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  • Couldn't get connection factory client - fighting with Google Maps

    - by iie
    another day another problem, I finally managed to set up correctly google maps on my android application, or at least I thought I've done it, the whole progam starts, it even call the class which should "print" a map, but the only thing I can see is a grid with google label on it [ in the corner ]. I've checked the dalvik monitor and the error E/MapActivity(394): Couldn't get connection factory client occurs. I've find out on stackoverflow website that I should sent a gps signal or sth like this from dalvik monitor, and I've done it. Nothing happend, also I got the api key one more time, but nothing changed. here is map.xml <?xml version="1.0" encoding="utf-8"?> <!-- This file is /res/layout/mapview.xml --> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <Button android:id="@+id/zoomin" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="+" android:onClick="myClickHandler" android:padding="12px" /> <Button android:id="@+id/zoomout" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="-" android:onClick="myClickHandler" android:padding="12px" /> <Button android:id="@+id/sat" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Satellite" android:onClick="myClickHandler" android:padding="8px" /> <Button android:id="@+id/street" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Street" android:onClick="myClickHandler" android:padding="8px" /> <Button android:id="@+id/traffic" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Traffic" android:onClick="myClickHandler" android:padding="8px" /> <Button android:id="@+id/normal" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Normal" android:onClick="myClickHandler" android:padding="8px" /> </LinearLayout> <com.google.android.maps.MapView android:id="@+id/mapview" android:layout_width="fill_parent" android:layout_height="wrap_content" android:clickable="true" android:apiKey="0zPcz1VYRSpLusufJ2JoL0ffl2uxDMovgpW319w" /> </LinearLayout> here is a MapMapa.java public class MapMapa extends MapActivity { private MapView mapView; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); mapView = (MapView)findViewById(R.id.mapview); } public void myClickHandler(View target) { switch(target.getId()) { case R.id.zoomin: mapView.getController().zoomIn(); break; case R.id.zoomout: mapView.getController().zoomOut(); break; case R.id.sat: mapView.setSatellite(true); break; case R.id.street: mapView.setStreetView(true); break; case R.id.traffic: mapView.setTraffic(true); break; case R.id.normal: mapView.setSatellite(false); mapView.setStreetView(false); mapView.setTraffic(false); break; } } @Override protected boolean isLocationDisplayed() { return false; } @Override protected boolean isRouteDisplayed() { return false; } manifest.xml <?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="menu.dot" android:versionCode="1" ndroid:versionName="1.0"> <application android:label="@string/app_name" android:icon="@drawable/icon"> <uses-library android:name="com.google.android.maps" /> <activity android:name="MainActivity" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".About"> android:label="@string/about_title" android:theme="@android:style/Theme.Dialog" > </activity> <activity android:name=".Exit"> andorid:label="@string/exit_title"> </activity> <activity android:name=".Options"> </activity> <activity android:name=".Start"> </activity> <activity android:name=".Create"> </activity> <activity android:name=".Where"> </activity> <activity android:name=".Proceed"> </activity> <activity android:name=".Finish"> </activity> <activity android:name=".Login"> </activity> <activity android:name=".OK"> </activity> <activity android:name=".UserPanel"> </activity> <activity android:name=".Managero"> </activity> <activity android:name=".Edition"> </activity> <activity android:name=".Done"> </activity> <activity android:name=".Delete"> </activity> <activity android:name=".MapMapa"> </activity> </application> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION"/> <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION"/> <uses-permission android:name="android.permission.INTERNET"/> <uses-sdk android:minSdkVersion="3" /> </manifest>

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  • ASP.net Pop up Alert without page load

    - by Sunny
    Hi, In ASP.NET -- I want to popup an alert window in the case of an event. I don't have a button, i do not load the page at that event. When I searched i got a lot of java script examples but I can't use them as they work either on a button click or on page load. I just want a pop window to come as soon as I capture a particular event. I keep checking for the events every 5 second, as soon as i capture one event, there is a switch case for the actions to follow according to the event captured. For one particular case, i need one pop up "Sorry" along with an OK button. Can someone tell me what to do. Thanks

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  • Best pathfinding for a 2D world made by CPU Perlin Noise, with random start- and destinationpoints?

