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  • iphone how to customize UITableViewCell cell.textlabel and cell.detailtextlabel programmatically

    - by Prerak
    Hi! In my iPhone App In table view cell I want to dispaly one main title and 5 subtitlessubtitles suppose item1 as main title and item2 , item3 , item4 , item5 and item6 as subtitles, for that i have saperate two arrays for passing the values in table view cell one for cell.textLabel.text= second for cell.detailTextLabel.text now I want the flexibility to make item2 as maintitle and want to add item1 to subtitle How can I set title and subtitle programmatically from single array? and any of them as Please Help and Suggest, Thank You.

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  • Creating a unique id for a Core Data program on the iPhone

    - by Big Twisty
    I am fairly new at programming in Objective-C, having been a windows programmer since I was a kid. I am falling in LOVE with it. I am, however, having a bit of trouble figuring out this Core Data stuff. How do I create a new entry with a unique ID? In SQL I would just declare one field as an autoincrement field. I'm not seeing anything like that here, but I could just be missing something. I just want an auto incrementing NSInteger field, so when I manually add items to the database, I will have some form of reference to them.

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  • iPhone app sales report help...

    - by Moshe
    I am having trouble understanding my iPhone app sales report. Which column says how many downloads I have? Which report should I use? I am asking here because only developers would understand what I am talking about. Nobody else sees these reports.

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  • launching iphone app in itunes store help

    - by Adusum
    Hi, I developed an iPhone app using UITablesView and database in the background. I want to know furthur step for it like after completing the app development how to proceed furthur for launching it in itunes store. Can anyone help me in detail about it. Thanks,

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  • Keyboard problem on iPhone OS 4.0 (8A248c)

    - by Newbee
    Hi! I have view with text field -- subclassed from UIAlertView. In the textFieldShouldReturn delegate I call resignFirstResponder for text field and dismissWithClickedButtonIndex for view. On the 3.x version everything fine, but on 4.0 keyboard still present on screen after view dismissing and doesn't disappear while app running. App compiled for 3.0 target and tested on 4.0 iPhone OS. One more thing - sometimes after dismissing alert - Done button on the keyboard replaces with Return button.. Any suggestions ?

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  • iPhone SDK - options when text is selected

    - by Jack
    Hi, When text is selected in the iPhone OS, the user is given the option to copy/cut etc. How would I go about adding a new option here? An example of this is in CourseNotes for iPad http://www.youtube.com/watch?v=VLQhKkgco_I where the option is used to look up on wikipedia (around 55seconds in). Thanks

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  • set Width & Height alone on Views in iPhone Development

    - by ChethanRao
    Hey guys, I am working on an iPhone project where i need to change the width and height of a UIImageView dynamically. I have come across CGPointMake to change x & y positions alone, but what should i use for changing width & height alone??. There's something called CGSizeMake but i am not able to make it work. Can someone help...any idea abt this....???.. Thanks.

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  • iPhone App made using XCode 3.2.3 does not run on 3.1.3 OS

    - by balexandre
    I can't figure this out and I thought that someone might run through the same thing. I have XCode 3.2.3 (Pre Release with OS 4 beta) and I started to create my application, after the final touches and everything worked ok, I changed the Simulator - 4.0 to Simulator - 3.1.3 (latest iPhone OS) and I could never start my app again :-( Does anyone know what I should do? I created a simple Screencast of the problem so everyone can see what I'm writing about. Thank you for all the help.

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  • How much memory is my iphone app using (from Simulator)

    - by Jonathan
    I know this has something to do with Instruments, but well it's kind of confusing and searching for Instruments on Google doesn't help much. I'd like to know how well my app runs, like how much memory it uses. I just don't know where to find something like: "As close as we can tell from the simulator you'll app will currently be using xx MBs of RAM on a real iphone device." I need help on how to get this information.

