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  • Where to find iPhone system buttons and icons graphics?

    - by Ariel
    Hey guys, I'm trying to find a way to use the original Apple system buttons and icons in a web site. Is there a way to get these original graphics in png format? There are not-so-nice ways to obtain them of course. Two I was thinking of: Save them from this link, then convert to png. Take screen captures on the iPhone itself, and cut the icons from the saved images. Is anyone aware of a nicer way to obtain the original graphics? Does anyone know where they are stored on the Mac? Thanks :-) Ariel

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  • SOAP, REST or just XML for Objective-C/iPhone vs. server solution

    - by Nicsoft
    Hello, We are going to set up a solution where the iPhone is requesting data from the server. We have the option to decide what kind of solution to put in place and we are not sure about which way to go. Regarding SOAP I think I have the answer, there are no really stable solution for doing this (I know there are solutions, but I want something stable). How about REST? Or is it better to just create our own XML? It's not going to be so complicated reguest/respons-flow. Thanks in advance!

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  • How to reload a table view in a view controller in iphone?

    - by Warrior
    I am new to iphone development.I have created a table view in a view controller. I want to reload the table view so that i can display the contents which are parsed previously in delegates. More over reloadData does only reload the cells. It doesn't take care of actually updating the underlying datasource. E.g. if i read data from an array in tableView:cellForRowAtIndexPath:, I have to change the array values befor calling reloadData. How can i achieve this. Please help me out.Thanks.

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  • Which is a better option, OpenGL or a game engine for developing a game for the iphone or ipod touch

    - by balraj
    I am new to OpenGL ES, and I'm about to begin a 3D game for the iphone in which we are showing some car pursuit or racing. Is it possible just with the OpenGL ES or UIKit only, or do I have to use other tools for it? I am comfortable with UIKit but newer to OpenGL/OpenGL ES; which would be better to start this game? Or should I use a game engine? If so, then which game engine would give us the 3D feeling, quality of images and motion, and rendering of the views with the sound effects?

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  • Programming Environment that runs directly on the iPhone or iPad?

    - by lexu
    Is there a development environment that runs directly on an the iPhone OS? I will be without access to a computer/internet for some time, but will have the use of an iPad (WiFi, jailbroken). Do you know of any way to dabble with programming directly on the device. Since apple is commit to not let it happen, I assume I will have to find such an environment on cydia (or a 'similar' site). I don't seem to be able to find the correct google incantations (search terms) to locate such a package.

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  • How can I use images provided by the iPhone OS?

    - by Topher Fangio
    Hello all, First, let me state what brought this question about: I saw the green checkmark icon in this post and I would like to use it in my own application. However, since it looks so much like the UITableViewCellAccessoryDetailDisclosureButton my assumption is that this green checkmark icon is provided by the iPhone OS in some form or fashion. So, my question is: how can I use the green checkmark icon and/or other OS-provided images in my own applications? As a side question: where can I find a list of the OS-provided images (if they even exist)? Thanks very much for any input :-)

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  • Is it possible to force ignore the :hover pseudoclass for iPhone/iPad users?

    - by christophercamps
    I have some css menus on my site that expand with :hover (without js) This works in a semi-broken way on iDevices, for example a tap will activate the :hover rule and expand the menu, but then tapping elsewhere doesn't remove the :hover. Also if there is a link inside the element that is :hover'ed, you have to tap twice to activate the link (first tap triggers :hover, second tap triggers link). I've been able to make things work nicely on iphone by binding the touchstart event. The problem is that sometimes mobile safari still chooses to trigger the :hover rule from the css instead of my touchstart events! I know this is the problem because when I disable all the :hover rules manually in the css, mobile safari works great (but regular browsers obviously don't anymore). Is there a way to dynamically "cancel" :hover rules for certain elements when the user is on mobile safari? I'm using jQuery.

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  • How to create the slide show option for the photos in my application in iphone?

