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  • Should integer divide by zero halt execution?

    - by Pyrolistical
    I know that modern languages handle integer divide by zero as an error just like the hardware does, but what if we could design a whole new language? Ignoring existing hardware, what should a programming language does when an integer divide by zero occurs? Should it return a NaN of type integer? Or should it mirror IEEE 754 float and return +/- Infinity? Or is the existing design choice correct, and an error should be thrown? Is there a language that handles integer divide by zero nicely? EDIT When I said ignore existing hardware, I mean don't assume integer is represented as 32 bits, it can be represented in anyway you can to imagine.

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  • Vintage Fan Home Movie Captures the Filming of Return of the Jedi

    - by Jason Fitzpatrick
    Back in 1982, Jeff Broz and a group of his friends heard the next Star Wars film was being shot out in the California desert so they did what any fan would do; they trekked out into the desert and crashed the set. In this 7 minute home video we’re treated to views of the set, actors at work, and other behind-the-scenes footage of the production of Return of the Jedi. It’s hard to imagine, given modern security practices and secrecy surrounding movies, that a bunch of kids could just walk onto a set and start filming these days. [via Neatorama] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • How Did we get from CLI to Graphics?

    - by Nathaniel Bennett
    I'm confused when looking into graphics - specifically with operating systems. I mean, how can a computer render a CLI/console along with a GUI. GUI's are completely different from Text. and How Can we have GUI windows that Display Text interfaces, ie how can we have CLI in modern Graphics Operating system - that's what I'm mainly trying to grip on to. How Do Graphic's get rendered to display? is there some sort of memory address that a GPU access which holds all pixel data, and there system's within OS's that Gather the pixel position of Windows and Widgets, along with the Z Index and rasterize them to that memory address, which then the GPU loads to the screen? How About the CLI's integrated with Graphics? how does the OS Tell the GPU that a certain part of the screen wants to display text while the rest, whats to display pixel data? it's all very confusing. Shed some light in it, will ya?

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  • Are there any good reasons to intentionally serve a new web site in Quirks mode?

    - by wsanville
    I was a little surprised that Amazon's site doesn't specify a doctype, and is rendered in quirks mode. What could possibly be the reason for this? I understand what quirks mode is and why doctypes were introduced, but I can't understand why this would be intentionally left off. I guess it might simplify markup if they're trying to support ancient browsers, but isn't that like shooting yourself in the foot when it comes to modern browsers, especially when their site is so Javascript rich? Does this level the playing field when it comes to supporting really old browsers? Is there something else I'm missing?

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  • Getting started with ClojureScript and Google Closure

    - by Andrea
    I would like to investigate whether ClojureScript, with the associated Google Closure library is a reasonable tool to build modern, in-browser, Javascript applications. My current Javascript stack consists of jQuery, Backbone and RequireJS with the possible additions of some widgets libraries like jQueryUI or KendoUI. So it will be quite a big leap (I already know how to work in Clojure, although I have little experience). What is a good roadmap to do so? Should I learn the Google Closure library first, or can I grasp it together with ClojureScript? One thing I am concerned about is the overall application structure. Backbone is rather opinionated on how to organize your application. I am not sure whether Google Closure also includes some components to help with the design of the application. And, if this is the case, I do not know how to tell whether this structure will port to ClojureScript or a ClojureScript application will require a different organization anyway, and only use - say - the widgets and DOM manipulation features of Closure.

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  • Do you know what is a DevOps Project?

    - by Gopinath
    Yesterday I wrote about OpenStack project, an open source cloud computing stack that lets you build Cloud Computing environments. While reading more on this topic I stumbled about a new type of projects called DevOps projects.  OpenStack is all set to become the first DevOps project, reports Forbes …the way OpenStack is applying the open source model to creating cloud infrastructure, the open source model is on the verge of being extended so that the collaboration and design process will include software, hardware, and networking in the data center as well as operational processes. In modern development, the idea of designing software, data center, and operations using one integrated team is called DevOps.

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  • Learning to optimize with Assembly

    - by niktehpui
    I am a second year student of Computer Games Technology. I recently finished my first prototype of my "kind" of own pathfinder (that doesn't use A* instead a geometrical approach/pattern recognition, the pathfinder just needs the knowledge about the terrain that is in his view to make decisions, because I wanted an AI that could actually explore, if the terrain is already known, then it will walk the shortest way easily, because the pathfinder has a memory of nodes). Anyway my question is more general: How do I start optimizing algorithms/loops/for_each/etc. using Assembly, although general tips are welcome. I am specifically looking for good books, because it is really hard to find good books on this topic. There are some small articles out there like this one, but still isn't enough knowledge to optimize an algorithm/game... I hope there is a modern good book out there, that I just couldn't find...

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  • GLSL Shader Effects: How to do motion blur, etc?

