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  • Programming issue while applying text to the third party control.

    - by srivatsa
    Hello I have used some third party controls in my windows application. There is a snippet which is being used in our code which re-initializes all the .text property of all the controls on the form. Everything works fine except for a control. This control is similar to the Windows Panel except for it has a dropdown appearance. This control has .Caption property instead of .Text property associated to it. This causes the problem whenever i use such codes foreach (Control oControl in this.Controls) { if (oControl is DropDownPanel) { { oControl.Text = rm_ResourceManager.GetString(oControl.Name + ".Text"); } } } The text is not set here for the DropDownPanel control in the above method. Since .Text is not available for DropDownPanel control. I cannot do the following either .. ((DropDownPanel)oControl).Caption = rm_ResourceManager.GetString(oControl.Name + ".Text"); Cos it shall throw exception if i try to cast oControl with that of DropDownPanel Any ideas how can i overcome such a condition. Regards

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  • What is your favorite programming discussion forum, channel, or chat?

    - by DV
    I think Stackoverflow is a great resource for programmers, but a lot of times free discussion and experimentation help find answers as quickly. I personally used Slicehost's forums a lot for setting up a Linux as a server. A quick search on Google turns up many results, but how to guess where to find the right people? In essence, are there communities out there where one can discuss and collaborate with great people similar to Stackoverflow audience? I am interested in multitude of topics, from PHP/ASP/Perl to C++/C#/Python, from SQL/XML/HTML/JSON to Javascript/Flash/Silverlight.

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  • How can I obtain the local TCP port and IP Address of my client program?

    - by Dr Dork
    Hello! I'm prepping for a simple work project and am trying to familiarize myself with the basics of socket programming in a Unix dev environment. At this point, I have some basic server side code and client side code setup to communicate. Currently, my client code successfully connects to the server code and the server code sends it a test message, then both quit out. Perfect! That's exactly what I wanted to accomplish. Now I'm playing around with the functions used to obtain info about the two environments (server and client). I'd like to obtain the local IP address and dynamically assigned TCP port of the client. The function I've found to do this is getsockname()... //setup the socket if ((sockfd = socket(p->ai_family, p->ai_socktype, p->ai_protocol)) == -1) { perror("client: socket"); continue; } //Retrieve the locally-bound name of the specified socket and store it in the sockaddr structure sa_len = sizeof(sa); getsock_check = getsockname(sockfd,(struct sockaddr *)&sa,(socklen_t *)&sa_len) ; if (getsock_check== -1) { perror("getsockname"); exit(1); } printf("Local IP address is: %s\n", inet_ntoa(sa.sin_addr)); printf("Local port is: %d\n", (int) ntohs(sa.sin_port)); but the output is always zero... Local IP address is: 0.0.0.0 Local port is: 0 does anyone see anything I might be or am definitely doing wrong? Thanks so much in advance for all your help!

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  • some OVERLAPS using WSASend not returning in a timely manner using GetQueuedCompletionStatus?

    - by Geoffrey
    Background: I'm using CreateIoCompletionPort, WSASend/Recv, and GetQueuedCompletionStatus to do overlapped socket io on my server. For flow control, when sending to the client, I only allow several WSASend() to be called when all pending OVERLAPs have popped off the IOCP. Problem: Recently, there are occassions when the OVERLAPs do not get returned to the IOCP. The thread calling GetQueuedCompletionStatus does not get them and they remain in my local pending queue. I've verified that the client DOES receive the data off the socket and the socket is connected. No errors were returned when the WSASend() calls were made. The OVERLAPs simply "never" come back without an external stimulus like the following: Disconnecting the socket from the client or server, immediately allows the GetQueuedCompletionStatus thread to retrieve the OVERLAPs Making additional calls to WSASend(), sometimes several are needed, before all the OVERLAPs suddenly pop off the queue. Question: Has anyone seen this type of behavior? Any ideas on what is causing this? Thanks, Geoffrey

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  • How do you reach a "flow" state while programming?

