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  • How to choose NoSQL database engine?

    - by Poma
    We have a database with following specs: 30k records, 7mb in size 20 inserts/second 1000 updates/second 1000 range selects/second, by secondary index, approx 10 rows each needs at least one secondary index needs some mechanism to expire keys if they are not updated for 75 secs (can be done via programmatic garbage collector but will require additional 'last_update' index and will add some load) consistency is not required durability is not required db should be stored in memory For now we use Redis, but it does not have secondary index and it's keys index:foo:* is too slow. Membase also does not have secondary index (as far as I know). MongoDB and MySQL memory engine have table-level locks. What engine will fit our use case?

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  • Java JNI leak in c++ process.

    - by user662056
    Hi all.. I am beginner in Java. My problem is: I am calling a Java class's method from c++. For this i am using JNI. Everythings works correct, but i have some memory LEAKS in the process of c++ program... So.. i did simple example.. 1) I create a java machine (jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args);) 2) then i take a pointer on java class (jclass cls = env-FindClass("test_jni")); 3) after that i create a java class object object, by calling the constructor (testJavaObject = env-NewObject(cls, testConstruct);) AT THIS very moment in the process of c++ program is allocated 10 MB of memory 4) Next i delete the class , the object, and the Java Machine .. AT THIS very moment the 10 MB of memory are not free ................. So below i have a few lines of code c++ program void main() { { //Env JNIEnv *env; // java virtual machine JavaVM *jvm; JavaVMOption* options = new JavaVMOption[1]; //class paths options[0].optionString = "-Djava.class.path=C:/Sun/SDK/jdk/lib;D:/jms_test/java_jni_leak;"; // other options JavaVMInitArgs vm_args; vm_args.version = JNI_VERSION_1_6; vm_args.options = options; vm_args.nOptions = 1; vm_args.ignoreUnrecognized = false; // alloc part of memory (for test) before CreateJavaVM char* testMem0 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem0[i] = 'a'; // create java VM jint res = JNI_CreateJavaVM(&jvm, (void**)&env, &vm_args); // alloc part of memory (for test) after CreateJavaVM char* testMem1 = new char[1000]; for(int i = 0; i < 1000; ++i) testMem1[i] = 'b'; //Creating java virtual machine jclass cls = env->FindClass("test_jni"); // Id of a class constructor jmethodID testConstruct = env->GetMethodID(cls, "<init>", "()V"); // The Java Object // Calling the constructor, is allocated 10 MB of memory in c++ process jobject testJavaObject = env->NewObject(cls, testConstruct); // function DeleteLocalRef, // In this very moment memory not free env->DeleteLocalRef(testJavaObject); env->DeleteLocalRef(cls); // 1!!!!!!!!!!!!! res = jvm->DestroyJavaVM(); delete[] testMem0; delete[] testMem1; // In this very moment memory not free. TO /// } int gg = 0; } java class (it just allocs some memory) import java.util.*; public class test_jni { ArrayList<String> testStringList; test_jni() { System.out.println("start constructor"); testStringList = new ArrayList<String>(); for(int i = 0; i < 1000000; ++i) { // ??????? ?????? testStringList.add("TEEEEEEEEEEEEEEEEST"); } } } process memory view, after crating javaVM and java object: testMem0 and testMem1 - test memory, that's allocated by c++. ************** testMem0 ************** JNI_CreateJavaVM ************** testMem1 ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** process memory view, after destroy javaVM and delete ref on java object: testMem0 and testMem1 are deleted to; ************** JNI_CreateJavaVM ************** // create java object jobject testJavaObject = env->NewObject(cls, testConstruct); ************** So testMem0 and testMem1 is deleted, But JavaVM and Java object not.... Sow what i do wrong... and how i can free memory in the c++ process program.

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  • How to disable template auto-format in Eclipse?

    - by Matiaan
    I have a template (sleep) in Eclipse 4.2.1 that should expand to try { Thread.sleep(1000); } catch (Exception e) {} I want Eclipse to add it as one line, just as I put it in the template. However, Eclipse autoformats it after inserting to: try { Thread.sleep(1000); } catch (Exception e) { } I have tried @formatter:off, but that does not work. I have code cleanup switched off. Is there any way to disable formatting for all templates, since the only templates I use are one-liners anyway?

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  • how to recover data from my disk - I accidentally copied with dd an iso on it

    - by sijoune
    I wanted to create a bootable usb from an iso image and i accidentally put as the output of the dd, instead of my usb drive, one of my hard disks. The iso was 3,3 GB and my disk is 1TB! And it was almost full. Can i at least restore the data that has not been overwritten? Right now i can't even mount it. I get this error: Error mounting /dev/sdd1 at /media/main/UDF Volume: Command-line `mount -t "udf" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,iocharset=utf8,umask=0077" "/dev/sdd1" "/media/main/UDF Volume"' exited with non-zero exit status 32: mount: wrong fs type, bad option, bad superblock on /dev/sdd1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so Also since i know which filesystem my disk used if i reformat it to this filesystem is there any chance i can mount it and retrieve the rest of the files?

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  • Excel Circular Reference

    - by Demetre
    Simple question. I'm working in Excel 2007, and I want to convert 1000 grams into 1 kilogram when I input 1000g into a particular cell. So I decided to create the if statement below. However there is a problem with this. It's stating that it is a Circular Reference, and leaves me with a 0 value. Is there a simple way to fix this issue in excel? Here is the if statement I have. =IF(C8 >= 1000,CONVERT(C8,"g","k"),C8) Tell what you guys think. Thanks in advance.

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  • SSH Public Key - No supported authentication methods available (server sent public key)

    - by F21
    I have a 12.10 server setup in a virtual machine with its network set to bridged (essentially will be seen as a computer connected to my switch). I installed opensshd via apt-get and was able to connect to the server using putty with my username and password. I then set about trying to get it to use public/private key authentication. I did the following: Generated the keys using PuttyGen. Moved the public key to /etc/ssh/myusername/authorized_keys (I am using encrypted home directories). Set up sshd_config like so: PubkeyAuthentication yes AuthorizedKeysFile /etc/ssh/%u/authorized_keys StrictModes no PasswordAuthentication no UsePAM yes When I connect using putty or WinSCP, I get an error saying No supported authentication methods available (server sent public key). If I run sshd in debug mode, I see: PAM: initializing for "username" PAM: setting PAM_RHOST to "192.168.1.7" PAM: setting PAM_TTY to "ssh" userauth-request for user username service ssh-connection method publickey [preauth] attempt 1 failures 0 [preauth] test whether pkalg/pkblob are acceptable [preauth[ Checking blacklist file /usr/share/ssh/blacklist.RSA-1023 Checking blacklist file /etc/ssh/blacklist.RSA-1023 temporarily_use_uid: 1000/1000 (e=0/0) trying public key file /etc/ssh/username/authorized_keys fd4 clearing O_NONBLOCK restore_uid: 0/0 Failed publickey for username from 192.168.1.7 port 14343 ssh2 Received disconnect from 192.168.1.7: 14: No supported authentication methods available [preauth] do_cleanup [preauth] monitor_read_log: child log fd closed do_cleanup PAM: cleanup Why is this happening and how can I fix this?

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  • SQL SERVER – SELECT TOP Shortcut in SQL Server Management Studio (SSMS)

    - by pinaldave
    This is tool is pretty old, yet always comes as a handy tip. I had a great trip at TechEd in India. And, during one of my presentations, I was asked if there are any shortcuts to SELECT only TOP 100 records from SSMS. I immediately told him that if he explores the table in SSMS, he can just right click on it and SELECT TOP 1000 records. If he wanted only 100 records, then he could edit that 1000 to 100 by means of going to Options. Go to Options, then hover the mouse over the SQL Server Object Explorer, then proceed to Commands. Afterwards, change the Value for Select Top <n> Audit Records. After narrating the steps, he told me that he was not looking for the right click option; rather he was asking if there is any kind of keyboard shortcut for convenience’s sake. Actually, a keyboard shortcut is also possible. SQL Server Management Studio (SSMS) lets you configure the settings you want using a shortcut. Here is how you can do it. Go to Options, then to Environment. Proceed to Keyboard, and from there, configure your T-SQL with the desired keyword. Now, open SSMS New Query Window, and then click and type in any table name.  After that, just hit the shortcut you just made earlier. Doing this should display TOP 100 records in the Result window. I am sure this trick is quite old, but it is still helpful to many. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, SQL, SQL Add-On, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • system overrides my mount parameters in /etc/fstab

