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  • Blackberry storm - update layout on tilt

    - by sujithRavindran
    Hi, have developed an app for BB storm while tilting the device the background image of the app screen does not matches with the screen size, i have tried with the sublayout method public void sublayout(int width, int height) { //update scrren layout based on orientation if(Display.getOrientation()== Display.ORIENTATION_LANDSCAPE) { invalidate(); } else if(Display.getOrientation()== Display.ORIENTATION_PORTRAIT) { invalidate(); } super.sublayout(width, height); } Still not successfull can any one help to sort out this tilt issue in BB storm Thanks SujithRavindran Rapidvaluesolutions

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  • DatePicker on android

    - by SWE
    I have a problem in DatePicker on android I can't make it smaller than default size This is the XML code which used: <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <DatePicker android:id="@+id/datePicker1" android:layout_width="70dp" android:layout_height="40dp" android:layout_alignParentLeft="true" android:layout_below="@+id/addevent_location" /> </RelativeLayout> Any help please

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  • Simulating the accelerometer event feature in Firefox 3.6?

    - by leeand00
    I just downloaded Firefox 3.6 today and I noticed in the list of new features they have an Orientation API that can detect the direction that your laptop/computer is tilted. This is clearly a hardware feature of some sort; So if you don't have the hardware to do so is there any way of simulating it so that you can test it out on your projects?

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  • width of the bar in Jfreechart

    - by Harish
    Is there a way to adjust the width of the bars in a Barchart.I create my chart with the following code. final JFreeChart chart = ChartFactory.createBarChart("Report", // chart title "Date", // domain axis label "Number", // range axis label dataset, // data PlotOrientation.VERTICAL, // orientation true, // include legend true, // tooltips? false // URLs? );

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  • WPF XAML ComboBox Width

    - by griegs
    I have the following xaml with all the binding removed; <StackPanel Grid.Row="2" Grid.Column="1" Orientation="Horizontal" HorizontalAlignment="Left" Height="20"> <ComboBox x:Name="ddlDay" Width="30"/> If I set the width of the combobox to 200 it works but if I set it to 50 it doesn't size past the default. I'm kinda new to xaml so is this default behavior or what do I do to make the combobox small?

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  • How to add the textviews equally in a Row?

    - by Rakesh
    Hi Guys,i have 5 text views to be added horizontally,and it needs to occupy the displaywidth.When i change the screen orientation,it should change based on it.Is that can be done by Layout or it should be done programmatically Regards Rakesh Shankar.P

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  • WinRT ControlTemplate ItemsPanel

    - by user1427149
    I'm new to WinRT and am trying to create a standard gridview which has a group heading with a number of tiles beneath it. That bit is easy. I'm trying to modify it so that beneath the grid of tiles I can also add a footer using the containers style: <GridView x:Name="itemGridView" AutomationProperties.AutomationId="ItemGridView" AutomationProperties.Name="Grouped Items" Margin="116,0,40,46" ItemsSource="{Binding Source={StaticResource groupedItemsViewSource}}" ItemTemplate="{StaticResource Project200x200ItemTemplate}" SelectionMode="None" IsItemClickEnabled="True" ItemClick="ItemView_ItemClick"> <GridView.ItemsPanel> <ItemsPanelTemplate> <VirtualizingStackPanel Orientation="Horizontal"/> </ItemsPanelTemplate> </GridView.ItemsPanel> <GridView.GroupStyle> <GroupStyle> <GroupStyle.HeaderTemplate> <DataTemplate> <Grid Margin="1,0,0,6"> <Button AutomationProperties.Name="Group Title" Content="{Binding Name}" Click="Header_Click" Style="{StaticResource TextButtonStyle}" FontWeight="{Binding IsSelected, ConverterParameter=FontWeight, Converter={StaticResource BooleanToFontWeightConverter}}" /> </Grid> </DataTemplate> </GroupStyle.HeaderTemplate> <GroupStyle.Panel> <ItemsPanelTemplate> <VariableSizedWrapGrid Background="Red" Orientation="Vertical" Margin="0,0,40,0" /> </ItemsPanelTemplate> </GroupStyle.Panel> <GroupStyle.ContainerStyle> <Style TargetType="GroupItem"> <Setter Property="Template"> <Setter.Value> <ControlTemplate> <StackPanel> <ContentPresenter/> <ItemsPresenter/> <TextBlock Text="*** End of group ***"/> </StackPanel> </ControlTemplate> </Setter.Value> </Setter> </Style> </GroupStyle.ContainerStyle> </GroupStyle> </GridView.GroupStyle> </GridView> This almost works but after adding the container style, the grid of tiles no longer shows... the group header and 'End of group' textblock is showing, but I've lost the tile grid. Can anyone spot what I'm doing wrong...?

