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  • How to remove background of a image and copy into another?

    - by Gustavo Pinent
    I'm researching about captchas. In this idea, the task is: create a image from a JPEG and remove the white background, than create another image from another JPEG, than create the final image by adding the second as a background, and copying the first one over this background preserving the transparent area created, of course. Here is the code: header("Content-Type: image/jpeg"); $nFundo = rand(0,4); $Dirs = array(rand(0,7), rand(0,7), rand(0,7), rand(0,7)); // Will be four times all $_SESSION["form_captcha"] = $Dirs; $image = ImageCreatetruecolor(320, 80); ImageAlphaBlending($image, FALSE); ImageSaveAlpha($image, TRUE); $image_seta = ImageCreateFromJPEG("_captcha-seta.jpg"); // Image do copy over $image_fundo = ImageCreateFromJPEG("_captcha-fundo-".$nFundo.".jpg"); // Image to make the background for($i=0; $i<4; $i++){ ImageCopy($image, $image_fundo, $i*80, 0, 0, 0, 80, 80); } // So far so good, a background with a pattern repeated four times $color_white = ImageColorAllocate($image_seta, 255, 255, 255); ImageColorTransparent($image_seta, $color_white); ImageSaveAlpha($image_seta, TRUE); for($i=0; $i<4; $i++){ $image_seta_rot = imageRotate($image_seta, $Dirs[$i]*45, $color_white); ImageCopyResampled($image, $image_seta_rot, $i*80, 0, 0, 0, 80, 80, 80, 80); // Try } echo(imagejpeg($image)); imagedestroy($image); I tried to replace $image_seta_rot by $image_seta ("Try" line) to see if the rotation is the problem, but even without rotation, the white wasn't removed and the image just "erase" the background created before. So the copy is failing or the white were never removed... I may create a PNG with transparent background, but will be interesting to learn how to make it dynamically, don't you think? Any ideas?

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  • Image not loading onto JPanel?

    - by None None
    I have been trying to figure out how to add an image to a JPanel as a background, but still have complete control over the placing of JButtons, JLabels, and etc. This is one method I found, but it is crashing and not loading the image or buttons. Here is the code: import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JButton; import java.awt.BorderLayout; import java.awt.FlowLayout; import java.awt.GridLayout; public class PanelDemo extends JFrame { private static final long serialVersionUID = 1L; private JButton btn1 = new JButton("EASY"); private JButton btn2 = new JButton("MEDIUM"); private JButton btn3 = new JButton("HARD"); private JButton btn4 = new JButton("High Score"); public PanelDemo() { super("Image Panel Demo"); JPanel panel = new ImagePanel( new FlowLayout(FlowLayout.CENTER, 50, 180)); JPanel panelbtn = new JPanel(new GridLayout(4, 1)); btn1.setBackground(new java.awt.Color(0, 0, 0)); btn1.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn1.setForeground(new java.awt.Color(0, 255, 102)); btn2.setBackground(new java.awt.Color(0, 0, 0)); btn2.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn2.setForeground(new java.awt.Color(0, 255, 102)); btn3.setBackground(new java.awt.Color(0, 0, 0)); btn3.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn3.setForeground(new java.awt.Color(0, 255, 102)); btn4.setBackground(new java.awt.Color(0, 0, 0)); btn4.setFont(new java.awt.Font("Showcard Gothic", 1, 24)); btn4.setForeground(new java.awt.Color(0, 255, 102)); panel.add(panelbtn); panelbtn.add(btn1); panelbtn.add(btn2); panelbtn.add(btn3); panelbtn.add(btn4); add(panel, BorderLayout.CENTER); setSize(640, 480); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); } public static void main(String... args) { new PanelDemo().setVisible(true); } } ImagePanel.java import java.awt.Graphics; import java.awt.Image; import java.awt.LayoutManager; import javax.swing.ImageIcon; import javax.swing.JPanel; public class ImagePanel extends JPanel { private static final long serialVersionUID = 1L; String imageFile = "/rsc/img/background.jpg"; public ImagePanel() { super(); } public ImagePanel(String image) { super(); this.imageFile = image; } public ImagePanel(LayoutManager layout) { super(layout); } public void paintComponent(Graphics g) { ImageIcon imageicon = new ImageIcon(getClass().getResource(imageFile)); Image image = imageicon.getImage(); super.paintComponent(g); if (image != null) g.drawImage(image, 0, 0, getWidth(), getHeight(), this); } } Error: Exception in thread "AWT-EventQueue-0" java.lang.NullPointerException at javax.swing.ImageIcon.<init>(Unknown Source) at ImagePanel.paintComponent(ImagePanel.java:27) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at javax.swing.JLayeredPane.paint(Unknown Source) at javax.swing.JComponent.paintChildren(Unknown Source) at javax.swing.JComponent.paintToOffscreen(Unknown Source) at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source) at javax.swing.RepaintManager$PaintManager.paint(Unknown Source) at javax.swing.RepaintManager.paint(Unknown Source) at javax.swing.JComponent.paint(Unknown Source) at java.awt.GraphicsCallback$PaintCallback.run(Unknown Source) at sun.awt.SunGraphicsCallback.runOneComponent(Unknown Source) at sun.awt.SunGraphicsCallback.runComponents(Unknown Source) at java.awt.Container.paint(Unknown Source) at java.awt.Window.paint(Unknown Source) at javax.swing.RepaintManager$3.run(Unknown Source) at javax.swing.RepaintManager$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source) at javax.swing.RepaintManager.access$1000(Unknown Source) at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source) at java.awt.event.InvocationEvent.dispatch(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$200(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Also, if anyone knows of a better way to put a background image on a JPanel, pease do tell. Thank you in advance.

