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  • Retrieving/Updating Entity Framework POCO objects that already exist in the ObjectContext

    - by jslatts
    I have a project using Entity Framework 4.0 with POCOs (data is stored in SQL DB, lazyloading is enabled) as follows: public class ParentObject { public int ID {get; set;} public virtual List<ChildObject> children {get; set;} } public class ChildObject { public int ID {get; set;} public int ChildRoleID {get; set;} public int ParentID {get; set;} public virtual ParentObject Parent {get; set;} public virtual ChildRoleObject ChildRole {get; set;} } public class ChildRoleObject { public int ID {get; set;} public string Name {get; set;} public virtual List<ChildObject> children {get; set;} } I want to create a new ChildObject, assign it a role, then add it to an existing ParentObject. Afterwards, I want to send the new ChildObject to the caller. The code below works fine until it tries to get the object back from the database. The newChildObjectInstance only has the ChildRoleID set and does not contain a reference to the actual ChildRole object. I try and pull the new instance back out of the database in order to populate the ChildRole property. Unfortunately, in this case, instead of creating a new instance of ChildObject and assigning it to retreivedChildObject, EF finds the existing ChildObject in the context and returns the in-memory instance, with a null ChildRole property. public ChildObject CreateNewChild(int id, int roleID) { SomeObjectContext myRepository = new SomeObjectContext(); ParentObject parentObjectInstance = myRepository.GetParentObject(id); ChildObject newChildObjectInstance = new ChildObject() { ParentObject = parentObjectInstance, ParentID = parentObjectInstance.ID, ChildRoleID = roleID }; parentObjectInstance.children.Add(newChildObjectInstance); myRepository.Save(); ChildObject retreivedChildObject = myRepository.GetChildObject(newChildObjectInstance.ID); string assignedRoleName = retreivedChildObject.ChildRole.Name; //Throws exception, ChildRole is null return retreivedChildObject; } I have tried setting MergeOptions to Overwrite, calling ObjectContext.Refresh() and ObjectContext.DetectChanges() to no avail... I suspect this is related to the proxy objects that EF injects when working with POCOs. Has anyone run into this issue before? If so, what was the solution?

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  • Java Http request on api.stackexchange with json response

    - by taoder
    I'm trying to use the api-stackexchange with java but when I do the request and try to parse the response with a json parser I have an error. public ArrayList<Question> readJsonStream(InputStream in) throws IOException { JsonReader reader = new JsonReader(new InputStreamReader(in, "UTF-8")); reader.setLenient(true); try { System.out.println(reader.nextString()); // ? special character return readItem(reader); } finally { reader.close(); } } public ArrayList<Question> readItem(JsonReader reader) throws IOException { ArrayList<Question> questions = new ArrayList<Question>(); reader.beginObject(); while (reader.hasNext()) { System.out.println("here");//not print the error is before String name = reader.nextName(); if (name.equals("items")) { questions = readQuestionsArray(reader); } } reader.endObject(); return questions; } public final static void main(String[] args) throws Exception { URIBuilder builder = new URIBuilder(); builder.setScheme("http").setHost("api.stackexchange.com").setPath("/2.0/search") .setParameter("site", "stackoverflow") .setParameter("intitle" ,"workaround") .setParameter("tagged","javascript"); URI uri = builder.build(); String surl = fixEncoding(uri.toString()+"&filter=!)QWRa9I-CAn0PqgUwq7)DVTM"); System.out.println(surl); Test t = new Test(); try { URL url = new URL(surl); t.readJsonStream(url.openStream()); } catch (IOException e) { e.printStackTrace(); } } And the error is: com.google.gson.stream.MalformedJsonException: Expected literal value at line 1 column 19 Here is an example of the Json : { "items": [ { "question_id": 10842231, "score": 0, "title": "How to push oath token to LocalStorage or LocalSession and listen to the Storage Event? (SoundCloud Php/JS bug workaround)", "tags": [ "javascript", "javascript-events", "local-storage", "soundcloud" ], "answers": [ { "question_id": 10842231, "answer_id": 10857488, "score": 0, "is_accepted": false } ], "link": "http://stackoverflow.com/questions/10842231/how-to-push-oath-token-to-localstorage-or-localsession-and-listen-to-the-storage", "is_answered": false },... So what's the problem? Is the Json really malformed? Or did I do something not right? Thanks, Anthony