    - by acrosman
    I'm not talking about program flow, but as in the state of working called flow, the state where you can get great work done the most effectively. I find that my current work environment while good in many ways does not allow me to get into a good state of mind for writing code most of the time (my job includes many other functions). If it's critical to get something done I'll often put on head-phones with classical music and try to drown out the office noise around me (and discourage co-workings from asking me questions). I am best able to get work done late in the evening when the house is quite and I've been thinking about the project for most of the day. What tricks have you found when working in less then perfect office environments?

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  • Where do I handle asynchronous exceptions?

    - by Jurily
    Consider the following code: class Foo { // boring parts omitted private TcpClient socket; public void Connect(){ socket.BeginConnect(Host, Port, new AsyncCallback(cbConnect), quux); } private void cbConnect(IAsyncResult result){ // blah } } If socket throws an exception after BeginConnect returns and before cbConnect gets called, where does it pop up? Is it even allowed to throw in the background?

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  • Problem while adding a new value to a hashtable when it is enumerated

    - by karthik
    `hi I am doing a simple synchronous socket programming,in which i employed twothreads one for accepting the client and put the socket object into a collection,other thread will loop through the collection and send message to each client through the socket object. the problem is 1.i connect to clients to the server and start send messages 2.now i want to connect a new client,while doing this i cant update the collection and add a new client to my hashtable.it raises an exception "collection modified .Enumeration operation may not execute" how to add a NEW value without having problems in a hashtable. private void Listen() { try { //lblStatus.Text = "Server Started Listening"; while (true) { Socket ReceiveSock = ServerSock.Accept(); //keys.Clear(); ConnectedClients = new ListViewItem(); ConnectedClients.Text = ReceiveSock.RemoteEndPoint.ToString(); ConnectedClients.SubItems.Add("Connected"); ConnectedList.Items.Add(ConnectedClients); ClientTable.Add(ReceiveSock.RemoteEndPoint.ToString(), ReceiveSock); //foreach (System.Collections.DictionaryEntry de in ClientTable) //{ // keys.Add(de.Key.ToString()); //} //ClientTab.Add( //keys.Add( } //lblStatus.Text = "Client Connected Successfully."; } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btn_receive_Click(object sender, EventArgs e) { Thread receiveThread = new Thread(new ThreadStart(Receive)); receiveThread.IsBackground = true; receiveThread.Start(); } private void Receive() { while (true) { //lblMsg.Text = ""; byte[] Byt = new byte[2048]; //ReceiveSock.Receive(Byt); lblMsg.Text = Encoding.ASCII.GetString(Byt); } } private void btn_Send_Click(object sender, EventArgs e) { Thread SendThread = new Thread(new ThreadStart(SendMsg)); SendThread.IsBackground = true; SendThread.Start(); } private void btnlist_Click(object sender, EventArgs e) { //Thread ListThread = new Thread(new ThreadStart(Configure)); //ListThread.IsBackground = true; //ListThread.Start(); } private void SendMsg() { while (true) { try { foreach (object SockObj in ClientTable.Keys) { byte[] Tosend = new byte[2048]; Socket s = (Socket)ClientTable[SockObj]; Tosend = Encoding.ASCII.GetBytes("FirstValue&" + GenerateRandom.Next(6, 10).ToString()); s.Send(Tosend); //ReceiveSock.Send(Tosend); Thread.Sleep(300); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } }

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  • accessing required modules from other modules

    - by john smith
    I have a bare-bone express application, exactly the one that is created with the express command. I have installed socket.io and attached it to my server, like this: var app = express(), server = http.createServer(app), io = io.listen(server); server.listen(8000); Now, I also have the routes files, which is called like this: app.get('/', routes.index); Inside this module I have the following function: exports.index = function(req, res){ socket.emit('news', { message: "foo" }); }; This obviously leads to a 500 reference error, because the routes file is an exportable module, and obviously has no idea what the socket is, as it is located in the app.js file. Is there a way I can access this socket object from this, or any other file? Please note that it is attached to the express generated app. extra: what about getting/setting session data? Thanks in advance.

