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  • Missing templates after re-installing VS 2008

    - by ray247
    I installed VS 2008 and I installed .NET 3.5 SP1 and I got all templates. Then, I had to uninstall VS 2008 (please don't ask why) without uninstalling .NET Framework 3.5 SP1 or anything else. After that, I re-installed VS 2008 back, then I open up VS 2008 and found that when I add a new item the Entity Framework template is not among the list anymore. Could someone please help on how to resolve this problem? Thank you so much! Ray.

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  • How to sort a gridview once a radio button is selected

    - by metashockwave
    I'm trying to sort records in the gridview right after a radio button is selected. My approach is with the dataview, but because the dataset variable doesn't survive a round trip to the server, I don't know how to make this happen. please help! Public Sub GetCustomers() db.RunProcedure("usp_customers_get_all") db.doSort(radList.SelectedValue) gvCustomers.DataSource = db.MyView End Sub Protected Sub radList_SelectedIndexChanged(ByVal sender As Object, ByVal e As System.EventArgs) Handles radList.SelectedIndexChanged If radList.SelectedValue = 0 Then db.doSort(0) gvCustomers.DataSource = db.MyView End If If radList.SelectedValue = 1 Then db.doSort(1) gvCustomers.DataSource = db.MyView End If End Sub Public Sub doSort(ByVal strIn As Integer) If strIn = 0 Then MyView.Sort = "lastname, firstname" Else MyView.Sort = "username" End If End Sub Public Sub RunProcedure(ByVal strName As String) Dim objConnection As New SqlConnection(mstrConnection) Dim mdbDataAdapter As New SqlDataAdapter(strName, objConnection) Try mdbDataAdapter.SelectCommand.CommandType = CommandType.StoredProcedure Me.mDataset.Clear() mdbDataAdapter.Fill(mDataset, "tblCustomers") MyView.Table = mDataset.Tables("tblCustomers") Catch ex As Exception Throw New Exception("stored procedure is " & strName.ToString & " error is " & ex.Message) End Try End Sub

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  • False sense of security with `snprintf_s`

    - by xtofl
    MSVC's "secure" sprintf funcions have a template version that 'knows' the size of the target buffer. However, this code happily paints 567890 over the stack after the end of bytes... char bytes[5]; _snprintf_s( bytes, _TRUNCATE, "%s", "1234567890" ); Any idea what I do wrong, or is this a known bug? (I'm working in VS2005 - didn't test in 2008 or 2010)

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  • error LNK2001: unresolved external symbol

    - by numerical25
    I am receiving this error >GXRenderManager.obj : error LNK2001: unresolved external symbol "private: static class GXRenderer * GXRenderManager::renderDevice" (?renderDevice@GXRenderManager@@0PAVGXRenderer@@A) The following is my code... GXDX.h class GXDX: public GXRenderer { public: void Render(); void StartUp(); }; GXGL.h class GXGL: public GXRenderer { public: void Render(); void StartUp(); }; GXRenderer class GXRenderer { public: virtual void Render() = 0; virtual void StartUp() = 0; }; GXRenderManager.h #ifndef GXRM #define GXRM #include <windows.h> #include "GXRenderer.h" #include "GXDX.h" #include "GXGL.h" enum GXDEVICE { DIRECTX, OPENGL }; class GXRenderManager { public: static int Ignite(GXDEVICE); private: static GXRenderer *renderDevice; }; #endif GXRenderManager.cpp #include "GXRenderManager.h" int GXRenderManager::Ignite(GXDEVICE DeviceType) { switch(DeviceType) { case DIRECTX: GXRenderManager::renderDevice = new GXDX; return 1; break; case OPENGL: GXRenderManager::renderDevice = new GXGL; return 1; break; default: return 0; } } main.cpp #include "GXRenderManager.h" int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { return 0; } I am not trying to get it to do anything. I am just trying to compile with no errors. I am new with all this so if anyone can give me a hand. that will be great. thanks

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  • Adding Class instance as a new Row in DataGridView (c#)

