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  • Windows 7 sata disk not recognized after wake up from sleep state [closed]

    - by Gabber
    My windows 7 x64 PC/server worked fine until I installed a brand new seagate SATA hard disk (2 TB). My first disk was a IDE Maxtor (250 GB). I tried to use it as a secondary drive leaving the maxtor as primary and, when I put the computer in sleep state, on wake-up the SATA disk is not recognized anymore until next reboot. Now I'm trying to set it as primary disk (I copied the old HD contents with HD clone), when the computer goes in sleep state, on wake up it doesn't see the disc thus causing my system to crash. I tried the following: BIOS update (Asus M2V motherboard) but the situation worsened as the system didn't wake up from the sleep (with both my HD's) Reinstalling the drivers Bios changes Microsoft Hotfix KB977178 that seemed to address exactly my problem but gave me "The update is not applicable to your computer" message. Disabling hybrid sleep but no results.

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  • Ubuntu crashes with menu bar launcher freeze during software centre use

    - by UbunUser
    I recently reinstalled Ubuntu 12.04 LTS on a Dell Studio 1588 64-bit and ran into crashes as I was installing some software on the software centre. Before this, I had display/screen problems that I needed to fix so I will briefly describe that in case it has any connection to the crashes. The problem was of screen crash/flickering (related to ATI Mobility Radeon HD 5400x) when trying to adjust brightness and so I followed guidance from an earlier chain (question 131967) to (a) use jockey to install fglrx update driver (deactivate experimental beta driver) and (b) edit grub to add acpi_backlight=vendor dell_laptop.backlight=0 The crashes that happened (twice, while software centre was just finishing installation in the background) was that all tabs (on open Firefox window) stayed open along with cursor control with mousepad but all menu bars disappeared completely along with the launcher and the keyboard also turned unresponsive. So there seemed to be no way to close windows or shut down the computer except for a forced hard shut down of the system using the start button. This is very similar to Questions #167540 and #298843, which seem to be closed. Why is this happening? Is there some update or fix I need to make? Thanks!

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  • Unable to install Skype ("Unmet dependencies" error)

    - by Alex Maslakov
    Trying to install skype on Ubuntu 12, I faced and issue. When I type: sudo apt-get update sudo apt-get install skype I get an error Reading package lists... Done Building dependency tree Reading state information... Done skype is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: skype : Depends: lib32stdc++6 (>= 4.1.1-21) but it is not going to be installed Depends: lib32asound2 (> 1.0.14) but it is not going to be installed Depends: ia32-libs but it is not going to be installed Depends: libc6-i386 (>= 2.7-1) but it is not going to be installed Depends: lib32gcc1 (>= 1:4.1.1-21+ia32.libs.1.19) but it is not going to be installed E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution). How do I solve it? Is the way I'm using the right one to install skype? UPDATE: If I try to do sudo apt-get install lib32stdc++6 lib32asound2 ia32-libs libc6-i386 lib32gcc1 skype then I get Reading package lists... Done Building dependency tree Reading state information... Done skype is already the newest version. You might want to run 'apt-get -f install' to correct these: The following packages have unmet dependencies: ia32-libs : Depends: ia32-libs-multiarch lib32asound2 : Depends: libasound2 (= 1.0.25-1ubuntu10) E: Unmet dependencies. Try 'apt-get -f install' with no packages (or specify a solution).

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  • eSTEP TechCast-Special - October 2012

    - by uwes
    Dear partner, we are pleased to announce our eSTEP TechCast-Special on Thursday 18th of October and would be happy if you could join. Please see below the details for the next TechCast.Date and time:Thursday, 18. October 2012, 11:00 - 12:00 BST (12:00 - 13:00 CEST; 14:00 - 15:00 GST) Title: Oracle OpenWorld Systems Update Abstract:In this special TechCast we will give you a brief update to News and Announcements of Oracle Open World 2012. Special focus will be on Announcements around the Systems products and partner relevant News from Oracle OpenWorld. Target audience: Tech Presales Speaker: HW Enablement Team Call Info:Call-in-toll-free number: 08006948154 (United Kingdom)Call-in-toll-free number: +44-2081181001 (United Kingdom) Show global numbers Conference Code: 803 594 3Security Passcode: 9876Webex Info (Oracle Web Conference) Meeting Number: 593 893 048Meeting Password: tech2011 Playback / Recording / Archive: The webcasts will be recorded and will be available shortly after the event in the eSTEP portal under the Events tab, where you could find also material from already delivered eSTEP TechCasts. Use your email-adress and PIN: eSTEP_2011 to get access. Feel free to have a look. We are happy to get your comments and feedback. ">