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  • zend framework problem

    - by armin etemadi
    i want to install zend framework,i set my virtual hosts as the following : Windows host setup : 127.0.0.6 nolanalg xampp virtual host setup (httpd-vhosts.conf) : NameVirtualHost 127.0.0.6 <VirtualHost 127.0.0.6> DocumentRoot "C:/xampp/htdocs/nolanalg/public/" ServerName nolanalg </VirtualHost> but i got an error! it shows me this : "SERVER ERROR" my OS is windows 7,i had uninstall my antivirus,and turned off my windows firewall. what is the problem?

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  • using one data template in another data template in WPF

    - by Sowmya
    Hi, I have two data templates, one of which is the subset of another like below: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:igEditors="http://infragistics.com/Editors" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:controls="clr-namespace:Client.UI.WPF;assembly=Client.UI.WPF" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" > <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="pack://application:,,,/Client.Resources.WPF.Styles;Component/Styles/CommonStyles.xaml"/> </ResourceDictionary.MergedDictionaries> <DataTemplate x:Key="XYZDataTemplate"> <Grid x:Name="_rootGrid" DataContext="{Binding DataContext}" HorizontalAlignment="Left" VerticalAlignment="Top"> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <controls:ValueDisplay Grid.Row="0" Grid.Column="0" LabelText="Build number" x:Name="buildNumber" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="5,10,0,0"> <igEditors:XamTextEditor /> </controls:ValueDisplay> <controls:ValueDisplay Grid.Row="0" Grid.Column="1" LabelText="Tool version" x:Name="toolVersion" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="20,10,0,0"> <igEditors:XamTextEditor IsReadOnly="True"/> </controls:ValueDisplay> </Grid> </DataTemplate> and the other is like below: <ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:igEditors="http://infragistics.com/Editors" xmlns:sys="clr-namespace:System;assembly=mscorlib" xmlns:controls="clr-namespace:BHI.ULSS.Client.UI.WPF;assembly=ULSS.Client.UI.WPF" xmlns:d="http://schemas.microsoft.com/expression/blend/2006" > <DataTemplate x:Key="ABCDataTemplate" > <Grid x:Name="_rootGrid" DataContext="{Binding DataContext}" HorizontalAlignment="Left" VerticalAlignment="Top"> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> <ColumnDefinition Width="Auto"/> </Grid.ColumnDefinitions> <controls:ValueDisplay Grid.Row="0" Grid.Column="0" LabelText="Build number" x:Name="buildNumber" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="5,10,0,0"> <igEditors:XamTextEditor /> </controls:ValueDisplay> <controls:ValueDisplay Grid.Row="0" Grid.Column="1" LabelText="Tool version" x:Name="toolVersion" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="20,10,0,0"> <igEditors:XamTextEditor IsReadOnly="True"/> </controls:ValueDisplay> <controls:ValueDisplay Grid.Row="0" Grid.Column="2" LabelText="Size" ShowUnit="True" x:Name="size" HorizontalAlignment="Left" VerticalAlignment="Top" Width="120" Margin="20,10,0,0"> <igEditors:XamTextEditor/> </controls:ValueDisplay> </Grid> </DataTemplate> XYZDataTemplate is a subset of the ABCDataTemplate as the first two fields in both the data templates are common, so I was wondering if it is possible to replace the redundant code in the ABCDataTemplate with that of the XYZDataTemplate for code maintainability? Could anyone please suggest if would this be a right approach, if so how can I acheive that? Thanks in advance, Sowmya

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  • Entity Framework 4 CTP 5 POCO - Many-to-many configuration, insertion, and update?