    - by Amit Shah
    Hi All, I have a class say [Serializable] public class Answer { [DisplayName("ID")] public string ID { get; set; } [DisplayName("Value")] public string Value { get; set; } } and I have a datagridview with bounded columns to the above class. instances of this class Answer are created dynamically as and when required. How do I update datagridview when each and every instance of class is created. is it possible to do something of this sort. dataGridView.Rows.Add(classInstance); Thanks in Advance, Amit

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  • New projects not built when target platform is set explicitly

    - by stiank81
    I create a new solution with one project, and then change the target platform from "Any CPU" to "x86". After this new projects added doesn't get built by default, and their target platform doesn't follow the global settings. Why?! Looking at the configuration manager new projects added are not checked to "Build", and they get target platform "Any CPU" instead of the globally set x86. Why is this happening? I expect new projects too to get the globally set and defined x86 target platform.. Some things I've tried: Toggle global platform back to Any CPU, and then to x86 again. No change.. Choosing platform explicitly for the new project. x86 is not available in the list, and when I say <New..> and try adding it I'm not allowed as ".. a solution platform with the same name already exists.". On the build properties for the new project I can't change the platform in the Configuration section, but I can set "Platform target" to x86 in the General section. It is however not clear whether this actually makes a difference, and it wouldn't respond if I change the target platform globally later. Initially I thought this was a problem from converting my solution from VS2008 to VS2010, but the problem applies both places. I.e. when I create a solution in VS2008 and just stay in VS2008 I still get the problem.

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  • why must you provide the keyword const in operator overloads

    - by numerical25
    Just curious on why a param has to be a const in operation overloading CVector& CVector::operator= (const CVector& param) { x=param.x; y=param.y; return *this; } couldn't you have easily done something like this ?? CVector& CVector::operator= (CVector& param) //no const { x=param.x; y=param.y; return *this; } Isn't when something becomes a const, it is unchangeable for the remainder of the applications life ?? How does this differ in operation overloading ???

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  • what is a virtual adapter

    - by numerical25
    I hear the term virtual adapter from time to time. But not exactly sure what it is. I can't exactly find a good definition online. Is there an exact definition for a virtual adapter. If so, what is it. Or what does it usually mean ?

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  • error C2146: syntax error : missing ';' before identifier 'g_App'

    - by numerical25
    I wish c++, was a little more specific on the messages they give. The following error is being thrown in the document below main.h #ifndef main_h #define main_h //includes #include <windows.h> #include <commctrl.h> #include <d3d9.h> #include <fstream> #include "capplication.h" //constants #define TITLE "D3D Tut 01: Create Window" #define WINDOW_X 350 #define WINDOW_Y 320 //Button ID's #define ID_START 1 #define ID_CANCEL 2 //globals extern CApplication g_App; //function prototypes LRESULT CALLBACK WindowProcedure(HWND,UINT,WPARAM,LPARAM); #endif The only header file that could possible throw this error is the capplication.h. given below capplication.h #ifndef capplication_h #define capplication_h #include"main.h" class CApplication { public: CApplication(void); ~CApplication(void); void InitWindow(void); void SaveSettings(void); void LoadSettings(void); void KillWindow(void); inline bool GetWindowStatus(void) { return m_bRunningWindow; } inline HWND GetWindowHandle(void) { return m_hWindow; } inline void SetWindowStatus(bool bRunningWindow) { m_bRunningWindow = bRunningWindow; } private: bool m_bRunningWindow; HWND m_hWindow, m_hBtnStart, m_hBtnCancel, m_hLblResolution, m_hCbResolution, m_hLblBackBuffer, m_hCbBackBuffer, m_hLblDepthStencil, m_hCbDepthStencil, m_hLblVertexProcessing, m_hCbVertexProcessing, m_hLblMultiSampling, m_hCbMultiSampling, m_hLblAnisotropy, m_hCbAnisotropy; DWORD m_dwWidth, m_dwHeight, m_dwVertexProcessing, m_dwAnisotropy; D3DFORMAT m_ColorFormat, m_DepthStencilFormat; D3DMULTISAMPLE_TYPE m_MultiSampling; }; #endif Besides that, the only suspicious thing I see is fstream given in the first code. I did have it as fstream.h But VC++ was not recognizing it so I was told to remove the h and I did. now I am down to this error. and I have no clue what it could be. Possibly something obvious

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  • OpenMP implementations in VC++ 2008, 2010

    - by John
    Depending on implementation, OMP can be quite useful to parallelize fairly arbitrary bits of code - e.g a parallel section inside a method that calls two independent methods - or it can be bad. It depends on how threads are created/cached, I think. How does the VC++ 2008 implementation work? And is the 2010 implementation significantly different in terms of features and performance/flexibility?