    - by DevilWithin
    I am not sure how right it is to ask this question, but still here it goes. I have a full 2D environment, with sprites going around as landscape, characters, etc And to make it more state-of-art looking, i want to implement a motion blur effect, similar to modern FPS's (i.e. crysis) blur when moving fast the camera. In a sidescroller, the desired effect is having this slight blur appearing to give the idea of fast movement, when the camera is moving. If anyone could give me some tips on doing this, im assuming in a pixel shader, i'd be grate. Also, if anyone has other good tips on cool pixel shader effects for 2D games it would be awesome, like some stylizing post fx, such as previous Prince of Persia illustrative style. Thanks

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  • Is there a programming language with not a tree but tags idea behind OOP?

    - by kolupaev
    I'm thinking about tree structures, and I feel that I don't like them. It's like when you have a shop, then you try to put all products to tree-like catalog, and then you need to place one product to multiple categories, now you have multiple routing, bla-bla. I don't feel like everything in the world could be put to a tree. Instead, I like idea of tags. I would like to store everything with tags. With tags I could do much more. I can even simulate trees if I want. I want to have tag-based filesystem! But hey - modern OOP paradigm with inheritance is based on tree. I want to see how it is when you don't have such basement. Closest thing I found is mixins in some languages. Do you know what else is also about this ideas?

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  • Something about traveling in china?

    - by user79989
    Well, i am Chinese ,i am in China, if you want to go to trvalling to China , you must must go to Beijing and the city of Xi' an , because of if you go to China you have to go to Beijing , eveyone in China wants to go to Beijing to play at Tian an men Place .The back of the square is the home of the ancient Chinese emperors , and you must know about Chinese Chang Cheng ,you can also see it in Beijing , and don't need to talk too much ,you must know Beijing , and there also has many modern culutures ,such like 798 arts center , and the SANLITUN village , and many many many foregner love to go to NAN LUO GU XIANG. ChinaTour.com is a reliable China Travel Agency based in USA, which has specialized in inbound China travel for decades. We provide a spectrum of private China tours, China group tours, customized China tours, China hotel booking and China-USA air ticket booking service for individuals, groups, families, students etc.

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  • Get Real Multitasking on Android With These 8 Floating Apps

    - by Chris Hoffman
    Android has decent multitasking, but the missing piece of the puzzle is the ability to have multiple apps on-screen at the same time – particularly useful on a larger tablet. Floating apps fill this need. Floating apps function as always-on-top windows, allowing you to watch videos, browse the web, take notes, or do other things while using another app. They demonstrate how Android’s interface is more flexible than iOS and the Modern UI in Windows. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Why are there two different kinds of linking, i.e. static and dynamic?

    - by davidk01
    I've been bitten for the n-th time now by a library mismatch between a build and deployment environment. The build environment had libruby.so.2.0 and the deployment environment had libruby.a. One ruby was built with RVM, the other was built with ruby-build. The reason I ran into a problem was because zookeeper was compiled in a build environment that had the shared library but the deployment environment only had the static library. In all the years I've been writing application code I have never once wished that the binaries I was using where linked against shared objects. What is the reason the dichotomy persists to this day on modern operating systems?

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  • The Chemistry of Fireworks [Video]

    - by Jason Fitzpatrick
    Fireworks are the dazzling and loud end result of complex chemical process. Watch this video to see the chemistry behind a fireworks display explained by none other than the father of modern pyrotechnics, John Conkling. Courtesy of Bytesize Science: From the sizzle of the fuse to the boom and burst of colors, this video brings you all of the exciting sights and sounds of Fourth of July fireworks, plus a little chemical knowhow. The video features John A. Conkling, Ph.D., who literally wrote the book on fireworks — he is the author of The Chemistry of Pyrotechnics, Basic Principles and Theory. Conkling shows how the familiar rockets and other neat products that light up the night sky all represent chemistry in action. [via Geeks Are Sexy] How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

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  • Inside the Guts of a DSLR

    - by Jason Fitzpatrick
    It’s safe to assume that there is a lot more going on inside your modern DSLR than your grandfather’s Kodak Brownie, but just how much hardware is packed into the small casing of your average DSLR is quite surprising. Over at iFixit they’ve done a tear down of Nikon’s newest prosumer camera, the Nikon D600. The guts of the DSLR are absolutely bursting with hardware and flat-ribbon cable as seen in the photo above. For a closer look at the individual parts and to see it further torn down, hit up the link below. Nikon D600 Teardown [iFixit via Extreme Tech] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • What is the state of the art in OOP?

    - by Ollie Saunders
    I used to do a lot of object-oriented programming and found myself reading up a lot on how to do it well. When C++ was the dominant OOP language there was a very different set of best practices than have emerged since. Some of the newer ideas I know of are BDD, internal DSLs, and the importing of ideas from functional programming. My question is: is there any consensus on the best way to develop object-oriented software today in the more modern languages such as C#, Ruby, and Python? And what are those practices? For instance, I rather like the idea of stateless objects but how many are actually using that in practice? Or, is the state of the art to deemphasize the importance of OOP? This might be the case for some Python programmers but would be difficult for Rubyists.