    - by Saxman
    I really need someone to help me to fully understand how to do many-to-many relationship with Entity Framework 4 CTP 5, POCO. I need to understand 3 concepts: How to config my model to indicates some tables are many-to-many. How to properly do insert. How to properly do update. Here are my current models: public class MusicSheet { [Key] public int ID { get; set; } public string Title { get; set; } public string Key { get; set; } public virtual ICollection<Author> Authors { get; set; } public virtual ICollection<Tag> Tags { get; set; } } public class Author { [Key] public int ID { get; set; } public string Name { get; set; } public string Bio { get; set; } public virtual ICollection<MusicSheet> MusicSheets { get; set; } } public class Tag { [Key] public int ID { get; set; } public string TagName { get; set; } public virtual ICollection<MusicSheet> MusicSheets { get; set; } } As you can see, the MusicSheet can have many Authors or Tags, and an Author or Tag can have multiple MusicSheets. Again, my questions are: What to do on the EntityTypeConfiguration to set the relationship between them as well as mapping to an table/object that associates with the many-to-many relationship. How to insert a new music sheets (where it might have multiple authors or multiple tags). How to update a music sheet. For example, I might set TagA, TagB to MusicSheet1, but later I need to change the tags to TagA and TagC. It seems like I need to first check to see if the tags already exists, if not, insert the new tag and then associate it with the music sheet (so that I doesn't re-insert TagA?). Or this is something already handled by the framework? Thank you very much. I really hope to fully understand it rather than just doing it without fully understand what's going on. Especially on #3.

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  • Use component id in Castle Windsor generic object configuration

    - by ChoccyButton
    2 questions in one, but very much related. Is it possible with Castle Windsor to resolve a configuration entry such as - Assembly.Namespace.Object1`2[[${ComponentId1}],[${ComponentId2}]], Assembly Where ComponentId1 and ComponentId2 are defined as components. Castle Windsor doesn't seem to be resolving the ComponentId, it is just looking for ComponentId1 in the Castle.Windsor assembly. The second question comes in to play if you can't do the first question. If you have to use a full assembly reference instead of a ComponentId, how can you pass any parameters to the object being created? eg to set ComponentId1.Field1 = "blah", or pass something to the constructor of ComponentId1 Hope that makes sense Update - Following the request for code I've knocked together the following - Objects public class Wrapper<T, T1> where T : ICollector where T1:IProcessor { private T _collector; private T1 _processor; public Wrapper(T collector, T1 processor) { _collector = collector; _processor = processor; } public void GetData() { _collector.CollectData(); _processor.ProcessData(); } } public class Collector1 : ICollector { public void CollectData() { Console.WriteLine("Collecting data from Collector1 ..."); } } public class Processor1 : IProcessor { public void ProcessData() { Console.WriteLine("Processing data from Processor1 ..."); } } repeated so 3 of each type of object in the example Config <components> <component id="Collector1" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector1, CastleWindsorPlay"/> <component id="Collector2" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector2, CastleWindsorPlay"/> <component id="Collector3" service="CastleWindsorPlay.ICollector, CastleWindsorPlay" type="CastleWindsorPlay.Collector3, CastleWindsorPlay"/> <component id="Processor1" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor1, CastleWindsorPlay"/> <component id="Processor2" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor2, CastleWindsorPlay"/> <component id="Processor3" service="CastleWindsorPlay.IProcessor, CastleWindsorPlay" type="CastleWindsorPlay.Processor3, CastleWindsorPlay"/> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[[CastleWindsorPlay.Collector1, CastleWindsorPlay],[CastleWindsorPlay.Processor3, CastleWindsorPlay]], CastleWindsorPlay" /> </components> Instantiation var wrapper = (Wrapper<ICollector, IProcessor>) container.Resolve("Wrapper1"); wrapper.GetData(); This brief example errors with this error message though - Can't create component 'Wrapper1' as it has dependencies to be satisfied. Wrapper1 is waiting for the following dependencies: Services: - CastleWindsorPlay.Collector1 which was not registered. - CastleWindsorPlay.Processor3 which was not registered. The curious part about this is that I can get it to resolve Collector1 and Processor3 individually before the call to the wrapper, but the wrapper still can't see them. This is a basic example, the next thing I'd like to be able to do is when instantiating the Wrapper, set a property on the collector and/or processor. So it could be something like Collector.Id = 10, but set in the config where the wrapper is defined. Setting against the Collector component definition wouldn't work as I'd want to be able to instantiate multiple copies of each Collector, using different Id's Update 2 What I'm actually trying to do is have - <components> <component id="Wrapper1" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=1)],[${Processor3}]], CastleWindsorPlay" /> <component id="Wrapper2" type="CastleWindsorPlay.Wrapper`2[${Collector1}(id=3)],[${Processor3}]], CastleWindsorPlay" /> </components> Then have another object defined as <component id="Manager" type="CastleWindsorPlay.Manager,CastleWindsorPlay"> <parameters> <wrappers> <array> <item>${Wrapper1}</item> <item>${Wrapper2}</item> </array> </wrappers> </parameters> Then finally in code just be able to call - var manager = (Manager)container.Resolve("Manager"); This should return the manager object, with an array of wrappers populated and the wrappers configured with the correct Collector and Convertor. I know there are errors in the Castle config here, that's why I'm asking the question, I don't know how to set the config up to do what I'm after, or even if it's possible to do it in Castle Windsor

