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  • Did I choose proper career path? [closed]

    - by Liston Catch
    I am a C# Junior. My company has it's own enterprise documents-flow system written, my job along with 10 other programmers is to write modules/add-ons for it. I am totally bored of this job, I dont like Microsoft's technologies stack (dont hate me here, just subjective), but it's plain boring, enterprise is boring (subjective again, everyone's tastes differ), days on this work last long and I am tired of it. In short - I dont like my job. In my spare time I am doing PHP-development and I totally like it. I am also doing web-design, so I am LAMP-kind of guy who loves his Ubuntu and does design aswell. I know that most programmers don't do design themselves, so some person is either all about design or all about coding, but I enjoy both and do both. I often get interesting sites orders, I love to make whole websites with all the design, I love the feeling of site completeness, I enjoy talking with customers. I like that PHP is simple and skill cap is lower than one of java, meaning I can become expert in it after some years. But C# (and J2EE also) pay more, and I am doing really good in C#. But I dont like it. I can go for J2EE, platform itself seems more fun to me rather than .NET, but EE development is still boring to me. But it seems higher payed, easier to find job (since PHP is too common for its easiness. But if you are expert in something it doesnt matter, right? Just a higher skillcap.) Question: I want to go on with freelance. I want to have an opportunity to start my own startup in web. Actually I have a browser-game already written by myself, it earns me around 500$ per month which I am really proud of since I am 21 only and still noob in coding. I want to find part-time PHP job. 3 days per week so I can get some stable income, I can work in team and learn from them, social factor matters aswell as ensurance and diversity. I also want my total income (freelance + part-time job + own startup maybe)to be not too much less than one I have working in EE development sector. Maximum of 25% lower, but not more. Is it all possible if I stick with web-development (LAMP + HTML/CSS/JS/Jquery/AJAX)? Or is it easier to reach my goals with EE development?

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  • Recommended learning path?

    - by stairmast0r
    First, my current standing: I know C++ at an.. advanced beginner level? I've gone through a book, I know the syntax well enough, I know a fair amount of standard library functions, and I've programmed some simple console stuff with it. I'd probably be able to program more with it if I knew how to structure a program, but I just can't seem to wrap my head around the whole concept of structuring something remotely complex. I've messed around with Java for a day or two, and the syntax was extremely easy to get the hang of, except that I didn't really know any functions. I'm plenty willing to learn, and to work hard to do so, but I don't really know where to go from here. Now, at the risk of sounding cliche, what I'd like to become is someone like the great three of id; Carmack, Romero, and Abrash. To be considered a genius. I believe anything can be learned, and nothing mentally limits anyone except lack of desire to learn. But I don't know how to learn this. They learned by doing, and making do with what resources they had. On the other hand, I have access to almost any books I want, access to the internet, and access to a more than capable computer and software. Should I learn more languages? Assembly? LISP? BASIC? Haskell? Should I dive straight into advanced topics like OpenGL? Or should I wait until I feel I've come closer to mastering the simpler things, like console programs, first? Should I follow tutorials? Should I follow books? Should I just dive into writing something and follow a reference manual as I go? What order should I do all this in? How should I do it? I want to completely master this; to be considered a genius. The most perfect career I can imagine is to start the next id. I have the drive to do it, I just don't know where to begin...

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  • Professional SEO - Path to a Successful Online Business

    A lot of businesses don't have the right marketing strategy in promoting their products and services. Whether the business is on a store, mall, online or even home based, it is important that you know how to reach your customers. This is why getting professional SEO companies to help you is vital.

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  • Firefox: Can I use a relative path in the BASE tag?

    - by Aaron Digulla
    I have a little web project where I have many pages and an index/ToC file. The toc file is at the root of my project in toc.html. The pages are spread over a couple of subdirectories and include the toc with an iframe. The project doesn't need a web server, so I can create the HTML in a directory and browse it in my browser. The problem is that I'm running into XSS issues when JavaScript from the toc.html wants to call a function in a page (violation of the same origin policy). So I added base tags in the header with a relative URL to the directory in which toc.html. This works for Konqueror but in Firefox, I have to use absolute paths or the toc won't even display :( Here is an example: <?xml version='1.0' encoding='utf-8' ?> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <base href="../" target="_top" /> <title>Project 1</title> </head> <body> <iframe class="toc" frameborder="0" src="toc.html"> </iframe> </body> </html> This is file is in a subdirectory page. Firefox won't even load it, saying that it can't find page/toc.html. Is there a workaround? I would really like to avoid absolute paths in my export to keep it the same everywhere (locally and when I upload it on the web server later).