    - by Mathias Lykkegaard Lorenzen
    I have a world made by Perlin Noise. It's created on the CPU for consistency between several devices (yes, I know it takes time - I have my techniques that make it fast enough). Now, in my game you play as a fighter-ship-thingy-blob or whatever it's going to be. What matters is that this "thing" that you play as, is placed in the middle of the screen, and moves along with the camera. The white stuff in my world are walls. The black stuff is freely movable. Now, as the player moves around he will constantly see "monsters" spawning around him in a circle (a circle that's larger than the screen though). These monsters move inwards and try to collide with the player. This is the part that's tricky. I want these monsters to constantly spawn, moving towards the player, but avoid walls entirely. I've added a screenshot below that kind of makes it easier to understand (excuse me for my bad drawing - I was using Paint for this). In the image above, the following rules apply. The red dot in the middle is the player itself. The light-green rectangle is the boundaries of the screen (in other words, what the player sees). These boundaries move with the player. The blue circle is the spawning circle. At the circumference of this circle, monsters will spawn constantly. This spawncircle moves with the player and the boundaries of the screen. Each monster spawned (shown as yellow triangles) wants to collide with the player. The pink lines shows the path that I want the monsters to move along (or something similar). What matters is that they reach the player without colliding with the walls. The map itself (the one that is Perlin Noise generated on the CPU) is saved in memory as two-dimensional bit-arrays. A 1 means a wall, and a 0 means an open walkable space. The current tile size is pretty small. I could easily make it a lot larger for increased performance. I've done some path algorithms before such as A*. I don't think that's entirely optimal here though.

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  • an enter key are handled twice in WPF/Winform mixed project

    - by user527403
    I have a winform dashboard which hosts some WPF dialogs. When I select a row in the winform ListView and hit Enter key, OnItemActivate is called which launches a WPF dialog. However, the WPF dialog appears and then disappears immediately because the default button “cancel” is hit. It seems that the Enter key is triggered twice, one for launching the WPF dialog, the other for hitting cancel button. We don’t want the WPF dialog to be canceled by the Enter key hitting. According to the stack trace, it looks like that WPF and Winform handle the enter key separately. The WPF does not know that the enter key has been handled by the Winform ListView. Is this by design in Winform and WPF interop? To make the enter key not close the WPF dialog, we have to change the focus from the cancel button to another control (e.g. a textblock). Is there a better way to fix/around this issue?

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  • Setting AcceptButton to None still closes the form on ENTER.

    - by Vilx-
    I have a MDI windows forms application and my child forms mostly have "OK" and "Cancel" buttons. However I do not want them to be activated with ENTER/ESC keys to prevent accidental saves/aborts. So, the form has both AcceptButton and CancelButton set to none. The ESC button indeed does nothing, but the ENTER button still closes the form by "clicking" on the first button found, sorted by TabOrder. Why is this so? Must I really start doing workarounds and catching the ENTER key?

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  • Binary on the Coat of Arms of the Governor General of Canada

    - by user132636
    Can you help me further this investigation? Here is about 10% of the work I have done on it. I present it only to see if there are any truly curious people among you. I made a video a few weeks ago showing some strange things about the Governor General's Coat of Arms and the binary on it. Today, I noticed something kinda cool and thought I would share. Here is the binary as it appears on the COA: 110010111001001010100100111010011 As DEC: 6830770643 (this is easily found on the web) Take a close look at that number. What do you notice about it? It has a few interesting features, but here is the one no one has pointed out... Split it down the middle and you have 68307 70643. The first digit is double the value of the last digit. The second digit is double the second last digit. The third digit is half of the third to last digit. And the middle ones are even or neutral. At first, I thought of it as energy. ++-nnnn+-- But actually you can create something else with it using the values. 221000211. See how that works. You may be asking why that is significant. Bare with me. I know 99% are rolling their eyes. 221000211 as base3 gives you this as binary: 100011101000111 100011101000111 as HEX is 4747, which converts to "GG". Initials of Governor General. GG.ca is his website. When you convert to base 33 (there are 33 digits in the original code) you get "GOV" Interesting? :D There is a lot more to it. I'll continue to show some strange coincidences if anyone is interested. Sorry if I am not explaining this correctly. By now you have probably figured out that I have no background in this. Which is why I am here. Thank you.

