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  • Cooking with Wessty: HTML 5 and Visual Studio

    - by David Wesst
    The hardest part about using a new technology, such as HTML 5, is getting to what features are available and the syntax. One way to learn how to use new technologies is to adapt your current development to help you use the technology in comfort of your own development environment. For .NET Web Developers, that environment is usually Visual Studio 2010. This technique intends on showing you how to get HTML 5 Intellisense working in your current version of Visual Studio 2008 or 2010, making it easier for you to start using HTML 5 features in your current .NET web development projects. Quick Note According to the Visual Web Developer team at Microsoft, the Visual Studio 2010 SP1 beta has support for both HTML 5 and CSS 3. If you are willing to try out the bleeding edge update from Microsoft, then you won’t need this technique. --- Ingredients Visual Studio 2008 or 2010 Your favourite HTML 5 compliant browser (e.g. Internet Explorer 9) Administrator privileges, or the ability to install Visual Studio Extensions in your development environment. Directions Download the HTML 5 Intellisense for Visual Studio 2008 and 2010 extension from the Visual Studio Extension Gallery. Install it. Open Visual Studio. Open up a web file, such as an HTML or ASPX file. he HTML Source Editing toolbar should have appeared. (Optional) If it did not appear, you can activate it through the main menu by selecting View, then Toolbars, and then select HTML Source Editing if it does not have a checkbox beside it. (NOTE: If there is a checkbox, then the toolbar is enabled) In the HTML Source Editing toolbar, open up the validation schema drop box, and select HTML 5. Et voila! You now have HTML 5 intellisense enabled to help you get started in adding HTML 5 awesomeness to your web sites and web applications. Optional – Setting HTML 5 Validation Options At this point, you may want to select how Visual Studio shows validation errors. You can do that in the Options Menu. To get to the Options Menu… In the main menu select Tools, then Options. In the Options window, select and expand Text Editor, then HTML, followed by selecting Validation. Resources HTML 5 Intellisense for Visual Studio 2008 and 2010 extenstion Visual Studio Extension Gallery Visual Studio 2010 SP1 Beta This post also appears at http://david.wes.st

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  • Linq to SQL Lazy Loading in ASP.Net applications

    - by nikolaosk
    In this post I would like to talk about LINQ to SQL and its native lazy loading functionality. I will show you how you can change this behavior. We will create a simple ASP.Net application to demonstrate this. I have seen a lot of people struggling with performance issues. That is mostly due to the lack of knowledge of how LINQ internally works.Imagine that we have two tables Products and Suppliers (Northwind database). There is one to many relationship between those tables-entities. One supplier...(read more)

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  • How to structure game states in an entity/component-based system

