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  • SSIS 2012 formating quirks

    - by Kevin Shyr
    There are so many funny quirks in SSIS 2012 that I have to list them, to save other people from the misery. If you want to move items to one direction, make sure you "grab" the opposite side.  For example, you want a whole bunch of data flows to move up, select them all and grab the lowest item. When you drag the arrow to connect Precendence Constraint, make sure you drop it on the area of target that has no text, otherwise, it thinks you want to edit the text and change the target item layout

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  • rotating an object on an arc

    - by gardian06
    I am trying to get a turret to rotate on an arc, and have hit a wall. I have 8 possible starting orientations for the turrets, and want them to rotate on a 90 degree arc. I currently take the starting rotation of the turret, and then from that derive the positive, and negative boundary of the arc. because of engine restrictions (Unity) I have to do all of my tests against a value which is between [0,360], and due to numerical precision issues I can not test against specific values. I would like to write a general test without having to go in, and jury rig cases //my current test is: // member variables public float negBound; public float posBound; // found in Start() function (called immediately after construction) // eulerAngles.y is the the degree measure of the starting y rotation negBound = transform.eulerAngles.y-45; posBound = transform.eulerAngles.y+45; // insure that values are within bounds if(negBound<0){ negBound+=360; }else if(posBound>360){ posBound-=360; } // called from Update() when target not in firing line void Rotate(){ // controlls what direction if(transform.eulerAngles.y>posBound){ dir = -1; } else if(transform.eulerAngles.y < negBound){ dir = 1; } // rotate object } follows is a table of values for my different cases (please excuse my force formatting) read as base is the starting rotation of the turret, neg is the negative boundry, pos is the positive boundry, range is the acceptable range of values, and works is if it performs as expected with the current code. |base-|-neg-|-pos--|----------range-----------|-works-| |---0---|-315-|--45--|-315-0,0-45----------|----------| |--45--|---0---|--90--|-0-45,54-90----------|----x----| |-135-|---90--|-180-|-90-135,135-180---|----x----| |-180-|--135-|-225-|-135-180,180-225-|----x----| |-225-|--180-|-270-|-180-225,225-270-|----x----| |-270-|--225-|-315-|-225-270,270-315-|----------| |-315-|--270-|---0---|--270-315,315-0---|----------| I will need to do all tests from derived, or stored values, but can not figure out how to get all of my cases to work simultaneously. //I attempted to concatenate the 2 tests: if((transform.eulerAngles.y>posBound)&&(transform.eulerAngles.y < negBound)){ dir *= -1; } this caused only the first case to be successful // I attempted to store a opposite value, and do a void Rotate(){ // controlls what direction if((transform.eulerAngles.y > posBound)&&(transform.eulerAngles.y<oposite)){ dir = -1; } else if((transform.eulerAngles.y < negBound)&&(transform.eulerAngles.y>oposite)){ dir = 1; } // rotate object } this causes the opposite situation as indicated on the table. What am I missing here?

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  • Using Site Explorer to Improve Yahoo Search Results

    It is the information generated within Yahoo Site Explorer, and the interpretation of that valuable data, that provides the necessary direction; to improve your Yahoo search results. As with any tool, Site Explorer must be used properly and effectively; to be beneficial.

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  • Is libunity planning on including functions for Unity Places?

    - by SaidKLE
    I am unclear on this, because I have heard mention of a proposed API for Unity Places, and such an API would be extremely useful for projects involving home automation. I am interested in developing in that direction, but I haven't been able to find the API for Unity Places. It would make the most sense of libunity was to include Unity Places because it would put all the functionality of the Unity launcher into one place. If libunity is not the API for UPs, does such an API exist, and how would I find it?

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  • Will deleting files on my computer delete them them in Ubuntu one?

    - by Shelley Demers
    OK. So I usually save my files online and not on my computer. I am hoping to be able to set up my Ubuntu One cloud to recognise changes made to documents and add new documents when synchronising. But not delete from the cloud, files I have deleted from my computer. Does anyone know if this is possible? I have searched around and can't figure out the answer to my question.I would appreciate any direction. Thank you so much!

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  • Oracle FY15 Global Partner Kickoff: Register Now!