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  • WPF Storyboard works well, except for the first time it runs. Why?

    - by sofri
    Hi, I'm doing a Surface Application. And there I have something like a bulletin board where little cards with news on it are pinned on. On click they shall fly out of the board and scale bigger. My storyboard works well, except for the first time it runs. It's not a smooth animation then but it scales to its final size immediately and it's the same with the orientation-property. Just the center-property seems to behave correctly. This is an example for one of my Storyboards doing that: Storyboard stb = new Storyboard(); PointAnimation moveCenter = new PointAnimation(); DoubleAnimationUsingKeyFrames changeWidth = new DoubleAnimationUsingKeyFrames(); DoubleAnimationUsingKeyFrames changeHeight = new DoubleAnimationUsingKeyFrames(); DoubleAnimationUsingKeyFrames changeOrientation = new DoubleAnimationUsingKeyFrames(); moveCenter.From = News1.ActualCenter; moveCenter.To = new Point(250, 400); moveCenter.Duration = new Duration(TimeSpan.FromSeconds(1.0)); moveCenter.FillBehavior = FillBehavior.Stop; stb.Children.Add(moveCenter); Storyboard.SetTarget(moveCenter, News1); Storyboard.SetTargetProperty(moveCenter, new PropertyPath(ScatterViewItem.CenterProperty)); changeWidth.Duration = TimeSpan.FromSeconds(1); changeWidth.KeyFrames.Add(new EasingDoubleKeyFrame(266, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeWidth.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeWidth); Storyboard.SetTarget(changeWidth, News1); Storyboard.SetTargetProperty(changeWidth, new PropertyPath(FrameworkElement.WidthProperty)); changeHeight.Duration = TimeSpan.FromSeconds(1); changeHeight.KeyFrames.Add(new EasingDoubleKeyFrame(400, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeHeight.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeHeight); Storyboard.SetTarget(changeHeight, News1); Storyboard.SetTargetProperty(changeHeight, new PropertyPath(FrameworkElement.HeightProperty)); changeOrientation.Duration = TimeSpan.FromSeconds(1); changeOrientation.KeyFrames.Add(new EasingDoubleKeyFrame(0, KeyTime.FromTimeSpan(new System.TimeSpan(0, 0, 1)))); changeOrientation.FillBehavior = FillBehavior.Stop; stb.Children.Add(changeOrientation); Storyboard.SetTarget(changeOrientation, News1); Storyboard.SetTargetProperty(changeOrientation, new PropertyPath(ScatterViewItem.OrientationProperty)); stb.Begin(this); News1.Center = new Point(250, 400); News1.Orientation = 0; News1.Width = 266; News1.Height = 400; Pin1.Visibility = Visibility.Collapsed; news1IsOutside = true; Scroll1.IsEnabled = true; What's wrong with it?

