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  • For a 1view/scene to 2view/scene app, what application should I choose in Xcode?

    - by Tony Xu
    The question may be simple to some others, but I have been struggling with this for a while. The app I want would be like this: first scene/view with two big buttons (no toolbar item), click each one to get into two new scenes. So totally three scenes. In Xcode, what application should I choose? And in storyboard how/should I drag/draw? Thanks. Update: thanks for the link, the big-number-user. I actually read that tutorial before I asked. A little update on what I got so far: 1, I selected "single view", so there's view controller 1 (VC1) in the storyboard. 2, dragged a navigation controller (NC), and move the initial view arrow pointing to NC 3, control-drag to link NC and VC1, selected "relationship segue root view controller" when some small dialog popup. IS THIS CORRECT? 4, created two additional VC, VC3 and VC4, control-drag link each to NC. selected "push", IS THIS CORRECT? 5, in VC1, I added two buttons, showVC3 and showVC4. NOW I DON'T KNOW how to add IBAction to button showVC3 and showVC4. I tried to control-drag it to ViewController.m file @interface and @end section, but failed. What should I do next?

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  • XCode debugging. How can I see where my code fails ? I get no stacktrace...

    - by P5ycH0
    Currently I am struggling to find out where my code fails. Xcode sometimes gives me a stacktrace, but currently is doesn't. I just get an error msg in my console like: *** -[CFString copyWithZone:]: message sent to deallocated instance 0xbe10d80. But sometimes I don't get an error message in my console at all when my app crashes. How can I figure out where the problem acually occurs? How do you guys locate your problems? How do I get XCode to give me stacktraces?

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  • Apple sort la bêta d'iOS 6.1 pour les développeurs, ainsi que la bêta de Xcode 4.6

    Apple sort la bêta d'iOS 6.1 pour les développeurs ainsi que la bêta de Xcode 4.6 À peine avoir propulsé la mise à jour mineure iOS 6.0.1 de son système d'exploitation mobile aux consommateurs, Apple met à la disposition des développeurs la prochaine évolution de sa plateforme. Ceux-ci peuvent dès aujourd'hui télécharger la mise à jour iOS 6.1, afin de découvrir les nouveautés de l'OS et préparer leurs applications avant la sortie grand public de la mouture. iOS 6.1 beta apporte quelques améliorations, surtout à son application native de cartographie Plans, très critiquée dans la version précédente. Il faut noter qu'Apple a mis avant un bouton permettant de soumettre un problème s...

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  • In the Xcode SplitView template for an iPad app, how do I add a Date Picker control to the Root View

    - by Dr Dork
    I'm diving into iPhone OS development on the iPad and one of the things I'm playing with is the SplitView template. The template provides a window with a UISplitView view, containing the Root View (on the left of the window) and the Detail View (on the right of the window). The Root View is a subclass of a TableView. Rather than having the entire Root View consist of a TableView, I'd like it to contain a DatePicker view along with the TableView under it. When I go into IB and try and drop a DatePicker into the Root View, it won't let me. It will only let me add a DatePicker view to the Detail View. Why wont IB let me drop a DatePicker view into the Root View? How can I add a DatePicker to the RootView in addition to the TableView? I'm still learning this new platform, so I apologize if these questions are absurd in any way. Thanks so much in advance for your help, I'm going to continue researching these questions right now.

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  • Play a sound based on the button pressed on the IPhone/xcode.