    - by Warrior
    I am new to iphone development.I want to create an application which shows the photos in the device.I have to implement the feature of slide show also.I am using UIImagePickerController to access the photos of the device. Here is my code - (void)viewDidLoad { self.navigationItem.title = @"Pictures"; self.navigationController.navigationBar.tintColor = [UIColor blackColor]; self.imgpicker = [[UIImagePickerController alloc] init]; self.imgpicker.allowsImageEditing = YES; self.imgpicker.delegate = self; self.imgpicker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; [super viewDidLoad]; } I am not able to see the slide show tool bar at the bottom of the photo list view.I am able to see the slide show tab bar, when i directly click on photos application on my device.How can i add the slide show tool bar in my application.Please help me out.Thanks.

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  • iPhone animation: how do I animate the filling up of an area?

    - by Sandeep
    Consider a circle. Now consider a radius of the circle, drawn from the center of the circle towards the right. Now imagine that the radius is rotating about the center of the circle, sweeping out an area as it rotates. My problem is: I want to use iPhone's animation techniques to fill up the swept out area with a different color from the background area of the circle, as the radius rotates from 0 degrees to any chosen number of degrees about the circle. I've looked through the Core Animation API, KeyFrame Animations, etc. but I am not able to find out how to do this. Any hints will be most welcome. Thanks, Sandeep

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  • iPhone/Android: How to Send Keystrokes To Laptop Over Wifi?

    - by Cirrostratus
    How can I best implement a system for send keystrokes/commands via an iPhone and/or Droid to a desktop or laptop computer via WiFi or bluetooth? There are apps for VLC, Keynote and other applications that do this, so I know it's possible but don't know what technology base to use. The implementation is probably different on Windows and OS X, but if they could be similar that'd be a big win. If VNC-type technology is used, that'd be fine but I only need to send key commands and mouse clicks—I don't need to be able to navigate the screen space.

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  • iPhone: custom UITableViewCell with Interface Builder -> how to release cell objects?

    - by Stefan Klumpp
    The official documentation tells me I've to do these 3 things in order to manage the my memory for "nib objects" correctly. @property (nonatomic, retain) IBOutlet UIUserInterfaceElementClass *anOutlet; "You should then either synthesize the corresponding accessor methods, or implement them according to the declaration, and (in iPhone OS) release the corresponding variable in dealloc." - (void)viewDidUnload { self.anOutlet = nil; [super viewDidUnload]; } That makes sense for a normal view. However, how am I gonna do that for a UITableView with custom UITableViewCells loaded through a .nib-file? There the IBOutlets are in MyCustomCell.h (inherited from UITableViewCell), but that is not the place where I load the nib and apply it to the cell instances, because that happens in MyTableView.m So do I still release the IBOutlets in the dealloc of MyCustomCell.m or do I have to do something in MyTableView.m? Also MyCustomCell.m doesn't have a - (void)viewDidUnload {} where I can set my IBOutlets to nil, while my MyTableView.m does.

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  • Can I add an additional eula/tos inside my app on top of the iphone app store agreement

    - by nickthedude
    I have an app that allows users to generate and publish content. I would like to possibly be able to use the content they publish/create to make derivative works, ie books etc (similar to what icanhazcheeseburger has done.) If I were to put an opt in alert to ask the user whether or not they would like to be a part of this, would this violate the iphone sdk? I know this is not programming question so I'm not sure if this is a fair question, but I thought I heard something like you can't add a eula you have to abide by whatever apple dictates in their app store agreement. Also if you have suggestions on different ways to approach getting users to agree to this I'm all ears, but yes that is kind of subjective. Thanks folks, Nick

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  • How do I authenticate a Twitter user and access the API without leaving my iPhone app?

    - by thebossman
    I'd like to allow users to send out Tweets from my iPhone app. That's all the functionality I need at the moment. From what I know of the Twitter API, there's a standard authentication mechanism, which allows the developer to include the user's name and password in the request string that the application sends to Twitter. This method will no longer be supported come June 30, 2010. Given the timeframe, the better other choice is oAuth. One of the caveats of oAuth is that it requires a UIWebView to pop up within the app to allow the user to enter his or her credentials or a PIN number. None of the Twitter apps on my phone do this, however: Tweetie, TweetDeck and Twitterific. I assume they're using the first authentication method, but it seems like Twitter wouldn't deprecate an API that would hurt the user experience across the board. There must be an alternative method--what am I missing?

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  • How to scroll and zoom in/out large images on iPhone?