    - by valya
    [.../~]$ mount /dev/sda4 on / type ext4 (rw,commit=60,commit=0) [.../~]$ cat /etc/fstab # UNCONFIGURED FSTAB FOR BASE SYSTEM UUID=70739c04-fcb6-4747-803c-824f9c894f41 / ext4 defaults,commit=60 0 1 What can I do about it? It seems strange. I want to be able to set any commit time I want Edit: added /proc/mounts contents [.../~]$ cat /proc/mounts rootfs / rootfs rw 0 0 none /sys sysfs rw,nosuid,nodev,noexec,relatime 0 0 none /proc proc rw,nosuid,nodev,noexec,relatime 0 0 none /dev devtmpfs rw,relatime,size=886332k,nr_inodes=221583,mode=755 0 0 none /dev/pts devpts rw,nosuid,noexec,relatime,gid=5,mode=620,ptmxmode=000 0 0 fusectl /sys/fs/fuse/connections fusectl rw,relatime 0 0 /dev/disk/by-uuid/70739c04-fcb6-4747-803c-824f9c894f41 / ext4 rw,relatime,barrier=1,data=ordered 0 0 none /sys/kernel/debug debugfs rw,relatime 0 0 none /sys/kernel/security securityfs rw,relatime 0 0 none /dev/shm tmpfs rw,nosuid,nodev,relatime 0 0 none /var/run tmpfs rw,nosuid,relatime,mode=755 0 0 none /var/lock tmpfs rw,nosuid,nodev,noexec,relatime 0 0 /dev/sda3 /media/megahard fuseblk rw,nosuid,nodev,relatime,user_id=0,group_id=0,allow_other,blksize=4096 0 0 cgroup /dev/cgroup/cpu cgroup rw,relatime,cpu,release_agent=/usr/local/sbin/cgroup_clean 0 0 gvfs-fuse-daemon /home/va1en0k/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,relatime,user_id=1000,group_id=1000 0 0

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  • How would i down-sample a .wav file then reconstruct it using nyquist? - in matlab [closed]

    - by martin
    This is all done in MatLab 2010 My objective is to show the results of: undersampling, nyquist rate/ oversampling First i need to downsample the .wav file to get an incomplete/ or impartial data stream that i can then reconstuct. Heres the flow chart of what im going to be doing So the flow is analog signal - sampling analog filter - ADC - resample down - resample up - DAC - reconstruction analog filter what needs to be achieved: F= Frequency F(Hz=1/s) E.x. 100Hz = 1000 (Cyc/sec) F(s)= 1/(2f) Example problem: 1000 hz = Highest frequency 1/2(1000hz) = 1/2000 = 5x10(-3) sec/cyc or a sampling rate of 5ms This is my first signal processing project using matlab. what i have so far. % Fs = frequency sampled (44100hz or the sampling frequency of a cd) [test,fs]=wavread('test.wav'); % loads the .wav file left=test(:,1); % Plot of the .wav signal time vs. strength time=(1/44100)*length(left); t=linspace(0,time,length(left)); plot(t,left) xlabel('time (sec)'); ylabel('relative signal strength') **%this is were i would need to sample it at the different frequecys (both above and below and at) nyquist frequency.*I think.*** soundsc(left,fs) % shows the resaultant audio file , which is the same as original ( only at or above nyquist frequency however) Can anyone tell me how to make it better, and how to do the various sampling at different frequencies?

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  • Performance Optimization &ndash; It Is Faster When You Can Measure It

    - by Alois Kraus
    Performance optimization in bigger systems is hard because the measured numbers can vary greatly depending on the measurement method of your choice. To measure execution timing of specific methods in your application you usually use Time Measurement Method Potential Pitfalls Stopwatch Most accurate method on recent processors. Internally it uses the RDTSC instruction. Since the counter is processor specific you can get greatly different values when your thread is scheduled to another core or the core goes into a power saving mode. But things do change luckily: Intel's Designer's vol3b, section 16.11.1 "16.11.1 Invariant TSC The time stamp counter in newer processors may support an enhancement, referred to as invariant TSC. Processor's support for invariant TSC is indicated by CPUID.80000007H:EDX[8]. The invariant TSC will run at a constant rate in all ACPI P-, C-. and T-states. This is the architectural behavior moving forward. On processors with invariant TSC support, the OS may use the TSC for wall clock timer services (instead of ACPI or HPET timers). TSC reads are much more efficient and do not incur the overhead associated with a ring transition or access to a platform resource." DateTime.Now Good but it has only a resolution of 16ms which can be not enough if you want more accuracy.   Reporting Method Potential Pitfalls Console.WriteLine Ok if not called too often. Debug.Print Are you really measuring performance with Debug Builds? Shame on you. Trace.WriteLine Better but you need to plug in some good output listener like a trace file. But be aware that the first time you call this method it will read your app.config and deserialize your system.diagnostics section which does also take time.   In general it is a good idea to use some tracing library which does measure the timing for you and you only need to decorate some methods with tracing so you can later verify if something has changed for the better or worse. In my previous article I did compare measuring performance with quantum mechanics. This analogy does work surprising well. When you measure a quantum system there is a lower limit how accurately you can measure something. The Heisenberg uncertainty relation does tell us that you cannot measure of a quantum system the impulse and location of a particle at the same time with infinite accuracy. For programmers the two variables are execution time and memory allocations. If you try to measure the timings of all methods in your application you will need to store them somewhere. The fastest storage space besides the CPU cache is the memory. But if your timing values do consume all available memory there is no memory left for the actual application to run. On the other hand if you try to record all memory allocations of your application you will also need to store the data somewhere. This will cost you memory and execution time. These constraints are always there and regardless how good the marketing of tool vendors for performance and memory profilers are: Any measurement will disturb the system in a non predictable way. Commercial tool vendors will tell you they do calculate this overhead and subtract it from the measured values to give you the most accurate values but in reality it is not entirely true. After falling into the trap to trust the profiler timings several times I have got into the habit to Measure with a profiler to get an idea where potential bottlenecks are. Measure again with tracing only the specific methods to check if this method is really worth optimizing. Optimize it Measure again. Be surprised that your optimization has made things worse. Think harder Implement something that really works. Measure again Finished! - Or look for the next bottleneck. Recently I have looked into issues with serialization performance. For serialization DataContractSerializer was used and I was not sure if XML is really the most optimal wire format. After looking around I have found protobuf-net which uses Googles Protocol Buffer format which is a compact binary serialization format. What is good for Google should be good for us. A small sample app to check out performance was a matter of minutes: using ProtoBuf; using System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.Serialization; [DataContract, Serializable] class Data { [DataMember(Order=1)] public int IntValue { get; set; } [DataMember(Order = 2)] public string StringValue { get; set; } [DataMember(Order = 3)] public bool IsActivated { get; set; } [DataMember(Order = 4)] public BindingFlags Flags { get; set; } } class Program { static MemoryStream _Stream = new MemoryStream(); static MemoryStream Stream { get { _Stream.Position = 0; _Stream.SetLength(0); return _Stream; } } static void Main(string[] args) { DataContractSerializer ser = new DataContractSerializer(typeof(Data)); Data data = new Data { IntValue = 100, IsActivated = true, StringValue = "Hi this is a small string value to check if serialization does work as expected" }; var sw = Stopwatch.StartNew(); int Runs = 1000 * 1000; for (int i = 0; i < Runs; i++) { //ser.WriteObject(Stream, data); Serializer.Serialize<Data>(Stream, data); } sw.Stop(); Console.WriteLine("Did take {0:N0}ms for {1:N0} objects", sw.Elapsed.TotalMilliseconds, Runs); Console.ReadLine(); } } The results are indeed promising: Serializer Time in ms N objects protobuf-net   807 1000000 DataContract 4402 1000000 Nearly a factor 5 faster and a much more compact wire format. Lets use it! After switching over to protbuf-net the transfered wire data has dropped by a factor two (good) and the performance has worsened by nearly a factor two. How is that possible? We have measured it? Protobuf-net is much faster! As it turns out protobuf-net is faster but it has a cost: For the first time a type is de/serialized it does use some very smart code-gen which does not come for free. Lets try to measure this one by setting of our performance test app the Runs value not to one million but to 1. Serializer Time in ms N objects protobuf-net 85 1 DataContract 24 1 The code-gen overhead is significant and can take up to 200ms for more complex types. The break even point where the code-gen cost is amortized by its faster serialization performance is (assuming small objects) somewhere between 20.000-40.000 serialized objects. As it turned out my specific scenario involved about 100 types and 1000 serializations in total. That explains why the good old DataContractSerializer is not so easy to take out of business. The final approach I ended up was to reduce the number of types and to serialize primitive types via BinaryWriter directly which turned out to be a pretty good alternative. It sounded good until I measured again and found that my optimizations so far do not help much. After looking more deeper at the profiling data I did found that one of the 1000 calls did take 50% of the time. So how do I find out which call it was? Normal profilers do fail short at this discipline. A (totally undeserved) relatively unknown profiler is SpeedTrace which does unlike normal profilers create traces of your applications by instrumenting your IL code at runtime. This way you can look at the full call stack of the one slow serializer call to find out if this stack was something special. Unfortunately the call stack showed nothing special. But luckily I have my own tracing as well and I could see that the slow serializer call did happen during the serialization of a bool value. When you encounter after much analysis something unreasonable you cannot explain it then the chances are good that your thread was suspended by the garbage collector. If there is a problem with excessive GCs remains to be investigated but so far the serialization performance seems to be mostly ok.  When you do profile a complex system with many interconnected processes you can never be sure that the timings you just did measure are accurate at all. Some process might be hitting the disc slowing things down for all other processes for some seconds as well. There is a big difference between warm and cold startup. If you restart all processes you can basically forget the first run because of the OS disc cache, JIT and GCs make the measured timings very flexible. When you are in need of a random number generator you should measure cold startup times of a sufficiently complex system. After the first run you can try again getting different and much lower numbers. Now try again at least two times to get some feeling how stable the numbers are. Oh and try to do the same thing the next day. It might be that the bottleneck you found yesterday is gone today. Thanks to GC and other random stuff it can become pretty hard to find stuff worth optimizing if no big bottlenecks except bloatloads of code are left anymore. When I have found a spot worth optimizing I do make the code changes and do measure again to check if something has changed. If it has got slower and I am certain that my change should have made it faster I can blame the GC again. The thing is that if you optimize stuff and you allocate less objects the GC times will shift to some other location. If you are unlucky it will make your faster working code slower because you see now GCs at times where none were before. This is where the stuff does get really tricky. A safe escape hatch is to create a repro of the slow code in an isolated application so you can change things fast in a reliable manner. Then the normal profilers do also start working again. As Vance Morrison does point out it is much more complex to profile a system against the wall clock compared to optimize for CPU time. The reason is that for wall clock time analysis you need to understand how your system does work and which threads (if you have not one but perhaps 20) are causing a visible delay to the end user and which threads can wait a long time without affecting the user experience at all. Next time: Commercial profiler shootout.