    - by slickplaid
    I'm trying to play a sound based on which button is pressed using AVAudioPlayer. (This is not a soundboard or fart app.) I have linked all buttons using this code in the header file: @interface appViewController : UIViewController <AVAudioPlayerDelegate> { AVAudioPlayer *player; UIButton *C4; UIButton *Bb4; UIButton *B4; UIButton *A4; UIButton *Ab4; UIButton *As4; UIButton *G3; UIButton *Gb3; UIButton *Gs3; UIButton *F3; UIButton *Fs3; UIButton *E3; UIButton *Eb3; UIButton *D3; UIButton *Db3; UIButton *Ds3; UIButton *C3; UIButton *Cs3; } @property (nonatomic, retain) AVAudioPlayer *player; @property (nonatomic, retain) IBOutlet UIButton *C4; @property (nonatomic, retain) IBOutlet UIButton *B4; @property (nonatomic, retain) IBOutlet UIButton *Bb4; @property (nonatomic, retain) IBOutlet UIButton *A4; @property (nonatomic, retain) IBOutlet UIButton *Ab4; @property (nonatomic, retain) IBOutlet UIButton *As4; @property (nonatomic, retain) IBOutlet UIButton *G3; @property (nonatomic, retain) IBOutlet UIButton *Gb3; @property (nonatomic, retain) IBOutlet UIButton *Gs3; @property (nonatomic, retain) IBOutlet UIButton *F3; @property (nonatomic, retain) IBOutlet UIButton *Fs3; @property (nonatomic, retain) IBOutlet UIButton *E3; @property (nonatomic, retain) IBOutlet UIButton *Eb3; @property (nonatomic, retain) IBOutlet UIButton *D3; @property (nonatomic, retain) IBOutlet UIButton *Db3; @property (nonatomic, retain) IBOutlet UIButton *Ds3; @property (nonatomic, retain) IBOutlet UIButton *C3; @property (nonatomic, retain) IBOutlet UIButton *Cs3; - (IBAction) playNote; @end Buttons are all linked to the event "playNote" in interfaceBuilder and each note is linked to the proper referencing outlet according to note name. All *.mp3 sound files are named after the UIButton name (IE- C3 == C3.mp3). In my implementation file, I have this to play a only one note when the C3 button is pressed: #import "sonicfitViewController.h" @implementation appViewController @synthesize C3, Cs3, D3, Ds3, Db3, E3, Eb3, F3, Fs3, G3, Gs3, A4, Ab4, As4, B4, Bb4, C4; // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *path = [[NSBundle mainBundle] pathForResource:@"3C" ofType:@"mp3"]; NSLog(@"path: %@", path); NSURL *file = [[NSURL alloc] initFileURLWithPath:path]; AVAudioPlayer *p = [[AVAudioPlayer alloc] initWithContentsOfURL:file error:nil]; [file release]; self.player = p; [p release]; [player prepareToPlay]; [player setDelegate:self]; [super viewDidLoad]; } - (IBAction) playNote { [self.player play]; } Now, with the above I have two issues: First, the NSLog reports NULL and crashes when trying to play the file. I have added the mp3's to the resources folder and they have been copied and not just linked. They are not in an subfolder under the resources folder. Secondly, how can I set it up so that when say button C3 is pressed, it plays C3.mp3 and F3 plays F3.mp3 without writing duplicate lines of code for each different button? playNote should be like NSString *path = [[NSBundle mainBundle] pathForResource:nameOfButton ofType:@"mp3"]; instead of defining it specifically (@"C3"). Is there a better way of doing this and why does the *path report NULL and crash when I load the app? I'm pretty sure it's something as simple as adding additional variable inputs to - (IBAction) playNote:buttonName and putting all the code to call AVAudioPlayer in the playNote function but I'm unsure of the code to do this.

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  • xcode - iPad App. Status bar overlaps toolBar.

    - by Aakburns
    I have an app fully finished. It is very simple. Uses a toolBar up top with a few buttons. Under this is a WebView. The WebView only opens one URL and there is no way to get away from this site. Thats the point of it. Now the issue. The status bar overlaps the toolBar. My temp solve is to hide the status bar, but I really need it to be there in this app. I'm not sure what the problem is. I'm fairly new to this. Thanks for any help.

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  • Convert XCode view-based app to navigation-based app?

    - by Wally
    Newbie question: is there an easy way to convert a view-based app to a navigation-based app? I have an existing app sample that was created as a view-based app, and need to be able to create additional viewcontrollers that can be nested. The app is currently using presentModalViewController calls and nibs to display windows. Trying to change these to pushViewController calls results in the views not being displayed. So I'm assuming it's because the pushViewController needs to use a Navigation view. Thanks in advance!

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  • How do I change an existing XCode target from dynamic to static?

