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  • Friday Fun: Christmas Tree Light Up

    - by Asian Angel
    Another week has thankfully passed by, so it is time to take a break and have some fun. This week’s game tests your ability to light up the whole Christmas tree…can you figure out the correct wiring configuration? Christmas Tree Light Up The object of the game is simple…light up all of the bulbs on the Christmas tree. While the game may look quick and easy at first you will need to do some thinking and experimenting to come up with the correct wiring configuration. The instructions are very simple…just click on any of the wiring sections or bulbs to rotate them. Keep in mind that you may have to click a few times to line the wiring sections or bulbs up as desired since the rotation is always clockwise. Note: You will need use all of the wiring sections available to completely light the tree up. Each time you will be presented with a different starting setup coming from your power source. Time to hook up the lights! Note: It is recommended that you disable the sound for the game since the “rotation” sounds can be slightly irritating. A nice start but there are still a lot of bulbs to light up. Getting closer… Almost there…only two more bulbs to light up. Success! Have fun playing! Play Christmas Tree Light Up Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • TRibbon's large button's image is not centered...any ideas? easy to demonstrate at design-time.

    - by X-Ray
    i'm using delphi 2009 (updates 1, 2, 3, 4). i'm seeing something quite peculiar. the image on the button is not centered in the button when i have a large button with a large glyph! rather than being centered, the left part of the glyph starts at the center of the button. a clue is that when i: go into the action editor and select the action use the ImageIndex combobox in the object inspector, the list is empty (normally i'd see the available images in the combobox). it seems as though there's an image width property i've failed to set or an imagelist not correctly configured. i've expected the glyph on a large button should be 32x32. try the following: paste these components into an empty form add a 32x32 image to the image list set the Action1 imageindex to 0 you'll immediately see what i mean! can anyone tell me why it looks that way? i find it interesting that the ribbon demo app doesn't show this problem. i even tried the same image. thank you! object ActionManager1: TActionManager ActionBars = < item Items = < item Action = Action1 Caption = '&Action1' ImageIndex = 0 CommandProperties.ButtonSize = bsLarge end> ActionBar = RibbonGroup1 end> LargeDisabledImages = img3232 LargeImages = img3232 Left = 376 Top = 184 StyleName = 'Ribbon - Luna' object Action1: TAction Caption = 'Action1' ImageIndex = 0 end end object Ribbon1: TRibbon Left = 0 Top = 0 Width = 693 Height = 147 ActionManager = ActionManager1 Caption = 'Ribbon1' Tabs = < item Caption = 'RibbonPage1' Page = RibbonPage1 end> ExplicitLeft = 232 ExplicitTop = 80 ExplicitWidth = 0 DesignSize = ( 693 147) StyleName = 'Ribbon - Luna' object RibbonPage1: TRibbonPage Left = 0 Top = 54 Width = 692 Height = 93 Caption = 'RibbonPage1' Index = 0 object RibbonGroup1: TRibbonGroup Left = 4 Top = 3 Width = 54 Height = 86 ActionManager = ActionManager1 Caption = 'RibbonGroup1' GroupIndex = 0 end end end object img3232: TImageList Height = 32 Width = 32 Left = 376 Top = 256 end

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  • Fetch request error: no entity? Probably easy, but help!

    - by cksubs
    Hi, I'm going through the Stanford iPhone course. I'm on the second Paparazzi assignment. I'm getting this error: * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'executeFetchRequest:error: A fetch request must have an entity.' I've copied a lot of the code from this walkthrough site. Running his source code works perfectly, and at this point my code is pretty much exactly the same as his. But it throws that error. See below for the relavent bits: // Create FetchRequest NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Person" inManagedObjectContext:context]; [request setEntity:entity]; // Set the sort descriptor NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"personName" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [request setSortDescriptors:sortDescriptors]; [sortDescriptors release]; [sortDescriptor release]; // set up NSFetchedResultsController to hold the fetch NSFetchedResultsController *frc = [[NSFetchedResultsController alloc] initWithFetchRequest:request managedObjectContext:context sectionNameKeyPath:nil cacheName:@"personCache"]; // execute the fetch NSError *error; NSLog(@"Prints Here"); [frc performFetch:&error]; NSLog(@"Doesn't Print Here"); I'm clearly setting the entity with [request setEntity:entity]. So the error has me stumped. Is there something I'm missing? Maybe in another file? I don't know. I'm still so confused with Objective-C.... Thanks.