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  • Ninject Given Path's format is not supported

    - by David Osborn
    The Ninject initialization works fine when i run my application directly from VS2010, but if I deploy the application to our custom "plugin" environment I get this error when I run the app and it tries to initialize Ninject. Error during initialization The given path's format is not supported. ERROR : The given path's format is not supported. Type : NotSupportedException Location: System.String CanonicalizePath(System.String, Boolean) Stack Trace: at System.Security.Util.StringExpressionSet.CanonicalizePath(String path, Boolean needFullPath) at System.Security.Util.StringExpressionSet.CreateListFromExpressions(String[] str, Boolean needFullPath) at System.Security.Permissions.FileIOPermission.AddPathList(FileIOPermissionAccess access, AccessControlActions control, String[] pathListOrig, Boolean checkForDuplicates, Boolean needFullPath, Boolean copyPathList) at System.Security.Permissions.FileIOPermission..ctor(FileIOPermissionAccess access, String[] pathList, Boolean checkForDuplicates, Boolean needFullPath) at System.IO.Path.GetFullPath(String path) at Ninject.Modules.ModuleLoader.NormalizePath(String path) at Ninject.Modules.ModuleLoader.GetFilesMatchingPattern(String pattern) at Ninject.Modules.ModuleLoader.b_0(String pattern) at System.Linq.Enumerable.d_142.MoveNext() at System.Linq.Lookup2.Create[TSource](IEnumerable1 source, Func2 keySelector, Func2 elementSelector, IEqualityComparer1 comparer) at System.Linq.GroupedEnumerable3.GetEnumerator() at Ninject.Modules.ModuleLoader.LoadModules(IEnumerable1 patterns) at Ninject.KernelBase.Load(IEnumerable`1 filePatterns) at Ninject.KernelBase..ctor(IComponentContainer components, INinjectSettings settings, INinjectModule[] modules) at Ninject.KernelBase..ctor(INinjectModule[] modules) at MyApp.Ioc.ResolveType.Initialize() at MyApp.Program.Run()

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  • Specifying a relative path in web.xml when debugging a servlet with Eclipse's WTP Tomcat Server?

    - by ilitirit
    I'm trying to specify a relative directory in the web.xml file. I basically want it to read the "data" folder underneath "web-inf", but nothing I've tried seems to work. "/data" translates to the data folder in the root directory (I'm using windows). "data" translates to "C:\Program Files\Eclipes\data" "${CATALINA_HOME}/[etc...]" doesn't seem to work either. Any ideas?

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  • Save batch file path to local harddisk

    - by Brian
    Hi, I have a batch file that is Run when a selfextraction file is executed. The self extracted files must be copied to to specefic place on the harddisc. In the batch file the user is asked where the path is (if it's not located the default place) Part of the batch file: @ECHO OFF IF EXIST "C:\Program Files\program\program.exe". ( set PROGRAMPATH=C:\Program Files\ ) ELSE ( echo Program folder was not found. Please enter the path for Program set /p PROGRAMPATH=Path: ) echo Copying data to "%PROGRAMPATH%"... copy /Y "*.txt" "%PROGRAMPATH%" Now for my question. If a user then enters a new path, is it possible to save that path. So when he executes the self extraction packagde again, it could remember that new path?

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  • How do I know which include path will be used in PHP?

    - by Joe Majewski
    When I run phpinfo() and look by the Configuration category under PHP Core, I see a directive titled include_path, with a local value and a master value. In this case, my local value is set to .: ./include: ../include: /usr/share/php: /usr/share/php/smarty: /usr/share/pear and my master value is set to .: /usr/share/php: /usr/share/pear: /usr/share/php/pear: /usr/share/php/smarty The reason I am trying to learn how this works is because there is a file in the system I am working on titled Smarty.class.php, which I'm sure sounds very familiar to anyone who uses Smarty Templating Engine. One of the PHP files has the following includes: require_once("Smarty.class.php"); require_once("user_info_class.inc"); The file user_info_class.inc is in the same directory as the file making the include, which makes perfect sense to me, and is the way that I've always referenced files. I decided that I wanted to open up the Smarty.class.php file and had assumed it would be in the same directory, but it was not. After doing a bit of digging, I discovered those php_ini variables, and was finally able to locate the file in the directory usr/share/php/smarty/. So it would seem that when making an include, it follows some sort of order between the Local and Master values for the include_path. Assuming that my deductions were correct thus far, can someone explain the order in which PHP searches for the files to be included?