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  • DirectX11 Swap Chain RGBA vs BGRA Format

    - by Nathan
    I was wondering if anyone could elaborate any further on something that's been bugging me. In DirectX9 the main supported back buffer formats were D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout). http://msdn.microsoft.com/en-us/library/windows/desktop/bb174314(v=vs.85).aspx With the initial version of DirectX10 their was no support for BGRA and all the textbooks and online tutorials recommend DXGI_FORMAT_R8G8B8A8_UNORM (being RGBA in layout). Now with DirectX11 BGRA is supported again and it seems as if microsoft recommends using a BGRA format as the back buffer format. http://msdn.microsoft.com/en-us/library/windows/apps/hh465096.aspx Are there any suggestions or are there performance implications of using one or the other? (I assume not as obviously by specifying the format of the underlying resource the runtime will handle what bits your passing through and than infer how to utilise them based on the format.)

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  • DirectX11 Swap Chain Format

    - by Nathan
    I was wondering if anyone could elaborate any further on something thats been bugging be me. In DirectX9 the main supported back buffer formats were D3DFMT_X8R8B8G8 and D3DFMT_A8R8G8B8 (Both being BGRA in layout). http://msdn.microsoft.com/en-us/library/windows/desktop/bb174314(v=vs.85).aspx With the initial version of DirectX10 their was no support for BGRA and all the textbooks and online tutorials recommend DXGI_FORMAT_R8G8B8A8_UNORM (being RGBA in layout). Now with DirectX11 BGRA is supported again and it seems as if microsoft recommends using a BGRA format as the back buffer format. http://msdn.microsoft.com/en-us/library/windows/apps/hh465096.aspx Is their any suggestions or are their performance implications of using one or the other. (I assume not as obviously by specifying the format of the underlying resource the runtime will handle what bits your passing through and than infer how to utilise them based on the format). Any feedback is appreciated.