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  • Is there a more easy way to create a WCF/OData Data Service Query Provider?

    - by routeNpingme
    I have a simple little data model resembling the following: InventoryContext { IEnumerable<Computer> GetComputers() IEnumerable<Printer> GetPrinters() } Computer { public string ComputerName { get; set; } public string Location { get; set; } } Printer { public string PrinterName { get; set; } public string Location { get; set; } } The results come from a non-SQL source, so this data does not come from Entity Framework connected up to a database. Now I want to expose the data through a WCF OData service. The only way I've found to do that thus far is creating my own Data Service Query Provider, per this blog tutorial: http://blogs.msdn.com/alexj/archive/2010/01/04/creating-a-data-service-provider-part-1-intro.aspx ... which is great, but seems like a pretty involved undertaking. The code for the provider would be 4 times longer than my whole data model to generate all of the resource sets and property definitions. Is there something like a generic provider in between Entity Framework and writing your own data source from zero? Maybe some way to build an object data source or something, so that the magical WCF unicorns can pick up my data and ride off into the sunset without having to explicitly code the provider?

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  • Find Content Related Images in Internet Explorer 8

    - by Asian Angel
    Do you want an easy way to find images related to news stories or articles when browsing in Internet Explorer? Then you will definitely want to have a look at the Bing Image Search accelerator. Bing Image Search in Action Two simple steps will have the new accelerator installed: click Add to Internet Explorer to start the process and confirm the installation when the secondary window appears. For the first of our two examples we chose the “Deepwater Horizon rig”. To find images highlight the word/name that you are interested in, and select Bing Image Search in the context menu. Hovering your mouse over the context menu listing will present a “top” image in a popup window… Or if you prefer to view multiple images click on the context menu listing. A Bing image search for the highlighted word/name will be opened in a new tab. Our second example was the Guatemalan volcano “Pacaya”. As before we first viewed the popup window image… Followed by a full image search in a new tab. The accelerator makes it quick and easy to find additional images when needed. Conclusion The Bing Image Search accelerator makes it a simple task to find additional images related to what you are reading or looking at while browsing. Links Add the Bing Image Search accelerator to Internet Explorer 8 Similar Articles Productive Geek Tips Mysticgeek Blog: A Look at Internet Explorer 8 Beta 1 on Windows XPPrint Only Selected Text From Web PagesMake Ctrl+Tab in Internet Explorer 7 Use Most Recent OrderRemove ISP Text or Corporate Branding from Internet Explorer Title BarDisable and Remove Suggested Sites From Internet Explorer 8 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Awesome World Cup Soccer Calendar Nice Websites To Watch TV Shows Online 24 Million Sites Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version

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  • Ask the Readers: Which Google Services Do You Use?

    - by Asian Angel
    Nearly everyone uses at least one of Google’s services while browsing each day. What we want to know this week is which Google services do you use? Image by adria.richards Google offers a multitude of services such as e-mail, calendar, and docs to help you manage your online life. Some of you may only use a few of the available services while others are power users. A fair number of businesses and schools have also switched over to Google apps and services for their organization. Whether it is at home, work, or both Google has become a part of our daily lives. Being able to access everything in one place can be extremely useful but equally frustrating if Google’s services experience any downtime. Another concern for some people is the issue of privacy over having so much information stored by a single company. Ultimately the final decision lies with you. Which Google services do you use at home or at work? Let us know in the comments! Similar Articles Productive Geek Tips Access Your Favorite Google Services in Chrome the Easy WayFinding RSS Subscriber Counts Through Apache LogsQuick and Easy Access to Your Favorite Google Services with GButtsAsk the Readers: Which Search Engine Do You Use?A Few Things I’ve Learned from Writing at How-To Geek TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Identify Fonts using WhatFontis.com Windows 7’s WordPad is Actually Good Greate Image Viewing and Management with Zoner Photo Studio Free Windows Media Player Plus! – Cool WMP Enhancer Get Your Team’s World Cup Schedule In Google Calendar Backup Drivers With Driver Magician

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  • Is there an easy to script 2d game world?