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  • Passing elapsed time to the update function from the game loop

    - by Sri Harsha Chilakapati
    I want to pass the time elapsed to the update() method as this would make easy to implement the animations and time related concepts. Here's my game-loop. public void gameLoop(){ boolean running = true; long gameTime = getCurrentTime(); long elapsedTime = 0; long lastUpdateTime = 0; int loops; while (running){ loops = 0; while(getCurrentTime()>gameTime && loops<Global.MAX_FRAMESKIP){ elapsedTime = getCurrentTime() - lastUpdateTime; lastUpdateTime = getCurrentTime(); update(elapsedTime); gameTime += SKIP_STEPS; loops++; } displayGame(); } } getCurrentTime() method public long getCurrentTime(){ return (System.nanoTime()/1000000); } update() method long time = 0; public void update(long elapsedTime){ time += elapsedTime; if (time>=1000){ System.out.println("A second elapsed"); time -= 1000; } } But this is printing the message for 3 seconds. Thanks.

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  • C#/.NET &ndash; Finding an Item&rsquo;s Index in IEnumerable&lt;T&gt;

    - by James Michael Hare
    Sorry for the long blogging hiatus.  First it was, of course, the holidays hustle and bustle, then my brother and his wife gave birth to their son, so I’ve been away from my blogging for two weeks. Background: Finding an item’s index in List<T> is easy… Many times in our day to day programming activities, we want to find the index of an item in a collection.  Now, if we have a List<T> and we’re looking for the item itself this is trivial: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // can find the exact item using IndexOf() 5: var pos = list.IndexOf(64); This will return the position of the item if it’s found, or –1 if not.  It’s easy to see how this works for primitive types where equality is well defined.  For complex types, however, it will attempt to compare them using EqualityComparer<T>.Default which, in a nutshell, relies on the object’s Equals() method. So what if we want to search for a condition instead of equality?  That’s also easy in a List<T> with the FindIndex() method: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // finds index of first even number or -1 if not found. 5: var pos = list.FindIndex(i => i % 2 == 0);   Problem: Finding an item’s index in IEnumerable<T> is not so easy... This is all well and good for lists, but what if we want to do the same thing for IEnumerable<T>?  A collection of IEnumerable<T> has no indexing, so there’s no direct method to find an item’s index.  LINQ, as powerful as it is, gives us many tools to get us this information, but not in one step.  As with almost any problem involving collections, there are several ways to accomplish the same goal.  And once again as with almost any problem involving collections, the choice of the solution somewhat depends on the situation. So let’s look at a few possible alternatives.  I’m going to express each of these as extension methods for simplicity and consistency. Solution: The TakeWhile() and Count() combo One of the things you can do is to perform a TakeWhile() on the list as long as your find condition is not true, and then do a Count() of the items it took.  The only downside to this method is that if the item is not in the list, the index will be the full Count() of items, and not –1.  So if you don’t know the size of the list beforehand, this can be confusing. 1: // a collection of extra extension methods off IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item in the collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // note if item not found, result is length and not -1! 8: return list.TakeWhile(i => !finder(i)).Count(); 9: } 10: } Personally, I don’t like switching the paradigm of not found away from –1, so this is one of my least favorites.  Solution: Select with index Many people don’t realize that there is an alternative form of the LINQ Select() method that will provide you an index of the item being selected: 1: list.Select( (item,index) => do something here with the item and/or index... ) This can come in handy, but must be treated with care.  This is because the index provided is only as pertains to the result of previous operations (if any).  For example: 1: // assume have a list of ints: 2: var list = new List<int> { 1, 13, 42, 64, 121, 77, 5, 99, 132 }; 3:  4: // you'd hope this would give you the indexes of the even numbers 5: // which would be 2, 3, 8, but in reality it gives you 0, 1, 2 6: list.Where(item => item % 2 == 0).Select((item,index) => index); The reason the example gives you the collection { 0, 1, 2 } is because the where clause passes over any items that are odd, and therefore only the even items are given to the select and only they are given indexes. Conversely, we can’t select the index and then test the item in a Where() clause, because then the Where() clause would be operating on the index and not the item! So, what we have to do is to select the item and index and put them together in an anonymous type.  It looks ugly, but it works: 1: // extensions defined on IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // finds an item in a collection, similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: // if you don't name the anonymous properties they are the variable names 8: return list.Select((item, index) => new { item, index }) 9: .Where(p => finder(p.item)) 10: .Select(p => p.index + 1) 11: .FirstOrDefault() - 1; 12: } 13: }     So let’s look at this, because i know it’s convoluted: First Select() joins the items and their indexes into an anonymous type. Where() filters that list to only the ones matching the predicate. Second Select() picks the index of the matches and adds 1 – this is to distinguish between not found and first item. FirstOrDefault() returns the first item found from the previous clauses or default (zero) if not found. Subtract one so that not found (zero) will be –1, and first item (one) will be zero. The bad thing is, this is ugly as hell and creates anonymous objects for each item tested until it finds the match.  This concerns me a bit but we’ll defer judgment until compare the relative performances below. Solution: Convert ToList() and use FindIndex() This solution is easy enough.  We know any IEnumerable<T> can be converted to List<T> using the LINQ extension method ToList(), so we can easily convert the collection to a list and then just use the FindIndex() method baked into List<T>. 1: // a collection of extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // find the index of an item in the collection similar to List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: return list.ToList().FindIndex(finder); 8: } 9: } This solution is simplicity itself!  It is very concise and elegant and you need not worry about anyone misinterpreting what it’s trying to do (as opposed to the more convoluted LINQ methods above). But the main thing I’m concerned about here is the performance hit to allocate the List<T> in the ToList() call, but once again we’ll explore that in a second. Solution: Roll your own FindIndex() for IEnumerable<T> Of course, you can always roll your own FindIndex() method for IEnumerable<T>.  It would be a very simple for loop which scans for the item and counts as it goes.  There’s many ways to do this, but one such way might look like: 1: // extension methods for IEnumerable<T> 2: public static class EnumerableExtensions 3: { 4: // Finds an item matching a predicate in the enumeration, much like List<T>.FindIndex() 5: public static int FindIndex<T>(this IEnumerable<T> list, Predicate<T> finder) 6: { 7: int index = 0; 8: foreach (var item in list) 9: { 10: if (finder(item)) 11: { 12: return index; 13: } 14:  15: index++; 16: } 17:  18: return -1; 19: } 20: } Well, it’s not quite simplicity, and those less familiar with LINQ may prefer it since it doesn’t include all of the lambdas and behind the scenes iterators that come with deferred execution.  But does having this long, blown out method really gain us much in performance? Comparison of Proposed Solutions So we’ve now seen four solutions, let’s analyze their collective performance.  I took each of the four methods described above and run them over 100,000 iterations of lists of size 10, 100, 1000, and 10000 and here’s the performance results.  Then I looked for targets at the begining of the list (best case), middle of the list (the average case) and not in the list (worst case as must scan all of the list). Each of the times below is the average time in milliseconds for one execution as computer over the 100,000 iterations: Searches Matching First Item (Best Case)   10 100 1000 10000 TakeWhile 0.0003 0.0003 0.0003 0.0003 Select 0.0005 0.0005 0.0005 0.0005 ToList 0.0002 0.0003 0.0013 0.0121 Manual 0.0001 0.0001 0.0001 0.0001   Searches Matching Middle Item (Average Case)   10 100 1000 10000 TakeWhile 0.0004 0.0020 0.0191 0.1889 Select 0.0008 0.0042 0.0387 0.3802 ToList 0.0002 0.0007 0.0057 0.0562 Manual 0.0002 0.0013 0.0129 0.1255   Searches Where Not Found (Worst Case)   10 100 1000 10000 TakeWhile 0.0006 0.0039 0.0381 0.3770 Select 0.0012 0.0081 0.0758 0.7583 ToList 0.0002 0.0012 0.0100 0.0996 Manual 0.0003 0.0026 0.0253 0.2514   Notice something interesting here, you’d think the “roll your own” loop would be the most efficient, but it only wins when the item is first (or very close to it) regardless of list size.  In almost all other cases though and in particular the average case and worst case, the ToList()/FindIndex() combo wins for performance, even though it is creating some temporary memory to hold the List<T>.  If you examine the algorithm, the reason why is most likely because once it’s in a ToList() form, internally FindIndex() scans the internal array which is much more efficient to iterate over.  Thus, it takes a one time performance hit (not including any GC impact) to create the List<T> but after that the performance is much better. Summary If you’re concerned about too many throw-away objects, you can always roll your own FindIndex() method, but for sheer simplicity and overall performance, using the ToList()/FindIndex() combo performs best on nearly all list sizes in the average and worst cases.    Technorati Tags: C#,.NET,Litte Wonders,BlackRabbitCoder,Software,LINQ,List

