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  • Same project...multiple apps?

    - by greypoint
    We have a an iPhone app project that we wish to deploy multiple times under different client names. The individual apps will be very similar but will have different resources (icon, images etc) and config settings stored in plists (server names, options etc). What is the preferred means to manage this in Xcode? Obviously we really don't want different XCode projects for each App deployment since it's 90% shared code.

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  • Certificate in iPhone App

    - by zp26
    Hi, I'm working with iphone application and i want put it in my iphone. In xcode there is a overview "device - 3.1.3 | debug" but when i "build and go" the project there is an certificate error. I have download a certificate "mobileprovision" with a correct "Identifier" but i don't know how put it in my xcode project. Thanks and sorry for my english XP

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  • Alternatives to Ctags/Cscope with Objective-c?

    - by esiegel
    Are there any alternatives to ctags and cscope with Objective-c support. This does pertain to cocoa development, so inevitably it seems I will be using Xcode (and probably should). I was just wondering what are my Vim options. Maybe there is some type of plugin system like eclim, but for xcode? EDIT So it seems that other than updating ctags to support objective-c, I'm out of luck. Does anyone know if cscope is the same?

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  • Parameter becoming zero somewhere

    - by Nick
    Hey guys, Something really weird is happening: when I call foo(100*1.0f), somewhere along the line that becomes 0. To verify I put a breakpoint on foo(), and it indeed is zero and it indeed gets called with 100*1.0f. The code is in Obj-C++. Here is the calling function in XCode's GDB frontend, as you can see, score*scoreMultiplier is 100. And here is the called function in XCode's GDB frontend, here _score is 0.

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  • Access static Method in GDB

    - by Besi
    I recently discovered the GDB in Xcode which makes up for some functionality which IMHO seems to be lacking in Xcode. So I can do the following in GDB: (gdb) po [LoginManager sharedSession].loginToken 20D52FE9-3573-437E-9A65-846572B63726 However, I have another Service class, which is currently not loaded so I get the following error: (gdb) po [SessionService displaySessionInfoForToken:@"XXX"] No symbol "SessionService" in current context. I don't understand why the LoginManager can be loaded but not the SessionService.

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  • managed object subclasses are not generating implementation files and are incorrectly named

    - by mkc842
    In Xcode 4.6, I generated plenty of managed object subclass files without any problem. But now that I'm trying to do it in Xcode 5, it generates only a .h file. The header file has the correct properties, but it takes the name of my project, rather than the name of the core data entity I selected. Just to be sure I hadn't forgotten something, I carefully followed these steps . What could be going on? Thanks

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  • Confusion using XCode 4.5 for iOS 5.0 and iOS 6.0

    - by AppleDeveloper
    I am very much confused between iOS 5.0 and iOS 6.0 with XCode 4.5. It's not very clear if I want to support my new App on iOS 5.0 onwards, which functionality should I use and which are not to use. Basically Xcode 4.5 gives you all functionality like Container Views and Unwind Segues in storyboard (...and many more that I might not be aware) that are available only from iOS 6.0 and you wouldn't know until you run your app and it crashes! Could anyone please let me know any simple solution to this? Do I have to revert back to Xcode 4.4? I am setting deployment target to iOS 5.0 but I couldn't set Base SDK to iOS 5.0 as it doesn't appear in the list. See attached image. Thanks.

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  • Xcode/Interface Builder Mac App Development

    - by user1459546
    Well i want from the drop down menu(Menu Item List) one item to be working as an link, to open an url/website in safari - thats it. When this is so simple, why no one come up with a clue here - I tried many different ways in Xcode, with Apple Xcode Samples... i think i need an AppDelegate.m, drag or link some parts, get actions... i failed to get it going somewhere - now i'm lost. Any advice/help/link/tip would be much appreciate to solve this "simple" issue... Using Xcode/Interface Builder 3.2.6 - Please help or i go totally mad, insane and i will crash my f...ing mac right now - Thanks

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  • Homebrew requires something uninstall-developer-folder removes

    - by Blacklight Shining
    I was having trouble installing irssi (brew install irssi), so I ran brew doctor, which returned a warning mentioning an outdated copy of Xcode and saying I should run /Developer/Library/uninstall-developer-folder. Then I ran brew doctor again and got: Error: No such file or directory - /Developer/SDKs/MacOSX10.6.sdk How do I reinstall the SDK, or is there another way to get Homebrew working again? UPDATE: /Developer actually still exists (despite the obvious implication of uninstall-developer-folder), as does /Developer/SDKs/MacOSX10.7.sdk. Why does Homebrew specifically need Snow Leopard's SDK?