    - by Horace Ho
    I have a large image, size around 30000 (w) x 6000 (h) pixels. You may consider it's like a big map. I assume I need to crop it up into smaller tiles. Questions: what are the right ViewControllers to use? (link) what is the tile strategy? (I put this in another question, as it's not iPhone specific) Requirements: whole image (though cropped) can be scrolled up/down/left/right by swipes zoom in (up to pixel-to-pixel) out (down to screen-fit-by-height) by the 2-finger operation memory efficiency by lazy loading tiles Bonus requirements: automatic scroll, say from left to right slowly and smoothly Thanks!

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  • can i change the black background of an iphone app?

    - by Cristi Balu?a
    My app is structured like this, a single MainWindow with window backgroundColor to white(which doesn't appear anywhere anyway), and in this nib i have a UINavigationController which doesn't seems to have a backgroundColor. Any view controller is added from code and made from code and they have a gray background. What happens is that when i rotate the iphone and the views are rotating as well, i see a black background under my views. Can this be changed? It looks ugly especially if i have a photo that is rotating in the same time with my gray background.

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  • How would I go about building a calendar UI control for the iPhone/iPad?

    - by BeachRunnerJoe
    Hello. There are a few different 3rd party code frameworks that include calendar controls, but most of them have a lot of functionality I don't need, plus most of them lack sufficient documentation on how to use them and I'm not a proficient enough iPhone developer figure it out using just the code. So I'm going to attempt to build my own and I was hoping you could provide me with some high-level direction to get started. At a high level, how could I build a simple, calendar control that doesn't do much more than display a calendar (month view, with the current date highlighted) and allows the user to selected a date? Something that looks like the calendar in the upper right corner of this image... Thanks so much in advance for your help!

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  • Why does the release build of my iPhone app crash on the device on the first run after installation?

    - by Chris Cooper
    I have an iPhone app that's been in development for about 2 weeks. We recently tried the "release" version of the build on a device, and to our great unhappiness, it crashes in one of the views with an "EXC_BAD_ACCESS". This crash only occurs on devices, and only in the "release" build. Not only that, but it only happens the first time the app is launched! It is also 100% reproducible. We have removed the small block of code that deals with data persistence, and have tried re-openning Xcode, cleaning the project, deleting and reinstalling the app, etc., as some other questions suggest. Do you have any advice for a) what might be causing this problem, and b) how to go about debugging if it only happens in "release"? Thanks

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  • How to save a value in a plist file in iphone?

    - by Warrior
    I am new to iphone development.I am using the below code to add the value to the plist but when check the plist after executing the code i dont see any value saved in the plist.Where do i go wrong? please help me out.The plist i have created is in the resource folder.Thanks. NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathComponent:@"regvalue.plist"]; NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:finalPath]; [plistDict setValue:@"hello" forKey:@"choice"]; [plistDict writeToFile:finalPath atomically: YES]; For retrieving the value NSString *path = [[NSBundle mainBundle] bundlePath]; NSString *finalPath = [path stringByAppendingPathComponent:@"regvalue.plist"]; NSMutableDictionary* plistDict = [[NSMutableDictionary alloc] initWithContentsOfFile:finalPath]; NSString *value; value = [plistDict objectForKey:@"choice"]; NSLog(@"the value is %@",value); It gives only null value.Please help me out.Thanks.

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  • Why is this OpenGL ES code slow on iPhone?