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  • Selling Android apps from Latvia? or should I just put banners?

    - by Roger Travis
    I am in Latvia ( which is not supported to sell apps at android market ), so I am thinking about the best way of monetizing my app. So far I've come up with such options: somehow imitate that I am from a supported country, get a bank account there, etc. use PayPal for in-app purchases. The player get, say, first 10 levels for free, but then is asked to pay 0.99$ for the rest of the game. downsides: player might not feel comfortable entering his paypal details into an app. also android market might not really like that. making the app free and get money from advertising... let's do some calculation here, say, I get 1m free downloads, each user during his playtime would see 10 banners, therefor 10m / 1000 * 0.3 = gives roughly 33k$ ( if we use adMob with their 0.3$ per 1000 impressions ). On the other hand, if we use paypal in app purchase, we need a 3% or more conversion rate to beat this... hmm... What do you think about all this? Thanks! edit: from what I just read all over the net, it looks like advertisers will change their eCPM price a lot without you understanding why... while using in-app paypal purchase you can at least somehow monitor the cashflow.

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  • How do i delete these files?

    - by user107277
    I ran this command sudo find / -type d -name '*Trash*' | sudo xargs du -h | sort This was the output: 100M /root/.local/share/Trash/files/recup_dir.2.30 100M /root/.local/share/Trash/files/recup_dir.2.72 100M /root/.local/share/Trash/files/recup_dir.32 101M /root/.local/share/Trash/files/recup_dir.2.27 101M /root/.local/share/Trash/files/recup_dir.29 103M /root/.local/share/Trash/files/recup_dir.2.7 103M /root/.local/share/Trash/files/recup_dir.9 103M /root/.local/share/Trash/files/recup_dir.93 106M /root/.local/share/Trash/files/recup_dir.187 106M /root/.local/share/Trash/files/recup_dir.71 107M /root/.local/share/Trash/files/recup_dir.131 107M /root/.local/share/Trash/files/recup_dir.136 107M /root/.local/share/Trash/files/recup_dir.2.46 107M /root/.local/share/Trash/files/recup_dir.51 108M /root/.local/share/Trash/files/recup_dir.106 108M /root/.local/share/Trash/files/recup_dir.2.78 108M /root/.local/share/Trash/files/recup_dir.52 109M /root/.local/share/Trash/files/recup_dir.2.32 109M /root/.local/share/Trash/files/recup_dir.34 110M /root/.local/share/Trash/files/recup_dir.2.28 110M /root/.local/share/Trash/files/recup_dir.2.53 110M /root/.local/share/Trash/files/recup_dir.30 110M /root/.local/share/Trash/files/recup_dir.55 110M /root/.local/share/Trash/files/recup_dir.89 112M /root/.local/share/Trash/files/recup_dir.2.31 112M /root/.local/share/Trash/files/recup_dir.33 114M /root/.local/share/Trash/files/recup_dir.2.29 114M /root/.local/share/Trash/files/recup_dir.2.74 114M /root/.local/share/Trash/files/recup_dir.31 115M /root/.local/share/Trash/files/recup_dir.125 117M /root/.local/share/Trash/files/recup_dir.83 118M /root/.local/share/Trash/files/recup_dir.105 118M /root/.local/share/Trash/files/recup_dir.2.70 119M /root/.local/share/Trash/files/recup_dir.133 1.1G /root/.local/share/Trash/files/recup_dir.148 11M /root/.local/share/Trash/files/recup_dir.179 1.1M /root/.local/share/Trash/info 122M /root/.local/share/Trash/files/recup_dir.80 124M /root/.local/share/Trash/files/recup_dir.137 125G /root/.local/share/Trash 125G /root/.local/share/Trash/files 125M /root/.local/share/Trash/files/recup_dir.2.49 129M /root/.local/share/Trash/files/recup_dir.153 1.2G /root/.local/share/Trash/files/recup_dir.165 1.2G /root/.local/share/Trash/files/recup_dir.166 12K /media/A80E1DE60E1DAE76/.Trash-1000/files 12M /root/.local/share/Trash/files/recup_dir.178 12M /root/.local/share/Trash/files/recup_dir.180 12M /root/.local/share/Trash/files/recup_dir.181 130M /root/.local/share/Trash/files/recup_dir.85 137M /root/.local/share/Trash/files/recup_dir.2.5 137M /root/.local/share/Trash/files/recup_dir.7 137M /root/.local/share/Trash/files/recup_dir.76 13M /root/.local/share/Trash/files/recup_dir.143 13M /root/.local/share/Trash/files/recup_dir.18 13M /root/.local/share/Trash/files/recup_dir.182 13M /root/.local/share/Trash/files/recup_dir.2.16 13M /root/.local/share/Trash/files/recup_dir.2.2 13M /root/.local/share/Trash/files/recup_dir.4 140M /root/.local/share/Trash/files/recup_dir.2.77 145M /root/.local/share/Trash/files/recup_dir.2.63 147M /root/.local/share/Trash/files/recup_dir.2.43 147M /root/.local/share/Trash/files/recup_dir.45 148M /root/.local/share/Trash/files/recup_dir.84 149M /root/.local/share/Trash/files/recup_dir.160 149M /root/.local/share/Trash/files/recup_dir.2.79 1.4G /root/.local/share/Trash/files/recup_dir.191 150M /root/.local/share/Trash/files/recup_dir.2.26 150M /root/.local/share/Trash/files/recup_dir.28 153M /root/.local/share/Trash/files/recup_dir.64 153M /root/.local/share/Trash/files/recup_dir.78 154M /root/.local/share/Trash/files/recup_dir.107 155M /root/.local/share/Trash/files/recup_dir.2.80 155M /root/.local/share/Trash/files/recup_dir.79 15M /root/.local/share/Trash/files/recup_dir.151 162M /root/.local/share/Trash/files/recup_dir.65 163M /root/.local/share/Trash/files/recup_dir.82 164M /root/.local/share/Trash/files/recup_dir.104 165M /root/.local/share/Trash/files/recup_dir.2.39 165M /root/.local/share/Trash/files/recup_dir.41 168M /root/.local/share/Trash/files/recup_dir.2.62 16M /root/.local/share/Trash/files/recup_dir.171 170M /root/.local/share/Trash/files/recup_dir.135 170M /root/.local/share/Trash/files/recup_dir.159 171M /root/.local/share/Trash/files/recup_dir.91 172M /root/.local/share/Trash/files/recup_dir.2.41 172M /root/.local/share/Trash/files/recup_dir.43 175M /root/.local/share/Trash/files/recup_dir.2.33 175M /root/.local/share/Trash/files/recup_dir.35 176M /root/.local/share/Trash/files/recup_dir.2.76 179M /root/.local/share/Trash/files/recup_dir.2.38 179M /root/.local/share/Trash/files/recup_dir.40 179M /root/.local/share/Trash/files/recup_dir.61 1.7G /root/.local/share/Trash/files/recup_dir.167 17M /root/.local/share/Trash/files/recup_dir.172 180M /root/.local/share/Trash/files/recup_dir.186 181M /root/.local/share/Trash/files/recup_dir.2.71 182M /root/.local/share/Trash/files/recup_dir.158 183M /root/.local/share/Trash/files/recup_dir.2.59 185M /root/.local/share/Trash/files/recup_dir.123 189M /root/.local/share/Trash/files/recup_dir.92 18M /root/.local/share/Trash/files/recup_dir.142 18M /root/.local/share/Trash/files/recup_dir.149 18M /root/.local/share/Trash/files/recup_dir.150 18M /root/.local/share/Trash/files/recup_dir.152 18M /root/.local/share/Trash/files/recup_dir.173 18M /root/.local/share/Trash/files/recup_dir.177 191M /root/.local/share/Trash/files/recup_dir.147 193M /root/.local/share/Trash/files/recup_dir.102 195M /root/.local/share/Trash/files/recup_dir.73 196M /root/.local/share/Trash/files/recup_dir.94 198M /root/.local/share/Trash/files/recup_dir.2.58 19M /root/.local/share/Trash/files/recup_dir.175 19M /root/.local/share/Trash/files/recup_dir.176 205M /root/.local/share/Trash/files/recup_dir.108 206M /root/.local/share/Trash/files/recup_dir.56 206M /root/.local/share/Trash/files/recup_dir.60 207M /root/.local/share/Trash/files/recup_dir.2.55 209M /root/.local/share/Trash/files/recup_dir.90 2.0G /root/.local/share/Trash/files/recup_dir.190 20K /media/A80E1DE60E1DAE76/.Trash-1000/info 20M /root/.local/share/Trash/files/recup_dir.17 20M /root/.local/share/Trash/files/recup_dir.2.15 210M /root/.local/share/Trash/files/recup_dir.121 211M /root/.local/share/Trash/files/recup_dir.134 