    - by Eva
    I'm making a game designed with the entity-component paradigm that uses systems to communicate between components as explained here. I've reached the point in my development that I need to add game states (such as paused, playing, level start, round start, game over, etc.), but I'm not sure how to do it with my framework. I've looked at this code example on game states which everyone seems to reference, but I don't think it fits with my framework. It seems to have each state handling its own drawing and updating. My framework has a SystemManager that handles all the updating using systems. For example, here's my RenderingSystem class: public class RenderingSystem extends GameSystem { private GameView gameView_; /** * Constructor * Creates a new RenderingSystem. * @param gameManager The game manager. Used to get the game components. */ public RenderingSystem(GameManager gameManager) { super(gameManager); } /** * Method: registerGameView * Registers gameView into the RenderingSystem. * @param gameView The game view registered. */ public void registerGameView(GameView gameView) { gameView_ = gameView; } /** * Method: triggerRender * Adds a repaint call to the event queue for the dirty rectangle. */ public void triggerRender() { Rectangle dirtyRect = new Rectangle(); for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); dirtyRect.add(graphicsComponent.getDirtyRect()); } gameView_.repaint(dirtyRect); } /** * Method: renderGameView * Renders the game objects onto the game view. * @param g The graphics object that draws the game objects. */ public void renderGameView(Graphics g) { for (GameObject object : getRenderableObjects()) { GraphicsComponent graphicsComponent = object.getComponent(GraphicsComponent.class); if (!graphicsComponent.isVisible()) continue; GraphicsComponent.Shape shape = graphicsComponent.getShape(); BoundsComponent boundsComponent = object.getComponent(BoundsComponent.class); Rectangle bounds = boundsComponent.getBounds(); g.setColor(graphicsComponent.getColor()); if (shape == GraphicsComponent.Shape.RECTANGULAR) { g.fill3DRect(bounds.x, bounds.y, bounds.width, bounds.height, true); } else if (shape == GraphicsComponent.Shape.CIRCULAR) { g.fillOval(bounds.x, bounds.y, bounds.width, bounds.height); } } } /** * Method: getRenderableObjects * @return The renderable game objects. */ private HashSet<GameObject> getRenderableObjects() { return gameManager.getGameObjectManager().getRelevantObjects( getClass()); } } Also all the updating in my game is event-driven. I don't have a loop like theirs that simply updates everything at the same time. I like my framework because it makes it easy to add new GameObjects, but doesn't have the problems some component-based designs encounter when communicating between components. I would hate to chuck it just to get pause to work. Is there a way I can add game states to my game without removing the entity-component design? Does the game state example actually fit my framework, and I'm just missing something? EDIT: I might not have explained my framework well enough. My components are just data. If I was coding in C++, they'd probably be structs. Here's an example of one: public class BoundsComponent implements GameComponent { /** * The position of the game object. */ private Point pos_; /** * The size of the game object. */ private Dimension size_; /** * Constructor * Creates a new BoundsComponent for a game object with initial position * initialPos and initial size initialSize. The position and size combine * to make up the bounds. * @param initialPos The initial position of the game object. * @param initialSize The initial size of the game object. */ public BoundsComponent(Point initialPos, Dimension initialSize) { pos_ = initialPos; size_ = initialSize; } /** * Method: getBounds * @return The bounds of the game object. */ public Rectangle getBounds() { return new Rectangle(pos_, size_); } /** * Method: setPos * Sets the position of the game object to newPos. * @param newPos The value to which the position of the game object is * set. */ public void setPos(Point newPos) { pos_ = newPos; } } My components do not communicate with each other. Systems handle inter-component communication. My systems also do not communicate with each other. They have separate functionality and can easily be kept separate. The MovementSystem doesn't need to know what the RenderingSystem is rendering to move the game objects correctly; it just need to set the right values on the components, so that when the RenderingSystem renders the game objects, it has accurate data. The game state could not be a system, because it needs to interact with the systems rather than the components. It's not setting data; it's determining which functions need to be called. A GameStateComponent wouldn't make sense because all the game objects share one game state. Components are what make up objects and each one is different for each different object. For example, the game objects cannot have the same bounds. They can have overlapping bounds, but if they share a BoundsComponent, they're really the same object. Hopefully, this explanation makes my framework less confusing.

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  • Select,Insert,Update and Delete data with LINQ to SQL in an ASP.Net application

    - by nikolaosk
    As you might have guessed I am continuing my LINQ to SQL posts. I am teaching a course right now on ADO.Net 3.5 (LINQ & EF) and I know a lot of people who have learned through my blog and my style of writing. I am going to use a step by step example to demonstrate how to select,update,insert,delete data through LINQ to SQL into the database. If you want to have a look on how to return data from a database with LINQ to SQL and stored procedures click here . If you want to have a look on how to...(read more)

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  • How to profile LINQ to Entities queries in your asp.net applications - part 1

    - by nikolaosk
    I have been teaching ASP.Net and EF in one of my classes and I have been asked on the various ways we can profile database activity. Everyone that I know that uses EF as its data access layer has the same question. "How can I see the T-SQL code that the LINQ to Entities engine generates on the fly?" I know a lot of people use VS studio built-in visualisers but that is not enough. A lot of developers use SQL Server Profiler. That is also a good solution since we can see the queries(generated from...(read more)

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  • Updating a Progress Bar within the Status Bar [migrated]

    - by Muhnamana
    I'm trying to figure out how to incorporate a progress bar within the status bar to show how much processing is completed. Below is my example of updating the progress bar (not sure if this is the correct way or not) Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick ToolStripProgressBar1.Value = ToolStripProgressBar1.Value + 2 If ToolStripProgressBar1.Value = 100 Then ToolStripProgressBar1.Value = 0 ToolStripProgressBar1.Value = ToolStripProgressBar1.Value + 2 Timer1.Enabled = True End If End Sub Here is the code within the button. Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1Run.Click ToolStripStatusLabel1.Text = "Processing..." Timer1.Enabled = True 'more code to be inserted here End Sub What I'm not sure is how to update the progress bar based on the amount of code you have and once the processing is complete, update the ToolStripStatusLabel1 to show "Processing...Complete!".

