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  • How should I load level data in java?

    - by Matthew G.
    I'm setting up my engine for a certain action/arcade game to have a set of commands that would look something like this. Set landscape to grass Create rocks at ... Create player at X, Y Set goal to "Get to point X Y" Spawn enemy at X, Y I'd then have each object knowing what it has to do, and acting on its own. I've been thinking about how to store this data. External data files could be parsed by a level class, and certain objects can be spawned through that. I could also create a base level class and extend it for each level, but that'd create a large amount of classes. Another idea is to have one level parser class, but have a case for each level. This would be extremely silly and bulky, but I mention it because I found that I did this at 2 AM last night. I'm finally getting why I have to plan out my inheritances, though. RIP project. I might be completely missing another option.

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  • Strange network connectivity problem

    - by Marc
    Here is my network connectivity: cable modem | |(WAN) wrt54g (default gateway, 192.168.1.1) -- earth |(LAN) | Simple Switch1 | | | | | SimpleSwitch2- neptune | | | | mars mercury | |- venus | |- laptop | saturn (Windows AD DC) simpleSwitch2 was hanging off the wrt54g. I moved it to SW1 during troubleshooting. Nothing described below was any different. earth is connected via wireless to the wrt54g. I can ping from laptop to mars, neptune & mercury. I can ping from earth to venus, saturn & laptop. However, pinging mars, mercury or neptune from earth gives the following result. Pinging mars.XXX.XXX [192.168.1.105] with 32 bytes of data: Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Reply from 192.168.1.122: Destination host unreachable. Ping statistics for 192.168.1.105: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), .122 is the address of the machine from which I am pinging. earth is a Vista machine. Windows firewall is off. saturn is my DNS & DHCP server. Can anyone give me any ideas what the h*ll is going on? Clearly the topology is a factor And yes, I am a space geek.

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  • Microsoft Office 2003 applications crash on 'Save As' to a network mapped drive

    - by Archit Baweja
    Hey guys, so I'm not sure if it belongs on ServerFault forums so figured I'd ask here first because its a workstation/client side issue. I have a client where we have windows server 2003 setup, with windows xp professional setup on all the workstations. We've setup a 'domain' and all workstations logon to the domain (authenticated by the Windows Domain Controller), and in the logon script we map drives on to each workstation. Everything is working peachy except for one workstation, where when I open a file in excel from a mapped drive, it opens fine, but when I go to hit Save As, the Save As dialog pops and hangs up. I cannot perform any other action in excel. When I try cancel the Save As dialog, excel crashes. The mapped drive opens up fine in Windows Explorer. To further investigate this issue, I created a new blank text document on the network drive in Windows Explorer. I then opened it. Then hit save as, and the Save As dialog opened up fine and it would let me save the document. I repeated the above steps for a word document. However this time the Save As dialog hung/froze again. So I'd imagine its a Microsoft Office Issue. Any ideas?

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  • Postfix connection lost after AUTH

    - by user84104
    Looking at the logs on my mailservers, I have noticed messages like the following: Nov 29 12:09:38 mta postfix/smtpd[8362]: connect from unknown[183.13.165.14] Nov 29 12:09:39 mta postfix/smtpd[8362]: lost connection after AUTH from unknown[183.13.165.14] Nov 29 12:09:39 mta postfix/smtpd[8362]: disconnect from unknown[183.13.165.14] Nov 29 12:09:39 mta postfix/smtpd[8409]: connect from unknown[183.13.165.14] Nov 29 12:09:40 mta postfix/smtpd[8409]: lost connection after AUTH from unknown[183.13.165.14] Nov 29 12:09:40 mta postfix/smtpd[8409]: disconnect from unknown[183.13.165.14] There are no SASL failures in these cases. There are SASL failures are logged at other times, but never with lost connection after AUTH. What is happening here, and should I do any about it? These are not MXs, and already have smtpd_client_connection_rate_limit set. Possibly related: The systems require either SMTPS or STARTTLS before AUTH is announced.

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  • Synchronize folder on network, preserving hard links

    - by Waleed Hamra
    I have few computers using Windows XP Pro. I want to synchronize/back a folder from one machine, to another one. This far, It's a simple problem, and I've used FreeFileSync for such operations, with very satisfactory results. But, this all changes when hard links come into play. Today's folder contains lots of hard links, using such backup programs will result in hard links being treated as multiple files, and copied as such, greatly increasing folder size on destination, and defeating the purpose of using all these hard links in the first place. It gets more complicated when we take into consideration the fact that network shares on Windows DON'T expose hard linking facilities, meaning that running a hard-link-aware tool like rsync using --hard-links will be of no use. So my question, how can i backup my folder to the other computer, while preserving hard links? I don't mind installing 3rd party tools to do it, as obviously, the standard windows shares approach won't work... I am guessing there might be some tool that can be installed on both machines and works in a server/client mode? anyone has any idea how to do this?