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  • rails didnt install correclty, specificly the uninstaller

    - by sam
    ive just installed rails using railsinstaller.org for osx, rails and ruby seem to be working ok (checked by running rails -v and ruby --version). But when it installed i got an error saying that not there were errors and the uninstaller didnt install correctly. Somthing odd i saw was that when i load terminal i get this showing up Last login: Fri Nov 30 13:12:09 on ttys000 unknown5c969d7cc475:~ Sam$ specificly the "unknon5c96..." part im not sure if its related ? I think i might have got the install error as xcode wasnt installed first, for peice of mind id like to unistall it and load it back on, but when i try and run the installer from the application folder it just asks for my password and then dose nothing.. any ideas how i can fix this ?

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  • How do I pass a callback function to sqlite3_exec on iOS 5.1?

    - by John Doh
    I am new to both xcode/iOS/Objective-C and sqlite. I am trying to teach myself the basics - and I would like to use the sqlite3 wrapper "sqlite3_exec" for a select query. For some reason, I can't find a simple example anywhere of someone doing this. Basically, the method has a parameter (the third one) for a callback function: int sqlite3_exec( sqlite3*, /* An open database */ const char *sql, /* SQL to be evaluated */ int (*callback)(void*,int,char**,char**), /* Callback function */ void *, /* 1st argument to callback */ char **errmsg /* Error msg written here */ ); That's fine. I'm no stranger to callbacks. However, I just can't seem to get the syntax down right. I took over one of the view controllers in my iPad (iOS 5.1) xcode (4.3) project, and made the changes shown below: #import "SecondViewController.h" #import "sqlite3.h" #import "AppState.h" @interface SecondViewController () @end @implementation SecondViewController - (int)myCallback:(void *)a_parm argc:(int)argc argv:(char **)argv column:(char **)column { return 0; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. //grab questionnaire names char *sql = "select * from QST2Main order by [Name]"; char *err = nil; sqlite3 *db = [[AppState sharedManager] getgCn]; sqlite3_exec(db, sql, myCallback, nil, &err); } Essentially, I want to run a query when this view first loads, to store some data for later use. But, XCode doesn't like the "myCallback" usage at the bottom there. It says: Undeclared Use of Identifier 'myCallback.' That method is declared in the header file, and I've even tried making it static. Nothing seems to make this error go away. I know I must be doing something fundamentally wrong here, but for the life of me I can't figure out what - I can't even find other code samples in this area that could help me figure out what I'm missing. Many thanks!

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  • iPhone Debugging: How to resolve 'failed to get the task for process'?

    - by unforgiven
    I have just added a provisioning profile to XCode (needed to support notifications and in app purchase), setup as needed the build configuration for ad hoc distribution, and tried to run the app on the device (I have done this several times in the past, without any problem). The app is installed, but it does not start. On the console, I see the following message: Error launching remote program: failed to get the task for process 82. Error launching remote program: failed to get the task for process 82. The program being debugged is not being run. The program being debugged is not being run. However, if I start the application on the device manually, it works as expected. I have recently installed the latest XCode 3.2 for Snow Leopard. Is this a known bug of this version of XCode or am I doing something wrong? EDIT: It works fine with release distribution using the development provisioning profile. I have checked again the ad hoc provisioning profile to make sure it includes the device I am using.

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  • Monotouch.dialog and story board apps?

    - by Robin Diederen
    I'm trying to use mt.d; I've "drawn" an app using the storyboard feature of Xcode. My app consists of a tabbar which displays one of three viewcontrollers. Two out of three are simple viewcontrollers (single screens) and one is a splitviewcontroller. The splitview is tricky; using the stock xcode components I've drawn a master / table and a detail view. The table works as expected, but now I want to use mt.d to fill the detailview (later I need it to depend on the selection of the master, but not for now). I've subclassed the splitviewcontroller; in the viewdidload event I've created a mt.d dialogviewcontroller. Now I'm trying to push the dialogviewcontroller to the detailview, using the splitviewcontroller.viewcontrollers array. Doesn't seem to work; when running the app it still some an empty screen for the detail view (as drawn in xcode). Any clues for doing what I want? Thanx!