    - by Julien Haye
    Join Oracle PartnerNetwork for our FY15 Global Partner Kickoff and get up close with Oracle executives including Rich Geraffo, SVP, Worldwide Oracle Alliances & Channels. Watch online and listen as our sales and product executives outline Oracle's strategy and direction for FY15, and learn about the different ways you can accelerate sales & revenue through Oracle's full-stack offering. The EMEA Regional Event will be held on June 25th at 3:00pm BST / 4:00pm CET. Learn more and register now!

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  • Facebook et Blackberry en pourparlers ? Les directions des deux entreprises se sont rencontrées pour discuter d'un éventuel achat

    Facebook et Blackberry en pourparlers ? Les directions des deux entreprises se sont rencontrées pour discuter d'un éventuel achat Le Wall Street Journal révèle que des dirigeants de BlackBerry ont pris l'avion pour la Californie la semaine dernière pour rencontrer la direction de Facebook. Le but de cette rencontre était de discuter de l'opportunité d'un potentiel rachat de la société canadienne par le numéro un des réseaux sociaux. Toutefois le quotidien financier précise que rien ne permet...

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  • How to only render part of an image in lwjgl/openGL

    - by Ephyxia
    I'm making a mining/building game in java using slick2D and I want to make it so you can only see a few blocks in any direction while you are underground. The best example I could find of what I want to do is the game miner dig deep. One way I thought of doing it would be to have a large image and just draw transparent areas on it where you need to be able too see but even if that would be an efficient method I wouldn't be sure how to do that.

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  • Introduction to Master Data Services in SQL Server 2008

    There are numerous databases housing the same information and it's getting quite difficult to keep everything in line. I've heard from a number of departments who want a more centralized approach to handling customer data, but I don't know where to begin. Can you steer me in the right direction?

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  • The Benefits of Using Ongoing Search Engine Optimization Services

    Many new clients of search engine optimization companies are unsure if they should opt for one-time search engine optimization services or ongoing services. One-time SEO services are appropriate for new websites for several reasons. Once you do the initial optimization of a new website, you have to wait a while in order to receive data that will help you determine the direction in which you need to optimize the site. A period of six months or so will give you enough data to determine what will and won't work for the site.

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  • Kind of lost, and I don't know where to start

    - by Rasheed Mehrinfar
    I am 16-year-old who's always been interested in the world of programming. I was wondering if anyone could point me in the right direction in what language I should learn first, and possibly suggest any good tutorials/ guides to learn from. Also, do you think it's worth it to kinda of "play around" and get familiar with a program like 3ds max, as my goal is to work in the gaming industry. Or would that just be a waste of time?

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  • certificate for website login

    - by Mario
    Not sure if this belongs here or at serverfault... I've seen websites where, to login to the website, requires a digital certificate to be installed for the user logging in. As far as I can tell, this certificate is in addition to the website using an SSL certificate (https) I'm just looking to be pointed in the right direction on how to code for this (apache / php hopefully), who issues these certificates (must it be a trusted var or can I ?) or even what to search for via google. -Mario

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  • How to Choose a Link Building Service That Gives Results

    Are you skeptical about hiring a link building service? Are you worried that you just might fall into the hands of the dreaded scammers who promise "heaven" (top search engine rankings) and give "hell" (de-indexing from the search engines or penalties)? Would you like to know what you can do to weed out the fakes and hire a truly reputable SEO service? Here are a few pointers in that direction.

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  • Translating multiple objects in GUI based on average position?

    - by user1423893
    I use this method to move a single object in 3D space, it accounts for a local offset based on where the cursor ray hits the widget and the center of the widget. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; objectSelected.Position = p; I would like to move multiple objects based on the same principle and using a widget which is located at the average position of all the objects currently selected. I thought that I would have to translate each object based on their offset from the average point and then include the local offset. var cursorRay = cursor.Ray; Vector3 goalPosition = translationWidget.GoalPosition; Vector3 position = cursorRay.Origin + cursorRay.Direction * grabDistance; // Constrain object movement based on selected axis switch (translationWidget.AxisSelected) { case AxisSelected.All: goalPosition = position; break; case AxisSelected.None: break; case AxisSelected.X: goalPosition.X = position.X; break; case AxisSelected.Y: goalPosition.Y = position.Y; break; case AxisSelected.Z: goalPosition.Z = position.Z; break; } translationWidget.GoalPosition = goalPosition; Vector3 p = goalPosition - translationWidget.LocalOffset; int numSelectedObjects = objectSelectedList.Count; for (int i = 0; i < numSelectedObjects; ++i) { objectSelectedList[i].Position = (objectSelectedList[i].Position - translationWidget.Position) + p; } This doesn't work as the object starts shaking, which I think is because I haven't accounted for the new offset correctly. Where have I gone wrong?