    - by Sandro
    For a school project we're developing a game that's a little like Conway's game of life, with different organisms taking up slots in the world and then eating each other. I would like to see this take place in a 2d world. Like being able to take starcraft and have zergling and marines play roles. The problem with starcraft is that the whole algorithm would have to be written inside of the game editor, and starcraft isn't free or open source. So is there another engine that is starcraft/warcraft/AOE-ish that can be scripted from outside of the game and is freely available? (I'm asking a lot here I know)

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  • Is it easy to switch from relational to non-relational databases with Rails?

    - by Tam
    Good day, I have been using Rails/Mysql for the past while but I have been hearing about Cassandra, MongoDB, CouchDB and other document-store DB/Non-relational databases. I'm planning to explore them later as they might be better alternative for scalability. I'm planning to start an application soon. Will it make a different with Rails design if I move from relational to non-relational database? I know Rails migrations are database-agnostic but wasn't sure if moving to non-relational will make difference with design or not.

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  • Is there an easy way to get a list of all successful captures from a regex pre-5.10?

    - by Chas. Owens
    I know the right way to do this if I have Perl 5.10 is to use named captures and values %+, but in Perl 5.8.9 and how can I get a list of successful captures? I have come up with two methods that are both just terrible: #you need to list each possible match my @captures = grep { defined } ($1, $2, $3, $4, $5, $6, $7, $8, $9, $10, $11, $12, $13, $14, $15, $16); and #ew, I turned on symbolic references { no strict 'refs'; my @captures = map { defined $+[$_] ? $$_ : () } 1 .. $#+; } There is a third option I have found involving (?{}), but it requires global variables (because the closure happens at compile time) and takes the regex from reasonably clear to ungodly mess. The only alternative I have found is to capture the whole match and then use another set of regexes to get the values I want (actually I build the first regex out of the other regexes because there is no good reason to duplicate the logic).

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  • How easy is it to hack a plist file in an app store app?

    - by user249488
    Don't worry, I'm not trying to hack someone else's app, if that's what you're thinking =). I want to have 2 versions of my app, a free version and a deluxe version. My plan was to use an in-app purchase to enable the deluxe version by setting a boolean value in the plist file. My question is: is this secure or is it easily circumvented? And if it is not secure, can someone suggest a simple alternative? I don't want to download additional content, I would rather keep all of the functionality within the app and enable it somehow.

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  • Generating code -- is there an easy way to get a proper string representation of nullable type?

    - by Cory Larson
    So I'm building an application that is going to do a ton of code generation with both C# and VB output (depending on project settings). I've got a CodeTemplateEngine, with two derived classes VBTemplateEngine and CSharpTemplateEngine. This question regards creating the property signatures based on columns in a database table. Using the IDataReader's GetSchemaTable method I gather the CLR type of the column, such as "System.Int32", and whether it IsNullable. However, I'd like to keep the code simple, and instead of having a property that looks like: public System.Int32? SomeIntegerColumn { get; set; } or public Nullable<System.Int32> SomeIntegerColumn { get; set; }, where the property type would be resolved with this function (from my VBTemplateEngine), public override string ResolveCLRType(bool? isNullable, string runtimeType) { Type type = TypeUtils.ResolveType(runtimeType); if (isNullable.HasValue && isNullable.Value == true && type.IsValueType) { return "System.Nullable(Of " + type.FullName + ")"; // or, for example... return type.FullName + "?"; } else { return type.FullName; } }, I would like to generate a simpler property. I hate the idea of building a Type string from nothing, and I would rather have something like: public int? SomeIntegerColumn { get; set; } Is there anything built-in anywhere, such as in the VBCodeProvider or CSharpCodeProvider classes that would somehow take care of this for me? Or is there a way to get a type alias of int? from a type string like System.Nullable'1[System.Int32]? Thanks!