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  • @Path and regular expression (Jersey/REST)

    - by Castanho
    Hi there! I'm using Jersey in a REST project and I'm needing to use regular expression. Digging about it is simple like: @Path("/resources) public class MyResource { @GET @Path("{subResources:.*}/bar") public String get() {...} } But, I'm only capable of using regex if in my @Path contains a variable or text value, example: @Path("{SubResource1}/{subResources:.*}/bar") Or @Path("hardCodeString/{subResources:.*}/bar") Today I could run with this solution of a variable, but is not oK for my perspective. Question Does anyone have worked with something related? I'm doing something wrong? I think that this could be a bug, when working with more then one @Path, one in the Class and other in the Method. Any tips is appreciated! Regards

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  • Why is Reinforcement Learning so rarely used in pathfinding?

    - by doug
    The venerable shortest-path graph theoretic algorithm A* and subsequent improvements (e.g., Hierarchical Annotated A*) is clearly the technique of choice for pathfinding in game development. Instead, it just seems to me that RL is a more natural paradigm to move a character around a game space. And yet I'm not aware of a single game developer who has implemented a Reinforcement Learning-based pathfinding engine. (I don't infer from this that the application of RL in pathfinding is 0, just that it's very small relative to A* and friends.) Whatever the reason, it's not because these developers are unaware of RL, as evidenced by the fact that RL is frequently used elsewhere in the game engine. This question is not a pretext for offering an opinion on RL in pathfinding; in fact, i am assuming that the tacit preference for A* et al. over RL is correct--but that preference is not obviously to me and i'm very curious about the reason for it, particularly from anyone who has tried to use RL for pathfinding.

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  • Good baseline size for an A* Search grid?

    - by Jo-Herman Haugholt
    I'm working on a grid based game/prototype with a continuous open map, and are currently considering what size to make each segment. I've seen some articles mention different sizes, but most of them is really old, so I'm unsure how well they map to the various platforms and performance demands common today. As for the project, it's a hybrid of 2D and 3D, but for path-finding purposes, the majority of searches would be approximately 2D. From a graphics perspective, the minimum segment size would be 64x64 in the XZ plane to minimize loaded segments while ensuring full screen coverage. I figure pathfinding would be an important indicator of maximum practical size.

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  • Should pathfinder in A* hold closedSet and openedSet or each object should hold its sets?

    - by Patryk
    I am about to implement A* pathfinding algorithm and I wonder how should I implement this - from the point of view of architecture. I have the pathfinder as a class - I think I will instantiate only one object of this class (or maybe make it a Singleton - this is not so important). The hardest part for me is whether the closedSet and openedSet should be attached to objects that can find the path for them or should be stored in pathfinder class ? I am opened to any hints and critique whatsoever. What is the best practice considering pathfinding in terms of design ?

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  • How should I replan A*?

    - by Gregory Weir
    I've got a pathfinding boss enemy that seeks the player using the A* algorithm. It's a pretty complex environment, and I'm doing it in Flash, so the search can get a bit slow when it's searching over long distances. If the player was stationary, I could just search once, but at the moment I'm searching every frame. This takes long enough that my framerate is suffering. What's the usual solution to this? Is there a way to "replan" A* without redoing the entire search? Should I just search a little less often (every half-second or second) and accept that there will be a little inaccuracy in the path?

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  • What kind of steering behaviour or logic can I use to get mobiles to surround another?

    - by Vaughan Hilts
    I'm using path finding in my game to lead a mob to another player (to pursue them). This works to get them overtop of the player, but I want them to stop slightly before their destination (so picking the penultimate node works fine). However, when multiple mobs are pursuing the mobile they sometimes "stack on top of each other". What's the best way to avoid this? I don't want to treat the mobs as opaque and blocked (because they're not, you can walk through them) but I want the mobs to have some sense of structure. Example: Imagine that each snake guided itself to me and should surround "Setsuna". Notice how both snakes have chosen to prong me? This is not a strict requirement; even being slightly offset is okay. But they should "surround" Setsuna.