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  • multiple polls with email submit function

    - by Chris Mousdale
    I want to add a 4 sets of polls that each have around 4 radio buttons each for answers - then i would like to add an 'enter your email address' field below these polls. Finally I would like the submit button after the email field to 'submit' the data from the polls and the email address entered - so only one submit button. Just to make things even better, I would like some form of validation, that will not pass the form unless all 4 polls have a radio button pressed and a valid email. All this is then to go into a MySQL database. I have the email validation bit nailed - so thats fine.. it's the multiple polls bit thats getting me - I cannot get it to work?! Do i have to effectively add 5 forms? Any help would be greatly appreciated.

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  • Multiple Windows Forms on one application

    - by Shukhrat Raimov
    I have two windows forms, first is initial and second is invoked when button on the first is pressed. It's two different windows, with different tasks. I programmed for both MVP pattern. But in the Main() I have this: static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); ViewFirst viewFirst = new ViewFirst();//First Form PresenterFirst presenterFirst = new PresenterFirst(viewFirst); Application.Run(viewFirst); } And I Have Second Windows Form: ViewSecond viewSecond = new ViewSecond();//Second Form PresenterSecond presenterSecond = new PresenterSecond(viewSecond); I want to run it in this app as soon as the button on the first is clicked. How could I do this? My button on the first WF is: private void history_button_Click(object sender, EventArgs e) { ViewSecond db = new ViewSecond();//second Form where I have sepparate WF. db.Show(); }

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  • Mobile iPhone - Multiple buttons in a row

    - by Thomas
    Hello all: I'm an iPhone developer, but new to web development. I've done some basic HTML websites and made one in iWeb as well. I'm trying to branch out to actual mobile development now, so I checked out Dashcode. Anyway, I'm trying to put a Call Button, Mail Button, and Map Button in horizontal alignment. I realize that I can add a Column Layout and have two buttons in a row, but that's the most I've gotten. Any ideas? Thanks! Thomas

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  • MBO in software development

    - by Euphoric
    I just found out our middle sized software development company is going to implement MBO. As a big fan of Agile, I see this as counter-intuitive, because I believe it is impossible to create a objective, that is measurable. Especialy where creativity, experience, knowledge and profesionalism are important traits and expanding those are objectives and goals of many. So my question is, what is your opinion on using MBO in software development? And if there are development companies using MBO, either successfuly or unsucessfuly.

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  • WPF storyboard object access.

    - by Guru
    Hey, I'm new to silverlight and wpf programming I've just created a simple storyboard in silverlight which increases height and width of a button. As I wanted, I wrote this code so that whenever I move cursor on the button storyboard begins. here is the code used for silverlight. private void button_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { if(Storyboard1.GetCurrentState()!=ClockState.Active) Storyboard1.Begin(); } Everything is fine in above scenario as far as I use silverlight. But now I wanted to use the same functionality in WPF. But the problem I faced is that in WPF button click event handler I can't access the Storyboard1 object. Please help me to access the storyboard object in event handler.

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  • Updatepanel refresh messing up JqueryUI in IE7

    - by o-logn
    Hey everyone, This is a bit of a long shot as I don't have access to the code at the moment. However, there's nothing 'special' about the code. I'm using a combination of JqueryUI and ASP.NET UpdatePanels. If I click any of the trigger controls (asp.net button), the partial-postbacks are fine. However, if I click on a trigger control after clicking on a JQueryUI button, then the entire layout messes up and a lot of the content moves upwards. I can just about reach a JQueryUI button, and when I click that, the layout returns to normal and everything's fine until I click the trigger control again. The page works fine in all latest browsers, but this problem appears in IE 7. I hope maybe someone has come across a similar problem in IE 7 and found a workaround/solution. I've been trying to fix it for a couple of days, but no luck. Thanks for any advice.