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  • How to profile LINQ to Entities queries in your asp.net applications - part 3

    - by nikolaosk
    In this post I will continue exploring ways on how to profile database activity when using the Entity Framework as the data access layer in our applications. If you want to read the first post of the series click here . If you want to read the second post of the series click here . In this post I will use the excellent (best tool for EF profiling) which is called Entity Framework Profiler. You can download the trial - fully functional edition of this tool from here . I will use the previous example...(read more)

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  • Connect Digest : 2011-03-12

    - by AaronBertrand
    Background Last year, I came to a very tough decision that I would cease publicizing Connect items in an attempt to drive up votes and get important issues fixed. This was almost entirely due to a couple of MVPs criticizing me for raising awareness of certain Connect items instead of letting them be found "naturally." I wasn't sure what world they were living in, where droves of everyday end users just happened to stumble upon Connect items without any prompting. I suppose it could be said that the...(read more)

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  • How to profile LINQ to Entities queries in your asp.net applications - part 2

    - by nikolaosk
    In this post I will continue exploring ways on how to profile database activity when using the Entity Framework as the data access layer in our applications. I will use a simple asp.net web site and EF to demonstrate this. If you want to read the first post of the series click here . In this post I will use the Tracing Provider Wrappers which extend the Entity framework. You can download the whole solutions/samples project from here .The providers were developed from Jaroslaw Kowalski . 1) Unzip...(read more)

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  • Switching from Debug into Release Mode with VS2010 as IDE and Intel C++ Compiler 13

    - by Drazick
    I have a code of a Plug In from an SDK. The code is in Debug Mode. I use Intel Compiler which only applies optimizations in Release Mode. Under configuration manager of the project only "Debug" mode is defined. How could I switch to "Release" mode and enable all Intel Compiler's optimizations? If I enable them on debug mode nothing is applied (Empty Report). I couldn't find the trick to do so. Thank You.

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  • How do I add a WSDL to a Visual Studio 2005 project?

    - by Ben McCormack
    One of our vendors provides a web service API to allow their customers to validate data in a database. As part of their SDK, they provide a WSDL (Web Service Definition Language) file that, according to their documentation, can "be read by software applications and application development tools. An application tool such as Microsoft's Visual Studio can import a WSDL document and automatically generate software classes that access the Web Services the WSDL defines." I'm currently using Visual Studio 2005. What do I need to do to get Visual Studio to do the magic code generation for me?

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  • How do I view Visual Studio BuildLog.htm files without cutting and pasting into an external browser

    - by bgoodr
    This may or may not be specific to VS2005 (as that is the version I'm referring to for this question). I find often the case is that I see this in the Output panel inside Visual Studio 2>Build log was saved at "file://c:\\vsdll_example\MyExecRefsDll\Debug\BuildLog.htm" Now, since that looks and smells like a URL, I would have thought that I could simply left mouse click on it, or left mouse double-click on it, and a browser window of some sort would be displayed. No, that doesn't work. So, to view it, I have to cut and paste the "file://bla/bla/bla" part into an external window. Is there a way to set up Visual Studio to allow me to browse to that file directly, or view it inside Visual Studio IDE, or something to that effect, without the extra fiddling with cutting and pasting? Or is there some type of keybinding I'm not aware of? Thanks, bg

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  • What Visual C++ references are worth a look for a Java programmer looking to get up to speed?

    - by Terry V.
    I have a lot of experience with Java/OO. There are tons of C++ tutorials/references out there, but I was wondering if there are a few key ones that a Java programmer might find useful when making the transition. I will be moving from server-side J2EE to Windows Visual C++ desktop programming. I have googled and found tons of resources, but am overwhelmed and don't know where to best spend my time. I have only a few days to get a good start. Is Visual Studio Express / Microsoft Visual C++ the best IDE for me to start with? Also, any words of wisdom from others who know and work with both languages?