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  • I have made two template classes,could any one tell me if these things are useful?

    - by soul
    Recently i made two template classes,according to the book "Modern C++ design". I think these classes are useful but no one in my company agree with me,so could any one tell me if these things are useful? The first one is a parameter wrapper,it can package function paramters to a single dynamic object.It looks like TypeList in "Modern C++ design". You can use it like this: some place of your code: int i = 7; bool b = true; double d = 3.3; CParam *p1 = CreateParam(b,i); CParam *p2 = CreateParam(i,b,d); other place of your code: int i = 0; bool b = false; double d = 0.0; GetParam(p1,b,i); GetParam(p2,i,b,d); The second one is a generic callback wrapper,it has some special point compare to other wrappers: 1.This template class has a dynamic base class,which let you use a single type object represent all wrapper objects. 2.It can wrap the callback together with it's parameters,you can excute the callback sometimes later with the parameters. You can use it like this: somewhere of your code: void Test1(int i) { } void Test2(bool b,int i) { } CallbackFunc * p1 = CreateCallback(Test1,3); CallbackFunc * p2 = CreateCallback(Test2,false,99); otherwhere of your code: p1->Excute(); p2->Excute(); Here is a part of the codes: parameter wrapper: class NullType; struct CParam { virtual ~CParam(){} }; template<class T1,class T2> struct CParam2 : public CParam { CParam2(T1 &t1,T2 &t2):v1(t1),v2(t2){} CParam2(){} T1 v1; T2 v2; }; template<class T1> struct CParam2<T1,NullType> : public CParam { CParam2(T1 &t1):v1(t1){} CParam2(){} T1 v1; }; template<class T1> CParam * CreateParam(T1 t1) { return (new CParam2<T1,NullType>(t1)); } template<class T1,class T2> CParam * CreateParam(T1 t1,T2 t2) { return (new CParam2<T1,T2>(t1,t2)); } template<class T1,class T2,class T3> CParam * CreateParam(T1 t1,T2 t2,T3 t3) { CParam2<T2,T3> t(t2,t3); return new CParam2<T1,CParam2<T2,T3> >(t1,t); } template<class T1> void GetParam(CParam *p,T1 &t1) { PARAM1(T1)* p2 = dynamic_cast<CParam2<T1,NullType>*>(p); t1 = p2->v1; } callback wrapper: #define PARAM1(T1) CParam2<T1,NullType> #define PARAM2(T1,T2) CParam2<T1,T2> #define PARAM3(T1,T2,T3) CParam2<T1,CParam2<T2,T3> > class CallbackFunc { public: virtual ~CallbackFunc(){} virtual void Excute(void){} }; template<class T> class CallbackFunc2 : public CallbackFunc { public: CallbackFunc2():m_b(false){} CallbackFunc2(T &t):m_t(t),m_b(true){} T m_t; bool m_b; }; template<class M,class T> class StaticCallbackFunc : public CallbackFunc2<T> { public: StaticCallbackFunc(M m):m_m(m){} StaticCallbackFunc(M m,T t):CallbackFunc2<T>(t),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} private: template<class T1> void CallMethod(PARAM1(T1) &t){m_m(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){m_m(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){m_m(t.v1,t.v2.v1,t.v2.v2);} private: M m_m; }; template<class M> class StaticCallbackFunc<M,void> : public CallbackFunc { public: StaticCallbackFunc(M method):m_m(method){} virtual void Excute(void){m_m();} private: M m_m; }; template<class C,class M,class T> class MemberCallbackFunc : public CallbackFunc2<T> { public: MemberCallbackFunc(C *pC,M m):m_pC(pC),m_m(m){} MemberCallbackFunc(C *pC,M m,T t):CallbackFunc2<T>(t),m_pC(pC),m_m(m){} virtual void Excute(void){assert(CallbackFunc2<T>::m_b);CallMethod(CallbackFunc2<T>::m_t);} template<class T1> void CallMethod(PARAM1(T1) &t){(m_pC->*m_m)(t.v1);} template<class T1,class T2> void CallMethod(PARAM2(T1,T2) &t){(m_pC->*m_m)(t.v1,t.v2);} template<class T1,class T2,class T3> void CallMethod(PARAM3(T1,T2,T3) &t){(m_pC->*m_m)(t.v1,t.v2.v1,t.v2.v2);} private: C *m_pC; M m_m; }; template<class T1> CallbackFunc *CreateCallback(CallbackFunc *p,T1 t1) { CParam2<T1,NullType> t(t1); return new StaticCallbackFunc<CallbackFunc *,CParam2<T1,NullType> >(p,t); } template<class C,class T1> CallbackFunc *CreateCallback(C *pC,void(C::*pF)(T1),T1 t1) { CParam2<T1,NullType>t(t1); return new MemberCallbackFunc<C,void(C::*)(T1),CParam2<T1,NullType> >(pC,pF,t); } template<class T1> CParam2<T1,NullType> CreateCallbackParam(T1 t1) { return CParam2<T1,NullType>(t1); } template<class T1> void ExcuteCallback(CallbackFunc *p,T1 t1) { CallbackFunc2<CParam2<T1,NullType> > *p2 = dynamic_cast<CallbackFunc2<CParam2<T1,NullType> > *>(p); p2->m_t.v1 = t1; p2->m_b = true; p->Excute(); }