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  • VS2010 and VS2008 together in a Team

    - by MNZ
    Hi, I'm in a team that all members have VS2008 installed on their machine, we have tortois svn as source control system. Is there a solution that I can work with them with VS2010 installed on my machine? Or I have to install VS2008 to work with the other members? thanks.

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  • Does Microsoft make available the .obj files for its CRT versions to enable whole program optimizati

    - by Leeks and Leaks
    Given the potential performance improvements from LTCG (link time code generation, or whole program optimization), which requires the availability of .obj files, does Microsoft make available the .obj files for the various flavors of its MSVCRT releases? One would think this would be a good place for some potential gain. Not sure what they have to lose since the IL that is generated in the .obj files is not documented and processor specific.

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  • Porting VS2005 project to VS2008

    - by lucavb
    i need to port a VS2005 Project (.NET2) to a VS2008 (.NET3.5) (or to VS2010 .NET4 not yet defined). The project is composed by: resources and configuration files (VS project files, like: .settings .vbproj .myapp .config .xconfig .Designer.vb); a lot of VB codes; xsc, xsd, xss and xsx files; a lot of Crystal reports for VS2005; graphical resources. The application take data in order to generate reports from more DB SQL Server 2005 istances. What is the best way to approach to a migration activity? Is there an internal migration tool? If yes, what's the best practice to use it? Which kind of files will be automatically ported to the new VS version? Thanks in advance for all the provided information

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  • refactoring my code. My headers (Header Guard Issues)

    - by numerical25
    I had a post similar to this awhile ago based on a error I was getting. I was able to fix it but since then I been having trouble doing things because headers keep blocking other headers from using code. Honestly, these headers are confusing me and if anyone has any resources that will address these types of issues, that will be helpful. What I essentially want to do is be able to have rModel.h be included inside RenderEngine.h. every time I add rModel.h to RenderEngine.h, rModel.h is no longer able to use RenderEngine.h. (rModel.h has a #include of RenderEngine.h as well). So in a nutshell, RenderEngine and rModel need to use each others functionalities. On top of all this confusion, the Main.cpp needs to use RenderEngine. stdafx.h #include "targetver.h" #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers // Windows Header Files: #include <windows.h> // C RunTime Header Files #include <stdlib.h> #include <malloc.h> #include <memory.h> #include <tchar.h> #include "resource.h" main.cpp #include "stdafx.h" #include "RenderEngine.h" #include "rModel.h" // Global Variables: RenderEngine go; rModel *g_pModel; ...code........... rModel.h #ifndef _MODEL_H #define _MODEL_H #include "stdafx.h" #include <vector> #include <string> #include "rTri.h" #include "RenderEngine.h" ........Code RenderEngine.h #pragma once #include "stdafx.h" #include "d3d10.h" #include "d3dx10.h" #include "dinput.h" #include "rModel.h" .......Code......

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  • how to find file's path according to filename?