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  • How to serialize a collection of base type and see the concrete types in easy to read XML

    - by Jason Coyne
    I have a List which is populated with objects of various concrete types which subclass BaseType I am using the WCF DataContractSerializer <Children> <BaseType xmlns:d3p1="http://schemas.datacontract.org/2004/07/Tasks" i:type="d3p1:ConcreteTypeA"></BaseType> <BaseType xmlns:d3p1="http://schemas.datacontract.org/2004/07/Tasks" i:type="d3p1:ConcreteTypeB"></BaseType> </Children> Is there any way to get this to generate <Children> <ConcreteTypeA/> <ConcreteTypeB/> </Children> ? The real goal is to let users generate some XML to load into memory, and the users are of a skill level that asking them for the original XML is not going to be successful.

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  • alot questings since i wanted to make a new SSB game or mario game(that use 3d models) [closed]

    - by user20465
    i have just started to study programming and i know already ppl will say why make a so big project like as a SSB game for a noob game development? cuz i always wanted a SSB engine like as Mugen is a fighter game engine but is not like as SSB´s gameplay + is not using 3d models too so i will call it SSBmugen(until i find a better title for it i got afew ideas for titles) also i wanted to make this game so it can use SSBbrawl files(models+animations mainly) the moveset+Stage coding files i wanted to redo cuz so anything can be possible like make a teleporter or a pipe teleporter(like as Super mario bros game) on a stag e or make some stuff there is impossible in SSBbrawl for moveset coding but is not in SSBmugen like make so a char. summon a Clone and the clone will do a attack and then is gone or some attacks/moves also i will make a moveset/stage Coding editor so it will be really easy to make moveset/stages coding for yours 3d models/animations moveset+stage Coding i mean: hitboxes/hurtboxes/moving Stuff/moving bones like cape or hair bones that is moving by wind effects or falling or other stuff like that/other stuff that needed to be coded i have planed to make a editor(for moveset/char. coding) or add the editor in brawlbox for my game so other ppl can easy make moveset/stages Coding to they´s models/animations so it will be easy so even kids can make a custom movesets/stages why using SSBbrawl files?: cuz ppl have made alot of models or textures/custom movesets/custom stages like goku/other anime/not brawl stuff for super smash bros brawl hacking(a.k.a modding) so ppl dont have to redo anything if they wanted to have the custom models or textures/custom movesets/custom stages from SSBbrawl to SSBmugen +there is the program named brawlbox that can open brawl files like model/animations and can edit models or animations and import models from 3ds max to be the right model format for SSBbrawl and i also wanted it so easy to add(a.k.a installer) Recolours or alt. models(like as oneslot doctor mario model over mario´s boneset) or textures/Movesets/new char. slots/new stages so easy so you only needing to download themplace them in right foldername them the right nameStart the gameRecolours or alt. models or textures/Movesets/new char. slots/new stages works an loading right so you wont needing to edit any files for add something so kids/not so smart ppl can easy use the mods other ppl is making/uploading for this game here is the file format i wanted to know if they can be readed/opened if making a game that use these files: .mld0(brawl model file) .chr0(model animation for moving/scale/rota the bones) .srt0(animations for texture like moving eyes or blinking) .vis0(Animations for get polygons to hide/show with visibilitybones on the model there is also some polygons there ) .brres(a file format where stuff like model files or textures or animations is inside) .pac(a file format where the .brres is inside to keep model+textures+model for the shadow in 1 file) .wav (for SoundFX effects or voices to char. or stages) i am sure that one is possible the .wav files is inside a other file format for brawl but that file can´t you add more .wav files inside only replace so i wanted the .wav files outside so its easy to add/replace/remove SoundFX effects or voices to char. or stages .brstm(brawl music file so the music is looped perfect so it loop in middel of the music and not start over again then the music is done) afew more file formats (mainly for the Graphics effects like fire/aura/hit effects if not needing to redo them)so only coding in the editor i will make is needed to be done for port a SSBB hack(a.k.a mod)(moveset/stage coding) to this game wanted the game to be able to load these files and load them right like if loading wait1.chr0(idle animation) it will also load at same time wait1.srt0/wait1.vis0 and all kinda of animations is inside the same .brres file i am needing since it to be able to load the file format i wanted cuz: -the animations can´t be converted to any other animation file format and i dont think ppl want to redo these animations(inc. me for Goku to SSBbrawl) -models can be converted but then they lose all the shader/materials stuff like a shine effect or lighting on the model -.brstm can be converted to .wav but then there will be no loop so i prefer it can load this file format too for the music to stage/menu -brawlbox is really easy to use for make animation for the char. and import models from 3ds max so even around "not too stupid" 10 year kids can make SSBB mods(not try to be rude but to say how easy it is) also