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  • Integrate code generation with eclipse c++ build

    - by Dan
    Hi, I am using Eclipse for C++ development on windows. I have also written a code generator that take an xml file and produces several C++ files. The project I am working on is currently setup to use the internal builder. What I would like to do is to run the code generator as part of the build process. My problem is that I haven't been able to find a way to make Eclipse identify that the files are present (or have been updated) without 'Refeshing' the project. So although I can run the code generator as a pre-build step, the files generated aren't guaranteed to be included in the build. Does anybody know whether there is a way to make Eclipse do a refresh after the pre-build step or something to that effect, using the internal builder? Thanks

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  • will mmap use user cpu instead of whole sys cpu? (solaris)

    - by Daniel
    when use mmap to allocate some anonymous mem, we often set the start address as 0/null so mmap will figure out the starting address by itself. And to get the start address, it will work thought the whole virtual memory space to find a hole which could put the chuck of mem to be allocated. I guess this is calculated as user cpu instead of sys cpu. If the virtual memory is fragmented, then the time to find the starting address will use more user cpu, is my understanding correct

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  • How to obtain a pointer out of a C++ vtable?

    - by Josh Haberman
    Say you have a C++ class like: class Foo { public: virtual ~Foo() {} virtual DoSomething() = 0; }; The C++ compiler translates a call into a vtable lookup: Foo* foo; // Translated by C++ to: // foo->vtable->DoSomething(foo); foo->DoSomething(); Suppose I was writing a JIT compiler and I wanted to obtain the address of the DoSomething() function for a particular instance of class Foo, so I can generate code that jumps to it directly instead of doing a table lookup and an indirect branch. My questions are: Is there any standard C++ way to do this (I'm almost sure the answer is no, but wanted to ask for the sake of completeness). Is there any remotely compiler-independent way of doing this, like a library someone has implemented that provides an API for accessing a vtable? I'm open to completely hacks, if they will work. For example, if I created my own derived class and could determine the address of its DoSomething method, I could assume that the vtable is the first (hidden) member of Foo and search through its vtable until I find my pointer value. However, I don't know a way of getting this address: if I write &DerivedFoo::DoSomething I get a pointer-to-member, which is something totally different. Maybe I could turn the pointer-to-member into the vtable offset. When I compile the following: class Foo { public: virtual ~Foo() {} virtual void DoSomething() = 0; }; void foo(Foo *f, void (Foo::*member)()) { (f->*member)(); } On GCC/x86-64, I get this assembly output: Disassembly of section .text: 0000000000000000 <_Z3fooP3FooMS_FvvE>: 0: 40 f6 c6 01 test sil,0x1 4: 48 89 74 24 e8 mov QWORD PTR [rsp-0x18],rsi 9: 48 89 54 24 f0 mov