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  • A Good Final High School AP Computer Science Programming Project?

    - by user297663
    Hey guys this question might seem very specific but I am in need of some ideas for a project to do for my last month or so in my AP Computer Science class. I've been looking at some college final ideas and a lot of them just seem plain boring. At first I thought about writing a IRC client in JAVA but I wouldn't really be learning anything "new" that would help me in the future. Then I thought about doing IPhone/touch apps (I don't have an adroid phone and I can easily get my hands on an itouch) but I would need ideas to make apps for that. I want to do something that is going to feel trivial and need some explanation but will also help me in the long run learning new concepts in computer science. If you guys could help out I would greatly appreciate it. I really only have a month to do this project so try to keep the project inside of that range. Also, I don't mind learning new languages. Thanks :)

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  • getting global name not defined error

    - by nashr rafeeg
    i have the following class class notify(): def __init__(self,server="localhost", port=23053): self.host = server self.port = port register = gntp.GNTPRegister() register.add_header('Application-Name',"SVN Monitor") register.add_notification("svnupdate",True) growl(register) def svn_update(self, author="Unknown", files=0): notice = gntp.GNTPNotice() notice.add_header('Application-Name',"SVN Monitor") notice.add_header('Notification-Name', "svnupdate") notice.add_header('Notification-Title',"SVN Commit") # notice.add_header('Notification-Icon',"") notice.add_header('Notification-Text',Msg) growl(notice) def growl(data): s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((self.host,self.port)) s.send(data) response = gntp.parse_gntp(s.recv(1024)) print response s.close() but when ever i try to use this class via the follwoing code i get 'NameError: global name 'growl' is not defined' from growlnotify import * n = notify() n.svn_update() any one has an idea what is going on here ? cheers nash

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  • i have problem with sharing a folder through programming using c#?

    - by moon
    here is my code it shares the folder but that does not work correctly when i want to access it , it shows access denied help required, private static void ShareFolder(string FolderPath, string ShareName, string Description) { try { // Create a ManagementClass object ManagementClass managementClass = new ManagementClass("Win32_Share"); // Create ManagementBaseObjects for in and out parameters ManagementBaseObject inParams = managementClass.GetMethodParameters("Create"); ManagementBaseObject outParams; // Set the input parameters inParams["Description"] = Description; inParams["Name"] = ShareName; inParams["Path"] = FolderPath; inParams["Type"] = 0x0; // Disk Drive //Another Type: //DISK_DRIVE = 0x0; //PRINT_QUEUE = 0x1; //DEVICE = 0x2; //IPC = 0x3; //DISK_DRIVE_ADMIN = 0x80000000; //PRINT_QUEUE_ADMIN = 0x80000001; //DEVICE_ADMIN = 0x80000002; //IPC_ADMIN = 0x8000003; //inParams["MaximumAllowed"] = int maxConnectionsNum; // Invoke the method on the ManagementClass object outParams = managementClass.InvokeMethod("Create", inParams, null); // Check to see if the method invocation was successful if ((uint)(outParams.Properties["ReturnValue"].Value) != 0) { throw new Exception("Unable to share directory. Because Directory is already shared or directory not exist"); }//end if }//end try catch (Exception ex) { MessageBox.Show(ex.Message, "error!"); }//end catch }//End Method

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  • How Do I Make a PHP Module with the Vala Programming Language?

    - by Volomike
    This new language called Vala, which is said to be C#-like and supposedly easier than C++ or C, compiles down into C on Linux with the GCC compiler. Sounds great. Now I want to use it to make a PHP module so that slow PHP code can be made in Vala and imported into PHP as a function. How do I accomplish this in Vala? Is it even possible?

