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  • Which approach would lead to an API that is easier to use?

    - by Clem
    I'm writing a JavaScript API and for a particular case, I'm wondering which approach is the sexiest. Let's take an example: writing a VideoPlayer, I add a getCurrentTime method which gives the elapsed time since the start. The first approach simply declares getCurrentTime as follows: getCurrentTime():number where number is the native number type. This approach includes a CURRENT_TIME_CHANGED event so that API users can add callbacks to be aware of time changes. Listening to this event would look like the following: myVideoPlayer.addEventListener(CURRENT_TIME_CHANGED, function(evt){ console.log ("current time = "+evt.getDispatcher().getCurrentTime()); }); The second approach declares getCurrentTime differently: getCurrentTime():CustomNumber where CustomNumber is a custom number object, not the native one. This custom object dispatches a VALUE_CHANGED event when its value changes, so there is no need for the CURRENT_TIME_CHANGED event! Just listen to the returned object for value changes! Listening to this event would look like the following: myVideoPlayer.getCurrentTime().addEventListener(VALUE_CHANGED, function(evt){ console.log ("current time = "+evt.getDispatcher().valueOf()); }); Note that CustomNumber has a valueOf method which returns a native number that lets the returned CustomNumber object being used as a number, so: var result = myVideoPlayer.getCurrentTime()+5; will work! So in the first approach, we listen to an object for a change in its property's value. In the second one we directly listen to the property for a change on its value. There are multiple pros and cons for each approach, I just want to know which one the developers would prefer to use!

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  • Best Game Engine/Framework and Language for 2D actor/sprite intensive game

    - by Grungetastic
    I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once. This game will have no 3D elements. Any thoughts? Suggestions?

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  • Basis for claim that the number of bugs per line of code is constant regardless of the language used

    - by Matt R
    I've heard people say (although I can't recall who in particular) that the number of bugs per line of code is roughly constant regardless of what language is used. What is the research that backs this up? Edited to add: I don't have access to it, but apparently the authors of this paper "asked the question whether the number of bugs per lines of code (LOC) is the same for programs written in different programming languages or not."

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  • Split a 2D scene in layers or have a z coordinate

    - by Bane
    I am in the process of writing a 2D game engine, and a dilemma emerged. Let me explain the situation... I have a Scene class, to which various objects can be added (Drawable, ParticleEmitter, Light2D, etc), and as this is a 2D scene, things will obviously be drawn over each other. My first thought was that I could have basic add and remove methods, but I soon realized that then there would be no way for the programmer to control the order in which things were drawn. So I can up with two options, each with its pros and cons. A) Would be to split the scene in layers. By that I mean instead of having the scene be a container of objects, have it be a container of layers, which are in turn the containers of objects. B) Would require to have some kind of z-coordinate, and then have the scene sorted so objects with lower z get drawn first. Option A is pretty solid, but the problem is with the lights. In what layer do I add it? Does it work cross-layer? On all bottom layers? And I still need the Z coordinate to calculate the shadow! Option B would require me to change all my code from having Vector2D positions, to some kind of class that inherits from Vector2D and adds a z coordinate to it (I don't want it to be a Vector3D because I still need all the same methods the 2D kind has, just with .z clamped on). Am I missing something? Is there an alternative to these methods? I'm working in Javascript, if that makes a difference.

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  • Starting an HTML canvas game with no graphics skills

    - by Jacob
    I want to do some hobby game development, but I have some unfortunate handicaps that have me stuck in indecision; I have no artistic talent, and I also have no experience with 3D graphics. But this is just a hobby project that might not go anywhere, so I want to develop the stuff I care about; if the game shows good potential, my graphic "stubs" can be replaced with something more sophisticated. I do, however, want my graphics engine to render something approximate to the end goal. The game is tile-based, with each tile being a square. Each tile also has an elevation. My target platform (subject to modification) is JavaScript rendering to the HTML 5 canvas, either with a 2D or WebGL context. My question to those of you with game development experience is whether it's easier to develop an isometric game using a 2D graphics engine and sprites or a 3D game using rudimentary 3D primitives and basic textures? I realize that there are limitations to isometric projection, but if it makes developing my throwaway graphics engine easier, I'm OK with the visual warts that would be introduced. Or is representing a 3D world with an actual 3D engine easier?