QWORD PTR [rsp-0x10],rdx e: 74 10 je 20 <_Z3fooP3FooMS_FvvE+0x20> 10: 48 01 d7 add rdi,rdx 13: 48 8b 07 mov rax,QWORD PTR [rdi] 16: 48 8b 74 30 ff mov rsi,QWORD PTR [rax+rsi*1-0x1] 1b: ff e6 jmp rsi 1d: 0f 1f 00 nop DWORD PTR [rax] 20: 48 01 d7 add rdi,rdx 23: ff e6 jmp rsi I don't fully understand what's going on here, but if I could reverse-engineer this or use an ABI spec I could generate a fragment like the above for each separate platform, as a way of obtaining a pointer out of a vtable.

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  • Can't mass-assign protected attributes: user

    - by Ben Aluan
    I'm working on a simple app that requires me to submit a form. I created two models. user.rb class User < ActiveRecord::Base attr_accessible :email has_many :item end item.rb class Item < ActiveRecord::Base attr_accessible :user_id belongs_to :user end Instead of creating a user using the user form view, I'm trying to create the user using the item form view. items/_form.html.haml = nested_form_for @item do |form| = form.fields_for :user do |builder| = builder.text_field :email = form.submit "Save" Did I miss something here? I'm using nested_form_for btw. Thank you.

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  • Getting error "Association references unmapped class" when using interfaces in model

    - by Bjarke
    I'm trying to use the automap functionality in fluent to generate a DDL for the following model and program, but somehow I keep getting the error "Association references unmapped class: IRole" when I call the GenerateSchemaCreationScript method in NHibernate. When I replace the type of the ILists with the implementation of the interfaces (User and Role) everything works fine. What am I doing wrong here? How can I make fluent use the implemented versions of IUser and IRole as defined in Unity? public interface IRole { string Title { get; set; } IList<IUser> Users { get; set; } } public interface IUser { string Email { get; set; } IList<IRole> Roles { get; set; } } public class Role : IRole { public virtual string Title { get; set; } public virtual IList<IUser> Users { get; set; } } public class User : IUser { public virtual string Email { get; set; } public virtual IList<IRole> Roles { get; set; } } I use the following program to generate the DDL using the GenerateSchemaCreationScript in NHibernate: class Program { static void Main(string[] args) { var ddl = new NHibernateSessionManager(); ddl.BuildConfiguration(); } } public class NHibernateSessionManager { private ISessionFactory _sessionFactory; private static IUnityContainer _container; private static void InitContainer() { _container = new UnityContainer(); _container.RegisterType(typeof(IUser), typeof(User)); _container.RegisterType(typeof(IRole), typeof(Role)); } public ISessionFactory BuildConfiguration() { InitContainer(); return Fluently.Configure().Database(MsSqlConfiguration.MsSql2008 .ConnectionString("ConnectionString")) .Mappings(m => m.AutoMappings.Add( AutoMap.AssemblyOf<IUser>())) .ExposeConfiguration(BuildSchema) .BuildSessionFactory(); } private void BuildSchema(Configuration cfg) { var ddl = cfg.GenerateSchemaCreationScript(new NHibernate.Dialect.MsSql2008Dialect()); System.IO.File.WriteAllLines("Filename", ddl); } }