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  • Confusion with floats converted into ints during collision detection

    - by TheBroodian
    So in designing a 2D platformer, I decided that I should be using a Vector2 to track the world location of my world objects to retain some sub-pixel precision for slow-moving objects and other such subtle nuances, yet representing their bodies with Rectangles, because as far as collision detection and resolution is concerned, I don't need sub-pixel precision. I thought that the following line of thought would work smoothly... Vector2 wrldLocation; Point WorldLocation; Rectangle collisionRectangle; public void Update(GameTime gameTime) { Vector2 moveAmount = velocity * (float)gameTime.ElapsedGameTime.TotalSeconds wrldLocation += moveAmount; WorldLocation = new Point((int)wrldLocation.X, (int)wrldLocation.Y); collisionRectangle = new Rectangle(WorldLocation.X, WorldLocation.Y, genericWidth, genericHeight); } and I guess in theory it sort of works, until I try to use it in conjunction with my collision detection, which works by using Rectangle.Offset() to project where collisionRectangle would supposedly end up after applying moveAmount to it, and if a collision is found, finding the intersection and subtracting the difference between the two intersecting sides to the given moveAmount, which would theoretically give a corrected moveAmount to apply to the object's world location that would prevent it from passing through walls and such. The issue here is that Rectangle.Offset() only accepts ints, and so I'm not really receiving an accurate adjustment to moveAmount for a Vector2. If I leave out wrldLocation from my previous example, and just use WorldLocation to keep track of my object's location, everything works smoothly, but then obviously if my object is being given velocities less than 1 pixel per update, then the velocity value may as well be 0, which I feel further down the line I may regret. Does anybody have any suggestions about how I might go about resolving this?

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  • Use argdo with search pattern to delete line while suppressing errors and requiring confirmation in Vim

    - by richardh
    I use gVim 7.3.46 on Win 7. It is pretty straightforward to use argdo to search args files for a pattern and replace it while suppressing errors and requiring confirmation. :argdo %s/pattern/replace/gec | update However, I would like to delete entire lines that contain the pattern. I use the following. :argdo %/pattern/d | update But I can't suppress errors or require confirmation. Is there a way to do this? Thanks! (Also, is there a way to set "more" off? Thanks!)

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  • Windows 7 sata disk not recognized after wake up from sleep state

    - by Gabber
    My windows 7 x64 PC/server worked fine until I installed a brand new seagate SATA hard disk (2 TB). My first disk was a IDE Maxtor (250 GB). I tried to use it as a secondary drive leaving the maxtor as primary and, when I put the computer in sleep state, on wake-up the SATA disk is not recognized anymore until next reboot. Now I'm trying to set it as primary disk (I copied the old HD contents with HD clone), when the computer goes in sleep state, on wake up it doesn't see the disc thus causing my system to crash. I tried the following: BIOS update (Asus M2V motherboard) but the situation worsened as the system didn't wake up from the sleep (with both my HD's) Reinstalling the drivers Bios changes Microsoft Hotfix KB977178 that seemed to address exactly my problem but gave me "The update is not applicable to your computer" message. Disabling hybrid sleep but no results. I also tried all the suggestions from this question Why doesn't Windows 7 wake up from sleep?. Still no results.

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  • State changes in entities or components

    - by GriffinHeart
    I'm having some trouble figuring how to deal with state management in my entities. I don't have trouble with Game state management, like pause and menus, since these are not handled as an entity component system; just with state in entities/components. Drawing from Orcs Must Die as an example, I have my MainCharacter and Trap entities which only have their components like PositionComponent, RenderComponent, PhysicsComponent. On each update the Entity will call update on its components. I also have a generic EventManager with listeners for different event types. Now I need to be able to place the traps: first select the trap and trap position then place the trap. When placing a trap it should appear in front of the MainCharacter, rendered in a different way and following it around. When placed it should just respond to collisions and be rendered in the normal way. How is this usually handled in component based systems? (This example is specific but can help figure out the general way to deal with entities states.)