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  • How can I make this run on all my files automatically? YUI Compressor for Visual Studios

    - by chobo2
    Hi So I found this page http://blog.lavablast.com/post/2009/05/YUI-Compressor-for-Visual-Studio.aspx and how to put YUI compressor into Visual studios(I am using visual studios 2010 express). So it got me thinking can I somehow set it in my project to always take my "development scripts" and minify them automatically. Right now if I make a change to my script I have to remember to minify it once I am done otherwise I could be using a out to day version. So it would be cool if I could just set up like so when I build it takes all my development scripts and then minifys them. How could I do something like this?

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  • Using Private Extension Galleries in Visual Studio 2012

    - by Jakob Ehn
    Note: The installer and the complete source code is available over at CodePlex at the following location: http://inmetavsgallery.codeplex.com   Extensions and addins are everywhere in the Visual Studio ALM ecosystem! Microsoft releases new cool features in the form of extensions and the list of 3rd party extensions that plug into Visual Studio just keeps growing. One of the nice things about the VSIX extensions is how they are deployed. Microsoft hosts a public Visual Studio Gallery where you can upload extensions and make them available to the rest of the community. Visual Studio checks for updates to the installed extensions when you start Visual Studio, and installing/updating the extensions is fast since it is only a matter of extracting the files within the VSIX package to the local extension folder. But for custom, enterprise-specific extensions, you don’t want to publish them online to the whole world, but you still want an easy way to distribute them to your developers and partners. This is where Private Extension Galleries come into play. In Visual Studio 2012, it is now possible to add custom extensions galleries that can point to any URL, as long as that URL returns the expected content of course (see below).Registering a new gallery in Visual Studio is easy, but there is very little documentation on how to actually host the gallery. Visual Studio galleries uses Atom Feed XML as the protocol for delivering new and updated versions of the extensions. This MSDN page describes how to create a static XML file that returns the information about your extensions. This approach works, but require manual updates of that file every time you want to deploy an update of the extension. Wouldn’t it be nice with a web service that takes care of this for you, that just lets you drop a new version of your VSIX file and have it automatically detect the new version and produce the correct Atom Feed XML? Well search no more, this is exactly what the Inmeta Visual Studio Gallery Service does for you :-) Here you can see that in addition to the standard Online galleries there is an Inmeta Gallery that contains two extensions (our WIX templates and our custom TFS Checkin Policies). These can be installed/updated i the same way as extensions from the public Visual Studio Gallery. Installing the Service Download the installler (Inmeta.VSGalleryService.Install.msi) for the service and run it. The installation is straight forward, just select web site, application pool and (optional) a virtual directory where you want to install the service.   Note: If you want to run it in the web site root, just leave the application name blank Press Next and finish the installer. Open web.config in a text editor and locate the the <applicationSettings> element Edit the following setting values: FeedTitle This is the name that is shown if you browse to the service using a browser. Not used by Visual Studio BaseURI When Visual Studio downloads the extension, it will be given this URI + the name of the extension that you selected. This value should be on the following format: http://SERVER/[VDIR]/gallery/extension/ VSIXAbsolutePath This is the path where you will deploy your extensions. This can be a local folder or a remote share. You just need to make sure that the application pool identity account has read permissions in this folder Save web.config to finish the installation Open a browser and enter the URL to the service. It should show an empty Feed page:   Adding the Private Gallery in Visual Studio 2012 Now you need to add the gallery in Visual Studio. This is very easy and is done as follows: Go to Tools –> Options and select Environment –> Extensions and Updates Press Add to add a new gallery Enter a descriptive name, and add the URL that points to the web site/virtual directory where you installed the service in the previous step   Press OK to save the settings. Deploying an Extension This one is easy: Just drop the file in the designated folder! :-)  If it is a new version of an existing extension, the developers will be notified in the same way as for extensions from the public Visual Studio gallery: I hope that you will find this sever useful, please contact me if you have questions or suggestions for improvements!