212M /root/.local/share/Trash/files/recup_dir.57 21M /root/.local/share/Trash/files/recup_dir.174 223M /root/.local/share/Trash/files/recup_dir.88 225M /root/.local/share/Trash/files/recup_dir.118 230M /root/.local/share/Trash/files/recup_dir.87 232M /root/.local/share/Trash/files/recup_dir.66 235M /root/.local/share/Trash/files/recup_dir.139 236M /root/.local/share/Trash/files/recup_dir.97 238M /root/.local/share/Trash/files/recup_dir.2.54 240M /root/.local/share/Trash/files/recup_dir.163 241M /root/.local/share/Trash/files/recup_dir.126 242M /root/.local/share/Trash/files/recup_dir.2.81 243M /root/.local/share/Trash/files/recup_dir.156 244M /root/.local/share/Trash/files/recup_dir.2.37 244M /root/.local/share/Trash/files/recup_dir.39 248M /root/.local/share/Trash/files/recup_dir.110 249M /root/.local/share/Trash/files/recup_dir.75 256M /root/.local/share/Trash/files/recup_dir.2.73 257M /root/.local/share/Trash/files/recup_dir.2.64 25M /root/.local/share/Trash/files/recup_dir.10 25M /root/.local/share/Trash/files/recup_dir.2.8 262M /root/.local/share/Trash/files/recup_dir.86 266M /root/.local/share/Trash/files/recup_dir.144 27M /root/.local/share/Trash/files/recup_dir.99 282M /root/.local/share/Trash/files/recup_dir.127 29M /root/.local/share/Trash/files/recup_dir.183 29M /root/.local/share/Trash/files/recup_dir.22 29M /root/.local/share/Trash/files/recup_dir.2.20 316M /root/.local/share/Trash/files/recup_dir.124 31M /root/.local/share/Trash/files/recup_dir.2.21 31M /root/.local/share/Trash/files/recup_dir.23 320M /root/.local/share/Trash/files/recup_dir.168 32M /root/.local/share/Trash/files/recup_dir.12 32M /root/.local/share/Trash/files/recup_dir.2.10 334M /root/.local/share/Trash/files/recup_dir.140 338M /root/.local/share/Trash/files/recup_dir.69 33M /root/.local/share/Trash/files/recup_dir.21 33M /root/.local/share/Trash/files/recup_dir.2.19 340M /root/.local/share/Trash/files/recup_dir.2.57 341M /root/.local/share/Trash/files/recup_dir.185 342M /root/.local/share/Trash/files/recup_dir.169 343M /root/.local/share/Trash/files/recup_dir.129 346M /root/.local/share/Trash/files/recup_dir.111 348M /root/.local/share/Trash/files/recup_dir.103 351M /root/.local/share/Trash/files/recup_dir.2.34 351M /root/.local/share/Trash/files/recup_dir.36 352M /root/.local/share/Trash/files/recup_dir.155 358M /root/.local/share/Trash/files/recup_dir.59 36G /root/.local/share/Trash/files/recup_dir.1 36G /root/.local/share/Trash/files/recup_dir.2 36M /root/.local/share/Trash/files/recup_dir.120 36M /root/.local/share/Trash/files/recup_dir.2.24 36M /root/.local/share/Trash/files/recup_dir.2.51 36M /root/.local/share/Trash/files/recup_dir.26 37M /root/.local/share/Trash/files/recup_dir.112 390M /root/.local/share/Trash/files/recup_dir.162 398M /root/.local/share/Trash/files/recup_dir.2.67 39M /root/.local/share/Trash/files/recup_dir.145 401M /root/.local/share/Trash/files/recup_dir.2.52 402M /root/.local/share/Trash/files/recup_dir.54 408M /root/.local/share/Trash/files/recup_dir.2.40 408M /root/.local/share/Trash/files/recup_dir.42 4.0K /home/daniel/.local/share/Trash 40K /media/A80E1DE60E1DAE76/.Trash-1000 41M /root/.local/share/Trash/files/recup_dir.13 41M /root/.local/share/Trash/files/recup_dir.2.11 428M /root/.local/share/Trash/files/recup_dir.2.61 434M /root/.local/share/Trash/files/recup_dir.2.36 434M /root/.local/share/Trash/files/recup_dir.38 43M /root/.local/share/Trash/files/recup_dir.19 43M /root/.local/share/Trash/files/recup_dir.2.17 43M /root/.local/share/Trash/files/recup_dir.53 440M /root/.local/share/Trash/files/recup_dir.157 448M /root/.local/share/Trash/files/recup_dir.2.35 448M /root/.local/share/Trash/files/recup_dir.37 44M /root/.local/share/Trash/files/recup_dir.20 44M /root/.local/share/Trash/files/recup_dir.2.18 454M /root/.local/share/Trash/files/recup_dir.116 47M /root/.local/share/Trash/files/recup_dir.11 47M /root/.local/share/Trash/files/recup_dir.2.9 48M /root/.local/share/Trash/files/recup_dir.2.48 495M /root/.local/share/Trash/files/recup_dir.192 49M /root/.local/share/Trash/files/recup_dir.114 49M /root/.local/share/Trash/files/recup_dir.50 52M /root/.local/share/Trash/files/recup_dir.3 538M /root/.local/share/Trash/files/recup_dir.2.68 53M /root/.local/share/Trash/files/recup_dir.95 54M /root/.local/share/Trash/files/recup_dir.98 551M /root/.local/share/Trash/files/recup_dir.63 57M /root/.local/share/Trash/files/recup_dir.101 5.7M /root/.local/share/Trash/files/recup_dir.119 57M /root/.local/share/Trash/files/recup_dir.14 57M /root/.local/share/Trash/files/recup_dir.2.12 581M /root/.local/share/Trash/files/recup_dir.70 586M /root/.local/share/Trash/files/recup_dir.170 588M /root/.local/share/Trash/files/recup_dir.62 58M /root/.local/share/Trash/files/recup_dir.2.4 58M /root/.local/share/Trash/files/recup_dir.2.42 58M /root/.local/share/Trash/files/recup_dir.44 58M /root/.local/share/Trash/files/recup_dir.6 59M /root/.local/share/Trash/files/recup_dir.2.22 59M /root/.local/share/Trash/files/recup_dir.24 603M /root/.local/share/Trash/files/recup_dir.109 60M /root/.local/share/Trash/files/recup_dir.15 60M /root/.local/share/Trash/files/recup_dir.2.13 619M /root/.local/share/Trash/files/recup_dir.154 61M /root/.local/share/Trash/files/recup_dir.2.23 61M /root/.local/share/Trash/files/recup_dir.25 626M /root/.local/share/Trash/files/recup_dir.138 62M /root/.local/share/Trash/files/recup_dir.2.3 62M /root/.local/share/Trash/files/recup_dir.5 63M /root/.local/share/Trash/files/recup_dir.188 64M /root/.local/share/Trash/files/recup_dir.2.1 65M /root/.local/share/Trash/files/recup_dir.113 65M /root/.local/share/Trash/files/recup_dir.146 69M /root/.local/share/Trash/files/recup_dir.122 701M /root/.local/share/Trash/files/recup_dir.2.60 71M /root/.local/share/Trash/files/recup_dir.130 71M /root/.local/share/Trash/files/recup_dir.141 72M /root/.local/share/Trash/files/recup_dir.132 72M /root/.local/share/Trash/files/recup_dir.2.47 74M /root/.local/share/Trash/files/recup_dir.16 74M /root/.local/share/Trash/files/recup_dir.2.14 74M /root/.local/share/Trash/files/recup_dir.2.25 74M /root/.local/share/Trash/files/recup_dir.2.45 74M /root/.local/share/Trash/files/recup_dir.27 74M /root/.local/share/Trash/files/recup_dir.47 751M /root/.local/share/Trash/files/recup_dir.164 752M /root/.local/share/Trash/files/recup_dir.128 76M /root/.local/share/Trash/files/recup_dir.49 77M /root/.local/share/Trash/files/recup_dir.115 77M /root/.local/share/Trash/files/recup_dir.77 8.0K /media/A80E1DE60E1DAE76/.Trash-1000/expunged 810M /root/.local/share/Trash/files/recup_dir.58 815M /root/.local/share/Trash/files/recup_dir.2.66 818M /root/.local/share/Trash/files/recup_dir.2.56 82M /root/.local/share/Trash/files/recup_dir.2.44 82M /root/.local/share/Trash/files/recup_dir.46 835M /root/.local/share/Trash/files/recup_dir.68 84M /root/.local/share/Trash/files/recup_dir.189 860M /root/.local/share/Trash/files/recup_dir.161 86M /root/.local/share/Trash/files/recup_dir.117 86M /root/.local/share/Trash/files/recup_dir.2.69 86M /root/.local/share/Trash/files/recup_dir.2.75 90M /root/.local/share/Trash/files/recup_dir.74 924M /root/.local/share/Trash/files/recup_dir.184 94M /root/.local/share/Trash/files/recup_dir.81 95M /root/.local/share/Trash/files/recup_dir.100 96M /root/.local/share/Trash/files/recup_dir.2.6 96M /root/.local/share/Trash/files/recup_dir.2.65 96M /root/.local/share/Trash/files/recup_dir.8 97M /root/.local/share/Trash/files/recup_dir.2.50 97M /root/.local/share/Trash/files/recup_dir.67 97M /root/.local/share/Trash/files/recup_dir.72 98M /root/.local/share/Trash/files/recup_dir.96 99M /root/.local/share/Trash/files/recup_dir.48 How do I delete these files?

