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  • Calling via adb in Power shell

    - by Imran Nasir
    As you may know, the command for calling via adb is: .\adb.exe shell am start -a android.intent.action.CALL tel:"656565" This works well but when I use textbox, it takes garbage value... .\adb.exe shell am start -a android.intent.action.CALL tel:$textbox1.Text I have tried this also but failed $button21_Click={ #TODO: Place custom script here $textbox1.Clear .\adb.exe shell am start -a android.intent.action.CALL tel:$textbox1.Text } Please help

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  • Does binarywriter.flush() also flush the underlying filestream object?

    - by jacob sebastian
    I have got a code snippet as follows: Dim fstream = new filestream(some file here) dim bwriter = new binarywriter(fstream) while not end of file read from source file bwriter.write() bwriter.flush() end while The question I have is the following. When I call bwriter.flush() does it also flush the fstream object? Or should I have to explicitly call fstream.flush() such as given in the following example: while not end of file read from source file bwriter.write() bwriter.flush() fstream.flush() end while A few people suggested that I need to call fstream.flush() explicitly to make sure that the data is written to the disk (or the device). However, my testing shows that the data is written to the disk as soon as I call flush() method on the bwriter object. Can some one confirm this?

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  • load images dynamically on scroll in blackberry

    - by Maneesh
    How to display images in the form of pages where only one page is displayed at a time on blackberry screen. On scrolling down subsequent images will load at run time. So that loading of images do not consume time at startup. Edit: I am using loadimage function which loads images from blackberry device memory which loads images from specified path and resizing them.As number of images increases, it increases the startup time during opening of window.There is an in-built application(Media) in blackberry phone, where images load without taking any extra time. My idea is to display particular number of images which fit to the blackberry screen. As user scroll down to bottom of screen, application will then load and display more images. So my question is how to detect when user reached to bottom of blackberry screen and display one more row images.

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  • Is this an F# quotations bug?

    - by ControlFlow
    [<ReflectedDefinition>] let rec x = (fun() -> x + "abc") () The sample code with the recursive value above produces the following F# compiler error: error FS0432: [<ReflectedDefinition>] terms cannot contain uses of the prefix splice operator '%' I can't see any slicing operator usage in the code above, looks like a bug... :) Looks like this is the problem with the quotation via ReflectedDefinitionAttribute only, normal quotation works well: let quotation = <@ let rec x = (fun() -> x + "abc") () in x @> produces expected result with the hidden Lazy.create and Lazy.force usages: val quotation : Quotations.Expr<string> = LetRecursive ([(x, Lambda (unitVar, Application (Lambda (unitVar0, Call (None, String op_Addition[String,String,String](String, String), [Call (None, String Force[String](Lazy`1[System.String]), [x]), Value ("abc")])), Value (<null>)))), (x, Call (None, Lazy`1[String] Create[String](FSharpFunc`2[Unit,String]), [x])), (x, Call (None, String Force[String](Lazy`1[String]), [x]))], x) So the question is: is this an F# compiler bug or not?

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  • Asynchronous background processes in Python?

    - by Geuis
    I have been using this as a reference, but not able to accomplish exactly what I need: http://stackoverflow.com/questions/89228/how-to-call-external-command-in-python/92395#92395 I also was reading this: http://www.python.org/dev/peps/pep-3145/ For our project, we have 5 svn checkouts that need to update before we can deploy our application. In my dev environment, where speedy deployments are a bit more important for productivity than a production deployment, I have been working on speeding up the process. I have a bash script that has been working decently but has some limitations. I fire up multiple 'svn updates' with the following bash command: (svn update /repo1) & (svn update /repo2) & (svn update /repo3) & These all run in parallel and it works pretty well. I also use this pattern in the rest of the build script for firing off each ant build, then moving the wars to Tomcat. However, I have no control over stopping deployment if one of the updates or a build fails. I'm re-writing my bash script with Python so I have more control over branches and the deployment process. I am using subprocess.call() to fire off the 'svn update /repo' commands, but each one is acting sequentially. I try '(svn update /repo) &' and those all fire off, but the result code returns immediately. So I have no way to determine if a particular command fails or not in the asynchronous mode. import subprocess subprocess.call( 'svn update /repo1', shell=True ) subprocess.call( 'svn update /repo2', shell=True ) subprocess.call( 'svn update /repo3', shell=True ) I'd love to find a way to have Python fire off each Unix command, and if any of the calls fails at any time the entire script stops.