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  • how to create iPhone main menu screen with 2 tabbars subview ?

    - by Boaz
    Hi. I made two applications that each one of them is tabbar based. Now I want to combine them to one app that will be struct like that: -Main menu with 2 buttones. - button 1: tab bar app no 1. - button 2: tab bar app no 2. from each tab bar app, I want an Home button on the left side of the nav bar that will take me to the main menu. I found this link http://www.pushplay.net/blog_detail.php?id=27 but it's not good to me.. I will be happy if you will able to post some simple code for my problem.. Thanks.

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  • ASP.NET GridView and UpdatePanel

    - by Echilon
    I have a GridView, inside a UserControl, inside an UpdatePanel on a page. There's a button in the GridView which needs to fire a postback. What happens is: User clicks button - RowCommand Fires - Custom event is raised on UserControl - Page detects this and changes the active view index for a multiview and also the page title and some other controls outside the UpdatePanel. The problem is, the page posts back asyncchronously, the page title changes, but the actions requireing a full postback don't happen because a full postback doesn't occur. To register the button as a postback trigger I'm using: ImageButton btnResults = e.Row.FindControl("btnResults") as ImageButton; ScriptManager scrCurrent = ScriptManager.GetCurrent(this.Page); if (btnResults != null && scrCurrent != null) { scrCurrent.RegisterPostBackControl(btnResults); } I know this is a bit of a complicated problem, but I'd really appreciate any help.

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  • Window focus confusion in unity

    - by Bryan Agee
    I like having focus prevention set to high, so that I don't have some stupid auto-launched app steal my typing in the middle of something else. Unfortunately, Unity keeps focus on the right window while raising the new one. A number of times, this has caused me to close an application by accident that had control of the menu bar, even though it was underneath the new window. Is there a way to prevent raise without focus?

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  • how to bind selected users

    - by kumar
    I used this code to select top 5 users from jquery grid on button click.. $('#myButton').click(function() { $('#Grid input[type=checkbox]:lt(5)').attr('checked','checked'); }); its working fyn if I click the button its checking the check boxes.. my work is after checkin any box if I click other button send the selected user need to go to other page.if not pop up message to selct atleast one user.. the above code I implemented its checking fyn but if i click send its saying pop up mesage is that do i need to bind again to the grid? or what do i need to do? thanks

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  • C#: Two forms, one is calling the other one

    - by Shaza
    Hey all, I have a problem like this, I have two Winforms, f1 and f2. f1 will start a loop on button click, this loop checks a condition and decide to call the other form which is f2 or not. The problem is, the loop may call f2 many times, so each time the other form f2 will be called the first form f1 should pause its execution. So, I solved it like this, I used backgroundWorker + AutoResetEvent. I placed the backgroundWorker in the first form and inside the DoWork event handler I called f2.Show() then I called WaitOne on the AutoResetEvent let it be A. In the other form "f2", on Exiting button I called Set on the same A. But, unfortunately f2 got freezed when clicking that button in f1, what should I change??

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  • JavaScript accordion effect won't work, something to do with pseudoclass?