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  • Wifi range issues and intermittent dropouts, Thinkpad Edge

    - by jimbo
    If I am more than a couple of metres from my access point (and I'm seeing this across various APs) with my newish Thinkpad Edge 15, running 10.10, the wifi performance becomes ... flaky. When this is happening, I see the following in dmesg, although I'm not sure if it's related: [ 2497.011099] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2502.012711] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2507.009254] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2512.008367] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2517.007467] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2522.006558] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2527.008157] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2532.007251] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2537.003838] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2542.005427] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2547.004496] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded [ 2552.003611] intel ips 0000:00:1f.6: CPU power or thermal limit exceeded lspci -vvv has the following to say about my wireless adapter: 03:00.0 Network controller: Intel Corporation Centrino Wireless-N 1000 Subsystem: Intel Corporation Centrino Wireless-N 1000 BGN Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 64 bytes Interrupt: pin A routed to IRQ 49 Region 0: Memory at f0500000 (64-bit, non-prefetchable) [size=8K] Capabilities: <access denied> Kernel driver in use: iwlagn Kernel modules: iwlagn If I get within a couple of metres of the access point, I still see that output in dmesg, but the connection stabilises. My question is threefold: how do I get better wifi range, what can/should I do about those messages in dmesg, and most crucially, are the two related? As ever let me know if there's other information that would help! Edit: I am using this machine in exactly the same locations I used my previous Thinkpad (T61) running various older versions of Ubuntu, so I definitely feel there is something wrong, rather me having unreasonable expectations of range!

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  • Delete eth0 avahi from the ifconfig list

    - by sai
    Hello this is the response I get from ifconfig. Now I have two eth0 things being showed up. I need to delete the second one which says eth0:avahi. I posted my ifconfig's response on a site as I has problem using wired internet, and they suggested to remove the eth0 avahi, to get internet. But I am a newbie to linux networking and have no idea how to delete this. response for ifconfig eth0 Link encap:Ethernet HWaddr 18:a9:05:22:cd:f9 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:28 Base address:0x4000 eth0:avahi Link encap:Ethernet HWaddr 18:a9:05:22:cd:f9 inet addr:169.254.10.43 Bcast:169.254.255.255 Mask:255.255.0.0 UP BROADCAST MULTICAST MTU:1500 Metric:1 Interrupt:28 Base address:0x4000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:796 errors:0 dropped:0 overruns:0 frame:0 TX packets:796 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:64016 (64.0 KB) TX bytes:64016 (64.0 KB) wlan0 Link encap:Ethernet HWaddr 00:26:82:3c:ac:27 inet6 addr: fe80::226:82ff:fe3c:ac27/64 Scope:Link UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:52142 errors:0 dropped:0 overruns:0 frame:0 TX packets:30404 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:60816983 (60.8 MB) TX bytes:4160159 (4.1 MB)

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  • Wired Network not working on Ubuntu 11.10 + Strange Behavior with Manual Conf

    - by Mauricio Cruz
    I'm new to Ubuntu - to be honest this is my very first day trying it... and I've already spent hours trying to make my wired connection work. I've been using this wired network with Windows and OSX, and in both systems I also had some trouble trying to connect in the past (and the troubleshooters did their magic and helped me get connected). Today, this is what I got: I'm running Ubuntu 11.10; ifconfig: eth0 Link encap:Ethernet HWaddr 78:2b:cb:c3:bf:8f UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:1 errors:0 dropped:0 overruns:0 frame:0 TX packets:343 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:70 (70.0 B) TX bytes:63273 (63.2 KB) Interrupt:20 Memory:e2e00000-e2e20000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1859 errors:0 dropped:0 overruns:0 frame:0 TX packets:1859 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:149368 (149.3 KB) TX bytes:149368 (149.3 KB) wlan0 Link encap:Ethernet HWaddr 10:0b:a9:82:55:c0 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:15484 errors:0 dropped:0 overruns:0 frame:0 TX packets:16871 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:12048377 (12.0 MB) TX bytes:2677679 (2.6 MB) I also have some information from Windows ipconfig /all that I ran at my friend's machine Ipv6 Address: <address> preferential Ipv4 Address: 172.26.65.23 <preferential> Netmask: 255.255.254.0 Default Gateway: 172.26.64.1 DHCP Server : <address> DNS Servers : <address> DNS Suffix : <suffix> The weird thing is that I've tried to configure everything manually, using "Network Connections". When I add everything inside IPv4 Settings, the connection is finally successful, but only for 4~5 seconds before getting disconnected again... Update:I just changed the Connection Method to "Local-Link Only", and the same described above happens: At first, it says "Connection Stablished", but after a few seconds, the wired network gets disconnected. I hope someone can help me get connected! Thanks!

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  • MOSS Search Error: Authentication failed because the remote party has closed the transport stream

    - by Cherie Riesberg
    http://support.microsoft.com/?id=962928 To resolve this issue, follow these steps: Stop the Office SharePoint Services Search service. To do this, follow these steps: Click Start, click Run, type cmd , and then click OK. At the command prompt, type net stop osearch, and then press ENTER. Type exit to exit the command prompt. Download and install the IIS 6.0 Resource Kit Tools. To obtain the IIS 6.0 Resource Kit Tools, visit the following Microsoft Web site: http://www.microsoft.com/downloads/details.aspx?familyid=56FC92EE-A71A-4C73-B628-ADE629C89499 (http://www.microsoft.com/downloads/details.aspx?familyid=56FC92EE-A71A-4C73-B628-ADE629C89499) On each server in the farm that has Office SharePoint 2007 installed, follow these steps: Click Start, click Run, type cmd , and then click OK. Navigate to the location of the IIS 6.0 Resource Kit Tools (default location is: C:\Program Files\IIS Resources\SelfSSL) At the command prompt, type selfssl /s:951338967 /v:1000, and then press ENTER. Notes For 64 bit Server, 951338967 is the default ID of the Office Server Web Services certificate. For 32 bit Server, 1720207907 is the default ID of the Office Server Web Services certificate. You can check the ID of Office Server Web Services from IIS. 1000 is the number of days that the certification will be valid. You need to execute the selfssl command on each MOSS Server in the farm which is running a "Office Server Web Services" site. SharePoint partly uses SSL name resolution in the background between farm servers, which users generally do not need to be aware of. Start the Office SharePoint Services Search service. To do this, follow these steps: At the command prompt, type net start osearch, and then press ENTER. Type exit to exit the command prompt. Download and install the following update to the .NET Framework 3.5 SP1. For more information, click the following article number to view the article in the Microsoft Knowledge Base: 959209  (http://support.microsoft.com/kb/959209/ ) An update for the .NET Framework 3.5 Service Pack 1 is available

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • My sound stopped working today, how can I fix it?