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  • Calling a generic function in VB.NET / C#

    - by Quandary
    Question: I want to call a generic function, defined as: Public Shared Function DeserializeFromXML(Of T)(Optional ByRef strFileNameAndPath As String = Nothing) As T Now when I call it, I wanted to do it with any of the variants below: Dim x As New XMLserialization.cConfiguration x = XMLserialization.XMLserializeLDAPconfig.DeserializeFromXML(Of x)() x = XMLserialization.XMLserializeLDAPconfig.DeserializeFromXML(GetType(x))() x = XMLserialization.XMLserializeLDAPconfig.DeserializeFromXML(Of GetType(x))() But it doesn't work. I find it very annoying and unreadable having to type x = XMLserialization.XMLserializeLDAPconfig.DeserializeFromXML(Of XMLserialization.cConfiguration)() Is there a way to call a generic function by getting the type from the instance ?

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  • How to set Img scr from a server that is not live but connected with live server.

    - by Ghulam Haider
    I want to display photo of employee who is login but our company doesn't want to expose the photos of all employees publically that is why we put that employees photos on a server that is not live but connected with the live server. Now problem it that when I run my website on localhost the photos of employees display but as soon as I publish it on IIS it doesn't display images. Please suggest a solution.

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  • Modifying CollectionEditor in PropertyGrid

    - by Chris
    I currently have a list containing Call's, which is the base class. If I want to add derived classes of Call to the list, I know to do the following. public class CustomCollectionEditor : System.ComponentModel.Design.CollectionEditor { private Type[] types; public CustomCollectionEditor(Type type) : base(type) { types = new Type[] { typeof(Call), typeof(CappedCall) }; } protected override Type[] CreateNewItemTypes() { return types; } } public class DisplayList { public DisplayList() { } [Editor(typeof(CustomCollectionEditor), typeof(UITypeEditor))] [DataMember] public List<Call> ListCalls { get; set; } } My questions is there anyway of moving where you mark up the Type[] containing all possible types the list can contain? I thought of adding the following to my CustomCollectionEditor class, but this doesn't work. public CustomCollectionEditor(Type type, List<Type> types_) : base(type) { types = types_.ToArray(); } It would be ideal if I could mark up which classes the CustomCollectionEditor needed to be aware of in the DisplayList class somehow.

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  • WebSphere Application Server EJB Optimization