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  • Transform coordinates from 3d to 2d without matrix or built in methods

    - by Thomas
    Not to long ago i started to create a small 3D engine in javascript to combine this with an html5 canvas. One of the issues I run into is how can you transform 3d to 2d coords. Since I cannot use matrices or built in transformation methods I need another way. I've tried implementing the next explanation + pseudo code: http://freespace.virgin.net/hugo.elias/routines/3d_to_2d.htm Unfortunately no luck there. I've replace all the input variables with data from my own camera and object classes. I have the following data: An object with a rotation, position vector and an array of 4 3d coords (its just a plane) a camera with a position and rotation vector the viewport - a square 600 x 600 surface. The example uses a zoom factor which I've set as 1 Most hits on google use either matrix calculations or don't implement camera rotation. Basic transformation should be like this: screen.x = x / z * zoom screen.y = y / z * zoom Can anyone point me in the right direction or explain to me howto achieve this? edit: Thanks for all your posts, I haven't been able to apply all this to my project yet but I hope to do this soon.

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  • Does Apple approve a kind of mark-up language for AppStore?

    - by Eonil
    AppStore now rejects applications made with non-Apple like languages. (with modified contract) However, is it allowed using declarative mark-up language formed with XML? (like XHTML, but different schema) The declarative mark-up is a code too, but not a script or logic code. Just a passive, static data, but forms some layout and part of an application logic.

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  • Customize Colors for Sprites in Web Game

    - by NateDSaint
    So I'm working on an html5/javascript/css3-based game. Without going into too much detail, I'm thinking of having the characters be simple 8 or 16-bit style sprites, but I'd like to allow the user to customize the colors of their character. Here are some examples of what I'm talking about : http://jsfiddle.net/simurai/CGmCe/light/ http://www.splashnology.com/article/sprite-animation-in-css3/1485/ So the problem I'm having is two-fold: 1) Should I use something other than a sprite map for my characters, like actually draw them as shapes and animate them in a canvas element? That way I can fill the sprite with colors of the user's choosing? My fear there is that this would be inefficient as far as resources and also waste a lot of time hand-drawing everything, but could allow other customization (like height/width etc). 2) Are there potentially some web apis that would allow you to alter colors inside of a sprite? I suppose I could do it on the back-end with GD, but I'm trying to make it entirely in-browser (including local storage). It's not a definitive one-answer only question, but I'm hoping someone can suggest something they've seen that approaches the same problem from another angle or gives us a way to customize the sprites or manipulate them in some manner. Or avoid them altogether, and use a different method.

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  • Is using multiple canvas objects a good practice?

    - by user1818924
    We're developing a jump and run game with HTML5 and JavaScript and have to build an own game framework for this. Here we have some difficulties and would like to ask you for some advice: We have a "Stage" object, which represents the root of our game and is a global div-wrapper. The stage can contain multiple "Scenes", which are also div-elements. We would implement a Scene for the playing task, for pause, etc. and switch between them. Each scene can therefore contain multiple "Layers", representing a canvas. These Layer contain "ObjectEntities", which represent images or other shapes like rectangles, etc. Each Objectentity has its own temporaryCanvas, to be able to draw images for one entity, whereas another contains a rectangle. We set an activeScene in our Stage, so when the game is played, just the active scene is drawn. Calling activeScene.draw(), calls all sublayers to draw, which draw their entities (calling drawImage(entity.canvas)). But is this some kind of good practice? Having multiple canvas to draw? Each game loop every layer-context is cleared and drawn again. E.g. we just have a still Background-Layer, … wouldn't it be more useful to draw this once and not to clear it every time and redraw it? Or should we use a global canvas for example in the Stage and just use this canvas to draw? But we thought this would be to expensive...

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  • What language yields most rapid development of a SOAP client application

    - by mathematician1975
    I have written a SOAP client application. It started off as Perl but I needed it to have proper multithreaded capabilities, so I rewrote it in C++ which was a horrendous experience and the development time was many many times more than that of the Perl bot. I need to implement a new SOAP client and I was wondering what peoples opinions were about choice of language with regards to fastest development time. C++ is clearly not well suited to web services type programming so there is no way I am going to write in C++ again.

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  • Localization with separate Language folders within Views

    - by Adrian
    I'm trying to have specific folders for each language in Views. (I know this isn't the best way of doing it but it has to be this way for now) e.g. /Views/EN/User/Edit.aspx /Views/US/User/Edit.aspx These would both use the same controller and model but have different Views for each language. In my Global.asax.cs I have routes.MapRoute( "Default", // Route name "{language}/{controller}/{action}/{id}", // URL with parameters new { language = "en", controller = "Logon", action = "Index", id = UrlParameter.Optional }, // Parameter defaults new { language = @"en|us" } // validation ); This works ok but always points to the same View. If I put the path to the Lanagugage folder it works return View("~/Views/EN/User/Edit.aspx"); but clearly this isn't a very nice way to do it. Is there anyway to get MVC to look in the correct language folder? Thanks and again I know this isn't the best way of doing Localization but I can't use resource files.