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  • Officiel : Facebook prépare son moteur de recherche, mais exclut toute volonté de se lancer dans le marché des smartphones

    Officiel : Facebook prépare son moteur de recherche Mais exclut toute volonté de se lancer dans le marché des smartphones Mark Zuckerberg a saisi l'occasion de son intervention à l'évènement TechCrunch Disrupt à San Francisco pour parler de la stratégie de l'entreprise et tenter de rassurer les investisseurs. [IMG]http://djug.developpez.com/rsc/zuckerberg.png[/IMG] Le PDG de Facebook coupe court aux rumeurs incessantes d'un Facebook Phone et déclare que produire des smartphones ne serait pas du tout en sa faveur. « C'est très clairement la mauvaise stratégie pour nous, a-t-il dit, nous allons dans la direction opposée des sociétés qui construisen...

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  • Disable XF86Back and XF86Forward (browser back/forward on Lenovo Thinkpad)

    - by Nicolas Raoul
    My Thinkpad R500 has back/forward keys just about the direction keys, so on Firefox I keep losing entered text, accidentally. How to disable these back/forward keys? Excerpt from xev: KeyPress event, serial 29, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2375874, (1279,794), root:(1285,881), state 0x10, keycode 166 (keysym 0x1008ff26, XF86Back), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False KeyPress event, serial 32, synthetic NO, window 0x5e00001, root 0xbc, subw 0x0, time 2377115, (1279,794), root:(1285,881), state 0x10, keycode 167 (keysym 0x1008ff27, XF86Forward), same_screen YES, XLookupString gives 0 bytes: XmbLookupString gives 0 bytes: XFilterEvent returns: False

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  • How can I plot a radius of all reachable points with pathfinding for a Mob (XNA)?

    - by PugWrath
    I am designing a tactical turn based game. The maps are 2d, but do have varying level-layers and blocking objects/terrain. I'm looking for an algorithm for pathfinding which will allow me to show an opaque shape representing all of the possible max-distance pixels that a mob can move to, knowing the mob's max pixel distance. Any thoughts on this, or do I just need to write a good pathfinding algorithm and use it to find the cutoff points for any direction in which an obstacle exists?

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  • Quantum Paper : la nouvelle interface unifiée d'Android et des services Google ? Le Framework d'interface utilisateur sera dévoilé à la Google I/O

    Quantum Paper : la nouvelle interface unifiée d'Android et des services Google ? Le Framework d'interface utilisateur sera dévoilé à la Google I/OAvec Windows et Windows Phone, Microsoft a dévoilé une nouvelle charte graphique basée sur des tuiles pour ses systèmes d'exploitation, qui a été appliquée à l'ensemble de ses produits (Office, OneDrive, Office 365, etc.) Google irait dans la même direction avec son projet « Quantum Paper » qui permettra d'unifier les interfaces graphiques de l'ensemble...

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  • Modular spaceship control

    - by SSS
    I am developing a physics based game with spaceships. A spaceship is constructed from circles connected by joints. Some of the circles have engines attached. Engines can rotate around the center of circle and create thrust. I want to be able to move the ship in a direction or rotate around a point by setting the rotation and thrust for each of the ship's engines. How can I find the rotation and thrust needed for each engine to achieve this?

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  • What is a good algorithm to distribute items with specific requirements?

    - by user66160
    I have to programmatically distribute a set of items to some entities, but there are rules both on the items and on the entities like so: Item one: 100 units, only entities from Foo Item two: 200 units, no restrictions Item three: 100 units, only entities that have Bar Entity one: Only items that have Baz Entity one hundred: No items that have Fubar I only need to be pointed in the right direction, I'll research and learn the suggested methods.

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