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  • Running Visual Studio 2010 in a University Campus

    - by Woondows
    We have just installed Windows 7 Enterprise x64 in one of our computer labs being used by students for programming. However, when we installed Visual Studio 2010 Ultimate on the machines, we found that to even launch the application (devenv.exe), required the student to enter the administrator password (the usual UAC prompt). Of course, we could just turn off UAC, but that would defeat the purpose of having it in Windows 7. On the other hand, we cannot really give the students local administrator privilege, as we are concerned that they will do some malicious stuff on the computers. Previously when we used Windows XP Professional running Visual Studio 2005, we had no problems. Kindly advise if there's any workaround for this. EDIT: Thanks for the answer guys. Mayank, your links may work for Visual Studio .Net, but it doesn't seem to work for Visual Studio 2010. Ryan, Tieson, I'm intrigued that you guys managed to get it working easily. FYI I don't manage the Group Policies, but I can get them changed if necessary. Any particular GP that I should be looking at? Suggestions to how to troubleshoot further why UAC is being invoked? At least now I know for sure that this is not supposed to be the default behaviour for Visual Studio 2010 so I'm going to keep digging for a solution. Will try running Procmon and see if i can find something..

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  • Visual Studio not auto-building when I press the debug button

    - by Kurru
    Hi I'm writing code in Visual Studio but whenever I want to test the application and press the green arrow for "Start debugging", Visual Studio does not automatically recompile the active solution for me and I have to manually build the solution then debug it. Visual Studio used to automatically build before debug and I want this back as contantly having to manually build is a serious pain. Thanks

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  • Weird problem with Visual C++ 2010 Express

    - by Robert Vella
    This has happened before on my Vista Premium installation, and now it's happening on my Windows 7 Home Premium installation. Basically everytime I install Visual Studio Express 2010, it works fine for a random amount of time but then suddenly starts to hide from my sight -- that's the best way I can explain it. VS does not crash, and from what I can tell it does not freeze either; It continues to work, I can even "minimize" and "maximize" it; I simply cannot see it nor can I interact with it any meaningful way. Also: After the "crash" there are no logs in: Root\Program Files (x86)\Microsoft Visual Studio 10.0\Microsoft Visual C++ 2010 Express - ENU. Nor any other files created at the time of the crash. There are no traces in the event viewer. The program seems to be functioning perfectly in the process manager. If I reinstall Visual C++, it works normally for a seemingly random period of time before going cookoo again. I am stumped. This has never happened to me before, with any other program. And yet I doubt it really is a problem with Visual C++; More like something general that seems to have picked on it for some reason. Still, after a clean install with a new OS, I'm kinda thinking there's something wrong here. Any help would be appreciated, altough I suspect that the answer to this question will make me feel embarassed. P.S. Not sure if it helps, but I think around the same time I started having problems (On both installations) with windows turning off the display when I leave the computer, and then seemingly crashing when it turns it on again -- in fact when I interact with it it seems to be responding to my commands without actually display anything.

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  • Installing Visual Studio Express on Windows 8.1

    - by robrene
    I've been trying to install the latest version of Microsoft Visual Studio Express from their website to toy around with the IDE and C# development in general. I have a relatively fresh and completely vanilla installation of Windows 8.1 Professional x64 for this purpose. I come from a Linux background, where installing software (especially software distributed by the maintainer of the OS) is usually done with package managers. First, I tried to look for Visual Studio in the Windows 8 Store. There was one entry, but it did not have an installation button. Instead, it redirected me to their website. From all the products listed under the "Download" section on their website, I decided Visual Studio 2013 Express for Windows Desktop was the best for me. I selected it and clicked on "Install now". An installer program downloaded, and I'm assuming that the installer downloaded the necessary files as it was running. When it was done, it asked for a reboot, to which I obliged. However, I can't seem to find the IDE installed anywhere? It doesn't show up anywhere in the Start menu interface. I can't find any executables that look like they might be the IDE in its installation folder. Running the installer again and selecting "Repair" does download some files, but after its requested reboot, nothing has changed. The only thing that I can find is an advertisement link to "Try other Visual Studio 2013 Products" in my start menu. I suppose my question is what I have to do to run Visual Studio 2013 Express on Windows 8.1? Am I not looking in the right places? Am I doing the installation process wrong? Thanks in advance