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  • Add CSS to Form Type is Symfony2

    - by Umair Iqbal
    I have an edit form, The form is made through symfony2 Form types. I checked the documentation but couldn't find any option for adding CSS to the form. The form display the data correctly and everything is fine what I want to do is to add styling to each field. My Edit Type is public function buildForm(FormBuilder $builder, array $options) { $builder ->add('id', 'hidden') ->add('patent_name', 'text', array('label' => 'Patent Name')) ->add('description', 'textarea', array('label' => 'Description', 'required' => false)) ->add('appln_auth','text', array('label' => 'Application Authorization')) ; } Anyone has any idea ho I can add css ? Thanks

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  • Output on namespaced xpath

    - by user347928
    Hi there, I have the following code and have had some trouble with a specific field and it's output. The namespace is connected but doesn't seem to be outputting on the required field. Any info on this would be great. import org.w3c.dom.Document; import org.xml.sax.SAXException; import javax.xml.parsers.DocumentBuilderFactory; import javax.xml.parsers.DocumentBuilder; import javax.xml.parsers.ParserConfigurationException; import javax.xml.xpath.XPathFactory; import javax.xml.xpath.XPath; import javax.xml.xpath.XPathExpressionException; import java.io.ByteArrayInputStream; import java.io.IOException; public class test { public static void main(String args[]) { String xmlStr = "<aws:UrlInfoResponse xmlns:aws=\"http://alexa.amazonaws.com/doc/2005-10-05/\">\n" + " <aws:Response xmlns:aws=\"http://awis.amazonaws.com/doc/2005-07-11\">\n" + " <aws:OperationRequest>\n" + " <aws:RequestId>blah</aws:RequestId>\n" + " </aws:OperationRequest>\n" + " <aws:UrlInfoResult>\n" + " <aws:Alexa>\n" + " <aws:TrafficData>\n" + " <aws:DataUrl type=\"canonical\">harvard.edu/</aws:DataUrl>\n" + " <aws:Rank>1635</aws:Rank>\n" + " </aws:TrafficData>\n" + " </aws:Alexa>\n" + " </aws:UrlInfoResult>\n" + " <aws:ResponseStatus xmlns:aws=\"http://alexa.amazonaws.com/doc/2005-10-05/\">\n" + " <aws:StatusCode>Success</aws:StatusCode>\n" + " </aws:ResponseStatus>\n" + " </aws:Response>\n" + "</aws:UrlInfoResponse>"; DocumentBuilderFactory xmlFact = DocumentBuilderFactory.newInstance(); xmlFact.setNamespaceAware(true); DocumentBuilder builder = null; try { builder = xmlFact.newDocumentBuilder(); } catch (ParserConfigurationException e) { e.printStackTrace(); } Document doc = null; try { doc = builder.parse( new ByteArrayInputStream( xmlStr.getBytes())); } catch (SAXException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } System.out.println(doc.getDocumentElement().getNamespaceURI()); System.out.println(xmlFact.isNamespaceAware()); String xpathStr = "//aws:OperationRequest"; XPathFactory xpathFact = XPathFactory.newInstance(); XPath xpath = xpathFact.newXPath(); String result = null; try { result = xpath.evaluate(xpathStr, doc); } catch (XPathExpressionException e) { e.printStackTrace(); //To change body of catch statement use File | Settings | File Templates. } System.out.println("XPath result is \"" + result + "\""); } } Thanks Tony

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  • A Couple Android Soft Keyboard Questions

    - by Rich
    This is kind of a repost, and I apologize for any broken rules, but I have a couple of questions about the soft keyboard on Android phones: 1) I have an Android app with a couple different views (that the user switches between). How can I determine which is the current view?? I need to get the current view to execute the code that hides the virtual keyboard. 2) How can I check whether the virtual keyboard is currently being displayed (so I can filter the actions of my various hard keys)?? Thanks, R.