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  • How much market shares OpenGL2.0 in iPhone os hardwares(iPhone/iPot Touch)

    - by Eonil
    I'm planning making a game for AppStore, so I'm studying GLES. But, GLES 1.1 and 2.0 APIs are different about handling in some features.(and limitations) I have not enough time to consider both of them, I have to choosing one. 2.0 is clearly better in developer's view, but I'm worry about it's market share. I wish most users moved on newer SGX based hardware, but in fact, I don't know. Does anybody have information about location of those hardware ratio data in iPhone OS supported hardwares? (iPhone/iPod touch, per GPU) Please let me know.

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  • program received signal SIGABRT (xcode)

    - by manish1990
    #import <UIKit/UIKit.h> @interface tableview : UIViewController<UITableViewDataSource> { NSArray *listOfItems; } @property(nonatomic,retain) NSArray *listOfItems; @end #import "tableview.h" @implementation tableview @synthesize listOfItems; - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier ]autorelease]; } //NSString *cellValue = [listOfItems objectAtIndex:indexPath.row]; cell.textLabel.text = [listOfItems objectAtIndex:indexPath.row]; return cell; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 3; } - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil { self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]; if (self) { // Custom initialization } return self; } - (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } #pragma mark - View lifecycle - (void)viewDidLoad { listOfItems = [[NSArray alloc] initWithObjects:@"first",@"second",@"third", nil]; //listOfItems = [[NSMutableArray alloc]init]; // [listOfItems addObject:@"first"]; //[listOfItems addObject:@"second"]; [super viewDidLoad]; // Do any additional setup after loading the view from its nib. } -(void)dealloc { [listOfItems release]; [super dealloc]; } @end GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Mon Aug 15 16:03:10 UTC 2011) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "x86_64-apple-darwin".sharedlibrary apply-load-rules all Attaching to process 438. 2012-04-27 13:33:23.276 tableview test[438:207] -[UIView tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x6855500 2012-04-27 13:33:23.362 tableview test[438:207] * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIView tableView:numberOfRowsInSection:]: unrecognized selector sent to instance 0x6855500' * First throw call stack: (0x13bb052 0x154cd0a 0x13bcced 0x1321f00 0x1321ce2 0x1ecf2b 0x1ef722 0x9f7c7 0x9f2c1 0xa228c 0xa6783 0x51322 0x13bce72 0x1d6592d 0x1d6f827 0x1cf5fa7 0x1cf7ea6 0x1d8330c 0x23530 0x138f9ce 0x1326670 0x12f24f6 0x12f1db4 0x12f1ccb 0x12a4879 0x12a493e 0x12a9b 0x2282 0x21f5) terminate called throwing an exceptionCurrent language: auto; currently objective-c (gdb)

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  • Watch Indian TV Channels Live On Apple iPad and iPhone

    - by Kavitha
    After having your Apple iPad or iPhone with you, are you boring with your journey? Don’t worry now with the help of a small application called "YuppTV" you can watch Live Indian TV Channels free of cost on your journey. The Application can be directly downloaded from the App Store. On launching the application you will find a list of TV channels that are available for live streaming – few of popular channels available through the app are: India Tv, 9XM, ABN Andhra Jyothi, DD Vyas, eTV2, HMTV, Maa Tv Telugu, NewX, NTv, RK News, Sakshi TV etc. Just tap on any of the channel in the list to view live feed of the TV channel. Download YuppTV App From App Store This article titled,Watch Indian TV Channels Live On Apple iPad and iPhone, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Android programming vs iPhone Programming?

    - by geena
    Hi, I am doing my finol project and thinking of an mobile app to develop.but i am new to mobile OS world and dont know which is good for me to go on.I mean , in long term which will be more beneficial to me b/w android or iPhone programming as well as to my final project ? :) .......... Thanx for all the suggestions of you guyz :) Well I am, if not so bright, then pretty good at Java and C++ :) Although Objective C is a little different from standard C/C++ but I think I can cope with it. Owning a Mac or running Snow Leopard in VMWare is not going to make much difference in iOS development... or is it? Actually, as it is final project for my BS degree, I am wondering whether is it worth taking as a final project or not (iPhone or Android app)...Or.... Is it better to stick with web/desktop development? and what this means that i have to be a

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  • Using your own gameloop logic on iphone?