    - by Chris Aldrich
    We are working on developing a Java EE based application. Our application is Java 1.5 compatible and will be deployed to WAS ND 6.1.0.21 with EBJ 3.0 and Web Services feature packs. The configuration is currently one cell with two clusters. Each cluster will have two nodes. Our application, or our system, as I should rather say, comes in two or three parts. Part 1: An ear deployed to one cluster that contains 3rd party vendor code combined with customization code. Their code is EJB 2.0 compliant and has a lot of Remote Home interfaces. Part 2: An ear deployed to the same cluster as the first ear. This ear contains EBJ 3's that make calls into the EJB 2's supplied by the vendor and the custom code. These EJB 3's are used by the JSF UI also packaged with the EAR, and some of them are also exposed as web services (JAX-WS 2.0 with SOAP 1.2 compliance) for other clients. Part 3: There may be other services that do not depend on our vendor/custom code app. These services will be EJB 3.0's and web services that are deployed to the other cluster. Per a recommendation from some IBM staff on site here, communication between nodes in a cluster can be EJB RMI. But if we are going across clusters and/or other cells, then the communication should be web services. That said, some of us are wondering about performance and optimizing communication for speed of our applications that will use our web services and EJB's. Right now most EJB's are exposed as remote. (and our vendor set theirs up that way, rather than also exposing local home interfaces). We are wondering if WAS does any optimizations between apps in the same node/cluster node space. If two apps are installed in the same area and they call each other via remote home interface, is WAS smart enough to make it a local home interface call? Are their other optimization techniques? Should we consider them? Should we not? What are the costs/benefits? Here is the question from one of our team members as sent in their email: The question is: Supposing we develop our EJBs as remote EJBs, where our UI controller code is talking to our EXT java services via EJB3...what are our options for performance optimization when both the EJB server and client are running in the same container? As one point of reference, google has given me some oooooold websphere performance tuning documentation from 2000 that explains a tuning configuration you can set to enable Call By Reference for EJB communication when they're in the same application server JVM. It states the following: Because EJBs are inherently location independent, they use a remote programming model. Method parameters and return values are serialized over RMI-IIOP and returned by value. This is the intrinsic RMI "Call By Value" model. WebSphere provides the "No Local Copies" performance optimization for running EJBs and clients (typically servlets) in the same application server JVM. The "No Local Copies" option uses "Call By Reference" and does not create local proxies for called objects when both the client and the remote object are in the same process. Depending on your workload, this can result in a significant overhead savings. Configure "No Local Copies" by adding the following two command line parameters to the application server JVM: * -Djavax.rmi.CORBA.UtilClass=com.ibm.CORBA.iiop.Util * -Dcom.ibm.CORBA.iiop.noLocalCopies=true CAUTION: The "No Local Copies" configuration option improves performance by changing "Call By Value" to "Call By Reference" for clients and EJBs in the same JVM. One side effect of this is that the Java object derived (non-primitive) method parameters can actually be changed by the called enterprise bean. Consider Figure 16a: Also, we will also be using Process Server 6.2 and WESB 6.2 as well in the future. Any ideas? recommendations? Thanks

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  • Scheduling a recurring alarm/event

    - by martinjd
    I have a class that extends Application. In the class I make a call to AlarmManager and pass in an intent. As scheduled my EventReceiver class, that extends BroadcastReceiver, processes the call in the onReceive method. How would I call the intent again from the onReceive method to schedule another event?

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  • C++ arithmetic with pointers

    - by user69514
    I am trying to add the following: I have an array of double pointers call A. I have another array of double pointers call it B, and I have an unsigned int call it C. So I want to do: A[i] = B[i] - C; how do I do it? I did: A[i] = &B[i] - C; I don't think I am doing this correctly.

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  • Internet Explorer percent based layout issue

    - by Tom
    Heya, My goal is to make a layout that is 200% width and height, with four containers of equal height and width (100% each), using no javascript as the bear minimum (or preferably no hacks). Right now I am using HTML5, and CSS display:table. It works fine in Safari 4, Firefox 3.5, and Chrome 5. I haven't tested it yet on older versions. Nonetheless, in IE7 and IE8 this layout fails completely. (I do use the Javascript HTML5 enabling script /cc../, so it should not be the use of new HTML5 tags) Here is what I have: <!DOCTYPE html> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta charset="UTF-8" /> <title>IE issue with layout</title> <style type="text/css" media="all"> /* styles */ @import url("reset.css"); /* Generall CSS */ .table { display:table; } .row { display:table-row; } .cell { display:table-cell; } /* Specific CSS */ html, body { //overflow:hidden; I later intend to limit the viewport } section#body { position:absolute; width:200%; height:200%; overflow:hidden; } section#body .row { width:200%; height:50%; overflow:hidden; } section#body .row .cell { width:50%; overflow:hidden; } section#body .row .cell section { display:block; width:100%; height:100%; overflow:hidden; } section#body #stage0 section header { text-align:center; height:20%; display:block; } section#body #stage0 section footer { display:block; height:80%; } </style> </head> <body> <section id="body" class="table"> <section class="row"> <section id="stage0" class="cell"> <section> <header> <form> <input type="text" name="q" /> <input type="submit" value="Search" /> </form> </header> <footer> <table id="scrollers"> </table> </footer> </section> </section> <section id="stage1" class="cell"> <section> content </section> </section> </section> <section class="row"> <section id="stage2" class="cell"> <section> content </section> </section> <section id="stage3" class="cell"> <section> content </section> </section> </section> </section> </body> </html> You can see it live here: http://www.tombarrasso.com/ie-issue/

