.2) logging (1.4.3) mail (2.2.12, 2.2.10) mattetti-googlecharts (1.4.0) mime-types (1.16) mongrel (1.1.5) mysql (2.8.1) needle (1.3.0) net-scp (1.0.4, 1.0.1) net-sftp (2.0.5, 2.0.1, 1.1.1) net-ssh (2.0.23, 2.0.4, 1.1.4) net-ssh-gateway (1.0.1, 1.0.0) nifty-generators (0.4.2) polyglot (0.3.1) rack (1.2.1, 1.0.1) rack-mount (0.6.13) rack-test (0.5.6) rails (3.0.3, 2.3.5, 2.2.2, 1.2.6) railties (3.0.3) rake (0.8.7, 0.8.3) RedCloth (4.2.3, 4.1.1) rest-client (1.6.1) ruby-openid (2.1.8, 2.1.2) ruby-yadis (0.3.4) rubygems-update (1.3.7, 1.3.6) rubynode (0.1.5) sequel (3.18.0, 3.17.0) sinatra (1.1.0, 1.0) sqlite3-ruby (1.3.2, 1.2.5, 1.2.4) static_record_cache (0.2.0) taps (0.3.14) termios (0.9.4) thor (0.14.6) tilt (1.1) treetop (1.4.9) twilio (2.9.0) twiliolib (2.0.7) tzinfo (0.3.23) xmpp4r (0.5, 0.4) When I run 'gem sources' I get this: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ gem sources * CURRENT SOURCES * rubygems.org/ gems.github.com gems.github.com gems.github.com/ gems.github.com gems.rubyforge.org Which looks right -- that's where Polyglot lives. When I run 'bundle install' I get this: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ bundle install Fetching source index for http://rubygems.org/ Could not find gem 'polyglot', required by 'rails (= 3.0.3)', in any of the sources Any idea? I've tried to reinstall the gem, run 'bundle install' etc. No luck. (I have a suspicion that this - rails (3.0.3, 2.3.5, 2.2.2, 1.2.6) may be the problem, but I don't want to go down that road just yet. I have apps running on 2.3.5 that have not been refactored for rails 3.0) Thanks in advance! Doug

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  • Nagios - NagWin - Send notification with gmail

    - by Attila Bujáki
    I would like to send Nagios notifications using my gmail account. I have already set up my hosts I want to monitor and services also. What is the most simple way to accomplish this using NagWin on a Windows Server 2012 installation? As far as I know I must change some of these configuration settings: # 'notify-host-by-email' command definition define command{ command_name notify-host-by-email command_line /usr/bin/printf "%b" "***** Nagios *****\n\nNotification Type: $NOTIFICATIONTYPE$\nHost: $HOSTNAME$\nState: $HOSTSTATE$\nAddress: $HOSTADDRESS$\nInfo: $HOSTOUTPUT$\n\nDate/Time: $LONGDATETIME$\n" | /bin/blat - -to $CONTACTEMAIL$ -f nagios@localhost -subject "** $NOTIFICATIONTYPE$ Host Alert: $HOSTNAME$ is $HOSTSTATE$ **" -server ??? } # 'notify-service-by-email' command definition define command{ command_name notify-service-by-email command_line /usr/bin/printf "%b" "***** Nagios *****\n\nNotification Type: $NOTIFICATIONTYPE$\n\nService: $SERVICEDESC$\nHost: $HOSTALIAS$\nAddress: $HOSTADDRESS$\nState: $SERVICESTATE$\n\nDate/Time: $LONGDATETIME$\n\nAdditional Info:\n\n$SERVICEOUTPUT$\n" | /bin/blat - -to $CONTACTEMAIL$ -f nagios@localhost -subject "** $NOTIFICATIONTYPE$ Service Alert: $HOSTALIAS$/$SERVICEDESC$ is $SERVICESTATE$ **" -server ??? } What should I use for smtp server? Is it possible to directly send my notifications to the Gmail server?