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  • Platform game collisions with Block

    - by Sri Harsha Chilakapati
    I am trying to create a platform game and doing wrong collision detection with the blocks. Here's my code // Variables GTimer jump = new GTimer(1000); boolean onground = true; // The update method public void update(long elapsedTime){ MapView.follow(this); // Add the gravity if (!onground && !jump.active){ setVelocityY(4); } // Jumping if (isPressed(VK_SPACE) && onground){ jump.start(); setVelocityY(-4); onground = false; } if (jump.action(elapsedTime)){ // jump expired jump.stop(); } // Horizontal movement setVelocityX(0); if (isPressed(VK_LEFT)){ setVelocityX(-4); } if (isPressed(VK_RIGHT)){ setVelocityX(4); } } // The collision method public void collision(GObject other){ if (other instanceof Block){ // Determine the horizontal distance between centers float h_dist = Math.abs((other.getX() + other.getWidth()/2) - (getX() + getWidth()/2)); // Now the vertical distance float v_dist = Math.abs((other.getY() + other.getHeight()/2) - (getY() + getHeight()/2)); // If h_dist > v_dist horizontal collision else vertical collision if (h_dist > v_dist){ // Are we moving right? if (getX()<other.getX()){ setX(other.getX()-getWidth()); } // Are we moving left? else if (getX()>other.getX()){ setX(other.getX()+other.getWidth()); } } else { // Are we moving up? if (jump.active){ jump.stop(); } // We are moving down else { setY(other.getY()-getHeight()); setVelocityY(0); onground = true; } } } } The problem is that the object jumps well but does not fall when moved out of platform. Here's an image describing the problem. I know I'm not checking underneath the object but I don't know how. The map is a list of objects and should I have to iterate over all the objects??? Thanks

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  • Distributing application updates using SCCM 2007

    - by theraneman
    Hi all, If there are any System Center Config Manager (SCCM) users out there, please clarify my doubt here. I have used the ConfigMgr console to distribute a custom application to a client machine. Now I need to distribute some updated files of that application. Isnt's it possible to add those files in the same package source used earlier and advertise again? Or should I use the SCCM software update section for this? Not sure if its only me, but the Software distribution process looks much easier than the Software Updates process in SCCM 2007. Please do let me know if there any online tutorials which explain how to update a custom application. Any help much appreciated.

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  • How do you save/export changes made in Firebug?

    - by blunders
    Using Firebug to edit CSS, how do I save/export changes made to the CSS? TOOLS: Firefox, Firebug MAJOR UPDATE: If you know of a way to lock the forward/back/refresh on a FireFox tab, please let me know. Otherwise, I've given up on using FireBug/FireDiff as an IDE for CSS, it's nice, but lol... press backspace at the wrong time and ALL your work is gone... funny. So, really like the browser highlighting to CSS/HTML in Firebug. Know any good CSS editors that do this? Really had hope FireBug would work, but for now only see it as being good for ad-hoc inspection and test; meaning using it for what it's made for. UPDATES: @Lèse majesté: Just as an update, "Web Developer add-on" does let you edit CSS, but it does not let you edit/save CSS changes made by Firebug. Meaning you use Firebug to ID and maybe test changes, but it does not let you save the changes from Firebug. Here's a "how to" covering how to use them together: FF + FB + WD @Lèse majesté: Still playing around with FireDiff. It works okay, found one bug already (although I'm just working around it), and there's no "how to" I've been able to find, so I'm just trying every feature and clicking around... (for example, to export a diff you must be over the last item in the list, right click, and select as "Save Diff". The ".diff" is just a text file, no idea why at this point the ext is .diff.