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  • Constant game speed independent of variable FPS in OpenGL with GLUT?

    - by Nazgulled
    I've been reading Koen Witters detailed article about different game loop solutions but I'm having some problems implementing the last one with GLUT, which is the recommended one. After reading a couple of articles, tutorials and code from other people on how to achieve a constant game speed, I think that what I currently have implemented (I'll post the code below) is what Koen Witters called Game Speed dependent on Variable FPS, the second on his article. First, through my searching experience, there's a couple of people that probably have the knowledge to help out on this but don't know what GLUT is and I'm going to try and explain (feel free to correct me) the relevant functions for my problem of this OpenGL toolkit. Skip this section if you know what GLUT is and how to play with it. GLUT Toolkit: GLUT is an OpenGL toolkit and helps with common tasks in OpenGL. The glutDisplayFunc(renderScene) takes a pointer to a renderScene() function callback, which will be responsible for rendering everything. The renderScene() function will only be called once after the callback registration. The glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0) takes the number of milliseconds to pass before calling the callback processAnimationTimer(). The last argument is just a value to pass to the timer callback. The processAnimationTimer() will not be called each TIMER_MILLISECONDS but just once. The glutPostRedisplay() function requests GLUT to render a new frame so we need call this every time we change something in the scene. The glutIdleFunc(renderScene) could be used to register a callback to renderScene() (this does not make glutDisplayFunc() irrelevant) but this function should be avoided because the idle callback is continuously called when events are not being received, increasing the CPU load. The glutGet(GLUT_ELAPSED_TIME) function returns the number of milliseconds since glutInit was called (or first call to glutGet(GLUT_ELAPSED_TIME)). That's the timer we have with GLUT. I know there are better alternatives for high resolution timers, but let's keep with this one for now. I think this is enough information on how GLUT renders frames so people that didn't know about it could also pitch in this question to try and help if they fell like it. Current Implementation: Now, I'm not sure I have correctly implemented the second solution proposed by Koen, Game Speed dependent on Variable FPS. The relevant code for that goes like this: #define TICKS_PER_SECOND 30 #define MOVEMENT_SPEED 2.0f const int TIMER_MILLISECONDS = 1000 / TICKS_PER_SECOND; int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void processAnimationTimer(int value) { // setups the timer to be called again glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Requests to render a new frame (this will call my renderScene() once) glutPostRedisplay(); } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) // Setup the timer to be called one first time glutTimerFunc(TIMER_MILLISECONDS, processAnimationTimer, 0); // Read the current time since glutInit was called currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } This implementation doesn't fell right. It works in the sense that helps the game speed to be constant dependent on the FPS. So that moving from point A to point B takes the same time no matter the high/low framerate. However, I believe I'm limiting the game framerate with this approach. Each frame will only be rendered when the time callback is called, that means the framerate will be roughly around TICKS_PER_SECOND frames per second. This doesn't feel right, you shouldn't limit your powerful hardware, it's wrong. It's my understanding though, that I still need to calculate the elapsedTime. Just because I'm telling GLUT to call the timer callback every TIMER_MILLISECONDS, it doesn't mean it will always do that on time. I'm not sure how can I fix this and to be completely honest, I have no idea what is the game loop in GLUT, you know, the while( game_is_running ) loop in Koen's article. But it's my understanding that GLUT is event-driven and that game loop starts when I call glutMainLoop() (which