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  • Proper 16:9 video size for non-HD 4:3 video (for youtube/vimeo)

    - by Xeoncross
    Since High Definition video came out on all the online sites it has changed the default aspect ratio of the player from 4:3 to 16:9. This means that for people posting SD video you have to resize some of your videos to get them to fit right. For example, NTSC DVD quality (aka 480i/p) is 720x480 pixels (width x height). However, low-end High Definition (720i/p) is 1280x720. Anyway, now that the video players are built for HD you will find that uploading standard quality videos will result in videos that are "letter boxed" which means they have extra black bars on the top and bottom (or sides). Correct me if I'm wrong, but in order to get a 720x480 video to fit a box that is designed for HD the best practice would be to crop some of it off so that it fits as 720x404 since: 16/9 = 1.78 (1.7777777777778) 720/405 = 1.78 405x1.78 = 720.9 The same would stand for 640x480 (old TV quality) video that would need to be 640x360 correct? I'm asking because I'm not sure about all this and whether this is the proper way to fix these letter-boxing/display problems.

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  • Can a conforming C implementation #define NULL to be something wacky

    - by janks
    I'm asking because of the discussion that's been provoked in this thread: http://stackoverflow.com/questions/2597142/when-was-the-null-macro-not-0/2597232 Trying to have a serious back-and-forth discussion using comments under other people's replies is not easy or fun. So I'd like to hear what our C experts think without being restricted to 500 characters at a time. The C standard has precious few words to say about NULL and null pointer constants. There's only two relevant sections that I can find. First: 3.2.2.3 Pointers An integral constant expression with the value 0, or such an expression cast to type void * , is called a null pointer constant. If a null pointer constant is assigned to or compared for equality to a pointer, the constant is converted to a pointer of that type. Such a pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function. and second: 4.1.5 Common definitions <stddef.h> The macros are NULL which expands to an implementation-defined null pointer constant; The question is, can NULL expand to an implementation-defined null pointer constant that is different from the ones enumerated in 3.2.2.3? In particular, could it be defined as: #define NULL __builtin_magic_null_pointer Or even: #define NULL ((void*)-1) My reading of 3.2.2.3 is that it specifies that an integral constant expression of 0, and an integral constant expression of 0 cast to type void* must be among the forms of null pointer constant that the implementation recognizes, but that it isn't meant to be an exhaustive list. I believe that the implementation is free to recognize other source constructs as null pointer constants, so long as no other rules are broken. So for example, it is provable that #define NULL (-1) is not a legal definition, because in if (NULL) do_stuff(); do_stuff() must not be called, whereas with if (-1) do_stuff(); do_stuff() must be called; since they are equivalent, this cannot be a legal definition of NULL. But the standard says that integer-to-pointer conversions (and vice-versa) are implementation-defined, therefore it could define the conversion of -1 to a pointer as a conversion that produces a null pointer. In which case if ((void*)-1) would evaluate to false, and all would be well. So what do other people think? I'd ask for everybody to especially keep in mind the "as-if" rule described in 2.1.2.3 Program execution. It's huge and somewhat roundabout, so I won't paste it here, but it essentially says that an implementation merely has to produce the same observable side-effects as are required of the abstract machine described by the standard. It says that any optimizations, transformations, or whatever else the compiler wants to do to your program are perfectly legal so long as the observable side-effects of the program aren't changed by them. So if you are looking to prove that a particular definition of NULL cannot be legal, you'll need to come up with a program that can prove it. Either one like mine that blatantly breaks other clauses in the standard, or one that can legally detect whatever magic the compiler has to do to make the strange NULL definition work. Steve Jessop found an example of way for a program to detect that NULL isn't defined to be one of the two forms of null pointer constants in 3.2.2.3, which is to stringize the constant: #define stringize_helper(x) #x #define stringize(x) stringize_helper(x) Using this macro, one could puts(stringize(NULL)); and "detect" that NULL does not expand to one of the forms in 3.2.2.3. Is that enough to render other definitions illegal? I just don't know. Thanks!

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  • Grep the whole body of a function

    - by dotancohen
    Supposing I know that someFile.php contains the definition for someFunction(). How would I go about displaying the whole body of the function in stdout? If I know that the body is 10 lines long then I would use cat someFile.php | grep -A 10 "function someFunction" [1] but in reality the function could be any arbitrary length. I figured that with sed I could use Vimesque commands such as /function someFunction<Return>/{<Return>% [2] but I can't figure out exactly how to format it. Ideally, the PHPDoc before the function would be output along with the function. Any help or links to the appropriate fine manual would be appreciated. Thanks! [1] I know that the cat is redundant, but I find this format easier to read. [2] Find the function definition, go to the opening brace, go to the close brace

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