    - by kkan
    I'm currently working on moving some android-ndk code to the iphone and have hit a wall. I'm new to iphone development, and from looking at some samples it seems that the main loop is handled for you and all you've got to do is override the render method on the view to handle the rendering and add a selector to handle the update methods. The render method itself lookslike it's attached to the windows refresh. But in android I've got my own game loop that controls the rendering and updates using c++ time.h. is it possible to implement the same here bypassing apple's loop? I'd really like the keep the structures of the code similar. Thanks!

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  • ASSIMP in my program is much slower to import than ASSIMP view program

    - by Marco
    The problem is really simple: if I try to load with the function aiImportFileExWithProperties a big model in my software (around 200.000 vertices), it takes more than one minute. If I try to load the very same model with ASSIMP view, it takes 2 seconds. For this comparison, both my software and Assimp view are using the dll version of the library at 64 bit, compiled by myself (Assimp64.dll). This is the relevant piece of code in my software // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; cout << "Loading " << pFile << "... "; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,80.f); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file scene = (aiScene*)aiImportFileExWithProperties(pFile.c_str(), ppsteps | /* default pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges //aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); if(!scene){ cout << aiGetErrorString() << endl; return 0; } this is the relevant piece of code in assimp view code // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,g_smoothAngle); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE,nopointslines ? aiPrimitiveType_LINE | aiPrimitiveType_POINT : 0 ); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName, ppsteps | /* configurable pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); As you can see the code is nearly identical because I copied from assimp view. What could be the reason for such a difference in performance? The two software are using the same dll Assimp64.dll (compiled in my computer with vc++ 2010 express) and the same function aiImportFileExWithProperties to load the model, so I assume that the actual code employed is the same. How is it possible that the function aiImportFileExWithProperties is 100 times slower when called by my sotware than when called by assimp view? What am I missing? I am not good with dll, dynamic and static libraries so I might be missing something obvious. ------------------------------ UPDATE I found out the reason why the code is going slower. Basically I was running my software with "Start debugging" in VC++ 2010 Express. If I run the code outside VC++ 2010 I get same performance of assimp view. However now I have a new question. Why does the dll perform slower in VC++ debugging? I compiled it in release mode without debugging information. Is there any way to have the dll go fast in debugmode i.e. not debugging the dll? Because I am interested in debugging only my own code, not the dll that I assume is already working fine. I do not want to wait 2 minutes every time I want to load my software to debug. Does this request make sense?

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  • Mac OS & Iphone development

    - by Oynn
    I am a graphics designer. How long would it take to become fluent in Objective-c for Mac and/or iPhone app development, from no programming background? I want to quit my day job as a designer. I really don't wanna work anymore cause I don't want to have a boss. I can be a writer, or I can become a app developer. Developing mini applications & games sounds excellent to me. That's really what I want to do :) I'm a patient person and I will do whatever it takes to learn & become a good developer. Should I take any courses about app development, or can I learn on my own? Any ideas, tips?

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  • Totem streams only certain video from iphone

    - by Hans Schmidt
    I recently installed a plug-in for Totem movie player. This allows the app to receive and play AirPlay-streamed video from iphone to totem player: http://www.omgubuntu.co.uk/2011/01/airplay-video-playback-comes-to-totem Actually this works fine with youtube videos. But when it comes to other apps in iPhone (such as Digital TV App) the streaming does not work. In the app I can choose Totem Player, but Totem Player itself stays empty, i.e. nothing will be streamed. As mentioned choosing Totem Player for youtube video works fine. Do you guys have any idea what makes the difference that it works only for youtube?

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