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  • Make The Web Fast - The HAR Show: Capturing and Analyzing performance data with HTTP Archive format

    Make The Web Fast - The HAR Show: Capturing and Analyzing performance data with HTTP Archive format Need a flexible format to record, export, and analyze network performance data? Well, that's exactly what the HTTP Archive format (HAR) is designed to do! Even better, did you know that Chrome DevTools supports it? In this episode we'll take a deep dive into the format (as you'll see, its very simple), and explore the many different ways it can help you capture and analyze your sites performance. Join +Ilya Grigorik and +Peter Lubbers to find out how to capture HAR network traces in Chrome, visualize the data via an online tool, share the reports with your clients and coworkers, automate the logging and capture of HAR data for your build scripts, and even adapt it to server-side analysis use cases! Yes, a rapid fire session of awesome demos - see you there. From: GoogleDevelopers Views: 0 6 ratings Time: 00:00 More in Science & Technology

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  • Lightweight Live Linux Image

    - by MA1
    I am working on an application which is being developed in wxPython and C plus using linux core utilities and network support. To be more specific, I only need the following support for following packages/softwares/components. wxPython C Network Support Linux Utilities Vi File System(fdisk/parted, ntfsprogs etc) Basic(cp, mount/umount, mkdir etc) The application will run from a live CD. Currently i am using Fedora 12 with Gnome for live CD. Currently the size of live image is around 350 MB. The size of application is hardly 1 MB. I don't need anything else except above mentioned. Just my application and supporting packages, no desktop etc. So, I need a Lightweight Linux image as smaller as possible providing all the above mentioned packages/components. I am considering the following distributions: Xfce LXDE Fluxbox Enlightenment Any ideas/suggestions?

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  • Slick2d Spritesheet showing whole image

    - by BotskoNet
    I'm trying to show a single subimage from a sprite sheet. Using slick2d SpriteSheet class, all it's doing is showing me the entire image, but scaled down to fit the cell dimensions. The image is 96x192 and should have cells of 32x32. The code: SpriteSheet spriteSheet = new SpriteSheet("images/"+file, 32, 32 ); System.out.println("Horiz Count: " + spriteSheet.getHorizontalCount()); System.out.println("Vert Count: " + spriteSheet.getVerticalCount()); System.out.println("Height: " + spriteSheet.getHeight()); System.out.println("Width: " + spriteSheet.getWidth()); System.out.println("Texture Width: " + spriteSheet.getTextureWidth()); System.out.println("Texture Height: " + spriteSheet.getTextureHeight()); Prints: Horiz Count: 3 Vert Count: 6 Height: 192 Width: 96 Texture Width: 0.75 Texture Height: 0.75 Not sure what the texture dimensions refer to, but the rest is entirely accurate. However, when I draw the icon, the entire sprite image shows scaled down to 32x32: Image image = spriteSheet.getSprite(1, 0); // a test image.bind(); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glBegin(GL11.GL_QUADS); GL11.glTexCoord2f(0,0); GL11.glVertex2f(x,y); GL11.glTexCoord2f(1,0); GL11.glVertex2f(x+image.getWidth(),y); GL11.glTexCoord2f(1,1); GL11.glVertex2f(x+image.getWidth(),y+image.getHeight()); GL11.glTexCoord2f(0,1); GL11.glVertex2f(x,y+image.getHeight()); GL11.glEnd(); GL11.glDisable(GL11.GL_BLEND);

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  • Need disc image help pronto!

    - by data
    I recently got a job as a junior network administrator. Last week the senior admins did their yearly reinstall of server 2003, exchange, drivers etc on the main server. I've been asked to back up the disc so that next year they can just copy over the pre-made image. What tools can i use to achieve both the creation of the entire servers HDD image and loading it back on (id like to test it in the sandbox.) To impress them, a program that is free is preferable. And maybe a tool that can do it all from booting the program off of a USB drive.

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  • Custom mesh format - yea or nay?