    - by Phsika
    how to find file's path according to filename? i need to find file's path according to file name sample code: string path= System.IO.Directory.GetDirectories(@"c:\", "kategori",System.IO.SearchOption.AllDirectories).First(); But i need : string path= System.IO.Directory.GetDirectories(@"anyFolder", "kategori",System.IO.SearchOption.AllDirectories).First();

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  • Integrating Flickr with ASP.Net application

    - by sreejukg
    Flickr is the popular photo management and sharing application offered by yahoo. The services from flicker allow you to store and share photos and videos online. Flicker offers strong API support for almost all services they provide. Using this API, developers can integrate photos to their public website. Since 2005, developers have collaborated on top of Flickr's APIs to build fun, creative, and gorgeous experiences around photos that extend beyond Flickr. In this article I am going to demonstrate how easily you can bring the photos stored on flicker to your website. Let me explain the scenario this article is trying to address. I have a flicker account where I upload photos and share in many ways offered by Flickr. Now I have a public website, instead of re-upload the photos again to public website, I want to show this from Flickr. Also I need complete control over what photo to display. So I went and referred the Flickr documentation and there is API support ready to address my scenario (and more… ). FlickerAPI for ASP.Net To Integrate Flicker with ASP.Net applications, there is a library available in CodePlex. You can find it here http://flickrnet.codeplex.com/ Visit the URL and download the latest version. The download includes a Zip file, when you unzip you will get a number of dlls. Since I am going to use ASP.Net application, I need FlickrNet.dll. See the screenshot of all the dlls, and there is a help file available in the download (.chm) for your reference. Once you have the dll, you need to use Flickr API from your website. I assume you have a flicker account and you are familiar with Flicker services. Arrange your photos using Sets in Flickr In flicker, you can define sets and add your uploaded photos to sets. You can compare set to photo album. A set is a logical collection of photos, which is an excellent option for you to categorize your photos. Typically you will have a number of sets each set having few photos. You can write application that brings photos from sets to your website. For the purpose of this article I already created a set Flickr and added some photos to it. Once you logged in to Flickr, you can see the Sets under the Menu. In the Sets page, you will see all the sets you have created. As you notice, you can see certain sample images I have uploaded just to test the functionality. Though I wish I couldn’t create good photos so please bear with me. I have created 2 photo sets named Blue Album and Red Album. Click on the image for the set, will take you to the corresponding set page. In the set “Red Album” there are 4 photos and the set has a unique ID (highlighted in the URL). You can simply retrieve the photos with the set id from your application. In this article I am going to retrieve the images from Red album in my ASP.Net page. For that First I need to setup FlickrAPI for my usage. Configure Flickr API Key As I mentioned, we are going to use Flickr API to retrieve the photos stored in Flickr. In order to get access to Flickr API, you need an API key. To create an API key, navigate to the URL http://www.flickr.com/services/apps/create/ Click on Request an API key link, now you need to tell Flickr whether your application in commercial or non-commercial. I have selected a non-commercial key. Now you need to enter certain information about your application. Once you enter the details, Click on the submit button. Now Flickr will create the API key for your application. Generating non-commercial API key is very easy, in couple of steps the key will be generated and you can use the key in your application immediately. ASP.Net application for retrieving photos Now we need write an ASP.Net application that display pictures from Flickr. Create an empty web application (I named this as FlickerIntegration) and add a reference to FlickerNet.dll. Add a web form page to the application where you will retrieve and display photos(I have named this as Gallery.aspx). After doing all these, the solution explorer will look similar to following. I have used the below code in the Gallery.aspx page. The output for the above code is as follows. I am going to explain the code line by line here. First it is adding a reference to the FlickrNet namespace. using FlickrNet; Then create a Flickr object by using your API key. Flickr f = new Flickr("<yourAPIKey>"); Now when you retrieve photos, you can decide what all fields you need to retrieve from Flickr. Every photo in Flickr contains lots of information. Retrieving all will affect the performance. For the demonstration purpose, I have retrieved all the available fields as follows. PhotoSearchExtras.All But if you want to specify the fields you can use logical OR operator(|). For e.g. the following statement will retrieve owner name and date taken. PhotoSearchExtras extraInfo = PhotoSearchExtras.OwnerName | PhotoSearchExtras.DateTaken; Then retrieve all the photos from a photo set using PhotoSetsGetPhotos method. I have passed the PhotoSearchExtras object created earlier. PhotosetPhotoCollection photos = f.PhotosetsGetPhotos("72157629872940852", extraInfo); The PhotoSetsGetPhotos method will return a collection of Photo objects. You can just navigate through the collection using a foreach statement. foreach (Photo p in photos) {     //access each photo properties } Photo class have lot of properties that map with the properties from Flickr. The chm documentation comes along with the CodePlex download is a great asset for you to understand the fields. In the above code I just used the following p.LargeUrl – retrieves the large image url for the photo. p.ThumbnailUrl – retrieves the thumbnail url for the photo p.Title – retrieves the Title of the photo p.DateUploaded – retrieves the date of upload Visual Studio intellisense will give you all properties, so it is easy, you can just try with Visual Studio intellisense to find the right properties you are looking for. Most of hem are self-explanatory. So you can try retrieving the required properties. In the above code, I just pushed the photos to the page. In real time you can use the retrieved photos along with JQuery libraries to create animated photo galleries, slideshows etc. Configuration and Troubleshooting If you get access denied error while executing the code, you need to disable the caching in Flickr API. FlickrNet cache the photos to your local disk when retrieved. You can specify a cache folder where the application need write permission. You can specify the Cache folder in the code as follows. Flickr.CacheLocation = Server.MapPath("./FlickerCache/"); If the application doesn’t have have write permission to the cache folder, the application will throw access denied error. If you cannot give write permission to the cache folder, then you must disable the caching. You can do this from code as follows. Flickr.CacheDisabled = true; Disabling cache will have an impact on the performance. Take care! Also you can define the Flickr settings in web.config file.You can find the documentation here. http://flickrnet.codeplex.com/wikipage?title=ExampleConfigFile&ProjectName=flickrnet Flickr is a great place for storing and sharing photos. The API access allows developers to do seamless integration with the photos uploaded on Flickr.