never returns), yes? I thought I could register an idle callback with glutIdleFunc() and use that as replacement of glutTimerFunc(), only rendering when necessary (instead of all the time as usual) but when I tested this with an empty callback (like void gameLoop() {}) and it was basically doing nothing, only a black screen, the CPU spiked to 25% and remained there until I killed the game and it went back to normal. So I don't think that's the path to follow. Using glutTimerFunc() is definitely not a good approach to perform all movements/animations based on that, as I'm limiting my game to a constant FPS, not cool. Or maybe I'm using it wrong and my implementation is not right? How exactly can I have a constant game speed with variable FPS? More exactly, how do I correctly implement Koen's Constant Game Speed with Maximum FPS solution (the fourth one on his article) with GLUT? Maybe this is not possible at all with GLUT? If not, what are my alternatives? What is the best approach to this problem (constant game speed) with GLUT? I originally posted this question on Stack Overflow before being pointed out about this site. The following is a different approach I tried after creating the question in SO, so I'm posting it here too. Another Approach: I've been experimenting and here's what I was able to achieve now. Instead of calculating the elapsed time on a timed function (which limits my game's framerate) I'm now doing it in renderScene(). Whenever changes to the scene happen I call glutPostRedisplay() (ie: camera moving, some object animation, etc...) which will make a call to renderScene(). I can use the elapsed time in this function to move my camera for instance. My code has now turned into this: int previousTime; int currentTime; int elapsedTime; void renderScene(void) { (...) // Setup the camera position and looking point SceneCamera.LookAt(); // Do all drawing below... (...) } void renderScene(void) { (...) // Get the time when the previous frame was rendered previousTime = currentTime; // Get the current time (in milliseconds) and calculate the elapsed time currentTime = glutGet(GLUT_ELAPSED_TIME); elapsedTime = currentTime - previousTime; /* Multiply the camera direction vector by constant speed then by the elapsed time (in seconds) and then move the camera */ SceneCamera.Move(cameraDirection * MOVEMENT_SPEED * (elapsedTime / 1000.0f)); // Setup the camera position and looking point SceneCamera.LookAt(); // All drawing code goes inside this function drawCompleteScene(); glutSwapBuffers(); /* Redraw the frame ONLY if the user is moving the camera (similar code will be needed to redraw the frame for other events) */ if(!IsTupleEmpty(cameraDirection)) { glutPostRedisplay(); } } void main(int argc, char **argv) { glutInit(&argc, argv); (...) glutDisplayFunc(renderScene); (...) currentTime = glutGet(GLUT_ELAPSED_TIME); glutMainLoop(); } Conclusion, it's working, or so it seems. If I don't move the camera, the CPU usage is low, nothing is being rendered (for testing purposes I only have a grid extending for 4000.0f, while zFar is set to 1000.0f). When I start moving the camera the scene starts redrawing itself. If I keep pressing the move keys, the CPU usage will increase; this is normal behavior. It drops back when I stop moving. Unless I'm missing something, it seems like a good approach for now. I did find this interesting article on iDevGames and this implementation is probably affected by the problem described on that article. What's your thoughts on that? Please note that I'm just doing this for fun, I have no intentions of creating some game to distribute or something like that, not in the near future at least. If I did, I would probably go with something else besides GLUT. But since I'm using GLUT, and other than the problem described on iDevGames, do you think this latest implementation is sufficient for GLUT? The only real issue I can think of right now is that I'll need to keep calling glutPostRedisplay() every time the scene changes something and keep calling it until there's nothing new to redraw. A little complexity added to the code for a better cause, I think. What do you think?

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  • Any porting avaiable of backtrace for uclibc?