    - by Electro
    In the process of writing my game prototype, I have found the OBJ format to be insufficient for my needs - it does not support any sort of animation, it doesn't support triangle strips (I'm targeting my ancient hardware). MD2 wouldn't fit the bill because it doesn't have support for named model pieces. MD3 would probably work, but like OBJ, it doesn't have support for triangle strips. Considering the limitations of the formats above, I've come to the conclusion that it may be necessary to write my own format to accommodate my requirements, but that feels like reinventing the wheel. So, I need a format which can specify indexed tri-strips, supports textures, UV-mapping, collision data, can have multiple named segments and supports animations (have I forgotten anything?). Is there any format like that which already exists, or do I have to write my own?

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  • Windows software to copy from/to image/disk/partition with offset&compression

    - by Alex131089
    I tried to put everything in the title : I'm looking for a software that is able : to work with image (raw file), partition & whole disk, without distinction to copy whole image or only selected part (let's say .. from 0 to end of last partition, excluding free space for example ; or with start + offset/end system) to handle compression (at least gzip) You recognized, I'm looking for a "dd | gzip" utility with GUI on Windows. The closest tool I found so far is http://www.dubaron.com/diskimage/ but it's a bit old and don't have compression support. Any idea ?

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  • Compressed disk image on Linux

    - by Aaron Digulla
    I just got my new computer with a much bigger harddisk. I think I copied all important files over but just to be sure, I'd like to keep a disk image of my old disk. To save space, I'd like to compress it but I didn't find an option to mount a compressed image. My goals: Result must be easy to access No need to decompress the whole thing before I can access anything Files should be quick to locate - no TAR/CPIO archive Necessary space should be less than just copying the files over So ideally, I'm looking for a read-only, compressed file system which I can create in a file and which grows automatically.

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  • Tool to convert a series of image into a single sprite sheet

    - by senbei
    Are there any known tools that can take a serie of pictures and generate a single sprite sheet from them? (ie. place all the images into a single image, one after the other). I have found some very basic software doing this, but I am looking for one that is able to detect duplicate frames as well as outputting some kind of data structure that allow me to programatically retrieve the coordinate of each frame on the generated image. I need this to convert existing animations with many duplicate frames and I am a bit surprised that there is no standard software to do this, as most infos you can find on the web about this is people doing this completely manually.. Any recommendations?

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  • Model format for small game

    - by DeadMG
    I'm writing my own small-time game from scratch, and now I'm looking to start creating models. I've been wondering- what is the best model format to use? Given that I will be writing the model loading code myself and using whatever program generates them. Ideally, I'd look for a format that has fairly wide support between modelling programs, so I can pick the one I like most to actually perform the building, and the format itself would be relatively simple to load, rather than having all of the latest features.

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  • Image archiving on network folders.

    - by Steve
    Our company uses Symantec Enterprise Vault to archive network folders and files, presumably to save on disk space. I can't see any other benefits. Our company is an architectural firm, and the problem our users face is locating particular images in network folders. Because all the files are archived, Windows Explorer is unable to generate image thumbnails. Each image needs to be individually restored from archive by double-click before it can be viewed. This is a big time-waster for our architects. Symantec say there is no workaround for this. Does anyone know of an alternative we could use for archiving images? Alternatively, some batch utility to create and maintain a thumbs.db file in each folder? Thanks.

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  • Boot camp install from a HDD image

    - by Dombou
    How would one go about imaging an old work computer (old IBM aptiva from 2001ish) with Windows XP and lots of stuff (VPN client with settings etc) to a new iMac, while preserving Mac OSX? I can't simply install XP on the iMac and then reinstall/copy across stuff; it NEEDS to be an image. Can you even image smaller HDD's and then place them on large ones, or do they have to be the same size? Recommendations on how I go about this? Edit: It MUST be boot camp. I don't want to virtualize it from within OsX

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  • Wordpress - image.php - if no image redirect to home

    - by elmas
    hello, i use a script for my image.php.. the url with an image looks like this: /image.php?title=Alyssa Milano Unicef&description=Alyssa Milano Unicef&url=uploads/2009/12/alyssa_milano_unicef_05.jpg But if someone types directly www.site.com/image.php it shows a blank site.. a redirection would be nice, to the 404page or startpage.. i know it must something like "if else".. if image - then show the page.. if there no pic go to 404 or the startpage.. thank your for helping!