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  • Show Alertdialog and use vibrator

    - by user1007522
    I'm having a class that implements RecognitionListener like this: public class listener implements RecognitionListener I wanted to show a alertdialog and use the vibrator but this isn't possible because I need to provide a context what I don't have. My alertdialog code was like this: new AlertDialog.Builder(this) .setTitle("dd") .setMessage("aa") .setNeutralButton("Ok", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { } }) .show(); But the AlertDialog.Builder(this) wants a context, the same problem with my vibrator code: v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE); The getSystemService method isn't available. My code that starts the class: sr = SpeechRecognizer.createSpeechRecognizer(this); sr.setRecognitionListener(new listener()); Intent intent = new Intent(RecognizerIntent.ACTION_RECOGNIZE_SPEECH); intent.putExtra(RecognizerIntent.EXTRA_LANGUAGE_MODEL,RecognizerIntent.LANGUAGE_MODEL_FREE_FORM); intent.putExtra(RecognizerIntent.EXTRA_CALLING_PACKAGE,"voice.recognition.test"); intent.putExtra(RecognizerIntent.EXTRA_MAX_RESULTS,5); sr.startListening(intent); Whats the best way to solve this?

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  • Calculate the contentsize of scrollview

    - by neha
    Hi all, I'm having a scrollview as the detailedview of tableview cell. There are multiple views on the detailedview like labels, buttons etc. which I'm creating through interface builder. What I'm creating through interface builder is static. I'm putting everything on a view of height 480. A label on my detailedview is having dynamic text which can extend to any length. The problem is that I need to set the scrollview's content size for which I need its height. How shall I set scrollview's height provided the content is dynamic?

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  • Orchard - Can't find the Resource defined in ResourceManifest.cs

    - by mlang
    I have a custom there, where I try to require some of my css and js files via the ResourceManifest.cs file - I keep into running a quite weird issue tough. I get the following error: a 'script' named 'FoundationScript' could not be found This is my ResourceManifest.cs: using Orchard.UI.Resources; namespace Themes.TestTheme { public class ResourceManifest : IResourceManifestProvider { public void BuildManifest(ResourceManifestBuilder builder) { var manifest = builder.Add(); manifest.DefineStyle("Foundation").SetUrl("foundation.min.css"); manifest.DefineScript("FoundationScript").SetUrl("foundation.min.js"); } } } In the Layout.cshtml, I have following: @{ Script.Require("ShapesBase"); Script.Require("FoundationScript"); Style.Include("site.css"); Style.Require("Foundation"); } What am I missing here?

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  • Why for only some actions must I call setTarget?

    - by Max Pierce
    For most actions, I just click and drag in InterfaceBuilder to "wire up" a call from some interface object to my code. For example, if I want to know when the user single-clicks a row in a table, I drag a connection from the table's action to my controller's action. But now let's consider the user double-clicking a row. If I want one of my actions to be called when this happens, I need to call not only -[NSTableView setDoubleAction] but also -[NSControl setTarget]. Why? To be clear, I am not asking why Interface Builder doesn't support setDoubleAction. All tools have limitations. I am trying to gain a greater understanding about how and why setTarget doesn't seem to be necessary unless and until I want setDoubleAction to work. Another way to ask this question would be: Why don't I need to do anything in Interface Builder to set the target of the table's (single-click) action?

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • How can I tell which TextBox had focus last?

    - by Carlos
    I have an MVVM application with various TextBox controls and a virtual keypad. (This application is to run on a touch screen system, with no keyboard). To change the value of a TextBox, the user has to touch the TextBox and then use the virtual keypad to enter a number. How can my VM know which TextBox to change when it gets the command from the keypad?

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  • Is it possible to find out what FlashBuilder is doing during compilation?

    - by justkevin
    I've found that Flash Builder 4 (formerly Flex Builder) has trouble working with large projects. After a certain point, builds seem to take longer and longer. I've tried many different ways of improving build time including: Moving embedded resources into externally linked projects. Using -incremental. Tweaking the .ini jvm settings including memory and -server. Turning off automatic build (I'd prefer not to have to do this, because one of the main reasons for using an IDE is to be told about errors as you make them). Deleting the project and re-checking out from the repository. While some of these may help a bit, the performance is still annoyingly slow. I feel if I knew what was taking so long I could refactor my projects to build faster. Is there some setting that tells FlashBuilder to let me see what parts of the build process take so much time?

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