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  • How do I correct the kernel version loaded by Grub2 in Ubuntu 12.04

    - by Paul D'Ambra
    I have a linux vps running Ubuntu 12.04 and when I run uname-r it replies: paul@webforms:~$ uname -r 2.6.32.33-kvm-i386-20111128-dirty paul@webforms:~$ sudo grub-install -v grub-install (GRUB) 1.99-21ubuntu3.1 if I run update-grub I get: paul@webforms:~$ sudo update-grub Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.2.0-26-generic-pae Found initrd image: /boot/initrd.img-3.2.0-26-generic-pae Found linux image: /boot/vmlinuz-2.6.38-15-generic-pae Found initrd image: /boot/initrd.img-2.6.38-15-generic-pae done and then rebooting gives me the same dirty kernel I'm going round in circles and as a relative noob I'm sure I must be missing something obvious so over to the hive-mind!!

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  • VMware Kernel Module Updater hangs on Ubuntu 13.04

    VMware Player has a nice auto-detection of kernel changes, and requests the user to compile the required modules in order to load them. This happens from time to time after a regular update of your system. Usually, the dialog of VMware Kernel Module Updater pops up, asks for root access authentication, and completes the compilation. VMware Player or Workstation checks if modules for the active kernel are available. In theory this is supposed to work flawlessly but in reality there are pitfalls occassionally. With the recent upgrade to Ubuntu 13.04 Raring Ringtail and the latest kernel 3.8.0-21 the actual VMware Kernel Module Updater simply disappeared and the application wouldn't start as expected. When you launch VMware Player as super user (root) the dialog would stall like so: VMware Kernel Module Updater stalls while stopping the services Prior to version 5.x of VMware Player or version 7.x of VMware Workstation you would run a command like: $ sudo vmware-config.pl to resolve the module version conflict but this doesn't work anyway. Solution Instead, you have to execute the following line in a terminal or console window: $ sudo vmware-modconfig --console --install-all Those switches are (as of writing this article) not documented in the output of the --help switch. But VMware already documented this procedure in their knowledge base: VMware Workstation stops functioning after updating the kernel on a Linux host (1002411). Update As of today I had the first kernel upgrade to version 3.8.0-22 in Ubuntu 13.04. Don't even try it without vmware-modconfig...

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  • ATI Radeon Drivers works with which linux distribution and version?

    - by amit.codename13
    I have ATI Mobility Radeon HD 5850 graphics card. Almost every new linux distribution seems to have an issue with it, when i install the drivers. Working without utilizing the graphics card leaves me so unproductive. So i made a plan to use older versions of linux, any distribution suitable as a desktop distribution. UPDATE: The kind of problems that i am facing are, 1) After installing drivers the system boots and hangs, 2) There are unusual lines over the screen 3) After upgrade system doesn't start properly(hangs the usual old way) The kind of answers i am looking for is, distribution X(the newer the version the better) doesn't have the above problem after installing drivers for ATI Mobility Radeon HD 5850 graphics card. UPDATE: The new drivers released by AMD seems to fix all the issues, although they are still beta Thanks

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  • Cocos2d rotating sprite while moving with CCBezierBy

    - by marcg11
    I've done my moving actions which consists of sequences of CCBezierBy. However I would like the sprite to rotate by following the direction of the movement (like an airplane). How sould I do this with cocos2d? I've done the following to test this out. CCSprite *green = [CCSprite spriteWithFile:@"enemy_green.png"]; [green setPosition:ccp(50, 160)]; [self addChild:green]; ccBezierConfig bezier; bezier.controlPoint_1 = ccp(100, 200); bezier.controlPoint_2 = ccp(400, 200); bezier.endPosition = ccp(300,160); [green runAction:[CCAutoBezier actionWithDuration:4.0 bezier:bezier]]; In my subclass: @interface CCAutoBezier : CCBezierBy @end @implementation CCAutoBezier - (id)init { self = [super init]; if (self) { // Initialization code here. } return self; } -(void) update:(ccTime) t { CGPoint oldpos=[self.target position]; [super update:t]; CGPoint newpos=[self.target position]; float angle = atan2(newpos.y - oldpos.y, newpos.x - oldpos.x); [self.target setRotation: angle]; } @end However it rotating, but not following the path...