    - by Eric
    I'm working with an existing project that produces a dynamic library (Cocoa API). I'd rather generate a static library, but if I change the [Linking|Mach-O Type] field from "Dynamic Library" to "Static Library", both the Clean Project and Build Project complain that the target has an invalid MACH_O_TYPE value of 'staticlib'. Is there a straightforward way to get the build to produce a static .a file? Thanks, Eric

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  • xcode loading the images in background process, it leads to crash the application when i scroll the

    - by Srinivas G
    Hi, I have developed an application which has retrieved the information from remote location...so i put those in UITableView's Section.In response, i will be getting images also..for this i put the background process(only for images..because the app will take more time to retrieve images than text based information..).It is working fine...But if i scroll the tableview while loading the images..it is going to be crashed.... crash Log: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now... could anyone has the solution for this..please let me know..how to resolve this crash...Even i used NSThread class for this.. but i didn't get the solution... Thanks, Srinivas G

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  • How to use the debugger with nested static libraries in XCode?

    - by EightyEight
    Hi all, A project that I've inherited has the following structure: Project A produces a static library. Project B produces a static library and links with library A. Project C produces the executable and links with library B. When I run app in debug mode, I can successfully debug code within the executable (project C) and the static library from project B. I can't, however, debug anything in the Project A library -- my breakpoints are ignored. I've checked and made sure that debug symbols are enabled and not stripped. Is there something else I'm missing? Thanks

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  • XCode, error: '_object' undeclared. Need some help solving this problem

    - by user309030
    I've got this code in my viewController.m file - (void)viewDidLoad { [super viewDidLoad]; GameLogic *_game = [[GameLogic alloc] init]; [_game initGame]; ....... } GameLogic is another class which I created. in the same viewController.m file, I have got another function - (void)test { if([_game returnElecFence]) { NSLog(@"YES"); } else { NSLog(@"NO"); } } Problem is, whenever the test function is called, I get an error saying '_game' undeclared. I tried putting the GameLogic init code in the .h file and on top of the @implementation to make it global but every method I tried resulted in a worse error. TIA to anyone who can suggest some ideas to clear this error up

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  • I can't seem to connecting any of my IBOutlets between IB and XCode.

    - by Bonnie
    I created a new iPhone project using the built-in "tab bar" template. I put a few sliders, labels, textfields in the view. I added in needed code for: "IBOutlet, @property, @synthesize, and release" for the above UI objects. It saves and compiles without any errors or warnings. I try to hook-up my connections with control-drag, but don't see any of my IBOutlets appearing in the list. I can't seem to "connect" any outlets from IB to my code. (My IBActions all connect fine) What did I do wrong?

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  • xcode - warning there's no getter/setter for property not even mentioned in the code!!

    - by alexeyndru
    I got the warning : property 'textField' requires method '-textField' to be defined - use @synthesize, @dynamic or provide a method implementation. Now, there is no such property defined in my project! More bizarre, if I just click save in Interface builder and build again, the build is successful - though, right on the line with '@end' the warning appears. Also weird: if I begin to write some code ..and then delete it just the way it was before writing it (maybe not code..anything) and then build&go the warning with the textField appears again. Could be a bug of sdk? What could be happening?

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  • Is it possible to run a compiled program with Xcode on Mac OS X in FreeBSD? (Objective-C/Cocoa)

    - by Eonil
    Hi. I have a plan to build a web-site which running CGI made with Cocoa. My final goal is develop on Mac OS X, and run on FreeBSD. Is this possible? As I know, there is a free implementation of some NextStep classes, the GNUStep. The web-site is almost built with only strings. I read GNUStep documents, classes are enough. DB connection will be made with C interfaces. Most biggest problem which I'm concerning is linking and binary compatibility. I'm currently configuring FreeBSD on VirtualBox, but I wanna know any possibility informations about this from experts. This is not a production server. Just a trial. Please feel free to saying anything.

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  • How to send date from one view to another in xcode?

    - by Egor Sosin
    I want to make the program where you have to enter some data, and then it will manipulate that data and show it on the other view when you click done. I search through multiple tutorials, but still cant understand how you do that. I have a textfield - lesson1 and want to pass it to the label in the second view. The views are called EditClasses and DayView. Thanks a lot. Also I need to change the data every 24 hours, what is the best way to do it?

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  • How do I wrap this BAIL macro in Xcode?