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  • WPF Linear Fill

    - by Ben
    Hi, I have found some example code that creates a gradient fill in a WPF rectangle control: <Rectangle Height="{Binding ElementName=txtName}" Width="{Binding ElementName=txtName}"> <Rectangle.Fill> <LinearGradientBrush> <GradientStop Color="Silver" Offset="0.0" /> <GradientStop Color="Black" Offset="0.5" /> <GradientStop Color="white" Offset="1.0" /> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> I have some written some code that displays a collection of ListBox's that contain details from MyObject: <UserControl.Resources> <DataTemplate x:Key="CustomerTemplate"> <Border BorderThickness="2" BorderBrush="Silver" CornerRadius="5" Padding="1" Height="50"> <Grid x:Name="thisGrid"> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" > <Image Source="C:\MyImage.jpg" Height="50" Width="100" ></Image> </StackPanel> <Border Grid.Column="1" Margin="0" Padding="0"> <StackPanel Orientation="Vertical"> <TextBlock Name="txtName" Text="{Binding Name}" Background="Silver" Foreground="Black" FontSize="16" FontWeight="Bold" Height="25"/> </StackPanel> </Border> </Grid> </Border> </DataTemplate> </UserControl.Resources> <ListBox ItemsSource="{Binding}" ItemTemplate="{StaticResource CustomerTemplate}" Name="grdList" HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" > </ListBox> I would like to apply the same stlye of fill that i get with the first example, in each of my ListBox's. I can't quite figure out how to do this. Can anyone help? Thanks

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  • Menu Control in Master Page fails to use CSS styles

    - by Shaun
    I'm working on a web application that uses ASP.NET 3.5 and C#. Structurally, I have a master page with a menu control on it. The control serves as my navigation, and it gets its items from a SiteMapDataSource control and a corresponding Web.sitemap file. The problem is that some styles do not render properly when you specify the CssClass property. More specifically, the selected and hover styles don't respond to css styles. Consider the code below: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="Site.master.cs" Inherits="Site" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.or/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>A webpage</title> </head> <body> <form id="form1" runat="server"> <div id="page"> <asp:Menu ID="navMenu" Orientation="Horizontal" StaticMenuStyle-CssClass="staticMenu" StaticMenuItemStyle-CssClass="staticMenuItem" StaticSelectedStyle-CssClass="staticSelectedItem" StaticHoverStyle-CssClass="staticHoverItem" runat="server"> </asp:Menu> <asp:SiteMapDataSource ID="srcSiteMap" runat="server" ShowStartingNode="false" /> <br /> <asp:ContentPlaceHolder id="ContentPlaceHolder1" runat="server"> </asp:ContentPlaceHolder> </div> </form> </body> </html> Suppose I had a corresponding .css file with the following: .staticMenuItem { background-color:Red; } .staticSelectedItem { background-color:Green; } .staticHoverItem { background-color:Blue; } What will happen is that my item backgrounds will properly be red, but my selected item will not be green and the item I'm hovering my mouse over will not be blue. This seems true regardless of whether or not I include the style in the head of the master page or in an external file in default theme as specified in the web.config file. If I specify the styles in the asp.net xml like so: <asp:Menu ID="navMenu" Orientation="Horizontal" runat="server"> <StaticSelectedStyle BackColor="Green" Font-Underline="True" Font-Bold="True" /> <StaticHoverStyle BackColor="Gray" /> </asp:Menu> It appears to work properly in Firefox, but the style is never embedded in the html in Internet Explorer. Odd. Does anybody have any insight into what is causing this problem and how to neatly work around it? I'm aware I might be able to programmically determine the current page and select the corresponding menu item manually so it receives the proper style class, but before I resort to hacking C# and Javascript together to fix this functionality, I'm open to ideas.

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  • iphone cocos2d sprites disappearing