    - by user303967
    We are running the uclibc linux on ARM 9. The problem is uclibc doesn't support backtrace. When core-dump happen, cannot grap the call stack. Anyone has good solution on that? For example, an existing porting of backtrace for uclibc? or any good method to grap call stack when call dump happen(uclibc+ARM+Linux)? thanks

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  • 'Generic' ViewModel

    - by Ian MacPherson
    Using EF 4, I have several subtypes of a 'Business' entity (customers, suppliers, haulage companies etc). They DO need to be subtypes. I am building a general viewmodel which calls into a service from which a generic repository is accessed. As I have 4 subtypes, it would be good to have a 'generic' viewmodel used for all of these. Problem is of course is that I have to call a specific type into my generic repository, for example: BusinessToRetrieve = _repository .LoadEntity<Customer>(o => o.CustomerID == customerID); It would be good to be able to call <SomethingElse>, somethingElse being one or other of the subtypes), otherwise I shall have to create 4 near identical viemodels, which seems a waste of course! The subtype entity name is available to the viewmodel but I've been unable to figure out how to make the above call convert this into a type. An issue with achieving what I want is that presumably the lambda expression being passed in wouldn't be able to resolve on a 'generic' call ?

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  • PocketPC c++ windows message processing recursion problem

    - by user197350
    Hello, I am having a problem in a large scale application that seems related to windows messaging on the Pocket PC. What I have is a PocketPC application written in c++. It has only one standard message loop. while (GetMessage (&msg, NULL, 0, 0)) { { TranslateMessage (&msg); DispatchMessage (&msg); } } We also have standard dlgProc's. In the switch of the dlgProc, we will call a proprietary 3rd party API. This API uses a socket connection to communicate with another process. The problem I am seeing is this: whenever two of the same messages come in quickly (from the user clicking the screen twice too fast and shouldn't be) it seems as though recursion is created. Windows begins processing the first message, gets the api into a thread safe state, and then jumps to process the next (identical ui) message. Well since the second message also makes the API call, the call fails because it is locked. Because of the design of this legacy system, the API will be locked until the recursion comes back out (which also is triggered by the user; so it could be locked the entire working day). I am struggling to figure out exactly why this is happening and what I can do about it. Is this because windows recognizes the socket communication will take time and preempts it? Is there a way I can force this API call to complete before preemption? Is there a way I can slow down the message processing or re-queue the message to ensure the first will execute (capturing it and doing a PostMessage back to itself didnt work). We don't want to lock the ui down while the first call completes. Any insight is greatly appreciated! Thanks!!

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  • masm division overflow

    - by Help I'm in college
    I'm trying divide two numbers in assembly. I'm working out of the Irvine assembly for intel computers book and I can't make division work for the life of me. Here's my code .code main PROC call division exit main ENDP division PROC mov eax, 4 mov ebx, 2 div ebx call WriteDec ret divison ENDP END main Where WriteDec should write whatever number is in the eax register (should be set to the quotient after the division call). Instead everytime I run it visual studio crashes (the program does compile however).

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  • Computation on db data then list them using either SimpleCursorAdapter or ArrayAdapter