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  • Parse text file on click - and then display

    - by John R
    I am thinking of a methodology for rapid retrieval of code snippets. I imagine an HTML table with a setup like this: one two ... ten one oneTwo() oneTen() two twoOne() twoTen() ... ten tenOne() tenTwo() When a user clicks a function in this HTML table, a snippet of code is shown in another div tag or perhaps a popup window (I'm open to different solutions). I want to maintain only one PHP file named utitlities.php that contains a class called 'util'. This file & class will hold all the functions referenced in the above table (it is also used on various projects and is functional code). A key idea is that I do not want to update the HTML documentation everytime I write/update a new function in utilities.php. I should be able to click a function in the table and have PHP open the utilities file, parse out the apropriate function and display it in an HTML window. Questions: 1) I will be coding this in PHP and JavaScript but am wondering if similar scripts are available (for all or part) so I don't reinvent the wheel. 2) Quick & easy Ajax suggestions appreciated too (probably will use jquery, but am rusty). 3) Methodology for parsing out the functions from the utilities.php file (I'm not to good with regex).

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  • tail -f updates slowly

    - by Cliff
    I'm not sure why, but on my Macbook Pro running lion I get slow updates when I issue "tail -f" on a log file that is being written to. I used to use this command all the time at my last company but that was typically on Linux machines. The only thing I can think of that would possibly slow the updates are buffering of output and/or maybe a different update interval on a Mac vs. Linux. I've tried with several commands all which write to stout relatively quickly but give slow updates to the tail command. Any ideas? Update I am merely running a python script with a bunch of prints in it and redirecting to a file vi " my output.log". I expect to see updates near real time but that doesn't seem to be the case.

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  • Wirelss card not being detected in backtrack 5

    - by Jesse Nelson
    I just installed backtrack 5 and I am unable to detect my wireless card. iwconfig doesn't list my interface. I can see that the hardware is present in lspci -vnn (see below) but I can't get the interface detected. I have tried to reinstall the compat-wireless package but I get errors during the build (see below) I have done a ton of researching and I keep hitting a brick wall, mostly because the wiki for backtrack is down and I can't find any good resources. Does anyone know how to fix the issue? Also, does anyone no how I can scan the hardware to determine what NIC is assigning my interface? If I can figure out the interface name I think I can set it up manually by putting up the link and using wireless-tools to manually configure the connection, this is what I had to do in arch on my mac. As stated the wiki for backtrack is down and I can't find any help on the issue. I tried to do the full kernel upgrade suggested in my software update but after the update was complete and I logged back in I had a new log in manager and the only thing I was able to log into was window managers. However, after this update my wireless was working fine. Please help I am new to Linux and the wiki is down, I have nowhere else to turn. Forgot to mention I am using the KDE version, not Gnome. Thanks in advance for any help or support. Attempt at make: root@bt:/usr/src/compat-wireless-3.3-rc1-2# make /usr/src/compat-wireless-3.3-rc1-2/config.mk:254: "WARNING: CONFIG_CFG80211_WEXT will be deactivated or not working because kernel was compiled with CONFIG_WIRELESS_EXT=n. Tools using wext interface like iwconfig will not work. To activate it build your kernel e.g. with CONFIG_LIBIPW=m." make -C /lib/modules/2.6.38/build M=/usr/src/compat-wireless-3.3-rc1-2 modules make: *** /lib/modules/2.6.38/build: No such file or directory. Stop. make: *** [modules] Error 2 lspci output: root@bt:/usr/src/compat-wireless-3.3-rc1-2# lspci -vnn -i net lspci: I/O error at net, line 0 root@bt:/usr/src/compat-wireless-3.3-rc1-2# lspci -vnn 02:00.0 Network controller [0280]: Atheros Communications Inc. Device [168c:0032] (rev ff) (prog-if ff) !!! Unknown header type 7f ( This is the problem but I can't find the solution) Kernel modules: ath9k iwconfig output: root@bt:/usr/src/compat-wireless-3.3-rc1-2# iwconfig lo no wireless extensions. eth0 no wireless extensions.