    - by jer
    I've been working on a game and implementing the physics stuff with chipmunk. All was going fine on the cocos2d part until the integration with chipmunk. A bit of background: The game is a game with blocks. Levels are defined in a property list, where positions, size of the blocks, gravitational forces, etc., are all defined for each block to be shown in the level. The problem is with the blocks showing up. I have a method on my BlockLayer class which is part of my game's main scene. Upon creation of the layer, the property list is read, and all the blocks are created. The following method is called to create the blocks: - (void)createBlock:(Block*)block withAssets:(NSBundle*)assets { Sprite* sprite; switch(block.blockColour) { case kBlockColourGreen: sprite = [Sprite spriteWithFile:[assets pathForResource:@"green" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourOrange: sprite = [Sprite spriteWithFile:[assets pathForResource:@"orange" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourRed: sprite = [Sprite spriteWithFile:[assets pathForResource:@"red" ofType:@"png" inDirectory:@"Blocks"]]; break; case kBlockColourBlue: sprite = [Sprite spriteWithFile:[assets pathForResource:@"blue" ofType:@"png" inDirectory:@"Blocks"]]; break; } sprite.position = block.bounds.origin; [self addChild:sprite]; if(block.blockColour == kBlockColourGreen || block.blockColour == kBlockColourRed) space-gravity = cpvmult(cpv(0, 10), 1000); cpVect verts[] = { cpv(-block.bounds.size.width, -block.bounds.size.height), cpv(-block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, block.bounds.size.height), cpv(block.bounds.size.width, -block.bounds.size.height) }; cpBody* blockBody = cpBodyNew([block.mass floatValue], INFINITY); blockBody-p = cpv(block.bounds.origin.x, block.bounds.origin.y); blockBody-v = cpvzero; cpSpaceAddBody(space, blockBody); cpShape* blockShape = cpPolyShapeNew(blockBody, 4, verts, cpvzero); blockShape-e = 0.9f; blockShape-u = 0.9f; blockShape-data = sprite; cpSpaceAddShape(space, blockShape); } With the above code, the sprites never show up. However, if I comment out the "cpSpaceAddBody(space, blockBody);" line, the sprites show up. The position and size of the blocks are stored in the "bounds" property of instances of the Block class, which is a CGRect. Not sure if it's important, but the orientation of the app is in landscape left, and all the coordinates are based on that orientation. Any help would be greatly appreciated.

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  • Auto screen rotation in windows 7 mobile

    - by Nagaraj
    We have developed a application for HTC HD2 mobile, which has windows 7 CE. I have designed application to work for both the orientation (portrait, landscape) Now I wanted to achieve auto screen rotation (portrait to landscape and landscape to portrait) according to the device movement (some thing like iPhone). Can i able to achieve it? if yes how can I? It will be appreciable if you provide me link or sample code.

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  • Ipad SplitViewController navigating to another view

    - by nishantcm
    Hi, I am trying to navigate to a different view in the detailview of the splitviewcontroller. I dont want the new view to display in the split view. I am using this code to change views. This works ok in portrait orientation, but in landscape the split view table view still appears. Can anyone help with this? Next *any = [[Next alloc] initWithNibName:@"Next" bundle:nil]; [self.view addSubview:any.view];

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  • Will <include> override the layout_width/layout_height value?

    - by Johnny
    I have a layout xml file named my_layout.xml, in which the root view's layout_width and layout_height has been specified as 200px. <com.jlee.demo.MyLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="200px" android:layout_height="200px"> If I used this xml to be included in another xml, and specify the layout_width and layout_height as 100px. <include layout="@layout/my_layout" android:layout_width="100px" android:layout_height="100px"/> What would be the real width/height of my_layout?

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  • Non-Standard widget size for Android

    - by heorling
    I have a use-case for a vertical 1x4 home screen widget on android. The supported size is 4x1 ie horizontal. Does anyone know if the vertical version can be implemented? I realize changing screen orientation would scrunch the widget together, which I'm fine with. Even better would be if there was an equivalent to "overflow hidden" in css. Has anyone come across a way to do this?

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  • device rotation without animation?

    - by dot
    I'm trying to have standard interface orientation, but without the animation. I would like to be able to turn the iPhone and have have the view adjusted instantly. I've seen people recommend this function, but it doesn't seem to work. - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return NO; } Any help is greatly appreciated! Thanks!

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  • What arguments do I send a function being called by a button in python?