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  • showing loading image still shows "browser loading image" icon

    - by ooo
    i have this code running to load my images all asynch and show a ajax loading image until the real image is downloaded. $('img.loadable-image').css('background', 'transparent url(/images/ajax-loader1.gif) no-repeat center center') $('img.loadable-image').load(function() { $(this).css('background', ''); }); this works in that it shows my ajax loading icon until the images is downloaded but it also shows the background as well here is a screenshot of what i get: as you can see on the left, you see the little ajax loader but also see the missing image square around it. any suggestions?

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  • display image in image control

    - by KareemSaad
    I had Image control and I added code to display images But there is not any image displayed ASPX: <body> <form id="form1" runat="server"> <div dir='<%= sDirection %>'> <div id="ContentImage" runat="server"> <asp:Image ID="Image2" runat="server" /> </div> </div> </form> </body> C#: using (System.Data.SqlClient.SqlConnection con = Connection.GetConnection()) { string Sql = "Select Image From AboutUsData Where Id=@Id"; System.Data.SqlClient.SqlCommand com = new System.Data.SqlClient.SqlCommand(Sql, con); com.CommandType = System.Data.CommandType.Text; com.Parameters.Add(Parameter.NewInt("@Id", Request.QueryString["Id"].ToString())); System.Data.SqlClient.SqlDataReader dr = com.ExecuteReader(); if (dr.Read() && dr != null) { Image1.ImageUrl = dr["Image"].ToString(); } }

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  • CSS image for submit button - clicking image must submit form

    - by Tom
    Please help, I have a form on wordpress. I want the user to be able to click an image instead of the standard submit button. I have the image appear and the submit button disappear - but nothing happens when I click on the image. This is the code I am using: .formBuilderForm .formBuilderSubmit { clear: both; text-align: right; display:block; width:228px; height:49px; background: url(my image url) no-repeat; text-indent:-999em; Before you say "google it" or try search: I have tried the methods mentioned here: http://www.queness.com/post/798/5-techniques-to-style-buttons-using-images-and-css I've read similar posts such as this on stackoverflow but they don't solve my frustratingly simple problem. How to change input button image using CSS? Thanks for your help.

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  • Drawing Image onto Canvas Stretches Image?

    - by Fred Finkle
    I have this code (stolen from the web): function readIt() { var reader = new FileReader(); reader.onload = (function(e) { var img = new Image(); img.src = e.target.result; var c = document.getElementById("canvas"); var ctx = c.getContext("2d"); ctx.drawImage(img, 0, 0); } ); reader.readAsDataURL(document.getElementById('userImage').files[0]); } Which works up to a point. The canvas's width and height are set to the size of the image, but only the top left of the image appears - It appears to be stretched so it fits all the space allocated to the canvas (enough to display the whole image - 615px x 615px). If I add an <img> element sized the same size as the canvas and point the src to the image in the file system it appears perfect. I'm using Chrome, but it appears the same in Firefox. Thanks in advance.

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  • How to skew/resize/distort an image given points within that image (iPhone)

    - by user544082
    I want to take an image in which there will be a quadrilateral, and skew or otherwise distort the entire image such that the object that was a quadrilateral is now a square or rectangle. I realize this will distort the image, and that is okay. I know how to skew or manipulate an image, but I can't conceptualize how this would be done given information regarding the coordinates of the four points that define the corners of a quadrilateral within the image itself. I can safely find those coordinates every time, so that part is a given. This is for an experimental iPhone app. Any help would be much appreciated.

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