    - by Dennis Hodapp
    I tried to make an accordion effect with JavaScript based off this video altering a few things like using an input button instead of a link for the selector. However for some reason it's not working. Firefox error console outputs unkown pseudo-class or pseudo-element "visible" everytime I try to use it. What's the problem? $("div.example").hide(); $("input.exampleButton").click(function(){ $("div.example:visible").slideUp("slow"); $(this).parent().next().slideDown("slow"); //return false; if you don't want the link to follow }); Here is the HTML input type="button" value="See An Example" class="exampleButton" /> <div class="example"> ...content </div> input type="button" value="See An Example" class="exampleButton" /> <div class="example"> ...content </div>

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  • How to debug .net error where message is masked in Ajax call

    - by Matt Thrower
    Hi, I'm currently working on a page which makes use of the MS Ajax UpdatePanel. However I've run into a strange problem. If I simply compile and view my page, one of the button click events results in an error. However, because the button affects items inside an UpdatePanel the actual exception is hidden from me: all I'm getting is a HTTP 500 error returned to me through the UpdatePanel Javascript. What's odd about this is that if I step through the code line by line in Visual Studio, I don't get the error. The button doesn't cause the behaviour I'm expecting, but it throws no errors. Because the step through isn't causing an error to be thrown, I'm at a loss how I can get to the actual exception message so I can find out where the error is being thrown and debug it. Suggestions gratefully received. Cheers, Matt

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  • Actionscript 2.0 mx.managers.CreatePopUp dialog triggers onRollOver for events underneath it

    - by user317112
    All, On the main stage I have a button that is highlighted on rollover. I am using mx.managers.CreatePopUp to create a dialog box that pops up and takes user information. When the dialog box appears above the button, mousing over the dialog box triggers the highlight for the button beneath it. Can you provide some suggestions as to what the issue might be caused by? (I am fairly new to Flash so any suggestions would be helpful. Just looking for things to experiment with to get the correct behavior.) Other info that might be helpful: I've noticed that when I create a modal version of the dialog box, this behavior does not occur. Dismissing the modal dialog disables the entire stage. Fixing this issue would also solve my problem, but I've been unsuccessful thus far. Thanks in advance.

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  • Why is UIControlTouchUpInside UNDEFINED?

    - by munchine
    I've got a simple question but it has got me confounded. The code below gets an UNDEFINED error for UIControlTouchUpInside. What do I need to include or import? If I comment out the line, it works. So that means forState:UIControlStateNormal is defined. I'm new so hope you can help. UIButton * button = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button setTitle:@"Accept?" forState:UIControlStateNormal]; [button addTarget:self action:@selector(acceptTapped) forControlEvents:UIControlTouchUpInside];

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  • Chrome extensions: Content script (jQuery) in Youtube does not work properly

    - by Fabian
    I have this: $(document).ready(function() { $("button.yt-uix-expander-arrow").attr("id", "yt-uix-expander-arrow"); $("#yt-uix-expander-arrow").mouseover(function() { alert("Hello"); }); }); injected into Youtube. Using right click inspect element, the <button class="yt-uix-expander-arrow"> has a id="yt-uix-expander-arrow" attribute successfully added to it. However the mouseover event does not trigger. However if I were to change $("#yt-uix-expander-arrow").mouseover() to $(".yt-uix-expander-arrow").mouseover() it works. That's very unusual, because the #yt-uix-expander-arrow id has already been added to the button element. I tested it out on Facebook, adding a id to a class and doing a mouseover() event on the ID and it works. Any idea?

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  • Strip tags (with tags inside attributes and nested tags) using javascript

    - by Kokizzu
    What the fastest (in performance) way to strip strings from tags, most solution i've tried that uses regexp not resulting correct values for tags inside attributes (yes, i know it's wrong), example test case: var str = "<div data-content='yo! press this: <br/> <button type=\"button\"><i class=\"glyphicon glyphicon-disk\"></i> Save</button>' data-title='<div>this one for tooltips <div>seriously</div></div>'> this is the real content<div> with another nested</div></div>" that should resulting: this is the real content with another nested

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  • Ubutu 14.04 triple screen, third screen black and X cursor