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  • Shared Object Not saving the level Progress

    - by user3536228
    I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i declred a clas level variable private var levelState:Number = 1; private var mySaveData:SharedObject = SharedObject.getLocal("levelSave"); in the Main function i am checking if it is a first run of the game like below if (mySaveData.data.levelsComplete == null) { mySaveData.data.levelsComplete = 1; } and in a function where the winning condition is checked so that levelState could be increased i am usin this sharedobject to hold the value of levelState if (/*winniing condition*/) levelState++; mySaveData.data.levelsComplete = levelState; mySaveData.flush(); setNewLevel(levelState); } but when i play the game clear a level and again run the game it does not start from that level it starts from beginning.

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  • Network Sniffing and Hubs

    - by Chris_K
    This will likely seem naive to the experts... but it has been on my mind lately. For years I've been using ntop and a cheap 4 port hub to sniff client networks to determine who's doing what -- and how much. Great way to see what's going on when they call and say "Geeze, the network seems really slow today." No need to bring in a managed switch (or access the existing one) and no need to configure spanning or mirroring. I just drop in the hub inline where I want to measure. Lately I noticed it is just about impossible to buy a real honest-to-goodness hub anymore. While looking for a new one, I had someone tell me that I should be sure to get a full-duplex hub or I'd only be seeing half the traffic when I monitor. Really? I've been using a crusty old Netgear DS104 all this time. No clue if it is half or FD. Have I really been understating my measurements? I'm just not bright enough about the physical layer to really know... Side note: Just ordered a Dualcomm Ethernet Switch TAP as a hub replacement. Seems like a nifty gadget. Any notes or tips about it would be welcome in the comments :-)

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  • Network card shuts down when stressed

    - by user142485
    I have a network card that functions fine with light use, but quits functioning after heavy use. I replaced it with a brand new one and still have the same issue, also updated drivers. It is a wired D-Link card. The Internet seems fine for a small amount of web browsing but when I run a bandwidth test it starts out fast and slows quickly until the card completely quits; I have a constant ping of the gateway going while I run this and it starts timing out after a couple seconds into the speed test. The card will stay on and the data light on it still flashes some but I cannot ping the gateway or anything else until the computer is rebooted. When I boot into safe mode I can browse and run the speed test fine with no problems. I am guessing that this is probably some program that is loading in regular mode but not safe mode that is causing the issue? I have very limited software (turned off av and firewall) on the computer but I am thinking that I'll just have to start eliminating start-up programs and see if that helps. This is on Windows 7 if that makes any difference. Anyone had a similar issue or have any other suggestions/ideas for narrowing down this problem?

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  • Apache: Stealth 404 the admin area until authenticated via basic auth, then allow access

    - by Kzqai
    Given a administrative area with urls like this: wp-admin/ wp-admin/whatever wp-admin/another-page wp-adminsecretlogin/ A standard basic-auth coverage would provide a username and password prompt on all three urls, and return a 403 on all failed auth attempts. This is a pretty obvious signal that something exists there, and thus is an invitation to script/brute force access. I would like to instead, require basic auth everywhere, but when not authenticated, not prompt for username and password, and instead return a 404 not found error for all urls except a wp-adminsecretlogin/ url. At that individual-to-the-site url, basic auth could go through, and unlock the rest of the administrative functionality (though the standard application login would still be necessary). How would I do that via apache .htaccess or .conf directives?

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  • Making a level editor for my game

    - by Sherif Maher Eaid
    I am doing a 2D sprite based game in XNA for WP7, The game logic is simple, you start at some point, you want to avoid obstacles and reach a certain goal. obviously I need to make many levels for the game to be challenging and funny. I am considering making a level editor for my game where I can be able to design the level using some kind of GUI then it translates that to a .lvl or something that the game can read and interpret that to a playable level. I am asking for an already made level editor for XNA/WP7.