    - by Oli
    This seems to be a problem with pulseaudio. I was logged in over VNC on my phone and started playing a video this caused X to crash (as sometimes happens). I restarted and suddenly the sound doesn't work. I have a Intel HDA/Realtek ALC889 00:1b.0 Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller alsamixer is detecting this just fine. PulseAudio doesn't detect this alsa device so is using auto_null as the default sink (logs below). When I properly kill PulseAudio (tell it not to auto-start) direct ALSA communication with the sound card works just fine. speaker-test, for example, works. So the hardware and ALSA layers are fine IMO. In the logs, it seems that the card might be "busy" but I really don't know how or why it would be now (and never before). Is there an ALSA lock file somewhere that it still there because of my crash? I just ran sudo fuser /dev/snd/* and saw this: oli@bert:~$ sudo fuser /dev/snd/* /dev/snd/controlC0: 1884 /dev/snd/pcmC0D0c: 1884m /dev/snd/timer: 1884 A look at the process list (ps aux | grep 1884) tells me process 1884 is arecord -c 1 -f S16_LE -r 8000 -t raw. No idea what this is or why it's running. When I try and kill arecord (as root), it just respawns and rebinds on the hardware. I'm in a very annoying situation where I don't know what is going on and don't know how to find out. I'm open to all suggestions to get this working again. Fire away. And here's what I get when I stop PA auto-loading, kill it and then start it with -vvvv. oli@bert:~$ pulseaudio -vvvvv I: main.c: setrlimit(RLIMIT_NICE, (31, 31)) failed: Operation not permitted I: main.c: setrlimit(RLIMIT_RTPRIO, (9, 9)) failed: Operation not permitted D: core-rtclock.c: Timer slack is set to 50 us. D: core-util.c: RealtimeKit worked. I: core-util.c: Successfully gained nice level -11. I: main.c: This is PulseAudio 0.9.21-63-gd3efa-dirty D: main.c: Compilation host: x86_64-pc-linux-gnu D: main.c: Compilation CFLAGS: -g -O2 -g -Wall -O3 -Wall -W -Wextra -pipe -Wno-long-long -Winline -Wvla -Wno-overlength-strings -Wunsafe-loop-optimizations -Wundef -Wformat=2 -Wlogical-op -Wsign-compare -Wformat-security -Wmissing-include-dirs -Wformat-nonliteral -Wold-style-definition -Wpointer-arith -Winit-self -Wdeclaration-after-statement -Wfloat-equal -Wmissing-prototypes -Wstrict-prototypes -Wredundant-decls -Wmissing-declarations -Wmissing-noreturn -Wshadow -Wendif-labels -Wcast-align -Wstrict-aliasing=2 -Wwrite-strings -Wno-unused-parameter -ffast-math -Wp,-D_FORTIFY_SOURCE=2 -fno-common -fdiagnostics-show-option D: main.c: Running on host: Linux x86_64 2.6.38-rc3 #1 SMP Tue Feb 1 10:53:04 GMT 2011 D: main.c: Found 8 CPUs. I: main.c: Page size is 4096 bytes D: main.c: Compiled with Valgrind support: no D: main.c: Running in valgrind mode: no D: main.c: Running in VM: no D: main.c: Optimised build: yes D: main.c: All asserts enabled. I: main.c: Machine ID is 8310740c4729ef474fe5ecec4bbf5a6b. I: main.c: Session ID is 8310740c4729ef474fe5ecec4bbf5a6b-1297338553.571075-1050119523. I: main.c: Using runtime directory /home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-runtime. I: main.c: Using state directory /home/oli/.pulse. I: main.c: Using modules directory /usr/lib/pulse-0.9.21/modules. I: main.c: Running in system mode: no I: main.c: Fresh high-resolution timers available! Enjoy ol' chap! I: cpu-x86.c: CPU flags: CMOV MMX SSE SSE2 SSE3 SSSE3 SSE4_1 SSE4_2 I: svolume_mmx.c: Initialising MMX optimized functions. I: remap_mmx.c: Initialising MMX optimized remappers. I: svolume_sse.c: Initialising SSE2 optimized functions. I: remap_sse.c: Initialising SSE2 optimized remappers. I: sconv_sse.c: Initialising SSE2 optimized conversions. D: memblock.c: Using shared memory pool with 1024 slots of size 64.0 KiB each, total size is 64.0 MiB, maximum usable slot size is 65472 D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-device-volumes.tdb' I: module-device-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-device-volumes'. I: module.c: Loaded "module-device-restore" (index: #0; argument: ""). D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-stream-volumes.tdb' I: module-stream-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-stream-volumes'. I: module.c: Loaded "module-stream-restore" (index: #1; argument: ""). D: database-tdb.c: Opened TDB database '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-card-database.tdb' I: module-card-restore.c: Sucessfully opened database file '/home/oli/.pulse/8310740c4729ef474fe5ecec4bbf5a6b-card-database'. I: module.c: Loaded "module-card-restore" (index: #2; argument: ""). I: module.c: Loaded "module-augment-properties" (index: #3; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-udev-detect.so': success D: module-udev-detect.c: /dev/snd/controlC0 is accessible: yes D: module-udev-detect.c: /devices/pci0000:00/0000:00:1b.0/sound/card0 is busy: yes I: module-udev-detect.c: Found 1 cards. I: module.c: Loaded "module-udev-detect" (index: #4; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-bluetooth-discover.so': success D: dbus-util.c: Successfully connected to D-Bus system bus ba7c9a1f90b3d49d930bca2100000015 as :1.62 D: bluetooth-util.c: dbus: interface=org.freedesktop.DBus, path=/org/freedesktop/DBus, member=NameAcquired D: bluetooth-util.c: Bluetooth daemon is apparently not available. I: module.c: Loaded "module-bluetooth-discover" (index: #5; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-esound-protocol-unix.so': success I: module.c: Loaded "module-esound-protocol-unix" (index: #6; argument: ""). I: module.c: Loaded "module-native-protocol-unix" (index: #7; argument: ""). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-gconf.so': success I: module.c: Loaded "module-gconf" (index: #8; argument: ""). I: module-default-device-restore.c: Saved default sink 'auto_null' not existant, not restoring default sink setting. I: module-default-device-restore.c: Saved default source 'auto_null.monitor' not existant, not restoring default source setting. I: module.c: Loaded "module-default-device-restore" (index: #9; argument: ""). I: module.c: Loaded "module-rescue-streams" (index: #10; argument: ""). D: module-always-sink.c: Autoloading null-sink as no other sinks detected. I: sink.c: Created sink 0 "auto_null" with sample spec s16le 6ch 44100Hz and channel map front-left,front-left-of-center,front-center,front-right,front-right-of-center,rear-center I: sink.c: device.description = "Dummy Output" I: sink.c: device.class = "abstract" I: sink.c: device.icon_name = "audio-card" D: core-subscribe.c: Dropped redundant event due to change event. I: source.c: Created source 0 "auto_null.monitor" with sample spec s16le 6ch 44100Hz and channel map front-left,front-left-of-center,front-center,front-right,front-right-of-center,rear-center I: source.c: device.description = "Monitor of Dummy Output" I: source.c: device.class = "monitor" I: source.c: device.icon_name = "audio-input-microphone" D: module-null-sink.c: Thread starting up I: module.c: Loaded "module-null-sink" (index: #11; argument: "sink_name=auto_null sink_properties='device.description="Dummy Output"'"). I: module.c: Loaded "module-always-sink" (index: #12; argument: ""). I: module.c: Loaded "module-intended-roles" (index: #13; argument: ""). D: module-suspend-on-idle.c: Sink auto_null becomes idle, timeout in 5 seconds. I: module.c: Loaded "module-suspend-on-idle" (index: #14; argument: ""). I: client.c: Created 0 "ConsoleKit Session /org/freedesktop/ConsoleKit/Session1" D: module-console-kit.c: Added new session /org/freedesktop/ConsoleKit/Session1 I: module.c: Loaded "module-console-kit" (index: #15; argument: ""). I: module.c: Loaded "module-position-event-sounds" (index: #16; argument: ""). D: dbus-util.c: Successfully connected to D-Bus session bus efbffc6788fad56cfd64d40c00000018 as :1.182 D: main.c: Got org.pulseaudio.Server! I: main.c: Daemon startup complete. I: client.c: Created 1 "Native client (UNIX socket client)" I: client.c: Created 2 "Native client (UNIX socket client)" D: protocol-native.c: Protocol version: remote 16, local 16 I: protocol-native.c: Got credentials: uid=1000 gid=1000 success=1 D: protocol-native.c: SHM possible: yes D: protocol-native.c: Negotiated SHM: yes D: protocol-native.c: Protocol version: remote 16, local 16 I: protocol-native.c: Got credentials: uid=1000 gid=1000 success=1 D: protocol-native.c: SHM possible: yes D: protocol-native.c: Negotiated SHM: yes D: module-augment-properties.c: Looking for .desktop file for gnome-volume-control-applet D: module-augment-properties.c: Looking for .desktop file for gnome-settings-daemon D: core-subscribe.c: Dropped redundant event due to change event. I: module-suspend-on-idle.c: Sink auto_null idle for too long, suspending ... D: sink.c: Suspend cause of sink auto_null is 0x0004, suspending Note the one section that seems to find the hardware but says it's busy (no idea if this is relevant). D: cli-command.c: Checking for existance of '/usr/lib/pulse-0.9.21/modules/module-udev-detect.so': success D: module-udev-detect.c: /dev/snd/controlC0 is accessible: yes D: module-udev-detect.c: /devices/pci0000:00/0000:00:1b.0/sound/card0 is busy: yes I: module-udev-detect.c: Found 1 cards.