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  • Graphic card for parallel programming vs traditional methods

    - by Sambatyon
    With a simple search in amazon one can see that the modern approach for parallel programming is to use your graphic card. However I am still a little bit skeptical about it. My last computer has an 8 core CPU which I need is enough for basic all my parallel needs, if I need more I will probably use MPI through a network using my old machines. All in all, Why and/or when should I use CUDA or another method which uses my graphic card instead of traditional methods like pthreads, java threads, boost threads or the new C++ 11 threads? What about using processes?

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  • Make An Old Android Feel Like New: How To Make Gingerbread Feel Like Jelly Bean

    - by Chris Hoffman
    Android has taken huge strides since Android 2.3 Gingerbread, but many devices are still using it. If you can’t upgrade your old device, there are ways to make it feel more modern. These apps won’t actually upgrade your Android device to Jelly Bean, but they’ll replace some of the more outdated parts of Gingerbread and make your device feel more like Jelly Bean and Ice Cream Sandwich. the latest versions of Android. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • How To Run Two Windows 8 Apps At the Same Time With the Snap Feature

    - by Chris Hoffman
    Windows 8’s Modern interface includes support for running two Windows 8 apps side-by-side. This feature, named “Snap,” isn’t explained in the tutorial – you’ll have to know it exists to make use of it. While the multitasking may be limited compared to Windows desktop multitasking, it’s more flexible than iPad and Android tablets, which can only have a single app on the screen at a time. Note: Snap only works on monitors that are at least 1366 pixels wide. 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8

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  • Orbital Battle for Terra Wallpaper

    - by Asian Angel
    Battle for Terra [DesktopNexus] Latest Features How-To Geek ETC Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines Compare Your Internet Cost and Speed to Global Averages [Infographic] Orbital Battle for Terra Wallpaper WizMouse Enables Mouse Over Scrolling on Any Window

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  • How to Setup Software RAID for a Simple File Server on Ubuntu

    - by Sysadmin Geek
    Do you need a file server on the cheap that is easy to setup, “rock solid” reliable with Email Alerting? will show you how to use Ubuntu, software RAID and SaMBa to accomplish just that Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video] Convert or View Documents Online Easily with Zoho, No Account Required

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  • DOT implementation

    - by Denis Ermolin
    I have some DOT(damage over time) implementation problems. My game runs on 30 FPS speed. Current implementation is: let's say hero cast spell which make 1 damage per second. So on every frame i do (pseudo code): damage_done = getRandomDamage() * delta_time; I accumulate damage and when it becomes more then 0 then subtract rounded damage from current health and so on. With 30 FPS and 1 DPS it will be 1/33 = 0.05... We know that floats a not precise enough to sum 30 circulating decimals and have exact 1 in the end. But HP is discrete value and that's why 1 DPS will not have 1 damage after 1 second because value will be 0.9999..... It's not so big deal when you have 100000 DPS - +/- 1 damage will not be noticeable. But if i have 1, 5 DPS? How modern RPG's implemented DOT's?

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  • Does anyone prefer proportional fonts?

    - by Jason Baker
    I was reading the wikipedia article on programming style and noticed something in an argument against vertically aligned code: Reliance on mono-spaced font; tabular formatting assumes that the editor uses a fixed-width font. Most modern code editors support proportional fonts, and the programmer may prefer to use a proportional font for readability. To be honest, I don't think I've ever met a programmer who preferred a proportional font. Nor can I think of any really good reasons for using them. Why would someone prefer a proportional font?

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  • Alternatives for saving data with jquery

    - by Phil Vallone
    I am not sure if this question is considered too broad, but I would like to reach out to my fellow programmers to see what alternatives are out there for saving data using jquery. I have a content management system that generates an set of HTML pages called an IETM (Interactive Electronic Technical Manual). The HTML pages are written in HTML and uses jquery. The ITEM is meant to be light weight, portable and run on most modern browsers. I am looking for a way to save data. I have considered cookies and sqlite. Are there any other alternatives for saving data using jquery?

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  • Complete Guide/Tutorials on LWJGL?

    - by user43353
    Dont get me wrong, I finished these tutorials on http://lwjgl.org/wiki/index.php?title=Main_Page. I finished The Basics section, OpenGL 3.2 and newer section, and I looked at the Example Code section. They were great tutorials, and I have looked at the external tutorials as well. I don't know where to go from here, and OpenGL is not my strong point. Some one suggested Learning Modern 3D Graphics Programming, and I didnt learn much. I looked at the port to LWJGL, but the book was on C and I couldn't really understand what the OpenGL meant. I am trying to learn 2D gaming, not 3D. Maybe later. Is there any tutorials that aren't C/C++ heavy and teach you 2D OpenGL?

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  • A Tour of the 20 Built-in Apps on Windows 8 and What They Can Do

    - by Chris Hoffman
    Windows 8’s new touch-first Modern interface includes quite a few apps. Before you start looking at the Windows Store to find new apps, take a look at the included apps and what they can do. These apps share a few things in common. They all have a minimal feel that emphasizes content, most have support for live tiles that show updated information on the Start screen, and most push Microsoft’s online services. How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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