    - by kc2uno
    Hi all, I juststarted programming in android a few weeks ago, so I am not entirely sure how to deal with listing values. Please help me out! I have some questions regarding displaying data sets from db in a list. Currently I have a cursor returned by my db points to a list of rows and I want display 2 columns values in a single row of the list. The row xml looks like this: <TextView android:id="@+id/text1" android:textSize="16sp" android:textStyle="bold" android:layout_width="fill_parent" android:layout_height="wrap_content"/> <TextView android:id="@+id/text2" android:textSize="14sp" android:layout_width="fill_parent" android:layout_height="wrap_content"/> so I was thinking using simplecursoradapter which supposedly makes my life easier by displaying the data in a list. However that is only true if I want to display the raw data. For the purpose of my program I need to do some computations on the raw data sets, then display them. I am not sure how to do that using SimpleCursorAdapter. Here's how I display the raw data: String[] from = new String[]{BtDbAdapter.KEY_EX_TYPE,BtDbAdapter.KEY_EX_TIMESTAMP}; int[] to = new int[]{R.id.text1, R.id.text2}; // Now create a simple cursor adapter and set it to display SimpleCursorAdapter records = new SimpleCursorAdapter(this, R.layout.exset_row, mExsetCursor, from, to); setListAdapter(records); Is there a way to do computation on the data in those rows before I bind it with the SimpleCursorAdapter? I was trying to use an alternative way of doing this by using arraylist and arrayadapter, but that way I dont know to how achieve displaying 2 items in a single row. This is my code for using arrayadapter which only display 1 text in a row instead of 2 textviews in a row: //fill in the array timestamp_arr = new ArrayList<String>(); type_arr = new ArrayList<String>(); fillRecord(); Log.d(TAG,"setting now in recordlist"); setListAdapter(new ArrayAdapter<String>(this, R.layout.list_item,timestamp_arr)); setListAdapter(new ArrayAdapter<String>(this, R.layout.list_item2,type_arr)); It's very obvious that it only displays one textview in a row because I set the second arrayadapter overwrites the first one! I was trying to use R.id.text1 and R.id.text2 for them, but it gave me some errors saying 04-23 01:40:58.658: ERROR/AndroidRuntime(3309): android.content.res.Resources$NotFoundException: Resource ID #0x7f070008 type #0x12 is not valid I believe the second method can achieve this, but I'm not sure how do deal with the layout problems, so if you any suggestions, please post them out. Thank you!!

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  • Which cross threading invoke function is better for a control that is inherited?

    - by Stevoni
    I have a relatively simple question regarding the best way to call the DataGridView.Rows.Add function when it is inherited into the current control. Which is the best way to make the call to the inherited control? Call it directly in the invoke or call it using recursive-like function? They both seem to produce the same result, a row gets added and the quantity is returned, but which is the most efficient? The delegate: Private Delegate Function ReturnDelegate() As Object The two ways are: A) Private Overloads Function AddRow() As Integer If InvokeRequired Then Return CInt(Invoke(New ReturnDelegate(AddressOf AddRow))) Else Return Rows.Add() End If End Function Or B) Private Function RowsAdd() As Integer If Me.InvokeRequired Then Return CInt(Me.Invoke(New ReturnDelegate(AddressOf MyBase.Rows.Add))) Else Return MyBase.Rows.Add End If End Function

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  • to stop trigger in jquery

    - by Alexander Corotchi
    Hi everybody , I have an AJAX call, which is doing this call every 5 seconds and when the call "succeed " I have a trigger success: function (msg) { ... $('#test').trigger('click'); return false; }, ... But i need to do this trigger just once , the first time, not every 5 second ! Can somebody suggest me how to stop this trigger, or maybe to use another stuff to trigger this "click " Thanks!

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  • Erlang: How to view output of io:format/2 calls in processes spawned on remote nodes.

    - by jkndrkn
    Hello, I am working on a decentralized Erlang application. I am currently working on a single PC and creating multiple nodes by initializing erl with the -sname flag. When I spawn a process using spawn/4 on its home node, I can see output generated by calls io:format/2 within that process in its home erl instance. When I spawn a process remotely by using spawn/4 in combination with register_name, output of io:format/2 is sometimes redirected back to the erl instance where the remote spawn/4 call was made, and sometimes remains completely invisible. Similarly, when I use rpc:call/4, output of io:format/2 calls is redirected back to the erl instance where the `rpc:call/4' call is made. How do you get a process to emit debugging output back to its parent erl instance?

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  • Internet Explorer ajax request not returning anything