    - by f3r3nc
    I've slightly modified the iPhone SDK's GLSprite example while learning OpenGL ES and it turns out to be quite slow. Even in the simulator (on the hw worst) so I must be doing something wrong since it's only 400 textured triangles. const GLfloat spriteVertices[] = { 0.0f, 0.0f, 100.0f, 0.0f, 0.0f, 100.0f, 100.0f, 100.0f }; const GLshort spriteTexcoords[] = { 0,0, 1,0, 0,1, 1,1 }; - (void)setupView { glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0.0f, backingWidth, backingHeight,0.0f, -10.0f, 10.0f); glMatrixMode(GL_MODELVIEW); glClearColor(0.3f, 0.0f, 0.0f, 1.0f); glVertexPointer(2, GL_FLOAT, 0, spriteVertices); glEnableClientState(GL_VERTEX_ARRAY); glTexCoordPointer(2, GL_SHORT, 0, spriteTexcoords); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // sprite data is preloaded. 512x512 rgba8888 glGenTextures(1, &spriteTexture); glBindTexture(GL_TEXTURE_2D, spriteTexture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); } - (void)drawView { .. glClear(GL_COLOR_BUFFER_BIT); glLoadIdentity(); glTranslatef(tx-100, ty-100,10); for (int i=0; i<200; i++) { glTranslatef(1, 1, 0); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } .. } drawView is called every time the screen is touched or the finger on the screen is moved and tx,ty are set to the x,y coordinates where that touch happened. I've also tried using GLBuffer, when translation was pre-generated and there was only one DrawArray but gave the same performance (~4 FPS). ===EDIT=== Meanwhile I've modified this so that much smaller quads are used (sized: 34x20) and much less overlapping is done. There are ~400 quads-800 triangles spread on the whole screen. Texture size is 512x512 atlas and RGBA_8888 while the texture coordinates are in float. The code is very ugly in terms of API efficiency: there are two MatrixMode change along with two loads and two translation then a drawarrays for a triangle strip (quad). Now this produces ~45 FPS.

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  • how to create a particle system on iphone and retain the created particles?

    - by lukya
    Hi all, I need to create a particle system and retain the created particles. I need to shake / move the created particles with the iphone accelerometer. Also, the number of particles needs to be very high (I need to show sand!). I do not have any OpenGLES programming experience. After initial search, I found Cocos2D can be used for particle generation. But there is no way of retaining the particles in the CCParticle system. As a work around, I tried creating many sprites at the end of particle generation and shown them as particles. But moving few number of sprites with accelerometer drops the frame rate considerably. Please suggest how this can be achieved and whether I should look for some other framework or if some kind of similar demo code is available. Thanks, Swapnil

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  • Test iPhone in-app purchases on a different bundle?

    - by Andrew Johnson
    We have a group of beta testers for iPhone app. Recently, we added in-app purchases to the app. Before this, we would send out ad hoc builds to beta testers using a separate bundle ID and name so that they could have the store build and the ad hoc build on their phones. However, it seems like we have to build the ad hoc copy with the same Bundle ID to test in-app purchases, and this means we can't send out a seperate beta copy - our beta file (annoyingly) overwrites the user's store-bought app. Is there any way to test in-app purchases in a different bundle ID? Do I need to set up fake, test in-app purchases for the test build too?

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  • Would you use a UITableViewController to implement a check list on the iPhone?

    - by Tony
    I am creating an application that will have a list of items that can be checked. I just implemented it as a Table View by subclassing UITableViewController. Now I am realizing that since individual items don't have a child view (i.e. clicking on an item "Dinner" does not need to pull up a child list of "Dinner Items") then maybe I should have just created a custom view for the list. In your experience, would it be better to use the Table View or create something custom? thanks! p.s. I am a bit new to iPhone dev, but NOT new to C

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  • Is the UIDatePicker really the best iPhone UI mechanism for selecting dates?

    - by BeachRunnerJoe
    Hello! I'm diving into iPhone/iPad development and I'm trying to find an elegant mechanism for allowing the user to select dates. It seems to me that a calendar control would be the best way to go, but I don't see one in anywhere in the SDK. All all I see is this overblown, the-price-is-right-looking DatePicker control. Is this the only control that comes with UIKit for allowing the user to select dates? What about the calendar that the Notes app uses? Also, I should note I'm really trying to avoid using 3rd party code frameworks that have little or no documentation, because I'm new to all this and sufficient documentation is a must at this point. Thanks so much in advance for all your wisdom!

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  • In iPhone OS, what UTI represents a plain ol' text file?

    - by Justin Searls
    I'm attempting to make use of the UIDocumentInteractionController mechanism in iPhone OS 3.2, but I'm struggling to figure out exactly how to construct a UTI that it likes. I've gotten as far as attempting to set "public.plain-text", but it's hard to test whether this is the correct UTI for a plain text document, since I can't tell whether the issue is that my iPad doesn't have any apps that support plain text import. (I figured Pages would, but I suppose perhaps not, since it will attempt and fail to load any files with the extension .pages, regardless of UTI). Any seasoned OS X developers that can help on this?

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