i wanted the folder setup for characters/stages/moveset/other stuff to be like this: https://www.dropbox.com/s/2oolm5z5ri234tz/SSBmugen%20Folder%20setup.txt just uploaded a txt file since it is a wall of text and this post is already a wall of test so it easy to place stuff (if not i do a program for to that so it auto place the stuff on right place) not 100% sure what to use of game engine to make this possible but i got a dll file from that brawlbox program that can open/read/edit these file formats if that helps i also got open source of brawlbox i have kinda learned programming(since its kinda the same thing but still not 100% same) from Super smash bros modding/hacking like coding a moveset for the new animations/models + have readed alittle about it but i am soon starting for real to study it for ppl who is alittle confuse for what i am asking for here is the list: -what game engine should i use to make a SSB clone? but at same time to make all this stuff i just said possible so ppl can make they own mods and share them and use the already made mods from SSBbrawl? and easy to use aswell so noob programmors can use it? -where to learning programming on internet to be even more ready to make a game like this? and dont wanted to start in the small like making small boring 2d games that no one care about anyway ps. i am also planing a other project like as SSBmugen but it will be Super mario bros open (again tittle unsure but open means open source) i will make a Mario game engine that also use 3d models and can have 2d or 3d gameplay with any mario powerups/gameplay(from any mario platform games) there is ever made multiplayer like as in New super mario bros wii maybe multiplay over lan or online but for now over 1 PC also alittle planed for that to my SSBmugen a Level/world map editor for it too(easy to use so even kids can use it and make levels for it) so it just place the objects/enemies and options for them enemies since they are not 100% same AI in all mario game like to choose a goomba have AI from SM64 the Editor will be able to change the gameplay on a level while have a other gameplay on a other level like this: 1 level have Super mario bros 3 gameplay (then it will be a 3d model remake) a other level have super mario galaxy gameplay but in a Super mario 3d land level yet a other level have super mario 64 gameplay but with powerups from a other mario game like powerups from mario 3d land or can ride on Yoshi so you can easy remake your fav. level from a old mario game in this mario engine/editor or just make a custom one with yours fav. mario gameplay/powerups so it will be like turn off/on: walljump/triple jump/other kinda or jumps/2x punch and 1 kick+Air kick/SMG spin attack/Fludd/other stuff like that so you can make the gameplay from the first mario game to the newest or make custom gameplay on a level also the star(from 64/sunshine/galaxy) will be replaced with the flag from new super mario bros/mario 3d land since the game is not so much about getting stars its more about making/download the levels you wanted and share them to other ppl and play these level so after have killed like the boss from SM64 bomb omb field(if one have made that) you will get the flag instead of star since i wanted it to be simple to make levels in the editor to make the bosses/new enemies/new powerups/custom char. idk what to do to make that simple yet also thinking the mario game will use brawl files since it almost already got all needed animations/models for this since i dont wanted to redo animations/models and if needing more animations i can just make them easy in brawlbox since thats the program i am most used to make animations but that will be after my SSBmugen project if not this game will be easyer then SSBmugen to make since i am planing then 1 of them is done i use the that game as base to make the other (since both is kinda platfrom games and possible using same file format for both) also wanted to ask what is best to start with out of these 2 games? also will maybe make a DLC site(or ingame) for both of these games if they get done so it wont end up like as Mugen where you needing to look all over the internet to find the stuff you wanted but for my game all the mods for my game is on same place not sure about online mode for SSBmugen or super mario bros open but i can always add that then i get better at programming both games also need to have options on controls/if using joystick also that i have planed these game for a long time and got even more ideas for them but first i wanted to get them to work so i can add the other stuff later(like DLC or online mode or some other stuff later) right now i know 0,0001% to programming(in my option) maybe i know more then that since i have been study it alittle but i learning while making stuff like this that was also my plan for make these game learn while making them and get better to programming so again i say it i kinda dont want to hear dont do these projects cuz i already know it will be hard so dont wanted so much to heard stuff like: you can´t do it since you just started learning programming or this project will fail since somewhere i needing to get started with programming and this is where i want to start to make my dream games(possible other´s dream games too) and i dont think this project will fail if i work hard on it (as i possible will) and ppl will maybe help i think this was all my questing/ideas for now (sorry for it sounds more like ideas then questings) but i needing to say my ideas so you ppl can see what i needing to use for make this possible