    - by Jared
    I have a UI, in that UI is 4 text fields and 1 int field, then I have a function that calls to another function based on what's inside of the text fields, this function has (self, *args). My function that is being called to takes five arguments and I don't know what to put in it to make it actually work with my UI because python button's send an argument of their own. I have tried self and *args, but it doesn't work. Here is my code, didn't include most of the UI code since it is self explanatory: def crBC(self, IKJoint, FKJoint, bindJoint, xQuan, switch): ''' You should have a controller with an attribute 'ikFkBlend' - The name can be changed after the script executes. Controller should contain an enum - FK/DYN(0), IK(1). Specify the IK joint, then either the dynamic or FK joint, then the bind joint. Then a quantity of joints to pass through and connect. Tested currently on 600 joints (200 x 3), executed in less than a second. Returns nothing. Please open your script editor for details. ''' import itertools # gets children joints of the selected joint chHipIK = cmds.listRelatives(IKJoint, ad = True, type = 'joint') chHipFK = cmds.listRelatives(FKJoint, ad = True, type = 'joint') chHipBind = cmds.listRelatives(bindJoint, ad = True, type = 'joint') # list is built backwards, this reverses the list chHipIK.reverse() chHipFK.reverse() chHipBind.reverse() # appends the initial joint to the list chHipIK.append(IKJoint) chHipFK.append(FKJoint) chHipBind.append(bindJoint) # puts the last joint at the start of the list because the initial joint # was added to the end chHipIK.insert(0, chHipIK.pop()) chHipFK.insert(0, chHipFK.pop()) chHipBind.insert(0, chHipBind.pop()) # pops off the remaining joints in the list the user does not wish to be blended chHipBind[xQuan:] = [] chHipIK[xQuan:] = [] chHipFK[xQuan:] = [] # goes through the bind joints, makes a blend colors for each one, connects # the switch to the blender for a, b, c in itertools.izip(chHipBind, chHipIK, chHipFK): rotBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'rotate_BC') tranBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'tran_BC') scaleBC = cmds.shadingNode('blendColors', asUtility = True, n = a + 'scale_BC') cmds.connectAttr(switch + '.ikFkSwitch', rotBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', tranBC + '.blender') cmds.connectAttr(switch + '.ikFkSwitch', scaleBC + '.blender') # goes through the ik joints, connects to the blend colors cmds.connectAttr(b + '.rotate', rotBC + '.color1', force = True) cmds.connectAttr(b + '.translate', tranBC + '.color1', force = True) cmds.connectAttr(b + '.scale', scaleBC + '.color1', force = True) # connects FK joints to the blend colors cmds.connectAttr(c + '.rotate', rotBC + '.color2') cmds.connectAttr(c + '.translate', tranBC + '.color2') cmds.connectAttr(c + '.scale', scaleBC + '.color2') # connects blend colors to bind joints cmds.connectAttr(rotBC + '.output', a + '.rotate') cmds.connectAttr(tranBC + '.output', a + '.translate') cmds.connectAttr(scaleBC + '.output', a + '.scale') ------------------- def execCrBC(self, *args): g.crBC(cmds.textField(self.ikJBC, q = True, tx = True), cmds.textField(self.fkJBC, q = True, tx = True), cmds.textField(self.bindJBC, q = True, tx = True), cmds.intField(self.bQBC, q = True, v = True), cmds.textField(self.sCBC, q = True, tx = True)) ------------------- self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) Here is the code causing the problem as requested: import maya.cmds as cmds import jtRigUI.createDummyRig as dum import jtRigUI.createSkeleton as sk import jtRigUI.generalUtilities as gu import jtRigUI.createLegRig as lr import jtRigUI.createArmRig as ar class RUI(dum.Dict, dum.Dummy, sk.Skel, sk.FiSkel, lr.LeanLocs, lr.LegRig, ar.ArmRig, gu.Gutils): def __init__(self, charNameUI, gScaleUI, fingButtonGrp, thumbCheckBox, spineButtonGrp, neckButtonGrp, ikJBC, fkJBC, bindJBC, bQBC, sCBC): rigUI = 'rigUI' if cmds.window(rigUI, exists = True): cmds.deleteUI(rigUI) rigUI = cmds.window(rigUI, t = 'JT Rigging UI', sizeable = False, tb = True, mnb = False, mxb = False, menuBar = True, tlb = True, nm = 5) form = cmds.formLayout() tabs = cmds.tabLayout(innerMarginWidth = 1, innerMarginHeight = 1) rigUIMenu = cmds.menu('Help', hm = True) aboutMenu = cmds.menuItem('about') cmds.popupMenu('about', button = 1) deleteUIMenu = cmds.menu('Delete', hm = True) cmds.menuItem('dummySkeleton') cmds.formLayout(form, edit = True, attachForm = ((tabs, 'top', 0), (tabs, 'left', 0), (tabs, 'bottom', 0), (tabs, 'right', 0)), w = 30) tab1 = cmds.rowColumnLayout('Dummy') #cmds.columnLayout(rowSpacing = 10) #cmds.setParent('..') cmds.frameLayout(l = 'A: Dummy Skeleton Setup', w = 400) self.charNameUI = cmds.textFieldGrp (label="Optional Character Name:", ann="Insert a name for the character or leave empty.", tx = '', w = 1) fingJUI = cmds.frameLayout(l = 'B: Number of Fingers', w = 10) cmds.text('\n', h = 5) self.fingButtonGrp = cmds.radioButtonGrp('fingRadio', p = fingJUI, l = 'Fingers: ', sl = 4, w = 1, numberOfRadioButtons = 4, labelArray4 = ['One', 'Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw5 = [60,60,60,60,60]) self.thumbCheckBox = cmds.checkBoxGrp(l = 'Thumb: ', v1 = True) cmds.text('\n', h = 5) spineJUI = cmds.frameLayout(l = 'C: Number of Spine Joints') cmds.text('\n', h = 5) self.spineButtonGrp = cmds.radioButtonGrp('spineRadio', p = spineJUI, l = 'Spine Joints: ', sl = 2, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Three', 'Five', 'Ten'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) neckJUI = cmds.frameLayout(l = 'D: Number of Neck Joints') cmds.text('\n', h = 5) self.neckButtonGrp = cmds.radioButtonGrp('neckRadio', p = neckJUI, l = 'Neck Joints: ', sl = 0, w = 1, numberOfRadioButtons = 3, labelArray3 = ['Two', 'Three', 'Four'], ct2 = ('left', 'left'), cw4 = [95,95,95,95]) cmds.text('\n', h = 5) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.frameLayout('E: Creation') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nCreate Dummy Skeleton\n', c = self.build) # also have it make char name field grey cmds.text('Elbows and Knees must have bend.', bgc = (0.2,0.2,0.2)) cmds.columnLayout() cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab2 = cmds.rowColumnLayout('Skeleton') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Skeleton Setup') cmds.text('SAVE FIRST: CAN NOT UNDO', bgc = (0.2,0.2,0.2)) cmds.button(l = '\nConvert to Skeleton - Orient - Set LRA\n', c = self.buildSkel) self.gScaleUI = cmds.textFieldGrp (label="Scale Multiplier:", ann="Scale multipler of Character: basis for all further base controllers", tx = '1.0', w = 1, ed = False, en = False, visible = True) cmds.frameLayout('B: Manual Orientation') cmds.text('You must manually check finger, thumb, leg, foot orientation specifically.\nConfirm rest of joints.\nSpine: X aim, Y point backwards from spine, Z to the side.\nFingers: X is aim, Y points upwards, Z to the side - Spread on Y, curl on Z.\nFoot: Pivots on Y, rolls on Z, leans on X.') cmds.columnLayout() cmds.setParent('..') cmds.frameLayout('C: Finalize Creation of Skeleton') cmds.button(l = '\nFinalize Skeleton\n', c = self.finishS) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab3 = cmds.rowColumnLayout('Legs') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Leg Rig Setup') cmds.button(l = '\nGenerate Foot Lean Locators\n', c = self.makeLean) cmds.text('Place on either side of the foot.\nDo not rotate: Automatic orientation in place.') cmds.frameLayout(l = 'B: Rig Legs') cmds.button(l = '\nRig Legs\n', c = self.makeLegs) cmds.setParent('..') cmds.setParent('..') cmds.setParent('..') tab4 = cmds.rowColumnLayout('Arms') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'A: Arm Rig Setup') cmds.button(l = '\nA: Rig Arms\n', c = self.makeArms) cmds.setParent('..') cmds.setParent('..') tab5 = cmds.rowColumnLayout('Spine and Head') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Spine Rig Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Stretchy IK') cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'Stretchy Setup') cmds.setParent('..') cmds.setParent('..') tab6 = cmds.rowColumnLayout('Extras') cmds.scrollLayout(saw = 600, sah = 600, cr = True) cmds.columnLayout(columnAttach = ('both', 5), rowSpacing = 10, columnWidth = 150) cmds.setParent('..') cmds.frameLayout(l = 'General Utitlities') cmds.text('\nHere are all my general utilities for various things') cmds.frameLayout(l = 'Automatic Blend Colors Creation and Connection') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('IK Joint:') cmds.text(l = '') cmds.text('FK/Dyn Joint:') cmds.text(l = '') cmds.text('Bind Joint:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nBlend Quantity:') cmds.text(l = '') cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.text(l = '') cmds.setParent('..') cmds.frameLayout(l = 'Make Spline IK Curve Stretch And Squash') cmds.rowColumnLayout(nc = 5, w = 10) cmds.text('Curve Name:') cmds.text(l = '') cmds.text('Setup Name:') cmds.text(l = '') cmds.text('Joint Quantity:') self.ikJBC = cmds.textField() cmds.text(l = '') self.fkJBC = cmds.textField() cmds.text(l = '') self.bindJBC = cmds.textField() cmds.text(' \nSwitch Control:') cmds.text(l = '') cmds.text(' \nGlobal Control:') cmds.text(l = '') cmds.text(l = '') self.bQBC = cmds.intField() cmds.text(l = '') self.sCBC = cmds.textField() cmds.text(l = '') cmds.button(l = 'Help Docs', c = self.crBC.__doc__) cmds.setParent('..') cmds.button(l = 'Create', c = self.execCrBC) cmds.setParent('..') cmds.showWindow(rigUI) r = RUI('charNameUI', 'gScaleUI', 'fingButtonGrp', 'thumbCheckBox', 'spineButtonGrp', 'neckButtonGrp', 'ikJBC', 'fkJBC', 'bindJBC', 'bQBC', 'sCBC') # last modified at 6.20 pm 29th June 2011