    - by willc2
    I use this little snippet to halt my iPhone app in the simulator. NSAssert((0), @"Bail early while testing"); When I try to make it a #defined macro like this: #define BAILNOW (NSAssert((0), @"Bail early while testing")) I get this build error: error: expected expression before 'do' It seems to be related to the nesting of the NSAssert() macro but I'm at a loss as to how to get around it. Should I dig into the NSAssertionHandler docs or is there some simpler way to halt the app in it's tracks? Or should I just set a breakpoint and get on with my life?

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  • How to convert m4a file to aac adts file in Xcode?

    - by Bird Hsuie
    I have a mp4 file copied from iPod lib and saved to my Document for my next step, I need it to convert to .mp3 or .aac(ADTS type) I use this code and failed... -(IBAction)compressFile:(id)sender{ NSLog (@"handleConvertToPCMTapped"); // open an ExtAudioFile NSLog (@"opening %@", exportURL); ExtAudioFileRef inputFile; CheckResult (ExtAudioFileOpenURL((__bridge CFURLRef)exportURL, &inputFile), "ExtAudioFileOpenURL failed"); // prepare to convert to a plain ol' PCM format AudioStreamBasicDescription myPCMFormat; myPCMFormat.mSampleRate = 44100; // todo: or use source rate? myPCMFormat.mFormatID = kAudioFormatMPEGLayer3 ; myPCMFormat.mFormatFlags = kAudioFormatFlagsCanonical; myPCMFormat.mChannelsPerFrame = 2; myPCMFormat.mFramesPerPacket = 1; myPCMFormat.mBitsPerChannel = 16; myPCMFormat.mBytesPerPacket = 4; myPCMFormat.mBytesPerFrame = 4; CheckResult (ExtAudioFileSetProperty(inputFile, kExtAudioFileProperty_ClientDataFormat, sizeof (myPCMFormat), &myPCMFormat), "ExtAudioFileSetProperty failed"); // allocate a big buffer. size can be arbitrary for ExtAudioFile. // you have 64 KB to spare, right? UInt32 outputBufferSize = 0x10000; void* ioBuf = malloc (outputBufferSize); UInt32 sizePerPacket = myPCMFormat.mBytesPerPacket; UInt32 packetsPerBuffer = outputBufferSize / sizePerPacket; // set up output file NSString *outputPath = [myDocumentsDirectory() stringByAppendingPathComponent:@"m_export.mp3"]; NSURL *outputURL = [NSURL fileURLWithPath:outputPath]; NSLog (@"creating output file %@", outputURL); AudioFileID outputFile; CheckResult(AudioFileCreateWithURL((__bridge CFURLRef)outputURL, kAudioFileCAFType, &myPCMFormat, kAudioFileFlags_EraseFile, &outputFile), "AudioFileCreateWithURL failed"); // start convertin' UInt32 outputFilePacketPosition = 0; //in bytes while (true) { // wrap the destination buffer in an AudioBufferList AudioBufferList convertedData; convertedData.mNumberBuffers = 1; convertedData.mBuffers[0].mNumberChannels = myPCMFormat.mChannelsPerFrame; convertedData.mBuffers[0].mDataByteSize = outputBufferSize; convertedData.mBuffers[0].mData = ioBuf; UInt32 frameCount = packetsPerBuffer; // read from the extaudiofile CheckResult (ExtAudioFileRead(inputFile, &frameCount, &convertedData), "Couldn't read from input file"); if (frameCount == 0) { printf ("done reading from file"); break; } // write the converted data to the output file CheckResult (AudioFileWritePackets(outputFile, false, frameCount, NULL, outputFilePacketPosition / myPCMFormat.mBytesPerPacket, &frameCount, convertedData.mBuffers[0].mData), "Couldn't write packets to file"); NSLog (@"Converted %ld bytes", outputFilePacketPosition); // advance the output file write location outputFilePacketPosition += (frameCount * myPCMFormat.mBytesPerPacket); } // clean up ExtAudioFileDispose(inputFile); AudioFileClose(outputFile); // show size in label NSLog (@"checking file at %@", outputPath); [self transMitFile:outputPath]; if ([[NSFileManager defaultManager] fileExistsAtPath:outputPath]) { NSError *fileManagerError = nil; unsigned long long fileSize = [[[NSFileManager defaultManager] attributesOfItemAtPath:outputPath error:&fileManagerError] fileSize]; } any suggestion?.......thanks for your great help!

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