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  • c windows connect() fails. error 10049

    - by Joshua Moore
    The following two pieces of code compile, but I get a connect() failed error on the client side. (compiled with MinGW). Client Code: // thanks to cs.baylor.edu/~donahoo/practical/CSockets/code/TCPEchoClientWS.c #include <stdio.h> #include <winsock.h> #include <stdlib.h> #define RCVBUFSIZE 32 // size of receive buffer void DieWithError(char *errorMessage); int main(int argc, char* argv[]) { int sock; struct sockaddr_in echoServAddr; unsigned short echoServPort; char *servIP; char *echoString; char echoBuffer[RCVBUFSIZE]; int echoStringLen; int bytesRcvd, totalBytesRcvd; WSAData wsaData; if((argc < 3) || (argc > 4)){ fprintf(stderr, "Usage: %s <Sever IP> <Echo Word> [<Echo Port>]\n", argv[0]); exit(1); } if (argc==4) echoServPort = atoi(argv[3]); // use given port if any else echoServPort = 7; // echo is well-known port for echo service if(WSAStartup(MAKEWORD(2, 0), &wsaData) != 0){ // load winsock 2.0 dll fprintf(stderr, "WSAStartup() failed"); exit(1); } // create reliable, stream socket using tcp if((sock=socket(PF_INET, SOCK_STREAM, IPPROTO_TCP)) < 0) DieWithError("socket() failed"); // construct the server address structure memset(&echoServAddr, 0, sizeof(echoServAddr)); echoServAddr.sin_family = AF_INET; echoServAddr.sin_addr.s_addr = inet_addr(servIP); // server IP address echoServAddr.sin_port = htons(echoServPort); // establish connection to the echo server if(connect(sock, (struct sockaddr*)&echoServAddr, sizeof(echoServAddr)) < 0) DieWithError("connect() failed"); echoStringLen = strlen(echoString); // determine input length // send the string, includeing the null terminator to the server if(send(sock, echoString, echoStringLen, 0)!= echoStringLen) DieWithError("send() sent a different number of bytes than expected"); totalBytesRcvd = 0; printf("Received: "); // setup to print the echoed string while(totalBytesRcvd < echoStringLen){ // receive up to the buffer size (minus 1 to leave space for a null terminator) bytes from the sender if(bytesRcvd = recv(sock, echoBuffer, RCVBUFSIZE-1, 0) <= 0) DieWithError("recv() failed or connection closed prematurely"); totalBytesRcvd += bytesRcvd; // keep tally of total bytes echoBuffer[bytesRcvd] = '\0'; printf("%s", echoBuffer); // print the echo buffer } printf("\n"); closesocket(sock); WSACleanup(); exit(0); } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); } Server Code: // thanks cs.baylor.edu/~donahoo/practical/CSockets/code/TCPEchoServerWS.c #include <stdio.h> #include <winsock.h> #include <stdlib.h> #define MAXPENDING 5 // maximum outstanding connection requests #define RCVBUFSIZE 1000 void DieWithError(char *errorMessage); void HandleTCPClient(int clntSocket); // tcp client handling function int main(int argc, char **argv) { int serverSock; int clientSock; struct sockaddr_in echoServerAddr; struct sockaddr_in echoClientAddr; unsigned short echoServerPort; int clientLen; // length of client address data structure WSAData wsaData; if (argc!=2){ fprintf(stderr, "Usage: %s <Server Port>\n", argv[0]); exit(1); } echoServerPort = atoi(argv[1]); if(WSAStartup(MAKEWORD(2, 0), &wsaData)!=0){ fprintf(stderr, "WSAStartup() failed"); exit(1); } // create socket for incoming connections if((serverSock=socket(PF_INET, SOCK_STREAM, IPPROTO_TCP))<0) DieWithError("socket() failed"); // construct local address structure memset(&echoServerAddr, 0, sizeof(echoServerAddr)); echoServerAddr.sin_family = AF_INET; echoServerAddr.sin_addr.s_addr = htonl(INADDR_ANY); // any incoming interface echoServerAddr.sin_port = htons(echoServerPort); // local port // bind to the local address if(bind(serverSock, (struct sockaddr*)&echoServerAddr, sizeof(echoServerAddr) )<0) DieWithError("bind() failed"); // mark the socket so it will listen for incoming connections if(listen(serverSock, MAXPENDING)<0) DieWithError("listen() failed"); for (;;){ // run forever // set the size of the in-out parameter clientLen = sizeof(echoClientAddr); // wait for a client to connect if((clientSock = accept(serverSock, (struct sockaddr*)&echoClientAddr, &clientLen)) < 0) DieWithError("accept() failed"); // clientSock is connected to a client printf("Handling client %s\n", inet_ntoa(echoClientAddr.sin_addr)); HandleTCPClient(clientSock); } // NOT REACHED } void DieWithError(char *errorMessage) { fprintf(stderr, "%s: %d\n", errorMessage, WSAGetLastError()); exit(1); } void HandleTCPClient(int clientSocket) { char echoBuffer[RCVBUFSIZE]; // buffer for echostring int recvMsgSize; // size of received message // receive message from client if((recvMsgSize = recv(clientSocket, echoBuffer, RCVBUFSIZE, 0) <0)) DieWithError("recv() failed"); // send received string and receive again until end of transmission while(recvMsgSize > 0){ // echo message back to client if(send(clientSocket, echoBuffer, recvMsgSize, 0)!=recvMsgSize) DieWithError("send() failed"); // see if there's more data to receive if((recvMsgSize = recv(clientSocket, echoBuffer, RCVBUFSIZE, 0)) <0) DieWithError("recv() failed"); } closesocket(clientSocket); // close client socket } How can I fix this?