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  • WPF Binding when setting DataTemplate Programically

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    Hi, I'm just starting with Android and can't find how to display a list in my activity. I get some restaurant data from a web service and I'd like to show the results in a list. The activity, the restaurant class and the layout main.xml are shown below. How can I display, for instance, the list of the restaurant names in the ListView 'list' of my layout? thank you Jul public class Atable extends ListActivity { RestaurantList restaurantList; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Here I set restaurantList //Now how can I display, for example, the list of the names of the restaurants } main.xml <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/search" /> <EditText android:id="@+id/search" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1"/> </LinearLayout> <LinearLayout android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ListView android:id="@+id/android:list" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <TextView android:id="@+id/android:empty" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/noresults"/> </LinearLayout> </LinearLayout> Restaurant list class package org.digitalfarm.atable; import java.util.List; public class RestaurantList { private List<Restaurant> restaurants; public List<Restaurant> getRestaurants() { return restaurants; } public void setRestaurants(List<Restaurant> restaurants) { this.restaurants = restaurants; } } Restaurant class package org.digitalfarm.atable; public class Restaurant { private String name; private float latitude; private float longitude; public String getName() { return name; } public void setName(String name) { this.name = name; } public float getLatitude() { return latitude; } public void setLatitude(float latitude) { this.latitude = latitude; } public float getLongitude() { return longitude; } public void setLongitude(float longitude) { this.longitude = longitude; } }

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