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  • Bluetooth headset A2DP works, HSP/HFP not (no sound/no mic)

    - by Stefan Armbruster
    My Philips SBH9001 headset pairs fine using Ubuntu 12.04. In the audio settings it's properly detected as A2DP device and as HSP/HFP device. Hardware: Thinkpad X230, Ubuntu 12.04 64bit, Kernel 3.6.0-030600rc3-generic (build from Ubuntu mainline repo), Bluetooth device is USB-Id 0a5c:21e6 from Broadcom, Headset is a Philips SBH9001. Note: Kernel 3.6 rc3 is used because of a fix for audio on the dockingstation that is not in any previous branches. Playing audio in A2DP works just fine out of the box, but when switching the headset to HSP/HSP mode there is no sound nor does the microphone work. When connecting the headset, /var/log/syslog shows: Aug 25 21:32:47 x230 bluetoothd[735]: Badly formated or unrecognized command: AT+CSRSF=1,1,1,1,1,7 Aug 25 21:32:49 x230 rtkit-daemon[1879]: Successfully made thread 17091 of process 14713 (n/a) owned by '1000' RT at priority 5. Aug 25 21:32:49 x230 rtkit-daemon[1879]: Supervising 4 threads of 1 processes of 1 users. Aug 25 21:32:50 x230 kernel: [ 4860.627585] input: 00:1E:7C:01:73:E1 as /devices/virtual/input/input17 When switching from A2DP (standard profile) to HSP/HFP: Aug 25 21:34:36 x230 bluetoothd[735]: /org/bluez/735/hci0/dev_00_1E_7C_01_73_E1/fd3: fd(34) ready Aug 25 21:34:36 x230 rtkit-daemon[1879]: Successfully made thread 17309 of process 14713 (n/a) owned by '1000' RT at priority 5. Aug 25 21:34:36 x230 rtkit-daemon[1879]: Supervising 4 threads of 1 processes of 1 users. Aug 25 21:34:41 x230 bluetoothd[735]: Audio connection got disconnected Any hints how to get HSP/HFP working here?

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  • How to rebuild fstab automatically

    - by yvoyer
    I accidentally removed all the entries from the fstab files while doing a backup (Yeah, I know ;)). I would like to know if there is a way to rebuild it with the current mount options, since I did not restart the server since the deletion. If there is no such program, could anybody help me rebuild it. Using this, I have found the command to show the current setup, but I don't know what to do with it. $ sudo blkid /dev/sda1: UUID="3fc55e0f-a9b3-4229-9e76-ca95b4825a40" TYPE="ext4" /dev/sda5: UUID="718e611d-b8a3-4f02-a0cc-b3025d8db54d" TYPE="swap" /dev/sdb1: LABEL="Files_Server_Int" UUID="02fc2eda-d9fb-47fb-9e60-5fe3073e5b55" TYPE="ext4" /dev/sdc1: UUID="41e60bc2-2c9c-4104-9649-6b513919df4a" TYPE="ext4" /dev/sdd1: LABEL="Expansion Drive" UUID="782042B920427E5E" TYPE="ntfs" $ cat /etc/mtab /dev/sda1 / ext4 rw,errors=remount-ro 0 0 proc /proc proc rw,noexec,nosuid,nodev 0 0 none /sys sysfs rw,noexec,nosuid,nodev 0 0 none /sys/fs/fuse/connections fusectl rw 0 0 none /sys/kernel/debug debugfs rw 0 0 none /sys/kernel/security securityfs rw 0 0 none /dev devtmpfs rw,mode=0755 0 0 none /dev/pts devpts rw,noexec,nosuid,gid=5,mode=0620 0 0 none /dev/shm tmpfs rw,nosuid,nodev 0 0 none /var/run tmpfs rw,nosuid,mode=0755 0 0 none /var/lock tmpfs rw,noexec,nosuid,nodev 0 0 none /lib/init/rw tmpfs rw,nosuid,mode=0755 0 0 none /var/lib/ureadahead/debugfs debugfs rw,relatime 0 0 /dev/sdc1 /home ext4 rw 0 0 /dev/sdb1 /media/Files_Server ext4 rw 0 0 binfmt_misc /proc/sys/fs/binfmt_misc binfmt_misc rw,noexec,nosuid,nodev 0 0 /dev/sdd1 /media/Expansion\040Drive fuseblk rw,nosuid,nodev,allow_other,blksize=4096,default_permissions 0 0 gvfs-fuse-daemon /home/yvoyer/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=yvoyer 0 0 /dev/sdd1 /media/Backup500 fuseblk rw,nosuid,nodev,sync,allow_other,blksize=4096,default_permissions 0 0 /dev/sr0 /media/DIR-615 iso9660 ro,nosuid,nodev,uhelper=udisks,uid=1000,gid=1000,iocharset=utf8,mode=0400,dmode=0500 0 0 gvfs-fuse-daemon /home/cdrapeau/.gvfs fuse.gvfs-fuse-daemon rw,nosuid,nodev,user=cdrapeau 0 0

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  • Unable to mount external hard drive - Damaged file system and MFT

    - by Khalifa Abbas Lame
    I get the following error when i try to mount my external hard drive. UNABLE TO MOUNT Error mounting /dev/sdc1 at /media/khalibloo/Khalibloo2: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sdc1" "/media/khalibloo/Khalibloo2"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read of MFT, mft=6 count=1 br=-1: Input/output error Failed to open inode FILE_Bitmap: Input/output error Failed to mount '/dev/sdc1': Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details. It doesn't mount on windows either: "I/O Device error" it's an ntfs hard drive with a single partition Of course, i tried chkdsk /f. it reported several file segments as unreadable, but didn't say whether it fixed them or not (apparently not). also tried with the /b flag. ntfsfix reported the volume as corrupt. TestDisk was able to fix a small error with the partition table by adding the "80" flag for the active (only) partition. TestDisk also confirmed that the boot sector was fine and it matched the backup. However, when attempting to repair the MFT, it couldn't read the MFT. It also couldn't list the files on the hard drive. It says file system may be damaged. Active@ also shows that MFT is missing or corrupt. So how do i fix the file system? or the MFT?

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  • Working with Reporting Services Filters–Part 5: OR Logic

    - by smisner
    When you combine multiple filters, Reporting Services uses AND logic. Once upon a time, there was actually a drop-down list for selecting AND or OR between filters which was very confusing to people because often it was grayed out. Now that selection is gone, but no matter. It wouldn’t help us solve the problem that I want to describe today. As with many problems, Reporting Services gives us more than one way to apply OR logic in a filter. If I want a filter to include this value OR that value for the same field, one approach is to set up the filter is to use the IN operator as I explained in Part 1 of this series. But what if I want to base the filter on two different fields? I  need a different solution. Using the AdventureWorksDW2008R2 database, I have a report that lists product sales: Let’s say that I want to filter this report to show only products that are Bikes (a category) OR products for which sales were greater than $1,000 in a year. If I set up the filter like this: Expression Data Type Operator Value [Category] Text = Bikes [SalesAmount]   > 1000 Then AND logic is used which means that both conditions must be true. That’s not the result I want. Instead, I need to set up the filter like this: Expression Data Type Operator Value =Fields!EnglishProductCategoryName.Value = "Bikes" OR Fields!SalesAmount.Value > 1000 Boolean = =True The OR logic needs to be part of the expression so that it can return a Boolean value that we test against the Value. Notice that I have used =True rather than True for the value. The filtered report appears below. Any non-bike product appears only if the total sales exceed $1,000, whereas Bikes appear regardless of sales. (You can’t see it in this screenshot, but Mountain-400-W Silver, 38 has sales of $923 in 2007 but gets included because it is in the Bikes category.)

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