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  • Auth succeeded No requires line available

    - by user286223
    Upgrading to Ubuntu 14.04 (and Apache2 2.4) server I can't use MySQL as htaccess; Before upgrading I was using MySQL as htaccess in the virtual host - worked nicely: <Directory /var/www/html/tilmelding/login> AuthBasicAuthoritative Off AuthUserFile /dev/null # begin auth_mysql configuration AuthMySQL On AuthMySQL_Host localhost AuthMySQL_User ********** AuthMySQL_Password ********* AuthMySQL_DB ********** AuthMySQL_Password_Table user_info AuthMySQL_Username_Field user_name AuthMySQL_Password_Field user_passwd AuthMySQL_Empty_Passwords Off AuthMySQL_Encryption_Types PHP_MD5 AuthMySQL_Authoritative AuthType Basic AuthName "auth_mysql test" Require valid-user After upgrade it didn’t work. In the logfile I got: [:debug] [pid 31333] mod_auth_mysql.c(1578): Constructing password collection query with passfield=[user_passwd], table=[user_info], userfield=[helgoland], where_clause=[] [:debug] [pid 31333] mod_auth_mysql.c(1410): sec->dbh in /var/www/html/tilmelding/login/ is [:debug] [pid 31333] mod_auth_mysql.c(1417): Ordinary query [:debug] [pid 31333] mod_auth_mysql.c(1434): Running query: [SELECT user_passwd FROM user_info WHERE user_name='helgoland'] [:debug] [pid 31333] mod_auth_mysql.c(1522): Checking with PHP_MD5 [:debug] [pid 31333] mod_auth_mysql.c(1524): Auth succeeded [:error] [pid 31333] No requires line available I am able to do the query from CLI and get an MD5 back. What have I missed ?

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  • Specifying network settings during SLES 11 auto installation

    - by banjer
    I'm setting up an autoinst.xml file for auto-installing SLES 11. I get prompted for the various interface settings per below, but they don't seem to stick once the server reboots. I don't think I have the xml defined correctly. I'm hoping someone has experience with this. <ask-list> <ask> <path>networking,dns,hostname</path> <question>Enter Hostname (server name)</question> <stage>initial</stage> <default>merkin</default> </ask> <ask> <path>networking,interfaces,interface,0,device</path> <question>Enter the primary ethernet device:</question> <stage>initial</stage> <default>eth0</default> </ask> <ask> <path>networking,interfaces,interface,0,ipaddr</path> <question>Enter the primary IP Address:</question> <stage>initial</stage> </ask> <ask> <path>networking,interfaces,interface,0,netmask</path> <question>Enter the Netmask Address:</question> <stage>initial</stage> </ask> <ask> <path>networking,routing,routes,route,0,gateway</path> <question>Enter the primary Gateway Address:</question> <stage>initial</stage> </ask> </ask-list> The first one for hostname seems to be sticking just fine, but the rest do not. As an alternative, is there a way to stop the autoinstall at the section where you configure the network devices so that the user can take over? I was able to show the partition proposal, but not sure how to do the same with the networking setup.

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  • How to program a neural network for chess?

    - by marco92w
    Hello! I want to program a chess engine which learns to make good moves and win against other players. I've already coded a representation of the chess board and a function which outputs all possible moves. So I only need an evaluation function which says how good a given situation of the board is. Therefore, I would like to use an artificial neural network which should then evaluate a given position. The output should be a numerical value. The higher the value is, the better is the position for the white player. My approach is to build a network of 385 neurons: There are six unique chess pieces and 64 fields on the board. So for every field we take 6 neurons (1 for every piece). If there is a white piece, the input value is 1. If there is a black piece, the value is -1. And if there is no piece of that sort on that field, the value is 0. In addition to that there should be 1 neuron for the player to move. If it is White's turn, the input value is 1 and if it's Black's turn, the value is -1. I think that configuration of the neural network is quite good. But the main part is missing: How can I implement this neural network into a coding language (e.g. Delphi)? I think the weights for each neuron should be the same in the beginning. Depending on the result of a match, the weights should then be adjusted. But how? I think I should let 2 computer players (both using my engine) play against each other. If White wins, Black gets the feedback that its weights aren't good. So it would be great if you could help me implementing the neural network into a coding language (best would be Delphi, otherwise pseudo-code). Thanks in advance!

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  • Android AVD With GoogleApi, Not Getting Network Connection

    - by Chris
    I am working on a Windows XP Machine. When running AVDs out of Eclipse, I am getting "No Network Connection" when I am plugged into my company's network and using an AVD that was built with the "Google APIs by Google Inc., Android API 7, revision 1". If I use this same AVD (Google API) and connect to the internet through a Verizon Wireless card, the AVD gets an Internet Connection. If I use an AVD built with "SDK Platform Android 2.1, API 7, revision 1", and connect through my company's network, the AVD gets an Internet Connection. Any ideas what might be blocking this? I am guessing it is something in my company's network, but why only with the AVD created with the Google API?