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  • yum-updatesd problem

    - by smusumeche
    I am trying to setup yum-updatesd to send email notification when there are updates available to the packages on my system. However, I am not receiving any notifications even though there are updates available (as seen in yum check-update) I have verified that the yum-updatesd service is running. This is my /etc/yum/yum-updatesd.conf: [main] # how often to check for new updates (in seconds) run_interval = 3600 # how often to allow checking on request (in seconds) updaterefresh = 600 # how to send notifications (valid: dbus, email, syslog) emit_via = email email_to = [email protected] email_from = [email protected] # should we listen via dbus to give out update information/check for # new updates dbus_listener = yes # automatically install updates do_update = no # automatically download updates do_download = no # automatically download deps of updates do_download_deps = no

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  • ProFTPd not in boot: Debian

    - by 50ndr33
    I just configured my new VPS with Apache, PHP, MySQL and ProFTPd. I wanted to install a smtp server, but I was advised to do a apt-get upgrade first. I did this, and I got up a blue screen where I could choose between two alternatives. It said something about GRUB 2 installer. I chose the alternative that was already selected, the topmost. I chose not to update the GRUB2, and use the old one that was installed. Now, ProFTPd doesn't start in boot anymore. I have to /etc/init.d/proftpd start every time. How do I fix this? Should I have chosen to update GRUB2? Should I do apt-get upgrade again and try to do the same GRUB2 installer again?

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  • Changing the Default Windows Phone 7 Deployment Target In Visual Studio 2010

    - by mbcrump
    After you download and install the January 2011 Windows Phone update, you will notice one annoying thing. The default deployment target for Windows Phone Projects in Visual Studio changes to Windows Phone 7 Device. Before the update, it defaulted to the Emulator. I found this extremely annoying as I’m more than likely going to test with the emulator before putting it on my actual device. Now to make things fair, Microsoft told you they were going to switch the default and even provided a solution, but you will have to check a tiny paragraph in the release notes. The good news is that its very easy to do: Simply navigate out to : %LocalAppData%\Microsoft\Phone Tools\CoreCon See the folder named, “10.0”? Go ahead and delete it. Now, the folder will be completely empty and if you fire up Visual Studio 2010 you will see we are now defaulting to the Emulator again. In my opinion, this should have been left at Emulator. Now, new WP7 developers will get a build error when they first start a WP7 project and will not know why until they read the error list.  Subscribe to my feed CodeProject

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  • Ubuntu 12.04 - default Radeon driver does not work at all

    - by mumble
    I've recently upgraded to 12.04 LTS and I have an ATI Radeon HD5670. I've heard that the open source 'Radeon' driver is used by default. However, it wasn't showing anything for me. What I did was I added the 'nomodeset' option to boot up and install fglrx. But it didn't work well for me as it introduced a lot of problems (freezes/glitches). So I removed/purged fglrx and am planning to use the open source drivers instead. So my question is this: Why is my default Radeon driver not working? Is anyone having a similar issue? I've also tried using the ubuntu-x-swat driver by running the ff commands: sudo add-apt-repository ppa:ubuntu-x-swat/x-updates sudo apt-get update But the result was the same as the Radeon driver. Nothing shows up on system boot. Any ideas? Thanks in advance! Update Running lspci -nn | grep VGA gives me the following: 02:00.0 VGA compatible controller [0300]: Advanced Micro Devices [AMD] nee ATI Redwood [Radeon HD 5670] [1002:68d8]

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  • How to code Time Stop or Bullet Time in a game?

    - by David Miler
    I am developing a single-player RPG platformer in XNA 4.0. I would like to add an ability that would make the time "stop" or slow down, and have only the player character move at the original speed(similar to the Time Stop spell from the Baldur's Gate series). I am not looking for an exact implementation, rather some general ideas and design-patterns. EDIT: Thanks all for the great input. I have come up with the following solution public void Update(GameTime gameTime) { GameTime newGameTime = new GameTime(gameTime.TotalGameTime, new TimeSpan(gameTime.ElapsedGameTime.Ticks / DESIRED_TIME_MODIFIER)); gameTime = newGameTime; or something along these lines. This way I can set a different time for the player component and different for the rest. It certainly is not universal enough to work for a game where warping time like this would be a central element, but I hope it should work for this case. I kinda dislike the fact that it litters the main Update loop, but it certainly is the easiest way to implement it. I guess that is essentialy the same as tesselode suggested, so I'm going to give him the green tick :)

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