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  • What is the best color combination for readability, easy of use, and reduced eye strain?

    - by Nick Berardi
    I am trying to pick out the optimal set of colors for a new website project. I want to do a traditional black on white look and feel for the main content. However my partner on the project wants to do a color combination that more looks like the traditional Windows Forms look and feel. Is there any research available on the best color combination's to use for readability, ease of use, and reduced eye strain?

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  • Easy to implement .net library for geocoding using a free service?

    - by Kjensen
    I need to geocode adresses (get lat/long from addresses) using in .Net, to store in the database. What is the library/project to look into, to get that done? After a search here, on google and codeplex.com, I have found there to be a few options, that seem like they will do what I ask for... But some of them could be crap and a waste of time - and some might just be stellar. Which one is the one to go for? Have you used any of them?

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  • C#: Easy access to the member of a singleton ICollection<> ?

    - by Rosarch
    I have an ICollection that I know will only ever have one member. Currently, I loop through it, knowing the loop will only ever run once, to grab the value. Is there a cleaner way to do this? I could alter the persistentState object to return single values, but that would complicate the rest of the interface. It's grabbing data from XML, and for the most part ICollections are appropriate. // worldMapLinks ensured to be a singleton ICollection<IDictionary<string, string>> worldMapLinks = persistentState.GetAllOfType("worldMapLink"); string levelName = ""; //worldMapLinks.GetEnumerator().Current['filePath']; // this loop will only run once foreach (IDictionary<string, string> dict in worldMapLinks) // hacky hack hack hack { levelName = dict["filePath"]; } // proceed with levelName loadLevel(levelName); Here is another example of the same issue: // meta will be a singleton ICollection<IDictionary<string, string>> meta = persistentState.GetAllOfType("meta"); foreach (IDictionary<string, string> dict in meta) // this loop should only run once. HACKS. { currentLevelName = dict["name"]; currentLevelCaption = dict["teaserCaption"]; } Yet another example: private Vector2 startPositionOfKV(ICollection<IDictionary<string, string>> dicts) { Vector2 result = new Vector2(); foreach (IDictionary<string, string> dict in dicts) // this loop will only ever run once { result.X = Single.Parse(dict["x"]); result.Y = Single.Parse(dict["y"]); } return result; }

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  • Easy way to check if item is in list?

    - by befall
    Hey guys, I'm writing a search algorithm in C++, and one of the things I need to do is have a few if statements that check cells above, below, left of, and right of. Each time a cell is found to be open and added to the stack, I want it added to a list of cells already checked. I want to be able to say in the if loop if(thisCell is not in checkedCells). Any simple ideas? Thanks!

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  • Looking for an easy cms system? flexible plugins modules, blocks, themes

    - by judi
    Hi I'm a big user of Wordpress however its not ideal for cms sites. I'm currently looking at pixie cms, however if say I want three columns, only one column can be allowed to change across pages and I can't apply specific templeates to pages. I'm also looking at impress cms which looks confusing in the admin although it has good reviews. Does anyone have any suggestions what is a flexible cms for a designer who only needs to edit the html and css and maybe add a news feed in one column. Thanks for your help Regards Judi

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