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  • How do you handle live video streaming in Flash AS3?

    - by CodeJustin.com
    I've been dabbling with socket servers in Java and now I'm ready to get my feet wet with an idea I had. I would like to use python for my socket server and obviously AS3 for my client. I'm able to create a full chat using my own python socket server but I'm almost clueless what to do now that I want to add in LIVE video (want to make it a live video "chat"). I've found tutorials but they are for FMS and I can not afford that, also Red5 looked nice but couldn't find a live video tutorial off hand (plus I would have to switch to Red5 from my own socket server). So if someone could even nudge me into some resources on the subject (the subject of live video without using FMS) that would be very helpful, Google is failing me right now.

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  • MySQLPython is ignoring my my.cnf file. Where does it get its information?

    - by ?????
    When I try to use MySQLPython (via SQLAlchemy) I get the error File "/opt/local/Library/Frameworks/Python.framework/Versions/2.6/lib/python2.6/site-packages/MySQL_python-1.2.3c1-py2.6-macosx-10.6-x86_64.egg/MySQLdb/connections.py", line 188, in __init__ super(Connection, self).__init__(*args, **kwargs2) sqlalchemy.exc.OperationalError: (OperationalError) (2002, "Can't connect to local MySQL server through socket '/opt/local/var/run/mysql5/mysqld.sock' (2)") None None but no other mysql client on my machine sees it fine! My my.cnf file states: [client] port = 3306 socket = /tmp/mysql/mysql.sock [safe_mysqld] socket = /tmp/mysql/mysql.sock [mysqld_safe] socket = /tmp/mysql/mysql.sock [mysqld] socket = /tmp/mysql/mysql.sock port = 3306 and the mysql.sock file is, indeed, located in /tmp/mysql I verified that ~/.my.cnf and /var/lib/mysql/my.cnf aren't overriding it. The mysql5 client program, etc, has no trouble connecting and neither does a groovy/grails installation on the same machine using jdbc/mysql connection thrilllap-2:~ swirsky$ mysql5 Welcome to the MySQL monitor. Commands end with ; or \g. Your MySQL connection id is 6 Server version: 5.1.47 Source distribution Copyright (c) 2000, 2010, Oracle and/or its affiliates. All rights reserved. This software comes with ABSOLUTELY NO WARRANTY. This is free software, and you are welcome to modify and redistribute it under the GPL v2 license Type 'help;' or '\h' for help. Type '\c' to clear the current input statement. mysql> show databases; +--------------------+ | Database | +--------------------+ | information_schema | | test | +--------------------+ 2 rows in set (0.00 sec) mysql> Why can't MySQLdb for python figure this out? Where would it look if not the my.cnf files?