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  • My C#.NET application is running slower when the exe is located on the network

    - by leo
    Hi, My C#.NET application is running much slower when the exe is located on the network. And I'm talking about everything, even the graphical dispay is slower. For example: when a form is already loaded, if I unplug my network cable and minimize and maximize the window, it takes a very long time to redraw itself. I'm using framework .NET 3.5 SP1. Any idea on the cause? My hypothesis so far: I'm missing some options when building the app? my corporate antivirus checks more stuff because the exe is on the network the cache of Windows XP SP3 doesn't work the same way when the exe is on the network the server is a Novell server: maybe this does change something ? Thanks for your help! Leo

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  • How to find level of employee position using RECURSIVE COMMON TABLE EXPRESSION

    - by user309381
    ;with Ranked(Empid,Mngrid,Empnm,RN,level) As ( select Empid,Mngrid ,Empnm ,row_number() over (order by Empid)AS RN , 0 as level from dbo.EmpMngr ), AnchorRanked(Empid,Mngrid,Empnm,RN,level) AS(select Empid,Mngrid,Empnm,RN ,level from Ranked ), RecurRanked(Empid,Mngrid,Empnm,RN,level) AS(select Empid,Mngrid,Empnm,RN,level from AnchorRanked Union All select Ranked.Empid,Ranked.Mngrid,Ranked.Empnm,Ranked.RN,Ranked.level + 1 from Ranked inner join RecurRanked on Ranked.Empid = RecurRanked.Empid AND Ranked.RN = RecurRanked.RN+1) select Empid,Empnm,level from RecurRanked

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  • iPhone Network Share Access

    - by user361988
    I am trying to download a data file from a local network share to an iPhone device. I have placed the file on a computer on the network and can view through browsers such as Chrome or Mozilla, from any computer on the local network. However, Safari on a Mac and the iPhone do not find the file! An example of the URL I use is 'file://computer/SharedDocs/file.csv'. Why do Safari and the iPhone fail to find the file?

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  • Detecting TCP dropout over an unreliable network

    - by yx
    I am doing some experimentation over an unreliable radio network (home brewed) using very rudimentary java socket programming to transfer messages back and forth between the end nodes. The setup is as follows: Node A --- Relay Node --- Node B One problem I am constantly running into is that somehow the connection drops out and neither Node A or B knows that the link is dead, and yet continues to transmit data. The TCP connection does not time out either. I have added in a heartbeat message that causes a timeout after a while, but I still would like to know what is the underlying cause of why TCP does not time out. Here are the options I am enabling when setting up a socket: channel.socket().setKeepAlive(false); channel.socket().setTrafficClass(0x08); // for max throughput This behavior is strange since it is totally different than when I have a wired network. On a wired network, I can simulate a disconnected connection by pulling out the ethernet cord, however, once I plug the cord back in, the connection becomes restablished and messages begin to be passed through once more. On the radio network, the connection is never reestablished and once it silently dies, the messages never resume. Is there some other unknown java implentation or setting for a socket that I can use, also, why am I seeing this behavior in the first place? And yes, before anyone says anything, I know TCP is not the preffered choice over an unreliable network, but in this case I wanted to ensure no packet loss.

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  • Network IO using Credentials

    - by John
    Is it possible to move files from a network location that requires credentials to another network location that also requires credentials without mapping any drive. (ie: Without any use of P/Invoke) Example: FileInfo fi = new FileInfo(@"\\SomeComputer\SomeDrive\SomeFolder\someFile.txt"); fi.MoveTo(@"\\AnotherComputer\AnotherDrive\AnotherFolder\AnotherFile.txt"); This works fine if the source and destination network drives are already mapped but if they are not It doesn't.

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  • C/C++ detect network type

    - by Gavimoss
    I need to write a win32 c/c++ application which will be able to determine whether the PC it's running on is connected to one of 2 networks. The first network is the company LAN (which has no internet connection) and the second network is a standalone switch with a single PC connected to it (the PC that the program is running on). I'm pretty new to network programming but so far I have tried testing to see if a network drive which is held on our LAN can be mapped. This works fine if the PC is connected to the LAN, the drive mapping succeeds so so LAN detection is successful. However, if the PC is connected to the switch, this results in a VERY long timeout which is not a suitable as it will delay the program so much as to make it unusable. Does anyone have any alternative suggestions? I'm using c/c++ in VS 6.0

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  • Neural network for aproximation function for board game

    - by Pax0r
    I am trying to make a neural network for aproximation of some unkown function (for my neural network course). The problem is that this function has very many variables but many of them are not important (for example in [f(x,y,z) = x+y] z is not important). How could I design (and learn) network for this kind of problem? To be more specific the function is an evaluation function for some board game with unkown rules and I need to somehow learn this rules by experience of the agent. After each move the score is given to the agent so actually it needs to find how to get max score. I tried to pass the neighborhood of the agent to the network but there are too many variables which are not important for the score and agent is finding very local solutions.

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