    - by Ryan Giglio
    At the end of my registration process you get to a payment screen where you can enter a coupon code, and there is an AJAX call which fetches the coupon from the database and returns it to the page so it can be applied to your total before it is submitted to paypal. It works great in Firefox, Chrome, and Safari, but in Internet Explorer, nothing happens. The (data) being returned to the jQuery function appears to be null. jQuery Post function applyPromo() { var enteredCode = $("#promoCode").val(); $(".promoDiscountContainer").css("display", "block"); $(".promoDiscount").html("<img src='/images/loading.gif' alt='Loading...' title='Loading...' height='18' width='18' />"); $.post("/ajax/lookup-promo.php", { promoCode : enteredCode }, function(data){ if ( data != "error" ) { var promoType = data.getElementsByTagName('promoType').item(0).childNodes.item(0).data; var promoAmount = data.getElementsByTagName('promoAmount').item(0).childNodes.item(0).data; $(".promoDiscountContainer").css("display", "block"); $(".totalWithPromoContainer").css("display", "block"); if (promoType == "percent") { $("#promoDiscount").html("-" + promoAmount + "%"); var newPrice = (originalPrice - (originalPrice * (promoAmount / 100))); $("#totalWithPromo").html(" $" + newPrice); if ( promoAmount == 100 ) { skipPayment(); } } else { $("#promoDiscount").html("-$" + promoAmount); var newPrice = originalPrice - promoAmount; $("#totalWithPromo").html(" $" + newPrice); } $("#paypalPrice").val(newPrice + ".00"); $("#promoConfirm").css("display", "none"); $("#promoConfirm").html("Promotion Found"); finalPrice = newPrice; } else { $(".promoDiscountContainer").css("display", "none"); $(".totalWithPromoContainer").css("display", "none"); $("#promoDiscount").html(""); $("#totalWithPromo").html(""); $("#paypalPrice").val(originalPrice + ".00"); $("#promoConfirm").css("display", "block"); $("#promoConfirm").html("Promotion Not Found"); finalPrice = originalPrice; } }, "xml"); } Corresponding PHP Page include '../includes/dbConn.php'; $enteredCode = $_POST['promoCode']; $result = mysql_query( "SELECT * FROM promotion WHERE promo_code = '" . $enteredCode . "' LIMIT 1"); $currPromo = mysql_fetch_array( $result ); if ( $currPromo ) { if ( $currPromo['percent_off'] != "" ) { header("content-type:application/xml;charset=utf-8"); echo "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>"; echo "<promo>"; echo "<promoType>percent</promoType>"; echo "<promoAmount>" . $currPromo['percent_off'] . "</promoAmount>"; echo "</promo>"; } else if ( $currPromo['fixed_off'] != "") { header("content-type:application/xml;charset=utf-8"); echo "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"yes\"?>"; echo "<promo>"; echo "<promoType>fixed</promoType>"; echo "<promoAmount>" . $currPromo['fixed_off'] . "</promoAmount>"; echo "</promo>"; } } else { echo "error"; } When I run the code in IE, I get a javascript error on the Javascript line that says var promoType = data.getElementsByTagName('promoType').item(0).childNodes.item(0).data; Here's a screenshot of the IE debugger

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  • Run python file -- what function is main?

    - by Jasie
    I have simple python script, 'first.py': #first.py def firstFunctionEver() : print "hello" firstFunctionEver() I want to call this script using : python first.py and have it call the firstFunctionEver(). But, the script is ugly -- what function can I put the call to firstFunctionEver() in and have it run when the script is loaded?

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  • Perform selector on parent NSOperation

    - by user326943
    I extend NSOperation (call it A) which contains NSOperationQueue for other NSOperations (which is another extended class different from A, call these operations B). When operation A is running (executing B operations) how do i call a specific function/method on operation A when certain event takes place on B operations? For example every operation B that finishes it calls a function on operation A returning itself? *Nested NSOperation and NSOperationQueue(s) Hope this mockup pseudo code can help to draw the picture. //My classes extended from NSOperation NSOperation ClassA NSOperation ClassB //MainApp -(void)applicationDidFinishLaunching:(NSNotification *)aNotification { ClassA A1; ClassA A2; NSOperationQueue Queue; Queue AddOperation: A1; Queue AddOperation: A2; } //Main of ClassA -(void)main { ClassB B1; ClassB B2; NSOperationQueue Queue; Queue AddOperation: B1; Queue AddOperation: B2; } //Main of ClassB -(void)main { //Do some work and when done call selector on ClassA above }

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