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  • GenerateDSYMFile warning: unable to open object file

    - by regulus6633
    The background: I have a project that I last built on 10.5 on a PPC computer using xcode v3.1. It builds against the 10.4 SDK. I now have a MacBook with 10.6 on it and Xcode v3.2.1. I installed the 10.4 SDK with xcode. So now I want to build the project on an intel chip on 10.6. I first get a build error because I have the wrong version of gcc setup so I change the build settings to use gcc 4.0. The problem: Now when I build the project I get the following warning: GenerateDSYMFile "build/Release/What's Keeping Me?.app.dSYM" "build/Release/What's Keeping Me?.app/Contents/MacOS/What's Keeping Me?" cd "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?" /Developer/usr/bin/dsymutil "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?/build/Release/What's Keeping Me?.app/Contents/MacOS/What's Keeping Me?" -o "/Users/hmcshane/Development/ Cocoa Projects/What's Keeping Me?/build/Release/What's Keeping Me?.app.dSYM" warning: (i386) /Users/hmcshane/Downloads/Csu-71/crt.dynamic_no_pic.o unable to open object file warning: (ppc7400) /Users/hmcshane/Downloads/Csu-71/crt.dynamic_no_pic.o unable to open object file Any idea what this is? And why is the path for the problem files rooted in my downloads folder? The project certainly doesn't reside there.

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  • "The binary you uploaded was invalid. the file was not a valid zip file" Error message uploading app

    - by Keith Loughnane
    Hi, I'm trying to upload an iPhone app binary to iTunesConnect and keep getting the following error message "The binary you upload was invalid. the file was not a valid zip file". I had an app upload ok recently but this app is having problems. So after a while I carefully went through the following steps trying to make sure everything was ok. Any help is appreciated. The steps: renamed the project (Project-Rename... enter name into Rename project to:) to release name making sure the name has no spaces. Cleaned project Make sure references in build setting reflect new app name Create new app ID matching project name in iPhone Provisioning Portal Destroyed old developer and distributer provisioning profiles in Provisioning Portal, in XCode and on iPhone. Create new development provisioning profile using new app name. Install development provisioning profile into XCode 8) Build (Release) for iPhone OS 3.1.3 (highest my phone will upgrade to, I'm assuming current released version) Builds, Installs and Runs on actual iPhone: To me this implys App and developer ID's are OK. Create a distributor provisioning profile using existing Distributer ID. Install distributer ID into XCode Clean Checked that "Code Signing Identity" and "Any iPhone OS Device" lines in Build settings are set to Distributor ID Build for release for OS 3.1.3 Check Build results to make sure code is signed with Distributor Profile Reveal .app file and compress (alt click Compress "appName.app") Upload to iTunes connect Gives "The binary you uploaded was invalid. The file was not a valid zip file"

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  • Permissions on Mac OSX

    - by Linda
    I think that this is a permissions issue but I am not sure and I am not sure how to repair the problem. I have a new MacBook. I have 2 external drives that were previously used on another MacBook. I have a lot of folders and XCode projects on the external drives. When I try to work on the projects, there is a message similar to this: "This file is not writable. You may not be able to save your changes, but you will be able to Save a Copy somewhere else. Do you want to edit this file anyway?" If I make changes and try to close the project I get this error: "The project and user files project.pbxproj and macbook.pbxuser for project “thirdtry.xcodeproj” are not writeable and cannot be saved. Your changes will be lost if you close the project. You may need to SCM edit these files to gain writability." I have tried just to rename the folder but that permission is not allowed either unless I individually change permissions for every file in an XCode project. As you can imagine, this could be time consuming for tons of files and projects. I can copy the project into internal memory and can run it then after renaming the folder that contains all of the files. This defeats the purpose of having all of the projects on an external drive. Also, in XCode, there is no "Build and Run" there is only "Build and Debug" now. I don't know if this is related or not. Suggestions for how to repair all permissions to all files and folders on my external drives? What about the "Build and Debug" and no "Build and Run" choice? Thanks, Linda

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  • XCode 3.2 - make emulator to open in iPhone mode

    - by Dmitry Khalatov
    I've installed XCode 3.2 on top of Snow Leopard 10.6.2. When trying to "build and run" an application created from XCode template, the emulator is always opened in iPad mode. When choosing "iPhone" from the emulator menu, it changes its look but next time it is opened as iPad again. How to cause the emulator to run in iPhone mode ?

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  • Using libssl in xCode

    - by kanedo
    Hello, I have tried to include openssl (I try to implement a ssh client) and I've added libssl.dylib to my XCode Project. But I don't know which header I have to include to use it. Can anyone show me a tutorial how to use libssl in xcode? thanks

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  • breakpoints not working properly on device with iOS 4.2.1 on Xcode 4.2

    - by rraallvv
    That seems odd to me, but apparently, Xcode 4.2 doesn't recognice breackpoints properly on my iPod Touch 2G running iOS 4.2.1, while it does on my other Ipod Touch 4G running iOS 6.0 Both devices are enabled for development, and their debug symbols information are retrieved from both devices and copied into ~/Library/Developer/Xcode/iOS DeviceSupport/... The only thing that seems suspect to me is that 4.2.1 is missing on /Developer/Platforms/iPhoneOS.platform/DeviceSupport/... I have 4.2 and 4.3 but nothing in between any help is appreciated