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  • VIsual Studio SP1 Fatal Installation Error

    - by user39593
    I have visual studio 2008 professional installed. I want to install SP1. When I try and install SP1 the following happens. MSI (s) (20:E4) [15:40:00:165]: Product: Microsoft Visual Studio 2008 Professional Edition - ENU - Update 'KB945140' could not be installed. Error code 1603. Additional information is available in the log file C:\Users\bjbell\AppData\Local\Temp\Microsoft Visual Studio 2008 SP1_20100609_151708728-Microsoft Visual Studio 2008 Professional Edition - ENU-MSP0.txt. My machine is running Windows 7 Enterprise 64bit.

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  • Coding different states in Adventure Games

    - by Cardin
    I'm planning out an adventure game, and can't figure out what's the right way to implement the behaviour of a level depending on state of story progression. My single-player game features a huge world where the player has to interact with people in a town at various points in the game. However, depending on story progression, different things would be presented to the player, for e.g. the Guild Leader will change locations from the town square to various locations around the city; Doors would only unlock at certain times of the day after finishing a particular routine; Different cut-screen/trigger events happen only after a particular milestone has been reached. I naively thought of using a switch{} statement initially to decide what the NPC should say or which he could be found at, and making quest objectives interact-able only after checking a global game_state variable's condition. But I realised I would quickly run into a lot of different game states and switch-cases in order to change the behaviour of an object. That switch statement would also be massively hard to debug, and I guess it might also be hard to use in a level editor. So I thought, instead of having a single object with multiple states, maybe I should have multiple instances of the same object, with a single state. That way, if I use something like a level editor, I can put an instance of the NPC at all the different locations he could ever appear at, and also an instance for each conversation state he has. But that means there'll be a lot of inactive, invisible game objects floating around the level, which might be trouble for memory, or simply hard to see in a level editor, i don't know. Or simply, make an identical, but separate level for each game state. This feels the cleanest and bug-free way to do things, but it feels like massive manual work making sure each version of the level is really identical to each other. All my methods feel so inefficient, so to recap my question, is there a better or standardised way to implement behaviour of a level depending on state of story progression? PS: I don't have a level editor yet - thinking of using something like JME SDK or making my own.

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  • Best practices in managing character states

    - by TheBroodian
    While in development of a character, I feel like I'm digging myself deeper into a hole every time I add more functionality to him, creating more bugs and it seems like my code is tripping over itself all over the place. What are the best practices when managing character states for a character that has a large selection of abilities and actions that they can perform, without their abilities interrupting each other and creating a mess overall?

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  • How to get stack trace of a running process from within a Visual Studio add-in?

    - by Jack
    I am writing a Visual Studio add-in in C# which will run while I am debugging a process in the same Visual Studio window and I need access to that the process' stack trace from within my add-in. I tried putting this code into my add-in but it returns the add-in's stack trace, not the process I am debugging. System.Diagnostics.StackTrace stacktrace = new System.Diagnostics.StackTrace(true); System.Diagnostics.StackFrame stackframe = stacktrace.GetFrame(0); Any help would be appreciated.

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  • Can I have a macro run whenever I save a file in Visual Studio 2005?

    - by Mark
    When I save a file in Visual Studio 2005, I'd like to have a macro also run that updates a copyright (through a regular expression search and replace). I'm not new to regular expressions, but I am new to VB/VBA and Visual Studio macros, so what I need help with specifically is: getting a macro to run upon save, preferably after I press CTRL-S but before it actually writes the file so that the results of the search and replace are actually saved without having to save twice calling search and replace for a regular expression from inside the VB/VBA macro Thanks, Mark

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  • How do I change the default toolspath for Visual Studio 2008?

    - by gersh
    I had Visual Studio 2010 beta 1 installed, and I removed. Now, when I try to crate a project in Visual Studio 2008. I get the error "MSBUildToolsPath is not specified for the ToolsVersion "4.0" defined at "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\MSBuild\TOolsVersions\4.0", or the value specified evaluates to the empty string". How do I change the ToolsVersion to "3.5", so it works?

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