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  • Help me understand a part of Java Language Specification

    - by Software Engeneering Learner
    I'm reading part 17.2.1 of Java language specification: http://docs.oracle.com/javase/specs/jls/se7/html/jls-17.html#jls-17.2.1 I won't copy a text, it's too long, but I would like to know, why for third step of sequence they're saying that If thread t was removed from m's wait set in step 2 due to an interrupt Thread couldn't get to step 2 it wasn't removed from wait set, because it written for the step 1: Thread t does not execute any further instructions until it has been removed from m's wait set Thus thread can't be removed from wait set in step 2 whatever it's due to, because it was already removed. Please help me understand this.

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  • How does PHP5 fare with earlier versions of the language

    - by Pankaj Upadhyay
    I would like to learn PHP for web development but have been drawn back because of comments like the following*: PHP is good but generates spaghetti code PHP is nice but Python is marriage material PHP lacks stuff that you get in other languages like C# or Java But for PHP5 I have seen some promising comments. So, my question is: How does PHP5 fare with earlier versions of the language and is it good enough now to learn for web development. * Comments are just for reference not to incite a flame war. No comparison of PHP with other languages is asked for here. Please comment just on PHP5 and how it compares with earlier versions.

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  • Request format is unrecognized for URL unexpectedly ending exception in web service.

    - by Jalpesh P. Vadgama
    Recently I was getting error when I am calling web service using Java script. I searching on net and debugging I have found following things. Any web service support three kinds of protocol HttpGet,HttpPost and SOAP. In framework 1.0 it was enabled by default but after 1.0 framework it will not be enabled by default due to security issues and WS-Specifications. So we have to enabled them via putting configuration settings in web.config. Here is the code for that. <configuration> <system.web> <webservices> <protocols> <add name="HttpGet"></add> <add name="HttpPost"></add> </protocols> </webservices> </system.web> </configuration> Hope this will help you. Stay tuned for more. Till that Happy programming!!!. Technorati Tags: WebService,Request,Javascript,Ajax

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  • How does PHP5 fare with the earlier versions of the language

    - by Pankaj Upadhyay
    Many times, I like to learn PHP for web development but been drawn back due to comments like the following :- (Comments are just for reference and does not invite Flame-war) "PHP is good but generates spaghetti code" "PHP is nice but Python is marriage material" "PHP lags stuff that you get in other languages like C# or JAVA" But for PHP5 i have seen some promising comments. So, What my question is how does PHP5 fare with the earlier versions of the language and is it good enough now to learn for web development. NOTE:- No comparison of PHP with other languages is sorted here. Please comment just on PHP and it's comparison with itself

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  • New insights I can learn from the Groovy language

    - by Andrea
    I realize that, for a programmer coming from the Java world, Groovy contains a lot of new ideas and cool tricks. My situation is different, as I am learning Groovy coming from a dynamic background, mainly Python and Javascript. When learning a new language, I find that it helps me if I know beforehand which features are more or less old acquaintances under a new syntax and which ones are really new, so that I can concentrate on the latter. So I would like to know which traits distinguish Groovy among the dynamic languages. What are the ideas and insights that a programmer well-versed in dynamic languages should pay attention to when learning Groovy?

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  • Persisting natural language processing parsed data

    - by tjb1982
    I've recently started experimenting with natural language processing (NLP) using Stanford's CoreNLP, and I'm wondering what are some of the standard ways to store NLP parsed data for something like a text mining application? One way I thought might be interesting is to store the children as an adjacency list and make good use of recursive queries (Postgres supports this and I've found it works really well). But I assume there are probably many standard ways to do this depending on what kind of analysis is being done that have been adopted by people working in the field over the years. So what are the standard persistence strategies for NLP parsed data and how are they used?

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  • Sharing business logic between server-side and client-side of web application?

    - by thoughtpunch
    Quick question concerning shared code/logic in back and front ends of a web application. I have a web application (Rails + heavy JS) that parses metadata from HTML pages fetched via a user supplied URL (think Pinterest or Instapaper). Currently this processing takes place exclusively on the client-side. The code that fetches the URL and parses the DOM is in a fairly large set of JS scripts in our Rails app. Occasionally want to do this processing on the server-side of the app. For example, what if a user supplied a URL but they have JS disabled or have a non-standard compliant browser, etc. Ideally I'd like to be able to process these URLS in Ruby on the back-end (in asynchronous background jobs perhaps) using the same logic that our JS parsers use WITHOUT porting the JS to Ruby. I've looked at systems that allow you to execute JS scripts in the backend like execjs as well as Ruby-to-Javascript compilers like OpalRB that would hopefully allow "write-once, execute many", but I'm not sure that either is the right decision. Whats the best way to avoid business logic duplication for apps that need to do both client-side and server-side processing of similar data?