    - by Horse
    I am having some issues getting my third screen working properly. I had triple screens working fine on 12.04, using 2 nvidia cards. Did a fresh install of 14.04 and having no end of problems getting it working. It either will just be disabled, or the screen is black with the cursor as an X. I can only enable it from the nvidia server settings tool. The Ubuntu native display settings won't even show the 3rd screen. I tried copying the xorg.conf from my old install, which upon restarting X worked fine on the login screen, but then it just sat there after I logged in and didn’t do anything (mouse was still working). I am using gnome-session-fallback instead of unity if that makes any difference. Still having these issues if I try unity though. How do I get my 3rd screen working and displaying a desktop? Here is my current xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 331.20 (buildd@roseapple) Mon Feb 3 15:07:22 UTC 2014 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: unknown, VertRefresh source: unknown Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 0.0 - 0.0 VertRefresh 0.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:1:0:0" EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 520" BusID "PCI:3:0:0" EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 520" BusID "PCI:3:0:0" EndSection Section "Screen" # Removed Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0, DVI-I-3: nvidia-auto-select +1280+0" # Removed Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0" # Removed Option "SLI" "Off" # Removed Option "BaseMosaic" "off" # Removed Option "metamodes" "GPU-109d4eb8-b40b-87d7-3fd6-95830d1d5215.DVI-I-2: nvidia-auto-select +0+0, GPU-109d4eb8-b40b-87d7-3fd6-95830d1d5215.DVI-I-3: nvidia-auto-select +1280+0, GPU-82e96214-175e-5e6a-218c-5bdbc948daf2.DVI-I-1: nvidia-auto-select +3200+0" # Removed Option "SLI" "off" # Removed Option "BaseMosaic" "on" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "nvidiaXineramaInfoOrder" "DFP-0" Option "metamodes" "DVI-I-2: nvidia-auto-select +0+0, DVI-I-3: nvidia-auto-select +1280+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "metamodes" "nvidia-auto-select +0+0" # Removed Option "metamodes" "DVI-I-3: nvidia-auto-select +0+0" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" Option "SLI" "Off" Option "MultiGPU" "Off" Option "BaseMosaic" "off" SubSection "Display" Depth 24 EndSubSection EndSection Here is my old 'working in 12.04' xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 310.19 ([email protected]) Thu Nov 8 02:08:55 PST 2012 Section "ServerLayout" # Removed Option "Xinerama" "0" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen2" Screen 2 "Screen2" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "1" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: unknown, VertRefresh source: unknown Identifier "Monitor1" VendorName "Unknown" ModelName "DELL 1907FP" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Monitor" Identifier "Monitor2" VendorName "Unknown" ModelName "Apple Cinema HD" HorizSync 74.0 - 74.6 VertRefresh 59.9 - 60.0 EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:1:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GT 520" BusID "PCI:3:0:0" EndSection Section "Device" Identifier "Device2" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce GTX 580" BusID "PCI:1:0:0" Screen 1 EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+0, DFP-2: nvidia-auto-select +1280+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-0: nvidia-auto-select +0+0; DFP-0: nvidia-auto-select +0+0; DFP-0: 1280x1024_75 +0+0; DFP-0: 1152x864 +0+0; DFP-0: 1024x768 +0+0; DFP-0: 1024x768_60 +0+0; DFP-0: 800x600 +0+0; DFP-0: 800x600_60 +0+0; DFP-0: 640x480 +0+0; DFP-0: 640x480_60 +0+0; DFP-0: nvidia-auto-select +0+0 {viewportout=1280x720+0+152}" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" Identifier "Screen2" Device "Device2" Monitor "Monitor2" DefaultDepth 24 Option "Stereo" "0" Option "metamodes" "DFP-2: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Extensions" Option "Composite" "Disable" EndSection

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  • Mobile Safari iPhone Development - Multiple buttons in a row

    - by Thomas
    Hello all: I'm an iPhone developer, but new to web development. I've done some basic HTML websites and made one in iWeb as well. I'm trying to branch out to actual mobile development now, so I checked out Dashcode. Anyway, I'm trying to put a Call Button, Mail Button, and Map Button in horizontal alignment. I realize that I can add a Column Layout and have two buttons in a row, but that's the most I've gotten. Any ideas? Thanks! Thomas

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