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  • Macports: port install jpeg fails

    - by Philipp Keller
    History: installed MacPorts on Leopard upgraded to Snow Leopard uninstall all ports reinstalled XCode sudo port uninstall jpeg sudo port install jpeg DEBUG: Found port in file:///opt/local/var/macports/sources/rsync.macports.org/release/ports/graphics/jpeg DEBUG: Changing to port directory: /opt/local/var/macports/sources/rsync.macports.org/release/ports/graphics/jpeg DEBUG: OS Platform: darwin DEBUG: OS Version: 10.3.0 DEBUG: Mac OS X Version: 10.6 DEBUG: System Arch: i386 DEBUG: setting option os.universal_supported to yes DEBUG: org.macports.load registered provides 'load', a pre-existing procedure. Target override will not be provided DEBUG: org.macports.unload registered provides 'unload', a pre-existing procedure. Target override will not be provided DEBUG: org.macports.distfiles registered provides 'distfiles', a pre-existing procedure. Target override will not be provided DEBUG: adding the default universal variant DEBUG: Reading variant descriptions from /opt/local/var/macports/sources/rsync.macports.org/release/ports/_resources/port1.0/variant_descriptions.conf DEBUG: Requested variant darwin is not provided by port jpeg. DEBUG: Requested variant i386 is not provided by port jpeg. DEBUG: Requested variant macosx is not provided by port jpeg. --- Computing dependencies for jpeg DEBUG: Executing org.macports.main (jpeg) DEBUG: Skipping completed org.macports.fetch (jpeg) DEBUG: Skipping completed org.macports.checksum (jpeg) DEBUG: Skipping completed org.macports.extract (jpeg) DEBUG: Skipping completed org.macports.patch (jpeg) --- Configuring jpeg DEBUG: Using compiler 'Mac OS X gcc 4.2' DEBUG: Executing org.macports.configure (jpeg) DEBUG: Environment: CFLAGS='-O2 -arch x86_64' CXXFLAGS='-O2 -arch x86_64' MACOSX_DEPLOYMENT_TARGET='10.6' CXX='/usr/bin/g++-4.2' F90FLAGS='-O2 -m64' LDFLAGS='-arch x86_64' OBJC='/usr/bin/gcc-4.2' FCFLAGS='-O2 -m64' INSTALL='/usr/bin/install -c' OBJCFLAGS='-O2 -arch x86_64' FFLAGS='-O2 -m64' CC='/usr/bin/gcc-4.2' DEBUG: Assembled command: 'cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_graphics_jpeg/work/jpeg-8a" && ./configure --prefix=/opt/local' sh: line 0: cd: /opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_graphics_jpeg/work/jpeg-8a: No such file or directory Error: Target org.macports.configure returned: configure failure: shell command " cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_graphics_jpeg/work/jpeg-8a" && ./configure --prefix=/opt/local " returned error 1 DEBUG: Backtrace: configure failure: shell command " cd "/opt/local/var/macports/build/_opt_local_var_macports_sources_rsync.macports.org_release_ports_graphics_jpeg/work/jpeg-8a" && ./configure --prefix=/opt/local " returned error 1 while executing "$procedure $targetname" Warning: the following items did not execute (for jpeg): org.macports.activate org.macports.configure org.macports.build org.macports.destroot org.macports.install Error: Status 1 encountered during processing. To report a bug, see http://guide.macports.org/#project.tickets

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  • C Problem with Compiler?

    - by Solomon081
    I just started learning C, and wrote my hello world program: #include <stdio.h> main() { printf("Hello World"); return 0; } When I run the code, I get a really long error: Apple Mach-O Linker (id) Error Ld /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj normal x86_64 cd /Users/Solomon/Desktop/C/CProj setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Developer/usr/bin/clang -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.7.sdk -L/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -F/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -filelist /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/CProj.LinkFileList -mmacosx-version-min=10.7 -o /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj ld: duplicate symbol _main in /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/helloworld.o and /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/main.o for architecture x86_64 Command /Developer/usr/bin/clang failed with exit code 1 I am running xCode Should I reinstall DevTools?

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  • Can I create a custom plist structure definition?

    - by Ed Marty
    When editing plist files in XCode, it can detect the type of plist and show human-readable strings to make it more easy to edit the file. The Info.plist, for example. Thanks to This question, I found the (or a) place where it stores that structure definition, as InfoPlistStructDefs.xcodeplugin. If I put my own file in there, however, nothing interesting happens. That is, it doesn't show up in the list of possible property list types. So does anybody know how to make XCode or the external property list editor application recognize a custom plist structure definition?

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