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  • What features would you like to see added to your favorite programming language?

    - by George Edison
    Are there any features you would like to see added to a programming language? Maybe... A programming construct An extra operator A built-in function you think would be useful I realize questions like this are frowned upon, but I think this one is a genuine programming question that can be answered and the answers will spawn valuable discussion. (And it's community wiki.) Here is one of mine: How come C++ has no exponent operator, like Python's **?

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  • Software design methods for Java or any other programming language

    - by IkerB
    I'm junior programmer and I would like to know how professionals write their code or which steps they follow when they are creating new software. I mean, which steps they follow, which programming methodology, software architecture design application software, etc. I would like to find a tutorial where they explain from the beginning which steps I have to follow from The Idea I have in my mind to the final version of the application in any language. Or perhaps how is your programming steps or rules that you used to follow. Because everytime I want to create the an application I spend few time on the design and a lot of time coding (I know, that's not good).

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  • Site failing randomly - could it be Cloudflare or something weird in the JS?

    - by James
    I've been working on a simple site that uses javascript to fade through some fullscreen background images as well as some other simple animations. I've tested the site on Chrome, Safari, FF and Opera on OSX, IE8+ on Win7 and Chrome & FF on Ubuntu and everything looks as I'd expect it to. However, I've had reports of the site failing to load (stops at the stage where the background fades up) on Safari and Chrome on OSX and Win. I can't replicate this on any setup so I'm finding it impossible to troubleshoot. Google's instant preview shows the site fine as does most of the options at browsershots.org so I'm really scratching my head. I'm running the site's traffic through Cloudflare and I'm wondering whether anyone can see (or knows from other sites) why Cloudflare might be mangling the JS or causing a problem somehow (I don't get any errors in the JS error console). Of course, if you can replicate the problem on your machine and can suggest an area to look at that would be amazing but I'm hoping that, like me, you don't see any problem with the site! Here's the site: http://www.bighornrevelstoke.com Thanks, James

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  • Unresponsive Script window pops up all the time now. Why and what to do?

    - by Christopher Jewell
    I don't know that it's for the exact same script each time, it may be. A script on this page may be busy, or it may have stopped responding. You can stop the script now, or you can continue to see if the script will complete. Script: chrome://messenger/content/folderPane.js:721 This is in association with Thunderbird I think. This doesn't just happen after I've stepped away for a long time. It happens every time I click on anything. Things keep running that I'm clicking on. Just before this started as a constant problem, I was looking at addons etc, and something in Thunderbird deactivated an old or expired JavaScript. I clicked on the update for that and after a while I found the best choice on the list and clicked download. I don't know that anything happened with that and I moved away from addons etc area. The unresponsive script window started coming back all the time. Every time I clicked on something in Thunderbird and sometimes with Firefox. I turned off Firefox and restarted, but it didn't change. Shut down Firefox and computer restarted didn't change. The unresponsive script window is persistent now.

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  • How to reduce errors in dynamic language such as python, and improve my code quality

    - by Martin Luo
    I post the origin question in stackoverflow, some people suggest me to post here I've always have trouble with dynamic language like Python. Several problems: Typo error, I can use pylint to reduce some of these errors. But there's still some errors that pylint can not figure out. Object type error, I often forgot what type of the parameter is, int? str? some object? Also, forgot the type of some object in my code. Unit test might help me sometimes, but I'm not always have enough time to do UT. When I need a script to do a small job, the line of code are 100 - 200 lines, not big, but I don't have time to do the unit test, because I need to use the script as soon as possible. So, many errors appear. So, any idea on how to reduce the number of these problems?

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  • HTML5 media loading sometimes suspends or aborts: misconfigured Apache?

    - by Joan Botella
    Recently, some code that has been working fine for months started to run unexpectedly. That code is just a media files loading JavaScript function, that uses jQuery. It's pretty long, but in essence it is like this: var $audio=$('<audio>'); $audio.on('canplaythrough',function(e){ $audio[0].play(); }); $audio.attr('src','song.ogg'); Basically, the file only loads sometimes, and sometimes stops loading with a suspend or even an abort event. I have uploaded a little testing HTML to http://www.joanbotella.com/tests/loading , where you can see what's happening. You can download the test files from http://www.joanbotella.com/tests/loading/loadingTest.zip for local testing. I have just checked that opening the test index.html file directly into Firefox, and not through my localhost Apache server, makes the audio files perfectly playable. So, I assume, my hosting and I have the Apache server misconfigured for serving media files. My software versions are: Apache 2.2.22-1ubuntu1.7 , Mozilla Firefox 31.0 , Chromium 36.0.1985.125 and jQuery 1.11.0. Can you help me? Thanks in advance!

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