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  • T-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers

    - by joycsharp
    I just released an open source project at codeplex, which includes a set of T-4 templates to enable you to build logical layers (i.e. DAL/BLL) with just few clicks! The logical layers implemented here are  based on Entity Framework 4.0, ASP.NET Web Form Data Bound control friendly and fully unit testable. In this open source project you will get Entity Framework 4.0 based T-4 templates for following types of logical layers: Data Access Layer: Entity Framework 4.0 provides excellent ORM data access layer. It also includes support for T-4 templates, as built-in code generation strategy in Visual Studio 2010, where we can customize default structure of data access layer based on Entity Framework. default structure of data access layer has been enhanced to get support for mock testing in Entity Framework 4.0 object model. Business Logic Layer: ASP.NET web form based data bound control friendly business logic layer, which will enable you few clicks to build data bound web applications on top of ASP.NET Web Form and Entity Framework 4.0 quickly with great support of mock testing. Download it to make your web development productive. Enjoy!

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  • Unable to install Visual Studio 2005 on Windows 7

    - by lopez
    After downloading Visual Studio 2005 SP1 and Visual Studio 2005 Upgrade for Vista to install Visual Studio 2005 on Windows 7, when I tried to intall Visual Studio 2005 SP1, I got this error message: The up patch cannot be installed by the windows installer service because the program to be upgraded is missing, or the upgrade patch may update a different version of program. Verify that the program to be updated exist on your computer and you have correct upgrade patch I have saved VS80sp1-KB926601-X86-ENU (1) and VS80sp1-KB932232-X86-ENU on the D: drive. What should I do to install Visual Studio 2005 on Windows 7?

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  • Can I use the newer versions of Visual Studio to do "old" things?

    - by Ptah- Opener of the Mouth
    I have several ATL/COM-based DLLs that I've been using Visual C++ 6.0 on. I require a couple of "old" things out of the generated DLLs: (1) They must be compatible with projects developed in Visual Basic 6.0 (the old VB6, emphatically not VB.Net). (2) They must be compatible with old operating systems - minimum Windows 98 SE. To be clear, I mean they must run on such OSes, not that I would have to be able to develop them on a machine running such an OS. I am sick of Visual Studio 6.0. Converting to Dot Net (or any other major change like that) is out of the question at the current time, so I must continue to use VB6. But can I switch to the newer Visual Studio's C++, with a minimum of effort (i.e. little if any required recoding)? If so, are there any "gotchas" I should watch out for? Thanks.

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  • Another question about handling game states

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something?

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