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  • AI control for a ship with physics model

    - by Petteri Hietavirta
    I am looking for ideas how to implement following in 2D space. Unfortunately I don't know much about AI/path finding/autonomous control yet. Let's say this ship can move freely but it has mass and momentum. Also, external forces might affect it (explosions etc). The player can set a target for the ship at any time and it should reach that spot and stop. Without physics this would be simple, just point to the direction and go. But how to deal with existing momentum and then stopping on the spot? I don't want to modify ship's placement directly. edit: Just to make clear, the physics related math of the ship itself is not the problem.

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  • How do I Set PATH in /etc/profile.d?

    - by Rodrigo Sasaki
    I'm using zsh as my shell, and I'm trying to configure my environment. I usually define my $JAVA_HOME variable by creating a file: /etc/profile.d/java.sh with the following content export JAVA_HOME=/path/to/jdk export PATH=$JAVA_HOME/bin:$PATH then I logout and back in, and it all works, but for some reason the PATH variable is not set. It recognizes JAVA_HOME, but not the new PATH, see this terminal snippet: ~ echo $JAVA_HOME /usr/lib/jvm/jdk1.8.0_05 ~ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games and I confirmed it by trying to run a command form the jvm ~ java -version zsh: command not found: java the PATH doesn't include the $JAVA_HOME as it should. is there something else I should check? EDIT I have checked that if I run source /etc/profile.d/java.sh it all runs correctly and my variables get set as they should, but shouldn't the scripts in /etc/profile.d run automatically?

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  • Seek Steering Behavior with Target Direction for Group of Fighters

    - by SebastianStehle
    I am implementing steering algorithms with group management for spaceships (fighters). I select a leader and assign the target positions for the other spaceships based on the target position of the leader and an offset. This works well. But when my spaceships arrive they all have a different direction. I want them to keep to look in the same direction (target - start). I also want to combine this behavior with a minimum turning radius that is based on the speed. The only idea I have is to calculate a path for each spaceship with an point before the target position, so the ships have some time left to turn into the right position. But I dont know if this is a good idea. I guess there will be a lot of rare cases where this can cause a problem. So the question is, if anybody knows how to solve this problem and has some (simple code) or pseudocode for me or at least some good explanation.

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  • Low CPU/Memory/Memory-bandwith Pathfinding (maybe like in Warcraft 1)

    - by Valmond
    Dijkstra and A* are all nice and popular but what kind of algorithm was used in Warcraft 1 for pathfinding? I remember that the enemy could get trapped in bowl-like caverns which means there were (most probably) no full-path calculations from "start to end". If I recall correctly, the algorithm could be something like this: A) Move towards enemy until success or hitting a wall B) If blocked by a wall, follow the wall until you can move towards the enemy without being blocked and then do A) But I'd like to know, if someone knows :-) [edit] As explained to Byte56, I'm searching for a low cpu/mem/mem-bandwidth algo and wanted to know if Warcraft had some special secrets to deliver (never seen that kind of pathfinding elsewhere), I hope that that is more concordant with the stackexchange rules.

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  • How to link to a subfolder of a share?

    - by Nicolas Raoul
    On my Windows XP server, a folder called Share2 is shared. It contains a subfolder called folder3. The guest account is protected by a password, which means network users have to type the guest password to access it. When a user types \\server\Share2 in his file explorer, he is prompted for a password. When a user types \\server\Share2\folder3 in his file explorer, an error appears. He is not even prompted for a password. This is problematic because I want to link to this particular folder. How can I link to folder3? Notes: - Both Desktop shortcuts and HTML links in IE7/8 give an error if I link to folder3, but work if I just link to Share2. - Using the file:// syntax instead of the \\ syntax leads to the same results. - Password setting per http://www.lancelhoff.com/how-to-password-protect-a-shared-folder - Not using "Simple File Sharing" - The error message is ???????????????????????? which means "could not find it. check the path and try again". No English Windows around to try, sorry! It is easy to reproduce the problem though, so can anyone post the English error message for the sake of searchability? Thanks!

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