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  • [C++][Boost] Acceptor and Problems with Async_Accept

    - by bobber205
    See code. :P I am able to receive new connections before async_accept() has been called. My delegate function is also never called so I can't manage any connections I receive, rendering the new connections useless. ;) So here's my question. Is there a way to prevent the Boost ASIO acceptor from getting new connections on its own and only getting connections from async_accept()? Thanks! bool AlexSocket::StartListening(int port) { bool didStart = false; if (!this->listening) { //try to listen acceptor = new tcp::acceptor(this->myService); boost::asio::ip::tcp::endpoint endpoint(boost::asio::ip::tcp::v4(), port); acceptor->open(endpoint.protocol()); acceptor->set_option(boost::asio::ip::tcp::acceptor::reuse_address(true)); acceptor->bind(endpoint); //CAN GET NEW CONNECTIONS HERE (before async_accept is called) acceptor->listen(); didStart = true; //probably change? tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(*tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); } else //already started! return false; this->listening = didStart; return didStart; } //this function is never called :( void AlexSocket::NewConnection(tcp::socket* s, const boost::system::error_code& error) { cout << "New Connection Made" << endl; //Start new accept async tcp::socket* tempNewSocket = new tcp::socket(this->myService); acceptor->async_accept(*tempNewSocket, boost::bind(&AlexSocket::NewConnection, this, tempNewSocket, boost::asio::placeholders::error) ); }

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  • help needed on libcurl programming in sending HTTP HEAD Request.

    - by Mani
    Hi all, I need clarifications on using libcurl for the following: I need to send an http HEAD request shown as below :: HEAD /mshare/3/30002:12:primary/stream_xNKNVH.mpeg HTTP/1.1 Host: 192.168.70.1:8080 Accept: */* User-Agent: Kreatel_IP-STB getcontentFeatures.dlna.org: 1 The code I wrote (shown below) , sends the HEAD Request in slightly different way: curl_global_init(CURL_GLOBAL_ALL); CURL* ctx = NULL; const char *url = "http://192.168.70.1:8080/mshare/3/30002:12:primary/stream_xNKNVH.mpeg" ; char *returnString; struct curl_slist *headers = NULL; ctx = curl_easy_init(); headers = curl_slist_append(headers,"Accept: */*"); headers = curl_slist_append(headers,"User-Agent: Kreatel_IP-STB");\ headers = curl_slist_append(headers,"getcontentFeatures.dlna.org: 1"); headers = curl_slist_append(headers,"Pragma:"); headers = curl_slist_append(headers,"Proxy-Connection:"); curl_easy_setopt(ctx,CURLOPT_HTTPHEADER , headers ); curl_easy_setopt(ctx,CURLOPT_NOBODY ,1 ); curl_easy_setopt(ctx,CURLOPT_VERBOSE, 1); curl_easy_setopt(ctx,CURLOPT_URL,url ); curl_easy_setopt(ctx,CURLOPT_NOPROGRESS ,1 ); curl_easy_perform(ctx); curl_easy_cleanup(ctx); curl_global_cleanup(); The code shown above sends the HEAD Request in slightly different form (shown below) HEAD http://192.168.70.1:8080/mshare/3/30002:12:primary/stream_xNKNVH.mpeg HTTP/1.1 Host: 192.168.70.1:8080 Proxy-Connection: Keep-Alive Accept: */* User-Agent: Kreatel_IP-STB getcontentFeatures.dlna.org: 1 Can any one , share the appropriate code ?

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  • feedback for programming newbies looking to build a social networking site?

    - by kgardnr
    my partner and i are launching a social learning platform - the requirements have been mapped out and are quite basic/intuitive. we are familiar with html/css, and have some very basic understanding of php, but we would love some feedback on whether we should tackle this ourselves or not. we've built websites, but in the past relied mostly on pre-fab code, i.e. wordpress, ning, etc. we've been looking specifically at ruby for developing the network, but i haven't delved into it fully yet. we're looking for some guidance and feedback - e.g. thoughts on ruby on rails? what's the learning curve? are we getting in over our heads? thanks in advance!

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